New ladder maps! - Page 9
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Agama
United States72 Posts
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Qikz
United Kingdom12021 Posts
On October 07 2010 10:04 On_Slaught wrote: Both the new maps are too small. Horribile. The plateau one is like a seige tanks shot away from one ramp to the other. Jungle Basin is slightly better but still small and seems way too similar to other 2v2 maps. This is a complete and utter joke if these 2 maps have really been added to the pool and shows how completely out of touch blizzard is with this game. Blizzard can't be out of touch with a game they created can they? Personally, I'm looking forward to trying them both, now I don't need to veto Kulas I can veto maybe Lost Temple as I'm so bored of that map, it always ends up especially in TvT games that last like 50 minutes whenever you're not on short positions. I always used to veto DO and Blistering Sands as I always found them really annoying, then veto'd Kulas instead of DO when they added the rocks. | ||
Rah
United States973 Posts
On October 07 2010 10:24 Too_MuchZerg wrote: I just don't get what Blizzard is thinking. Let me explain how ladder map changes has to be done. Ladder has 9 maps with 3 veto. So how should new maps to be added to ladder? By changing/replacing 4-5 maps (always more than veto option) to force players to play those maps. Now players can easily veto new maps because they don't know/like maps. Yet again I am referring WC3 ladder map pool changes, same thing happened. 1-2 maps was changed, everyone/most vetoed those maps because those were new maps. Same old maps were still played... Of course I have faith that Blizzard won't make same mistakes again I agree with this. Hopefully they wise up eventually and learn from mistakes they make. | ||
smegged
Australia213 Posts
On October 07 2010 10:24 nekuodah wrote: Urgh the thing im most bothered with i the excessive amount of rocks been thrown into blizzard maps, mechanics alright in small numbers but when theres so many it just becomes unfun and boring. Not to mention that rocks are imbalanced by design - they are significantly more difficult for zerg to destroy in the early/mid game than for either protoss or terran. On a different topic: I wouldn't mind Jungle so much if zerg were designed with 2base play in mind. Unfortunately there is very few 2base strategies that can even be remotely successful for zerg. Blizzard either need to buff zerg in the early/mid game or give each map an easily take-able third base. Anything less is by nature an imbalanced situation. | ||
Inkarnate
Canada840 Posts
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Ftrunkz
Australia2474 Posts
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Subversion
South Africa3627 Posts
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Looky
United States1608 Posts
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Gudeldar
United States1200 Posts
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Dr.Frost
United States389 Posts
I am glad they are changing maps though. They need to do this way more often. | ||
Gentso
United States2218 Posts
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Perscienter
957 Posts
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prototype.
Canada4189 Posts
On October 07 2010 10:28 Agama wrote: Needs more ICCup maps. Unless they remove the "ICCup" out of the name and give ownership and credit of the map to blizzard, this most likely won't be happening. | ||
Obscura.304
150 Posts
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Half
United States2554 Posts
Unless they remove the "ICCup" out of the name and give ownership and credit of the map to blizzard, this most likely won't be happening. They already gave up ownership of the map. You can't own anything created with Blizzards editor. | ||
Sayer
United States403 Posts
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mrk
Korea (South)60 Posts
On October 07 2010 10:36 Obscura.304 wrote: I'm not seeing what's wrong with Jungle Basin. It seems to me you could just expand around the outside, destroying your own back-door rocks, and control the center hill. Air harassment could be painful, though; but it's arguable as to whether that's a bad thing or not. It just makes things harder to defend and also zerg needs the quicker 3rd and it's tougher for a zerg to take down the rocks than toss or terran. | ||
fabiano
Brazil4644 Posts
1. WHY THERE ALWAYS MUST BE DESTRUCTIBLE ROCKS?!?!?!11?!!?! and 2. Why they don't listen to the community and add Crossfire to the map pool? Thanks | ||
Ketara
United States15065 Posts
Jungle Basin there's basically no reason not to fast expand. Interesting and dynamically different from the other maps. There's multiple attack paths kind of similar to Xel'Naga Caverns. Shakuras I'm not 100% thrilled with after one game, but needs more testing. It's a really oddly shaped map, and will produce completely different games depending on spawn positions. | ||
Subversion
South Africa3627 Posts
On October 07 2010 10:35 Dr.Frost wrote: ugh jungle basin is such a terrible map. Please can't u make liek Agria Valley and/or Crossfire a ladder map? wtf?! I am glad they are changing maps though. They need to do this way more often. I agree, of the maps floating around the custom pool, I would have preferred Agria Valley to this Jungle Basin nonsense | ||
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