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[GSL Spoiler] What has... - Page 10

Forum Index > SC2 General
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leizar
Profile Joined August 2010
United States55 Posts
Last Edited: 2010-10-03 15:38:00
October 03 2010 15:34 GMT
#181
Make extra queens and don't just make a creep highway, make a creep parking lot!

Infestation pit first is the most flexible lair build.

Nydus worm >>> baneling bust.


Edit:

Also, carpet bombing with overlords while armies are engaged makes you a winner.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
October 05 2010 13:24 GMT
#182
He can improve his burrowed baneling fields by spreading them more. Against marines there is no need for more than 2 banes in one spot. If he wants to be sure there is always enough banes to kill marines with a single blast then he should burrow something else in front or around them.
I don't think he will experience many people specifically targeting banes.

If he will start placing them everywhere and not just in spots that terran will obviously scan then he can single handedly change standard terran build orders, making them go for faster Starport and Ravens instead of anything else that is gas heavy, like Thors.
Or make Terrans going for faster Thors leave their base significantly later.

Burrow can be researched simultaneously with morphing Spire and be done once first mutas are out so I really don't think it can only be available only when it's too late.

And about that
[image loading]
What has happened to Lalush demanding more micro?

On April 27 2010 08:32 LaLuSh wrote:
It disgusts me that every time I see someone on these forums bash down on a flaw in the game, all he’s ever met with is the same generic response: “Yes but Starcraft II is a different game, ’other’ types of micro/whatever might show up in the future as it develops and evolves”.

Who knows, those arguments might hold true, although I personally doubt they will. We’re entirely missing the point arguing in such a way though. Why in the first place should we be accepting that Starcraft II is regressing in to a more primitive form than its predecessor? Isn’t this, after all, the sequel, as opposed to the prequel?

How does Dustin Browder explain the fact that air units in SC2, the sequel, suddenly regressed and lost their ability to maneuver while firing? Is there perhaps a disturbance in the Khala?

Start demanding more out of Blizzard! I implore you all not to settle for less than you deserve. Let’s at least demand that Blizzard put the micro back in a game that was already robbed of its macro!


In the game where that screenshot was taken he did the same thing wrong - he burrowed too many banes in too obvious spots.
And I am disappointed that after so many months, "takes a korean to play proper zvt" is what he has to say instead of simply showing off his supposed skill in a way available since the beginning of beta!
wwww
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 05 2010 14:12 GMT
#183
I learned that crying on the forums about how weak your race is will actually improve your win-% and make you a better gamer

just kidding obviously, what I mean is, believing that your race is weak can bring you to train SO hard that you not only overcome any (real or imagined) weakness but become a way better player than if you'd just stick with standard-strats you know will win you the game 60-70% of the time
"You see....YOU SEE..." © 2010 Sen
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 05 2010 14:26 GMT
#184
Baneling drops are evidently a better air supplement to a ling ground army when facing mech than mutas are--its fucking crazy how badly they mess up a Tank line, and with the speed upgrade if you spread them out Thors won't bring down more than a couple before your Overlords are over them dropping banelings.
He drone drone drone. Me win. - ogsMC
Krayze
Profile Joined May 2009
United States213 Posts
October 05 2010 15:41 GMT
#185
I really enjoyed the first game of the finals when Fruit kept an infestor at his expos and had units ready to come in in response to harass. I think he kept his lings in the middle and the 8 second fungal growth gave him enough time to send his lings over and clean up the dropship. First time I've seen some defense from a zerg lol, I like it.
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 05 2010 16:01 GMT
#186
One really important thing from Fruitdealer's play is the way he makes a spire and 5-6 mutas, after pit I believe.

It seems pointless as they often do little or no damage, but it actually has a profound effect. It's very very difficult, if not impossible, to beat compositions using tanks, hellions, and/or marauders effectively. Later on you can baneling drop, but in that middle portion of the game it's not as practical because you'll be pressed to have enough ground forces AND enough banelings. Plus a marauder heavy army wouldn't be affected significantly by baneling drops if microed well. By making a spire and a few mutas Fruit forces his opponent to make units that shoot up. Otherwise he can just continue to make mutas and win the game.

I've definitely fallen in that trap before when opening with infestor pit. I'll win the first few battles/harass with infestors, but eventually he can just focus so much on core ground to ground units that your ground army just loses out. By forcing him to have even a bit of marines or thors you really soften him up.
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