|
Red Cauldron 1.0
Map Info: - 1v1 - 126x120 playable size - Redstone texture set - 10 blue mineral bases, 2 golds
Idea: Volcanic battlefield situated in a lava filled crater.
Details: The natural has two openings which can both be covered somewhat easily with one army. The gold expansion lies in the attack path to your opponent, but does not cover the entrances to your natural very well. Both blue bases outside the natural have similar walk distances but one is slightly more open than the other. The ground distance from main to main is slightly longer than Xel'Naga while the air distance is slightly shorter. Small crevasse in the center blocks movement but can easily be shot over by ranged units.
Map Pics: 90-degree view + Show Spoiler + 45-degree view + Show Spoiler + Analyzer + Show Spoiler + Doodads/Extra + Show Spoiler +
Ideas/Concerns: - general balance - openness - distance between bases
Change Log: + Show Spoiler +
Comments and Feedback Welcome! Out on US if you want to try it + Show Spoiler +Thank you for reading this far!
|
Great "lava" idea and texturing on the map.
It also kinda reminds me of EffectS's map idea (http://www.teamliquid.net/forum/viewmessage.php?topic_id=186751) <-- (second one on that link)
-Concerns:
Are the Xel'Nagas in a very helpful location? Can you go up the ramp near the main/third in the space there? Also, they only seem to be overseeing the high ground base.
Also, why is the third's mineral line oriented that way- why not rotate it 90 degrees?
I think some LOSBs in the middle would help the map too.
|
Actually, naturals are more likely to have 8. not sure where you got the "generally 7" thing from.
|
People keep commenting that they generally should... So that's wrong, I guess? Removed that from post.
|
Thank you for the feedback. In a previous version the center high grounds were larger and the XWTs covered them to help with cliff abuse. I kinda just left them in the same position because I thought it seemed decent. About the thirds mineral positioning I didn't want every base facing outwards in order to increase the difficulty of air harass. I don't think it would be too difficult for, say, a thor or a bunch of marines to defend the main and third from air harass. On the other hand I did copy and paste the resource positioning of the third from the natural's positioning and that makes it look kinda weird. I think I'll end up rotating it slightly. I tried a few different positions for LOSBs in the middle but didn't end up liking them, did you have any place in mind? Regarding EffectS's idea I do think the layout is similar but that wasn't what I based mine off of.
|
|
|
|