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Map of the Month Tournament #2 - Page 2

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 01 2011 02:34 GMT
#21
great submissions so far! don't forget to e-mail your map file to submit.motm@gmail.com because when the judges have to chase after it we get grumpy
dde
Profile Joined November 2010
Canada796 Posts
February 01 2011 02:40 GMT
#22
NrGdde 339
terran
masters
yes
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 01 2011 02:53 GMT
#23
--- Nuked ---
Kiom
Profile Joined November 2010
Canada22 Posts
February 01 2011 03:14 GMT
#24
Kiom.592
Terran
Masters
rads
Profile Joined November 2010
Australia38 Posts
Last Edited: 2011-02-01 04:57:00
February 01 2011 04:40 GMT
#25
Map Name: Greenery
Author: rads (SEA server, rads.164)
Overview:
+ Show Spoiler +
Angled
[image loading]
Overview
[image loading]
Analyzer:
[image loading]

Details: Long map that still allows for early aggression, but focuses more on the ability to macro.
Map is on both SEA and NA.

:D
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 01 2011 07:26 GMT
#26
@rads , wow that map looks so simple yet so good. very well done, i like it alot.

looking at the maps submitted on the first day, i guess i'll have to do even better next month ^^
KCCO!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 01 2011 09:57 GMT
#27
@Johanaz
I really like the look of you map. Yet another good desert style

@rads
Is this just a bug with the water in the Overview image (float direction). The expansion layout looks fine. Seems we got a good bunch of macro style maps this month :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
rads
Profile Joined November 2010
Australia38 Posts
February 01 2011 12:30 GMT
#28
@dezi
I made the overview with two screenshots- tried my best to blur out the line that was there
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
February 01 2011 13:07 GMT
#29
REQDarkCell.783
Zerg
Masters
@QxGDarkCell ._.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 01 2011 15:21 GMT
#30
@Dimfish; I have asked if I could get a confirmaton (reply) if my map did arrive. Or else you will keep me wondering.
Champion seed spitting.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 01 2011 17:23 GMT
#31
On February 02 2011 00:21 InfestedHydralisk wrote:
@Dimfish; I have asked if I could get a confirmaton (reply) if my map did arrive. Or else you will keep me wondering.

Yes we have received your map.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-02-01 18:02:51
February 01 2011 18:02 GMT
#32
infestedhydra, sorry for missing your confirmation request!

Submissions in this thread that we do NOT have the map files for:
Mud Rock - Johanz
Greenery - rads

Your names will be on the tardy list until you send us the map
edit: and I already checked the submission's spam folder
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 18:04 GMT
#33
Nice maps so far!

I just have one question, I gave a little disclaimer in my submission e-mail that there was a issue with the referee/spectator thing... are you guys able to fix that? I've tried everything

The other thing is that it shows 14 players when really its 2 because of spectator... i'm just wondering if you guys could take a couple minutes and correct these issues because thats the one thing i'm terribad at.


Thanks!!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 01 2011 18:07 GMT
#34
Aight awesome!
Champion seed spitting.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 01 2011 18:15 GMT
#35
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 18:34 GMT
#36
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 01 2011 19:36 GMT
#37
On February 02 2011 03:34 IronManSC wrote:
Show nested quote +
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.


You submission is very cool, but we are going to judge your map on exactly the first version we get.

The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps!
desRow
Profile Blog Joined May 2009
Canada2654 Posts
February 01 2011 20:01 GMT
#38
VTdesRow.745
masters
even tho im a bit harsh about the maps this tourney was awesome :D
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 20:16 GMT
#39
On February 02 2011 04:36 dimfish wrote:
Show nested quote +
On February 02 2011 03:34 IronManSC wrote:
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.


You submission is very cool, but we are going to judge your map on exactly the first version we get.

The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps!


i've run over 90 tests on the map, and for some reason i wasn't able to get it fixed... but eh... i guess i'll just wish it luck =/
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 01 2011 20:41 GMT
#40
On February 02 2011 05:16 IronManSC wrote:
Show nested quote +
On February 02 2011 04:36 dimfish wrote:
On February 02 2011 03:34 IronManSC wrote:
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.


You submission is very cool, but we are going to judge your map on exactly the first version we get.

The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps!


i've run over 90 tests on the map, and for some reason i wasn't able to get it fixed... but eh... i guess i'll just wish it luck =/


I believe you did many tests because work shows. (I just watched the replay between focus and creamypie you posted on your map, which was awesome!)

I didn't mean to go ballistic on you, but we need to highlight this problem. The judges are devoting their free time to inspecting and testing a lot of entries, and when we have to wrestle with a map file (each of us individually did it per messed up map last month) it eats away at the time we can spend doing quality deliberation.

In your case the map is playable, it just maybe has an imperfection in the player slots, so its not even a game-breaker. Here's what we're asking: if you are aware of some tricky issue in your map, please post in the custom map forum about how to fix it first, and this community will definitely help you, then post a bug-free version in MotM.

I apologize for explosions, and I really do respect your work. Let's make MotM awesome.
Prev 1 2 3 4 5 9 10 11 Next All
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