http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html
Console Gamers Get Killed against PC Gamers
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theSAiNT
United States726 Posts
http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html | ||
Trion
Canada291 Posts
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Zapperkhan
United States436 Posts
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FragKrag
United States11538 Posts
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QuanticHawk
United States32025 Posts
I don't see why this would matter at all. It does nothing to change the main reasons why people go to consoles over pcs | ||
Abenson
Canada4122 Posts
It's only logical that in terms of control, keyboard > controllers And therefore it's also logical that PC gamers are better than console gamers | ||
barbsq
United States5348 Posts
On July 24 2010 03:50 Zapperkhan wrote: Sounds pretty bullshit that they researched this, since they have games that are live now that do cross platform play. Mainly being Shadowrun. Sounds ridiculous that this was semi recent. based on some of the comments on that article, it seems that several of the articles have very questionable research behind them. Regardless, this is not surprising at all, pc simply has more freedom in terms of controls, especially in the first person. The only situation i think that consoles have somewhat of an edge might be in a 3rd person game, but that simply comes down to control style and user interface setup (imo, gta plays better on console than it does on pc) | ||
Deleted User 3420
24492 Posts
+ Show Spoiler + don't take this post too seriously, though I do somewhat believe the first sentence | ||
FragKrag
United States11538 Posts
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barbsq
United States5348 Posts
On July 24 2010 04:04 FragKrag wrote: Sometimes the controls may be optimized for console play so much as well. I remember trying to play Dead Space on PC and the game was very awkward and sluggish for some reason :/ could be just a bad pc port, saints row 2 (and gta 4 i think) simply have awful pc ports since they dont bother optimizing the fucking engine and making the coding just work poorly on the pc in general. edit: one thing i do agree heavily with the article though, is that games (for the most part), should be designed with the pc in mind, with them trickling down to consoles afterwards. Pc simply has so much greater potential in terms of both hardware and software that it seems like it would be easier to code for the pc then convert it to work for consoles than the other way around, much like how its soo easy to code for unix (for mac and linux), then convert to windows based systems, versus coding for windows then converting to unix. | ||
Whyzguy
Canada263 Posts
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Zapperkhan
United States436 Posts
On July 24 2010 03:59 barbsq wrote: based on some of the comments on that article, it seems that several of the articles have very questionable research behind them. Regardless, this is not surprising at all, pc simply has more freedom in terms of controls, especially in the first person. The only situation i think that consoles have somewhat of an edge might be in a 3rd person game, but that simply comes down to control style and user interface setup (imo, gta plays better on console than it does on pc) Yea real shady. As if Voodoo really needs to convert console peasants to switch or something. As the OP mentions, they've had this experiment with the Dreamcast as well. They even have little dongles to plug your mouse and keyboard in to disguise it as a controller on your console. I do kinda see what you mean with 3rd person games. Without autoaim though most still are a pain and wayyy better on the PC. I played the crap outta Vice City on the PC. 3rd person games don't require as much precision either or at least it feels that way to me. | ||
Zlasher
United States9129 Posts
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Ace
United States16096 Posts
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Ruthless
United States492 Posts
For most people it would be ideal to have a console with mouse and keyboard with a console like in cod4 to customize safely. Either that or stop making so much cash for madden and console t.t | ||
barbsq
United States5348 Posts
On July 24 2010 04:09 Zapperkhan wrote: Yea real shady. As if Voodoo really needs to convert console peasants to switch or something. As the OP mentions, they've had this experiment with the Dreamcast as well. They even have little dongles to plug your mouse and keyboard in to disguise it as a controller on your console. I do kinda see what you mean with 3rd person games. Without autoaim though most still are a pain and wayyy better on the PC. I played the crap outta Vice City on the PC. 3rd person games don't require as much precision either or at least it feels that way to me. i think i am kinda biased in the sense that i played gta for console with a bunch of buddies drinking beers in a dorm room while we took turns going on rampages, doing random vehicle stunts/explosions and just dicking around in general, while i would be more inclined to play a pc version if i was the only one playing it. | ||
QuanticHawk
United States32025 Posts
On July 24 2010 03:59 Abenson wrote: Well... It's only logical that in terms of control, keyboard > controllers And therefore it's also logical that PC gamers are better than console gamers If you beat Wayne Gretzky in hockey one on one by using a hockey stick while he was using a 2x4 with a salmon tied to the bottom, would you be the better player?? | ||
DarQraven
Netherlands553 Posts
Console players received auto-aim (sticky crosshairs, bendy bullets, the whole shabang), all weapons featured huge cone of fire (basically making precise aiming futile in the first place), the PC version had a craptastic mouse implementation that capped rotation speed and introduced input lag, your crosshairs (and associated cone of fire) expanded like mad when you moved your mouse too fast (making snap shots like in the CS video above impossible/pointless), and the movement was VERY sluggish (nullifying keyboard's advantage in being able to strafe very quickly). PC players were still routinely kicked from servers because we slaughtered the console players, even after the developer had buffed them and made the game as console-centric as possible. Then this guy comes out and starts spewing BS in interviews about how the PC gamers were being defeated in internal testing. My favorite thing to do in that game: 1) Buy SMG + crapton of ammo. 2) Run in tight circles around console player while spraying. 3) Escape fight without taking any damage at all. 4) ??? 5) Profit! | ||
buKe
Canada168 Posts
I've heard from reliable sources oh nvm. | ||
FragKrag
United States11538 Posts
On July 24 2010 04:12 Ace wrote: You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer. It's probably easier in the sense that for the most part, PCs are more of an open platform. Don't need to consult Microsoft/Sony/Nintendo in general if you want to make a PC game :> | ||
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