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[M] Flower - Page 2

Forum Index > SC2 Maps & Custom Games
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dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 18 2011 11:49 GMT
#21
Oh, what's the Nat to Nat distance with this change now?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Tomo009
Profile Joined September 2010
Australia96 Posts
January 18 2011 12:03 GMT
#22
Look beautiful, seems like a very standard layout and would probably work fine. However the nat-nat distance looks extremely small, like dangerously small. A terran tank push would barely need to leapfrog if the scale is anything like what I am imagining
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 18 2011 17:50 GMT
#23
On January 18 2011 20:49 dezi wrote:
Oh, what's the Nat to Nat distance with this change now?

its about twice as long as steppes of war. so no worries there. i will have the new anaylzer pics soon so the thread can be complete =D
KahunaNui
Profile Joined October 2010
Spain257 Posts
January 18 2011 22:02 GMT
#24
I'm very worried about the cliff behind main and natural, since Zergs don't have anything to cliff walk whereas Blink/Collossi/Tanks or even slow Reapers might be very lethal.

It's a very beatiful map.
Q. You've been criticized for using cheesy builds in the past, but now people are saying that you've played some good games today. A. I'm glad that they think that way, but that won't stop me from using cheesy builds.(oGsHyperdub)
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 18 2011 23:07 GMT
#25
On January 19 2011 07:02 KahunaNui wrote:
I'm very worried about the cliff behind main and natural, since Zergs don't have anything to cliff walk whereas Blink/Collossi/Tanks or even slow Reapers might be very lethal.

It's a very beatiful map.

No cliffs connected to the edges of the map are pathable sooo Zerg have no fear! play the map yo and send me replays!
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
January 18 2011 23:27 GMT
#26
looks good but looks like theres alot of high ground abusable by tanks/reapers and other units. also near the mains on the sides, can u drop on those highground? def not something that should be possible but
funcmode
Profile Joined June 2010
Australia720 Posts
January 19 2011 00:10 GMT
#27
The only thing I don't like about this map, is the 4 trees near the gold expos. They seem to serve no purpose other than to irritate. I don't think they look right or serve a significant enough purpose to justify being there.

All in all, it's the use of doodads that - if anything - let this map down. I know you said finding doodads that work is a big problem, and I can understand that, but I'm tempted to say this map would look better with no doodads at all, though I'm not sure if that's true. Regardless, it's a shame because this map really is a work of art.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
January 19 2011 00:10 GMT
#28
I love the look of the map, bit it reminds more of rust then a flower to me
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 19 2011 00:33 GMT
#29
On January 19 2011 09:10 funcmode wrote:
The only thing I don't like about this map, is the 4 trees near the gold expos. They seem to serve no purpose other than to irritate. I don't think they look right or serve a significant enough purpose to justify being there.

All in all, it's the use of doodads that - if anything - let this map down. I know you said finding doodads that work is a big problem, and I can understand that, but I'm tempted to say this map would look better with no doodads at all, though I'm not sure if that's true. Regardless, it's a shame because this map really is a work of art.

thanks for the feedback, those trees were put there in the first version and they were to make the map less zerg friendly but now they are unnecessary and will be removed. the doodads needed to be in some areas. but you're right the lone trees along the edges dont look great but i like the isolation feel.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 31 2011 15:47 GMT
#30
Its beautifull indeed. Its allmost like watching a normal map but on some sort of hallucinogenics
KCCO!
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