Cool just happens to have inhuman levels of defensive gamesense, something that really shouldn't be expected of Zerg players just to stay even with their opponents.
User was temp banned for this post.
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CScythe
Canada810 Posts
Cool just happens to have inhuman levels of defensive gamesense, something that really shouldn't be expected of Zerg players just to stay even with their opponents. User was temp banned for this post. | ||
Goobus
Hong Kong587 Posts
On October 02 2010 21:38 CScythe wrote: He taught me one important thing about the whole balance issue: If Zerg wasn't so difficult to play in early game, nobody would dispute Zerg balance. Cool just happens to have inhuman levels of defensive gamesense, something that really shouldn't be expected of Zerg players just to stay even with their opponents. he didn't just stay even. he crushed ITR. if you can even gain a quarter of what Cool has you'd be well on your way to beating most ladder terrans. | ||
MrCon
France29748 Posts
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Qikz
United Kingdom12021 Posts
Also how drop is extremely useful, especially with banelings against bio, how Infestors are just so good at stopping drops and slowing down pushes, also draining Medivac energy so well. Also how crucial good flanks actually are with the zerg army. | ||
SKtheAnathema
United States885 Posts
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Winter_mute
Germany40 Posts
2. I am still not sure how he managed to drop so nicely. Overlords are slow as hell (1.88), meaning you can run away from them with hydras or unstimmed bio. I would guess it worked because: A) when fleeing, you seperate the slower thors from the rest of the army (leaving them vulnerable to ling souround) B) you can catch sieged tanks C) fungal + ovi drop D) you can block his escape route / flank However I need to watch the replays to be sure that was the case. 3. I have to learn that sick multitasking. | ||
hooktits
United States972 Posts
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YyapSsap
New Zealand1511 Posts
1) Stopping the tank drops on cliffs. When we look at maps like Kulas or LT where its riddled with cliffs i.e. perfect for tank drops, I dont see any zerg defending their nat like FD did. By placing the overlord near the cliff with 2 spin crawlers, this seriously blocked any sort of damage that could of happened at the natural. Same goes for the game at Kulas. Because the cliff near the nat is alot wider to defend, he opted to expand at the gold expansion. Not only that but he was able to cover the cliff with roach/spine crawler, blocking any sort of harass from tanks. Now people say why no reapers or hellions? FD saw what kind of harass was coming, and secondly FD has also shown to reverse the pressure by not turtling like most Zerg players do but instead attacking head on by sending in small groups of roaches. This itself is ingenious since normally there is like one marine defending the wall back at the main T base. Another thing about that LT game was that he had 3 queens, perfectly countering any sort of bancheese followup. What i gather from this is that, T's early harass is becoming more of an all in. FD has shown numerous ways of shutting down aggressive early game T openings and i.e. making the T fall behind in econ, contained shortly after and then gobbled up. 2) Drops, drops and more drops. Taking advantage of the immobility T has by dropping in his main when all the T forces are dug up near his base. Its like yellow's storm drops except not as quite all over the place. Coming from experience, it becomes VERY micro intensive to clear your base full of bugs running around WHILE preparing yourself to micro your heart out if they engage your main army at the same time. 3) Did anyone notice that FD normally had an infestor at each expansion? Perfect way of stopping drops. I dont know but is it just me that most of the theorycrafting actually took place in FD's games? | ||
Ciddass
Germany149 Posts
he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ????? ITR played extremely bad. best thing was the nydus on kulas after defending gold imo. User was temp banned for this post. | ||
Ganondorf
Italy600 Posts
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YyapSsap
New Zealand1511 Posts
On October 02 2010 22:12 Ciddass wrote: he taught me that you can do whatever you want as a zerg if your terran opponent does basically nothing until 15 minutes are played. -.- he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ????? ITR played extremely bad. best thing was the nydus on kulas after defending gold imo. If you were in ITR's shoe, would you have expect 2 spine crawlers to be positioned right next to the cliff? Ive personally never seen any zerg do this on LT. | ||
canikizu
4860 Posts
1) It's ridiculous that Zerg players complain about dropship, while they have unlimit dropship at their disposal, and their dropships are higher hp, cheaper (no gas at all), no supply needed, armored (which thor can't counter, only viking, but no one makes viking in tvz) 2) Get all the tech buildings, you don't know when you'll need a particular unit. 3) Again, it's ridiculous that Zerg players complain about dropship (which is around 8 rine + 1 dropship = 500 mineral 100 gas fluctuated between marines and marauders), while they can easily counter which 15, 20 zergling + 2,3 baneling + queen stationing at the base and natural (around 500 minerals), that is so worth of a trade 4) Infestors are underrated. Cool is in his own league .But in all the seriousness, if one doesn't read every whining topics about T and Z, after watching those games, he may think that zerg is op, and terran is up. Recently I've been watching Zerg replays, but after watching all Cool's games, it's so boring to watch normal zerg replays (so many basic mistake, even I can see). Cool is so cool. User was warned for this post | ||
ALPINA
3791 Posts
On October 02 2010 22:12 Ciddass wrote: he taught me that you can do whatever you want as a zerg if your terran opponent does basically nothing until 15 minutes are played. -.- he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ????? ITR played extremely bad. best thing was the nydus on kulas after defending gold imo. He had 2 spines and 3 queens, so those marines would not be a problem, and when the mutas come, turrets are the only way to defend tank. ITR played really well just Cool played better. | ||
Aborash
65 Posts
I think, that everyones agree, that the strongest terran strategy is bioball. Marines, marauders and medivacs. Specially since the last tank nerf. So the question is: Why Hopetorture didnt try to bio in a single game? I'm not sure, but may be HT got so many nerves (Who dont?) | ||
nihoh
Australia978 Posts
On October 02 2010 22:16 YyapSsap wrote: Show nested quote + On October 02 2010 22:12 Ciddass wrote: he taught me that you can do whatever you want as a zerg if your terran opponent does basically nothing until 15 minutes are played. -.- he also taught me that a korean pro terran in the finals of gsl prefers 2 scvs to build turrets over 4 marines to kill the overlord when dropping the natural on lost temple. ... ????? ITR played extremely bad. best thing was the nydus on kulas after defending gold imo. If you were in ITR's shoe, would you have expect 2 spine crawlers to be positioned right next to the cliff? Ive personally never seen any zerg do this on LT. Loads of Z players do this. He shoulda just sieged at the far end of the cliff. I think on ONE of the 4 bases, east spawn, on TL, the cliff and expansion are acutally like, that if you siege your tank at the back of the cliff and u have spinecrawelers, the sieged tank can still ht hte expo regardless, while being out of range of SC. | ||
jaeds
United States106 Posts
using mutas more for blocking drop paths than letting them be vulnerable while harassing bases while cross-expanding looks hard to defend, he shows it is able to be defended from 1-2 dropship harass..-- and if they attack it full on, they are very vulnerable to counter attacks while 1 will remain optimizing your play with the vision/mobility of zerg, generally, until you can ultra/infestor/ling/roach/baneling(drop) them and trade armies until they can't keep up with your economy | ||
DraWx
Netherlands25 Posts
1 ) Zerg > Terran 2) Terran < Zerg 3) Zerg users need to whine less and play more. People who read this plz take a moment before u start raging and count to 10. (Question to moderator, why are u temp banning / warning users for saying zerg players need to whine less? its not allowed to give ur own oppinion here in the forums?) User was temp banned for this post. | ||
ShaSKiRa
Australia344 Posts
On October 02 2010 21:17 IAttackYou wrote: Its scary how good Fruitdealer is. Thats what I learned o_O 1. It is not about how you think the race is weak, it is about how to be able to fully utilize strength of what is given. I think we can all take that away from the GSL finals. fully utilize strength of Zerg vs fully utilize strength of Terran who would win? User was temp banned for this post. | ||
Liquid`Nazgul
22427 Posts
Let's not talk about balance here at all. Let us take the game as it is currently, and talk about what fruitseller did to make him so good and his particular styles of playing. This is what this topic is about. A few more annoying judgmental replies referring to balance and other complaints about either Zerg or Terran players and we're just going to have to close this. | ||
Snowbear
Korea (South)1925 Posts
I'm not saying that Zerg is imbalanced! I hope I don't get a ban for this. If this is an inappropriate poste then pm me, I will delete it. | ||
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