On October 07 2010 LzGaMeR said:
Garbage
Garbage
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Diamond
United States10796 Posts
On October 07 2010 LzGaMeR said: Garbage | ||
Archerofaiur
United States4101 Posts
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TheRabidDeer
United States3806 Posts
On October 07 2010 10:26 wonderwall wrote: Show nested quote + Then I looked at Shakuras and was scanning the NW base and was like, "not bad, nice easy expansion with a ramp and... holy shit is that the ramp to another bases natural RIGHT beside my ramp?" I think you are slightly confused as to the natural positioning on Shakruas. The naturals you are intended to take I believe are on the edges of the map separated by a low ground with cliffs either side. They would only be easily attackable if you spawned directly vertical from one another which hasn't happened to me yet That is the natural I am speaking of. How could anybody with a brain think that the low ground section was a natural when there is an expansion leading down to that section? If it is in fact impossible to spawn vertically then it is OK. | ||
Half
United States2554 Posts
On October 07 2010 10:39 Archerofaiur wrote: Didnt just about everyone love the new version of DO? It was too complicated for new players. | ||
Hasire
United States125 Posts
![]() I'm not sure I like Shakuras at all... | ||
Archerofaiur
United States4101 Posts
On October 07 2010 10:41 Half wrote: Show nested quote + On October 07 2010 10:39 Archerofaiur wrote: Didnt just about everyone love the new version of DO? It was too complicated for new players. ....how? | ||
Half
United States2554 Posts
On October 07 2010 10:43 Archerofaiur wrote: Show nested quote + On October 07 2010 10:41 Half wrote: On October 07 2010 10:39 Archerofaiur wrote: Didnt just about everyone love the new version of DO? It was too complicated for new players. ....how? Because it was a macro map lol. Not saying I agree with it. (edit: This is a guess of course, because the only complicating element of community made maps is that they are all built towards macro intensive games, in other aspects, they are all simpler then most blizzard maps) | ||
Diamond
United States10796 Posts
On October 07 2010 10:43 Archerofaiur wrote: Show nested quote + On October 07 2010 10:41 Half wrote: On October 07 2010 10:39 Archerofaiur wrote: Didnt just about everyone love the new version of DO? It was too complicated for new players. ....how? I'm pretty sure that was a joke about how Browder said community made maps are too complicated to new players. | ||
wonderwall
New Zealand695 Posts
I'm not sure I like Shakuras at all... still need a spotter to get sight for that tank. Also is that in a main, a natural? more info would be appreciated. | ||
Hasire
United States125 Posts
On October 07 2010 10:44 wonderwall wrote: still need a spotter to get sight for that tank. Also is that in a main, a natural? more info would be appreciated. Thats the main. And of course, you have the medic to scout, with 11 range of vision. | ||
FiveOh
United States50 Posts
It was too complicated for new players. I'm surprised shrinkage didn't make the list. Diamond please post the link to that rant on Battle.net, i'd love to read it ^^ | ||
kontrol
Canada32 Posts
What I'd like to say is that I like that not every map are the same. Different build order (6 pool might be very popular on Shakuras so you can attack before wall in) different strategy in unit composition to get an advantage, different unit positioning... You know the map, you know the flaws for your race and the advantage of your oponent, why not use this knowledge to your advantage and work on something that will get you a win? The map is the same for your opponent also. Of course imbalance where your start base side cliff is longer than your opponent one so your colossi/reaper have harder time to come up than your opponent shouldn't exist. I really like the iCCup maps, even if I'm not able to play them enough cause they arent popular, but I feel some of them just look the same with different position and different graphics and thus doesn't promote very different gameplay. | ||
Speight
Australia152 Posts
On October 07 2010 10:44 wonderwall wrote: still need a spotter to get sight for that tank. Also is that in a main, a natural? more info would be appreciated. As far as I can tell that's the main. | ||
1Eris1
United States5797 Posts
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Kishkumen
United States650 Posts
All the games I've watched on Jungle Basin have been super boring. No clear third expansion means that you almost have to do a two or one base all-in. Either that or tank push and starve your opponent while they sit on only two bases. Shakuras looks like they took all the things people complain about with Blizzard maps and decided to make it into its own map. Tanks will once again make that map unplayable for anyone who wants to expand more than once. The short rush distances will make stupid cheeses the order of the day. Expect an epic rage post on the b.net forums tonight. I'm just calming down a bit so I can make sense. Go ICCup.Diamond!!! Fight the power! | ||
Ketara
United States15065 Posts
On October 07 2010 10:46 kontrol wrote: I don't understand why everyone wants the map to be all the same? Must not be too small, easy natual, not too many cliff so terran cannot use tank too much, lots of place to fight so your never put in a corner... and list could go on. Each race we're given specific advantage and disadvantage (balance of this goes in another thread), but if a map expose more one of your race disadvantage or one of your opponent race advantage too far it's immediatly a nerf cry. What I'd like to say is that I like that not every map are the same. Different build order (6 pool might be very popular on Shakuras so you can attack before wall in) different strategy in unit composition to get an advantage, different unit positioning... You know the map, you know the flaws for your race and the advantage of your oponent, why not use this knowledge to your advantage and work on something that will get you a win? The map is the same for your opponent also. Of course imbalance where your start base side cliff is longer than your opponent one so your colossi/reaper have harder time to come up than your opponent shouldn't exist. I really like the iCCup maps, even if I'm not able to play them enough cause they arent popular, but I feel some of them just look the same with different position and different graphics and thus doesn't promote very different gameplay. I think this is a good post. It's important that out of a map pool, there is some differentiation between the maps, so that different games in a series turn out dynamically different. However, you can arrive at that result without having maps that are badly balanced. I think iCCup is doing pretty good, with a reasonable mix of 2 player maps and 4 player maps, maps with a circular layout, maps with a vertical layout, etc. I do wish everybody would stop being all "OMG no base can ever have a backdoor with rocks!" or "No base can ever have a close spawn point!" though. I think it's important to have one small map in a pool, and important to have one map with a backdoor. Because you want maps to be different from other maps. And it is certainly possible to include these features in a balanced way. | ||
TT1
Canada9987 Posts
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universalwill
United States654 Posts
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faction123
Australia949 Posts
On October 07 2010 10:38 fabiano wrote: I have to questions to Blizzard: 1. WHY THERE ALWAYS MUST BE DESTRUCTIBLE ROCKS?!?!?!11?!!?! and 2. Why they don't listen to the community and add Crossfire to the map pool? Thanks Crossfire is a map where the entire middle is 10 different chokepoints. Amazing if the community consensus is that it's actually a good map. People really like beating zerg don't they? | ||
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GTR
51333 Posts
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