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New ladder maps! - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 35 Next All
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 07 2010 02:16 GMT
#221
Can anyone other than OP confirm? I have no changes either.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-07 02:17:19
October 07 2010 02:17 GMT
#222
On October 07 2010 11:16 sjschmidt93 wrote:
Can anyone other than OP confirm? I have no changes either.


I can. SEA only at the moment.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
kontrol
Profile Joined August 2010
Canada32 Posts
October 07 2010 02:17 GMT
#223
On October 07 2010 11:16 sjschmidt93 wrote:
Can anyone other than OP confirm? I have no changes either.


Been confirmed by other people. Just SEA at the moment, other should be updated later. Unless blizzard is doing local test before
Try before you cry.
DTrain
Profile Joined September 2010
Australia64 Posts
October 07 2010 02:17 GMT
#224
On October 07 2010 10:55 TheRabidDeer wrote:
Show nested quote +
On October 07 2010 10:54 DTrain wrote:
On October 07 2010 10:24 Too_MuchZerg wrote:
I just don't get what Blizzard is thinking. Let me explain how ladder map changes has to be done.

Ladder has 9 maps with 3 veto. So how should new maps to be added to ladder? By changing/replacing 4-5 maps (always more than veto option) to force players to play those maps. Now players can easily veto new maps because they don't know/like maps.

Yet again I am referring WC3 ladder map pool changes, same thing happened. 1-2 maps was changed, everyone/most vetoed those maps because those were new maps. Same old maps were still played...

Of course I have faith that Blizzard won't make same mistakes again

edit: of course some high level players used to thumb down common maps they didn't like with adding new maps to their list. Trick was that other high level players didn't do that so you could play maps you like.

edit2: Still this way there will be some bad maps but more likely good maps too. Blizzard just looks data how many times certain maps are been vetoed and replaces those next time with new maps.


They should do what iCCup did and give bonus points for maps of the week.
This gave people an incentive to learn the new maps.

This would make sense if you could ladder on only 1 map, but since it is random I dont think it can work.



Your right I forgot that it was random.
andeh
Profile Blog Joined August 2009
United States904 Posts
October 07 2010 02:19 GMT
#225
lets make a thread on gom to tell them we want iccup map list, not blizzards maps
r.Evo
Profile Joined August 2006
Germany14081 Posts
October 07 2010 02:19 GMT
#226
EU just updated as well. I still dont get the idea of a 2n2 map for 1on1 though. :/
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 02:21 GMT
#227
Confirmed on EU.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Hokay
Profile Joined May 2007
United States738 Posts
October 07 2010 02:22 GMT
#228
I remember in one of the Blizzcon SC2 development panels, Blizzard said players love small to medium size maps because of faster action and pressure (or something along those lines), not big maps. Looks like blizzard is following up on what they believe. I for one don't mind small maps as long as they can be played out as a long game too.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2010-10-07 02:23:39
October 07 2010 02:23 GMT
#229
On October 07 2010 11:14 iCCup.Diamond wrote:
Show nested quote +
On October 07 2010 11:12 Chronicle wrote:
Dunno if this has been mentioned yet but jungle basin might be better for Protoss than Desert Oasis was. Reason? You can warp in the safe expo from outside it without breaking the rocks, just like on DQ.


That's a problem.

Also I'm testing some things. On Jungle Basin the top base has one gas that needs 4 workers on it, the bottom does not....


I just tested that and thats not true.. yes the gas is a bit longer away but 3 is still enough and give same income.
Santi
Profile Blog Joined June 2010
Colombia466 Posts
October 07 2010 02:24 GMT
#230
I just played them in SEA, did not like them.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 07 2010 02:25 GMT
#231
Hope US gets it soon GOODBYE STUPID KULAS AND DESERT! :D I am so happy ^^
When I think of something else, something will go here
smegged
Profile Joined August 2010
Australia213 Posts
October 07 2010 02:25 GMT
#232
On October 07 2010 11:22 Hokay wrote:
I remember in one of the Blizzcon SC2 development panels, Blizzard said players love small to medium size maps because of faster action and pressure (or something along those lines), not big maps. Looks like blizzard is following up on what they believe. I for one don't mind small maps as long as they can be played out as a long game too.


Then they should balance zerg for play on those size of maps. Otherwise, give us bigger maps.

You can't balance the game around one size of map and then totally destroy that balance by never providing the players with that sized map.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2010-10-07 02:29:28
October 07 2010 02:25 GMT
#233
I cannot believe blizzard isnt putting in the iCCup maps.
I'm disappointed in blizzard.
If your gunna make an awesome game plz use the awesome maps?
XD

Edit: if anyone has dayvie as a friend they should message him to put in a good word for iCCup maps lol
Cake or Death?
gozima
Profile Joined April 2010
Canada602 Posts
October 07 2010 02:30 GMT
#234
Awesome. More maps that let me practice my 6 and 7 pool 1337ness.


I can't really blame Blizz though, they're just adding maps that are more casual friendly.

Smaller maps = less macro intensive and shorter games.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 02:30 GMT
#235
On October 07 2010 11:16 sjschmidt93 wrote:
Can anyone other than OP confirm? I have no changes either.


try page 2
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
yeti
Profile Blog Joined January 2010
United States259 Posts
October 07 2010 02:31 GMT
#236
Finally! The DO tile set is dead.
Please blizzard/all you map editors, no more Desert Oasis tile set!
If you make a map on that tile set, please give me your email so that I might send you a video of my eyes bleeding. I don't care if you made the next python, (though the next outsider is a different story)
I can't play it if the tile set blinds me. It burns like the snow tile set in BW, but is significantly worse looking. It is no coincidence that DO is being removed.

Also, yay for new maps.
the absurd is sin without god
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2010-10-07 02:35:53
October 07 2010 02:32 GMT
#237
They took out my DO ... :'(.

Jungle Basin looks a little like Xel Naga so I'm ok with it for now ...

Shakuras looks great cross position, kinda like BS on east/west and utterly ridiculous on vertical positions. Is it me or are the naturals in siege tank range of each other on vertical spawns ? Looks like it would be a great map if it only had cross spawns, as it is I don't think it will quite make my ban list but I know I'll be losing to a vertical spawned Terran (so 1/3 Terrans and 1/3 of vertical ... 1/9 games on the map isn't terrible, hopefully 2 gates and 4 gates aren't too bad).

Actually Jungle Basin looks like a decent Zerg map. Free 14 hatch, options for a third are further but similar to Xel Naga or DQ. 2 Zerglings at the watchtowers give amazing scouting and the back door rocks mean it isn't a perfectly safe expand for T or P (a few roaches to break them and they are open to run by.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
October 07 2010 02:33 GMT
#238
I remember Shakuras Plateau when the beta JUST started. And Scrap Station is the new map? wtf?
Aiyeeeee
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 07 2010 02:37 GMT
#239
Dont see anything on mine.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
jambam
Profile Joined June 2010
United States324 Posts
October 07 2010 02:37 GMT
#240
On October 07 2010 11:19 r.Evo wrote:
EU just updated as well. I still dont get the idea of a 2n2 map for 1on1 though. :/

Lost Temple? Python?
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