• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CEST 21:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services What tournaments are world championships?
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $10,000 live event $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 739 users

[M] Flower

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-01-31 09:28:48
January 14 2011 14:02 GMT
#1
Flower
[image loading]
EDIT: ** Most pictures are outdated since the map now has less doodads and is more purply
I wanted to create something different with the textures in the editor. This has taken a long time and is still a work in progress. The entire map is textured with tiny dots. Flower is my most standard map.
Close up of textures + Show Spoiler +
[image loading]

Main+ Show Spoiler +
[image loading]

Ramp + Show Spoiler +
[image loading]

Overview+ Show Spoiler +
[image loading]

Nat + Show Spoiler +
[image loading]

Third + Show Spoiler +
[image loading]

Fourth + Show Spoiler +
[image loading]

Middle + Show Spoiler +
[image loading]

Analyzer pics + Show Spoiler +
[image loading][image loading][image loading]

While the edges of the map are non path-able, every other high ground is. and even though the visuals are close to being done any suggestions are cool.
Playable Area 118x138
Antares777
Profile Joined June 2010
United States1971 Posts
January 14 2011 14:08 GMT
#2
:O

I don't have that kind of patience to texture with tiny dots, but seriously, the map looks beautiful! I like how the third and fourth are their own little elevated base, and the gold expansion is positioned in a good, vulnerable location. Nice job!
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-14 15:21:51
January 14 2011 15:19 GMT
#3
This looks unlike anything I´ve ever seen. I love the soft feel to those textures.
Looks like a pretty solid layout as well (assuming the high ground inside main is unpathable as well).

/edit: send me the map file - I´ll chuck them in the analyzer for you - it might be helpful to those who give balance/gameplay feedback.
TPW Map Maker - theplanetaryworkshop.com
baskerville
Profile Blog Joined April 2010
541 Posts
January 14 2011 15:21 GMT
#4
http://www.teamliquid.net/mirror/smilies/random-big.gif
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 14 2011 15:23 GMT
#5
The textures, as well as the layout, look really nice!

But what I think you should do is to in some way (usually with doodads) is to mark cliffs which are unpathable.
The Planetary Workshop - TPW - Mapmaking Team
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-14 15:30:22
January 14 2011 15:29 GMT
#6
"any graphics suggestions to make it better?"
http://www.teamliquid.net/mirror/smilies/random-big.gif
Koagel
Profile Joined October 2010
Austria167 Posts
January 14 2011 15:29 GMT
#7
LOL a Monet map. Holy shit that's awesome, impressionism ftw.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
January 14 2011 15:34 GMT
#8
love the texture! Feels friendly.. like a nice place to have a big bloody battle on!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Madsquare
Profile Joined April 2010
Germany157 Posts
January 14 2011 15:59 GMT
#9
Texturing, incredible.
I hope you add a lot of doodads (&foliage) to strengthen the dreamy feeling from the picture. At least it looks to me like a very exaggerated version of the world.
I can imagine waterfalls and some rivers, heck maybe even a sunset/rise lightenning.

The Layout is.. not bad. As you said standard. Thats really fitting.

cheers,
madsquare
I do not obey any norms. I redefine standard with every thought I make.
A1m
Profile Joined November 2010
Germany48 Posts
January 14 2011 16:10 GMT
#10
Decent map but it feels a bit plain, I'm not seeing much strategical depth in it. It should have more paths.

Nice textures though.
www.youtube.com/A1mStarcraft
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 14 2011 16:10 GMT
#11
I am really concerned by the cliff between the main and the natural, seems like lost temple on nightmare difficulty for Zergs, how about a ramp onto that, maybe from the gold expansion if you don't want it to be a defenders advantage?
Corak
Profile Joined February 2010
Germany187 Posts
January 14 2011 16:42 GMT
#12
On January 15 2011 01:10 HaRuHi wrote:
I am really concerned by the cliff between the main and the natural, seems like lost temple on nightmare difficulty for Zergs, how about a ramp onto that, maybe from the gold expansion if you don't want it to be a defenders advantage?


Or just make the whole area not walkable / convert it to water.
On the subject: is every expansion high ground siegeable!?

On the art style: GREAT!!! :D
Map layout: nice
Samro225am
Profile Joined August 2010
Germany982 Posts
January 14 2011 17:00 GMT
#13
wow, very nice effect!
I like the visuals, but somehow it looks still a bit repetitive, doesn't it?

maybe make one level a natural cliff, why highgrounds are all man-made cliffs. is there a reason to only use tech cliffs?

another thing: your concept seems to be perfect to have thirds painted in another texture than naturals and main or something. might add something to help orientation while.

generally great idea!
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 14 2011 17:21 GMT
#14
Thanks for all the feedback guys =D. Its going to get some more doodads, but its really hard to find ones that fit the style, i was lucky to find the yellow trees.^^ will update with analyzer pictures soon. oh and also just to clarify, any high-ground on the edges of the map are not pathable, just the ones in the middle/area and the space between the Main and Nat. I'm going to thin it out a little bit so that hydras/roaches can deal with the high ground there.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 17:54 GMT
#15
Damn, man. This is just awesome.

Gameplay doesn't even really matter, the map is just so pretty!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-15 10:48:59
January 15 2011 10:47 GMT
#16
"Gameplay doesn't even really matter" = heresy

"it looks still a bit repetitive"
+1 + Show Spoiler +
(but still: )
http://www.teamliquid.net/mirror/smilies/random-big.gif
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 15 2011 20:03 GMT
#17
Anaylzer pics are up thanks to Johanaz, would still like some gameplay feedback.
SmashHammer
Profile Joined January 2011
United States148 Posts
January 16 2011 05:48 GMT
#18
i really like the graphics. looking at them is breath of fresh air after playing any bliz map!
TPW Mapping - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 16 2011 05:54 GMT
#19
Alright, here's a gameplay tip: The middle highground? make it flat and pathable, and move natural ramps a little bit farther to the outside to help rush distance. You can then put a nice (very shallow so zerglings don't drown) pond in the middle - that would complement the aesthetics nicely as well. Use the bel'shir water piece for a more monet feel - lily pads much? :D
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 18 2011 10:49 GMT
#20
Opened the middle, added a ramp to the main-nat cliff, and touched the textures a bit. Map is also up on NA. thanks yo. check out the new pics! (Main, Ramp, Overview, Middle)
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 4
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
ZZZero.O209
LiquipediaDiscussion
FEL
09:00
Cracow 2025
SKillous vs LamboLIVE!
Clem vs TBD
Reynor vs TBD
RotterdaM2560
ComeBackTV 1943
IndyStarCraft 710
WardiTV439
3DClanTV 209
CranKy Ducklings176
EnkiAlexander 93
Rex66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2560
IndyStarCraft 710
Rex 66
Vindicta 49
MindelVK 34
StarCraft: Brood War
Shine 345
firebathero 231
ZZZero.O 209
Soulkey 120
Dota 2
capcasts109
LuMiX0
League of Legends
febbydoto2
Counter-Strike
fl0m3809
flusha204
Super Smash Bros
hungrybox2707
Mew2King1246
Heroes of the Storm
Khaldor655
Liquid`Hasu480
Other Games
Grubby2316
B2W.Neo923
Hui .190
KnowMe142
mouzStarbuck29
Organizations
Other Games
gamesdonequick2502
StarCraft 2
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta17
• iHatsuTV 13
• LUISG 12
• Legendk 6
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 17
• Azhi_Dahaki12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1069
Other Games
• imaqtpie1262
• Shiphtur359
Upcoming Events
Wardi Open
15h 42m
Sparkling Tuna Cup
1d 14h
WardiTV European League
1d 20h
Online Event
1d 22h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.