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New ladder maps! - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 35 Next All
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 07 2010 00:58 GMT
#101
On October 07 2010 09:55 CynanMachae wrote:
Ok, good idea to remove DO and Kulas, but wow the additions >< Wtf get Crossfire in there


As much as I personally like Crossfire, I can understand why they don't want to put it in the ladder map pool. It's probably the most challenging map to play out of all the maps in the Blizzard map pool for 1v1s. Position and scouting is so important, and learning to expand backwards instead of forwards and when to expand and all that stuff does seem rather challenging for most players.
Smigi
Profile Joined April 2010
United States328 Posts
October 07 2010 00:58 GMT
#102
Yep, just checked NA, nothing new.

I really hope this isn't a troll, because you honestly wasted alot of peoples time if it is.
Drone then Own
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
October 07 2010 00:58 GMT
#103
When i read title i tho "Good ICCup maps!!"
I will not loss my hope!
I Can Fly...
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
Last Edited: 2010-10-07 01:01:07
October 07 2010 00:59 GMT
#104
I haven't yet had a directly vertical spawn on Shakuras Plateau after 5 games. Not a large sample size so not conclusive but they have always been horizontal or diagonal spawns.

Incredibly suprised when I queued for 1v1 and got a new map though. I guess Blizzard listened when the community said Desert Oasis is an idiotic map which is so different it screws up conventional strategies.

Jungle basin looks like quite a kind map for Zerg. The natural is incredibly well defended with a long route leading to destructible rocks to get into it as well as long distances from main to main.

Edit: I'm assuming this is only live on SEA servers due to Blizzard testing the waters. Sea is less popular with a smaller userbase so we end up being the guinea pigs for changes and updates.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 07 2010 00:59 GMT
#105
On October 07 2010 09:32 iCCup.Diamond wrote:
Ok Azz confirms. It's legit.

Blizz: I cannot describe how upset I am at you right now.


Guys, it's true, at least according to iCCup.Diamond, which I'd take as a fairly legitimate source.
cosmo.6792
Profile Joined September 2010
161 Posts
October 07 2010 01:00 GMT
#106
Remember the v1.1.1 patch last week? It was done in the SEA servers one day before it was applied to the NA servers. I'm pretty sure we'll see the same thing happen with these new map selections.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 07 2010 01:01 GMT
#107
On October 07 2010 09:58 Smigi wrote:
Yep, just checked NA, nothing new.

I really hope this isn't a troll, because you honestly wasted alot of peoples time if it is.


can you not see the images or read people's posts? yes its legit for the SEA server. i guess we'll see the change for the rest soon unless SEA is being used as a guinea pig.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-07 01:02:25
October 07 2010 01:01 GMT
#108
GUYS IT'S LEGIT. I HAD AZZ CONFIRM. HOWEVER THE CHANGE IS ONLY ON SEA CURRENTLY

Expect an epic rage post on the b.net forums tonight. I'm just calming down a bit so I can make sense.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
October 07 2010 01:02 GMT
#109
Alright, Shakuras horrible like you've never seen before, Jungle Basin also retarded. All I want, is a map like Fighting Spirit or Eye of the Storm in the map pool, or something like GOOD. Honestly, these maps are CRAPPPP! No more freaking back door expansions, or rocks or back doors, or anything stupid like that, PLEASE!
I have an announcement to make, "Moo!" That is all.
The Stapler
Profile Joined August 2010
United States326 Posts
October 07 2010 01:02 GMT
#110
i wonder if the phoenix was hotfixed during this.....a boy can dream
TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
October 07 2010 01:03 GMT
#111
On October 07 2010 10:01 iCCup.Diamond wrote:
GUYS IT'S LEGIT. I HAD AZZ CONFIRM. HOWEVER THE CHANGE IS ONLY ON SEA CURRENTLY

Expect an epic rage post on the b.net forums tonight. I'm just calming down a bit so I can make sense.

Chill out dude :o the world hasnt ended here :D
Bunker rushing is the way to a mans heart <3
CaptainFwiffo
Profile Joined August 2010
United States576 Posts
October 07 2010 01:03 GMT
#112
Shakuras Plateau reminds me of Metalopolis. In diagonal spawn positions, there are long rush distances. In two adjacent spawn positions, there is a very short rush distance. In the other adjacent spawn positions it's a long ground rush distance and a short air rush distance (due to a canyon on Metalopolis and two sets of destructible rocks on Shakuras).

Given that most people think that Metalopolis is one of the better maps, I think it's pretty premature to call Shakuras a problem map when it has so much in common.
"Even though they don't drink milk, milk comes out of their nose, disturbingly." - Tasteless
Speight
Profile Joined August 2010
Australia152 Posts
Last Edited: 2010-10-07 01:06:00
October 07 2010 01:04 GMT
#113
On October 07 2010 10:01 iCCup.Diamond wrote:
GUYS IT'S LEGIT. I HAD AZZ CONFIRM.


Thank you for confirming . I was on the recieving end of a bit of hate.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-10-07 01:06:07
October 07 2010 01:04 GMT
#114
Both the new maps are too small. Horribile. The plateau one is like a seige tanks shot away from one ramp to the other. Jungle Basin is slightly better but still small and seems way too similar to other 2v2 maps.

This is a complete and utter joke if these 2 maps have really been added to the pool and shows how completely out of touch blizzard is with this game.
smegged
Profile Joined August 2010
Australia213 Posts
October 07 2010 01:05 GMT
#115
On October 07 2010 09:59 wonderwall wrote:
Incredibly suprised when I queued for 1v1 and got a new map though. I guess Blizzard listened when the community said Desert Oasis is an idiotic map which is so different it screws up conventional strategies.


They listened to the "community" about DO, but didn't listen to the community about putting in non-terrible maps.

The people who didn't like DO had legitimate grievances, but the map itself only had one bad feature on it - the long distance to natural. If they had have fixed that it would have rivaled the ICCup maps IMO.

Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 07 2010 01:06 GMT
#116
On October 07 2010 10:03 CaptainFwiffo wrote:
Shakuras Plateau reminds me of Metalopolis. In diagonal spawn positions, there are long rush distances. In two adjacent spawn positions, there is a very short rush distance. In the other adjacent spawn positions it's a long ground rush distance and a short air rush distance (due to a canyon on Metalopolis and two sets of destructible rocks on Shakuras).

Given that most people think that Metalopolis is one of the better maps, I think it's pretty premature to call Shakuras a problem map when it has so much in common.


if blizzard edited shakuras so that you can only spawn in cross positions on the map, that'll actually turn it into a decent map. anyone on SEA play the new maps yet?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
The Stapler
Profile Joined August 2010
United States326 Posts
October 07 2010 01:06 GMT
#117
i find it interesting that they made those tweaks to DO and now have apparently removed it from the map pool not too long after
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 01:07 GMT
#118
On October 07 2010 09:53 Beef Noodles wrote:
Man, I wanted to save my 200th post, but I have to say...
1) yes the distances on Shakuras suck for vertical positions...
but,
2) have you ever seen a more muta-harass friendly map?


lololol. you realise the point of muta harass is to keep an opponent in his base right? so that he's scared to move out?

Yeah, really scary to move out when you get to opponent's base in 8 secs.

Looks like Zerg got the nerf-bat, map style.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 07 2010 01:07 GMT
#119
jungle basin is stupid... terrans can wall off and basically CC before building any units, and it'll be 2 base + mules vs 2 base until mid-late game because getting a third is fucking hard.
We spend our youth attaining wealth, and our wealth attaining youth.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
October 07 2010 01:07 GMT
#120
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.
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