I'm glad everyone is posting scores--it's very helpful to compare notes. ;D I got B5.9 O6.9 F6 A4.7 for 23.5. I really like that the judges are harsh with the numbers, it's honest and motivates improvement. Maybe if I had done some more texture and decorations work....
@Barrin: nice numbers there! I played your map a little bit with jdsarge who's on the map testing thread. All my criticisms from the thread are unfounded. Everything works out very nicely, enough space and good routes. Just the main is a little cramped.
@NullCurrent: 6.5 is a good score! I plan on having fun on Marshlands at least.
@everyone: I guess there was a lot of improvement, good to see! I can only expect we'll have even more exceptional material in the coming months.
As for next month. I have actually been working on a three player map for my entry, before you announced the April requirements... Can I still enter that three player map this month?
On February 10 2011 11:11 Silence- wrote:As for next month. I have actually been working on a three player map for my entry, before you announced the April requirements... Can I still enter that three player map this month?
I'm pretty sure you can enter it. The map doesn't need to have to made starting from the announcement. You can even enter a map you made during the beta if you wanted to.
On February 10 2011 03:34 NullCurrent wrote: Still waiting for you to hand out your special awards, ProdiG...
My (Marshlands) scores: Balance, Originality, Fun, and Aesthetics 7.5 7.6 6.5 7.2
For a total of 28.8.
Apparently I cannot make "fun" maps, my last map scored 6.4 in fun Otherwise I'm very happy with my score, everything was better than Beneath the Ice
I think your map was the biggest improvement. Unsure about the judge' votes and your last map score, but when I followed the progress of your map in the collaboration thread and your mapthread I got the impression you have improved the most since the start of the year
Like the marshlands the best. It has excellent layout and expansion paths. Love the rocks in vertical positions.
All the other maps seem to like putting the golds in undefendable, neutral or semi-neutral positions that they might as well not be there. Is it just me or do map makers overvalue gold expos?
Golds are a big advantage, so they should come at a cost positionwise
So for example Xelnaga, where they are in the attackpaths and have big open areas around them. Or lets say blistering sands, wich are on the lowground and far away from the main base and backentrance.
Some maps they are kinda 'meh' to me, including my own maps ^^ . Some mappers get it spot on tho, and alot of people get really creative with the placements.
When are the official MotM2 maps going to be uploaded so its easier to find them?, and also shouldnt the crucible have "Winner" or something to show how awesome it is? /// ive tried mudrock(Zvp) and marshlands(tvP) so far, both played well. going to try the others later (:
On February 12 2011 06:00 ihasaKAROT wrote: Golds are a big advantage, so they should come at a cost positionwise
So for example Xelnaga, where they are in the attackpaths and have big open areas around them. Or lets say blistering sands, wich are on the lowground and far away from the main base and backentrance.
Some maps they are kinda 'meh' to me, including my own maps ^^ . Some mappers get it spot on tho, and alot of people get really creative with the placements.
Actually, Gold bases don't offer that much of an advantage mineral wise, but they do offer an advantage in number of workers needed for saturation since they only have 6 patches.
iirc, gold mineral bases with 6 patches yield a 5% higher resource collection rate than blue bases with 8
If anyone is interested in how I made Marshlands, I have a post explaining some of it (mainly 45 degree rotation, as that was what was asked for) here.
On the gold or blue discussion: I only use gold sparingly, the only two maps I think where the golds have really good placements on are Metalopolis and Xel'Naga Caverns. So if you get a place like theirs, either in an open space of the standard attack path or the center of the map with many entrances, then a gold might fit.
Whoever the admins are for the tourney I would love to have all the replays from the tourney to put in a MotM events tab on GameReplays, as well as any future MotM tournament replays.