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New ladder maps! - Page 8

Forum Index > SC2 General
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Rah
Profile Joined February 2010
United States973 Posts
October 07 2010 01:19 GMT
#141
Blizzard reminds me of those noob map makers that are like, "dude try this map I just made, it's so sick." NO. It's hard to make a balanced map, you can't throw together random features from other maps and hope it works. Use iccup maps or at least crossfire.
Streaming on twitch. http://www.twitch.tv/rahsun86
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
Last Edited: 2010-10-07 01:22:20
October 07 2010 01:20 GMT
#142
guess which maps the GSL2 players are gonna "excepted"

of course, it makes it into a bit of a mind-game if you wrongly anticipate your opponent thumbing-down a map, not doing it yourself and maybe being forced to play on a map you've barely had a week to practice on
Speight
Profile Joined August 2010
Australia152 Posts
October 07 2010 01:20 GMT
#143
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 07 2010 01:20 GMT
#144
@Subversion And what happens when he's not 8 seconds away? You can come in on his main, nat, and third at LITERALLY every angle. Not to mention the cliff between the nat and main to abuse. I'm not saying it's a good map for zerg. I'm saying mutas are going to be fun.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
October 07 2010 01:20 GMT
#145
lol this doesn't change anything for me.

I have steppes / DO / Kulas vetoed and now i'll have steppes / Jungle / shakuras vetoed after.
the courage to be a lazy bum
Vei
Profile Joined March 2010
United States2845 Posts
October 07 2010 01:20 GMT
#146
-Kulas = HOORAY
-DO = nooo, I had the most epic/fun ZvZ there =[ but I'm sure playing a good T on it would be a nightmare so whatever.

is this post legit though?
www.justin.tv/veisc2 ~ 720p + commentary
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 07 2010 01:21 GMT
#147
On October 07 2010 10:20 Speight wrote:
Show nested quote +
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?



Uh.. of course it is.
#1 Kwanro Fan
Onioncookie
Profile Joined May 2010
Germany624 Posts
October 07 2010 01:21 GMT
#148
Uhm did blizzard said anything?

Since they announced patch 1.1 like 1 million years before it ,so everyone can get known to those changes (and abuse it lol) Now they changed this out of nowhere? o.O
birdkicker
Profile Blog Joined August 2010
United States752 Posts
October 07 2010 01:21 GMT
#149
GL winning once terran secures the middle in sukaras --.--
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
October 07 2010 01:22 GMT
#150
On October 07 2010 10:20 Speight wrote:
Show nested quote +
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?


Maps don't need to be 100% symmetrical to be balanced. Look at Tau cross from Starcraft 1.

http://www.teamliquid.net/tlpd/korean/maps/3_Tau_Cross
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
October 07 2010 01:22 GMT
#151
WOW.. Why would they add shakuras plateau? Vertical positioning naturals are almost right next to each other. And I can't really tell from the image, but it also looks like it has destructible backdoors that leads to another destructible backdoor, fanfuckingtastic.
( ・´ー・`)
SONE
Profile Joined May 2010
Canada839 Posts
Last Edited: 2010-10-07 01:36:08
October 07 2010 01:22 GMT
#152
Not sure if anyone mentioned, but shakuras plateau was an old map in the beta. 1v1? humm i don't know lol

EDIT: Just caught up with the thread, and it has been mentioned several times MY B.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
October 07 2010 01:22 GMT
#153
Awww just when I was starting to like Desert Oasis too. I mean, it was a fun map for me. Sure, it was different, but that just meant it was more creative. For example, it was the one map in ZvZ where you could go fast roaches and still be able to get an expo(as 5 roaches could wall off) Allowed more macro oriented play and was super fun.

I don't get why people don't like DO :/.
0neder
Profile Joined July 2009
United States3733 Posts
October 07 2010 01:23 GMT
#154
Blizzard is retarded. Desert Oasis was awesome, plus the sole badlands tileset map. They should have just renamed it after the fix and changed the tileset so people wouldn't keep stubbornly thumbs downing it. I'm glad Kulas is gone though.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2010-10-07 01:23:48
October 07 2010 01:23 GMT
#155
On October 07 2010 10:20 Speight wrote:
Show nested quote +
On October 07 2010 10:16 NeoOmega wrote:
I wonder why Blizzard fears 3-player maps?


Not that the current maps are symmetrical, but is it possible to have symmetry on 3-player maps?


yes it is.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
nekuodah
Profile Joined August 2010
England2409 Posts
October 07 2010 01:24 GMT
#156
Urgh the thing im most bothered with i the excessive amount of rocks been thrown into blizzard maps, mechanics alright in small numbers but when theres so many it just becomes unfun and boring.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2010-10-07 01:36:41
October 07 2010 01:24 GMT
#157
I just don't get what Blizzard is thinking. Let me explain how ladder map changes has to be done.

Ladder has 9 maps with 3 veto. So how should new maps to be added to ladder? By changing/replacing 4-5 maps (always more than veto option) to force players to play those maps. Now players can easily veto new maps because they don't know/like maps.

Yet again I am referring WC3 ladder map pool changes, same thing happened. 1-2 maps was changed, everyone/most vetoed those maps because those were new maps. Same old maps were still played...

Of course I have faith that Blizzard won't make same mistakes again

edit: of course some high level players used to thumb down common maps they didn't like with adding new maps to their list. Trick was that other high level players didn't do that so you could play maps you like.

edit2: Still this way there will be some bad maps but more likely good maps too. Blizzard just looks data how many times certain maps are been vetoed and replaces those next time with new maps.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
October 07 2010 01:26 GMT
#158
Then I looked at Shakuras and was scanning the NW base and was like, "not bad, nice easy expansion with a ramp and... holy shit is that the ramp to another bases natural RIGHT beside my ramp?"


I think you are slightly confused as to the natural positioning on Shakruas. The naturals you are intended to take I believe are on the edges of the map separated by a low ground with cliffs either side. They would only be easily attackable if you spawned directly vertical from one another which hasn't happened to me yet
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
October 07 2010 01:26 GMT
#159
Jungle Basin is a map int the SGL (??) and was played in the ROOT vs EG clan war yesterday, so I guess that has to be a decent map.
Slago
Profile Joined August 2010
Canada726 Posts
Last Edited: 2010-10-07 01:29:50
October 07 2010 01:26 GMT
#160
Are people saying jungle basin will be good for Z completely ignoring the fact that everywhere is tiny hallways for almost no possible surounds, as well as easily abused backdoor, plus an impossible 3rd to take, just gonna have to vote it i guess but why would they replace 2 bad maps with 2 aweful maps :/

Edit:yes i have played quite a few customs on it......... reluctantly
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
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