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[GSL Spoiler] What has... - Page 7

Forum Index > SC2 General
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lowercase
Profile Joined September 2010
Canada1047 Posts
October 02 2010 18:38 GMT
#121
Cool kept up with his creep-pushing, but he didn't over-do it like some players do. Just enough to connect his bases, maybe creep up to a Xelnaga Watchtower, but that's about it.
That is not dead which can eternal lie...
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
October 02 2010 18:40 GMT
#122
Zerg and Cool Fighting! Swarm power!! :D
"Infestors are the suck" - LzGamer
QueueQueue
Profile Joined July 2009
Canada1000 Posts
October 02 2010 18:45 GMT
#123
On October 02 2010 22:22 Aborash wrote:
I just got one simple question:

I think, that everyones agree, that the strongest terran strategy is bioball. Marines, marauders and medivacs.

Specially since the last tank nerf.

So the question is:

Why Hopetorture didnt try to bio in a single game?



I'm not sure, but may be HT got so many nerves (Who dont?)


Ling/baneling/muta clean up pure bio. When infestors are thrown in it gets even easier.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2010-10-02 18:58:18
October 02 2010 18:45 GMT
#124
FD has taught me is that the Zergs need to develop a kind of starsense of when to expand, drone up and defend. Too often, I see Zergs play too defensively and not expand and consequently get stomped by a 2-base opponent. Or on the contrary, they play over greedy and get hit by a timing attack.

The 2nd interesting thing is that we've seen the evolution of defence. ITR went for some sort of harassment type build in 3 games (games 2,3,5) and lost all of them badly. On the contrary, his very early expand in game 4 saw him match FD economically. I also feel that ITR was doing well in game 1 until he split his army too much. Note the semis in ITR vs Ensare, where his 1-rax FE stomped Ensnare. Are we going to see SC2 evolve into a BW early expand style?
popnyah
Profile Joined May 2010
Chile32 Posts
October 02 2010 18:54 GMT
#125
I think one of the main reasons that Cool seemed so well prepared for ITR's strategies was simply because there are so many top-level terrans to practice against that Cool was already familiar with most, if not all, the strategies ITR could possibly throw at him.

The sheer brilliance to think one step ahead of his opponent every time was what really made the "strategy" in RTS truly shine in this series. Take for example the Kulas Ravine game, where Cool took the gold, knowing that a drop on the ledge would inevitably come. He prepares perfectly with the roaches/overlord positioning, and Nydus worm's the main knowing that his opponent would have a small force to fight it with. Brilliant.

Cool is simply on another level here folks, and I can't wait to see more of him and other players of his caliber in the GSL 2.
attackfighter
Profile Joined November 2009
Canada308 Posts
October 02 2010 21:57 GMT
#126
I think Cool was looking at ITR's match history. The game on Desert Oasis was particularily telling, since he only scouted a barracks with a tech lab yet did an unconventional build that countered ITR's mass marines perfectly. And of course on all the other games he had little scouting but very good counters as well.

Cool kept up with his creep-pushing, but he didn't over-do it like some players do.


I think iDra is guilty of that. He focuses way tooo much on creep and really neglects many other aspects of the game.

I learned that as soon as 1 incredibly good Zerg-player wins a tournament, everyone says zerg is balanced...

And hat Teran looses to Zergif they fail to apply any pressure at all early-game.


He absolutely dominated possibly the best Terran in the world, and really what other major tournaments have there been? I can only think of 4 biggish ones, and even those can't compare to GSL.

Also ITR applied pressure, Cool was just able to minimize the damage.

Incorporating thors into your standard army very early on is going to really make the zerg think twice about building mutas


Not really, mutas are mainly to stop harassment and keep the Terran locked in his base for a bit. Also I think lots (most?) of Terrans already go for early thors vs. muta...
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 02 2010 22:06 GMT
#127
That greater spire wasn't really a fake. It was just a really good move.

Because at any time, he COULD switch to Brood Lords, if he saw that terran wasn't making vikings.

But because he did make vikings, he didn't have to switch.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-10-02 22:18:34
October 02 2010 22:17 GMT
#128
On October 02 2010 22:05 Winter_mute wrote:
1. He definitely fortified my notion NEVER to build hydras in ZvT. I know people started building them after the tank nerf and Dimaga played some nice mass/queens/hydras with lots and lots of creep, but they don't provide anything that I can't get in a bette way simply by building other units.

2. I am still not sure how he managed to drop so nicely. Overlords are slow as hell (1.88), meaning you can run away from them with hydras or unstimmed bio. I would guess it worked because:
A) when fleeing, you seperate the slower thors from the rest of the army (leaving them vulnerable to ling souround)
B) you can catch sieged tanks
C) fungal + ovi drop
D) you can block his escape route / flank
However I need to watch the replays to be sure that was the case.

3. I have to learn that sick multitasking.


I think its worth it to have a few hydras.

Its just hard to manage them-- you can't let them get hit by ANYTHING or they become terrible. Once whatever meatshield you have is dead, run your hydras away-- or they will be dead in about 0.5 seconds. Basically you build hydras once you have enough roaches that in a normal encounter, range will start to limit your Roaches and you have enough HP from the roaches that some more DPS in the back helps. My 2 cents.

Also depends on creep management and how much you want to micro. Hydras BEG to be focus-fired and used to kite things.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 02 2010 22:24 GMT
#129
i learned that ITR doesn't watch his day9 dailies enough. when your opponent is doing all these crazy expos and teching while skipping units, just go fucking kill him. ITR found his only success was two base play in game 4 which coincidentally he still played sloppy.
The Show of a Lifetime
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
October 02 2010 22:26 GMT
#130
On October 03 2010 07:24 Terranist wrote:
i learned that ITR doesn't watch his day9 dailies enough. when your opponent is doing all these crazy expos and teching while skipping units, just go fucking kill him. ITR found his only success was two base play in game 4 which coincidentally he still played sloppy.

yeah, ITR is really going to turn to day9 for advice :/
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
October 02 2010 22:34 GMT
#131
Fruitseller has confirmed in my eyes the overall synergy of the infestor with the idea behind the Zerg race. We have had so many posts on Zerg being a REACTIONARY race, but at the same time the maps just don't allow for enough time to react. Well, newsflash, infestors can buy you a bucketfull of time, ESPECIALLY with burrow which I don't think(?) even Cool utilized very much. Spread expos and more burrowed infestor play I expect and hope to see a lot more than this from Zerg.

I know it's a topic for debate and I'm not gonna comment on balance, but I bloody love to watch TvZ, it feels like there is such potential for these long games, and when they do get into the macro stage they are easily the best spectacle in SC2 at the moment.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 02 2010 22:42 GMT
#132
It's not so much about unit composition as it is about positioning. So many games he had roach-ling-baneling-infestor or some other seemingly random composition, but delayed the push and flanked perfectly to crush his opponent, like the scrap station game vs LiveForever.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Supamang
Profile Joined June 2010
United States2298 Posts
October 02 2010 22:52 GMT
#133
On October 02 2010 21:14 evanthebouncy! wrote:
I also get this feeling, correct me if I'm wrong, that you can actually make larvae and combat units at the same time like how they do it in T,P? I mean nothing's constraining us anymore, why not sneak in some drones while making army?


Ya, that would be the safe way to go. But if youre pretty sure your opponent isnt going to attack you for a while, you can push yourself significantly ahead in econ by making all drones with all your larva. At the same time, if you know when theyre attacking and what theyre attacking you with, spamming all your larva into the right combat units will give you a better chance to successfully defend than if you were spending a couple larvae on drones during each larva spawn/inject. If youre about to attack, obviously spending all your larva on the combat units will give you a better chance to win.

Of course, the problem with doing this is if you predict wrong, you can find yourself with not enough units to defend or not enough drones to keep up in the long run. Its also tougher to figure out too since zerg dont have nice scouting units like observers or scan.
Shakes
Profile Joined April 2010
Australia557 Posts
October 03 2010 01:52 GMT
#134
I think the lesson to take from Fruit Dealer comes from his losses. The only games he lost it's when he deviated from his strengths.

1) Loss vs TOP he did a silly nydus all in, completely throwing away the huge macro advantage he always has when he plays his normal game.

2) Loss vs HopeTorture he went hydras. I don't think the lesson here is that hydras are horrible like some people seem to have taken from it, rather the people who have had success with hydras also have the entire map purple in 10 minutes. Fruit Dealer isn't an aggressive creep spreader therefore going hydras doesn't really mesh well with his play.
Rybka
Profile Joined March 2010
United States836 Posts
October 03 2010 02:28 GMT
#135
Some lessons I took away from the finals:

1) Don't be afraid to FE, even when you don't have a diagonal spawn. You can hold it with proper play.

2) Ling/bling with infestors is a powerful alternative to ultras that will keep your opponent guessing.

3) Overlord drops should be a staple part of every Zerg's arsenal, period.

4) If the map isn't big, or you spawn close to your opponent, MAKE THE MAP BIG by expanding to unorthodox locations. The terran will be spread thin, and Zerg mobility will keep you in the game.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
sudo.era
Profile Blog Joined April 2009
United States300 Posts
October 03 2010 02:38 GMT
#136
He taught me, if anything, that zerg is not underpowered, just not used correctly.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 03 2010 02:43 GMT
#137
Lots of things. Mainly two:

-Expand twice when mutas come out, on opposite ends of the map. The drones become what's important to economy, not the hatcheries, so save the drones.

-Keep a simple army at each expo. A spine crawler or two, a couple lings, and an infestor can scare away any one-medivac drop.
aka Siyko
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 03 2010 02:44 GMT
#138
He's taught me quite a bit but I think the main thing is that he's taught zerg how to not be scared and sit in their base. I played 3 zergs in a row this morning right after the GSL with hellion-Thor mech and got bling busted in each of them lol.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
kindle139
Profile Joined September 2010
United States128 Posts
October 03 2010 02:49 GMT
#139
what he has told me is to know your opponent to try to anticipate his actions
noD
Profile Blog Joined August 2010
2230 Posts
October 03 2010 02:53 GMT
#140
He has taught me that Z doesnt suck but I do ..
Also his way of playing is much what I think blizzard wanted Zergs to do, terran has killed 1 hatchery of mine, fine I will do 2 more ...
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