[GSL Spoiler] What has... - Page 7
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Canada1047 Posts
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TheAngelofDeath
United States2033 Posts
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QueueQueue
Canada1000 Posts
On October 02 2010 22:22 Aborash wrote: I just got one simple question: I think, that everyones agree, that the strongest terran strategy is bioball. Marines, marauders and medivacs. Specially since the last tank nerf. So the question is: Why Hopetorture didnt try to bio in a single game? I'm not sure, but may be HT got so many nerves (Who dont?) Ling/baneling/muta clean up pure bio. When infestors are thrown in it gets even easier. | ||
Azzur
Australia6250 Posts
The 2nd interesting thing is that we've seen the evolution of defence. ITR went for some sort of harassment type build in 3 games (games 2,3,5) and lost all of them badly. On the contrary, his very early expand in game 4 saw him match FD economically. I also feel that ITR was doing well in game 1 until he split his army too much. Note the semis in ITR vs Ensare, where his 1-rax FE stomped Ensnare. Are we going to see SC2 evolve into a BW early expand style? | ||
popnyah
Chile32 Posts
The sheer brilliance to think one step ahead of his opponent every time was what really made the "strategy" in RTS truly shine in this series. Take for example the Kulas Ravine game, where Cool took the gold, knowing that a drop on the ledge would inevitably come. He prepares perfectly with the roaches/overlord positioning, and Nydus worm's the main knowing that his opponent would have a small force to fight it with. Brilliant. Cool is simply on another level here folks, and I can't wait to see more of him and other players of his caliber in the GSL 2. | ||
attackfighter
Canada308 Posts
Cool kept up with his creep-pushing, but he didn't over-do it like some players do. I think iDra is guilty of that. He focuses way tooo much on creep and really neglects many other aspects of the game. I learned that as soon as 1 incredibly good Zerg-player wins a tournament, everyone says zerg is balanced... And hat Teran looses to Zergif they fail to apply any pressure at all early-game. He absolutely dominated possibly the best Terran in the world, and really what other major tournaments have there been? I can only think of 4 biggish ones, and even those can't compare to GSL. Also ITR applied pressure, Cool was just able to minimize the damage. Incorporating thors into your standard army very early on is going to really make the zerg think twice about building mutas Not really, mutas are mainly to stop harassment and keep the Terran locked in his base for a bit. Also I think lots (most?) of Terrans already go for early thors vs. muta... | ||
TedJustice
Canada1324 Posts
Because at any time, he COULD switch to Brood Lords, if he saw that terran wasn't making vikings. But because he did make vikings, he didn't have to switch. | ||
Ndugu
United States1078 Posts
On October 02 2010 22:05 Winter_mute wrote: 1. He definitely fortified my notion NEVER to build hydras in ZvT. I know people started building them after the tank nerf and Dimaga played some nice mass/queens/hydras with lots and lots of creep, but they don't provide anything that I can't get in a bette way simply by building other units. 2. I am still not sure how he managed to drop so nicely. Overlords are slow as hell (1.88), meaning you can run away from them with hydras or unstimmed bio. I would guess it worked because: A) when fleeing, you seperate the slower thors from the rest of the army (leaving them vulnerable to ling souround) B) you can catch sieged tanks C) fungal + ovi drop D) you can block his escape route / flank However I need to watch the replays to be sure that was the case. 3. I have to learn that sick multitasking. I think its worth it to have a few hydras. Its just hard to manage them-- you can't let them get hit by ANYTHING or they become terrible. Once whatever meatshield you have is dead, run your hydras away-- or they will be dead in about 0.5 seconds. Basically you build hydras once you have enough roaches that in a normal encounter, range will start to limit your Roaches and you have enough HP from the roaches that some more DPS in the back helps. My 2 cents. Also depends on creep management and how much you want to micro. Hydras BEG to be focus-fired and used to kite things. | ||
Terranist
United States2496 Posts
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NoXious90
United Kingdom160 Posts
On October 03 2010 07:24 Terranist wrote: i learned that ITR doesn't watch his day9 dailies enough. when your opponent is doing all these crazy expos and teching while skipping units, just go fucking kill him. ITR found his only success was two base play in game 4 which coincidentally he still played sloppy. yeah, ITR is really going to turn to day9 for advice :/ | ||
Immersion_
United Kingdom794 Posts
I know it's a topic for debate and I'm not gonna comment on balance, but I bloody love to watch TvZ, it feels like there is such potential for these long games, and when they do get into the macro stage they are easily the best spectacle in SC2 at the moment. | ||
Lobotomist
United States1541 Posts
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Supamang
United States2298 Posts
On October 02 2010 21:14 evanthebouncy! wrote: I also get this feeling, correct me if I'm wrong, that you can actually make larvae and combat units at the same time like how they do it in T,P? I mean nothing's constraining us anymore, why not sneak in some drones while making army? Ya, that would be the safe way to go. But if youre pretty sure your opponent isnt going to attack you for a while, you can push yourself significantly ahead in econ by making all drones with all your larva. At the same time, if you know when theyre attacking and what theyre attacking you with, spamming all your larva into the right combat units will give you a better chance to successfully defend than if you were spending a couple larvae on drones during each larva spawn/inject. If youre about to attack, obviously spending all your larva on the combat units will give you a better chance to win. Of course, the problem with doing this is if you predict wrong, you can find yourself with not enough units to defend or not enough drones to keep up in the long run. Its also tougher to figure out too since zerg dont have nice scouting units like observers or scan. | ||
Shakes
Australia557 Posts
1) Loss vs TOP he did a silly nydus all in, completely throwing away the huge macro advantage he always has when he plays his normal game. 2) Loss vs HopeTorture he went hydras. I don't think the lesson here is that hydras are horrible like some people seem to have taken from it, rather the people who have had success with hydras also have the entire map purple in 10 minutes. Fruit Dealer isn't an aggressive creep spreader therefore going hydras doesn't really mesh well with his play. | ||
Rybka
United States836 Posts
1) Don't be afraid to FE, even when you don't have a diagonal spawn. You can hold it with proper play. 2) Ling/bling with infestors is a powerful alternative to ultras that will keep your opponent guessing. 3) Overlord drops should be a staple part of every Zerg's arsenal, period. 4) If the map isn't big, or you spawn close to your opponent, MAKE THE MAP BIG by expanding to unorthodox locations. The terran will be spread thin, and Zerg mobility will keep you in the game. | ||
sudo.era
United States300 Posts
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fdsdfg
United States1251 Posts
-Expand twice when mutas come out, on opposite ends of the map. The drones become what's important to economy, not the hatcheries, so save the drones. -Keep a simple army at each expo. A spine crawler or two, a couple lings, and an infestor can scare away any one-medivac drop. | ||
Antisocialmunky
United States5912 Posts
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kindle139
United States128 Posts
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noD
2230 Posts
Also his way of playing is much what I think blizzard wanted Zergs to do, terran has killed 1 hatchery of mine, fine I will do 2 more ... | ||
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