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New ladder maps! - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 35 Next All
Agama
Profile Blog Joined May 2010
United States72 Posts
October 07 2010 01:28 GMT
#161
Needs more ICCup maps.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2010-10-07 01:28:54
October 07 2010 01:28 GMT
#162
On October 07 2010 10:04 On_Slaught wrote:
Both the new maps are too small. Horribile. The plateau one is like a seige tanks shot away from one ramp to the other. Jungle Basin is slightly better but still small and seems way too similar to other 2v2 maps.

This is a complete and utter joke if these 2 maps have really been added to the pool and shows how completely out of touch blizzard is with this game.


Blizzard can't be out of touch with a game they created can they?

Personally, I'm looking forward to trying them both, now I don't need to veto Kulas I can veto maybe Lost Temple as I'm so bored of that map, it always ends up especially in TvT games that last like 50 minutes whenever you're not on short positions.

I always used to veto DO and Blistering Sands as I always found them really annoying, then veto'd Kulas instead of DO when they added the rocks.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Rah
Profile Joined February 2010
United States973 Posts
October 07 2010 01:30 GMT
#163
On October 07 2010 10:24 Too_MuchZerg wrote:
I just don't get what Blizzard is thinking. Let me explain how ladder map changes has to be done.

Ladder has 9 maps with 3 veto. So how should new maps to be added to ladder? By changing/replacing 4-5 maps (always more than veto option) to force players to play those maps. Now players can easily veto new maps because they don't know/like maps.

Yet again I am referring WC3 ladder map pool changes, same thing happened. 1-2 maps was changed, everyone/most vetoed those maps because those were new maps. Same old maps were still played...

Of course I have faith that Blizzard won't make same mistakes again


I agree with this. Hopefully they wise up eventually and learn from mistakes they make.
Streaming on twitch. http://www.twitch.tv/rahsun86
smegged
Profile Joined August 2010
Australia213 Posts
October 07 2010 01:31 GMT
#164
On October 07 2010 10:24 nekuodah wrote:
Urgh the thing im most bothered with i the excessive amount of rocks been thrown into blizzard maps, mechanics alright in small numbers but when theres so many it just becomes unfun and boring.


Not to mention that rocks are imbalanced by design - they are significantly more difficult for zerg to destroy in the early/mid game than for either protoss or terran.

On a different topic:

I wouldn't mind Jungle so much if zerg were designed with 2base play in mind. Unfortunately there is very few 2base strategies that can even be remotely successful for zerg.

Blizzard either need to buff zerg in the early/mid game or give each map an easily take-able third base. Anything less is by nature an imbalanced situation.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
October 07 2010 01:31 GMT
#165
I like that they are updating the ladder pool, undecided on whether these maps were the ones to do it with.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
October 07 2010 01:33 GMT
#166
Well atleast it's a step in the right direction, even if the maps are still horrible as hell, they're better than desert oasis
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 01:34 GMT
#167
Oh well, guess its just two maps for the veto list =/
Looky
Profile Joined April 2010
United States1608 Posts
October 07 2010 01:34 GMT
#168
jungle basin fucken sucks
Gudeldar
Profile Joined August 2010
United States1200 Posts
October 07 2010 01:34 GMT
#169
Shakura's doesn't look like a very good map but I don't understand how Jungle is any different/worse than Blistering Sands the only difference is that the natural is behind the rocks.
Dr.Frost
Profile Joined April 2009
United States389 Posts
October 07 2010 01:35 GMT
#170
ugh jungle basin is such a terrible map. Please can't u make liek Agria Valley and/or Crossfire a ladder map? wtf?!

I am glad they are changing maps though. They need to do this way more often.
They are here to right our fall, they have heard someones troubled call???
Gentso
Profile Joined July 2010
United States2218 Posts
October 07 2010 01:35 GMT
#171
I really want them to put in Match Point!
Perscienter
Profile Joined June 2010
957 Posts
October 07 2010 01:35 GMT
#172
DO was a nice macro map at last. Shakuras looks like a big positional gamble map.
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
October 07 2010 01:35 GMT
#173
On October 07 2010 10:28 Agama wrote:
Needs more ICCup maps.

Unless they remove the "ICCup" out of the name and give ownership and credit of the map to blizzard, this most likely won't be happening.
( ・´ー・`)
Obscura.304
Profile Blog Joined September 2010
150 Posts
October 07 2010 01:36 GMT
#174
I'm not seeing what's wrong with Jungle Basin. It seems to me you could just expand around the outside, destroying your own back-door rocks, and control the center hill. Air harassment could be painful, though; but it's arguable as to whether that's a bad thing or not.
Half
Profile Joined March 2010
United States2554 Posts
October 07 2010 01:37 GMT
#175
Unless they remove the "ICCup" out of the name and give ownership and credit of the map to blizzard, this most likely won't be happening.


They already gave up ownership of the map. You can't own anything created with Blizzards editor.

Too Busy to Troll!
Sayer
Profile Joined August 2009
United States403 Posts
October 07 2010 01:38 GMT
#176
lol I never got to play Kulas once
mrk
Profile Joined March 2006
Korea (South)60 Posts
October 07 2010 01:38 GMT
#177
On October 07 2010 10:36 Obscura.304 wrote:
I'm not seeing what's wrong with Jungle Basin. It seems to me you could just expand around the outside, destroying your own back-door rocks, and control the center hill. Air harassment could be painful, though; but it's arguable as to whether that's a bad thing or not.


It just makes things harder to defend and also zerg needs the quicker 3rd and it's tougher for a zerg to take down the rocks than toss or terran.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
October 07 2010 01:38 GMT
#178
I have to questions to Blizzard:

1. WHY THERE ALWAYS MUST BE DESTRUCTIBLE ROCKS?!?!?!11?!!?!

and

2. Why they don't listen to the community and add Crossfire to the map pool?

Thanks
"When the geyser died, a probe came out" - SirJolt
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2010 01:39 GMT
#179
Just played a game on each of these maps. My thoughts as Terran:

Jungle Basin there's basically no reason not to fast expand. Interesting and dynamically different from the other maps. There's multiple attack paths kind of similar to Xel'Naga Caverns.

Shakuras I'm not 100% thrilled with after one game, but needs more testing. It's a really oddly shaped map, and will produce completely different games depending on spawn positions.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 01:39 GMT
#180
On October 07 2010 10:35 Dr.Frost wrote:
ugh jungle basin is such a terrible map. Please can't u make liek Agria Valley and/or Crossfire a ladder map? wtf?!

I am glad they are changing maps though. They need to do this way more often.


I agree, of the maps floating around the custom pool, I would have preferred Agria Valley to this Jungle Basin nonsense
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