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New ladder maps! - Page 35

Forum Index > SC2 General
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Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 08 2010 19:42 GMT
#681
shakuras is an improvement on kulas, and who isnt sad to see DO tagged out for jungle basin?

jungle basins quite good compared to many maps from my experience with it
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
hoob
Profile Joined May 2010
Sweden69 Posts
October 08 2010 19:53 GMT
#682
On October 09 2010 00:58 Kishime wrote:
If these maps were exactly the same but called "iCCup Shakuras Plateau" and "iCCup Jungle Basin" everyone would praise how amazing they are.


The people that like the ICCUP maps are often people that followed the bw scene for along time and actually know what makes a map good and if a map can produce good games.

On the other hand the people that usually side with blizzard in various sc2related issues are people that come from wow and dont really have any real rts experience.

Who would you want deciding what maps should be played not only by the regular ladder player but by the pros in televised events which people might pay for.
I might just want to side with experience on this one.

On a side note:
Overly small maps are just bad, they do not promote smart and strategic play. The blizzard maps are too much rush/one base oriented to produce really really good games on a regular basis.
azzu
Profile Joined August 2010
Germany141 Posts
Last Edited: 2010-10-08 20:43:14
October 08 2010 20:42 GMT
#683
Anyone noticed that the bottom bases have MUCH less space for air around them? It's pretty imbalanced...
[image loading]

In this image just a tiny bit is cut off at the bottom, but it's really no space for air, but at the top you almost can't be reached even by vikings.
Also the top right and bottom left bases have no space to fly at the outer sides of the base.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 08 2010 20:50 GMT
#684
On October 09 2010 04:53 hoob wrote:
Show nested quote +
On October 09 2010 00:58 Kishime wrote:
If these maps were exactly the same but called "iCCup Shakuras Plateau" and "iCCup Jungle Basin" everyone would praise how amazing they are.


The people that like the ICCUP maps are often people that followed the bw scene for along time and actually know what makes a map good and if a map can produce good games.

On the other hand the people that usually side with blizzard in various sc2related issues are people that come from wow and dont really have any real rts experience.

Who would you want deciding what maps should be played not only by the regular ladder player but by the pros in televised events which people might pay for.
I might just want to side with experience on this one.

On a side note:
Overly small maps are just bad, they do not promote smart and strategic play. The blizzard maps are too much rush/one base oriented to produce really really good games on a regular basis.


Did you pull these stats from anywhere besides your own ass?
FOOL! Pain is my friend! Now let me introduce you to it!
ahwala
Profile Joined April 2010
Germany401 Posts
October 08 2010 20:51 GMT
#685
He pulled it from _your_ ass?
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 08 2010 20:55 GMT
#686
On October 09 2010 05:51 ahwala wrote:
He pulled it from _your_ ass?

i feel violated D:
FOOL! Pain is my friend! Now let me introduce you to it!
QueueQueue
Profile Joined July 2009
Canada1000 Posts
Last Edited: 2010-10-08 21:00:50
October 08 2010 20:59 GMT
#687
On October 09 2010 00:58 Kishime wrote:
If these maps were exactly the same but called "iCCup Shakuras Plateau" and "iCCup Jungle Basin" everyone would praise how amazing they are.



No; people have no problem criticizing ICCUP maps. It's just in general, ICCUP maps that come out tend to not be as awful as some as Blizzard's map choices. It seems the player base knows what they want and ICCUP maps often fulfill that need. Blizzard tends to have their own idea about what maps should be like.

Shakuras Plateau was an awful 2v2 map from Beta, and still remains an awful map. So far I kind of like the choice with Jungle Basin. I feel it's a much better map than Desert Oasis OR Kulas Ravine.
hoob
Profile Joined May 2010
Sweden69 Posts
October 08 2010 21:31 GMT
#688
On October 09 2010 05:50 blagoonga123 wrote:
+ Show Spoiler +

On October 09 2010 04:53 hoob wrote:
Show nested quote +
On October 09 2010 00:58 Kishime wrote:
If these maps were exactly the same but called "iCCup Shakuras Plateau" and "iCCup Jungle Basin" everyone would praise how amazing they are.


The people that like the ICCUP maps are often people that followed the bw scene for along time and actually know what makes a map good and if a map can produce good games.

On the other hand the people that usually side with blizzard in various sc2related issues are people that come from wow and dont really have any real rts experience.

Who would you want deciding what maps should be played not only by the regular ladder player but by the pros in televised events which people might pay for.
I might just want to side with experience on this one.

On a side note:
Overly small maps are just bad, they do not promote smart and strategic play. The blizzard maps are too much rush/one base oriented to produce really really good games on a regular basis.


Did you pull these stats from anywhere besides your own ass?


Almost, but really you can see the trends by just looking at this thread and the forums in general, newer players will be more incline to agree with what blizzard is doing becuase they simply dont know better. Bw players on the other hand tend to disagree more with blizzard since they know already what a great rtsgame looks like and what made that rtsgame really really good, and it wasn't supersmall maps that are just awful
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
October 08 2010 21:38 GMT
#689
Didn't they remove Shakuras because it was originally imbalanced? So they brought it back? Is it changed at all since beta?
Arco
Profile Joined September 2009
United States2090 Posts
October 08 2010 21:41 GMT
#690
On October 09 2010 06:38 WarChimp wrote:
Didn't they remove Shakuras because it was originally imbalanced? So they brought it back? Is it changed at all since beta?

They removed it in phase 1 Beta because it was a 1v1 map in the 2v2 map pool, just like Lost Temple and Metalopolis.

It was never used as a 1v1 ladder map, albeit being one.
ancientrussian
Profile Joined August 2010
Russian Federation6 Posts
Last Edited: 2010-10-08 23:11:41
October 08 2010 23:10 GMT
#691
Metalopolis -- is the only balanced, great_games-producing map for now and it's also has many funny things for veiwers, like karaoke-pub and stuff.

Delta Quadrant is a protoss' imba cuz of possibility to warp units right to the rocked natural and stalkers blink.

New maps suck for sure and protoss have advantage on them either.
Who controls the past controls the future
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-10-09 00:12:59
October 09 2010 00:10 GMT
#692
Shakuras is ridiculously anti-Terran since you can't roll a close spawn apparently. Unchecked.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 09 2010 00:27 GMT
#693
On October 09 2010 00:58 Kishime wrote:
If these maps were exactly the same but called "iCCup Shakuras Plateau" and "iCCup Jungle Basin" everyone would praise how amazing they are.

Yeah seriously, I don't get all the hate for these maps. Sure there are some positional imbalances, but overall they're a step in the right direction
- community wanted a healthy map rotation, 3 months after retail release we see the first rotation of maps, that's pretty good to me imo
- community wanted larger maps, shakuras is gigantic o.o
I'm starting to think the iccup guys just want their maps in rotation, rather than new maps getting into rotation that aren't from iccup.
Administrator~ Spirit will set you free ~
keyStorm
Profile Joined August 2010
Canada316 Posts
Last Edited: 2010-10-09 00:41:52
October 09 2010 00:40 GMT
#694
The first time i've played shakuras plateau was on close spawn. The distance between bases is quite short the rocks path but very long otherwise, leads to some moving units around kind of like blistering sands. nice they put that one up instead of kulas ravine. it's huge ^^.
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
October 09 2010 00:42 GMT
#695
Shakuras has some decent concepts but they really need to fix the positional imbalances. As it is not I just pray I spawn bottom-left and that I avoid top-left.
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