In most games anyways.
Console Gamers Get Killed against PC Gamers - Page 3
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Easy772
374 Posts
In most games anyways. | ||
Ranix
United States666 Posts
I would love to see some Korean pros try out StarCraft 64 for fun though. | ||
DarQraven
Netherlands553 Posts
On July 24 2010 05:42 Ranix wrote: It's all about control really- PC gamers will probably always straight up beat console games with a mouse and keyboard than a controller. I would love to see some Korean pros try out StarCraft 64 for fun though. That would actually be pretty cool I'd imagine that many of the units would completely change and the strategies would have to, as well. Can't just use vultures the way they do now if you can't micro them. | ||
udgnim
United States8024 Posts
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ghermination
United States2851 Posts
On July 24 2010 04:04 FragKrag wrote: Sometimes the controls may be optimized for console play so much as well. I remember trying to play Dead Space on PC and the game was very awkward and sluggish for some reason :/ having v-sync on completely destroys this game on the PC, makes the mouse feel "drunk", the controls feel wierd, and the game overall feel slow. When it's removed though it feels much, much better. And obviously computer gamers are going to win over console gamers. They have both more skill and a more precise and powerful method of control. | ||
Ranix
United States666 Posts
On July 24 2010 05:45 DarQraven wrote: That would actually be pretty cool I'd imagine that many of the units would completely change and the strategies would have to, as well. Can't just use vultures the way they do now if you can't micro them. I would imagine you just 4 pool against everyone. Good luck building up a wall/microing as terran! | ||
LarJarsE
United States1378 Posts
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Zapperkhan
United States436 Posts
On July 24 2010 05:09 DarQraven wrote: Okay, name another crossplatform game that didn't introduce nerfs to the mouse players. It wasn't crossplatform, but UT3 for PS3 had kbm support without gimping them. | ||
synapse
China13814 Posts
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afg-warrior
Afghanistan328 Posts
On July 24 2010 04:03 travis wrote: I've always felt like pc gamers were just more hardcore than console gamers in general. Console gamers sit on their couch and eat potato chips and drink beer. PC gamers sit right in front of their monitor and don't move for 12 hours and tweak their drivers and game settings and pee into bottles. + Show Spoiler + don't take this post too seriously, though I do somewhat believe the first sentence but the arcade gamers of back in the day...way more hardcore..who would go to arcades and get good at fighters were even more hardcore...the way they use to like line their quarters of who was next. back then there was no xbox live or playstation network so these guys who would play street fighter, tekken, virtua fighter, dead or alive, mortal kombat would get together at arcades...much more social and hardcore On July 24 2010 06:10 larjarse wrote: I am loling at that gears of war 1v1 video. I'm sorry, it just looks boring and pathetic.. .Two dudes standing feet from eachother in game.. Its just really lame and slow paced. I really appreciate the quick and dynamic aspect of pc games. I am a PC gamer. My broish friends play MW2 and Deadliest Warrior. I don't even own an up to date console platform anymore, and I own them. They take MW2 pretty seriously too, but the only advantage they have over me is knowing the maps better. gears is suppose to be a tactical third person shooter....once you understand things like wallbouncing and supermanning people it becomes much more exciting. 1v1 was never that good in gears to begin with. | ||
TheWarbler
United States1659 Posts
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DarQraven
Netherlands553 Posts
On July 24 2010 06:20 Zapperkhan wrote: It wasn't crossplatform, but UT3 for PS3 had kbm support without gimping them. It also had 10% reduced gamespeed compared to the PC version and still featured autoaim for controllers. Also, there were options to make controller-only servers and basically EVERYONE used them. (Ex-avid UT player) By the way, the reason I am actively discussing this is not because I want recognition for playing on the master platform or something. I don't need the e-peen. Thing is, an initiative like this would open console player's eyes to the reality of the situation: PC isn't as stupid as many of them think it is. If, somehow, more console players started demanding KBAM support in their games, then game developers would be more free to make fast-paced shooter games again. The last high profile one was UT3, and it released in 2007. Quake Live is a rehash of a ten year old game (although admittedly still the gold standard of arena shooters), and besides that there's only small indie projects like Nexuiz and Warsow. Personally I got VERY bored with modern FPS's because they simply offer no challenge anymore. Positioning and formation is only one aspect of the genre, yet that's what all the modern games are focusing on. Everything relating to aim and movement skills, as well as map control is completely removed. The rise of the consoles has had a terrible, terrible (c) effect on FPS games in general, and I'd love to see that change. | ||
Bibdy
United States3481 Posts
So much high octane insanity. | ||
Deleted User 3420
24492 Posts
On July 24 2010 06:26 afg-warrior wrote: but the arcade gamers of back in the day...way more hardcore..who would go to arcades and get good at fighters were even more hardcore...the way they use to like line their quarters of who was next. back then there was no xbox live or playstation network so these guys who would play street fighter, tekken, virtua fighter, dead or alive, mortal kombat would get together at arcades...much more social and hardcore well, i agree, arcade gamers are hardcore too lol. also given the nature of arcade games they have to be serious or they waste their money | ||
foxmeep
Australia2320 Posts
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Kashll
United States1117 Posts
On July 24 2010 06:37 Bibdy wrote: Man, these movies take me back to my UT days. So much high octane insanity. No joke, UT2004 for lief | ||
GreEny K
Germany7312 Posts
On July 24 2010 04:11 ZlaSHeR wrote: Let me know when a console player can do this Lol really? I'm huge on CS but that is a random shot... I've seen complete noobs get shots like that. Watch some Halo3 tournament play and you can see the same thing, or youtube and you can see noobs get lucky shots. | ||
DarQraven
Netherlands553 Posts
On July 24 2010 07:08 GreEny K wrote: Lol really? I'm huge on CS but that is a random shot... I've seen complete noobs get shots like that. Watch some Halo3 tournament play and you can see the same thing, or youtube and you can see noobs get lucky shots. http://video.google.com/videoplay?docid=3520996425810543110# | ||
Saturnize
United States2473 Posts
On July 24 2010 06:40 travis wrote: well, i agree, arcade gamers are hardcore too lol. also given the nature of arcade games they have to be serious or they waste their money So then buying a game would also be wasting money? | ||
vindKtiv
United States215 Posts
On July 24 2010 06:34 DarQraven wrote: It also had 10% reduced gamespeed compared to the PC version and still featured autoaim for controllers. Also, there were options to make controller-only servers and basically EVERYONE used them. (Ex-avid UT player) By the way, the reason I am actively discussing this is not because I want recognition for playing on the master platform or something. I don't need the e-peen. Thing is, an initiative like this would open console player's eyes to the reality of the situation: PC isn't as stupid as many of them think it is. If, somehow, more console players started demanding KBAM support in their games, then game developers would be more free to make fast-paced shooter games again. The last high profile one was UT3, and it released in 2007. Quake Live is a rehash of a ten year old game (although admittedly still the gold standard of arena shooters), and besides that there's only small indie projects like Nexuiz and Warsow. Personally I got VERY bored with modern FPS's because they simply offer no challenge anymore. Positioning and formation is only one aspect of the genre, yet that's what all the modern games are focusing on. Everything relating to aim and movement skills, as well as map control is completely removed. The rise of the consoles has had a terrible, terrible (c) effect on FPS games in general, and I'd love to see that change. I definitely agree. However, in the end, making video games is a business. Why make less money catering to the hardcore, when you can make tons and tons of money by catering to the casuals? Why make a hardcore shooter like Quake or Unreal when all the casual gamers want more MW2? And on top of that, the PC gamers actually expect quality (imagine that). You can't just throw out a game with a huge marketing budget and expect PC gamers to bite. On the other hand, any game with a huge marketing hype will almost definitely get you somewhere on the consoles. Also, because the quality of the games are so poor, console gamers usually feel the need to buy a game every month. Because of that, you can make even more money by making more and more crap console games. It isn't a definitive guide to the industry, but rather general trends that I see. There just aren't enough of hardcore gamers to give us a good voice in the industry. | ||
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