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Active: 1740 users

Map of the Month Tournament #2 - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 20:45 GMT
#41
I take no offense buddy

I just worked on it for a month and am hoping for the best out of this tournament. The map is final like you say, so I'll just hope for the best to occur. As you said, it's not a game-breaker, although it may suck for a judge to not be able to be a referee by default =P I posted a help question about how to fix it but I got no response yet.

Anyway, good luck to everyone else as well! I hope my map can still contest
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-02-01 21:20:37
February 01 2011 21:19 GMT
#42
VTClonze.683 ~3100master How are you judging 'top players'?
and i hope you will be PM'ing the 16 invited players =o
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Ender198
Profile Joined September 2010
8 Posts
February 01 2011 21:28 GMT
#43
Id like to play if possible. Id is Ender.1582. I am 2600 Masters
Dsn4001
Profile Joined July 2010
Korea (South)106 Posts
February 01 2011 22:35 GMT
#44
TakeItEasy.492
2100 Masters
Protoss
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 01 2011 22:42 GMT
#45
dde, desrow, clonze ... just the names i spotted cruising through this thread .. those are some pretty big names coming out from NrG and VT .. There are going to be some awesome games in this tournament!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2011-02-02 07:45:01
February 02 2011 05:09 GMT
#46
Title:
Zel' Kalith

Overview:
[image loading]

Author:
NastyMarine (#339)

TL.net Map Thread:
Click Here

*Available on North America*
Treatin' fools since '87
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 02 2011 05:09 GMT
#47
Just announcing that dezi cannot judge this month, so monitor will take his place. dezi will judge next month along with this months winner. Good luck everyone!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2011-02-02 07:23:06
February 02 2011 07:22 GMT
#48
Suppy.579
2500 masters
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
February 02 2011 07:39 GMT
#49

A LOT of these maps look really promising, just off of first glance, Mudrock, Disaster Park and Greenery are my personal favorites, they seem to be well thought out. gl to all
Progamerwww.root-gaming.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 02 2011 08:08 GMT
#50
Alright, I re-submitted the map Bel'Shir Walkway, version 5.0. All player settings and game variants issues were fixed! Proceed =D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 02 2011 09:43 GMT
#51
Marshlands

[image loading]

Map Thread

Author: NullCurrent

Forrested 4 player map with close natural which also have a backdoor, destroying it makes for an additional attack path, or expansion path which makes it possible to always expand towards or from your enemy. Two watchtowers look out over the center of the map and the normal attack routes.
The Planetary Workshop - TPW - Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-02 15:57:27
February 02 2011 15:55 GMT
#52
--- Nuked ---
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 02 2011 16:14 GMT
#53
Player:
VTPokebunny.787
3400 master
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-02-02 16:17:27
February 02 2011 16:16 GMT
#54
Map Name: Mazy Hill

Author: Ragoo

Map Image:
[image loading]

Map Description:

This is a fairly big 1v1 map with 2 spawn points that has a lot of different attack pathes which are partly blocked by Destructible Rocks. Most unique feature is a 2 cliff level high hill with mass LOS blockers surrounding it in the middle.

Map Thread


gl to everyone, maps look awesome this month, I can't see any really shitty ones so far
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ROOTDdoRo
Profile Joined September 2010
Canada134 Posts
February 02 2011 16:18 GMT
#55
ROOTDdoRo.227
Mereel
Profile Joined February 2010
Germany895 Posts
February 02 2011 21:37 GMT
#56
Map Name: Aztec

Author: Mereel

Map Image:
+ Show Spoiler +
[image loading]


Map Description:

3 player map with easy natural and third for the epic macro fests we all love. xel naga is key to control the mid.

Map Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189869
TPW Mapmaking Team
gnj
Profile Joined January 2011
Germany10 Posts
February 02 2011 23:07 GMT
#57
Mapname: Exodus

Author: gnj (playing on EU: gnj.764)

Map description: Natural and 3rd are relatively easy to take. Rich mineral fields are placed in key regions trying to lead to aggressive play.

Map image:

[image loading]
(click for bigger image)



thundertoss
Profile Joined March 2010
United States1166 Posts
February 02 2011 23:14 GMT
#58
wooo! looking forward to this. love some of the new maps.
Underneath David Kims banelings is another control group of banelings.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-02-03 00:17:21
February 03 2011 00:14 GMT
#59
Map Name: Noon Hill

Map Thread <click

Author: Me!

Overview:
[image loading]

Description:
Noon Hill is a unique four-spawn 1v1 map that uses rotational symmetry. The natural choke is 9 units wide and can be walled with three Barracks/Gateways, making fast-expand viable while keeping the rush distances short, allowing for early pressure. The expansion layout allows you to always expand away from your opponent (cross positions are an exception, of course).

The plateaus can be a game changer, and stress army positioning a lot on this map, giving the map a very competitive atmosphere. The single XWT in the center of the map can grant some sight into all of the plateaus and can also be a very important part of the map.

An interesting feature of the map is the potential for the natural to be harassed. Click on the thread link and read to gain a competitive edge over your opponents on this map.
sevia
Profile Joined May 2010
United States954 Posts
February 03 2011 02:23 GMT
#60
Map Name:
Evergreen

Author:
Sevia (NA Sev.744)

[image loading]

Description:
A large 4-player map, a series of wide spaces and narrow chokes separates bases. Players initially choose between a safer but less profitable expansion, or a riskier but more long-lasting one. Additional resources are more distant, demanding that players move out to gain control of the open center and its watchtower. Small passages allow for faster but more constricted movement.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
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