• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:35
CEST 09:35
KST 16:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8627 users

New ladder maps! - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 35 Next All
Rah
Profile Joined February 2010
United States973 Posts
October 07 2010 01:19 GMT
#141
Blizzard reminds me of those noob map makers that are like, "dude try this map I just made, it's so sick." NO. It's hard to make a balanced map, you can't throw together random features from other maps and hope it works. Use iccup maps or at least crossfire.
Streaming on twitch. http://www.twitch.tv/rahsun86
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
Last Edited: 2010-10-07 01:22:20
October 07 2010 01:20 GMT
#142
guess which maps the GSL2 players are gonna "excepted"

of course, it makes it into a bit of a mind-game if you wrongly anticipate your opponent thumbing-down a map, not doing it yourself and maybe being forced to play on a map you've barely had a week to practice on
Speight
Profile Joined August 2010
Australia152 Posts
October 07 2010 01:20 GMT
#143
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 07 2010 01:20 GMT
#144
@Subversion And what happens when he's not 8 seconds away? You can come in on his main, nat, and third at LITERALLY every angle. Not to mention the cliff between the nat and main to abuse. I'm not saying it's a good map for zerg. I'm saying mutas are going to be fun.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
October 07 2010 01:20 GMT
#145
lol this doesn't change anything for me.

I have steppes / DO / Kulas vetoed and now i'll have steppes / Jungle / shakuras vetoed after.
the courage to be a lazy bum
Vei
Profile Joined March 2010
United States2845 Posts
October 07 2010 01:20 GMT
#146
-Kulas = HOORAY
-DO = nooo, I had the most epic/fun ZvZ there =[ but I'm sure playing a good T on it would be a nightmare so whatever.

is this post legit though?
www.justin.tv/veisc2 ~ 720p + commentary
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 07 2010 01:21 GMT
#147
On October 07 2010 10:20 Speight wrote:
Show nested quote +
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?



Uh.. of course it is.
#1 Kwanro Fan
Onioncookie
Profile Joined May 2010
Germany624 Posts
October 07 2010 01:21 GMT
#148
Uhm did blizzard said anything?

Since they announced patch 1.1 like 1 million years before it ,so everyone can get known to those changes (and abuse it lol) Now they changed this out of nowhere? o.O
birdkicker
Profile Blog Joined August 2010
United States752 Posts
October 07 2010 01:21 GMT
#149
GL winning once terran secures the middle in sukaras --.--
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
October 07 2010 01:22 GMT
#150
On October 07 2010 10:20 Speight wrote:
Show nested quote +
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?


Maps don't need to be 100% symmetrical to be balanced. Look at Tau cross from Starcraft 1.

http://www.teamliquid.net/tlpd/korean/maps/3_Tau_Cross
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
October 07 2010 01:22 GMT
#151
WOW.. Why would they add shakuras plateau? Vertical positioning naturals are almost right next to each other. And I can't really tell from the image, but it also looks like it has destructible backdoors that leads to another destructible backdoor, fanfuckingtastic.
( ・´ー・`)
SONE
Profile Joined May 2010
Canada839 Posts
Last Edited: 2010-10-07 01:36:08
October 07 2010 01:22 GMT
#152
Not sure if anyone mentioned, but shakuras plateau was an old map in the beta. 1v1? humm i don't know lol

EDIT: Just caught up with the thread, and it has been mentioned several times MY B.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
October 07 2010 01:22 GMT
#153
Awww just when I was starting to like Desert Oasis too. I mean, it was a fun map for me. Sure, it was different, but that just meant it was more creative. For example, it was the one map in ZvZ where you could go fast roaches and still be able to get an expo(as 5 roaches could wall off) Allowed more macro oriented play and was super fun.

I don't get why people don't like DO :/.
0neder
Profile Joined July 2009
United States3733 Posts
October 07 2010 01:23 GMT
#154
Blizzard is retarded. Desert Oasis was awesome, plus the sole badlands tileset map. They should have just renamed it after the fix and changed the tileset so people wouldn't keep stubbornly thumbs downing it. I'm glad Kulas is gone though.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2010-10-07 01:23:48
October 07 2010 01:23 GMT
#155
On October 07 2010 10:20 Speight wrote:
Show nested quote +
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?


yes it is.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
nekuodah
Profile Joined August 2010
England2409 Posts
October 07 2010 01:24 GMT
#156
Urgh the thing im most bothered with i the excessive amount of rocks been thrown into blizzard maps, mechanics alright in small numbers but when theres so many it just becomes unfun and boring.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2010-10-07 01:36:41
October 07 2010 01:24 GMT
#157
I just don't get what Blizzard is thinking. Let me explain how ladder map changes has to be done.

Ladder has 9 maps with 3 veto. So how should new maps to be added to ladder? By changing/replacing 4-5 maps (always more than veto option) to force players to play those maps. Now players can easily veto new maps because they don't know/like maps.

Yet again I am referring WC3 ladder map pool changes, same thing happened. 1-2 maps was changed, everyone/most vetoed those maps because those were new maps. Same old maps were still played...

Of course I have faith that Blizzard won't make same mistakes again

edit: of course some high level players used to thumb down common maps they didn't like with adding new maps to their list. Trick was that other high level players didn't do that so you could play maps you like.

edit2: Still this way there will be some bad maps but more likely good maps too. Blizzard just looks data how many times certain maps are been vetoed and replaces those next time with new maps.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
October 07 2010 01:26 GMT
#158
Then I looked at Shakuras and was scanning the NW base and was like, "not bad, nice easy expansion with a ramp and... holy shit is that the ramp to another bases natural RIGHT beside my ramp?"


I think you are slightly confused as to the natural positioning on Shakruas. The naturals you are intended to take I believe are on the edges of the map separated by a low ground with cliffs either side. They would only be easily attackable if you spawned directly vertical from one another which hasn't happened to me yet
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
October 07 2010 01:26 GMT
#159
Jungle Basin is a map int the SGL (??) and was played in the ROOT vs EG clan war yesterday, so I guess that has to be a decent map.
Slago
Profile Joined August 2010
Canada726 Posts
Last Edited: 2010-10-07 01:29:50
October 07 2010 01:26 GMT
#160
Are people saying jungle basin will be good for Z completely ignoring the fact that everywhere is tiny hallways for almost no possible surounds, as well as easily abused backdoor, plus an impossible 3rd to take, just gonna have to vote it i guess but why would they replace 2 bad maps with 2 aweful maps :/

Edit:yes i have played quite a few customs on it......... reluctantly
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Prev 1 6 7 8 9 10 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech70
StarCraft: Brood War
Shine 716
Tasteless 316
ZergMaN 66
Dewaltoss 37
soO 23
scan(afreeca) 15
Bale 8
Counter-Strike
Stewie2K1178
Other Games
summit1g7660
PiGStarcraft655
WinterStarcraft479
Liquid`RaSZi378
Happy238
RuFF_SC233
Organizations
Other Games
gamesdonequick616
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH278
• LUISG 7
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1593
• Lourlo1348
• Rush1221
• Nemesis925
Upcoming Events
Replay Cast
1h 25m
Kung Fu Cup
3h 25m
Maestros of the Game
7h 25m
Classic vs Lambo
Clem vs Maru
Replay Cast
16h 25m
The PondCast
1d 2h
Maestros of the Game
1d 7h
Serral vs Rogue
herO vs SHIN
OSC
1d 14h
Replay Cast
1d 16h
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.