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Guide to Cannon Rushing - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 12 13 14 Next All
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
August 11 2010 18:45 GMT
#41
Awesome thread. Now I know how to counter this.
rathe
Profile Joined August 2010
United States109 Posts
Last Edited: 2010-08-11 19:10:37
August 11 2010 18:52 GMT
#42
On August 12 2010 03:34 barrykp wrote:
Losing to a cannon rush is a humiliating feeling. I now always spread my early overlords over my base against Protoss (instead of scouting with the first one for example) to try and see it coming. I have only beaten cannon rushes by expanding to a remote location and then turtling up in my main to drag it out for as long as possible. Hopefully this guide will help with things. I must say I didn't know that spine crawlers outranged cannons! (I'm quite new to the game).

Even though I hate to lose against cannon rushes I have to say this guide is excellently written. And some of the haters who assumed he tries this every game should read the guide before they post...


Actually, I am wrong about the range. I just checked, and spine crawlers appear to have the same range (7) and sight (11) as cannons. However, I have had my cannon lines cleaned up by spine crawlers on several occassions, which is why I made the note in my notebook that crawlers > cannons. I remember distinctly having my cannons being hit by the crawler without being able to fire back. I will have to go test this.

EDIT: I fixed the original guide. Spine crawlers do not out range cannons, but they do cost less (100 vs 150) and hit harder (30 vs 20). They have 300hp vs 150 shield + 150 hp for the cannon. But the cannon does 20 damage, and the spine crawler does 25 +5 to armored. So, the spine crawler wins the fight.
Rob Hustle - Check out my music mang! - http://www.facebook.com/robhustle
Boonesbane
Profile Joined May 2010
United States170 Posts
August 11 2010 18:59 GMT
#43
On August 12 2010 02:09 Redmark wrote:
as light-hearted as the strategy itself.

This would seem to be the best summary of the OP. Great read!
" good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers. " - Grack "idrA" Fields
Cham
Profile Blog Joined July 2008
797 Posts
August 11 2010 19:17 GMT
#44
Nice 4th post. I don't know if I'll be using this anytime soon, but it was a nice read and well thought out. I really don't understand why people get so mad. As you state, it pretty much is a 50/50 chance of succeeding at most, and it isn't unbeatable. People who complain of cheese are funny.
Prdors
Profile Joined April 2010
United States67 Posts
August 11 2010 19:18 GMT
#45
Can you write your bnet name too so I know what to do if I ever see you?

I'm having nightmares of logging on and getting cannon rushed 10 games in a row because of this
Go Blue!
zeidrichthorene
Profile Blog Joined March 2010
Canada83 Posts
August 11 2010 19:21 GMT
#46
How to stop a cannon rush.

1) Kill the probe.
2) Block your ramp.
3) Avoid the cannons until you have a force strong enough to take them out without losses.
4) Laugh about the hundreds of minerals your opponent wasted.

More simply, don't let a probe run around inside your base unmolested. Scout your own base. Any strategy that requires your opponent to not pay attention to what comes up his ramp, or what goes on in his base outside of his vision is a strategy that only works if the player is bad or lazy.

The problem is, if you commit to a forge first, and try to cannon rush, you're neglecting an early offensive force, and that can be punished. Even if you don't manage to build any cannons you're already behind. If you build cannons and then lose your probe, you're far behind.

2 pylons and a cannon blocking the bottom of the ramp is a reasonable tactic. Investment is low, and it can work even if it's scouted. It doesn't win the game for you, but prevents an opponent from expanding or scouting until they have a reasonable sized military. Cannon rush in base, only works if your opponent is not paying attention. If your probe dies you pretty much lose the game.
AmbitiousNub
Profile Joined May 2010
United States44 Posts
August 11 2010 19:34 GMT
#47
If you're terran and you get cannon rushed, simply build bunkers just in range of the cannons, get marines out quickly, and repair the bunkers while your marines kill the cannons. I had someone do this earlier today to me, he even threw in a gateway so he could get zealots. 2 rax's on 12 and bunkers held it off easily. just don't forget to keep making SCVs after your initial cut.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 11 2010 19:53 GMT
#48
Sigh, so I get to look forward to all kinds of cheesy bullshit in my base later today? Thanks for nothing, OP.

:p jk
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Nearsite00
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-08-11 20:00:20
August 11 2010 19:53 GMT
#49
I've gotten hit with this a few times and I'm in Platinum. When I get caught with my pants down with the canon rush (or bunker>reaper rush), I usually smile and put GG or Nice!

This tactic is legitimate people! It's part of the game, and if you deny yourself this tactic in your own arsenal then you are doing yourself a disservice. Why would you choose NOT to do something that is available to you? Makes no sense. You are NOT a better player just because you choose NOT to utilize a tactic that is readily available for EVERYONE. I think it's more noob-
ish to get caught with one of these tactics than to be the one employing it IMHO.

A win's a win, even if you disconnect.

A fundamental of being a solid player is having all your bases covered, and if you are mindful of this, it wouldnt' be a probem. The problem arises when you begin to think there is a certain 'way' to play this game. You can play it howerver you want, and you can't really hold it against someone if they play in a manner that beats you.
just fuckin with you daddy - Hitgirl
RedSword
Profile Joined July 2010
Canada53 Posts
August 11 2010 19:54 GMT
#50
On August 12 2010 02:16 Blackalpha wrote:
Show nested quote +
On August 12 2010 02:03 rathe wrote:
I am not good at the game. I am not bad at it either.


If you cannon rush your way into platinum/diamond, then yes, you are bad.


More like 'if you lose getting cannon rushed, then yes, you're bad.'
CowFu
Profile Joined June 2010
United States35 Posts
August 11 2010 20:01 GMT
#51
"There are two ways to win in chess... playing the board, and playing the opponent. This opening is designed for people who like to play the opponent. "

this is CLEARLY playing the board, playing your opponent would be building to counter his build, or faking a build to do something else, your doing a pretty much set strategy, regardless of what your opponent does, this is not a reactionary/psychological build
Drium
Profile Blog Joined December 2008
United States888 Posts
August 11 2010 20:08 GMT
#52
Wow this is really comprehensive. I am a mid diamond player and using this guide should make my future PvP games much more bearable
KwanROLLLLLLLED
Lykkehjul
Profile Joined March 2010
Norway82 Posts
August 11 2010 20:13 GMT
#53
From time to time Protoss players try to cannon rush me. Can i blame you ? ;p
Haven't had a hard time stopping it tho
<3
Incinerate
Profile Joined June 2010
Austria36 Posts
August 11 2010 20:20 GMT
#54
Awesome! I get cannon rushed almost every ZvP. If they dont cannon rush they do a void ray rush...
Only cheese tactics below diamond.
Stop playing stupid videogames.. Go out and start socialicing with people!
rathe
Profile Joined August 2010
United States109 Posts
Last Edited: 2010-08-11 20:33:36
August 11 2010 20:25 GMT
#55
On August 12 2010 05:01 CowFu wrote:
"There are two ways to win in chess... playing the board, and playing the opponent. This opening is designed for people who like to play the opponent. "

this is CLEARLY playing the board, playing your opponent would be building to counter his build, or faking a build to do something else, your doing a pretty much set strategy, regardless of what your opponent does, this is not a reactionary/psychological build


I couldn't really make sense of your reply. It seems like you have some of the concepts mixed up. Also, I'm also not sure you actually read the guide (with comprehension).

"playing your opponent would be building to counter his build"
This is exactly FALSE. If you counter what your opponent does, you are reacting what to happens on the battlefield. That is the very definition of playing the board.

"faking a build to do something else"
Now faking someone out is playing the opponent, clearly.

"your doing a pretty much set strategy, regardless of what your opponent does"
False. This is why I wonder if you read the guide. If you did, I think you missed the giant section in BOLD that says, "Question #3: What are THEY doing?" And it's "you're".

"this is not a reactionary/psychological build"
Yes, it is. Doubly so. First off, you need to react to what the opponent shows you. See above. Next, you force the opponent to react to what you are doing. See the rest of the guide. The entire game is based on reaction and forcing reactions.

Is it psychological? Depends on the opponent, I guess. It definitely throws them out of their routine and messes up their smooth build. It often makes them emotional. They either get mad and want to try to CRUSH you, instead of playing calmly. Or, they take you lightly and underestimate the amount of preparation you put into the opening.

When someone is playing emotionally or not thinking clearly, they are more prone to mistakes. So if that happens, then yes, it is psychological. If not, then I guess it isn't.

Still, it makes for a more visceral experience. Isn't it sooooo satisfying to crush a cheeser? And soooo nerdrageous to lose to one?

Overall, I think it makes the game more fun. So you can look at this guide as my little way of adding to the starcraft experience.

Rob Hustle - Check out my music mang! - http://www.facebook.com/robhustle
rathe
Profile Joined August 2010
United States109 Posts
August 11 2010 20:27 GMT
#56
On August 12 2010 05:08 Lysdexia wrote:
Wow this is really comprehensive. I am a mid diamond player and using this guide should make my future PvP games much more bearable


I think cannon rushes are easy to stop if you know the theory. The challenge is evolving the technique to allow it to continue to work. The fun is pulling it off when the opportunity arises.
Rob Hustle - Check out my music mang! - http://www.facebook.com/robhustle
sNes.
Profile Joined June 2008
United States377 Posts
August 11 2010 20:42 GMT
#57
you couldve just said.
1. build forge
2. build pylon near base
3. build cannon
4. derp de derp derp derp

ya i wanna play you and see you try to cannon rush me..ill smash you


User was warned for this post
Heroes get remembered but Legends never die
Supersrsbnz
Profile Joined August 2010
52 Posts
August 11 2010 20:46 GMT
#58
Yay! Cheese my way into a league I don't belong in, then get steamrolled every game because I don't have a clue how to play after the opener, great guide....
Pokedude1013
Profile Joined August 2010
116 Posts
August 11 2010 20:52 GMT
#59
I do love how you try to pass off cannon rushing as some noble venture for strong-spirited people against the LONELY NERDY RAGERS who want to put you down.

Did it not occur to you that other people want to have fun too? OF COURSE NOT YOU JUST WANT TO GRATIFY YOURSELF. CHEESE IS CHEESY.... uh huh going a pretty long way for this..
:/
I suppose it says something about yourself if you enjoy to pissing other people off though, something not particularly good.

On a gameplay related note relying on your opponent to not see the stealth probe or fast forge is not a very good strategy imo
Get out
san-tokie
Profile Joined May 2007
Korea (South)185 Posts
August 11 2010 20:56 GMT
#60
[image loading]

[image loading]

[image loading]

I love cannon rushing~ :3
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