http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html
Console Gamers Get Killed against PC Gamers
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theSAiNT
United States726 Posts
http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html | ||
Trion
Canada291 Posts
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Zapperkhan
United States436 Posts
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FragKrag
United States11545 Posts
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QuanticHawk
United States32028 Posts
I don't see why this would matter at all. It does nothing to change the main reasons why people go to consoles over pcs | ||
Abenson
Canada4122 Posts
It's only logical that in terms of control, keyboard > controllers And therefore it's also logical that PC gamers are better than console gamers | ||
barbsq
United States5348 Posts
On July 24 2010 03:50 Zapperkhan wrote: Sounds pretty bullshit that they researched this, since they have games that are live now that do cross platform play. Mainly being Shadowrun. Sounds ridiculous that this was semi recent. based on some of the comments on that article, it seems that several of the articles have very questionable research behind them. Regardless, this is not surprising at all, pc simply has more freedom in terms of controls, especially in the first person. The only situation i think that consoles have somewhat of an edge might be in a 3rd person game, but that simply comes down to control style and user interface setup (imo, gta plays better on console than it does on pc) | ||
Deleted User 3420
24492 Posts
+ Show Spoiler + don't take this post too seriously, though I do somewhat believe the first sentence | ||
FragKrag
United States11545 Posts
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barbsq
United States5348 Posts
On July 24 2010 04:04 FragKrag wrote: Sometimes the controls may be optimized for console play so much as well. I remember trying to play Dead Space on PC and the game was very awkward and sluggish for some reason :/ could be just a bad pc port, saints row 2 (and gta 4 i think) simply have awful pc ports since they dont bother optimizing the fucking engine and making the coding just work poorly on the pc in general. edit: one thing i do agree heavily with the article though, is that games (for the most part), should be designed with the pc in mind, with them trickling down to consoles afterwards. Pc simply has so much greater potential in terms of both hardware and software that it seems like it would be easier to code for the pc then convert it to work for consoles than the other way around, much like how its soo easy to code for unix (for mac and linux), then convert to windows based systems, versus coding for windows then converting to unix. | ||
Whyzguy
Canada263 Posts
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Zapperkhan
United States436 Posts
On July 24 2010 03:59 barbsq wrote: based on some of the comments on that article, it seems that several of the articles have very questionable research behind them. Regardless, this is not surprising at all, pc simply has more freedom in terms of controls, especially in the first person. The only situation i think that consoles have somewhat of an edge might be in a 3rd person game, but that simply comes down to control style and user interface setup (imo, gta plays better on console than it does on pc) Yea real shady. As if Voodoo really needs to convert console peasants to switch or something. As the OP mentions, they've had this experiment with the Dreamcast as well. They even have little dongles to plug your mouse and keyboard in to disguise it as a controller on your console. I do kinda see what you mean with 3rd person games. Without autoaim though most still are a pain and wayyy better on the PC. I played the crap outta Vice City on the PC. 3rd person games don't require as much precision either or at least it feels that way to me. | ||
Zlasher
United States9129 Posts
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Ace
United States16096 Posts
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Ruthless
United States492 Posts
For most people it would be ideal to have a console with mouse and keyboard with a console like in cod4 to customize safely. Either that or stop making so much cash for madden and console t.t | ||
barbsq
United States5348 Posts
On July 24 2010 04:09 Zapperkhan wrote: Yea real shady. As if Voodoo really needs to convert console peasants to switch or something. As the OP mentions, they've had this experiment with the Dreamcast as well. They even have little dongles to plug your mouse and keyboard in to disguise it as a controller on your console. I do kinda see what you mean with 3rd person games. Without autoaim though most still are a pain and wayyy better on the PC. I played the crap outta Vice City on the PC. 3rd person games don't require as much precision either or at least it feels that way to me. i think i am kinda biased in the sense that i played gta for console with a bunch of buddies drinking beers in a dorm room while we took turns going on rampages, doing random vehicle stunts/explosions and just dicking around in general, while i would be more inclined to play a pc version if i was the only one playing it. | ||
QuanticHawk
United States32028 Posts
On July 24 2010 03:59 Abenson wrote: Well... It's only logical that in terms of control, keyboard > controllers And therefore it's also logical that PC gamers are better than console gamers If you beat Wayne Gretzky in hockey one on one by using a hockey stick while he was using a 2x4 with a salmon tied to the bottom, would you be the better player?? | ||
DarQraven
Netherlands553 Posts
Console players received auto-aim (sticky crosshairs, bendy bullets, the whole shabang), all weapons featured huge cone of fire (basically making precise aiming futile in the first place), the PC version had a craptastic mouse implementation that capped rotation speed and introduced input lag, your crosshairs (and associated cone of fire) expanded like mad when you moved your mouse too fast (making snap shots like in the CS video above impossible/pointless), and the movement was VERY sluggish (nullifying keyboard's advantage in being able to strafe very quickly). PC players were still routinely kicked from servers because we slaughtered the console players, even after the developer had buffed them and made the game as console-centric as possible. Then this guy comes out and starts spewing BS in interviews about how the PC gamers were being defeated in internal testing. My favorite thing to do in that game: 1) Buy SMG + crapton of ammo. 2) Run in tight circles around console player while spraying. 3) Escape fight without taking any damage at all. 4) ??? 5) Profit! | ||
buKe
Canada168 Posts
I've heard from reliable sources oh nvm. | ||
FragKrag
United States11545 Posts
On July 24 2010 04:12 Ace wrote: You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer. It's probably easier in the sense that for the most part, PCs are more of an open platform. Don't need to consult Microsoft/Sony/Nintendo in general if you want to make a PC game :> | ||
Manit0u
Poland17214 Posts
On July 24 2010 04:06 barbsq wrote: could be just a bad pc port, saints row 2 (and gta 4 i think) simply have awful pc ports since they dont bother optimizing the fucking engine and making the coding just work poorly on the pc in general. edit: one thing i do agree heavily with the article though, is that games (for the most part), should be designed with the pc in mind, with them trickling down to consoles afterwards. Pc simply has so much greater potential in terms of both hardware and software that it seems like it would be easier to code for the pc then convert it to work for consoles than the other way around, much like how its soo easy to code for unix (for mac and linux), then convert to windows based systems, versus coding for windows then converting to unix. Actually, coding for consoles is much easier than for PC. You only have to put in one set resolution/refresh rate and you're making everything under specific hardware configuration and optimize it towards it. What you put as PC potential (it IS potential) - flexibility and wide range of available hardware/software - actually makes coding things harder as you have to take more variables into account. In my opinion, there are games that are better played on a PC (FPS and strategy games for the most part) and those better played on consoles (arcade style games, fighting games etc.). Halo series should never even be released for consoles in the first place (but marketing takes precedence I guess, and it wouldn't be such a hit were it released for PC), I tried to play it on a PC and it was rather horrible, constantly felt like I would be under water. A part of thing I mean when talking about FPS games. PC: Console: Overall complexity and the level of dynamics are two completely separate worlds in both cases. In my opinion, the PC FPS games are not only more hardcore, they're just way more dynamic and spectator friendly than the boring and unclear console games. | ||
WniO
United States2706 Posts
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Boblion
France8043 Posts
Chair > couch PC > console Nothing really surprising. | ||
barbsq
United States5348 Posts
On July 24 2010 04:24 FragKrag wrote: It's probably easier in the sense that for the most part, PCs are more of an open platform. Don't need to consult Microsoft/Sony/Nintendo in general if you want to make a PC game :> yeah, sorry if that wasnt clear, but this is largely what i meant, i realize that coding for either platform is very challenging and requires a lot of hard work, but if you think about it, pc games have to optimize for a vast variety of hardware and whatnot, while consoles are all standardized (one xbox 360 wont behave largely differently from another one), and like you said, a console is basically a glorified pc with a different input, so you really just have to adjust for that. thats all i really meant by that comment. edit: i suck at being clear, basically, since all the hard work is already done for optimizing across the board for pc's, you just put in the specific hardware configuration for the console, adjust for input, and conform to whatever standards microsoft/sony/nintendo/whatever already put in place seems like an easier process (in the long run) than the other way around. | ||
DarQraven
Netherlands553 Posts
On July 24 2010 04:27 Manit0u wrote: Actually, coding for consoles is much easier than for PC. You only have to put in one set resolution/refresh rate and you're making everything under specific hardware configuration and optimize it towards it. What you put as PC potential (it IS potential) - flexibility and wide range of available hardware/software - actually makes coding things harder as you have to take more variables into account. In my opinion, there are games that are better played on a PC (FPS and strategy games for the most part) and those better played on consoles (arcade style games, fighting games etc.). Halo series should never even be released for consoles in the first place (but marketing takes precedence I guess, and it wouldn't be such a hit were it released for PC), I tried to play it on a PC and it was rather horrible, constantly felt like I would be under water. To be honest, fighting games could be played on any platform. If you're remotely serious about playing them, you won't be using a controller anyway, but a fight stick instead. Those are typically USB compatible and as such there is no real reason why fighting games should be on console. Playing them with a controller is about equally ineffective as playing them on a keyboard. | ||
Severedevil
United States4831 Posts
On July 24 2010 04:23 Hawk wrote: If you beat Wayne Gretzky in hockey one on one by using a hockey stick while he was using a 2x4 with a salmon tied to the bottom, would you be the better player?? If Babe Ruth had only ever learned to play baseball with his dick, and was much worse at it than any random noob with a bat, he would be a weak player. And, "if I had any sense, I would be playing the game correctly, and then I'd be owning you!" is pathetic. | ||
WniO
United States2706 Posts
On July 24 2010 04:23 Hawk wrote: If you beat Wayne Gretzky in hockey one on one by using a hockey stick while he was using a 2x4 with a salmon tied to the bottom, would you be the better player?? great comparison. | ||
Ace
United States16096 Posts
Controllers/fighting sticks/keyboards/mice - all of them are just input devices that could be used for both systems. The "problem" with Console gaming is that it's usually directed to casual gamers whereas PC gamers are usually more hardcore. The reason you also find fighting games on consoles more is because it supports arcade style gaming - multiple people can play the game comfortably watching a television and everyone can get a chance to play quickly. This just can't happen with a PC because they currently are not designed for this kind of environment. | ||
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TheYango
United States47024 Posts
Console players got killed because PC version doesn't have autoaim enabled for multiplayer. | ||
TLOBrian
United States453 Posts
But seriously. Its like someone going into a fight with a chainsaw while the other guy uses his bare fists. Why don't people think that console gamers that have had time with the PC would do just as well? I used to play counterstrike for a really long time, but I got bored of it. I didn't have an extremely expensive computer so I guess thats why I was never able to play competitively, you need 60 frames to really compete. And since I didn't have 1500 bucks to buy a great gaming computer...I bought a 360 instead. : D | ||
DarQraven
Netherlands553 Posts
On July 24 2010 04:32 Severedevil wrote: If Babe Ruth had only ever learned to play baseball with his dick, and was much worse at it than any random noob with a bat, he would be a weak player. And, "if I had any sense, I would be playing the game correctly, and then I'd be owning you!" is pathetic. This much is true. Having the mouselook freedom that a KBAM setup allows you, a mouse player can see his surroundings much better than a controller player. Upon exiting a door into a left-to-right hallway, - a mouse player can check both sides very quickly and react accordingly. - a controller player will pick a side and hope the opponent doesn't come from the other side. This can be remedied by having a very high look sensitivity, at the cost of being able to aim properly. In this situation, a controller player will learn that the best way to enter a hallway is to rush in and hope for the best, which, in most decent shooters, is just plain stupid. My five years of experience playing with good situational awareness versus their 5 years of playing with blinds on will result in a better tactical sense. So yeah, being gimped by a bad controller does impact your skills over prolonged periods of play. Would any of the current pro BW players have developed their micro skills if they had been playing on laptop touchpads instead? | ||
ReTr0[p.S]
Argentina1590 Posts
I play on PC for competition. | ||
Demarini
United States151 Posts
the worst is that most console gamers i talk to don't know how great pc gaming is. they just tell me cod is the best game ever made, and that jesus must have programmed it. they tell me it's better than quake, cs, tf2, basically some of the best multiplayer fps games ever made. | ||
DarQraven
Netherlands553 Posts
On July 24 2010 04:40 Ace wrote: DarQraven(and some other misguided posters) it seems like you just want to argue that PC > Console when from a programming standpoint it doesn't even matter in the grand scheme of things. Controllers/fighting sticks/keyboards/mice - all of them are just input devices that could be used for both systems. The "problem" with Console gaming is that it's usually directed to casual gamers whereas PC gamers are usually more hardcore. The reason you also find fighting games on consoles more is because it supports arcade style gaming - multiple people can play the game comfortably watching a television and everyone can get a chance to play quickly. This just can't happen with a PC because they currently are not designed for this kind of environment. I believe you, in fact, are misguided. This discussion is about control schemes, and the article is, too. The platform itself has relatively little to do with it, but since MS won't allow KBAM setup on their console, it makes it as simple as PC = keyboard/mouse and console = controller. No one here is under the impression that the mere presence of a console in your home will decrease your ingame performance. In other words, your post doesn't contradict *anyone* in this thread. | ||
Zapperkhan
United States436 Posts
On July 24 2010 04:16 barbsq wrote: i think i am kinda biased in the sense that i played gta for console with a bunch of buddies drinking beers in a dorm room while we took turns going on rampages, doing random vehicle stunts/explosions and just dicking around in general, while i would be more inclined to play a pc version if i was the only one playing it. There's probably some nostalgia built in as well. Playing games with digital input like the original Super Mario Bros on an emulator is just not the same without the controller for me. Also Manit0u, the Halo CE video you posted is from the PC version. | ||
UdderChaos
United Kingdom707 Posts
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QuanticHawk
United States32028 Posts
On July 24 2010 04:32 Severedevil wrote: If Babe Ruth had only ever learned to play baseball with his dick, and was much worse at it than any random noob with a bat, he would be a weak player. What are you even trying to say/prove? And, "if I had any sense, I would be playing the game correctly, and then I'd be owning you!" is pathetic. No one's making excuses, or saying that one version is correct or anything. I'm just saying it's beyond stupid to compare because PC>Console conversions operate differently because of the hardware you use. | ||
Elaeli
Germany62 Posts
I never understood why console manufacturers stuck with the silly pads. Yeah, it was cool on the SNES where you didn't need any digital input or more than 6 buttons, since everything was pretty simple and in 2d anyway. But those same pads for 3d shooters with actual physics and tons of special commands? Are you serious? That's like driving your car while sitting in the rear seat using wooden sticks to control the wheel and pedals. Consoles should have made the switch to keyboard/mouse years ago, especially since the advent of online services like Xbox Live, which would have allowed chatting, forums or even, dare I say it, social networking. *shudder*. The fact that most PC single player games are horrible ports of console games nowadays, with butchered controls, silly "features" like autoaiming, horrendous camera control and messed up menus isn't exactly the best development either. | ||
Sadist
United States7204 Posts
of course people got crushed, I was one of them. You cant play FPS on 56k. The ping was like 500. Dreamcast was ahead of its time, unfortunately it was released before broadband was available basically EVERYWHERE. I seriously cant believe you brought up Q3 on DC. -_- | ||
DarQraven
Netherlands553 Posts
On July 24 2010 05:07 Sadist wrote: Q3 on dreamcast had HORRIBLE ping. of course people got crushed, I was one of them. You cant play FPS on 56k. The ping was like 500. Dreamcast was ahead of its time, unfortunately it was released before broadband was available basically EVERYWHERE. I seriously cant believe you brought up Q3 on DC. -_- Okay, name another crossplatform game that didn't introduce nerfs to the mouse players. | ||
Easy772
374 Posts
In most games anyways. | ||
Ranix
United States666 Posts
I would love to see some Korean pros try out StarCraft 64 for fun though. | ||
DarQraven
Netherlands553 Posts
On July 24 2010 05:42 Ranix wrote: It's all about control really- PC gamers will probably always straight up beat console games with a mouse and keyboard than a controller. I would love to see some Korean pros try out StarCraft 64 for fun though. That would actually be pretty cool ![]() I'd imagine that many of the units would completely change and the strategies would have to, as well. Can't just use vultures the way they do now if you can't micro them. | ||
udgnim
United States8024 Posts
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ghermination
United States2851 Posts
On July 24 2010 04:04 FragKrag wrote: Sometimes the controls may be optimized for console play so much as well. I remember trying to play Dead Space on PC and the game was very awkward and sluggish for some reason :/ having v-sync on completely destroys this game on the PC, makes the mouse feel "drunk", the controls feel wierd, and the game overall feel slow. When it's removed though it feels much, much better. And obviously computer gamers are going to win over console gamers. They have both more skill and a more precise and powerful method of control. | ||
Ranix
United States666 Posts
On July 24 2010 05:45 DarQraven wrote: That would actually be pretty cool ![]() I'd imagine that many of the units would completely change and the strategies would have to, as well. Can't just use vultures the way they do now if you can't micro them. I would imagine you just 4 pool against everyone. Good luck building up a wall/microing as terran! | ||
LarJarsE
United States1378 Posts
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Zapperkhan
United States436 Posts
On July 24 2010 05:09 DarQraven wrote: Okay, name another crossplatform game that didn't introduce nerfs to the mouse players. It wasn't crossplatform, but UT3 for PS3 had kbm support without gimping them. | ||
synapse
China13814 Posts
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afg-warrior
Afghanistan328 Posts
On July 24 2010 04:03 travis wrote: I've always felt like pc gamers were just more hardcore than console gamers in general. Console gamers sit on their couch and eat potato chips and drink beer. PC gamers sit right in front of their monitor and don't move for 12 hours and tweak their drivers and game settings and pee into bottles. + Show Spoiler + don't take this post too seriously, though I do somewhat believe the first sentence but the arcade gamers of back in the day...way more hardcore..who would go to arcades and get good at fighters were even more hardcore...the way they use to like line their quarters of who was next. back then there was no xbox live or playstation network so these guys who would play street fighter, tekken, virtua fighter, dead or alive, mortal kombat would get together at arcades...much more social and hardcore On July 24 2010 06:10 larjarse wrote: I am loling at that gears of war 1v1 video. I'm sorry, it just looks boring and pathetic.. .Two dudes standing feet from eachother in game.. Its just really lame and slow paced. I really appreciate the quick and dynamic aspect of pc games. I am a PC gamer. My broish friends play MW2 and Deadliest Warrior. I don't even own an up to date console platform anymore, and I own them. They take MW2 pretty seriously too, but the only advantage they have over me is knowing the maps better. gears is suppose to be a tactical third person shooter....once you understand things like wallbouncing and supermanning people it becomes much more exciting. 1v1 was never that good in gears to begin with. | ||
TheWarbler
United States1659 Posts
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DarQraven
Netherlands553 Posts
On July 24 2010 06:20 Zapperkhan wrote: It wasn't crossplatform, but UT3 for PS3 had kbm support without gimping them. It also had 10% reduced gamespeed compared to the PC version and still featured autoaim for controllers. Also, there were options to make controller-only servers and basically EVERYONE used them. (Ex-avid UT player) By the way, the reason I am actively discussing this is not because I want recognition for playing on the master platform or something. I don't need the e-peen. Thing is, an initiative like this would open console player's eyes to the reality of the situation: PC isn't as stupid as many of them think it is. If, somehow, more console players started demanding KBAM support in their games, then game developers would be more free to make fast-paced shooter games again. The last high profile one was UT3, and it released in 2007. Quake Live is a rehash of a ten year old game (although admittedly still the gold standard of arena shooters), and besides that there's only small indie projects like Nexuiz and Warsow. Personally I got VERY bored with modern FPS's because they simply offer no challenge anymore. Positioning and formation is only one aspect of the genre, yet that's what all the modern games are focusing on. Everything relating to aim and movement skills, as well as map control is completely removed. The rise of the consoles has had a terrible, terrible (c) effect on FPS games in general, and I'd love to see that change. | ||
Bibdy
United States3481 Posts
So much high octane insanity. | ||
Deleted User 3420
24492 Posts
On July 24 2010 06:26 afg-warrior wrote: but the arcade gamers of back in the day...way more hardcore..who would go to arcades and get good at fighters were even more hardcore...the way they use to like line their quarters of who was next. back then there was no xbox live or playstation network so these guys who would play street fighter, tekken, virtua fighter, dead or alive, mortal kombat would get together at arcades...much more social and hardcore well, i agree, arcade gamers are hardcore too lol. also given the nature of arcade games they have to be serious or they waste their money | ||
foxmeep
Australia2320 Posts
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Kashll
United States1117 Posts
On July 24 2010 06:37 Bibdy wrote: Man, these movies take me back to my UT days. So much high octane insanity. No joke, UT2004 for lief | ||
GreEny K
Germany7312 Posts
On July 24 2010 04:11 ZlaSHeR wrote: Let me know when a console player can do this http://www.youtube.com/watch?v=diPonkYH0iU Lol really? I'm huge on CS but that is a random shot... I've seen complete noobs get shots like that. Watch some Halo3 tournament play and you can see the same thing, or youtube and you can see noobs get lucky shots. | ||
DarQraven
Netherlands553 Posts
On July 24 2010 07:08 GreEny K wrote: Lol really? I'm huge on CS but that is a random shot... I've seen complete noobs get shots like that. Watch some Halo3 tournament play and you can see the same thing, or youtube and you can see noobs get lucky shots. http://video.google.com/videoplay?docid=3520996425810543110# | ||
Saturnize
United States2473 Posts
On July 24 2010 06:40 travis wrote: well, i agree, arcade gamers are hardcore too lol. also given the nature of arcade games they have to be serious or they waste their money So then buying a game would also be wasting money? | ||
vindKtiv
United States215 Posts
On July 24 2010 06:34 DarQraven wrote: It also had 10% reduced gamespeed compared to the PC version and still featured autoaim for controllers. Also, there were options to make controller-only servers and basically EVERYONE used them. (Ex-avid UT player) By the way, the reason I am actively discussing this is not because I want recognition for playing on the master platform or something. I don't need the e-peen. Thing is, an initiative like this would open console player's eyes to the reality of the situation: PC isn't as stupid as many of them think it is. If, somehow, more console players started demanding KBAM support in their games, then game developers would be more free to make fast-paced shooter games again. The last high profile one was UT3, and it released in 2007. Quake Live is a rehash of a ten year old game (although admittedly still the gold standard of arena shooters), and besides that there's only small indie projects like Nexuiz and Warsow. Personally I got VERY bored with modern FPS's because they simply offer no challenge anymore. Positioning and formation is only one aspect of the genre, yet that's what all the modern games are focusing on. Everything relating to aim and movement skills, as well as map control is completely removed. The rise of the consoles has had a terrible, terrible (c) effect on FPS games in general, and I'd love to see that change. I definitely agree. However, in the end, making video games is a business. Why make less money catering to the hardcore, when you can make tons and tons of money by catering to the casuals? Why make a hardcore shooter like Quake or Unreal when all the casual gamers want more MW2? And on top of that, the PC gamers actually expect quality (imagine that). You can't just throw out a game with a huge marketing budget and expect PC gamers to bite. On the other hand, any game with a huge marketing hype will almost definitely get you somewhere on the consoles. Also, because the quality of the games are so poor, console gamers usually feel the need to buy a game every month. Because of that, you can make even more money by making more and more crap console games. It isn't a definitive guide to the industry, but rather general trends that I see. There just aren't enough of hardcore gamers to give us a good voice in the industry. | ||
Bibdy
United States3481 Posts
Bah! I meant the original UT. | ||
kar1181
United Kingdom515 Posts
On July 24 2010 04:23 Hawk wrote: If you beat Wayne Gretzky in hockey one on one by using a hockey stick while he was using a 2x4 with a salmon tied to the bottom, would you be the better player?? No ![]() | ||
Saturnize
United States2473 Posts
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ckw
United States1018 Posts
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ithree
443 Posts
On July 24 2010 07:09 DarQraven wrote: http://video.google.com/videoplay?docid=3520996425810543110# http://www.youtube.com/watch?v=zBc3-1Gbbo4 How on earth do you tell that guy from a Aim Bot ?! On topic: ditto, the controls on PC are simply superior. The pure fact is you can't get a shooter on consoles without aim assistance, on pc you'd get your ass banned. | ||
Deleted User 3420
24492 Posts
On July 24 2010 07:11 Saturnize wrote: So then buying a game would also be wasting money? im talking about people who play a game to be competitive i don't know what you are talking about when you buy a game you own it when you go to an arcade and put 2 quarters in you play until you have to put quarters in again | ||
Manit0u
Poland17214 Posts
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DarQraven
Netherlands553 Posts
On July 24 2010 07:28 Manit0u wrote: To tell a guy from an Aim Bot, you should first meet some people who are at least trying to be competetive in Q3, watch how they play once or twice over their shoulder and go nuts. http://www.youtube.com/watch?v=4uymAmt4Muc :D Mad props for this guy even managing to get through the menu on a touchpad. Most players cannot do those defrag maps even if the game did the WASD part for you. Still, training a trickmap into muscle memory is quite a bit different than playing actual matches. The first involves building a routine, the latter one revolves around split second reactions. | ||
Saturnize
United States2473 Posts
On July 24 2010 07:27 travis wrote: im talking about people who play a game to be competitive i don't know what you are talking about when you buy a game you own it when you go to an arcade and put 2 quarters in you play until you have to put quarters in again hmmm ok... that makes alot more sense. I thought you meant people who played on arcade machines to beat the game were wasting there money. But then again xbox live ![]() | ||
kainzero
United States5211 Posts
well you can't. just like you can't bring a women's basketball to a men's basketball game so it's easier to make your shots. and comparisons across consoles, games, genres? why not compare jai alai and lacrosse with golf and baseball? i feel like the only people who feel that they are "better gamers" are people who aren't that good at their own game and need something to brag about, like a street fighter player calling tekken a button masher. chances are, the street fighter player is mediocre and just wants to show off at something. if you're so good at q3 for pc, play q3 for pc instead of saying you'd kick ass on the DC if you had your pc controls. | ||
Tabbris
Bangladesh2839 Posts
On July 24 2010 07:46 kainzero wrote: i'm tired of hearing that "if pc gamers could use a keyboard + mouse they would murder console gamers." well you can't. just like you can't bring a women's basketball to a men's basketball game so it's easier to make your shots. and comparisons across consoles, games, genres? why not compare jai alai and lacrosse with golf and baseball? i feel like the only people who feel that they are "better gamers" are people who aren't that good at their own game and need something to brag about, like a street fighter player calling tekken a button masher. chances are, the street fighter player is mediocre and just wants to show off at something. if you're so good at q3 for pc, play q3 for pc instead of saying you'd kick ass on the DC if you had your pc controls. We are very proud elitist snobs | ||
DarQraven
Netherlands553 Posts
On July 24 2010 07:46 kainzero wrote: if you're so good at q3 for pc, play q3 for pc instead of saying you'd kick ass on the DC if you had your pc controls. Trust me, I do. Someone's missing the point. | ||
geno
United States1404 Posts
The success of consoles over PCs despite inferior input devices would be most analogous to, say, Starcraft 64 becoming more popular than Starcraft. Sure, they both probably require different skills to play well, but I think it's pretty clear what the more rewarding experience is. That's not to say the difference between consoles and PCs at large is as clear cut, but the difference is certainly there. PC gamers may sound a bit elitist when pointing out the gap but it's understandable why they would want to emphasize just how good the PC experience is by comparison. | ||
Mykill
Canada3402 Posts
Remember starcraft for N64? Also needing two joysticks to control your shot instead the sweep of the mouse gives PC games a good edge in FPS shooting. | ||
Spyfire242
United States715 Posts
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Bibdy
United States3481 Posts
On July 24 2010 08:08 Mykill wrote: RTS is almost impossible on consoles to be any good. its difficult to get the whole game going. your APM is like 10 because of the scrolling selecting and stuffs Remember starcraft for N64? Also needing two joysticks to control your shot instead the sweep of the mouse gives PC games a good edge in FPS shooting. Yeah, that certainly hasn't stopped a lot developers from trying, and failing horribly, to bring some kind of RTS experience (usually combined with an FPS or 3PS) to consoles. It doesn't even have to be as awesomely balanced and intricate as Starcraft, it just has to have good gameplay and intuitive controls to sell well on consoles, but not a single one has even come close. The control systems are just a giant clusterfuck and you spend more time sitting there struggling with the controller to do what it is you want to do than witnessing the result and forming strategies. Anyone played the Overlord games, or Brutal Legend on a console? Good fucking god...they're simple as hell AND their controls suck. You just don't get any more disasterous than that from a strategy standpoint. | ||
johnnyspazz
Taiwan1470 Posts
On July 24 2010 07:09 DarQraven wrote: http://video.google.com/videoplay?docid=3520996425810543110# http://www.youtube.com/watch?v=zBc3-1Gbbo4 do they play without crosshairs or is that just the result of capturing the fppov? | ||
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Jibba
United States22883 Posts
On July 24 2010 04:45 TLOBrian wrote: So...anyone know where I can get a keyboard+Mouse setup for an xbox 360? : P But seriously. Its like someone going into a fight with a chainsaw while the other guy uses his bare fists. Why don't people think that console gamers that have had time with the PC would do just as well? I used to play counterstrike for a really long time, but I got bored of it. I didn't have an extremely expensive computer so I guess thats why I was never able to play competitively, you need 60 frames to really compete. And since I didn't have 1500 bucks to buy a great gaming computer...I bought a 360 instead. : D What on earth are you talking about? Basically any point past 1.3, you could build a decent CS computer for relatively cheap, especially considering smokes were banned until 1.6. I played with several people who had shit computers and 30~ fps in smokes on certain maps. | ||
Obscure
United States272 Posts
On July 24 2010 08:25 johnnyspazz wrote: do they play without crosshairs or is that just the result of capturing the fppov? They simply turn the HUD and crosshair off for the video. On the topic of CPMA and what you will never see console gamers doing, my personal favorite | ||
DarQraven
Netherlands553 Posts
On July 24 2010 08:25 johnnyspazz wrote: do they play without crosshairs or is that just the result of capturing the fppov? With crosshairs, most definitely. And how! This vaguely resembles my setup, except I've also got the game timer set to a huge transparent font (like, 50% of the vertical screen huge) and colourcoded health and armor counters. And my enemyskins are disgustingly pink and green. Many people use a tricked-out and simplified custom HUD for playing and a full-settings recording mode for well...recording. Since many Q3 players have their settings turned all the way down, blurred textures, brightskins enabled, often even shadows disabled, most videos wouldn't look like much if they didn't have some sort of video settings profile. This is pretty typical. | ||
Mykill
Canada3402 Posts
On July 24 2010 08:24 Bibdy wrote: Yeah, that certainly hasn't stopped a lot developers from trying, and failing horribly, to bring some kind of RTS experience (usually combined with an FPS or 3PS) to consoles. It doesn't even have to be as awesomely balanced and intricate as Starcraft, it just has to have good gameplay and intuitive controls to sell well on consoles, but not a single one has even come close. The control systems are just a giant clusterfuck and you spend more time sitting there struggling with the controller to do what it is you want to do than witnessing the result and forming strategies. Anyone played the Overlord games, or Brutal Legend on a console? Good fucking god...they're simple as hell AND their controls suck. You just don't get any more disasterous than that from a strategy standpoint. Halo Wars lolol my friend its like. its crap. its for the gamer who wants to say they play RTS and sounds smart | ||
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Jibba
United States22883 Posts
On July 24 2010 07:46 kainzero wrote: i'm tired of hearing that "if pc gamers could use a keyboard + mouse they would murder console gamers." well you can't. just like you can't bring a women's basketball to a men's basketball game so it's easier to make your shots. and comparisons across consoles, games, genres? why not compare jai alai and lacrosse with golf and baseball? i feel like the only people who feel that they are "better gamers" are people who aren't that good at their own game and need something to brag about, like a street fighter player calling tekken a button masher. chances are, the street fighter player is mediocre and just wants to show off at something. if you're so good at q3 for pc, play q3 for pc instead of saying you'd kick ass on the DC if you had your pc controls. The complaint is that console FPS games are more popular when the skill ceiling, accuracy and precision are much lower. It's like wheel chair basketball getting better ratings than the NBA. | ||
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Jibba
United States22883 Posts
On July 24 2010 07:08 GreEny K wrote: Lol really? I'm huge on CS but that is a random shot... I've seen complete noobs get shots like that. Watch some Halo3 tournament play and you can see the same thing, or youtube and you can see noobs get lucky shots. You're right on that shot, but I'm just going to leave this right here. ![]() | ||
Blisse
Canada3710 Posts
On July 24 2010 08:49 Jibba wrote: You're right on that shot, but I'm just going to leave this right here. ![]() + Show Spoiler + http://www.youtube.com/watch?v=_Rvzb_UYVnA :D PC games feel a lot better. It actually feels like you have complete control. I don't understand the use of an analog stick. Sure you can do amazing shots, but a twitch of the little stick either 0.5cm or 0.49cm makes a crazy difference. I don't understand that. I've done crazy random shots on Counterstrike during scrims, and my friends have too. And I've played my console gaming friends on Counterstrike multiple times. Not even close competition, and we're using my school's old computers. Watch Bombsight, it's beautiful. I have not seen anything like it from other FPS's and what I have seen doesn't impress me. | ||
SubtleArt
2710 Posts
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Bibdy
United States3481 Posts
On July 24 2010 09:03 SubtleArt wrote: A mouse is way easier to aim with than a keyboard Heh. I downloaded a copy of Hexen 1 the other day and was messing around with it. Playing that game, using the arrow keys and using alt for strafe and shift for run was just torture on my hands. Can't believe I ever managed to get through any of these old FPS games without breaking my wrists. | ||
kainzero
United States5211 Posts
On July 24 2010 08:44 Jibba wrote: The complaint is that console FPS games are more popular when the skill ceiling, accuracy and precision are much lower. It's like wheel chair basketball getting better ratings than the NBA. First of all, what's popular has nothing to do with skill required to play. MW2 is trash and is the most popular FPS right now. (you don't even have to aim just noob tube, wtf.) Second, skill required is such a nebulous topic. My example - 100m Dash vs. 110m Hurdles. Which requires more skill? The hurdles offer more breadth of skill, because now you have to run fast, jump over something, and accelerate after jumping along with everything else required, like starting, accelerating from start, etc etc. However the 100m takes away the jumping, the recovery when jumping and all that stuff. But now all the athletes have to focus on is starting, accelerating, etc. It may be just as hard, if not more difficult. You can argue that because they strip down the breadth, the concentrated effort on running straight makes it just as difficult to compete in. Now take Halo. It's impossible to be extremely accurate on sticks, so they give you autoaim and reticle magnetism and all that. They take lower the skill ceiling. However, that also changes the way you move and position your team. It makes flanking much more significant because they can't move or turn their view as fast and because aiming is easier. It makes first shot more significant. Blah blah blah I'm not saying it's better or worse, I'm just saying it's a different game which is why you should only care about whatever game you're playing and the rules and controls for that game. Arguably, wheelchair basketball could take more skill than playing in the NBA if you have some really good players. | ||
Ciryandor
United States3735 Posts
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Runnin
208 Posts
Or you could not be a console/pc elitist for no reason at all and just play your own games. If it pisses you off when console gamers talk about how great their shit is, why would you stoop to that same level? Tell your friends to try it out, if they don't like it then whatever, different strokes. | ||
Duban
United States548 Posts
On July 24 2010 10:22 Runnin wrote: If you were really skilled you'd use the Xbox 360 controller in your computer's USB slot to play CS and Quake, just jack the sensitivity up to where you can turn at mouse speed. You'd have to have supreme control to manage moving the thumbsticks enough to not spin wildly around in circles. Actually that would be physically impossible to do. Modern console joysticks can sense only 8 directions at 3 different levels. They can only sense up, down, left, right and 1 position in-between each of them. They can only sense that they're being held lightly, moderately, or all the way down. Even worse you actually have to move the joystick just to get it to stop moving so you can't just go a set speed, wind up at your position, and then stop. A mouse on the other hand can move in at any angle, depending on how you move it, at any speed, and as soon as you stop moving the cursor stops moving. It's not about elitism or not, mice are just better tools than joysticks in every way. There's a reason joysticks went from standard to absolutely no computer support 10 years ago. Oh yeah, I remember MW2. I just grabbed the fastest firing gun I could with the largest spray, pointed it in the enemies direction and something usually died. | ||
Zlasher
United States9129 Posts
On July 24 2010 07:08 GreEny K wrote: Lol really? I'm huge on CS but that is a random shot... I've seen complete noobs get shots like that. Watch some Halo3 tournament play and you can see the same thing, or youtube and you can see noobs get lucky shots. That was walle lol, considered one of the best awpers of all time, less luck than you think, especially in a pressure situation like that. On July 24 2010 08:49 Jibba wrote: You're right on that shot, but I'm just going to leave this right here. ![]() http://www.youtube.com/watch?v=_Rvzb_UYVnA I miss zet, he needs to get on one of the top teams soon IMO lol, he was always fun to watch. | ||
Clamev
Germany498 Posts
I mean even a average player would be able to beat someone with a controller. It´s like Larping where one guy has a sword and the other has a nerv gun and the first one to get three hits is dead.Guess who wins ... If they want to connect Xboxplayers with pcgamers either rewuire the pc to play with a pad or give the xbox players a Keyboard and a mouse. | ||
snotboogie
Australia3550 Posts
On July 24 2010 04:11 ZlaSHeR wrote: Let me know when a console player can do this http://www.youtube.com/watch?v=diPonkYH0iU Insane. On July 24 2010 08:49 Jibba wrote: You're right on that shot, but I'm just going to leave this right here. ![]() http://www.youtube.com/watch?v=_Rvzb_UYVnA More insane! | ||
Runnin
208 Posts
On July 25 2010 07:03 Duban wrote: Actually that would be physically impossible to do. Modern console joysticks can sense only 8 directions at 3 different levels. They can only sense up, down, left, right and 1 position in-between each of them. They can only sense that they're being held lightly, moderately, or all the way down. Even worse you actually have to move the joystick just to get it to stop moving so you can't just go a set speed, wind up at your position, and then stop. A mouse on the other hand can move in at any angle, depending on how you move it, at any speed, and as soon as you stop moving the cursor stops moving. It's not about elitism or not, mice are just better tools than joysticks in every way. There's a reason joysticks went from standard to absolutely no computer support 10 years ago. Oh yeah, I remember MW2. I just grabbed the fastest firing gun I could with the largest spray, pointed it in the enemies direction and something usually died. I don't think anyone questions the fact that mouse/keyboard is much, much more precise than controllers. Hands are superior to feet but you don't see any non-French suggesting they be used in soccer. Console shooters can be a lot of fun if they are designed with the controller in mind. I don't understand why PC/Console players feel the need to bash the other. Play PC shooters if you enjoy them, play console if you prefer that, it's not all the complicated. | ||
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Jibba
United States22883 Posts
On July 25 2010 07:09 ZlaSHeR wrote: That was walle lol, considered one of the best awpers of all time, less luck than you think, especially in a pressure situation like that. Oh, you're right. I had watched it in window mode and didn't see the arm come out so I thought he was just taking a wallshot and got someone about to peek out. Guess that's why you need to go full screen. D: Perhaps skill ceiling was the wrong term to use, because sticks are harder to use. Performance ceiling is better. You can't perform at the same level as PC gamers without a mouse. People do it because at that level, you're not just playing for fun. You're playing to be the best, but when your skill gets watered down by the mechanics, it's hard to say that. You could make a similar argument between BW and WC3. It even happens between Q3 and CS players to some extent, and as a CS player, I think the Q3 players have a point. | ||
Fruscainte
4596 Posts
On July 24 2010 08:44 Mykill wrote: Halo Wars lolol my friend its like. its crap. its for the gamer who wants to say they play RTS and sounds smart I'm gonna wait in line and buy halo wars at the midnight release of SC2 at the gamestop near my place and loudly proclaim that I am buying a -REAL- RTS and see how long it takes for a knife to make contact with my jugular. But in all honesty, I agree. Halo Wars is a joke. I played it with my tryhard pants on, became #3 Arbiter player in the United States and #8 in the world. That game is so easy, it's so simplistic, and it's so 1a2a3a. It's no macro, you produce from like 3 or 4 buildings at the most and micro is so retardedly simple. It's like an RTS for downs patients. | ||
Blisse
Canada3710 Posts
On July 25 2010 14:50 Jibba wrote: Oh, you're right. I had watched it in window mode and didn't see the arm come out so I thought he was just taking a wallshot and got someone about to peek out. Guess that's why you need to go full screen. D: Perhaps skill ceiling was the wrong term to use, because sticks are harder to use. Performance ceiling is better. You can't perform at the same level as PC gamers without a mouse. People do it because at that level, you're not just playing for fun. You're playing to be the best, but when your skill gets watered down by the mechanics, it's hard to say that. You could make a similar argument between BW and WC3. Very true. I admire my friends who play really well with the joystick. I tried and got destroyed by them. Over and over again, no competition. I'm not more skilled than them maybe, but they choose to limit themselves by using hardware that doesn't give you enough freedom. In the future, maybe we'll get a full on experience in FPS's, or RTS's, where we use our body to control everything. Like in the RUSE trailers, or like in Gamer. When that day comes, I'll gladly switch to something that offers more freedom and control in gaming. But until then, I'll stick to what's best at the moment, under my budget. | ||
jacen
Austria3644 Posts
On July 25 2010 07:03 Duban wrote: Actually that would be physically impossible to do. Modern console joysticks can sense only 8 directions at 3 different levels. They can only sense up, down, left, right and 1 position in-between each of them. They can only sense that they're being held lightly, moderately, or all the way down. Even worse you actually have to move the joystick just to get it to stop moving so you can't just go a set speed, wind up at your position, and then stop. A mouse on the other hand can move in at any angle, depending on how you move it, at any speed, and as soon as you stop moving the cursor stops moving. It's not about elitism or not, mice are just better tools than joysticks in every way. There's a reason joysticks went from standard to absolutely no computer support 10 years ago. Oh yeah, I remember MW2. I just grabbed the fastest firing gun I could with the largest spray, pointed it in the enemies direction and something usually died. You are both wrong! But since this is obviously a flame thread, i will not bother posting any arguments and just say that first person shooters played with joypads is limiting your input capabilities. Therefor the game has to account for that (i.e.: "dumbed down") which in turn changes the game to what most here would see an "inferior" gameplay system. I just picked up wipeout hd on the ps3 and the game is pretty hardcore. I dare you try playing that with keyboard (and mouse if you wish). You would not stand ANY chance ... same rules as above apply. If you want to play good competitive games on consoles CHOSE THE RIGHT GAME and stay away from FPS games. AND STOP BITCHING! The article in the OP does not have ANY source and you are getting all worked up about this. Stop being mindless sheep! Seriously. I am very disappointed finding this thread here. | ||
houck
United Kingdom102 Posts
On July 24 2010 04:12 Ace wrote: You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer. I agree fully... As a student in games development, we did research into this and when you code for a console, you know what the disc is going into 100% of the time. For PC you have to account for so many things, like different cpus, gpus, sound cards, motherboards etc etc.. they all make a difference. On July 24 2010 10:03 Ciryandor wrote: And all those 360 degree trickshots are just BLEH on the consoles. TRY DOING THAT ON THE PC... people will laugh. That's timing, not aiming lol... I tried doing it on CoD:MW2 with friends on PC, It looked awesome when I hit, it's all about timing and smooth movement of the mouse. That's add +1 skill to doing on PC ![]() | ||
EmeraldSparks
United States1451 Posts
controller = regular brood war mouse/keyboard = brood war with MBS, multicommand, smartcasting, and automine the fact that you can stomp people with a better interface does not mean you are more hardcore terrible analogy two: controller = dune interface mouse/keyboard = brood war interface the fact that you can play somewhat okay on shitty archaic controls does not mean you are good | ||
Boonbag
France3318 Posts
On July 24 2010 04:03 travis wrote: I've always felt like pc gamers were just more hardcore than console gamers in general. Console gamers sit on their couch and eat potato chips and drink beer. PC gamers sit right in front of their monitor and don't move for 12 hours and tweak their drivers and game settings and pee into bottles. + Show Spoiler + don't take this post too seriously, though I do somewhat believe the first sentence I only take seriously the last line as it applies to some of my teenage years. | ||
DrainX
Sweden3187 Posts
On July 24 2010 08:39 Obscure wrote: They simply turn the HUD and crosshair off for the video. On the topic of CPMA and what you will never see console gamers doing, my personal favorite I came here to post that video. It is probably the best example of the kind of speed and precision that you just don't get on consoles. | ||
Gorguts
Canada254 Posts
"PC gaming is for noobs, its soo much easier to aim with a mouse than with a controller" Commence facepalm... | ||
BeMannerDuPenner
Germany5638 Posts
consoles brought the fps genre down and instead of having fun fast shooting action we sit behind walls,cars and piles of shit for hours with some shooting range like "action" inbetween. oh ya and ofc flashy scripted explosions evrywhere. but we dont have anything to do with that cause we are chillin in a safe building lookin out the window. id kill for a new oldschool doom game with rooms where you just fight against a super giant cyborg mutant with rocketlauncher arms and weird lookin monsters flooding in just to get massacred by your manly arsenal of annihilation. just to add my stupid analogy: skateboarder johnboy kidface wears stupid clownshoes and uses a small 5$ plastic "skateboard". but he wins his "clownshoe+plastic board do a kickflip!" competition since he can almost do a kickflip with it despite the crappy stuff he uses! skateboarder max power mcawesome uses normal shoes and a normal quality deck. but he can do all tricks known to man. whos better? | ||
THE_oldy
Australia97 Posts
Despite being a predominately PC player, my favorite ever competitive FPS is halo 1 on xbox. People who say there is no depth to any console FPSs really do not know what they are talking about (or missing out on). Halo 1 on xbox has a ridiculous skill cap when it comes to aiming, even the best of the best can't get near it. You wont find anyone "hard to distinguish from from an aim bot" on halo, and believe me, it is not for lack of skill. Thumb stick aiming still has the possibility of those same aim bot-ish snap shots, but they are much harder. You push thumb stick in exactly the correct direction and pull the trigger at the exact right time as the cross hair passes over the target. Like someone mentioned earlier, its like the difference between 0.50secs and 0.49secs, especially when playing on a high sensitivity, which most competitive players do. Compared to halo, quake/ut/ect are definatly visibly faster. Small player models dart there way around the map at high speeds, yet skilled players manage to aim at them. Its not easy but its doable. Halo has big player models with slow acceleration, yet it is still hard to aim. Again, its doable, but hard. So if we say for the sake of argument that physical aiming skill is exactly even between halo vs q3, then the fast speed makes for a more deep and skillful game right? um... well... why? Have you ever considered that the reason q3-esc games are at such blistering visible speeds is because they have to be? This is because, relatively speaking, the mouse is so easy to aim with. You have to make it hard somehow, so you make everyone small and fast. Halo doesn't have this constraint. It has slower, bigger players, which opens up possibilities for different game play mechanics. For example melee attacks are a fundamental part of halo combat. Even though generally melees will make up a minority of your kills there is a lot to be said for the threat of a melee attack, which is how they manage to be a core element of gameplay. It's really hard to explain unless you already play halo and know what I'm talking about. This game mechanic just doesn't work that well with fast move speed and high acceleration (and i wish developers would stop trying to shoe horn it into FPS it doesn't belong) Grenades are an even more fundamental part of halo. Grenades define halo, they are what give combat in halo its flavor and depth. I couldn't possibly hope to explain all the intricacies of halo grenades here if you don't already know, but they are all about predicting the opponent, denying areas, and forcing movements. Again these game elements don't work with faster, twitchier movement (not that developers haven't tried.) So even though halo might look slower than q3, there is plenty going on. Particularly in competitive matches you have to make non stop split second decisions. Of course underlying all this is still shooting and aiming. You always have the opportunity in halo to bust out a few good shots and win from a disadvantages position, and i think this is key element of any good competitive FPS. However add a mouse to halo and you completely break it. That opportunity to win by a few good shots becomes the bread and butter of the game rather than a trump card, and all of the depth that comes from the other aspects of the game melts away. Compared to playing halo on xbox, playing halo on PC feels bad, and i do come from a PC FPS background. The only thing that saves halo PC from being terrible is actually the lag in online play. Compensating for the lag provides a challenge to the otherwise too easy to aim guns, but really, halo 1 was not balanced for a mouse (or online play really). The point I'm trying to make is that using a console for a competitive FPS is very doable. Aiming is natively more difficult, but this can be a good thing that allows for different game mechanics than are balance-able with a mouse. However the game absolutely has to be build from the ground up to take advantage of this; i can not think of one example of an FPS built for both PC and console that was better on console. | ||
Manit0u
Poland17214 Posts
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Jibba
United States22883 Posts
On July 26 2010 03:47 THE_oldy wrote: The point I'm trying to make is that using a console for a competitive FPS is very doable. Aiming is natively more difficult, but this can be a good thing that allows for different game mechanics than are balance-able with a mouse. However the game absolutely has to be build from the ground up to take advantage of this; i can not think of one example of an FPS built for both PC and console that was better on console. What? MW1/2 are both console shooters ported to PC, and its felt in the mouse mechanics. Bioshock may not be competitive, but it's another console shooter that happens to be on PC. There, the mouse mechanics are simply atrocious. And I really don't think we're talking about the same degree of quickness and snapshot here. I've watched Halo frag movies and they really don't compare. The freedom of the mouse also allows you to be more aggressive, because the snap shots are easier to hit. Everything you just described goes on in Q3 and CS. If you treat Q3 like a mindless shooter and have the best aim/movement in the world, you'll still get destroyed. Players like Cooller slowed the game down many years ago to give themselves the highest % of success in each altercation and better map control. It just happens to be that today, players are so good that they can still do those things while traveling at extremely fast speeds. It's not a coincidence that powerups are usually refreshed within a second or two after popping. This is a fundamental aspect of map control. A similar shift and later readjustment happened in CS. The vo0 video just happens to be him playing regular CPMA which is why he can run around like that. | ||
Runnin
208 Posts
On July 26 2010 04:23 Jibba wrote: What? MW1/2 are both console shooters ported to PC, and its felt in the mouse mechanics. Bioshock may not be competitive, but it's another console shooter that happens to be on PC. There, the mouse mechanics are simply atrocious. And I really don't think we're talking about the same degree of quickness and snapshot here. I've watched Halo frag movies and they really don't compare. The freedom of the mouse also allows you to be more aggressive, because the snap shots are easier to hit. Everything you just described goes on in Q3 and CS. If you treat Q3 like a mindless shooter and have the best aim/movement in the world, you'll still get destroyed. Players like Cooller slowed the game down many years ago to give themselves the highest % of success in each altercation and better map control. It just happens to be that today, players are so good that they can still do those things while traveling at extremely fast speeds. It's not a coincidence that powerups are usually refreshed within a second or two after popping. This is a fundamental aspect of map control. A similar shift and later readjustment happened in CS. The vo0 video just happens to be him playing regular CPMA which is why he can run around like that. Uh watching movies of a game gives you absolutely 0 perspective if you've never played it. You simply don't understand what's going on. You probably have friends that could watch SC and say "wow this is slow and boring it doesn't compare to (insert game)" because they don't understand what the players are doing. I watch and play SC a fair bit and I still read the TL writeups after the fact because I miss out on things. He wrote an entire post about how halo 1 is NOT the same degree of quickness and snapshot but it works because the game was designed around the controller and your inability to be that quick which makes it work - and your response is 'but it's not as quick'? All you need to say is, "I prefer the faster, mouse controlled PC games style." Nobody says "Basketball > Soccer cuz duh hands are easier to use than feet". They're 2 different games and it is personal preference which one you enjoy more. | ||
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Jibba
United States22883 Posts
Saying it's just personal preference is the easy way out. They're both first person shooters, and they share all the same basic rules. The differences are the control schemes, and then the way the engine is built around the control schemes. | ||
Runnin
208 Posts
On July 26 2010 04:58 Jibba wrote: I prefer badminton over football. I guess they're pretty equal sports. Saying it's just personal preference is the easy way out. They're both first person shooters, and they share all the same basic rules. The differences are the control schemes, and then the way the engine is built around the control schemes. Have you played Halo 1 for PC and Console? It's much, much better with a controller as it was designed around it, just as playing CS or L4D on a console is an absolute nightmare. As you say, the engine for console games is built around the controller just like soccer's rules are designed around the feet. At the end of the day, basketball and soccer are both team sports where you put a ball in a net, just like an FPS is a game where you run around and shoot stuff. | ||
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Jibba
United States22883 Posts
Like I said before, it's a performance ceiling. You could connect a kb/mouse to Halo and break the game. You can't simply mesh basketball and football like that. The same way racing on a keyboard is absurdly inferior to using a wheel controller. | ||
Runnin
208 Posts
On July 26 2010 05:13 Jibba wrote: Yes, I did play both. Halo 1 was a mess on PC (aside from the fact that FPS was totally fucked up without console commands) because of how easy pistol kills were. Of course it was a problem on console as well, just not as bad. Like I said before, it's a performance ceiling. You could connect a kb/mouse to Halo and break the game. You can't simply mesh basketball and football like that. Ok, but there's also a performance ceiling in sports. The foot's limitations with a ball are not all that dissimilar from the limitations of a controller. Yet nobody claims that soccer is not a great game just because you can't control the ball as precisely as you can in basketball or because it's a slower paced game. They both are great, competitive games. I don't understand why people can't admit that console shooters can be great and competitive as well. Console and PC shooters are not mutually exclusive, both can exist. I think the problem most people have are half-assed ports that end up being atrocious when they're played on the system they weren't designed for. | ||
Saturnize
United States2473 Posts
On July 26 2010 04:13 Manit0u wrote: My question is: Why would you play Halo 1 on X-Box when you can play it on a PC (without emulators)? Not everyone had a supercomputer when halo first came out. Its different today, I have a shitty computer in my house capable of running halo 1 on low-mid settings perfectly. Consoles were/are more convenient. | ||
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Jibba
United States22883 Posts
On July 26 2010 05:23 Saturnize wrote: Not everyone had a supercomputer when halo first came out. Its different today, I have a shitty computer in my house capable of running halo 1 on low-mid settings perfectly. Consoles were/are more convenient. It's actually more of a problem with Bungie (or whoever ported it) default set up. Most people could get 60 fps easily, but there was a console command you had to use. | ||
THE_oldy
Australia97 Posts
On July 26 2010 04:23 Jibba wrote: What? MW1/2 are both console shooters ported to PC, and its felt in the mouse mechanics. Bioshock may not be competitive, but it's another console shooter that happens to be on PC. There, the mouse mechanics are simply atrocious. I've never really been into MW1 or 2 but I've only played them briefly on PC. It's hard to judge how good an FPS is with out trying to get good at it, but MW to me seemed to me to be CS-ish, and CS just does it that flavor of FPS better. This is a type of FPS that is better with a mouse though, so why do you say MW worce with a mouse? Also i thought that MW and Bioshock were build for console and PC simultaneously. On July 26 2010 04:23 Jibba wrote: And I really don't think we're talking about the same degree of quickness and snapshot here. I've watched Halo frag movies and they really don't compare. The freedom of the mouse also allows you to be more aggressive, because the snap shots are easier to hit. Yeh, there defiantly not as quick. 'Snap shot' is defiantly a mouse thing. On console a better name for them is 'swipe shots', and they are generally over a much smaller distance of the screen. The main FPS i play atm is CS:S, mainly scoutzknivez (both 800 and 280) im a bit of a bhop fiend but I've pulled off more than my fair share of nasty snap shots in my time, so i know what your talking about. Also on console there is also a lot to be said for 'setting up' these type of shots, generally it takes more than just having the opponent on your screen like with a mouse. It's hard to explain with out going into a lot of detail though. On July 26 2010 04:23 Jibba wrote: Everything you just described goes on in Q3 and CS. If you treat Q3 like a mindless shooter and have the best aim/movement in the world, you'll still get destroyed. Players like Cooller slowed the game down many years ago to give themselves the highest % of success in each altercation and better map control. It just happens to be that today, players are so good that they can still do those things while traveling at extremely fast speeds. It's not a coincidence that powerups are usually refreshed within a second or two after popping. This is a fundamental aspect of map control. A similar shift and later readjustment happened in CS. The thing is, i actually didn't describe anything that goes on in halo. When i said this... I couldn't possibly hope to explain all the intricacies of halo grenades here if you don't already know, but they are all about predicting the opponent, denying areas, and forcing movements. Again these game elements don't work with faster, twitchier movement ... i didn't mean to say that prediction, denying and forcing aren't in faster FPSs, just that these elements are only achievable with grenades at the speed of halo. And the speed of halo is only balance-able for competitive play because its on console. There are plenty of other way these type of elements exist in halo game play too, but grenades would not be one of them if it had the faster, twitchier movement required for a mouse.Controlling powerup (and powerweapon) spawns is actually a big part of halo too. Powerups all spawned on a global timer regardless of when they were picked up, so all players knew when a powerup was about to spawn regardless of what has happened previously in the game. Both teams played with some type of timer in competitive games. We generally used an MP3 that announced what was spawning when, played loud enough for both teams to hear it at my LANs. It required map awareness/control to take/deny powerups. Also because the powerup times were all multiples of 30secs, they would go kinda in and out of phase. Some times just one thing was spawning and both teams could converge to fight for it, but sometimes multiple things spawned at once in different corners of the map, and this created a really nice dynamic. "Do we split up as a team to try and take multiple powerups and risk getting none? or do we stick together and fight for the best one?" Any competitive FPS veteran would immediately understand how much map control and awareness would factor into this type of game play element. On July 26 2010 04:23 Jibba wrote: The vo0 video just happens to be him playing regular CPMA which is why he can run around like that. For the record the halo video posted at start of the thread is a terrible representation too. It's on blood gulch, one of the biggest and open maps in the entire halo series. (and he was playing 1v1 snipers). Though terrible terrible fun for messing around with vehicles and noobs at a LAN, it is not a competitive map. When i think of halo i think of small technical indoor maps. Also it was halo PC. I dunno why halo PC players were so obsessed with snipers only on blood gulch... such a bland game type. Also that GOW2 video from the same post is just dumb. The guy who posted that must have trawled youtube looking for the worse representation he could find. The people in the video were obviously messing around, or it was the first time they had ever played. I've only ever played/got good at GOW1, but from what i've seen GOW2 is very similar. GOW is actually a really deep game, very tactical, though you couldn't tell by watching it. It didn't think 3PSs were a good genre for competitive play, or a good genre at all until i played that game, not that i had played much of them. It is the only game I've ever played that had a cover system i liked. | ||
Ciryandor
United States3735 Posts
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THE_oldy
Australia97 Posts
I played the origonal ghost recon when it first came out on PC, quite an interesting game. It strikes me as being as much a simulator as it is a FPS. Only played multiplayer in 1v1s over LAN. You can set it so you can have a group of AI you can swap between like in single player. Lots of fun. I haven't played ghost recon on console, but i don't see why it wouldn't work. The focus of it is not on aiming like most FPS. Its more about spotting the enemy and/or making flanks. | ||
ironchef
Canada1350 Posts
+ Show Spoiler + seriously though, I wonder how much athleticism can make a difference in games then, if the devs let it be a factor ofcourse. | ||
Sfydjklm
United States9218 Posts
On July 24 2010 04:11 ZlaSHeR wrote: Let me know when a console player can do this http://www.youtube.com/watch?v=diPonkYH0iU what the fuck gtfo ><v | ||
SweeTLemonS[TPR]
11739 Posts
On July 24 2010 04:27 Manit0u wrote: Actually, coding for consoles is much easier than for PC. You only have to put in one set resolution/refresh rate and you're making everything under specific hardware configuration and optimize it towards it. What you put as PC potential (it IS potential) - flexibility and wide range of available hardware/software - actually makes coding things harder as you have to take more variables into account. In my opinion, there are games that are better played on a PC (FPS and strategy games for the most part) and those better played on consoles (arcade style games, fighting games etc.). Halo series should never even be released for consoles in the first place (but marketing takes precedence I guess, and it wouldn't be such a hit were it released for PC), I tried to play it on a PC and it was rather horrible, constantly felt like I would be under water. A part of thing I mean when talking about FPS games. Console: Overall complexity and the level of dynamics are two completely separate worlds in both cases. In my opinion, the PC FPS games are not only more hardcore, they're just way more dynamic and spectator friendly than the boring and unclear console games. What the fuck? You take two games of high level competition and compare them to random nobodies on a map that no one ever 1v1'ed in in Halo: CE and make a comparison? | ||
theSAiNT
United States726 Posts
On July 26 2010 03:47 THE_oldy wrote: To say using thumb sticks to aim takes skill out of aiming in a FPS is just ignorant. Despite being a predominately PC player, my favorite ever competitive FPS is halo 1 on xbox. People who say there is no depth to any console FPSs really do not know what they are talking about (or missing out on). Halo 1 on xbox has a ridiculous skill cap when it comes to aiming, even the best of the best can't get near it. You wont find anyone "hard to distinguish from from an aim bot" on halo, and believe me, it is not for lack of skill. Thumb stick aiming still has the possibility of those same aim bot-ish snap shots, but they are much harder. You push thumb stick in exactly the correct direction and pull the trigger at the exact right time as the cross hair passes over the target. Like someone mentioned earlier, its like the difference between 0.50secs and 0.49secs, especially when playing on a high sensitivity, which most competitive players do. You're totally missing the point. Everybody agrees with you that it's hard to aim on a console. But it's an artificially imposed difficulty which to many people is unwarranted because a better solution exists. To add to the many analogies already out there, it's really hard to play starcraft using your feet. Nobody will disagree. But it's a pointless endeavor when hands exist. Starcraft is a lot easier with hands. You could even go so far as to create a professional league you had to play with your feet. You could even argue it's more 'skilled' than the league which allows hands. But to me, it's a waste of time. In the same way that 'competitive' Halo is a waste of time. | ||
Manit0u
Poland17214 Posts
In my opinion 'standard' FPS games should not be released for consoles at all, 'tactical' ones work much better there and aren't as horrible on PCs too (vide: Rainbow Six: Vegas). What I mean by standard and tactical? Standard: - free movement without wall-hugging etc. - not much cover (bar the usual walls) - speed is of essence - usually long range combat Tactical: - cover to cover movement - a lot of cover everywhere - speed isn't as much of a factor as positioning - close range combat | ||
Ruthless
United States492 Posts
On July 26 2010 03:47 THE_oldy wrote: To say using thumb sticks to aim takes skill out of aiming in a FPS is just ignorant. Despite being a predominately PC player, my favorite ever competitive FPS is halo 1 on xbox. People who say there is no depth to any console FPSs really do not know what they are talking about (or missing out on). Halo 1 on xbox has a ridiculous skill cap when it comes to aiming, even the best of the best can't get near it. You wont find anyone "hard to distinguish from from an aim bot" on halo, and believe me, it is not for lack of skill. Thumb stick aiming still has the possibility of those same aim bot-ish snap shots, but they are much harder. You push thumb stick in exactly the correct direction and pull the trigger at the exact right time as the cross hair passes over the target. Like someone mentioned earlier, its like the difference between 0.50secs and 0.49secs, especially when playing on a high sensitivity, which most competitive players do. Compared to halo, quake/ut/ect are definatly visibly faster. Small player models dart there way around the map at high speeds, yet skilled players manage to aim at them. Its not easy but its doable. Halo has big player models with slow acceleration, yet it is still hard to aim. Again, its doable, but hard. So if we say for the sake of argument that physical aiming skill is exactly even between halo vs q3, then the fast speed makes for a more deep and skillful game right? um... well... why? Have you ever considered that the reason q3-esc games are at such blistering visible speeds is because they have to be? This is because, relatively speaking, the mouse is so easy to aim with. You have to make it hard somehow, so you make everyone small and fast. Halo doesn't have this constraint. It has slower, bigger players, which opens up possibilities for different game play mechanics. For example melee attacks are a fundamental part of halo combat. Even though generally melees will make up a minority of your kills there is a lot to be said for the threat of a melee attack, which is how they manage to be a core element of gameplay. It's really hard to explain unless you already play halo and know what I'm talking about. This game mechanic just doesn't work that well with fast move speed and high acceleration (and i wish developers would stop trying to shoe horn it into FPS it doesn't belong) Grenades are an even more fundamental part of halo. Grenades define halo, they are what give combat in halo its flavor and depth. I couldn't possibly hope to explain all the intricacies of halo grenades here if you don't already know, but they are all about predicting the opponent, denying areas, and forcing movements. Again these game elements don't work with faster, twitchier movement (not that developers haven't tried.) So even though halo might look slower than q3, there is plenty going on. Particularly in competitive matches you have to make non stop split second decisions. Of course underlying all this is still shooting and aiming. You always have the opportunity in halo to bust out a few good shots and win from a disadvantages position, and i think this is key element of any good competitive FPS. However add a mouse to halo and you completely break it. That opportunity to win by a few good shots becomes the bread and butter of the game rather than a trump card, and all of the depth that comes from the other aspects of the game melts away. Compared to playing halo on xbox, playing halo on PC feels bad, and i do come from a PC FPS background. The only thing that saves halo PC from being terrible is actually the lag in online play. Compensating for the lag provides a challenge to the otherwise too easy to aim guns, but really, halo 1 was not balanced for a mouse (or online play really). The point I'm trying to make is that using a console for a competitive FPS is very doable. Aiming is natively more difficult, but this can be a good thing that allows for different game mechanics than are balance-able with a mouse. However the game absolutely has to be build from the ground up to take advantage of this; i can not think of one example of an FPS built for both PC and console that was better on console. The problem I have with this is that I think it is only more difficult to hit a large slow moving target because of physical handicaps imposed by the equipment instead of someones mental ability. Humans can keep up with a smaller faster moving target if the equipment allows them to manipulate the environment properly. I personally think games are all about mental strength. Sure both activities are quite difficult, but the PC I feel frees you to truly test that strength on the game and not on overcoming the limitations of a small range of motion. I am sure you can argue that there is mental strength in lining up the joystick and hitting shoot as you said above, but I feel that the PC model makes for much more strategy and dynamic play by not requiring you to focus so much on just moving the cursor around the screen. For example: I think you should be able to make a 180 turn while jumping as fast as possible if you feel the situation warrants it instead of having to die knowing your opponent is behind you but having to concede to the fact that he got behind you and therefore has got you because he has so much time to kill you. | ||
threehundred
Canada911 Posts
the only 'technical games' i can see that the console would excel at would be fighting games with actual arcade sticks. | ||
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MightyAtom
Korea (South)1897 Posts
Guys this thread is funny as heck, Now I've been alive to have first played pong and pac man and have an Atari and a Commodore 64 and played Quest in the arcade and stood in line to play street fighter1,2,turbo,alpha and play Doom or Wolfenstien with the ARROW KEYS on a Key board which nearly everyone did to start off with. So I never liked fps games, not my thing, and I thought dumb as hell, but my friends were all hardcore quake players and they come up to me on day in this revelation. So they were at this internet cafe, not likes the ones we have, but it was like 8 dollars and hour and the first of its kind in Toronto. And so they were on lan, and suddenly they start getting owned so hard core, it was like there was this bot and it was a killer, just crazy reflexes and unbelievable movements. So they searched around the internet cafe and wow, they found this kid who was actually using a MOUSE to play the fps game!!!! So they were like WTF, holy crap, you can do that with a mouse? So after nearly throwing up trying to get use to the mouse, the next day, they were owning like they never owned before. I can't say when this really was, maybe early 90's or so,mmm 95/6 or so. ANYWAYS, this entire who is better console or PC player never came up, cause we thought, Damn every year either the PC or the Console got better and we got better games and we thought we were all blessed with all the technological advances that society had bestowed upon us, keeping in mind that pac man was truly an exciting game for me growing up and my favorite was space invaders. Things is, a nerd/geek was a nerd/geek back then, but then something changed!!! Omg, the regular jock normal kids liked to play console games too, but that's all they liked, so thus with I think the game Tekken, where it was more about pressing a combination of buttons and shit like that than real skill as in Street Fighter (probably the first real video game rivalry-cause we were just happy to have Mortal combat as well) that there was no longer this geek/nerd unity, but rather the lower forms of life began to take over console gaming and PC gaming the nerds/geeks reigned surpreme. The reality is, the average console gamer doesn't even know you exist, they don't care about who is better the PC gamer or the Console gamer, cause the PC gamer doesn't really matter, they just wanna have fun and play their game and play with their buddies and bet on each game. It doesn't mean that they are less skillful, but they don't care about better setting or resolution or fps or sensitivity, they just wanna put in the disk, load it up and play and enjoy themselves. they don't go around saying, 'Hi I'm a console gamer' The just say what game they play and if they are asked who is better console or pc, they'd be like, huh? If an FPS was never released on a console then they'd probably never bother to play and FPS game. Simple. So guys, I'll tell ya, a Street Fighter pro fighter, he damn good with his joystick and 6 buttons and would rock you with your keyboard and mouse or whatever the hell you used, but OF COURSE, FPS is better with a mouse and keyboard,l of course Street fighter is better with a joy stick and of course console players really don't even know that PC gamers care this much. Seriously, for those you who can't get over this, please do. Esports globally ain't ever gonna grow with such an attitude like that, but of course SC2 owns all you nerds anyway ^^* Mighty "old school nerd/geek' Atom | ||
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Jibba
United States22883 Posts
On July 26 2010 13:54 THE_oldy wrote: Also that GOW2 video from the same post is just dumb. The guy who posted that must have trawled youtube looking for the worse representation he could find. The people in the video were obviously messing around, or it was the first time they had ever played. I've only ever played/got good at GOW1, but from what i've seen GOW2 is very similar. GOW is actually a really deep game, very tactical, though you couldn't tell by watching it. It didn't think 3PSs were a good genre for competitive play, or a good genre at all until i played that game, not that i had played much of them. It is the only game I've ever played that had a cover system i liked. Kind of irrelevant from the topic, but for my own curiosity's sake, can you explain a bit of the complexities? I remember watching it at WSVG or something and thinking that it looked like two teams playing aim_map, and just running at eachother. | ||
Hsanrb
United States46 Posts
Heck I know a few friends who bought PS3 SSF4 TE arcade sticks to use them on their PC's. Thats the benefit of USB and eventually developers will make use of them to duplicate the experience both ways. Then we actually have an equal comparison to make when games are played the same both ways. | ||
heroyi
United States1064 Posts
On July 27 2010 00:19 Ruthless wrote: The problem I have with this is that I think it is only more difficult to hit a large slow moving target because of physical handicaps imposed by the equipment instead of someones mental ability. Humans can keep up with a smaller faster moving target if the equipment allows them to manipulate the environment properly. I personally think games are all about mental strength. Sure both activities are quite difficult, but the PC I feel frees you to truly test that strength on the game and not on overcoming the limitations of a small range of motion. I am sure you can argue that there is mental strength in lining up the joystick and hitting shoot as you said above, but I feel that the PC model makes for much more strategy and dynamic play by not requiring you to focus so much on just moving the cursor around the screen. For example: I think you should be able to make a 180 turn while jumping as fast as possible if you feel the situation warrants it instead of having to die knowing your opponent is behind you but having to concede to the fact that he got behind you and therefore has got you because he has so much time to kill you. hmm i think this is what he meant: back when halo 2 was still alive on xbox live i would join competitive mlg games. now when you reach a certain level you will find players done honing the mechanics. much like starcraft. at lower levels the "battles" would consist of who can aim accurately, get a good gun, and aim the fastest. tactic doesnt really play a big role since everyone is nubs and you have people that cant handle the concept of moving AND aiming AND shooting.at higher level of plays it is different. now its all about tactic and getting the power weapons and being able to bring the reticule to the body the fastest. whats my point? well in pc if you kill someone that was behind you in fps its not that big of a deal. you just turn around and fight with you being at a slight disadvantage. NOW in console games if you can kill someone and get another kill on a guy that was behind you that was BIG deal. and its a big thing because it takes awhile to turn around/aim and many just concede at that point. you have to outmanuever your opponent and use every tricks in the book to stay alive because of the limitations presented in console games. example: i just killed a guy but i noticed on my radar there is someone is behind me and shooting at me (my shield flickering from his shots). i run behind a wall and watch my radar and my screen for any movement (also pray the enemy doesnt have any grenades) as the radar blips closer, i jump up over the enemy has he turns the corner on me and i assasinate him from the back. now i could have just tried to turn around and resume another firefight but i would have lost. because the time that it takes for me to turn around, asses the situation, and my low shield/health puts me in a bad position. in pc i can turn around on the whim and fight with only being a "shot" behind which is no biggy. ps i am a pc gamer now. console is too easy ![]() | ||
son1dow
Lithuania322 Posts
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EleanorRIgby
Canada3923 Posts
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CrimsonLotus
Colombia1123 Posts
Of course your average PC FPS player will beat you average console FPS player, mouse and keyboard are just better and more precise when it comes to FPS, but that doesn't necessarily means that one side is more skilled than the other. You could argue that PC player are more "hardcore" because greater control means skill plays a higher roll while in a console the limitation of the controller is just artificial and unnecessary, but then again, couldn't you say the same thing about the unit limit selection in BW?, it is an artificial limitation that makes the game harder, yet i doubt many SC players consider it unnecesary. Both types of platforms present different challenges when it comes to FPS and therefore require different sets of skilles, while in the PC aiming represents and almost infinite skill cieling as it depends only on player skill, in the consoles the limitations in this aspect makes other such as positioning more crucial. I have no doubt that a mouse and a keyboard are quite simply better when it comes to FPS games, but saying you're more skilled than others players because you beat them while having superior control over the game is just retarded. | ||
zoLo
United States5896 Posts
Reading some of these posts is laughable really. I agree that PC FPS games takes more skill, but it all comes down to preference. Not everyone is coordinated or feels comfortable playing a FPS on a mouse and keyboard. To look down on console players is just stupid. But hey, this is the internet, and people like to believe their e-peen is very large. | ||
SichuanPanda
Canada1542 Posts
On July 24 2010 03:39 theSAiNT wrote: I've always been an elitist PC gamer snob and I've always believed this to be true so it's hardly news to me. If I remember correctly, they made Q3 for the Dreamcast compatible with the PC version and as expected, the console gamers were massacred. It's not the fault of console gamers but the game pad is just a far inferior precision input device for these types of games. Nevertheless, it's sad that Microsoft shelved this project. It might have given PC development a shot in the arm. http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html The problem with PC development not being nearly as big as console development in terms of sheer numbers is really quite simply. Firstly computers change 'current hardware' every 2-6 months depending on what type of component and how the market is currently performing. Secondly with the advent of 64-bit computing developers in the PC market effectively have to code almost three times the amount of raw-code to produce the same thing as before and ensure compatibility on both 32 and 64 bit systems. Third, and finally most average individuals have not the skills nor the desire to pursue keeping a computer up-to-date and running at all times and would much rather put up with dated graphics and buy a console because - for them, the graphics aren't a big deal. Personally for me none of those reasons attribute to my preference to PC gaming, quite simply, I can afford to maintain my computer so why not, and also I grew up using a computer from a very young age (7), I didn't even own my first console until believe it or not Nintendo 64 came out, seven years after I had used my first computer. As such I simply have a preference to PCs to the point that I play considerably poorer at even the same games on consoles (I get dominated by my friend in Modern Warfare 1 for the PS3, but when we play MW2 on the PC, he can't even come close to my play level). I attribute this purely to the fact that a mouse at 3500 DPI will always be miles ahead of a cumbersome, inaccurate, analog stick. | ||
Wr3k
Canada2533 Posts
Pic very related. ![]() | ||
SichuanPanda
Canada1542 Posts
On July 27 2010 02:49 Wr3k wrote: The control sets of console games are completely inferior, the capability of their systems are inferior, and consoles are getting so expensive lately you might as well buy a PC. It is really sad that console gaming is so huge, especially with all the FPS genres. I can understand if you want to play mario kart or madden or something in front of your TV, but lets face it, as far as FPS goes, it should be on a PC. Pic very related. + Show Spoiler + ![]() Three cheers for Wr3k for saying it like it is. Within half a second I can make a pin-point accurate head shot with my mouse anywhere on the screen. Why? Because modern gaming mice are not only insanely fast but perfectly accurate. In console games whenever I do play them you know what I find my-self doing? SQUINTING! The graphics are so bad, the color depth to low, and the screen elements so squashed and far away on a console game I have to squint to see anything that is going, especially to aim for a head shot. Time and again in Modern Warfare 1 on the PS3 I'm looking RIGHT AT someone and I can't see them because they are 'camoflauged' in other words, the game engine is so dated it makes no distinction at all between a players camo, and the surrounding area. Sure they should be difficult to see, but not impossible, especially when you are aiming down a sniper scope. Besides when have you ever seen a video this classic when it comes to console gaming? | ||
Ghad
Norway2551 Posts
On July 26 2010 23:53 theSAiNT wrote: You're totally missing the point. Everybody agrees with you that it's hard to aim on a console. But it's an artificially imposed difficulty which to many people is unwarranted because a better solution exists. To add to the many analogies already out there, it's really hard to play starcraft using your feet. Nobody will disagree. But it's a pointless endeavor when hands exist. Starcraft is a lot easier with hands. You could even go so far as to create a professional league you had to play with your feet. You could even argue it's more 'skilled' than the league which allows hands. But to me, it's a waste of time. In the same way that 'competitive' Halo is a waste of time. Perfectly put, thanks. Playing FPS with anything other than a mouse must be the biggest waste of time we have ever invented, after softcore porn. The console controllers are very nice for many kinds of games, I love Fight Night Round 4 on my PS3, but for fps: WTFLOL. | ||
Bibdy
United States3481 Posts
On July 27 2010 02:55 SichuanPanda wrote: Three cheers for Wr3k for saying it like it is. Within half a second I can make a pin-point accurate head shot with my mouse anywhere on the screen. Why? Because modern gaming mice are not only insanely fast but perfectly accurate. In console games whenever I do play them you know what I find my-self doing? SQUINTING! The graphics are so bad, the color depth to low, and the screen elements so squashed and far away on a console game I have to squint to see anything that is going, especially to aim for a head shot. Time and again in Modern Warfare 1 on the PS3 I'm looking RIGHT AT someone and I can't see them because they are 'camoflauged' in other words, the game engine is so dated it makes no distinction at all between a players camo, and the surrounding area. Sure they should be difficult to see, but not impossible, especially when you are aiming down a sniper scope. If you get an HDMI cable, over a regular RGB, console games look sooooo much better. Blew my mind how much of a difference a $5 cable made to the quality of the picture. I don't need to squint at all anymore. Generally I've been very unimpressed by my console gaming experience with the exception of platformers and 3rd-person action-adventure games like God of War and Dante's Inferno. Consoles are excellent for games like that, but when it comes to FPS I just don't consider getting it on my XBox. The experience just sucks. And there's no such thing as a strategy game on a console. | ||
RayBani
Finland32 Posts
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McDonalds
Liechtenstein2244 Posts
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SichuanPanda
Canada1542 Posts
On July 27 2010 03:00 RayBani wrote: you can get mouse for PS3 called FragFX wich dominates gamepad players 300 for the console, 60 bucks every time a game comes out, and then all the perhipherals, you're into about 900-1200 dollars for any serious console gamer. A gaming PC which could handle the same graphics as the console, and in some cases better graphics, costs this much....... I mean its great if you can ONLY afford a console and one game I suppose, but in reality people act like computer are 3500 bucks and console are only 400, when its more like 1200-2000 for a computer and 400-1200 for a (full peripherals/game collection) console. I mean one of the best games I've played on PC in the past few months is Alien Swarm is it is FREE. I'm not trying to argue that one is BETTER than the other, only that PC is better for me, and that in terms of monetary cost, many people seem to be unaware for a little bit more than their console they can get a quality PC. | ||
sva
United States747 Posts
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WniO
United States2706 Posts
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Ghad
Norway2551 Posts
I do however HATE that games are dumbed down for consoles, and this spills over into PC gaming. FPS games and strategy games are empty shells on consoles, when they don't need to at all. Just use the proper fscking controllers. | ||
JrK
United States283 Posts
On July 27 2010 03:26 OneFierceZealot wrote: why are you guys hating on consoles so much? consoles are 1/3 the cost of a pc and are just easy as fuck to use. hmm why spend 12 hours downloading a game to my pc when i can just pop in a game right out of the box onto my 360. The only 2 things a mouse has over a controller is its moves faster and is more accurate. OK. cool thats good for WANTING TO BE THE BEST THATS EVA BEEN. but controllers have these awesome things called "triggers" so that you actually feel like shooting instead of pointing and clicking. and to be honest it feels more natural to move around worlds with a controller rather than the awkward as fuck w/a/s/d keys. just my thoughts. Those are mighty exaggerations. I personally like the freedom involved. It may be 1/3 of the cost (assuming you dont know how to build your own, because otherwise a pc would be far cheaper), but I can do 10x as much with it. I'm an IT guy so I guess I am biased as I like to take charge and do things my way, and not let a console guide me into thinking I'm good. | ||
yakitate304
United States655 Posts
So yes, if you put a team of console controller users against a team of mouse & keyboard users, of course the mouse users are going to win. It's easier to get to "X" level of skill with that setup. I also prefer the social aspect of the console, but that may just be because the majority of my friends play games on consoles. | ||
SC2Phoenix
Canada2814 Posts
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St0rmRush
Brazil448 Posts
On July 27 2010 03:43 yakitate304 wrote: I'd say that it's easier to be good when gaming on the PC. I play Modern Warfare 2 on the 360, and recently played it on my friend's PC... It's just so much easier, I was pretty much dominant in the games I played. Sniping was a joke. I like the challenge and precision/dexterity required by using the dual analog system. I have about 4 Prestiges on my 360 account so I've obviously logged some serious minutes on it, and yet I sat down at the PC version for the first time and had some of the most dominant rounds I've ever played. Point & Click just seems way to easy. Also, I feel that the console style is a much more organic, instinctive style of play. Even in "hectic" situations, I always felt calm/safe when I was playing the PC version - there was no sense of panic/difficulty even when stuff was exploding around me or bullets were flying past my head. I never really felt like I was in the game, I always felt that I was just clicking something like playing one of those Flash reflex games. Even after some 12+ days spent playing MW2 on the console, I still get pulled into the game, and I think a lot of it has to do with the controls. Shooting a gun and hitting someone 50 yards away isn't supposed to be easy, and headshotting a prone opponent from 200 yards with a sniper isn't supposed to be easy. I feel like the PC gives too much of a crutch, which takes my head out of the game because I never feel like I'm in danger of have anything difficult to do. With the console I need to focus not just on finding a good spot/vantage point/route, but also on having precise aim. It's much more realistic, IMO. So yes, if you put a team of console controller users against a team of mouse & keyboard users, of course the mouse users are going to win. It's easier to get to "X" level of skill with that setup. I also prefer the social aspect of the console, but that may just be because the majority of my friends play games on consoles. Just raise the difficult when playing with mouse+keyboard and your problem is solved. =D | ||
Yeidan
Canada8 Posts
On July 27 2010 03:32 TiNk3R wrote: Those are mighty exaggerations. I personally like the freedom involved. It may be 1/3 of the cost (assuming you dont know how to build your own, because otherwise a pc would be far cheaper), but I can do 10x as much with it. I'm an IT guy so I guess I am biased as I like to take charge and do things my way, and not let a console guide me into thinking I'm good. And you aren't exaggerating when you say that ? Even considering a few extra gadgets for your xbox360/ps3, you'll get in the 350-400$ range maximum. I've been building "gaming pcs" for over 10 years and never came close to that for a pc that could run games on high settings smoothly(which is close enough to a console's default quality settings usually). Let's be honest, a gaming PC setup is rarely under 900-1000$ (The PC, monitor and accessories). I only play consoles when I have a few friends over. A LAN party is fun but certainly not as simple and straight forward as this : Give controller to friend, put NHL2010 in console, play. Both my PC and 360 have different purposes for me and I like it that way. | ||
MiyaviTeddy
Canada697 Posts
On July 27 2010 03:44 SC2Phoenix wrote: Omg the reaction time on the AWP shot is absrud.... That's PC for you. Console, no. As much as consoles are getting popular and more super convenient in the things they do and have, keyboard and mouse combo is just so accurate and flexible compared to a gamepad controller. You can flick the mouse and be able to move to a point extremely fast (and controlled too) and make shots that are almost godlike. You flick a gamepad stick and you get like something but not as controlled or anything close to a mouse. | ||
yakitate304
United States655 Posts
On July 27 2010 03:51 St0rmRush wrote: Just raise the difficult when playing with mouse+keyboard and your problem is solved. =D It's hard to raise the difficulty when playing against other people online. I suppose I could tell them "play better", or maybe wear an eyepatch to reduce my vision... | ||
JrK
United States283 Posts
On July 27 2010 04:01 Yeidan wrote: And you aren't exaggerating when you say that ? Even considering a few extra gadgets for your xbox360/ps3, you'll get in the 350-400$ range maximum. I've been building "gaming pcs" for over 10 years and never came close to that for a pc that could run games on high settings smoothly(which is close enough to a console's default quality settings usually). Let's be honest, a gaming PC setup is rarely under 900-1000$ (The PC, monitor and accessories). I only play consoles when I have a few friends over. A LAN party is fun but certainly not as simple and straight forward as this : Give controller to friend, put NHL2010 in console, play. Both my PC and 360 have different purposes for me and I like it that way. No not really. With shopping around, and finding some really good deals I could build one that was pretty decent for ~$500. Are you going to want better? Yes! Which is why I love pc gaming. If I want to boost my $500 system I can go get a killer video card. edit: yeah if you add in monitor then it'll be much higher, but then you'd have to add in TV price to the console price. | ||
ZeaL.
United States5955 Posts
On July 27 2010 04:01 Yeidan wrote: And you aren't exaggerating when you say that ? Even considering a few extra gadgets for your xbox360/ps3, you'll get in the 350-400$ range maximum. I've been building "gaming pcs" for over 10 years and never came close to that for a pc that could run games on high settings smoothly(which is close enough to a console's default quality settings usually). Let's be honest, a gaming PC setup is rarely under 900-1000$ (The PC, monitor and accessories). I only play consoles when I have a few friends over. A LAN party is fun but certainly not as simple and straight forward as this : Give controller to friend, put NHL2010 in console, play. Both my PC and 360 have different purposes for me and I like it that way. I think he means that if you build your own, it should be far less than 3x the cost of a console. And if you are including the price of a monitor shouldn't you include the price of a TV? Decent TV $$$$ > Monitor $$. Also, a PC lets you do stuff besides game. That said, I think consoles have a place. It is faaar easier to just grab a controller and have some fun if friends are over rather than lug a bunch of pc's/laptops and set up a LAN. PC for competitive gaming and console for party time IMO. | ||
Runnin
208 Posts
On July 26 2010 23:53 theSAiNT wrote: You're totally missing the point. Everybody agrees with you that it's hard to aim on a console. But it's an artificially imposed difficulty which to many people is unwarranted because a better solution exists. To add to the many analogies already out there, it's really hard to play starcraft using your feet. Nobody will disagree. But it's a pointless endeavor when hands exist. Starcraft is a lot easier with hands. You could even go so far as to create a professional league you had to play with your feet. You could even argue it's more 'skilled' than the league which allows hands. But to me, it's a waste of time. In the same way that 'competitive' Halo is a waste of time. I've posted this like 8 times now but you must not have read the rest of the thread. Sports have all sorts of "artificially imposed difficulties" yet are very successful despite a lot of them having the same premise (get the ball/puck into the goal/zone). Starcraft, as another person mentioned, has the artificially imposed difficulty of 12 unit grouping caps. How can you willfully ignore "artificially imposed difficulty" in games you do enjoy while hating on the same thing in console games? Half of this community posts about how MBS and infinite group sizes in SC2 as reasons the game is worse than BW, yet all it is is the removal of artificial difficulties. BTW there's a professional soccer league where you have to play with a stick and on ice skates and only get 6 players. Some people think it's more skilled than the league without the ice. Hockey is a monumental waste of time. | ||
son1dow
Lithuania322 Posts
On July 27 2010 04:05 yakitate304 wrote: It's hard to raise the difficulty when playing against other people online. I suppose I could tell them "play better", or maybe wear an eyepatch to reduce my vision... How about a harder game then. On July 27 2010 04:34 Runnin wrote: I've posted this like 8 times now but you must not have read the rest of the thread. Sports have all sorts of "artificially imposed difficulties" yet are very successful despite a lot of them having the same premise (get the ball/puck into the goal/zone). Starcraft, as another person mentioned, has the artificially imposed difficulty of 12 unit grouping caps. How can you willfully ignore "artificially imposed difficulty" in games you do enjoy while hating on the same thing in console games? Half of this community posts about how MBS and infinite group sizes in SC2 as reasons the game is worse than BW, yet all it is is the removal of artificial difficulties. BTW there's a professional soccer league where you have to play with a stick and on ice skates and only get 6 players. Some people think it's more skilled than the league without the ice. Hockey is a monumental waste of time. Your comparisons are silly, in sports they do "kick" the ball with their asses. It's hard enough to kick it with your feet, which also is skillfull enough and also a 100 times more impressive. | ||
Yeidan
Canada8 Posts
On July 27 2010 04:12 ZeaL. wrote: I think he means that if you build your own, it should be far less than 3x the cost of a console. And if you are including the price of a monitor shouldn't you include the price of a TV? Decent TV $$$$ > Monitor $$. Also, a PC lets you do stuff besides game. That said, I think consoles have a place. It is faaar easier to just grab a controller and have some fun if friends are over rather than lug a bunch of pc's/laptops and set up a LAN. PC for competitive gaming and console for party time IMO. If that's what he meant specifically I misunderstood. I still stand by my point that buying a gaming PC is a much bigger investment than a console. Who doesn't already have a somewhat-good TV in his house to plug a console into ? A TV can also do more than play games and usually every house has one for its "Watch TV and movies" nature. A console plugs right into it. A computer monitor usually is invested when looking to buy that gaming rig, for every gaming PC I've build for friends, they wanted to have a monitor to go with it (that isn't statistically relevant, but buying a monitor with your PC isn't too uncommon.) Also, not to get into a debate to see who can make the cheapest gaming PC, but if you aren't pirating your OS liscenses, I can't see how you can get a PC at 500$ when just windows and your average video card is easily 350-400$ by itself. On this note, off I am to play some NHL2010 with some friends up until 10 and then gamestop midnight launch here I come. :D | ||
JrK
United States283 Posts
On July 27 2010 04:54 Yeidan wrote: If that's what he meant specifically I misunderstood. I still stand by my point that buying a gaming PC is a much bigger investment than a console. Who doesn't already have a somewhat-good TV in his house to plug a console into ? A TV can also do more than play games and usually every house has one for its "Watch TV and movies" nature. A console plugs right into it. A computer monitor usually is invested when looking to buy that gaming rig, for every gaming PC I've build for friends, they wanted to have a monitor to go with it (that isn't statistically relevant, but buying a monitor with your PC isn't too uncommon.) Also, not to get into a debate to see who can make the cheapest gaming PC, but if you aren't pirating your OS liscenses, I can't see how you can get a PC at 500$ when just windows and your average video card is easily 350-400$ by itself. On this note, off I am to play some NHL2010 with some friends up until 10 and then gamestop midnight launch here I come. :D Correct with a non pirated copy of Xp for example, and a monitor it will be higher. (Although you can get monitors off craigslist for $10/free... yay for 17" crts!!) For fun I made up a pc on newegg and my total was $447ish with two rebates. Would I want to play on it? No, but it'll handle medium settings just fine (sc2). When it comes to getting an xbox/ps I just hesitate because it's ultimately limited. Eventually you will have to buy everything all over again. With a pc you can just upgrade pieces as you go. But I'm also open to the idea that I haven't been in the console world much, and there might be tons of stuff I'm missing out on. If I see an advantage I'd go get one right now. (Assuming the wife is on board.....). edit: 17" not 17' lolz | ||
THE_oldy
Australia97 Posts
On July 26 2010 23:53 theSAiNT wrote: You're totally missing the point. Everybody agrees with you that it's hard to aim on a console. But it's an artificially imposed difficulty which to many people is unwarranted because a better solution exists. To add to the many analogies already out there, it's really hard to play starcraft using your feet. Nobody will disagree. But it's a pointless endeavor when hands exist. Starcraft is a lot easier with hands. You could even go so far as to create a professional league you had to play with your feet. You could even argue it's more 'skilled' than the league which allows hands. But to me, it's a waste of time. In the same way that 'competitive' Halo is a waste of time. No, you... but seriously, your the one missing the point. I'm not saying console FPSs are more skillful purely because its harder aim with a thumb stick. It's about the game that can be built around this fact which is my point. Go back and read my post properly: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138038¤tpage=6#105 Just to clarify I'm not saying either PC or console is better or more skillful of whatever; really it's the games made for them that matter. Both systems allow for different competitive game play elements, and I'm trying to point out what console has to offer. This "Q3 is a good game - Q3 on console is bad game - therefore console FPSs are bad" fallacy is getting in the way. On July 27 2010 00:19 Ruthless wrote: I am sure you can argue that there is mental strength in lining up the joystick and hitting shoot as you said above, but I feel that the PC model makes for much more strategy and dynamic play by not requiring you to focus so much on just moving the cursor around the screen. When you play FPSs enough you stop thinking about the controls, and only think about what you want to do rather than how to do it. When you want to turn left you just think "turn left" as apposed to "move my mouse hand 1.5 inches to the west". This is true of PC FPSs and its true of console FPSs. If you feel that you have to think about the controls more when playing console FPSs it means you are bad at them. Not having a go, its just the truth. One of my mates, who only plays FPSs on console actually tried to make the exact argument your using, but in reverse. He said "the mouse just doesn't have the same feel as a console, it doesn't give the same control to fully let you do what you want". Unbelievable right?, and yes i did call him an idiot for trying to argue such a thing, but it goes to show how much preference can factor into it. If you haven't played a lot with both mouse and controller i can imagine it would be jarring to swap between them. On July 27 2010 00:19 Ruthless wrote: The problem I have with this is that I think it is only more difficult to hit a large slow moving target because of physical handicaps imposed by the equipment instead of someones mental ability. Humans can keep up with a smaller faster moving target if the equipment allows them to manipulate the environment properly. I personally think games are all about mental strength. Sure both activities are quite difficult, but the PC I feel frees you to truly test that strength on the game and not on overcoming the limitations of a small range of motion. Imagine some hypothetical system that can tell exactly were you want to aim, by perfectly detecting were your eyes are looking (or by reading your brain waves or something, take your pick). So when you see a player you could look at there head, press a button and "boom, headshot". Imagine Q3 with this control system. This would be broken, it wouldn't work as a game. There are "physical handicaps" or difficulties of varying amounts with any control systems. We both agree that mouse and controller have different difficulty levels to perform the same task. But if it was simply so that the lower the difficulty the better, then my hypothetical system (with zero difficulty) would be the best, and this is just not true. These has to be some difficulty to the controls, and the developers have to know this difficulty, and build the game around it. It's not that one difficulty is better than another, its just that different things are possible with different difficulties. This is the main point i was trying to get across in my first post. I really want to address the posts after Ruthless', particularly about 180deg turns, halo 2, and GoW, but I have to sleep! I will post more tomorrow. Edit: Wow, a whole new page of posts made it up in the time it took me to write this, i hope my post is still relevant because cbf reading until tommorow. Sleeptime... | ||
Bibdy
United States3481 Posts
On July 27 2010 04:01 Yeidan wrote: Both my PC and 360 have different purposes for me and I like it that way. Well that's kind of the point. I love my 360 for action-adventure games, platformers and stuff, but when it comes to FPS and strategy games, I just don't think they can compete. The experience is horribly diluted by the simple fact that its the controller holding me back. So irritating to have to play FPS games on easy-normal settings on the console when I can blitz through the same game on hard-insane on the PC. An example of this is my experience with Borderlands about a month ago. I got it through Gamefly on my XBox and played around for a bit, aiming was a nightmare and even the beginning area was pretty tough. I got some epic rifle after the first major mission, but still didn't feel that powerful. I didn't hang on to it for too long and sent it back. About a week later I bought that big 2K games pack on Steam for ~$80 with Civilization IV, Bioshock 1/2, Borderlands, etc. and tried it out on the PC. Oh my GOD it made a huge difference and the game is damn-near trivial now that I can kite those dog things around and quickly switch weapon, zoom in and snipe some guy on a tower in a split second. That kind of differential frustrates me to no end. I'd much rather stick to action-adventure platformy-type games, than FPSs on my XBox. I can usually only get over it if the game is a console-exclusive title, like Halo. But, that game would suck on PCs anyway. The sluggishness of movement and low gravity would make multiplayer just painful to play. | ||
WniO
United States2706 Posts
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Fumble
156 Posts
I think recently with the arrival of halo and COD, there has been a bit of rivalry as this is not the first time i've heard of the epic PC gamer vs console gamer fight. The fact that COD on xbox live is full of 13 year old kids that think they are so 1337 at games doesn't help the case. | ||
Valnen
United States2 Posts
Microsoft COULD just mandate that Xbox 360 games be programmed with mouse and keyboard controls in addition to standard gamepad controls for the games. It does have working USB ports, and a USB keyboard is already functional for things like typing in certain screens and navigating the dashboard. | ||
Ace
United States16096 Posts
Give the new generation of players, the ones growing up with the internet some time now that computing is pretty much mainstream now. PC gaming will maybe at some point get to that level but the idea that a mouse and keyboard are better than a controller pad is just absurd if you think that applies too all games and all settings the respective platforms don't exactly have the same user base. *I know this is kind of out of left field but I was trying to give a decent summary response of my thoughts based on reading the entire thread | ||
Hidden_MotiveS
Canada2562 Posts
On July 27 2010 12:24 Ace wrote: For all the arguing and bullshitting that most hardcore PC gamers (and Console gamers) do at the end of the day the console gaming industry is just bigger than the PC gaming industry. A lot of that does have to do with it having a more storied and successful history but it also has to do with accessibility, price, social gaming, and "plug and play" aspects. Remember that most people are not good with computers and struggle with basic installations and dread reading system specs. Consoles are literally just specialized gaming computers with the advantage of innately supporting 4 players with no knowledge of having to configure internet settings and the enjoyment of a couch. This goes a long way into why Console games are a bigger market. I always thought it had more to do with how PC games were easier for people to pirate. | ||
Ace
United States16096 Posts
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NIJ
1012 Posts
On July 27 2010 01:02 MightyAtom wrote: STREET FIGHTER 4 TURBO !! So guys, I'll tell ya, a Street Fighter pro fighter, he damn good with his joystick and 6 buttons and would rock you with your keyboard and mouse or whatever the hell you used, but OF COURSE, FPS is better with a mouse and keyboard,l of course Street fighter is better with a joy stick and of course console players really don't even know that PC gamers care this much. You clearly haven't played on GGPO where there are actually good players that sometimes PREFER keyboard. Fighting game is a really bad example these days as gap between pad/stick/kb player is barely existent these days. I still prefer sticks though. | ||
Fumble
156 Posts
On July 27 2010 13:58 NIJ wrote: http://www.youtube.com/watch?v=gzGDt-W3bgw You clearly haven't played on GGPO where there are actually good players that sometimes PREFER keyboard. Fighting game is a really bad example these days as gap between pad/stick/kb player is barely existent these days. I still prefer sticks though. I dont follow the pro scene for SF4 too hard but I do go on many forums and read many guides. Everybody says stick is superior and I agree. Diago, justin wong and every tournament player i have ever seen undoubtedly uses stick. I dont think keyboard or pad is comparable to stick at all in fighting games. | ||
cascades
Singapore6122 Posts
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DrakanSilva
Chile932 Posts
Why there isn´t an arcade FPS game with buttons and joystick Why every fighting arcade game have buttons and joystick. those guys were smart. | ||
Zombo Joe
Canada850 Posts
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Manit0u
Poland17214 Posts
On July 27 2010 15:29 Drakan wrote: is somebody really defending that keyboard is better than controls for Fighting games ??? rofl... Why there isn´t an arcade FPS game with buttons and joystick Why every fighting arcade game have buttons and joystick. those guys were smart. True, check out VF series, where you have to do QCF/B FCF/B all the time. I recently tried to do some of the moves on keyboard and while some of them are possible to do, it's so hard that it's not fun any more. | ||
sikyon
Canada1045 Posts
On July 27 2010 12:24 Ace wrote: Give the new generation of players, the ones growing up with the internet some time now that computing is pretty much mainstream now. PC gaming will maybe at some point get to that level but the idea that a mouse and keyboard are better than a controller pad is just absurd if you think that applies too all games and all settings the respective platforms don't exactly have the same user base. *I know this is kind of out of left field but I was trying to give a decent summary response of my thoughts based on reading the entire thread I would disagree. I think that fundamentally consoles have the edge in gaming, and always will because of their social aspect. You cannot invite people over to your house and spontaneously play starcraft. You cannot play starcraft at a large party in which starcraft is not the main focus. You need to physically bring computers, which is an effort. It is simply not convenient! Even with laptops, you have to conciously bring your laptop in advance. Social games are the best games from a popularity standpoint. These are best on consoles, where you can very eaisly get together and play, spontanously, at a party, etc. | ||
JrK
United States283 Posts
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theSAiNT
United States726 Posts
On July 27 2010 04:34 Runnin wrote: I've posted this like 8 times now but you must not have read the rest of the thread. Sports have all sorts of "artificially imposed difficulties" yet are very successful despite a lot of them having the same premise (get the ball/puck into the goal/zone). Starcraft, as another person mentioned, has the artificially imposed difficulty of 12 unit grouping caps. How can you willfully ignore "artificially imposed difficulty" in games you do enjoy while hating on the same thing in console games? Half of this community posts about how MBS and infinite group sizes in SC2 as reasons the game is worse than BW, yet all it is is the removal of artificial difficulties. BTW there's a professional soccer league where you have to play with a stick and on ice skates and only get 6 players. Some people think it's more skilled than the league without the ice. Hockey is a monumental waste of time. That is a valid response but my point still stands: artificially imposed difficulties do not necessarily improve a game. In the case of SC:BW I actually struggle a lot with small group sizes (D level Zerg... what can I say) and I prefer MBS and infinite group sizes. Why? Because the dexterity requirements are unimportant to high level play anyway since good players have mastered it. All it does is create a high barrier to entry to low level players like me. It does not introduce new strategic depth or significantly alter the game. Your ice hockey analogy is wrong. Here, the 'artificially imposed difficulties' relative to football (what you call soccer) create new skill sets, strategies and game styles. They are no longer comparable. They are different games. When I consider Halo on console vs Halo on PC (notwithstanding the porting issues), the games rules are identical. The same techniques and strategies apply.They can even be made to play on the same server! The only difference is the console version has an inferior control scheme. A more accurate analogy would be a team of footballers playing against a team with their hands tied behind their backs. That is indeed a monumental waste of time. On July 27 2010 05:17 THE_oldy wrote: No, you... but seriously, your the one missing the point. I'm not saying console FPSs are more skillful purely because its harder aim with a thumb stick. It's about the game that can be built around this fact which is my point. Go back and read my post properly: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138038¤tpage=6#105 Well the part I quoted does indeed say that. Notwithstanding, I do not believe a retarded control scheme allows you to create new, interesting game styles. The grenade and melee tactics still exist with keyboard and mouse. You say that they would 'melt away' by increased accuracy from plain shooting though you don't provide any good reason. Increased accuracy would also affect grenade and melee aiming. If anything, these tactics would become even more developed. (Personally, it feels like the splash damage of these abilities are what make them good on the console because hitting stuff is just so hard. However, as long as closer impacts do more damage, they will still be good if you increase accuracy, see rockets in Quake.) I'm not arguing that console games aren't fun, they are. Nor that they're all uncompetitive. Many are. But competitive level play of keyboard and mouse games on a joypad are pointless. This wouldn't even be debated if I was talking about RTS's. The same principle applies for FPS's. | ||
theSAiNT
United States726 Posts
On July 27 2010 14:10 Fumble wrote: I dont follow the pro scene for SF4 too hard but I do go on many forums and read many guides. Everybody says stick is superior and I agree. Diago, justin wong and every tournament player i have ever seen undoubtedly uses stick. I dont think keyboard or pad is comparable to stick at all in fighting games. Snake Eyes just won Evo 2010 SF HDR playing Zangief with a joypad. Quite a feat. He did not beat Daigo but he beat the guy who put out Daigo. | ||
DefMatrixUltra
Canada1992 Posts
On July 24 2010 04:04 FragKrag wrote: Sometimes the controls may be optimized for console play so much as well. I remember trying to play Dead Space on PC and the game was very awkward and sluggish for some reason :/ This is the reason I only ever played about 15 minutes of Bioshock. There's a two-tier joystick-style acceleration that makes the game unplayable and unenjoyable (literally unenjoyable, as in I can't derive any joy from playing). Maybe if I had just bought an xbox controller like 2K tested the game with... | ||
Bibdy
United States3481 Posts
On July 28 2010 01:21 DefMatrixUltra wrote: This is the reason I only ever played about 15 minutes of Bioshock. There's a two-tier joystick-style acceleration that makes the game unplayable and unenjoyable (literally unenjoyable, as in I can't derive any joy from playing). Maybe if I had just bought an xbox controller like 2K tested the game with... To each their own. I don't mind low acceleration and slow movement speed in FPS RPG games like Bioshock or Deus Ex. | ||
THE_oldy
Australia97 Posts
On July 28 2010 00:39 theSAiNT wrote: Well the part I quoted does indeed say that. Just to make it clear, my argument in not "It's harder to aim in with a thumb stick therefore console FPS are more skilful." The part you quoted wasn't making this argument, I was just explaining how there is a lot of skill to thumb sticks. The difficulty in using them does not provide any kind of skill cap, or 'limitation' as others were saying, it just more difficult to achieve the same tasks. Purely the existence of this difficulty IS NOT my argument, though its existence IS significant to my argument. It is important you can make a distinction between the two, because were going in circles with this particular point. On July 28 2010 00:39 theSAiNT wrote: Notwithstanding, I do not believe a retarded control scheme allows you to create new, interesting game styles. The grenade and melee tactics still exist with keyboard and mouse. You say that they would 'melt away' by increased accuracy from plain shooting though you don't provide any good reason. Let me explain the role of auto aim in console shooters: Aiming with a thumb stick is so hard you need some kind of aim assist. PC only FPS players might scoff at the idea, thinking somehow it takes away from the skill of aiming. This isn't true of course because even with an appropriate amount of auto aim its harder to aim with a thumbstick than a mouse. I say "appropriate" because auto aim is something that can be adjusted. This is one area where thumbstick shooters have an advantage over mouse shooters. Developers can increase and decrease the influence of the auto aim however they want. You can individually balance how hard it is aim with each gun. This is how a weapon like the halo sniper rile, a 100% accurate one headshot kill gun, can exists in a balanced state amongst pistols, SMGs, grenades, melees ect. The sniper rifle is forced, or at least weighted towards its niche of a long range weapon by an adjustment of the auto aim when using it: When it is scoped it has a low amount of auto aim to assist aiming at targets at long distance, how ever when it is not scoped it has absolutely none. So it still has the potential to insta kill at close range via a no scope headshot, but these are the type of kills that make it into frag videos. The central weapon of the game, the pistol, takes two hits anywhere to take down a players sheild, and one shot to the head to kill them. "Pistol" is a misleading name, as its role is more of an all purpose rifle. It is the only gun that can be considered 'solid' in every situation. So your bread and butter kill is via a pistol headshot, yet a no scope headshot with the sniper is frag vid worthy. On July 28 2010 00:39 theSAiNT wrote: Increased accuracy would also affect grenade and melee aiming. If anything, these tactics would become even more developed. No, because these elements don't gain their strengths from good aiming. Melee's are about positioning, timing and understanding the flow of the fight. Same with grenades, in all their uses, its about knowing where and when to throw them. Actually aiming them is the easy part. Not already knowing this really shows that you don't understand nature of these game elements, their depth, or the dynamic way they interact with each other. The difficulty in shooting each gun is delicately balanced with these elements, and every other gun. Take out that delicate balance and you ruin the game, a la halo PC. I hope this explains what I meant by non shooting game elements 'melting away.' The sniper rifle can insta kill close range, but you can expect that an opponent player won't. This lets you use other game elements against him. With a mouse, you can't expect that, so you have no choice but to use a sniper your self. Technically the sniper rifle is a bad example because you don't spawn with it. It's easier to explain with the numbers involved with sniper, but I'm really thinking of pistol v pistol (or pistol v something) fights which are the bread and butter of halo. Making the opponent miss their shots is just as big a part of the game as aiming your own. This is where other elements of the game come in; making it harder for your opponent to land those shots. No matter how hard you make it, generally it is still is possible to land those shots however. So a pro will be able to kill you under more pressure from those other elements than a noob, and you have to get more creative and better at using those elements. Add a mouse to the equation however and it just doesn't work. As a CS player I know for a fact that aiming with a mouse at a player with the movement speeds of halo is unmissable. This means all the other parts of the game have no effect, because those pistol shots are still guaranteed to hit. This really is a gross simplification of what goes on in halo, but I hope it gets my point across. | ||
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Washington, D.C9933 Posts
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theSAiNT
United States726 Posts
On July 29 2010 16:42 THE_oldy wrote: Just to make it clear, my argument in not "It's harder to aim in with a thumb stick therefore console FPS are more skilful." The part you quoted wasn't making this argument, I was just explaining how there is a lot of skill to thumb sticks. The difficulty in using them does not provide any kind of skill cap, or 'limitation' as others were saying, it just more difficult to achieve the same tasks. Purely the existence of this difficulty IS NOT my argument, though its existence IS significant to my argument. It is important you can make a distinction between the two, because were going in circles with this particular point. Why are you going in circles when clearly I understand what you are saying. I spent one line saying that my quote was accurate and the rest of the paragraph explaining that the control scheme does not create better game play. You even quote it! They are connected by 'notwithstanding'. You are quoting out of context. Notwithstanding: prep. In spite of: The teams played on, notwithstanding the rain. adv. All the same; nevertheless: We proceeded, notwithstanding. conj. In spite of the fact that; although. Let me explain the role of auto aim in console shooters: Aiming with a thumb stick is so hard you need some kind of aim assist. PC only FPS players might scoff at the idea, thinking somehow it takes away from the skill of aiming. This isn't true of course because even with an appropriate amount of auto aim its harder to aim with a thumbstick than a mouse. I say "appropriate" because auto aim is something that can be adjusted. This is one area where thumbstick shooters have an advantage over mouse shooters. Developers can increase and decrease the influence of the auto aim however they want. You can individually balance how hard it is aim with each gun. This is how a weapon like the halo sniper rile, a 100% accurate one headshot kill gun, can exists in a balanced state amongst pistols, SMGs, grenades, melees ect. The sniper rifle is forced, or at least weighted towards its niche of a long range weapon by an adjustment of the auto aim when using it: When it is scoped it has a low amount of auto aim to assist aiming at targets at long distance, how ever when it is not scoped it has absolutely none. So it still has the potential to insta kill at close range via a no scope headshot, but these are the type of kills that make it into frag videos. The central weapon of the game, the pistol, takes two hits anywhere to take down a players sheild, and one shot to the head to kill them. "Pistol" is a misleading name, as its role is more of an all purpose rifle. It is the only gun that can be considered 'solid' in every situation. So your bread and butter kill is via a pistol headshot, yet a no scope headshot with the sniper is frag vid worthy. No, because these elements don't gain their strengths from good aiming. Melee's are about positioning, timing and understanding the flow of the fight. Same with grenades, in all their uses, its about knowing where and when to throw them. Actually aiming them is the easy part. Not already knowing this really shows that you don't understand nature of these game elements, their depth, or the dynamic way they interact with each other. The difficulty in shooting each gun is delicately balanced with these elements, and every other gun. Take out that delicate balance and you ruin the game, a la halo PC. Again you pluck a quote. Where's the rest of the paragraph? (Personally, it feels like the splash damage of these abilities are what make them good on the console because hitting stuff is just so hard. However, as long as closer impacts do more damage, they will still be good if you increase accuracy, see rockets in Quake.) You clearly know a lot more than me about Halo's dynamics. I'm not arguing that. But I play Quake. My intuition is that grenades would be similar to Quake grenades/rockets. When used defensively, it's about spatial control. When used offensively it's about leading and predicting. And the reason why they work is because of splash damage. But look at the possibilities when the aiming scheme is accurate! Check out the air rocket juggling by Voo in that video. Or my favourite one linked below. I'm not saying Halo isn't balanced. Nor am I saying it's not fun. Rock, paper, scissors is balanced and fun but it doesn't make it a deep game. Nor very fun to watch. At the end of the day, I can't be impressed by an 'amazing' kill in Halo because an average player could pull them off in Quake. And I don't see why anybody would bother spending time 'competing' in a baby version of a game. if you want to play, play with the big boys. | ||
Purind
Canada3562 Posts
On July 27 2010 04:06 JrK wrote: No not really. With shopping around, and finding some really good deals I could build one that was pretty decent for ~$500. Are you going to want better? Yes! Which is why I love pc gaming. If I want to boost my $500 system I can go get a killer video card. edit: yeah if you add in monitor then it'll be much higher, but then you'd have to add in TV price to the console price. The exaggeration comes from the bolded part in brackets. "assuming you dont know how to build your own, because otherwise a pc would be far cheaper" PC being far cheaper is the exaggeration. You're talking about a $500 PC that's a passable gaming machine. $500 > $400, so not only is "far cheaper" an exaggeration, it's not correct. If you could build me a $300 gaming PC anywhere close in power to a PS3 or XBOX, I'd like to try it out, though the graphics card alone probably bumps the cost over that. | ||
Runnin
208 Posts
On July 30 2010 00:51 theSAiNT wrote: Why are you going in circles when clearly I understand what you are saying. I spent one line saying that my quote was accurate and the rest of the paragraph explaining that the control scheme does not create better game play. You even quote it! They are connected by 'notwithstanding'. You are quoting out of context. Again you pluck a quote. Where's the rest of the paragraph? You clearly know a lot more than me about Halo's dynamics. I'm not arguing that. But I play Quake. My intuition is that grenades would be similar to Quake grenades/rockets. When used defensively, it's about spatial control. When used offensively it's about leading and predicting. And the reason why they work is because of splash damage. But look at the possibilities when the aiming scheme is accurate! Check out the air rocket juggling by Voo in that video. Or my favourite one linked below. I'm not saying Halo isn't balanced. Nor am I saying it's not fun. Rock, paper, scissors is balanced and fun but it doesn't make it a deep game. Nor very fun to watch. At the end of the day, I can't be impressed by an 'amazing' kill in Halo because an average player could pull them off in Quake. And I don't see why anybody would bother spending time 'competing' in a baby version of a game. if you want to play, play with the big boys. http://www.youtube.com/watch?v=RxVmWaprNDY You're exactly right about grenade mechanics in halo being the same idea as rockets in Quake. However to say that an average player in Quake could pull off a Halo frag movie makes no sense at all. You must be watching Halo frag videos like the person is using a mouse. Why? Of course it's not impressive if you don't remember that they are using a controller. That quote means absolutely nothing unless you're implying that an average Quake player could pick up a controller and win MLG Halo competitions (which I'm sure you're not), so why include it? Basically all you said was, "I don't play Halo so I don't understand what is so great about their frag videos", when others could say the exact same thing about your Quake videos. The reason people spend time competing in Halo is because to people who aren't completely close-minded playing FPS with a controller can be fun, skill intensive, and competitive. It's better if you just ignore the console fanboys who make dumb claims like "consoles take more skill", and just remember that it isn't a matter of more or less skill, just different skill sets. | ||
Bibdy
United States3481 Posts
Hardcore gamers can turn anything into an intense competition of skill, no matter what the game's mechanics are. The problem arises when a game exists in both formats. Games like Dragon Age get dumbed-down in control and strategy in the PC version in order to just make it playable on consoles (imagine if casters in DA:O had as many spells as Baldur's Gate Wizards and had to deal with that kind of interface with a console controller! Ouch!). Playing a Vanguard in Mass Effect 2 on the PC was a piece of cake. Charge in and start hammering out shotgun blasts in slow-motion with easy aiming of the mouse. It would have been quite a lot more difficult to spin around and blast shit like that on a console controller. I think the complaints of PC versions getting dumbed-down to satisfy console owners is a very valid one. | ||
rza
Canada384 Posts
and i found it almost as enjoyable to watch as broodwar and sc2beta tournament espn and MLGPRO made halo3 so huge. console pro gamers makes tons more money than pc pro gamers well. atleast halo pro gamer | ||
WniO
United States2706 Posts
On July 30 2010 01:56 rza wrote: halo 3 is defenetly the most competitive game ever on console. and i found it almost as enjoyable to watch as broodwar and sc2beta tournament espn and MLGPRO made halo3 so huge. console pro gamers makes tons more money than pc pro gamers well. atleast halo pro gamer maybe the most people play it but theres no way its the most competitive. and plus its hard to follow fps when its not 1v1, (from a spectators pov.) | ||
theSAiNT
United States726 Posts
On July 30 2010 01:41 Runnin wrote: You're exactly right about grenade mechanics in halo being the same idea as rockets in Quake. However to say that an average player in Quake could pull off a Halo frag movie makes no sense at all. You must be watching Halo frag videos like the person is using a mouse. Why? Of course it's not impressive if you don't remember that they are using a controller. That quote means absolutely nothing unless you're implying that an average Quake player could pick up a controller and win MLG Halo competitions (which I'm sure you're not), so why include it? Basically all you said was, "I don't play Halo so I don't understand what is so great about their frag videos", when others could say the exact same thing about your Quake videos. The reason people spend time competing in Halo is because to people who aren't completely close-minded playing FPS with a controller can be fun, skill intensive, and competitive. It's better if you just ignore the console fanboys who make dumb claims like "consoles take more skill", and just remember that it isn't a matter of more or less skill, just different skill sets. You have a good point. Here's the problem: On July 30 2010 01:54 Bibdy wrote: The problem arises when a game exists in both formats. It would be relatively easy, and has been done in the past, for players to compete in the same game with different controllers. You don't even need to buy a PC! (http://news.teamxbox.com/xbox/6918/Play-Halo-on-Xbox-with-a-Keyboard-Mouse/). And actually, I do suspect a group of decent PC fps players could win MLG Halo competitions with it. That's speculation but not exactly far fetched. | ||
pheus
Australia161 Posts
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Cloud
Sexico5880 Posts
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pheus
Australia161 Posts
On July 27 2010 05:17 THE_oldy wrote: Imagine some hypothetical system that can tell exactly were you want to aim, by perfectly detecting were your eyes are looking (or by reading your brain waves or something, take your pick). So when you see a player you could look at there head, press a button and "boom, headshot". Imagine Q3 with this control system. This would be broken, it wouldn't work as a game. I think it would work as a game to be honest... at the highest level everyone has pretty perfect aim and it's all about strategy and tactics | ||
Manit0u
Poland17214 Posts
On July 30 2010 03:29 pheus wrote: I think it would work as a game to be honest... at the highest level everyone has pretty perfect aim and it's all about strategy and tactics Not to mention people tend to have different awareness and reaction times. Why do you think special forces in the army only accept people who can 1. notice 2. properly identify (ie: friend or foe) 3. shoot (or not in case of friend) their target in below 0.7 seconds (and take into account, that moving/aiming real gun is harder than a slight move of your wrist)? Not anyone can join them. The same thing would work for games, there are things that can't be achieved with practice, some people have it and some don't, those who have it would reach the top, others couldn't even dream about competing on the highest levels. | ||
Wonderballs
Canada253 Posts
Why on earth would you plan an FPS game that is based on well... FPS-ing... and then argue that that isn't the core of the game and the game relies on OTHER factors to make it good. Auto-aim and auto-targeting are for people I am not controling, aka A.I. team-mates which don't have any analog-aiming system going for them. NOT for the character I am trying to primarily shoot from first person in the first person shooter game I am playing. (logical right?) I could easily set up a choose your own adventure game where you just decide which rooms the main character enters and which places he stands from to shoot people down. Unrealistic and I could not easily setup I know... Goldeneye 007... N64, you had auto-aim... BUT YOU COULD TURN IT OFF IN MULTIPLAYER!!!Why... oh why... did nintendo think that having the auto-aim option toggleable was a good idea...Because it WASand allowed the console to be more competitive among multiple players. Why do "next-gen" games not account for competition? It's not like they aren't competing for your sales already.... I had millions of thought going through my head as I read your posts about the issue being discussed...but they all fell out after the marathon read and became jumbled into a soup of console vs pc anger. I hope you all realise that I actually am more informed than every living soul on here and my oppinion matters more than all of yours who pretty much state exactly what I am stating now but in slightly more rude or unobvious manner. | ||
THE_oldy
Australia97 Posts
On July 30 2010 00:51 theSAiNT wrote: Why are you going in circles when clearly I understand what you are saying. I spent one line saying that my quote was accurate and the rest of the paragraph explaining that the control scheme does not create better game play. You even quote it! They are connected by 'notwithstanding'. You are quoting out of context. My whole post was written to you, and you should already know what you said! I quote the relevant parts of your post so you know when they relate most to what I'm talking about at the time. I'm going to the effort of walking through your reply line by line for you, not trying to take you out of contex. Anyone else should viewing the post should know 'contex' from reading previews posts. I took extra time explaining making the distinction of exactly what my argument *wasn't*, because it is a bit of a common red herring is this debate. Perhaps this was more for the benefit of other readers than your self. I don't quote every line in your posts because its not always needed, and they're not all relevant to the argument your making. The last part of that paragraph was just speculation on how you thought halo mechanics might work, which is what i was addressing at the time anyway. On July 30 2010 00:51 theSAiNT wrote: You clearly know a lot more than me about Halo's dynamics. I'm not arguing that. But I play Quake. My intuition is that grenades would be similar to Quake grenades/rockets. When used defensively, it's about spatial control. When used offensively it's about leading and predicting. And the reason why they work is because of splash damage. But look at the possibilities when the aiming scheme is accurate! Check out the air rocket juggling by Voo in that video. Or my favourite one linked below. I'm sure we both know much more about our respective games than either could explain here. From your description i'm guessing that rockets could possibly have at least as much to em as grenades. The area control from grenades in halo is as much an offensive tool as a defensive. I can think of ways that rockets would be similar to how grenades work in halo, but i can also think of many dynamics of grenades that just wouldn't work with a rocket. I sure you can think of the same for rockets. I'm sure we can agree that rockets wouldn't work at the speed of halo, and equally grenades wouldn't work at the speed of quake. Watching that get quake video... Looks really fun actually. I can just tell i wouldn't 100% appreciate it though, having played barely any of it. Rockets are defiantly more of a "gun", than a supplementary to gun play like grenades. As a low grav scoutzknivez CSS player, the bunny hopping and rail gunning impress me. Enough in fact to want to try it, does q3 cost money? (and i wonder if servers are still active in Australia..). Also did i see spawn killing? Spawn traps were a big part of halo too, particularly in 2v2. When your teammate was on their spawn timer you had to know were to go to get him what spawn. You also had to know how to block/force em when your enemies are on spawn. This of course took advantaged map knowledge, but it was game changing. When people say things like this... On July 27 2010 02:02 son1dow wrote: ... slander of halo notwithstanding, i know exactly what he means. How you can be playing a game for so long, know so much about it, and yet still learn more. I personally appreciate how deep FPSs can get, even with deceptively simple set pieces.I am sorry to point this out to those Halo\GoW fanboys, but if you think that there are impressive tactics\strategy in a game of Halo compared to what we see on a Quake Live duel which has been developing and evolving to what it is now for 14 years or so, you're just clueless. And this "it limits individual skill to reward teamwork" argument is just stupid, because surprise surprise, when get your individual skill on par with everybody else you still get to deal with teamwork on a Quake TDM 4v4 match. Also, when he talks about this limiting of individual skill it sounds like he's talking about halo 2. I could talk all day about the differences between halo and halo 2, suffice to say halo 1 > halo 2. Halo 2 is actually a good example of a lot of things that can be done wrong in a console FPS when compared to halo 1. On July 30 2010 00:51 theSAiNT wrote: I'm not saying Halo isn't balanced. Nor am I saying it's not fun. Rock, paper, scissors is balanced and fun but it doesn't make it a deep game. Nor very fun to watch. At the end of the day, I can't be impressed by an 'amazing' kill in Halo because an average player could pull them off in Quake. And I don't see why anybody would bother spending time 'competing' in a baby version of a game. if you want to play, play with the big boys Believe me, halo's balance is a little more deep than rock paper scissors. Can you at least admit that in light of the fact that you don't really know much about halo that it could be more deep than you think, perhaps maybe even the same league as quake? Halo videos might not look like much, but you have to understand it to appreciate most of it. I'm sure i miss a lot of the subtle brilliance going on in q3 frag vids too. That, and there are a lot of bad halo vids out there, I'll see if i can find you a good one, and explain what to look for in it. | ||
men1kmati
United States165 Posts
On July 24 2010 07:08 GreEny K wrote: Lol really? I'm huge on CS but that is a random shot... I've seen complete noobs get shots like that. Watch some Halo3 tournament play and you can see the same thing, or youtube and you can see noobs get lucky shots. are you serious kid? hahah. that is not random, that is what is called muscle memory. Years of playing the game trains you to hit shots like that consistantly. Im sorry but ive seen halo played at top level watching mlg streams and halo is to slow paced. sorry but ive never seen any nice shots like that in any console game lmao. | ||
THE_oldy
Australia97 Posts
On July 30 2010 02:16 OneFierceZealot wrote: maybe the most people play it but theres no way its the most competitive. and plus its hard to follow fps when its not 1v1, (from a spectators pov.) ^This. Though compared to halo1, halo 3 is more popular, far more accessible, and better for watching, halo 1 is more fun to play, and better for competitive play. Team play is were halo really shines (which is unfortunate for spectators) but halo 3 just doesn't allow individual skill to shine through to the same extent. | ||
THE_oldy
Australia97 Posts
On July 30 2010 04:35 men1kmati wrote: are you serious kid? hahah. that is not random, that is what is called muscle memory. Years of playing the game trains you to hit shots like that consistantly. Im sorry but ive seen halo played at top level watching mlg streams and halo is to slow paced. sorry but ive never seen any nice shots like that in any console game lmao. Console might seem visibly slower when you look at the screen, but if you could see a video of their hands you would see other wise. Playing at a high level your thumbs are twitching about as fast as any mouse hand. | ||
Cloud
Sexico5880 Posts
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THE_oldy
Australia97 Posts
On July 30 2010 03:29 pheus wrote: I think it would work as a game to be honest... at the highest level everyone has pretty perfect aim and it's all about strategy and tactics Really? I must say i don't know that much about q3. But looking at quake frag videos i see rain gun shots that are impressive, but how could these type of perfect aim shots be normal if they make it to a frag vid. However i do think a game could be made around such a control system. It would have to be a completely different flavor of game though me thinks. | ||
men1kmati
United States165 Posts
On July 30 2010 04:48 THE_oldy wrote: Really? I must say i don't know that much about q3. But looking at quake frag videos i see rain gun shots that are impressive, but how could these type of perfect aim shots be normal if they make it to a frag vid. However i do think a game could be made around such a control system. It would have to be a completely different flavor of game though me thinks. "rain gun" i lol'd | ||
THE_oldy
Australia97 Posts
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Ace
United States16096 Posts
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Carthage
105 Posts
On July 30 2010 01:54 Bibdy wrote: Its the same argument as saying WoW arena doesn't take skill. Hardcore gamers can turn anything into an intense competition of skill, no matter what the game's mechanics are. Disproven by counterexample: If I make a game that let's 2 players generate a random number, higher number wins, and a group of people become obsessed with this game, does it mean it's an intense competition of skill? Also, WoW arena is a lot like that. | ||
Kal_rA
United States2925 Posts
nuff said. | ||
THE_oldy
Australia97 Posts
On July 30 2010 06:08 Pedo.Bear wrote: Starcraft Original > Starcraft N64 nuff said. Are there actually any examples of ports which are better than the original? | ||
BearsAreScary
United States6 Posts
Consoles are superior for fighting games and music or gimmicky-type games. Mouse and keyboard are shit for fighting controls and the console was specifically designed to have people playing together for things like music/party games. Everything else is pretty much even. I'd give a slight edge to consoles for many types of games because of the ease of hitting different types of buttons with stricter timings. But that advantage is mostly negligible. ....can we all just move on with our lives now? | ||
THE_oldy
Australia97 Posts
Can't blame you though, its 11 pages, but the discussion is way past the points in your post | ||
Xeln4g4
Italy1208 Posts
On July 24 2010 04:03 travis wrote: and pee into bottles. + Show Spoiler + don't take this post too seriously, though I do somewhat believe the first sentence i swear i did it once! Had to break a Tetris record on Facebook! LOOOOL This post made me laugh sooooo hard | ||
theSAiNT
United States726 Posts
On July 30 2010 04:21 THE_oldy wrote: Watching that get quake video... Looks really fun actually. I can just tell i wouldn't 100% appreciate it though, having played barely any of it. Rockets are defiantly more of a "gun", than a supplementary to gun play like grenades. As a low grav scoutzknivez CSS player, the bunny hopping and rail gunning impress me. Enough in fact to want to try it, does q3 cost money? (and i wonder if servers are still active in Australia..). Rockets actually move really slowly. Slow enough to dodge if you're any distance apart at all. Air rockets are hard to pull off. Grenades have an arced trajectory. Air grenades are even harder to pull. If you're interested, check out http://www.quakelive.com It's FREE to play and all you need is a browser plugin. It's iD's official port of Q3. They host all the servers. There are friends lists and achievements like all 'modern' games. The balance is not quite the same as CPMA (most popular competitive Q3 mod) but it's now used in all competitions (see http://www.esl-world.net/masters/) | ||
theSAiNT
United States726 Posts
On July 30 2010 05:32 Ace wrote: To the guy who said an average Quake player could probably win those top tier Halo tournaments: keep dreaming. Being good at one FPS game doesn't mean you are going to do well at another. Both games have too many intricacies and levels of depth to just assume it's as easy as switching games. If that was the case we'd have seen them flocking to Halo for all the money out there. I said that. But if you read what I said, it included the fact that Quake player be allowed to use keyboard and mouse. Obviously, to keep a level playing field, this wouldn't be possible. (Also, it would be embarrassing for the Halo 'pros'.) Again, I'm not denying the 'intricacies and levels of depth' of Halo. Just that none of it matters because the joypad is just such a bad control scheme that everybody is stuck at such a low level compared to what is possible with a keyboard and mouse. | ||
joi93
Sweden47 Posts
Most of the pepole who have written in this tread obvisosly aren't used console gamers, atleast that's the impression I get. I used to be a PC gamer (playing CS: S) about ~2-3 years ago, and i got pretty good at it. But then i got my lovely Xbox and Halo 3 and switched over almost all of my gaming to that, and i really can't say that i regret it or anything. Pepole who say that PC is superior to console when it comes to FPS gaming are stupid imo, and probably aren't used to gaming on console. Playing games on console is so much more relaxing and it fells a shitload better just to move your thumb a bit rather than moving your whole hand. Go watch some CoD MW2 montages/gameplays, there are some pretty goddamn good kills there, just as there is on PC. (And no, it's not good to compare a strategy game on PC with a strategy game on console, some games just doesent suit PC and some doesen't suit console. | ||
Hypnosis
United States2061 Posts
On July 24 2010 04:03 travis wrote: I've always felt like pc gamers were just more hardcore than console gamers in general. Console gamers sit on their couch and eat potato chips and drink beer. PC gamers sit right in front of their monitor and don't move for 12 hours and tweak their drivers and game settings and pee into bottles. + Show Spoiler + don't take this post too seriously, though I do somewhat believe the first sentence the spoiler is duly noted but... ive never peed in a bottle and im good at sc! i dont think we should compare PC to console because obviously the controller with more options on it is gonna have a higher skill cap.. Mice and keyboards just have more control so of course they are gonna be better... People like different things | ||
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Jibba
United States22883 Posts
On July 31 2010 05:56 joi93 wrote: Well... Most of the pepole who have written in this tread obvisosly aren't used console gamers, atleast that's the impression I get. I used to be a PC gamer (playing CS: S) about ~2-3 years ago, and i got pretty good at it. But then i got my lovely Xbox and Halo 3 and switched over almost all of my gaming to that, and i really can't say that i regret it or anything. Pepole who say that PC is superior to console when it comes to FPS gaming are stupid imo, and probably aren't used to gaming on console. Playing games on console is so much more relaxing and it fells a shitload better just to move your thumb a bit rather than moving your whole hand. Go watch some CoD MW2 montages/gameplays, there are some pretty goddamn good kills there, just as there is on PC. (And no, it's not good to compare a strategy game on PC with a strategy game on console, some games just doesent suit PC and some doesen't suit console. MW2 is pubbing. We don't talk about BGH when discussing the best BW players. | ||
flx!
United States101 Posts
On July 24 2010 07:12 vindKtiv wrote: I definitely agree. However, in the end, making video games is a business. Why make less money catering to the hardcore, when you can make tons and tons of money by catering to the casuals? Why make a hardcore shooter like Quake or Unreal when all the casual gamers want more MW2?. Because the one and only goal in life isn't to make money. | ||
Antisocialmunky
United States5912 Posts
On July 31 2010 07:14 Jibba wrote: MW2 is pubbing. We don't talk about BGH when discussing the best BW players. Day[9] is the only one allowed to do that :-p. | ||
LF9
United States537 Posts
On July 24 2010 04:23 Hawk wrote: If you beat Wayne Gretzky in hockey one on one by using a hockey stick while he was using a 2x4 with a salmon tied to the bottom, would you be the better player?? If he had a choice to use the hockey stick but instead picked the salmon and 2x4, then yes, you would. Making good (logical) decisions is part of being good. | ||
Loanshark
China3094 Posts
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trucane
United States553 Posts
On July 31 2010 05:56 joi93 wrote: Well... Most of the pepole who have written in this tread obvisosly aren't used console gamers, atleast that's the impression I get. I used to be a PC gamer (playing CS: S) about ~2-3 years ago, and i got pretty good at it. But then i got my lovely Xbox and Halo 3 and switched over almost all of my gaming to that, and i really can't say that i regret it or anything. Pepole who say that PC is superior to console when it comes to FPS gaming are stupid imo, and probably aren't used to gaming on console. Playing games on console is so much more relaxing and it fells a shitload better just to move your thumb a bit rather than moving your whole hand. Go watch some CoD MW2 montages/gameplays, there are some pretty goddamn good kills there, just as there is on PC. (And no, it's not good to compare a strategy game on PC with a strategy game on console, some games just doesent suit PC and some doesen't suit console. Oh the irony of people talking about PC vs Console skills and mentioning Halo 3, CS:S ( LOL) and MW2. Of course it's more relaxing sitting in your couch but that doesn't make it any better, who the fuck would consider relaxation when you are talking about skill? It's a known fact that you can't even remotely perfom all the thing on a gamepad that you can with a mouse + keyboard. | ||
DarQraven
Netherlands553 Posts
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anon195
15 Posts
On July 24 2010 03:47 Trion wrote: I find that surprising, I would assume a game designed for a console would be much easier to play on a console. fps' are designed for console? | ||
THE_oldy
Australia97 Posts
On July 31 2010 09:34 Loanshark wrote: So this is why all the Xbox shooters have like no recoil because it's already hard enough to put your crosshair on a target lol. Exactly. Recoil is a mechanism needed to make it harder to aim/shoot (can't shoot on the run) which is partly what allows CSS to work at such a slower movement speed compared to Q3, but still be a fast paced competitive game. Designers of a game built specifically for console have the option of just adjusting the autoaim to make it as easy or hard to aim/shoot as they need. PC FPSs have to be build specifically around how hard it is to aim/shoot with a mouse, and are limited to just adjusting things like the speeds of q3, or recoil of CSS for example. Now you might say that a mouse is the superior control scheme. It certainly is the most easy to use. Such control probably does provide many benefits over a thumb stick for competitive gaming as you'd proclaim. But know there are also many benefits thumb sticks provide for a competitive game which a mouse cant. The reality is that they are just different control schemes, both of which provide their own variety of flavors for competitive FPSs... and believe me, I've clocked a lot (probably too much ![]() As far as skill-caps go, i wouldn't say either scheme has a skill cap. In a well made game for either it should be impossible to make every single shot. If you can get 100% good at aiming in a game there is something wrong with the game IMO. | ||
Sly
Canada95 Posts
On July 24 2010 03:47 Trion wrote: I find that surprising, I would assume a game designed for a console would be much easier to play on a console. you can be faster and more pin point with a mouse, and it leaves your left hand completely free to hit all these buttons on your keyboard that could each all do a differen't thing, the console controller has only so many. its not really a fair fight. | ||
heroyi
United States1064 Posts
2) to player newer games you will have to improve the pc spec. which can be costly and again my first point comes back in mind. on side note: yes having skills in one genre of games (like fps) can transfer to different games that are of the same genre.i was very good in halo 2 xbox. after i was done with it from that day i could pick up an fps game. play less then an hour and be considered at least above average somehow. i would play unreal tournament in my high school comp class (first time playing pc also, when halo 3 came out and halo 2 died) and after getting use to the controls for a bit i would dominate my whole class. score would be 25 to 10-13~(ffa or team doesnt matter, with about 15 kids playing). im not gonna lie having a optic mouse and a keyboard you can just zoom with the reticule and run like hell. mouse is just superior. in essence pc awesome but does require much investment | ||
Leath
Canada1724 Posts
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heroyi
United States1064 Posts
On August 02 2010 11:01 Leath wrote: Are they still making games for Dreamcast? Didnt that console went down a few years back and Sega began making games for other companies? that console died awhile back despite it being quite advanced at the time. just not good timing. ![]() i believe they are making a second line of dreamcast arent they?? | ||
theSAiNT
United States726 Posts
The interesting bit: <john.comes from Uber Entertainment> Moving a shooter from the console to the PC has had some interesting challenges. Monday Night Combat is still the same game from a gameplay mechanics point of view. However, since the input mechanism has changed I have found some challenges in getting the game to a balanced state. Now, ask any gamer who has played a shooter on both the PC and a console and they will tell you that mouse and keyboard is infinitely better than a console controller. PC players long for a game that they can play on a PC versus people playing on a console just for the pwnage of console newbie meat. We accept this as a universal truth. But why? Why is a mouse and keyboard so much better than a controller? Here’s my theory and analysis. It all comes down to how each input mechanism affects your ability to turn. On a console, the angle in which a player can turn is a function of both time and displacement of the thumb stick. No matter how far players want to turn, they have to pay a time cost. Even at the highest controller sensitivity, there is a time cost to be paid. On a PC the angle of turn is a direct mapping of how far you move the mouse. The time cost is variable and the better players get that time cost to approach zero. Now, on consoles we use an array of aim helping mechanisms all in an attempt to help with this time cost. View acceleration allows that time cost to not be linear from distance the thumb stick is moved. It’s an attempt to guess that if players jam their thumb stick to one side and hold it they want to spin quickly, but if they slam it to one side and release they want to make a fast minor adjustment. So at the beginning of the time cost the rate of turn is slower and it speeds up exponentially, to a cap, as time goes by. View friction slows down the player’s turn speed when an enemy passes in front of their cursor. This makes it so they can shortcut that time cost by allowing players to turn up the sensitivity, thus lowering the time cost, but make it so that the turn rate slows down when you have an enemy in their sights. Hopefully, this makes it easier to get a target in the crosshairs. View adhesion, which will cause the player’s cursor to adhere to enemies passing in front of the player, is an attempt at taking the time cost away. This mechanic tries to match the player’s turn rate to a target moving in front of the player. Thus trying to remove the time cost for moving targets that should be easily hit. Aim attraction is the last console helping mechanism. This is a system that takes a shot you make, sees if it’s going to be close to a target, and adjust that shot ever so slightly so that it hits. This doesn’t directly affect the time cost but does give some perceived precision to shooting on a console. Now, all these systems sound like cheating but they all revolve around the same concept; make the time to aim as small as possible. None of these systems are needed on the PC because that time can get to be nearly zero by sheer player skill. With all that said, how does this affect Monday Night Combat from console to PC? Well, I take all the skills and abilities that are very aim dependent and look at them. The sniper is the most obvious example: a one shot, one kill class that is very powerful if their time to aim can be nearly zero. The first thing I did was drop the clip size of the sniper rifle by 60% (from 10 to 4). Why? Because now I’m forcing the sniper to be more accurate. On console I allowed for a little ‘slop’ and gave some extra ammo. But on PC the shots have to count or the player will find themselves vulnerable again while reloading. This may even get lower, since there is no kickback on our sniper rifle there’s even been talk of making it a bolt-action rifle. The sniper was the first fix. The Tank charge was not as obvious at first. The skill is a one second forward run that damages, knocks back, and stuns anything it hits. On the console it works fine. Good players can use it to kill one other player. But now that there is a near-zero cost of aiming I found that good tanks can zig-zag to hit players or even easily charge around corners. So I dropped the damage of the level 3 Tank charge, which also does the stun, because I found that when players can aim that fast it becomes nearly impossible to avoid. With the damage so high it assured multiple kills. With the high damage the Tank Charge best use case on the console would be one kill but the best use case on the PC would be two or three kills. Another subtle PC induced nerf was the Firebase. When a support player throws one out other players have three seconds to destroy it before it deployed and started attacking them. On the PC Firebases were dying much more often simply because players can focus on them so much faster. So to counter act this effect I reduced the amount of bonus damage they take while deploying. This forced players to focus on the Firebase for longer. This still make Firebases destroyable before they fully deployed but made it so it wasn’t so trivial. Another interesting thing popped up recently. We were in the process of tweaking how the Gunner and Tank jump jets work. Why? Because with a mouse and keyboard, you can now jump and aim at the same time. With the console controller there's an additional time penalty to be paid to move your thumb off the jump button and back onto the right thumb stick in order to aim while jumping. This is no longer an issue on the keyboard so we looked at ways to slightly change the mechanic so the best move for the two heavy chassis was to always be in the air. I’m sure as the Monday Night Combat beta goes on there will be more and more things I find that are affected by the precision of the mouse and keyboard controls. As I find them, we will fix them up and get them out to the fans as soon as possible. </john.comes> | ||
Dagobert
Netherlands1858 Posts
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Velr
Switzerland10614 Posts
I see what you don't like about it, but it's not really the right game to blame for something like this. | ||
jtype
England2167 Posts
What annoys me the most though (I can live with RPGs feeling a bit sluggish), is when it's FPSs that feel that way. The worst one in recent memory would definitely have to be Operation Flashpoint 2. It felt soo slow, even with maxed out sensitivity settings. | ||
HeIios
Sweden2523 Posts
On January 25 2011 23:51 jtype wrote: Yea mass effect (especially 2) does feel like it was made to be played (ooh that rhymes!) with a controller. What annoys me the most though (I can live with RPGs feeling a bit sluggish), is when it's FPSs that feel that way. The worst one in recent memory would definitely have to be Operation Flashpoint 2. It felt soo slow, even with maxed out sensitivity settings. I bought Assassin's Creed 2 a few months back and immediately stopped playing it, the controls was simply awful for PC. Last multi-platform game I would ever buy. | ||
blitzkrieger
United States512 Posts
There are what, 102+ keys on a keyboard not counting multipliers (essentially tripling it or more) and t he mouse with its buttons. Also gaming on a PC versus console (unless your rich) requires more than going to the store and buying it. Generally PC gamers are somewhat knowledgeable about computers and build their own or have to find tools (remove acceleration from mouse, mouse speed, resolution, performance, etc) where console is plug and play. And since PCs cost more its an investment that (unless rich) requires dedication to get/build and maintain. Spending 1k+ on building your own PC versus 200-300 on some console shows how much gaming means to people. Also poor/dumb/young/casuals play console far more than PC. I mean look at the Wii, that is like casual town for kids and girls and old people. Lots of xbox live are kids, and kids are dumb. They don't work together or communicate and spend most of their time talking crap and TK for the sniper or finding the easiest thing to abuse (noob toob, rockets as main weapon, whats OP) rather than learning and taking the time to understand the game. One last note. The very fact that RTS isn't playable on a console shows consoles lack the ability to play ANY genre on par with the PC except fighting games. | ||
Euronyme
Sweden3804 Posts
On January 26 2011 00:03 blitzkrieger wrote: PC is higher precision and involves more body parts and has completely custom controls (usually built in). You use every finger, your hands, your entire arm and in racing/sim games you may even use your feet. There are what, 102+ keys on a keyboard not counting multipliers (essentially tripling it or more) and t he mouse with its buttons. Also gaming on a PC versus console (unless your rich) requires more than going to the store and buying it. Generally PC gamers are somewhat knowledgeable about computers and build their own or have to find tools (remove acceleration from mouse, mouse speed, resolution, performance, etc) where console is plug and play. And since PCs cost more its an investment that (unless rich) requires dedication to get/build and maintain. Spending 1k+ on building your own PC versus 200-300 on some console shows how much gaming means to people. Also poor/dumb/young/casuals play console far more than PC. I mean look at the Wii, that is like casual town for kids and girls and old people. Lots of xbox live are kids, and kids are dumb. They don't work together or communicate and spend most of their time talking crap and TK for the sniper or finding the easiest thing to abuse (noob toob, rockets as main weapon, whats OP) rather than learning and taking the time to understand the game. One last note. The very fact that RTS isn't playable on a console shows consoles lack the ability to play ANY genre on par with the PC except fighting games. Well the only thing I don't like with ur post is the "kids are dumb" part.. I thought that to be true, until I saw BW korean progamers. | ||
Boblion
France8043 Posts
What about giving a mouse and a keyboard to those lazy bums ? Oh and tell them to not play on a couch too. When i study or play a game i'm at my desk not on a couch. Couch is for TV not for playing competitive games. Is that too hard to understand ? FPS and RTS should be banned on console. I mean they are degenerating the genres and now pretty much all the new AAA games will be bastardized ( multi-platform ) thanks to console gamers who want to play on a couch. | ||
Mortality
United States4790 Posts
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nalgene
Canada2153 Posts
Any CEVO CPL CS 1.6 match shows the guys flicking their hands almost instantly, and their character will turn 180 degrees. The gamepads on every console can't do that, even if they were given adjusted aiming ( most if not all fps games have it for the console ). They could fix this "console players are worst than pc gamers at fps games" if they just added a usb keyboard/mouse... | ||
Irrelevant
United States2364 Posts
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StayPhrosty
Canada406 Posts
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Dox
Australia1199 Posts
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SpiritoftheTunA
United States20903 Posts
I mean the whole thread was both console + PC gamers going "yeah it's obvious PC offers more precise control" and some console gamers getting defensive and saying "console still has its merits what with playing with people in the same room and being social n shit" and then hardcore and/or antisocial PC gamers attempting to shit on them for being "casuals" and then a bunch of other console vs PC arguments. What are we gaining out of this, exactly? | ||
StayPhrosty
Canada406 Posts
On January 26 2011 00:43 Dox wrote: Not entirely on topic, but the subject seems have deviated a few times... I don't see why there is such a significant divide between "PC Gamers" and "Console Gamers" in communities. I spend equal (read: far too much) time playing all 3 major consoles along with my PC. I enjoy all the best games on the market and genuinely pity people who lock themselves into a single avenue because of a self-induced stigma. i enjoy many console games, there have been many fantastic ones over the past few years. still, the only reason i do is because greedy videogame companies make more money by selling you an overpriced, under-powered, DRM-locked computer for your tv. there is no reason that they couldn't have designed AC: Brotherhood with the PC instead of the PS3 in mind, but they didn't because they know the ps3 will net them more cash. i do not lock myself, but i pity those who think that handicapping themselves is a preferable alternative. | ||
ReaVU
Sweden69 Posts
Different games go well on different platforms. It wouldn't be the same to play through the Halo 3 campaign (my favorite Halo-game) on PC... I see a whole lot of elitism and not a whole lot of love for GAMES instead of platforms, ease up! | ||
SpiritoftheTunA
United States20903 Posts
On January 26 2011 00:51 nilleforthewin wrote: Cba to read through all 12 pages but I actually enjoy both equally but at different genres. Sure you can get that lightning fast HS in CS with a mouse + keyboard, what a surprise! But I like that it is a bit handicapped to play Halo games on the 360. To become really good with that controller takes more and feels more rewarding because of it. Different games go well on different platforms. It wouldn't be the same to play through the Halo 3 campaign (my favorite Halo-game) on PC... I see a whole lot of elitism and not a whole lot of love for GAMES instead of platforms, ease up! Oh yeah to add to my post three posts above, there were these guys too calling truce. Still not seeing the added value from the bump. | ||
POiNTx
Belgium309 Posts
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Kleinmuuhg
Vanuatu4091 Posts
On January 26 2011 00:53 POiNTx wrote: Portal 2 will actually feature cross console play. Its only in coop mode tough so it doesn`t really matter who is the best player. Coop mode between these platforms seem to be an unnecessary health risk for the console users. | ||
DND_Enkil
Sweden598 Posts
On January 26 2011 00:47 SpiritoftheTunA wrote: I personally don't think this thread needed a bump just for a long-ass article explaining in so many words the specific adjustments attempted in order to balance consoleVSpc in a game that most of us won't have played. I mean the whole thread was both console + PC gamers going "yeah it's obvious PC offers more precise control" and some console gamers getting defensive and saying "console still has its merits what with playing with people in the same room and being social n shit" and then hardcore and/or antisocial PC gamers attempting to shit on them for being "casuals" and then a bunch of other console vs PC arguments. What are we gaining out of this, exactly? I found the link really interesting and going in on detail, from a developers point of wiev, what changes and difficulties they encountered when porting from console to PC. Long ass articles win everyday against short assed opinions.... Not that you had one but pretty good bump for me at least ![]() | ||
SpiritoftheTunA
United States20903 Posts
Maybe its something about aroundmidnight that makes it so I just can't walk away from threads ;_; ugh. | ||
ishboh
United States954 Posts
really, the keyboard has like 50 buttons, how would it NOT be easier to play a game with more buttons (simpler games can still use 4 or less buttons on the keyboard anyway) | ||
Eluadyl
Turkey364 Posts
The only problem started when they started to make the same game for all platforms and got worse with cross platform play. It doesn't only dumb down PC games, it takes away from the consoles to imho. A console FPS could have a whole bunch of acrobatics/movement gimmicks if it did not need to be ported to PC also. Doing those stunts on keyboard+mouse is sluggish at best. They need to get rid of cross platform play except fighting or mainstream sports games I think. | ||
rastaban
United States2294 Posts
On January 26 2011 00:24 Boblion wrote: So now they are giving handicaps to PC gamers because they would rape the console guys otherwise. That's like cutting one leg to Usain Bolt to make him run with crippled guys. Sad times. What about giving a mouse and a keyboard to those lazy bums ? Oh and tell them to not play on a couch too. When i study or play a game i'm at my desk not on a couch. Couch is for TV not for playing competitive games. Is that too hard to understand ? FPS and RTS should be banned on console. I mean they are degenerating the genres and now pretty much all the new AAA games will be bastardized ( multi-platform ) thanks to console gamers who want to play on a couch. Just wanted to clarify that they aren't handicapping the PC gamers, b/c PC gamers are not playing against the console gamers. These are the changes being made to balance PC gamers against other PC gamers so that the classes are equal. | ||
RumTalk
Jamaica135 Posts
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lololol
5198 Posts
On January 26 2011 01:24 rastaban wrote: Just wanted to clarify that they aren't handicapping the PC gamers, b/c PC gamers are not playing against the console gamers. These are the changes being made to balance PC gamers against other PC gamers so that the classes are equal. Lots of people are replying to the OP without reading the new posts and that's why they are posting about cross-platform play. | ||
Let it Raine
Canada1245 Posts
90% of the pc gamers are just as terrible as 90% of the console gamers, but most terrible pc gamers consider themselves good because they play on the pc. as for cross platform, I think the only game that had this was shadowrun where console gamers dominated in it's short life span. Unfortunately that game is a poor example since it died off pretty quickly and most pc gamers didn't hear of it/thought it looked dumb. Plus you couldn't even take advantage of having more buttons on a keyboard, so it was kind of whatever. (I had the pc version myself, but I used my controller.) edit: as for mouse and keyboard vs controller... people like what they are the most accustomed with. This is pretty straight forward. I like my controller for shooters. It feels right to me. The keyboard feels like a joke to use. In terms of raw accuracy the mouse is obviously better since you can't hope to be as good with a controller, but that's counter acted by ever so slight aim magnetism. When pc gamers hear about aim magnetism they're like, LOLNOSKILLCONSOLEGAMERS or something of the sort... but in reality the skill gap in just the aiming department of games like halo is pretty gigantic. (enough so, that no pc only gamer is going to jump on halo and manage to get a single kill on me.) | ||
aike
United States1629 Posts
On July 24 2010 03:50 Zapperkhan wrote: Sounds pretty bullshit that they researched this, since they have games that are live now that do cross platform play. Mainly being Shadowrun. Sounds ridiculous that this was semi recent. I think this article is talking about a real shooter game. Not something IGN describes like this... "Since this is a cross-platform game, the shooting is wildly imprecise when compared to games like Counter-Strike. If it were a matter of pinpoint reticule positioning, the PC gamers would undoubtedly dominate. As it's set up, the Xbox 360 gamers get an abundance of aim assists and sticky targeting and the weapons aren't particularly accurate. Unless you're using a sniper rifle, it seems somewhat random if your shots hit someone in the head, arm, or miss altogether, even with Smartlink enabling reticule tracking on PC. Unlike the generally well-balanced magic and tech abilities, the inaccuracies of the weapons make this aspect of your offensive arsenal less enjoyable. Weapon controls have been diluted to the point where PC and X360 gamers are on relatively the same footing, making the whole cross-platform competition more of a non-issue. " | ||
CmdrMoozy
United States9 Posts
On July 24 2010 04:06 barbsq wrote: its soo easy to code for unix (for mac and linux), then convert to windows based systems, versus coding for windows then converting to unix. What makes you say that? IMO, this should be restated as "it's so easy to port code if you write standards-compliant code / use cross-platform libraries in the first place." What people really need to do is start using libraries that are cross-platform like OpenGL instead of DirectX or Qt instead of Cocoa/Win32/etc. On July 24 2010 04:12 Ace wrote: You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer. It's very much true that it's easier to code for the PC than the console. Consoles often have different architectures than PC's (pretty much every console other than the XBox uses a non-x86 CPU), and consoles often don't have the same libraries/API's available due to the fact that they aren't actually running Windows itself. So basically, when you want to write for a brand new console, you basically have to learn to code for a brand new platform. Then, to port it back to the PC (or even to another console), you have to modify ALL of that platform-specific code you had to use for your original platform. And the best part? A few years later, the next generation of consoles will be released, and you'll have to learn yet ANOTHER new platform. | ||
Frigo
Hungary1023 Posts
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Ownos
United States2147 Posts
It's not that one control scheme is better than the other. Games need to be designed with what control schemes will be used. For example, racing games are TERRIBLE on the PC because a mouse and keyboard has 0 analog buttons for gas/brake or even turning. To rememdy this you either buy a driving kit or a Xbox Windows controller. On January 26 2011 01:59 CmdrMoozy wrote: What makes you say that? IMO, this should be restated as "it's so easy to port code if you write standards-compliant code / use cross-platform libraries in the first place." What people really need to do is start using libraries that are cross-platform like OpenGL instead of DirectX or Qt instead of Cocoa/Win32/etc. It's very much true that it's easier to code for the PC than the console. Consoles often have different architectures than PC's (pretty much every console other than the XBox uses a non-x86 CPU), and consoles often don't have the same libraries/API's available due to the fact that they aren't actually running Windows itself. So basically, when you want to write for a brand new console, you basically have to learn to code for a brand new platform. Then, to port it back to the PC (or even to another console), you have to modify ALL of that platform-specific code you had to use for your original platform. And the best part? A few years later, the next generation of consoles will be released, and you'll have to learn yet ANOTHER new platform. Yeah, it's "harder" in that you have to retrain your staff every 5 years or so. Language and API/libraries are a non-issue unless it's so wildly different to be completely asanine (Apple). Gabe Newell said the PS3 "was a waste of time" likely referring to the difference in developing for it compared to PC. XBox games are done in C#, a PC language that's very Java like, which is likely why you see so many XBox/PC ports. | ||
Zocat
Germany2229 Posts
On January 26 2011 01:37 Let it Raine wrote: as for cross platform, I think the only game that had this was shadowrun where console gamers dominated in it's short life span. Unfortunately that game is a poor example since it died off pretty quickly and most pc gamers didn't hear of it/thought it looked dumb. Plus you couldn't even take advantage of having more buttons on a keyboard, so it was kind of whatever. (I had the pc version myself, but I used my controller.) You mean the game which had aimbots for consoles? And different recoil patterns for pc/console versions (PC sprayed more). Not to mention unaccurate weapons/hitboxes in the first place? I wont even mention the artificial (or just badly coded) input lag, where the character continued to move a bit after releasing the key (though I think console players had the same problem). On January 26 2011 01:37 Let it Raine wrote: people like what they are the most accustomed with. This is pretty straight forward. I like my controller for shooters. It feels right to me. The keyboard feels like a joke to use. In terms of raw accuracy the mouse is obviously better since you can't hope to be as good with a controller, but that's counter acted by ever so slight aim magnetism. When pc gamers hear about aim magnetism they're like, LOLNOSKILLCONSOLEGAMERS or something of the sort... but in reality the skill gap in just the aiming department of games like halo is pretty gigantic. (enough so, that no pc only gamer is going to jump on halo and manage to get a single kill on me.) No one here is saying that it takes no skill to be great in a console shooter. But you're incapable of doing flick-shots which would put you behind in a game where you play with a controller and your opponent plays with keyboard & mouse (of course a good console player would beat a pc gamer noob). I also think (dont know, your opinion would be nice) just looking at console play (ignoring PC) that the aimbot is bad for competetive play at the top level. If one player would be as good as the aimbot with his controller he wouldnt need it. But the aimbot being present enables his opponent to do stuff which they normally would not be able to do. So his "skill" to do some insane shots doesnt give him any advantages. Which imho is just bad for competition. On January 26 2011 01:59 CmdrMoozy wrote: It's very much true that it's easier to code for the PC than the console. Consoles often have different architectures than PC's (pretty much every console other than the XBox uses a non-x86 CPU), and consoles often don't have the same libraries/API's available due to the fact that they aren't actually running Windows itself. So basically, when you want to write for a brand new console, you basically have to learn to code for a brand new platform. Then, to port it back to the PC (or even to another console), you have to modify ALL of that platform-specific code you had to use for your original platform. And the best part? A few years later, the next generation of consoles will be released, and you'll have to learn yet ANOTHER new platform. To quote John Carmack: "We're having to work twice as hard on the PS3 to bring it up to spec but in the end it's going to be 60fps and it's going to wind up looking excatly as on the 360." With the similiar architecture of PC and XBox I think it's pretty safe to assume that it's easier to code on PC compared to "Consoles" (non Xbox). | ||
Prinny-tai
United States71 Posts
http://www.penny-arcade.com/2011/1/24/ A tl;dr of it is(but you should read it), one of the biggest differences between PC and console design of shooters is the time it takes to aim, for a console you can't possibly lower it to zero, but on a PC it can be lowered to nearly 0 through sheer skill, so consoles implement systems that help reduce the time, aim assist and the like. On the console version of MNC, the sniper had 10 shots, but on the PC it has 4. This forces the sniper to reload more since his shots are going to be more accurate(there is also talk of making the PC sniper bolt action instead of semi-auto, since there is no kickback on it). Tanks charge ability is a 1 hit kill more or less in console MNC, this is OP on the PC because players can steer the charge around corners and through multiple players, a PC gamer can nail 3 or 4 kills with it at high damage, so it had to be nerfed. Turrets could never set up on PCs b/c players can kill them within the small window before they deploy, so they needed more hp. | ||
Ownos
United States2147 Posts
On January 26 2011 00:51 StayPhrosty wrote: i enjoy many console games, there have been many fantastic ones over the past few years. still, the only reason i do is because greedy videogame companies make more money by selling you an overpriced, under-powered, DRM-locked computer for your tv. there is no reason that they couldn't have designed AC: Brotherhood with the PC instead of the PS3 in mind, but they didn't because they know the ps3 will net them more cash. i do not lock myself, but i pity those who think that handicapping themselves is a preferable alternative. Did you really just say that? PC gaming costs relatively far more. And for the most part have caught up in the graphics department. Console machines are sold at a loss. | ||
Ation
Finland102 Posts
![]() Not so hard to find an intense and exceptionally skilltastic shooting game on PC ![]() | ||
Zombo Joe
Canada850 Posts
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Ownos
United States2147 Posts
On January 26 2011 03:30 Zombo Joe wrote: PC gaming being more expensive is a misconception. Now days you can build a mid-range custom computer for roughly the same price as an Xbox 360. Which will likely run better on the Xbox. Show me a PC build that is <= $200 that can run MW2 in 1080. | ||
emythrel
United Kingdom2599 Posts
On January 26 2011 03:33 Ownos wrote: Which will likely run better on the Xbox. Show me a PC build that is <= $200 that can run MW2 in 1080. Show me a console that prefers gameplay over graphics. You can run MW2 on a PC just fine, its doesn't have to be in 1080p. Most pro pc gamers play with the settings as low as possible so their screen isn't cluttered by stuff that has no impact on gameplay. on xbox its like "ooh look at the lovely flowers everywhere" on PC its "show me who to shoot" Pc games are built with gameplay in mind, they add the nice graphics for those who can afford the gfx cards to use them, but they aren't important to the game | ||
Uncle Leo
60 Posts
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UdderChaos
United Kingdom707 Posts
On January 26 2011 03:07 Ownos wrote: Did you really just say that? PC gaming costs relatively far more. And for the most part have caught up in the graphics department. Console machines are sold at a loss. Not they don't. A brand new xbox, which has last gen graphics, costs £200 for a standard console plus a hard drive, with 1 controller. On top of that you have to buy a HDMI cable if you want it to even compare to games that came out in 2005 with it's now 6 year old hardware. Usually for the social experience you have to buy a second controller too. Then you have to pay for xbox live. I mean if i look at what my friend has spent on it, he bought an xbox when it was first released, that cost him £300, then on top of that his xbox broke, forcing him to fork out another £200 for the new one, and im pretty sure most people who have had a first gen 360 have had to replace it by now. Then also most people i know bought a full hd tv just for their console for their room or w/e, thats alot more expensive than a pc monitor. And then of course you take into account that everyone has a pc or a laptop for work/play anyways, so we are just talking about the price difference between a normal pc/laptop and a gaming one. And lastly the fact that the games for the xbox more than make up for the "low" pricing of the console, as they can cost between £40-50 per game, which is just stupid. Ergo, a console is not a cost effective form of gaming at all. | ||
UdderChaos
United Kingdom707 Posts
On January 26 2011 03:33 Ownos wrote: Which will likely run better on the Xbox. Show me a PC build that is <= $200 that can run MW2 in 1080. Show me an xbox that tuns MW2 on 1080, i think you'll find they cheat and upscale it. | ||
MerciLess
213 Posts
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emythrel
United Kingdom2599 Posts
On January 26 2011 03:45 MerciLess wrote: I smoke people because of my fast reflexes not necessarily precision. Bring it on PC gamers ![]() do you mean you are fast at hitting the button that brings up your scope and auto locks on to the nearest target? ;p Seriously tho, I hate FPS on console unless i can hook up and keyboard and mouse. I hate CoD's stupid auto lock on feature as it makes people think they are better than they are, I assume its disabled for competitive games though... if its not.... well thats just lame. | ||
couches
618 Posts
On January 26 2011 03:44 UdderChaos wrote: Not they don't. A brand new xbox, which has last gen graphics, costs £200 for a standard console plus a hard drive, with 1 controller. On top of that you have to buy a HDMI cable if you want it to even compare to games that came out in 2005 with it's now 6 year old hardware. Usually for the social experience you have to buy a second controller too. Then you have to pay for xbox live. I mean if i look at what my friend has spent on it, he bought an xbox when it was first released, that cost him £300, then on top of that his xbox broke, forcing him to fork out another £200 for the new one, and im pretty sure most people who have had a first gen 360 have had to replace it by now. Then also most people i know bought a full hd tv just for their console for their room or w/e, thats alot more expensive than a pc monitor. And then of course you take into account that everyone has a pc or a laptop for work/play anyways, so we are just talking about the price difference between a normal pc/laptop and a gaming one. And lastly the fact that the games for the xbox more than make up for the "low" pricing of the console, as they can cost between £40-50 per game, which is just stupid. Ergo, a console is not a cost effective form of gaming at all. Not to mention xbl subscription. And replacing broken controllers for various reasons as well as batteries. lol I probably already posted in this thread before it was bumped but it's never fair to compare pc/console because they are on two totally different levels. | ||
MerciLess
213 Posts
On January 26 2011 03:49 emythrel wrote: do you mean you are fast at hitting the button that brings up your scope and auto locks on to the nearest target? ;p Seriously tho, I hate FPS on console unless i can hook up and keyboard and mouse. I hate CoD's stupid auto lock on feature as it makes people think they are better than they are, I assume its disabled for competitive games though... if its not.... well thats just lame. Yup that's exactly what I mean. Faster than most other people. Problem? :D | ||
Trowabarton756
United States870 Posts
On January 26 2011 03:53 MerciLess wrote: Yup that's exactly what I mean. Faster than most other people. Problem? :D With my mouse+keyboard you won't even get close to me. Sniper headshot all day long ![]() | ||
MerciLess
213 Posts
On January 26 2011 03:56 Trowabarton756 wrote: With my mouse+keyboard you won't even get close to me. Sniper headshot all day long ![]() Eh I can always go stealth. But kinda pointless saying all this on TL ha. The only console game I liked sniping in was call of duty mw1. Spent alot of time getting to where i could already be lined up, barely tap the zoom trigger while at the same time holding steady breath, and shoot someone in the head, all within less than a second. MW2 and Black Ops have terrible sniping =[ | ||
Joementum
787 Posts
On January 26 2011 01:39 aike wrote: I think this article is talking about a real shooter game. Not something IGN describes like this... "Since this is a cross-platform game, the shooting is wildly imprecise when compared to games like Counter-Strike. If it were a matter of pinpoint reticule positioning, the PC gamers would undoubtedly dominate. As it's set up, the Xbox 360 gamers get an abundance of aim assists and sticky targeting and the weapons aren't particularly accurate. Unless you're using a sniper rifle, it seems somewhat random if your shots hit someone in the head, arm, or miss altogether, even with Smartlink enabling reticule tracking on PC. Unlike the generally well-balanced magic and tech abilities, the inaccuracies of the weapons make this aspect of your offensive arsenal less enjoyable. Weapon controls have been diluted to the point where PC and X360 gamers are on relatively the same footing, making the whole cross-platform competition more of a non-issue. " IGN is stupid. I played Shadowrun for well over 100+ hours on my 360 (only ~10 on PC) and PC gamers have a huge edge. Only one weapon in the game is inaccurate as hell like they describe.. The shotgun is accurate if used correctly. The rifle is the best weapon as long as you are crouched while shooting. The Rocket Launcher is pretty much useless, so that doesn't help either side. The Sniper Rifle is fine. IGN just doesn't know how to use it. I was getting head shots left and right with it quite easily. It is much easier on the PC by the way. The Katana is balanced on both sides. The pistol is quite accurate. Any decent console player could kill someone with one clip, but using it on the PC is so much better. The SMG is the only inaccurate weapon that IGN describes. Maybe they were being noobs and just using that constantly, but anyone that knew how to play the game could kill someone with a clip from the SMG. That's what it was put in the game for. And if you haven't tried Shadowrun, you're crazy. The game is great. I think I've had more fun playing Shadowrun than I have had playing Halo 3 or Halo: Reach and I've loved pretty much every Halo game. I'm a huge FPS nerd and Shadowrun is just... awesome. The best thing Shadowrun had going for it when I was playing it was that the community was largely an Xbox 360 community. There weren't many PC players on it and if there were, the PC players were usually hunted down, so we could get the 100 Opposite Platform kill achievement. | ||
Volshok
United States349 Posts
On January 26 2011 01:37 Let it Raine wrote: pc elitism is ill founded 90% of the pc gamers are just as terrible as 90% of the console gamers, but most terrible pc gamers consider themselves good because they play on the pc. as for cross platform, I think the only game that had this was shadowrun where console gamers dominated in it's short life span. Unfortunately that game is a poor example since it died off pretty quickly and most pc gamers didn't hear of it/thought it looked dumb. Plus you couldn't even take advantage of having more buttons on a keyboard, so it was kind of whatever. (I had the pc version myself, but I used my controller.) I think of the lack of good PC players had nothing to do with the skill set, it was just that the PC port of the game was fucking horrible. Everything from the menus, to the VoIP to.. just everything was atrocious. Remember how it only ran on Vista? Fucking lol. | ||
Ruthless
United States492 Posts
The pc user will be frustrated by the horrible interface but will adventually get the hang of it and have no problem playing to the best of the inputs abilities while the console gamer will feel liberated at first then realize the lack of preparation he has for dealing with the faster pace of the game. I am not talking about casual people when i make this statement, obviously if your looking at trash gamers your going to get trash gamers. Another thing to notice is that in that entire article he never once discussed the defensive side of things. If you can move faster, jump around corners with more control, get behind a wall and get ready faster. All of these things are harder to do because of that stupid controller so basically all he has done is made it easier to die to bad aiming that you cannot even get out of the way of. | ||
chenchen
United States1136 Posts
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Ruthless
United States492 Posts
A profound statement that would take a long time to expound upon but it is a huge wall on a number of different audiences. The technology illiterate/dumb The young(very young) The busy (parents for kids, older people who play games) The people looking for a local social experience(calling your buddies over for a game of cod easier on console) The benefits are not there for these markets. These people dont care if they are good or not. They dont care if their input device is destroying competitive atmosphere. The problem is the group of people who are kinda good at video games and go to console games and then start up arguments like these. Those people need to be on pc games as clearly they are a part of the demographic that cares about gaming competitively but they instead live in denial playing on a casual system. | ||
couches
618 Posts
On January 26 2011 04:44 chenchen wrote: I don't understand why anyone would play console games. Landing a couple hundred bucks for what's basically a computer that can only play games at low resolutions and crappy graphics that also requires a TV, IN ADDITION to playing for subscription to multiplayer services and poorly designed 60 dollar games . . . it just doesn't add up. I am primarily a pc gamer but the main reason is the social aspect of it. Having a group of friends over and playing 360 is pretty damn fun. It's pretty easy to set up right outta the box. Not everybody has the patience to deal with a gaming pc and it's nuisances. It's easy to understand when you aren't biased. | ||
chenchen
United States1136 Posts
And by no one I mean like . . the vast vast majority play PC games. It seems like the primary argument for console gaming is convenience, but is whatever convenience it provides worth the absurdly high prices and low quality? | ||
Ownos
United States2147 Posts
On January 26 2011 03:36 emythrel wrote: Show me a console that prefers gameplay over graphics. You can run MW2 on a PC just fine, its doesn't have to be in 1080p. Most pro pc gamers play with the settings as low as possible so their screen isn't cluttered by stuff that has no impact on gameplay. on xbox its like "ooh look at the lovely flowers everywhere" on PC its "show me who to shoot" Pc games are built with gameplay in mind, they add the nice graphics for those who can afford the gfx cards to use them, but they aren't important to the game Elitist much? You act as if you need to sacrifice one for the other. So your price point is based on the bare minimum computer specs. Yet no where near the capability of an Xbox. Cool fine you don't care about graphics, but don't delude yourself thinking it's even on the same level. On January 26 2011 03:44 UdderChaos wrote: Not they don't. A brand new xbox, which has last gen graphics, costs £200 for a standard console plus a hard drive, with 1 controller. On top of that you have to buy a HDMI cable if you want it to even compare to games that came out in 2005 with it's now 6 year old hardware. Usually for the social experience you have to buy a second controller too. Then you have to pay for xbox live. I mean if i look at what my friend has spent on it, he bought an xbox when it was first released, that cost him £300, then on top of that his xbox broke, forcing him to fork out another £200 for the new one, and im pretty sure most people who have had a first gen 360 have had to replace it by now. Then also most people i know bought a full hd tv just for their console for their room or w/e, thats alot more expensive than a pc monitor. And then of course you take into account that everyone has a pc or a laptop for work/play anyways, so we are just talking about the price difference between a normal pc/laptop and a gaming one. And lastly the fact that the games for the xbox more than make up for the "low" pricing of the console, as they can cost between £40-50 per game, which is just stupid. Ergo, a console is not a cost effective form of gaming at all. Last gen graphics? Really? The hardware isn't "6 years old" it's different kind of hardware it brings the cost down by specializing the machine. They are making crysis 2 for consoles and that game looks better than the first game that fried so many PCs. And PC games are being brought up in price too and before was only slightly cheaper ($50 brand new vs $60 brand new). Except now part of that doesn't go to royalties and the developers get to pocket it themselves. And the cost of a TV? Most people already have a TV. Are you really factoring in broken equipment too? OK motherboard fries, OK new CPU, ram, and board $200+. Show me a PC set up that can run at the specs as an Xbox. None of this "I play at lowest settings" nonsense. | ||
couches
618 Posts
On January 26 2011 05:10 chenchen wrote: Well I mean . . in Korea and China, almost all gamers are casual gamers (not very many forum browsing, hardware obsessing, trend following PC nerds there), and no one plays console games. And by no one I mean like . . the vast vast majority play PC games. It seems like the primary argument for console gaming is convenience, but is whatever convenience it provides worth the absurdly high prices and low quality? Console gaming also seems to have better mainstream marketing in the states. At least from what I've seen. You always hear about parents buying a 360 or PS3 for their kids for christmas. It's the "in" thing to do. I doubt people buying into console gaming are going to be super picky about the lower quality graphics. Or you know, they'd get a pc. They're shopping for a different gaming experience and with different reasons in mind. | ||
chenchen
United States1136 Posts
On January 26 2011 05:16 Ownos wrote: Elitist much? You act as if you need to sacrifice one for the other. So your price point is based on the bare minimum computer specs. Yet no where near the capability of an Xbox. Cool fine you don't care about graphics, but don't delude yourself thinking it's even on the same level. Last gen graphics? Really? The hardware isn't "6 years old" it's different kind of hardware it brings the cost down by specializing the machine. They are making crysis 2 for consoles and that game looks better than the first game that fried so many PCs. And PC games are being brought up in price too and before was only slightly cheaper ($50 brand new vs $60 brand new). Except now part of that doesn't go to royalties and the developers get to pocket it themselves. And the cost of a TV? Most people already have a TV. Are you really factoring in broken equipment too? OK motherboard fries, OK new CPU, ram, and board $200+. Show me a PC set up that can run at the specs as an Xbox. None of this "I play at lowest settings" nonsense. PC gamers typically buy quality games so they don't buy a new game every week, which "zomg hardcore dude bro" console gamers do. And PC gamers have the option of playing a myriad of high quality free to play games that far outstrip most console games in terms of gameplay quality. | ||
nira
United States116 Posts
On January 26 2011 05:16 Ownos wrote: Last gen graphics? Really? The hardware isn't "6 years old" it's different kind of hardware it brings the cost down by specializing the machine. They are making crysis 2 for consoles and that game looks better than the first game that fried so many PCs. And PC games are being brought up in price too and before was only slightly cheaper ($50 brand new vs $60 brand new). Except now part of that doesn't go to royalties and the developers get to pocket it themselves. And the cost of a TV? Most people already have a TV. Are you really factoring in broken equipment too? OK motherboard fries, OK new CPU, ram, and board $200+. Show me a PC set up that can run at the specs as an Xbox. None of this "I play at lowest settings" nonsense. + Show Spoiler + ![]() k buddy | ||
Shelke14
Canada6655 Posts
On January 26 2011 01:25 RumTalk wrote: http://www.youtube.com/watch?v=qnCcjWGeuNM&feature=related All i gotta say is, this video is why PC gaming will always be better! Counter strike 1.6 defines PC ownage and why console will never be able to touch PC's. | ||
darmousseh
United States3437 Posts
For the OP, the mouse/keyboard combo is obviously significantly better for precise play, but I think the fps offers more realistic game play since it adds an element of learning to aim with two joystiqs instead of a single mouse pointer. | ||
VeNoM HaZ Skill
United States1528 Posts
As far as sports comparisons go, its like dropping the best player in a Peewee hockey league in a rink with Ovechkin or Crosby. Of course he's going to get smashed because he in a completely different group. That is exactly why there are different leagues, so they can both play the sport they love with people their age. As long as everyone's having a good time, who cares? So why would you drop this topic onto a PC gaming site? Just to cause angry arguments? | ||
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white_horse
1019 Posts
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GGTeMpLaR
United States7226 Posts
On January 26 2011 05:50 VeNoM HaZ Skill wrote: As far as I'm concerned this whole argument is PC elitists vs. anyone else who thinks different. And given the "I have an IQ of 200, so I'm NEVER Wrong!!!" Outlook of a PC gamer (not trolling, you know there is truth there), this will never get anywhere. As far as sports comparisons go, its like dropping the best player in a Peewee hockey league in a rink with Ovechkin or Crosby. Of course he's going to get smashed because he in a completely different group. That is exactly why there are different leagues, so they can both play the sport they love with people their age. As long as everyone's having a good time, who cares? So why would you drop this topic onto a PC gaming site? Just to cause angry arguments? there's console elitists just as there are PC elitists, you shouldn't try to act like one side is the victim and one side is the villain in this "argument" | ||
SonicTitan
United States249 Posts
In many ways, video game design and the industry that has grown up around it mirrors the film industry. As the tech grew, and our means to manipulate it broadened, we began creating bigger and flashier experiences. Compare, for example, M for Murder with a Bourne or Transformers movie, if only in purely technical terms. Yes, I understand that the aims and goals of the two movies are completely different, but from a technical standpoint, M and Transformers might as well be 10,000 years apart. And by and large, those big, flashy experiences are what sell, regardless of the actual content of the film. Now compare Atari Adventure to Crysis. See what I mean? Unfortunately, while the film industry has figured out how to make ever increasing budgets, crew sizes and production schedules profitable, the game industry hasn't. Or rather, it CAN'T. Part of it has to do with the cost of the finished product. A movie makes most of its money from twenty dollar dvd sales. A game with a similar (or larger these days) budget is now trying to sell a comparable amount of units at sixty dollars or more. Another problem is that because margins are razor thin, it becomes impossible for an independent studio to sell an untested idea to a publisher in the hopes of getting a distribution deal. I want you to go back and look at the top selling games for 2010. no less than seven of them were sequels, and those that weren't were remakes of older games or repackagings of the depressingly popular casual Wii titles "sports" and "fitness." The fiscal realities of making triple-A games is strangling the creativity out of what is and always will be a creativity-driven enterprise. Enter PC gaming, Steam, digital distribution and the indie developer revolution. I've heard a lot over the years about the death of PC gaming, and in a world ruled by triple-A titles that sell many times more units on consoles than they do on PCs, I would believe it. But the climate is shifting away from triple-A games: No more Call of Dutys, no more Bioshocks, no more Halos, maybe even no more World of Warcrafts. This is all simple economics. It's just not a profitable way of doing things, if it ever was. While we lament the move towards social and casual games on outlets like Facebook, we should also look at it as an opportunity. For every ten Farmvilles we get a Minecraft. For every Wii Sports Resort we get a League of Legends. An A.I. War. A Braid. The creative (and financial) freedom that PC gaming offers a developer with a good idea and no pitch is going to save gaming. Which brings me back to my point. By and large, even if PC gamers don't recognize it, consoles represent the last bastion of a business model that is killing the game industry. It's not about one group being more "hardcore" than the other (though by simply looking at ease of use, we can say that PC gamers are a smaller but more enthusiastic group than console users). It's about what the restrictions that consoles place on developers and gamers represent. | ||
alurlol
England197 Posts
On January 26 2011 05:57 white_horse wrote: yes I agree PC vs console is pretty pointless because its based on personal preference but the only thing I will never understand from this argument is when console gamers say that it is easier to aim a gun in an FPS where there are two buttons for up-down and left-right, when a mouse is obviously so much easier. Most console gamers have never even heard of counter-strike let alone aimed with a mouse, this is partly the reason why, the other being that the majority if not all FPS games on console have some form of aim-assist adding to their belief that it's easier to aim on console, even though aim-assist is = to cheating from the pov of looking at both platforms as equal. Anyone with a brain will accept that PC gaming will always take presidence over consoles when it comes to FPS and strategy games, this is most abundantly reflected in e-sports itself with the big money being found on the PC platform as opposed to the console one. | ||
UdderChaos
United Kingdom707 Posts
On January 26 2011 05:16 Ownos wrote: Elitist much? You act as if you need to sacrifice one for the other. So your price point is based on the bare minimum computer specs. Yet no where near the capability of an Xbox. Cool fine you don't care about graphics, but don't delude yourself thinking it's even on the same level. Last gen graphics? Really? The hardware isn't "6 years old" it's different kind of hardware it brings the cost down by specializing the machine. They are making crysis 2 for consoles and that game looks better than the first game that fried so many PCs. And PC games are being brought up in price too and before was only slightly cheaper ($50 brand new vs $60 brand new). Except now part of that doesn't go to royalties and the developers get to pocket it themselves. And the cost of a TV? Most people already have a TV. Are you really factoring in broken equipment too? OK motherboard fries, OK new CPU, ram, and board $200+. Show me a PC set up that can run at the specs as an Xbox. None of this "I play at lowest settings" nonsense. "The Xbox 360 was released on November 22, 2005, in the United States and Canada" - wikipedia. I'm impressed if it somehow managed to have hardware that's newer than 6 years old when it came out 6 years ago, that would be genius. The card in it is basically a modified radeon r520 series in terms of power, and when you cosnider the fact that nvidia's 8800 came out around the same time as the xbox360 and is a much superior card to any of the r520 series. I mean just look at this: ![]() That's a 3 year old pc game. Nothing even on the ps3 comes close to that. And yes the new crisis will be on the ps3 and xbox, but i can assure you now the pc version will be better as soon as it comes out, optimization on a bespoke card or not, the performance of the xenos card compared to todays Fermi cards is just laughable at best. | ||
VeNoM HaZ Skill
United States1528 Posts
On January 26 2011 06:02 GGTeMpLaR wrote: there's console elitists just as there are PC elitists, you shouldn't try to act like one side is the victim and one side is the villain in this "argument" Look at the banner on the site, now back at this post, now back at the banner. The banner will never change from StarCraft to Halo, but if you do enough hard drugs and hallucinogens, it may look like it says Halo. Look at what you're typing on, now look back at this post - You're on TL, a site devoted to a PC game. Now you see my point. + Show Spoiler + On January 26 2011 06:05 UdderChaos wrote: "The Xbox 360 was released on November 22, 2005, in the United States and Canada" - wikipedia. I'm impressed if it somehow managed to have hardware that's newer than 6 years old when it came out 6 years ago, that would be genius. The card in it is basically a modified radeon r520 series in terms of power, and when you cosnider the fact that nvidia's 8800 came out around the same time as the xbox360 and is a much superior card to any of the r520 series. I mean just look at this: ![]() That's a 3 year old pc game. Nothing even on the ps3 comes close to that. And yes the new crisis will be on the ps3 and xbox, but i can assure you now the pc version will be better as soon as it comes out, optimization on a bespoke card or not, the performance of the xenos card compared to todays Fermi cards is just laughable at best. I like what you're saying but comparing a graphics card that costs more that 3 xbox's to an xbox isnt the best way to make a point. Especially how the cost will go higher when you realize you need a PC to put the graphics card in. | ||
mardi
United States1164 Posts
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GGTeMpLaR
United States7226 Posts
On January 26 2011 06:10 VeNoM HaZ Skill wrote: + Show Spoiler + On January 26 2011 06:02 GGTeMpLaR wrote: there's console elitists just as there are PC elitists, you shouldn't try to act like one side is the victim and one side is the villain in this "argument" Look at the banner on the site, now back at this post, now back at the banner. The banner will never change from StarCraft to Halo, but if you do enough hard drugs and hallucinogens, it may look like it says Halo. Look at what you're typing on, now look back at this post - You're on TL, a site devoted to a PC game. Now you see my point. no I don't see your point, it would help if you didn't make it 100% fluff and completely ignore the mode I made to your original post the fact that this is a PC gaming site is entirely irrelevant to the claim that in the PC vs console argument, PC gamers are always the elitists and console gamers are just regular people, which is just absurd and biased old spice commercial is amazing, but using it as your argument form doesn't qualify as justification for the argument itself being valid or not | ||
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white_horse
1019 Posts
On January 26 2011 06:05 alurlol wrote: Most console gamers have never even heard of counter-strike let alone aimed with a mouse, this is partly the reason why, the other being that the majority if not all FPS games on console have some form of aim-assist adding to their belief that it's easier to aim on console, even though aim-assist is = to cheating from the pov of looking at both platforms as equal. Anyone with a brain will accept that PC gaming will always take presidence over consoles when it comes to FPS and strategy games, this is most abundantly reflected in e-sports itself with the big money being found on the PC platform as opposed to the console one. I forgot about that. I remember loling hard in another forum when someone tried to justify it. Oh and another point on the FPS topic, I don't think I'll ever understand why console gamers think playing 6v6 is more exciting than playing on the PC where you can get some superbly exciting gameplay in 32v32. | ||
VeNoM HaZ Skill
United States1528 Posts
On January 26 2011 06:13 GGTeMpLaR wrote: no I don't see your point, it would help if you didn't make it 100% fluff and completely ignore the mode I made to your original post the fact that this is a PC gaming site is entirely irrelevant to the claim that in the PC vs console argument, PC gamers are always the elitists and console gamers are just regular people, which is just absurd and biased old spice commercial is amazing, but using it as your argument form doesn't qualify as justification for the argument itself being valid or not At no point did I say that console elitists don't exist,they do, but not really on this site. Its like a rousing game of find the whites in China. Besides I was talking about a thread on this site, not general population. So the fact the it is a PC site becomes all the more relevant. I said the argument was stupid. You started arguing about that. Calm down. | ||
gulati
United States2241 Posts
Console is always superior in terms of ease-of-accessibility (you don't need to worry about hardware differences between players). PC gaming, in today's age and time, is more aimed towards those who prefer mouse/keyboard precision, which can be implied that they favor the accuracy advantage over a controller. (The blatant truth of what happened when CS came out on XBOX vs 1.6 on PC) Console gaming, in today's age and time, is more aimed towards those who prefer to play on home entertainment TV's, which can be implied that they favor the liveliness of having friends around to play with during gaming. Just my opinions. I think both are going to stay forever, but in terms of "corporate progaming", console gets the upper hand due to backing by Microsoft and MLG. When speaking about overall progaming, meaning multiple games spead out over years of technological differences (SC2, CS1.6, WC3, LoL, COD4), PC has a much wider spectrum; it is just not as publicly revealed, until of very recent. Final thoughts: I personally play both PC and Console. I started PC gaming strictly during CS 5.2.0 (yes, when the M4 had a fucking scope), and never looked back. I switched to Console gaming during COD4 (my freshman year in college), and then went back to PC during my WoW days. Finally, went Console again for MW2 / Black Ops, and now I spend my time between my Black Ops/LoL on PC strictly for the graphical advantage that my computer has over my PS3. Conclusion: PS3/360 gives me a happy and comforting feeling. It sort of reminds me of my youth days of Sega and Nintendo, because I still have to revert to using my big TV and sitting with my friends. I like that feeling ![]() ![]() | ||
rza
Canada384 Posts
Yes, PC Gamer vs Console gamer, The pc gamer will have advantage since with the same amount of practice, he will do better, Aiming wise BUT pc gamer arent better than Console gamer Halo pros are practicing as much as CS pros.. Someone said on this thread that Console FPS has Lower skill cap, thats just wrong man Halo is as far as i know the only real Competitive FPS on console, and U cant get to the skill cap. also the team play involved in halo is so much higher than usual FPS, makes the game insanly cool to watch | ||
Hveen
Netherlands16 Posts
And as for an old FPS love I had for so longg... I want to show what I mean with mouse speed showing this movie! UT99 foreverrr, I could never play ut 2007 on my ps3 like this because of the joystick messing things up, and people play different then this. I know the game changed, but people would like to flak more and use easier weapons to use. | ||
Zocat
Germany2229 Posts
On January 26 2011 06:40 rza wrote: Someone said on this thread that Console FPS has Lower skill cap, thats just wrong man I'm not sure if you meant me, but I basically said: As long as there is assisted aiming (aimbots) in console games it lowers the skillcap. If you're capable of doing shot X and your opponent isnt you're better. But if the aimbot takes care of the shot and therefore enables players who normally wouldnt be able to do shot X to do it it negates the advantage you have. What is wrong with my viewpoint aside from "that's just wrong man"? Of course this doesnt consider strategy / tactic difficulty. Which imho are game dependant and not platform depending. | ||
TALegion
United States1187 Posts
On July 24 2010 03:50 Zapperkhan wrote: Sounds pretty bullshit that they researched this, since they have games that are live now that do cross platform play. Mainly being Shadowrun. Sounds ridiculous that this was semi recent. One of the best FPS's of all time, imo. | ||
nalgene
Canada2153 Posts
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Defaulted
United Kingdom30 Posts
On January 26 2011 04:40 Ruthless wrote: pc gamers are real gamers, the best way to show this would be to have pc gamers go to console gaming and have console gamers go to pc. I used to play CoD on the ps3 casually, when playing that I had a friend who also played, he was under the impression that he was a mega gamer or something. to be fair to him, he wasn't bad at the game, however, whenever he came around to my house and tried to play cs or CoD on the pc, he would try and press "W" with his forefinger and ctrl with his thumb. Trying to change weapon/reload/jump with what ever hand he could. Now I'm not saying all console gamers are this bad at PC games, just thought it was a funny example. | ||
NIJ
1012 Posts
It makes no sense to have baseball players play with softball players while adhering to their rules. It would be murder. Same goes with kbm vs pads. Sadly that's the reason why most consoles fps don't support it even though they have the hardware capabilities. | ||
TxDraGuN
United States8 Posts
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aike
United States1629 Posts
On January 26 2011 07:56 NIJ wrote: Best analogy of pc fps vs console fps is basball vs softball. Its not exactly apples and oranges, its comparable. And yes there is clearly the better way of doing things (baseball way of pitching, which can be upto double the speed. And yes kb+m is undisputably better.). Yet someone who can throw a 100mph fastball isn't gonna be guranteed to excel when playing softball. It makes no sense to have baseball players play with softball players while adhering to their rules. It would be murder. Same goes with kbm vs pads. Sadly that's the reason why most consoles fps don't support it even though they have the hardware capabilities. Would you then say that they are... in the same ballpark?!?! ;D | ||
gulati
United States2241 Posts
On January 26 2011 08:12 TxDraGuN wrote: Sad It'd be nice to play against PC gamers on my XBOX, and even greater idea that will never happened would be PS3 vs XBOX. If that ever happened (it can not and will not), the world of Console gaming would be perfected <33 | ||
GGTeMpLaR
United States7226 Posts
On January 26 2011 06:28 VeNoM HaZ Skill wrote: At no point did I say that console elitists don't exist,they do, but not really on this site. Its like a rousing game of find the whites in China. Besides I was talking about a thread on this site, not general population. So the fact the it is a PC site becomes all the more relevant. I said the argument was stupid. You started arguing about that. Calm down. if that's all your saying then you should be more careful what you say unless you like people disagreeing with you for being wrong "As far as I'm concerned this whole argument is PC elitists vs. anyone else who thinks different." is very different than what you said, and I don't think I've done anything to indicate I'm not calm, perhaps you're the one who needs to relax | ||
dr.mayco
United States23 Posts
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CPTslut
Germany98 Posts
But I, as someone who has played CS and Q3 cpm on a very high level would never ever come even close to the idea of playing those 2 games with a pad, that would be absolutely ridiculous. Only shooter where it actually works pretty well is Gears of War, but that's and exception and can be traced to GoW being very console optimized because of it's movement limitations through the cover-system (which is awesome btw.) and it's pretty slow pace in general. Still the hardware-skillcap for shooter games will always exist on a console and I really can't enjoy those games because of the given reasons. | ||
Sm3agol
United States2055 Posts
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dybydx
Canada1764 Posts
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Offhand
United States1869 Posts
On January 28 2011 02:40 dybydx wrote: i think they should had sold a keyboard and mouse package for the XBOX so those "disadvantaged" console controller players can switch over to a keyboard environment and still compete on equal footing, unless, their skill levels are simply too bad to be salvaged. Controls being the primary reason some game genres are terrible for consoles, you would think console developers would be all over an idea like that. Third parties have done so before but not with the support of any console company. It's funny that consoles are increasingly realizing they can mimic most of the functionality of a computer (online play, online markets, hddvd/blu ray capability, etc). Consoles are effectively pre-built pcs, the main difference being that they run on an OS that significantly... limits what you're allowed to do. The reasons to keep consoles limited in functionality are pretty greedy (total control over your gaming experience, illusion that piracy is harder, etc). All of the consoles are basically the same at this point. You only need one of the two better systems to play all of the relevant interesting games anyway. | ||
darmousseh
United States3437 Posts
Shooting at targets is sooo much easier on the pc since it's easy to be accurate, but the overall experience of the game was different. The pc keyboard combo doesn't give me the same experience as playing with a controller. It could be from the fact that I'm just used to it, but movement feels so...plain. With the controller you move differently. Now I have played KOTOR on the computer and on the PC and I definitely enjoyed that on the PC more, but I wasn't physically targeting with my mouse. Idk, both are good for different things. I'm sure there are games where fps on the pc is better and vice versa. | ||
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