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New ladder maps! - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 35 Next All
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
Last Edited: 2010-10-07 01:11:17
October 07 2010 01:08 GMT
#121
On October 07 2010 09:32 iCCup.Diamond wrote:
Show nested quote +
On October 07 2010 09:32 Ketara wrote:
Which maps were removed Diamond? Just Kulas?


Yes.

It's time for a very long pissed off post on the battle.net forums.


No.. according to OP.. Kulas and Oasis


EDIT:

On October 07 2010 10:05 smegged wrote:
Show nested quote +
On October 07 2010 09:59 wonderwall wrote:
Incredibly suprised when I queued for 1v1 and got a new map though. I guess Blizzard listened when the community said Desert Oasis is an idiotic map which is so different it screws up conventional strategies.


They listened to the "community" about DO, but didn't listen to the community about putting in non-terrible maps.

The people who didn't like DO had legitimate grievances, but the map itself only had one bad feature on it - the long distance to natural. If they had have fixed that it would have rivaled the ICCup maps IMO.

Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.



more like... got some bad hate about DO and Kulas (by bad hate i mean bad stats) and decided to put one of their non ladder (now ladder) maps into the system
I'm like badass squared | KeitZer.489
mrk
Profile Joined March 2006
Korea (South)60 Posts
October 07 2010 01:09 GMT
#122
If you make a custom map on a 2v2 map and set the teams as 1v1 it won't spawn you in the same base or side (i.e. twilight fortress same base wtf)
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
October 07 2010 01:09 GMT
#123

if blizzard edited shakuras so that you can only spawn in cross positions on the map, that'll actually turn it into a decent map. anyone on SEA play the new maps yet?


I've only ever had diagonal or horizontal spawn positions on shakuras. this is only in the 5 games ive played on it though. Never vertical positions directly opposite each other.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
October 07 2010 01:10 GMT
#124
On October 07 2010 10:07 wonderwall wrote:
Show nested quote +
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.


Thats how it should be imo...
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 01:10 GMT
#125
Love how they "fixed" DO and then just removed it, lol.

Can't wait to see the Shakuras clusterfucks and cheeses in GSL2.
smegged
Profile Joined August 2010
Australia213 Posts
October 07 2010 01:10 GMT
#126
On October 07 2010 10:07 wonderwall wrote:
Show nested quote +
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.


In the long run, this kind of variety actually makes for a better and more watchable game for spectators. It actually adds a lot of value and interest when players have to do things differently because of a map. It's kinda the whole point of terrain in the first place.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 01:13 GMT
#127
On October 07 2010 10:10 smegged wrote:
Show nested quote +
On October 07 2010 10:07 wonderwall wrote:
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.


In the long run, this kind of variety actually makes for a better and more watchable game for spectators. It actually adds a lot of value and interest when players have to do things differently because of a map. It's kinda the whole point of terrain in the first place.


Yeah I must say I disagree with you. I think different builds is kind of the entire point of different maps. Different things work better on different maps, thats what makes them interesting. Game would be a bit stale if you could just go identical build regardless of map.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 07 2010 01:14 GMT
#128
On October 07 2010 10:09 wonderwall wrote:
Show nested quote +

if blizzard edited shakuras so that you can only spawn in cross positions on the map, that'll actually turn it into a decent map. anyone on SEA play the new maps yet?


I've only ever had diagonal or horizontal spawn positions on shakuras. this is only in the 5 games ive played on it though. Never vertical positions directly opposite each other.


interesting. it might actually mean blizzard tweaked the spawn positions so that you cant spawn vertically from each other. further updates on your experiences on that map would be appreciated.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Of The Room
Profile Joined September 2010
11 Posts
October 07 2010 01:15 GMT
#129
On October 07 2010 10:10 smegged wrote:
Show nested quote +
On October 07 2010 10:07 wonderwall wrote:
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.


In the long run, this kind of variety actually makes for a better and more watchable game for spectators. It actually adds a lot of value and interest when players have to do things differently because of a map. It's kinda the whole point of terrain in the first place.

^This post is so good! kinda upset that people dont like the crazy maps but at least blizzard listened and put out a few more maps for the community to test out. Cant wait to try them
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
October 07 2010 01:16 GMT
#130
I wonder why Blizzard fears 3-player maps?
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 07 2010 01:16 GMT
#131
Ugh, these maps are worse than the maps they replace.

Can't we see some decent maps already? Current map pool stifles creativity and rewards stupidity.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
October 07 2010 01:16 GMT
#132
I don't love the new maps, but if you want new maps the great news is that Blizzard is even willing to change maps.
I always try to shield slam face, just to make sure it doesnt work
Alou
Profile Blog Joined March 2010
United States3748 Posts
October 07 2010 01:16 GMT
#133
Just played the plateau map. I think it could be interesting with some of the strategies that might happen. And of course how different games will be based on spawns. I'd wait a bit before completely ruling that map out. Play it first. Still need to play it more times though obviously to make an accurate opinion.
Life is Good.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
October 07 2010 01:17 GMT
#134
i dont know but im kinda sad about DO. i was starting to like this map for these crazy build xD
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
smegged
Profile Joined August 2010
Australia213 Posts
October 07 2010 01:17 GMT
#135
On October 07 2010 10:13 Subversion wrote:
Show nested quote +
On October 07 2010 10:10 smegged wrote:
On October 07 2010 10:07 wonderwall wrote:
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.


In the long run, this kind of variety actually makes for a better and more watchable game for spectators. It actually adds a lot of value and interest when players have to do things differently because of a map. It's kinda the whole point of terrain in the first place.


Yeah I must say I disagree with you. I think different builds is kind of the entire point of different maps. Different things work better on different maps, thats what makes them interesting. Game would be a bit stale if you could just go identical build regardless of map.


I actually think you agreed with me.

I was arguing FOR Desert Oasis specifically BECAUSE it created different styles of play and forced players to adapt.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
Sylvr
Profile Joined May 2010
United States524 Posts
October 07 2010 01:17 GMT
#136
I can't believe the people screaming in this thread like the sky is falling. First off, why don't people reserve judgment until they have all the information? Secondly, why don't people learn to play with what you're given? Not everything has to be the same. There are technical maps, there are macro maps, there are aggressive maps. You're not always gonna get exactly what you happen to feel like playing.

It reminds me of the people who insist that Macro style is the "correct" way to play SC2... but the problem is that you risk straight up losing to an aggressive all-in. If you really want to be competitive, you should learn to play with whatever is in front of you.
Delarchon
Profile Joined April 2010
Finland132 Posts
October 07 2010 01:17 GMT
#137
They should seriously stop putting those rocks everywhere.





What kind of sorcery is this?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
Last Edited: 2010-10-07 01:19:24
October 07 2010 01:17 GMT
#138
On October 07 2010 10:15 Of The Room wrote:
Show nested quote +
On October 07 2010 10:10 smegged wrote:
On October 07 2010 10:07 wonderwall wrote:
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.


In the long run, this kind of variety actually makes for a better and more watchable game for spectators. It actually adds a lot of value and interest when players have to do things differently because of a map. It's kinda the whole point of terrain in the first place.

^This post is so good! kinda upset that people dont like the crazy maps but at least blizzard listened and put out a few more maps for the community to test out. Cant wait to try them


I'm all for new maps, the problem is they love these extremely cramped maps where taking 3rd and 4th bases is really difficult and extremely tough to defend. Which is pretty imbalanced against Zerg.

Oh why Blizzard, why can't we just have ICCUP maps in the ladder? Swallow your pride and give us those awesome maps please!


On October 07 2010 10:17 smegged wrote:
Show nested quote +
On October 07 2010 10:13 Subversion wrote:
On October 07 2010 10:10 smegged wrote:
On October 07 2010 10:07 wonderwall wrote:
Just because people have to adjust their strategies for it does not mean that a map is bad, so long as one race is not too strong on it.


When you need to have an entirely different build order for one specific map that doesn't seem like good design to me and just needlessly complicates things.


In the long run, this kind of variety actually makes for a better and more watchable game for spectators. It actually adds a lot of value and interest when players have to do things differently because of a map. It's kinda the whole point of terrain in the first place.


Yeah I must say I disagree with you. I think different builds is kind of the entire point of different maps. Different things work better on different maps, thats what makes them interesting. Game would be a bit stale if you could just go identical build regardless of map.


I actually think you agreed with me.

I was arguing FOR Desert Oasis specifically BECAUSE it created different styles of play and forced players to adapt.



Hehe yeah, I was referring to the guy you were quoting I was agreeing with you disagreeing with the other guy xD
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 07 2010 01:18 GMT
#139
I was looking at jungle basin and was like, "hey this doesnt look too bad..." then I was looking around some more and I was like, "wait, where would I take my 3rd?" and then cried a little bit.

Then I looked at Shakuras and was scanning the NW base and was like, "not bad, nice easy expansion with a ramp and... holy shit is that the ramp to another bases natural RIGHT beside my ramp?". Also, no thanks to getting my gas tanked at my natural and everything getting tanked at my 3rd.
mprs
Profile Joined April 2010
Canada2933 Posts
October 07 2010 01:19 GMT
#140
I'm all for new maps. The thing that doesn't make sense is this:

1) Had DO
2) Fixed DO
3) Removed DO and Kulas Ravine
4) Added 2 new maps that were not good enough to be on the map list at first but now magically are?

Unless of course they renovated them...
We talkin about PRACTICE
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