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mols0n
Canada388 Posts
User was temp banned for this post. | ||
Lurker87
United States172 Posts
On everything... | ||
JQL
United States214 Posts
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Jeremy345
Finland2 Posts
I have been wondering this for a while. Why dont terrans use ghosts against infestors? EMP mainly that is. I play protoss myself so I might be missing something here that I dont see. Cool (and many other zerg players too) used infestors so effectively against ITR that I was wondering what few ghosts could have done there to EMP the infestors. Not like its huge investment in the mid/lategame, right? Just loved how he spammed fungal on those marines and medivacs. edit: and lets not forget about snipe ofc | ||
klapaucius
Korea (South)3 Posts
After a mid-game battle ends, you can almost always see he had already built another hatch. | ||
royal.cze
Canada287 Posts
edit : not to mention all the harass I have seen ITR do in the early game was non existent today... not a single hellion ? Games dont really live up to the hype that is ZvT when the Terran lets the zerg drone and expand like crazy and tries to out macro him... same shit versus nexLiveForever... he had the kulas game in his hands and he tries to back into a macro guy by double expo in... seriously bullshit. User was temp banned for this post. | ||
kickinhead
Switzerland2069 Posts
And hat Teran looses to Zergif they fail to apply any pressure at all early-game. | ||
Piski
Finland3461 Posts
Cool is such a good hero zerg ^^ I think that even many non-terrans cheered for him. I guess I need to use drops more, they were awesome | ||
mols0n
Canada388 Posts
On October 03 2010 01:23 kickinhead wrote: I learned that as soon as 1 incredibly good Zerg-player wins a tournament, everyone says zerg is balanced... And hat Teran looses to Zergif they fail to apply any pressure at all early-game. With that way of thinking there is no way anyone can win an argument. If zerg wins its because the player is just that much better, but if Terran or Toss win then its because zerg is the weaker race. The question is, balanced for pros or noobs. Zerg is the hardest race to play so of course at lower levels they are going to seem weaker, but when a really good player plays them they are completely balanced. So the question is how to balance zerg at the lower levels | ||
Abdiel
52 Posts
I've never seen anything like it before. Incredible. Spectacular. I'm impressed, in case you couldn't tell. | ||
Salteador Neo
Andorra5591 Posts
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sylverfyre
United States8298 Posts
On October 02 2010 22:28 Zozo wrote: He just showed me why you should NEVER follow lings near the smoke/tall grass =((( This. Oh man. If you play league of legends, I was picturing noobs who walk into the tall grass straight into Garen meleeing their face off when those reapers walked into the smoke. It made me cringe and laugh and cheer all at once. Other things I learned? Overlord placement to intercept all forms of harass. Infestors WRECK drop-based play. 1 spine cralwer will stall the drop long enough for you to react. 3 mutas is all you need to stop a medivac if you catch it in mid-flight, even if it's got 8 marines in it, but you'll lose the 3 mutas. I bet Fruit would'a loved to have scourge to simplify that but he used the tools he had. Expand away from the opponent (already kinda knew that). but if you can't do that, expand in opposite directions from yourself. You're the mobile zerg, you can get to your expansion in time to stop a drop or even a STIMMED SPRINT ACROSS THE MAP, if you have even very minimal defenses (but not zero) there. Don't wait so long before getting hive tech. Go infestors, theyre awesome AND you get hive tech early enough to halt those 150-food-army (not counting workers!) pushes. (unlike the time he had the 15 ultras AFTER the 150 food army killed his army, and swept it clean) That Greater Spire feint was awesome. I was really confused why rainbow had built vikings. Though, I think ACTUALLY getting brood lords in that situation would have been effective too; I think he could protect them with infestor corruptor. When you're facing Fruit Dealer in the finals... who can you go to for a practice partner? He's playing on a VERY crisp level compared to everyone else. I was watching the games being like "Ok, can't you just kill him earlier? He didn't have more than 10 lings until 2 minutes ago I swear!" But Fruit Dealer's recon and timings were so good, he knew just when to react and defend himself, while absolutely MAXIMIZING drones. He knew when to slap down those spines to defend against the cliff drop, and they finished very shortly after the medivac was done. And on kulas, that roach positioning to complement his spine crawler was so perfect. And only 3 roaches! So minimal, but obviously enough to deal with what HopeTorture could bring to the field when he's rushing tank + siegemode + medivac. Learned some really neat stuff from HopeTorture that would have CRUSHED lesser zergs, like putting up the turret on the lost temple / kulas ravine ledges to support your tank drop against early mutas. Incorporating thors into your standard army very early on is going to really make the zerg think twice about building mutas, since they can't do ANYTHING with the mutas for quite some time. Sure, if they have huge muta numbers they could magic box (if you don't have marines with you) but if your thors are showing up at the same time their mutas, they'll cut their muta numbers drastically, giving you freedom to use medivacs more. (Granted, Fruit Dealer was stopping drops with THREE MUTALISKS, but I think against someone who didnt have absofrigginlutely perfect overlord placement and reaction speed, those drops would have crippled the zerg.) I also learned it was totally worth staying up til 5AM to watch these matches. Fruit Dealer Fighting! HopeTorture Fighting! I really wanted Hope to win another match or two, would have liked to watch 7 games instead of 5!! | ||
The Icon
Canada111 Posts
As with all GSL's I only managed to stay awake for the first 2 games, was really trying to watch the entire series but the super long breaks in between matches didn't help. Before the stream I was pulling for ITR but after Tastless/Artosis divulged the story besides AFruitDealers new name I definitely had to root for him. He was just doing things I've never seen any Zergs do before, but I'm sure I'll see a lot more of soon. Zerg is just so powerful in the late game and any harass ITR was trying to do in the early game just got stuffed immediately. "Lets trade armies, then 3 minutes later I'm going to have 10 ultras already. GG" | ||
Grond
599 Posts
On October 02 2010 21:10 floor exercise wrote: Know exactly what build your opponent is going to do and counter it before seeing it. Wait what? User was warned for this post I'm surprised this got a warning. Nobody else felt like Cool was psychic in his ability to predict his opponents builds, attacks and positioning? It was truly amazing. He seemed to know exactly how many units to make and where to position them. I was hoping for a longer series but I'm so glad he won it doesn't matter. | ||
floor exercise
Canada5847 Posts
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LemOn
United Kingdom8629 Posts
His early game is so much stronger compared to zergs like Idra, because his opponents have to prepare for both gay cheeses, 1 Base rushes and 'safe' macro based games, he can do all of them. And then his lategame...he was the first one to show us what potential zerg has with creep spreading, nydus, infestors, ultras, drops...he makes use of all of them and is a monster. Zerg vs Terran may be imbalanced for weak players because they can't make use of all the above, but Cool shoved us that top level Zv T or P will not be a problem at all. | ||
Geo.Rion
7377 Posts
I for one am happy for fruitdealer he deserved this more then anyone. | ||
viraltouch
United States299 Posts
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Viruuus
Germany451 Posts
Big big baller | ||
natris
23 Posts
On the other hand I do not understand why Itr: -never did one base harass/timing push - mmm, thor/helion/scv -used tank/marine against someone who does ling/bling/infestor every time, thor/helion would IMO be much better; also splitting death ball and getting peeled one by one... if he just parked in FD's natural instead of suiciding marines into one expansion, he would be better off Zerg can defend quite well when he has 3 bases, most of the tech and creep all over. But letting him get to this spot without any harass or timing push is IMO the reason why ITR lost. He got intimidated and tried to go straight macro race with econ all-ining Zerg - not a good idea. Plus really exceptional and imaginative play with insane micro from FD, he is jujst so good! | ||
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