• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:28
CET 07:28
KST 15:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Online Quake Live Config Editor Tool Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2121 users

[M] Flower - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 18 2011 11:49 GMT
#21
Oh, what's the Nat to Nat distance with this change now?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Tomo009
Profile Joined September 2010
Australia96 Posts
January 18 2011 12:03 GMT
#22
Look beautiful, seems like a very standard layout and would probably work fine. However the nat-nat distance looks extremely small, like dangerously small. A terran tank push would barely need to leapfrog if the scale is anything like what I am imagining
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 18 2011 17:50 GMT
#23
On January 18 2011 20:49 dezi wrote:
Oh, what's the Nat to Nat distance with this change now?

its about twice as long as steppes of war. so no worries there. i will have the new anaylzer pics soon so the thread can be complete =D
KahunaNui
Profile Joined October 2010
Spain257 Posts
January 18 2011 22:02 GMT
#24
I'm very worried about the cliff behind main and natural, since Zergs don't have anything to cliff walk whereas Blink/Collossi/Tanks or even slow Reapers might be very lethal.

It's a very beatiful map.
Q. You've been criticized for using cheesy builds in the past, but now people are saying that you've played some good games today. A. I'm glad that they think that way, but that won't stop me from using cheesy builds.(oGsHyperdub)
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 18 2011 23:07 GMT
#25
On January 19 2011 07:02 KahunaNui wrote:
I'm very worried about the cliff behind main and natural, since Zergs don't have anything to cliff walk whereas Blink/Collossi/Tanks or even slow Reapers might be very lethal.

It's a very beatiful map.

No cliffs connected to the edges of the map are pathable sooo Zerg have no fear! play the map yo and send me replays!
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
January 18 2011 23:27 GMT
#26
looks good but looks like theres alot of high ground abusable by tanks/reapers and other units. also near the mains on the sides, can u drop on those highground? def not something that should be possible but
funcmode
Profile Joined June 2010
Australia720 Posts
January 19 2011 00:10 GMT
#27
The only thing I don't like about this map, is the 4 trees near the gold expos. They seem to serve no purpose other than to irritate. I don't think they look right or serve a significant enough purpose to justify being there.

All in all, it's the use of doodads that - if anything - let this map down. I know you said finding doodads that work is a big problem, and I can understand that, but I'm tempted to say this map would look better with no doodads at all, though I'm not sure if that's true. Regardless, it's a shame because this map really is a work of art.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
January 19 2011 00:10 GMT
#28
I love the look of the map, bit it reminds more of rust then a flower to me
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 19 2011 00:33 GMT
#29
On January 19 2011 09:10 funcmode wrote:
The only thing I don't like about this map, is the 4 trees near the gold expos. They seem to serve no purpose other than to irritate. I don't think they look right or serve a significant enough purpose to justify being there.

All in all, it's the use of doodads that - if anything - let this map down. I know you said finding doodads that work is a big problem, and I can understand that, but I'm tempted to say this map would look better with no doodads at all, though I'm not sure if that's true. Regardless, it's a shame because this map really is a work of art.

thanks for the feedback, those trees were put there in the first version and they were to make the map less zerg friendly but now they are unnecessary and will be removed. the doodads needed to be in some areas. but you're right the lone trees along the edges dont look great but i like the isolation feel.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 31 2011 15:47 GMT
#30
Its beautifull indeed. Its allmost like watching a normal map but on some sort of hallucinogenics
KCCO!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft482
NeuroSwarm 209
Ketroc 54
StarCraft: Brood War
Sea 21479
GuemChi 3488
PianO 686
actioN 442
Leta 423
NaDa 55
Icarus 11
League of Legends
JimRising 787
Counter-Strike
Stewie2K464
m0e_tv100
Other Games
summit1g9375
C9.Mang0322
Livibee72
Mew2King53
Organizations
Other Games
gamesdonequick722
Counter-Strike
PGL174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta31
• Light_VIP 15
• Mapu1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1621
• Rush1502
Upcoming Events
Replay Cast
2h 32m
Wardi Open
5h 32m
Monday Night Weeklies
10h 32m
Replay Cast
17h 32m
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Ultimate Battle
4 days
Light vs ZerO
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.