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Forum Index > SC2 General
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CScythe
Profile Joined June 2009
Canada810 Posts
October 02 2010 12:38 GMT
#41
He taught me one important thing about the whole balance issue: If Zerg wasn't so difficult to play in early game, nobody would dispute Zerg balance.

Cool just happens to have inhuman levels of defensive gamesense, something that really shouldn't be expected of Zerg players just to stay even with their opponents.

User was temp banned for this post.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
October 02 2010 12:42 GMT
#42
On October 02 2010 21:38 CScythe wrote:
He taught me one important thing about the whole balance issue: If Zerg wasn't so difficult to play in early game, nobody would dispute Zerg balance.

Cool just happens to have inhuman levels of defensive gamesense, something that really shouldn't be expected of Zerg players just to stay even with their opponents.


he didn't just stay even. he crushed ITR. if you can even gain a quarter of what Cool has you'd be well on your way to beating most ladder terrans.
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 02 2010 12:54 GMT
#43
One good thing I learned is to put at least one spine at each expo, juste because it delays drops. One dropship worth of unit takes a loong time killing a spine. On LT he put 3 spines in his main.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
October 02 2010 12:55 GMT
#44
He taught me and I'm guesing a lot of people, how useful just getting a ton of extra queens is for the healing. Him healing mutas is actually genius, he gets hurt ever so slightly, flies back, heals and flies straight back in.

Also how drop is extremely useful, especially with banelings against bio, how Infestors are just so good at stopping drops and slowing down pushes, also draining Medivac energy so well.

Also how crucial good flanks actually are with the zerg army.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SKtheAnathema
Profile Joined September 2010
United States885 Posts
October 02 2010 13:02 GMT
#45
fighting away from home is VERY important. you see a lot of zergs with a ton of bases lose to one push just because it was too close to home. they end up with 3k minerals but can't spend it because queens and eggs are dead.
Winter_mute
Profile Joined September 2010
Germany40 Posts
October 02 2010 13:05 GMT
#46
1. He definitely fortified my notion NEVER to build hydras in ZvT. I know people started building them after the tank nerf and Dimaga played some nice mass/queens/hydras with lots and lots of creep, but they don't provide anything that I can't get in a bette way simply by building other units.

2. I am still not sure how he managed to drop so nicely. Overlords are slow as hell (1.88), meaning you can run away from them with hydras or unstimmed bio. I would guess it worked because:
A) when fleeing, you seperate the slower thors from the rest of the army (leaving them vulnerable to ling souround)
B) you can catch sieged tanks
C) fungal + ovi drop
D) you can block his escape route / flank
However I need to watch the replays to be sure that was the case.

3. I have to learn that sick multitasking.
hooktits
Profile Blog Joined February 2008
United States972 Posts
October 02 2010 13:09 GMT
#47
from what i understand is he build alot of drone some what more that ur average zerg user, dunno if it has been mentioned yet, and i also really like his play with the banelings in the ovies ^^
Hooktits of Tits gaming @hooktits twit
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 02 2010 13:12 GMT
#48
Even though I dont play zerg, he has shown so many things that many zerg players dont really do against T. Heres the following that I thought were ingenious.

1) Stopping the tank drops on cliffs. When we look at maps like Kulas or LT where its riddled with cliffs i.e. perfect for tank drops, I dont see any zerg defending their nat like FD did. By placing the overlord near the cliff with 2 spin crawlers, this seriously blocked any sort of damage that could of happened at the natural.

Same goes for the game at Kulas. Because the cliff near the nat is alot wider to defend, he opted to expand at the gold expansion. Not only that but he was able to cover the cliff with roach/spine crawler, blocking any sort of harass from tanks.

Now people say why no reapers or hellions? FD saw what kind of harass was coming, and secondly FD has also shown to reverse the pressure by not turtling like most Zerg players do but instead attacking head on by sending in small groups of roaches. This itself is ingenious since normally there is like one marine defending the wall back at the main T base. Another thing about that LT game was that he had 3 queens, perfectly countering any sort of bancheese followup.

What i gather from this is that, T's early harass is becoming more of an all in. FD has shown numerous ways of shutting down aggressive early game T openings and i.e. making the T fall behind in econ, contained shortly after and then gobbled up.

2) Drops, drops and more drops. Taking advantage of the immobility T has by dropping in his main when all the T forces are dug up near his base. Its like yellow's storm drops except not as quite all over the place. Coming from experience, it becomes VERY micro intensive to clear your base full of bugs running around WHILE preparing yourself to micro your heart out if they engage your main army at the same time.

3) Did anyone notice that FD normally had an infestor at each expansion? Perfect way of stopping drops.

I dont know but is it just me that most of the theorycrafting actually took place in FD's games?
Ciddass
Profile Joined April 2010
Germany149 Posts
October 02 2010 13:12 GMT
#49
he taught me that you can do whatever you want as a zerg if your terran opponent does basically nothing until 15 minutes are played. -.-
he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ?????
ITR played extremely bad.
best thing was the nydus on kulas after defending gold imo.



User was temp banned for this post.
Ganondorf
Profile Joined April 2010
Italy600 Posts
October 02 2010 13:16 GMT
#50
He showed all of us that the metagame still needs to evolve before complaining about balance issues. ITR didn't play extremely bad, just not at his best, while cool did a very good job at denying him any move.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
Last Edited: 2010-10-02 13:17:33
October 02 2010 13:16 GMT
#51
On October 02 2010 22:12 Ciddass wrote:
he taught me that you can do whatever you want as a zerg if your terran opponent does basically nothing until 15 minutes are played. -.-
he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ?????
ITR played extremely bad.
best thing was the nydus on kulas after defending gold imo.


If you were in ITR's shoe, would you have expect 2 spine crawlers to be positioned right next to the cliff? Ive personally never seen any zerg do this on LT.
canikizu
Profile Joined September 2010
4860 Posts
October 02 2010 13:18 GMT
#52
Things I learnt from watching the game

1) It's ridiculous that Zerg players complain about dropship, while they have unlimit dropship at their disposal, and their dropships are higher hp, cheaper (no gas at all), no supply needed, armored (which thor can't counter, only viking, but no one makes viking in tvz)

2) Get all the tech buildings, you don't know when you'll need a particular unit.

3) Again, it's ridiculous that Zerg players complain about dropship (which is around 8 rine + 1 dropship = 500 mineral 100 gas fluctuated between marines and marauders), while they can easily counter which 15, 20 zergling + 2,3 baneling + queen stationing at the base and natural (around 500 minerals), that is so worth of a trade

4) Infestors are underrated.

Cool is in his own league .But in all the seriousness, if one doesn't read every whining topics about T and Z, after watching those games, he may think that zerg is op, and terran is up. Recently I've been watching Zerg replays, but after watching all Cool's games, it's so boring to watch normal zerg replays (so many basic mistake, even I can see). Cool is so cool.



User was warned for this post
ALPINA
Profile Joined May 2010
3791 Posts
October 02 2010 13:21 GMT
#53
On October 02 2010 22:12 Ciddass wrote:
he taught me that you can do whatever you want as a zerg if your terran opponent does basically nothing until 15 minutes are played. -.-
he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ?????
ITR played extremely bad.
best thing was the nydus on kulas after defending gold imo.



He had 2 spines and 3 queens, so those marines would not be a problem, and when the mutas come, turrets are the only way to defend tank.

ITR played really well just Cool played better.
You should never underestimate the predictability of stupidity
Aborash
Profile Joined June 2009
65 Posts
October 02 2010 13:22 GMT
#54
I just got one simple question:

I think, that everyones agree, that the strongest terran strategy is bioball. Marines, marauders and medivacs.

Specially since the last tank nerf.

So the question is:

Why Hopetorture didnt try to bio in a single game?



I'm not sure, but may be HT got so many nerves (Who dont?)
nihoh
Profile Blog Joined May 2010
Australia978 Posts
October 02 2010 13:22 GMT
#55
On October 02 2010 22:16 YyapSsap wrote:
Show nested quote +
On October 02 2010 22:12 Ciddass wrote:
he taught me that you can do whatever you want as a zerg if your terran opponent does basically nothing until 15 minutes are played. -.-
he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ?????
ITR played extremely bad.
best thing was the nydus on kulas after defending gold imo.


If you were in ITR's shoe, would you have expect 2 spine crawlers to be positioned right next to the cliff? Ive personally never seen any zerg do this on LT.

Loads of Z players do this. He shoulda just sieged at the far end of the cliff. I think on ONE of the 4 bases, east spawn, on TL, the cliff and expansion are acutally like, that if you siege your tank at the back of the cliff and u have spinecrawelers, the sieged tank can still ht hte expo regardless, while being out of range of SC.
Dont look at the finger or you will miss all that heavenly glory.
jaeds
Profile Joined September 2010
United States106 Posts
Last Edited: 2010-10-02 13:39:33
October 02 2010 13:23 GMT
#56
baneling drops on sieged tanks = baneling explode damage even if siegetanks kill them+siege friendly fire on the siege tanks if they shoot at the banelings before the banelings explode-- optimizing damage of the drops (edit: also draws some siege fire away from your units pushing towards the tanks)

using mutas more for blocking drop paths than letting them be vulnerable while harassing bases

while cross-expanding looks hard to defend, he shows it is able to be defended from 1-2 dropship harass..-- and if they attack it full on, they are very vulnerable to counter attacks while 1 will remain

optimizing your play with the vision/mobility of zerg, generally, until you can ultra/infestor/ling/roach/baneling(drop) them and trade armies until they can't keep up with your economy
DraWx
Profile Joined March 2010
Netherlands25 Posts
Last Edited: 2010-10-02 13:25:42
October 02 2010 13:23 GMT
#57
Things i learned from watching:

1 ) Zerg > Terran
2) Terran < Zerg
3) Zerg users need to whine less and play more.

People who read this plz take a moment before u start raging and count to 10.


(Question to moderator, why are u temp banning / warning users for saying zerg players need to whine less? its not allowed to give ur own oppinion here in the forums?)

User was temp banned for this post.
ShaSKiRa
Profile Blog Joined May 2010
Australia344 Posts
October 02 2010 13:24 GMT
#58
On October 02 2010 21:17 IAttackYou wrote:
Its scary how good Fruitdealer is. Thats what I learned o_O

1. It is not about how you think the race is weak, it is about how to be able to fully utilize strength of what is given. I think we can all take that away from the GSL finals.


fully utilize strength of Zerg vs fully utilize strength of Terran

who would win?


User was temp banned for this post.
I love FlaSh :) He gonna PWNED ALL OTHER RACE
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-10-02 13:27:25
October 02 2010 13:24 GMT
#59
This topic seems to bring out the worst out of people

Let's not talk about balance here at all. Let us take the game as it is currently, and talk about what fruitseller did to make him so good and his particular styles of playing.

This is what this topic is about. A few more annoying judgmental replies referring to balance and other complaints about either Zerg or Terran players and we're just going to have to close this.
Administrator
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2010-10-02 13:29:38
October 02 2010 13:28 GMT
#60
I learned that I was right: I'm saying for months that zerg is unbeatable when played correctly, and believe me, zergs haven't discovered everything. The thing is that zerg has a harder learningcurve and is developing slow, while terran and toss were much faster. That's the exact reason why it felt imbalanced to people. Zerg is much harder to play but when played correctly there is no way that you will beat them, especially not in a macro game. Early harass is the only option for terran imo.

I'm not saying that Zerg is imbalanced! I hope I don't get a ban for this. If this is an inappropriate poste then pm me, I will delete it.
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