Guide to Cannon Rushing - Page 3
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Pyrrhuloxia
United States6700 Posts
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rathe
United States109 Posts
On August 12 2010 03:34 barrykp wrote: Losing to a cannon rush is a humiliating feeling. I now always spread my early overlords over my base against Protoss (instead of scouting with the first one for example) to try and see it coming. I have only beaten cannon rushes by expanding to a remote location and then turtling up in my main to drag it out for as long as possible. Hopefully this guide will help with things. I must say I didn't know that spine crawlers outranged cannons! (I'm quite new to the game). Even though I hate to lose against cannon rushes I have to say this guide is excellently written. And some of the haters who assumed he tries this every game should read the guide before they post... Actually, I am wrong about the range. I just checked, and spine crawlers appear to have the same range (7) and sight (11) as cannons. However, I have had my cannon lines cleaned up by spine crawlers on several occassions, which is why I made the note in my notebook that crawlers > cannons. I remember distinctly having my cannons being hit by the crawler without being able to fire back. I will have to go test this. EDIT: I fixed the original guide. Spine crawlers do not out range cannons, but they do cost less (100 vs 150) and hit harder (30 vs 20). They have 300hp vs 150 shield + 150 hp for the cannon. But the cannon does 20 damage, and the spine crawler does 25 +5 to armored. So, the spine crawler wins the fight. | ||
Boonesbane
United States170 Posts
On August 12 2010 02:09 Redmark wrote: as light-hearted as the strategy itself. This would seem to be the best summary of the OP. Great read! | ||
Cham
797 Posts
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Prdors
United States67 Posts
I'm having nightmares of logging on and getting cannon rushed 10 games in a row because of this | ||
zeidrichthorene
Canada83 Posts
1) Kill the probe. 2) Block your ramp. 3) Avoid the cannons until you have a force strong enough to take them out without losses. 4) Laugh about the hundreds of minerals your opponent wasted. More simply, don't let a probe run around inside your base unmolested. Scout your own base. Any strategy that requires your opponent to not pay attention to what comes up his ramp, or what goes on in his base outside of his vision is a strategy that only works if the player is bad or lazy. The problem is, if you commit to a forge first, and try to cannon rush, you're neglecting an early offensive force, and that can be punished. Even if you don't manage to build any cannons you're already behind. If you build cannons and then lose your probe, you're far behind. 2 pylons and a cannon blocking the bottom of the ramp is a reasonable tactic. Investment is low, and it can work even if it's scouted. It doesn't win the game for you, but prevents an opponent from expanding or scouting until they have a reasonable sized military. Cannon rush in base, only works if your opponent is not paying attention. If your probe dies you pretty much lose the game. | ||
AmbitiousNub
United States44 Posts
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MangoTango
United States3670 Posts
:p jk | ||
Nearsite00
United States31 Posts
This tactic is legitimate people! It's part of the game, and if you deny yourself this tactic in your own arsenal then you are doing yourself a disservice. Why would you choose NOT to do something that is available to you? Makes no sense. You are NOT a better player just because you choose NOT to utilize a tactic that is readily available for EVERYONE. I think it's more noob- ish to get caught with one of these tactics than to be the one employing it IMHO. A win's a win, even if you disconnect. A fundamental of being a solid player is having all your bases covered, and if you are mindful of this, it wouldnt' be a probem. The problem arises when you begin to think there is a certain 'way' to play this game. You can play it howerver you want, and you can't really hold it against someone if they play in a manner that beats you. | ||
RedSword
Canada53 Posts
On August 12 2010 02:16 Blackalpha wrote: If you cannon rush your way into platinum/diamond, then yes, you are bad. More like 'if you lose getting cannon rushed, then yes, you're bad.' | ||
CowFu
United States35 Posts
this is CLEARLY playing the board, playing your opponent would be building to counter his build, or faking a build to do something else, your doing a pretty much set strategy, regardless of what your opponent does, this is not a reactionary/psychological build | ||
Drium
United States888 Posts
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Lykkehjul
Norway82 Posts
Haven't had a hard time stopping it tho | ||
Incinerate
Austria36 Posts
Only cheese tactics below diamond. | ||
rathe
United States109 Posts
On August 12 2010 05:01 CowFu wrote: "There are two ways to win in chess... playing the board, and playing the opponent. This opening is designed for people who like to play the opponent. " this is CLEARLY playing the board, playing your opponent would be building to counter his build, or faking a build to do something else, your doing a pretty much set strategy, regardless of what your opponent does, this is not a reactionary/psychological build I couldn't really make sense of your reply. It seems like you have some of the concepts mixed up. Also, I'm also not sure you actually read the guide (with comprehension). "playing your opponent would be building to counter his build" This is exactly FALSE. If you counter what your opponent does, you are reacting what to happens on the battlefield. That is the very definition of playing the board. "faking a build to do something else" Now faking someone out is playing the opponent, clearly. "your doing a pretty much set strategy, regardless of what your opponent does" False. This is why I wonder if you read the guide. If you did, I think you missed the giant section in BOLD that says, "Question #3: What are THEY doing?" And it's "you're". "this is not a reactionary/psychological build" Yes, it is. Doubly so. First off, you need to react to what the opponent shows you. See above. Next, you force the opponent to react to what you are doing. See the rest of the guide. The entire game is based on reaction and forcing reactions. Is it psychological? Depends on the opponent, I guess. It definitely throws them out of their routine and messes up their smooth build. It often makes them emotional. They either get mad and want to try to CRUSH you, instead of playing calmly. Or, they take you lightly and underestimate the amount of preparation you put into the opening. When someone is playing emotionally or not thinking clearly, they are more prone to mistakes. So if that happens, then yes, it is psychological. If not, then I guess it isn't. Still, it makes for a more visceral experience. Isn't it sooooo satisfying to crush a cheeser? And soooo nerdrageous to lose to one? Overall, I think it makes the game more fun. So you can look at this guide as my little way of adding to the starcraft experience. | ||
rathe
United States109 Posts
On August 12 2010 05:08 Lysdexia wrote: Wow this is really comprehensive. I am a mid diamond player and using this guide should make my future PvP games much more bearable I think cannon rushes are easy to stop if you know the theory. The challenge is evolving the technique to allow it to continue to work. The fun is pulling it off when the opportunity arises. | ||
sNes.
United States377 Posts
1. build forge 2. build pylon near base 3. build cannon 4. derp de derp derp derp ya i wanna play you and see you try to cannon rush me..ill smash you User was warned for this post | ||
Supersrsbnz
52 Posts
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Pokedude1013
116 Posts
Did it not occur to you that other people want to have fun too? OF COURSE NOT YOU JUST WANT TO GRATIFY YOURSELF. CHEESE IS CHEESY.... uh huh going a pretty long way for this.. :/ I suppose it says something about yourself if you enjoy to pissing other people off though, something not particularly good. On a gameplay related note relying on your opponent to not see the stealth probe or fast forge is not a very good strategy imo | ||
san-tokie
Korea (South)185 Posts
I love cannon rushing~ :3 | ||
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