Author: Silence.830
Overview:
Ultra High Res
1v1 map with spawns at 7 and 1 o'clock.
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Silence-
Canada116 Posts
Author: Silence.830 Overview: Ultra High Res 1v1 map with spawns at 7 and 1 o'clock. | ||
ROOTCatZ
Peru1226 Posts
On February 03 2011 08:07 gnj wrote: Mapname: Exodus Author: gnj (playing on EU: gnj.764) Map description: Natural and 3rd are relatively easy to take. Rich mineral fields are placed in key regions trying to lead to aggressive play. Map image: (click for bigger image) nice map, are you an architect? serious question, im sort of a genious sometimes | ||
Kamikiri
United States1319 Posts
Kamikiri.271 Masters 2800+ | ||
iGrok
United States5142 Posts
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Archvil3
Denmark989 Posts
Author: Archvile (chibalicious on TL) Size: 124x124 Map thread: here | ||
Samro225am
Germany982 Posts
by Samro225am Features: 12expansions (4 regular, 1 high yhield, 1 triple vespene per player) 2 watchtowers rushdistance: 156.2 (137.3nat) Special features: Brake DRs to gains access to third geyser DRs blocked back door beetween Fourth and Triple Vespene mapthread | ||
Madsquare
Germany157 Posts
Emerald Plateau Author: http://wiki.teamliquid.net/starcraft2/madsquare check the Liqupedia page at http://wiki.teamliquid.net/starcraft2/Emerald_Plateau for more info. Description: The maps biggest feature is the static. To each base belong a certain amount of paths and ramps, all of wich are rather easy to control. As a result, although it still offers harass, this map clearly favours the defender. cheers, madsquare. | ||
Meltage
Germany613 Posts
Author: Melt.801 (EU), Meltage on TL Desc: - In 1v1, players start at 1 and 7 o'clock. The rush distance is long. - All mains have DSR- backdoors. Will you open your backdoor for a shorter ground distance to the enemy and access to the additional expos? - 4 gold expos. the far north and south golds lack vespene but are easy to defend. Map thread link | ||
Randomaccount#77123
United States5003 Posts
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iGrok
United States5142 Posts
I don't have any free time at all today, so I can't check anger stronghold, but maybe someone else can. | ||
Bio
Canada185 Posts
zerg masters looking good so far mappsters! | ||
dezi
Germany1536 Posts
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Magrath
Canada292 Posts
Author: Magrath Description: 1v1 using the Haven texture set. 2 main expansions for each player, one natural and one third with a high ground risk. Map opens up beyond the natural choke and allows to good flanking/counter attacking. Fighting in bases is encouraged once out in the main battlefield. | ||
Magrath
Canada292 Posts
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PhiliBiRD
United States2643 Posts
Terran 3400 masters | ||
Randomaccount#77123
United States5003 Posts
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Magrath
Canada292 Posts
On February 04 2011 06:27 Barrin wrote: Show nested quote + Sorry for the double post I'll see what I can do for you Barrin. Post back in few. I give up on Gridlock 55 for now (I might remake it entirely for next month), so all I really need now is the Anger Stronghold file. Maybe you could check the player properties to make sure player 2 is human (probably is, just not sure). If you could please upload map file to mediafire.com and PM me or email it to me zifnab420gurubashi@hotmail.com after checking player properties, I will love you forever!!! lol. I already have it's picture . I am working on it's submission post right now. I'll take a look in to getting Anger Stronghold for you. I've found a tutorial to unlock maps so I'll give it a whack. | ||
Randomaccount#77123
United States5003 Posts
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WniO
United States2706 Posts
On February 04 2011 06:47 Barrin wrote: Well I'm 99% sure that Anger Stronghold is already unlocked, so if you could unlock a map, it would be awesome if you unlocked Gridlock 55 ^^ aww dude that sucks! hope you get it straightened out cause it played well gl gl. | ||
Magrath
Canada292 Posts
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