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Zozo
Brazil2579 Posts
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Tachion
Canada8573 Posts
and he taught me that infestors are freakin awesome :p | ||
ShyRamen
United States322 Posts
Gave lots of cool ideas on how to push the Zerg play | ||
Knap4life
Slovenia333 Posts
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shannn
Netherlands2891 Posts
Counter pressure opponent when he's trying to push you with an immobile army which usually results in T having no army in base (game 2 and 3). Overlord Sacs are underused and underrated with baneling drops on tanks. Teching multiple things makes T guessing what you are going (greater spire to fake brood lords making T make useless vikings lawl). | ||
Skyze
Canada2324 Posts
Sure, theres less skilled zerg players playing right now, but in no way does that mean they suck/underpowered, as proven today. A good zerg like Cool is my worst nightmare, just like playing a Jaedong style zerg on BW. | ||
Slayer91
Ireland23335 Posts
On October 02 2010 22:22 Aborash wrote: I just got one simple question: I think, that everyones agree, that the strongest terran strategy is bioball. Marines, marauders and medivacs. Specially since the last tank nerf. So the question is: Why Hopetorture didnt try to bio in a single game? I'm not sure, but may be HT got so many nerves (Who dont?) Don't make assumptions that are totally wrong. Terran bioball gets shut down by banelings, and muta/ling/baneling with lots of harass, because that also stops drops. That's why pretty much every terran goes a mix of thor/tank/marine/marauder. Tanks kill banelings and are good in general and thors long range shuts down muta harass and soaks a lot of baneling damage as well as being solid anti ground. Pure bio can work, but it requires a really agressive playstyle with lots of drops, and is usually better off a mass reaper opening that puts Z on the back foot because there banelings are so effective against barracks units (except ghosts) | ||
allinisthebest
Korea (South)2 Posts
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GoDannY
Germany442 Posts
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FrostedMiniWheats
United States30730 Posts
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cocosoft
Sweden1068 Posts
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JWD
United States12607 Posts
On October 02 2010 22:12 YyapSsap wrote: Even though I dont play zerg, he has shown so many things that many zerg players dont really do against T. Heres the following that I thought were ingenious. 1) Stopping the tank drops on cliffs. When we look at maps like Kulas or LT where its riddled with cliffs i.e. perfect for tank drops, I dont see any zerg defending their nat like FD did. By placing the overlord near the cliff with 2 spin crawlers, this seriously blocked any sort of damage that could of happened at the natural Spine crawlers + OL is probably the most common way to deal with tank and thor drops on LT. Actually this strategy is so prevalent that I'm confused how so many posters in this thread think that it's a new innovation. Edit: to prove my point, I searched "IdrA [to get a Zerg] Lost Temple" on YouTube and clicked the first video that came up: + Show Spoiler [the VOD] + In it, IdrA uses spine crawlers and overlords to defend his cliff. However (unlike Rainbow) Silver brings marines and is able to make the drop work. (I don't intend to take anything away from Cool's big win, but thought that was worth pointing out.) | ||
foxmeep
Australia2320 Posts
On October 02 2010 23:10 JWD wrote: Spine crawlers + OL is probably the most common way to deal with tank and thor drops on LT. Actually this strategy is so prevalent that I'm confused how so many posters in this thread think that it's a new innovation. (I don't intend to take anything away from Cool's big win, but thought that was worth pointing out.) I haven't seen the uprooting in/out of tank range before though. Is this common practice? | ||
ryanAnger
United States838 Posts
On October 02 2010 22:23 DraWx wrote: Things i learned from watching: 1 ) Zerg > Terran 2) Terran < Zerg 3) Zerg users need to whine less and play more. People who read this plz take a moment before u start raging and count to 10. (Question to moderator, why are u temp banning / warning users for saying zerg players need to whine less? its not allowed to give ur own oppinion here in the forums?) User was temp banned for this post. Because you're trolling. You're not contributing anything to the topic at hand, and you are just saying things to incite negative emotions from other users. On topic, FD showed me that even at a racial disadvantage, if I play well and practice hard enough, I can overcome any obstacle. This has definitely been an inspiring turn of events. | ||
Piy
Scotland3152 Posts
On October 02 2010 21:09 AcrossFiveJulys wrote: in game 2 on lost temple, ITR threatened both banshees and tank cliff drop. Cool responded very smartly by making 3 queens and teching to lair, which allowed him to stop the potential cloaked banshees, but at the same time significantly delay a tank cliff drop by using crawlers next to the cliff + transfusion without sacrificing larvae injection. and just by the way, i think 2 base mech timing pushes would be strong against cool's style... hit while or before he does that massive tech drop. Pretty much this. Was a very interesting LT build that I'm going to shamelessly steal. EDIT: more the fact that you can actually transition out of it smoothly than anything else. I didn't think it was actually very stable at all. | ||
Rodiel
France573 Posts
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Jermstuddog
United States2231 Posts
On October 02 2010 22:46 Skyze wrote: I didnt think I would see zergs this talented so early into SC2s life, but from the very first week of beta I knew zergs were EVENTUALLY going to totally dominate this game. Cool just showed how/why. The more we get players like him, who are smart and great decision making style players, not just sit-in-base til 200/200 macro zergs like we saw all beta.. zerg is going to dominate. Sure, theres less skilled zerg players playing right now, but in no way does that mean they suck/underpowered, as proven today. A good zerg like Cool is my worst nightmare, just like playing a Jaedong style zerg on BW. Ummm... weren't roaches completely dominant in the first half of the beta? The current Zerg issues didn't arrise until the end of phase 1 when the roach was nerfed into the ground and the zerg army was left without a core unit. <3 made up stories though | ||
ALPINA
3791 Posts
On October 02 2010 23:10 JWD wrote: Spine crawlers + OL is probably the most common way to deal with tank and thor drops on LT. Actually this strategy is so prevalent that I'm confused how so many posters in this thread think that it's a new innovation. Edit: to prove my point, I searched "IdrA [to get a Zerg] Lost Temple" on YouTube and clicked the first video that came up: + Show Spoiler [the VOD] + http://www.youtube.com/watch?v=IP_ASm0XvvA In it, IdrA uses spine crawlers and overlords to defend his cliff. However (unlike Rainbow) Silver brings marines and is able to make the drop work. (I don't intend to take anything away from Cool's big win, but thought that was worth pointing out.) But look how bad he positioned his spines - if he had 2 of them ready near the cliff he could have defended that much better. And that one which was already in position still was not near the cliff, so he couldn't reach the cliff. I don't say it's easy to defend cliff drop but IdrA really could have made much better. | ||
JWD
United States12607 Posts
On October 02 2010 23:34 Alpina wrote: But look how bad he positioned his spines - if he had 2 of them ready near the cliff he could have defended that much better. And that one which was already in position still was not near the cliff, so he couldn't reach the cliff. I don't say it's easy to defend cliff drop but IdrA really could have made much better. Wow, you've completely missed my point. I only posted that game to prove that using spine crawlers + OL to defend cliff drops is a common strategy. I didn't say anything about the quality of anyone's play. | ||
Keitzer
United States2509 Posts
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