New ladder maps! - Page 5
Forum Index > SC2 General |
Aubergine
United States40 Posts
| ||
Beef Noodles
United States937 Posts
1) yes the distances on Shakuras suck for vertical positions... but, 2) have you ever seen a more muta-harass friendly map? | ||
BeMannerDuPenner
Germany5638 Posts
On October 07 2010 09:49 Ketara wrote: Is there seriously nobody who wants to actually play a game on these maps? I'm a tiny bit disappointed at the number of kneejerk reactions to this, really. Everybody wants something to be done about the map pool, but the instant something is done people are saying they want Kulas back. Just a few days ago everybody was saying nothing could be worse than Kulas. Not that the new maps are definitely good, but I'd like to actually try them. dont think anyone wants kulas back. DO i might actually prefer over these ones. jungle basin just has a very very weird layout overall and lotsa narrow paths and a backdoor shakuras has backdoors and top down spawns are so retardedly close(maybe they made that impossible.). also i really dont like the mid layout and the cluster of expos top/bottom in the middle. seems like 2 siegetanks can shut down like 2/3 of the expos. but with only left/right spawns and some terrain changes it might be ok. | ||
Sylvr
United States524 Posts
I could see how Protoss could abuse some of the narrow chasms with Proxy Pylons similar to warping into the rock natural on Delta Quadrant. I don't see any major tank/thor drop abuse locations. It looks like the towers will be majorly important on this map. Though the back-door rocks exist, they aren't a fraction as dangerous as those on Blistering Sands as the "Sweet Spot" between the frontal assault path and the back door are huge. In fact, if you can control the meadow between the 3 ramps to the bases, you can defend/assault all 4 bases on either end of the map. | ||
Khalleb
Canada1909 Posts
On October 07 2010 09:50 iCCup.Diamond wrote: Just for the record, in vertical spawns on Shakuras it takes a probe 8 seconds (real time) to get form natural ramp to natural ramp. O yeah, that's fair...... Kulas makes these maps look fair and balanced. We thought nothing could be worse then Kulas, but we were wrong..... yay so ima now to do the double ten pylon at he buttom of the ream strat to block the 6 pool | ||
Diamond
United States10796 Posts
On October 07 2010 09:52 Nub4ever wrote: Just checked, not true... But yeh we really need better ladder maps :O. Wrong server. Check over the next 24 hours, I am sure all the servers are getting this. On October 07 2010 09:52 AssuredVacancy wrote: Can you even spawn vertical positions though? Maybe the map restricts the spawn positions so players have to spawn across each other horizontally. Well that would be stupid. You would not have to scout one of the 4 bases. Which would de3feat the purpose of a 4 person map sort of.... God I'm so ragey right now. | ||
Alou
United States3748 Posts
| ||
TibblesEvilCat
United Kingdom766 Posts
| ||
DeckOneBell
United States526 Posts
FE builds seem good on Jungle Basin, and same on Shakuras. The ramps for Shakuras should help out with that tiny rush distance, and Jungle Basin lets you just go backwards to expand. Great stuff, IMO. | ||
CynanMachae
Canada1459 Posts
| ||
arsenic
United States163 Posts
On October 07 2010 09:53 Beef Noodles wrote: Man, I wanted to save my 200th post, but I have to say... 1) yes the distances on Shakuras suck for vertical positions... but, 2) have you ever seen a more muta-harass friendly map? Have you seen SC2 where Muta harass friendly doesn't mean anything anymore? >.> The rush distance on Shakuras seems way too close if you spawn close positions and there seems to be no real logical third on Jungle Basin. They don't really seem to be any better than DO or KR. =/ | ||
Tef
Sweden443 Posts
| ||
Mutarisk
United States153 Posts
Also, on Shakuras if you play on left/left right/right positions.... it looks kinda like steppes of war. and your 3rd would be 100x easier to defend because you can bust down your backdoor and take the 3rd On bottom/bottom top/top positions the destructable rocks also are pretty easy to scout and defend imo.... you could just as easily push with a nice timed roach push if you wanted to. But seriously, a spine crawler or two would help a lot if you see him coming. | ||
DannyJ
United States5110 Posts
| ||
Percutio
United States1672 Posts
I think Jungle Basin is going to be a lot like a technical Brood War map. For PvT/TvP getting a third/harassment is going to be huge for both sides. I expect ZvT/TvZ is going to be tough with drops from T, but I think the rocks give Zerg the ability to make a big macro push into their third and eventually fourth expansion. ZvP/PvZ should be awful for Zerg though. | ||
Rotodyne
United States2263 Posts
On October 07 2010 09:52 Aubergine wrote: Yep, just checked, not true for NA. Nice troll. I did believe the OP made it up at first though, cause everyone was saying it wasn't true -_-. Blizzard definitely has a reason for putting these two maps into the pool instead of something more standard. | ||
Telcontar
United Kingdom16710 Posts
On October 07 2010 09:53 Beef Noodles wrote: Man, I wanted to save my 200th post, but I have to say... 1) yes the distances on Shakuras suck for vertical positions... but, 2) have you ever seen a more muta-harass friendly map? yes that is of course if you can survive long enough to make them. | ||
Blackrobe
United States806 Posts
I can't believe I am saying this, but give me Desert Oasis back.... please? | ||
hellsan631
United States695 Posts
really, blizzard needs to put more macro based and bigger maps out there, so there can be more of a shift towards the larger positioning and control of large areas to gain advantage, not any of this 1a and see whose army wins, then roll your opponent. | ||
smegged
Australia213 Posts
I'm glad to see Killzerg Ravine removed, but the replacements somehow managed to be even worse. I'm going to have to uncheck steppes and 6 pool every game on that map now so that I can turn off both of these horrid new maps. Unless Blizzard can guarantee a cross spawn every time on Shakuras, in which case it would be a worthwhile map. | ||
| ||