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New ladder maps! - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 33 34 35 Next All
Aubergine
Profile Joined September 2010
United States40 Posts
October 07 2010 00:52 GMT
#81
Yep, just checked, not true for NA.
You can't spell Sentry without SEN.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 07 2010 00:53 GMT
#82
Man, I wanted to save my 200th post, but I have to say...
1) yes the distances on Shakuras suck for vertical positions...
but,
2) have you ever seen a more muta-harass friendly map?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-10-07 00:56:23
October 07 2010 00:54 GMT
#83
On October 07 2010 09:49 Ketara wrote:
Is there seriously nobody who wants to actually play a game on these maps?

I'm a tiny bit disappointed at the number of kneejerk reactions to this, really.

Everybody wants something to be done about the map pool, but the instant something is done people are saying they want Kulas back. Just a few days ago everybody was saying nothing could be worse than Kulas.

Not that the new maps are definitely good, but I'd like to actually try them.



dont think anyone wants kulas back. DO i might actually prefer over these ones.


jungle basin just has a very very weird layout overall and lotsa narrow paths and a backdoor


shakuras has backdoors and top down spawns are so retardedly close(maybe they made that impossible.). also i really dont like the mid layout and the cluster of expos top/bottom in the middle. seems like 2 siegetanks can shut down like 2/3 of the expos. but with only left/right spawns and some terrain changes it might be ok.

life of lively to live to life of full life thx to shield battery
Sylvr
Profile Joined May 2010
United States524 Posts
October 07 2010 00:54 GMT
#84
I don't really see anything wrong with Jungle Basin. Sure, it won't be very easy to take a 3rd, but not all maps have to be geared toward long macro games.

I could see how Protoss could abuse some of the narrow chasms with Proxy Pylons similar to warping into the rock natural on Delta Quadrant. I don't see any major tank/thor drop abuse locations.

It looks like the towers will be majorly important on this map.

Though the back-door rocks exist, they aren't a fraction as dangerous as those on Blistering Sands as the "Sweet Spot" between the frontal assault path and the back door are huge. In fact, if you can control the meadow between the 3 ramps to the bases, you can defend/assault all 4 bases on either end of the map.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
October 07 2010 00:55 GMT
#85
On October 07 2010 09:50 iCCup.Diamond wrote:
Just for the record, in vertical spawns on Shakuras it takes a probe 8 seconds (real time) to get form natural ramp to natural ramp. O yeah, that's fair......

Show nested quote +
On October 07 2010 09:49 Ketara wrote:
Is there seriously nobody who wants to actually play a game on these maps?

I'm a tiny bit disappointed at the number of kneejerk reactions to this, really.

Everybody wants something to be done about the map pool, but the instant something is done people are saying they want Kulas back. Just a few days ago everybody was saying nothing could be worse than Kulas.

Not that the new maps are definitely good, but I'd like to actually try them.


Kulas makes these maps look fair and balanced. We thought nothing could be worse then Kulas, but we were wrong.....


yay so ima now to do the double ten pylon at he buttom of the ream strat to block the 6 pool
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 00:55 GMT
#86
On October 07 2010 09:52 Nub4ever wrote:
Just checked, not true... But yeh we really need better ladder maps :O.


Wrong server. Check over the next 24 hours, I am sure all the servers are getting this.

On October 07 2010 09:52 AssuredVacancy wrote:
Show nested quote +
On October 07 2010 09:50 iCCup.Diamond wrote:
Just for the record, in vertical spawns on Shakuras it takes a probe 8 seconds (real time) to get form natural ramp to natural ramp. O yeah, that's fair......

On October 07 2010 09:49 Ketara wrote:
Is there seriously nobody who wants to actually play a game on these maps?

I'm a tiny bit disappointed at the number of kneejerk reactions to this, really.

Everybody wants something to be done about the map pool, but the instant something is done people are saying they want Kulas back. Just a few days ago everybody was saying nothing could be worse than Kulas.

Not that the new maps are definitely good, but I'd like to actually try them.


Kulas makes these maps look fair and balanced. We thought nothing could be worse then Kulas, but we were wrong.....


Can you even spawn vertical positions though? Maybe the map restricts the spawn positions so players have to spawn across each other horizontally.


Well that would be stupid. You would not have to scout one of the 4 bases. Which would de3feat the purpose of a 4 person map sort of....

God I'm so ragey right now.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alou
Profile Blog Joined March 2010
United States3748 Posts
October 07 2010 00:55 GMT
#87
Crappy maps. Jungle Basin was never fun. Getting a third was just awkward and hard to defend. And the 4 player map (a 2v2 from Beta) is just bleh. I don't think I'll like it for 1v1s. Will try it though before I go crazy.
Life is Good.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
October 07 2010 00:55 GMT
#88
sorry to say this guyz but just whored a protoss with a pool drone all in it was shocking :/, jungle basin i i've had 0% sucess on in esl so wont i think if i had a choice ild be terran for that map
Live Fast Die Young :D
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 07 2010 00:55 GMT
#89
I'm excited! These maps look like fun.

FE builds seem good on Jungle Basin, and same on Shakuras. The ramps for Shakuras should help out with that tiny rush distance, and Jungle Basin lets you just go backwards to expand.

Great stuff, IMO.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
October 07 2010 00:55 GMT
#90
Ok, good idea to remove DO and Kulas, but wow the additions >< Wtf get Crossfire in there
Jang Yoon Chul hwaiting!
arsenic
Profile Joined January 2009
United States163 Posts
October 07 2010 00:56 GMT
#91
On October 07 2010 09:53 Beef Noodles wrote:
Man, I wanted to save my 200th post, but I have to say...
1) yes the distances on Shakuras suck for vertical positions...
but,
2) have you ever seen a more muta-harass friendly map?

Have you seen SC2 where Muta harass friendly doesn't mean anything anymore? >.>

The rush distance on Shakuras seems way too close if you spawn close positions and there seems to be no real logical third on Jungle Basin. They don't really seem to be any better than DO or KR. =/
Tef
Profile Joined April 2008
Sweden443 Posts
October 07 2010 00:56 GMT
#92
Destroying those rocks on Shakuras Plateau will be crucial for zerg to succeed in flanking and harass. The middle funnel will be siege tank gore-galore otherwise.
Dont fuck up, dont fuck yourself
Mutarisk
Profile Joined July 2010
United States153 Posts
October 07 2010 00:56 GMT
#93
As a Zerg player I'm actually really excited to try these new maps. Wondering how important the high ground control is going to be on Jungle Basin.

Also, on Shakuras if you play on left/left right/right positions.... it looks kinda like steppes of war. and your 3rd would be 100x easier to defend because you can bust down your backdoor and take the 3rd

On bottom/bottom top/top positions the destructable rocks also are pretty easy to scout and defend imo.... you could just as easily push with a nice timed roach push if you wanted to. But seriously, a spine crawler or two would help a lot if you see him coming.
DannyJ
Profile Joined March 2010
United States5110 Posts
October 07 2010 00:56 GMT
#94
GOd i have so many bad memories from Beta in shakuras. That's a terrible map.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
October 07 2010 00:56 GMT
#95
Shakuras Plateau is really fail, but something tells me it is the first Protoss imbalanced map so far. (Although in reality it is just a big fail Zerg map).

I think Jungle Basin is going to be a lot like a technical Brood War map. For PvT/TvP getting a third/harassment is going to be huge for both sides.

I expect ZvT/TvZ is going to be tough with drops from T, but I think the rocks give Zerg the ability to make a big macro push into their third and eventually fourth expansion.

ZvP/PvZ should be awful for Zerg though.
What does it matter how I loose it?
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
October 07 2010 00:56 GMT
#96
On October 07 2010 09:52 Aubergine wrote:
Yep, just checked, not true for NA.


Nice troll.

I did believe the OP made it up at first though, cause everyone was saying it wasn't true -_-. Blizzard definitely has a reason for putting these two maps into the pool instead of something more standard.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 07 2010 00:56 GMT
#97
On October 07 2010 09:53 Beef Noodles wrote:
Man, I wanted to save my 200th post, but I have to say...
1) yes the distances on Shakuras suck for vertical positions...
but,
2) have you ever seen a more muta-harass friendly map?


yes that is of course if you can survive long enough to make them.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Blackrobe
Profile Joined August 2010
United States806 Posts
October 07 2010 00:57 GMT
#98
The world has ended....

I can't believe I am saying this, but give me Desert Oasis back.... please?
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
hellsan631
Profile Blog Joined March 2010
United States695 Posts
October 07 2010 00:57 GMT
#99
i thought the dats for these posts were back in beta when i first checked. then i double checked. Rage mode enabled.

really, blizzard needs to put more macro based and bigger maps out there, so there can be more of a shift towards the larger positioning and control of large areas to gain advantage, not any of this 1a and see whose army wins, then roll your opponent.

smegged
Profile Joined August 2010
Australia213 Posts
October 07 2010 00:57 GMT
#100
I don't understand why they partially fixed Desert Oasis (really the only problem with it now is that long distance to natural) but then dropped it from the map pool. If anything there should be MORE maps like DO with long rush distances and interesting macro play potential.

I'm glad to see Killzerg Ravine removed, but the replacements somehow managed to be even worse.

I'm going to have to uncheck steppes and 6 pool every game on that map now so that I can turn off both of these horrid new maps. Unless Blizzard can guarantee a cross spawn every time on Shakuras, in which case it would be a worthwhile map.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
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