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Guide to Cannon Rushing - Page 4

Forum Index > StarCraft 2 Strategy
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Parodoxx
Profile Joined May 2010
United States549 Posts
August 11 2010 20:58 GMT
#61
Its a sad day for team liquid.
WTB 6pool guide
pilsken
Profile Joined April 2010
Germany441 Posts
August 11 2010 21:19 GMT
#62
I really really don't get how you can actually like cannon-rushing people. It just blows my mind that you prefer 5 min-no-micro-or-macro-or-strategy-whatsoever games to actual starcraft...

but still i've got to thank you for the countering-part. I more or less did what you wrote instinictively but it was nice to read it that way. And this guide also helped my attention for the topic a lot, because i'm pretty sure there will be a bunch of people who read this and start now cannon-rushing "the legitimate way" - and i'll be happy to take their wins.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 11 2010 21:41 GMT
#63
Thanks for this guide (I'll probably save it to my computer for future reference). While I rarely cannon rush, this guide is essential to defending cannon rushes, and even gave me some tips about it i had no idea about.

While I rarely actually cannon rush, sometimes i build a forge,hope they see it, then pylon in their base in their face and cancel it before it finishes/gets destroyed. If they ignore it completely, i can build cannons and crush them. If not, I can just switch back to macro, having invested very little and still crush them with zealots and stalkers and sentries upgraded +1/+1 because i already had the forge. Plus, it can take their mind off the game a bit, make them spend time watching for more cheese or make them do something stupid.

But since I got to diamond i generally stopped doing that.

But overall, thanks for the guide, it's really useful, especially to show how to stop cannon rushes.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 11 2010 21:46 GMT
#64
Great guide, very detailed
gdroxor
Profile Blog Joined May 2010
United States639 Posts
August 11 2010 21:46 GMT
#65
This is awesome, I was searching for cannon rush stuff just the other day.

I especially liked the + Show Spoiler +
There may come a point when you start to feel bad about cheesing. Don’t. Terrans don’t feel bad about playing their POS overpowered race. So you shouldn’t feel bad about cheesing. It takes a lot more skill to do a cannon rush than it does to do 3rax 1A GG.


xD
Froadac
Profile Blog Joined July 2009
United States6733 Posts
August 11 2010 21:58 GMT
#66
There may come a point when you start to feel bad about cheesing. Don’t. Terrans don’t feel bad about playing their POS overpowered race. So you shouldn’t feel bad about cheesing. It takes a lot more skill to do a cannon rush than it does to do 3rax 1A GG.

Amend that to 3rax 1A T lol.

The defense section is useful, although I win like 75% of cannon rush games already.
Ploppytheman
Profile Joined April 2010
United States248 Posts
August 11 2010 22:00 GMT
#67
OK guys i wrote a guide to cannun rush. First you get a forge ok b/c that lets you make the cannons. Make sure you get it super duper fast or else he might have carriers. You need to build a pylno for ur cannuns ok so make sure you do in secret, tell him "NR 20min promise ok" ok.

If he is the bugs then you need to make more cannuns to surond him and get carriers after to kill him. The poop, lol poop, on the ground won't let you build a cannon so try carriers.

Be carful of tnks b/c they ca=n kill a cannun if he does cheap stuff like siege mode out of range. If he fites like a man cannons will kill the tank but he is a pussy cheeser.
youtube.com/ploppytheman for GAIMEZ!!!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
August 11 2010 22:06 GMT
#68
There may come a point when you start to feel bad about cheesing. Don’t. Terrans don’t feel bad about playing their POS overpowered race. So you shouldn’t feel bad about cheesing. It takes a lot more skill to do a cannon rush than it does to do 3rax 1A GG.


I support. Go cannon rush Terrans every game, leave us poor Zergs alone ;;
TranslatorBaa!
byce
Profile Joined July 2010
United States98 Posts
August 11 2010 22:10 GMT
#69
On August 12 2010 02:03 rathe wrote:
Their buildings are immobile and can't move.

'Nuff said! :D
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
August 11 2010 22:27 GMT
#70
This thread sickens me, lol.
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
Nearsite00
Profile Joined May 2010
United States31 Posts
August 11 2010 22:47 GMT
#71
Why so much hate on this guide? If this is such a noob tactic and a minor annoyance at worst, DEFEND it, like you would defend any attack at your main (Viking Drop, DT's, Warp Prism, etc.).

Just because your opponent doesn't play by how you think an 'ideal' game should flow, doesn't mean it's not 'fair' or it's 'noobish'.

If I could shoot 3 pointers from mid court all day, believe you me, I would, and I wouldn't give a
sh!t if anyone thought it was fair or not, becuase the rules of the game allow me to do this. He's still playing by the rules people.

You're telling me you're good enough to fend off an MMM ball but can't defend against a Probe putting some buildings at your main?
just fuckin with you daddy - Hitgirl
FragKrag
Profile Blog Joined September 2007
United States11566 Posts
August 11 2010 23:25 GMT
#72
I swear if I lose to a cannon rush

OP you better watch your back T_TH God, I already hate PvP enough and now more cheese guides.

nice guide though ;_;
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
thezergk
Profile Joined October 2009
United States492 Posts
Last Edited: 2010-08-11 23:39:57
August 11 2010 23:34 GMT
#73
I'm a fan of cannon rushing too but imo this is the wrong way to do it. I prefer to build the forge in their base. They have to let it get up and then its just about pylon and cannon positioning. Plus if you are good enough you can manner pylon them which is always fun.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
xnub
Profile Joined August 2009
Canada610 Posts
August 11 2010 23:38 GMT
#74
Cannon rush never works vs zerg and a good terran it will never work. Who walls as terran these days vs toss. Buildings around your CC get marauder slow. If you see cannons toss down a bunker in front of the inc cannons weeee you stoped it you win.
Loving the beta !! Weeeeeeee
Voyager I
Profile Joined July 2010
United States260 Posts
Last Edited: 2010-08-11 23:40:23
August 11 2010 23:39 GMT
#75
Decent read.

So, four is the exact right number of SCVs to pull if I want to kill buildings? Good to know.


As for countering, what if I can slow you down long enough to block the advance of your Cannons with a Bunker + Marauder? It has equal range, equal damage, can be repaired, and after the rush fails I can salvage the Bunker.
Nah
Profile Joined February 2010
Poland50 Posts
Last Edited: 2010-08-12 00:26:46
August 12 2010 00:21 GMT
#76
Cannon rush works pretty well against destructible rocks. Try it! (near gold minerals)

There was quite good advice how to react. As a defender one could use the scouting worker to attempt to kill the pylon powering the forge in order to distract the offender.

When you see just a forge in his base you should just cancel everything you can and defend while banking 400 minerals to fast expand.
Protoss wins it all
rathe
Profile Joined August 2010
United States109 Posts
August 12 2010 00:24 GMT
#77
On August 12 2010 08:39 Voyager I wrote:
Decent read.

So, four is the exact right number of SCVs to pull if I want to kill buildings? Good to know.


As for countering, what if I can slow you down long enough to block the advance of your Cannons with a Bunker + Marauder? It has equal range, equal damage, can be repaired, and after the rush fails I can salvage the Bunker.


I'm not sure about SCV's, but I know 4 probes works. Regarding marauders, you won't have any at this point. I usually start the pylon as the first barracks is finishing and before the first marine pops. If I see completed unit producing structures, I don't even attempt this.

Rob Hustle - Check out my music mang! - http://www.facebook.com/robhustle
Ratel
Profile Joined July 2010
Canada184 Posts
August 12 2010 01:07 GMT
#78
a cannon rush isnt rocket science ANYONE from any type of league can perform one and win
if the opponent isnt aware of it, however doing it is like saying "i dont want to play with you i just want to get my win faster so i can ladder/win"
its a spit in the face for your opponent that you are willing to risk and lose just for that quick win that
doesnt require any skill
Nah
Profile Joined February 2010
Poland50 Posts
Last Edited: 2010-08-12 01:22:11
August 12 2010 01:21 GMT
#79
Here's a 5 minute replay vs AI insane.
http://screplays.com/system/files/replays/4488/[scr4488](Protosi)nakka_vs_(Protosi)Gracz_2_(Insane).SC2Replay

When I was doing it closer he chased my probe with his workers and focused any upcoming cannons.
Protoss wins it all
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 12 2010 01:22 GMT
#80
So, a question:

I got cannon rushed in 3v3 (not particularly surprising, olol) and, having this thread in mind, I pulled 4 probes to kill cannons as they were warping in. The rushing probe dropped like 5 cannons and a pylon, with a pylon below a cliff powering over the edge into my base, and 2 of the cannons + the pylon finished at full hp, 1 cannon finished at half.

It wasn't particularly bad for me, because I got the probe dead early-ish and just rebuilt, but 4 probes didn't seem to be enough if the rushing player doesn't cancel.
Like a G6
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