Console Gamers Get Killed against PC Gamers - Page 12
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Leath
Canada1724 Posts
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heroyi
United States1064 Posts
On August 02 2010 11:01 Leath wrote: Are they still making games for Dreamcast? Didnt that console went down a few years back and Sega began making games for other companies? that console died awhile back despite it being quite advanced at the time. just not good timing. i believe they are making a second line of dreamcast arent they?? | ||
theSAiNT
United States726 Posts
The interesting bit: <john.comes from Uber Entertainment> Moving a shooter from the console to the PC has had some interesting challenges. Monday Night Combat is still the same game from a gameplay mechanics point of view. However, since the input mechanism has changed I have found some challenges in getting the game to a balanced state. Now, ask any gamer who has played a shooter on both the PC and a console and they will tell you that mouse and keyboard is infinitely better than a console controller. PC players long for a game that they can play on a PC versus people playing on a console just for the pwnage of console newbie meat. We accept this as a universal truth. But why? Why is a mouse and keyboard so much better than a controller? Here’s my theory and analysis. It all comes down to how each input mechanism affects your ability to turn. On a console, the angle in which a player can turn is a function of both time and displacement of the thumb stick. No matter how far players want to turn, they have to pay a time cost. Even at the highest controller sensitivity, there is a time cost to be paid. On a PC the angle of turn is a direct mapping of how far you move the mouse. The time cost is variable and the better players get that time cost to approach zero. Now, on consoles we use an array of aim helping mechanisms all in an attempt to help with this time cost. View acceleration allows that time cost to not be linear from distance the thumb stick is moved. It’s an attempt to guess that if players jam their thumb stick to one side and hold it they want to spin quickly, but if they slam it to one side and release they want to make a fast minor adjustment. So at the beginning of the time cost the rate of turn is slower and it speeds up exponentially, to a cap, as time goes by. View friction slows down the player’s turn speed when an enemy passes in front of their cursor. This makes it so they can shortcut that time cost by allowing players to turn up the sensitivity, thus lowering the time cost, but make it so that the turn rate slows down when you have an enemy in their sights. Hopefully, this makes it easier to get a target in the crosshairs. View adhesion, which will cause the player’s cursor to adhere to enemies passing in front of the player, is an attempt at taking the time cost away. This mechanic tries to match the player’s turn rate to a target moving in front of the player. Thus trying to remove the time cost for moving targets that should be easily hit. Aim attraction is the last console helping mechanism. This is a system that takes a shot you make, sees if it’s going to be close to a target, and adjust that shot ever so slightly so that it hits. This doesn’t directly affect the time cost but does give some perceived precision to shooting on a console. Now, all these systems sound like cheating but they all revolve around the same concept; make the time to aim as small as possible. None of these systems are needed on the PC because that time can get to be nearly zero by sheer player skill. With all that said, how does this affect Monday Night Combat from console to PC? Well, I take all the skills and abilities that are very aim dependent and look at them. The sniper is the most obvious example: a one shot, one kill class that is very powerful if their time to aim can be nearly zero. The first thing I did was drop the clip size of the sniper rifle by 60% (from 10 to 4). Why? Because now I’m forcing the sniper to be more accurate. On console I allowed for a little ‘slop’ and gave some extra ammo. But on PC the shots have to count or the player will find themselves vulnerable again while reloading. This may even get lower, since there is no kickback on our sniper rifle there’s even been talk of making it a bolt-action rifle. The sniper was the first fix. The Tank charge was not as obvious at first. The skill is a one second forward run that damages, knocks back, and stuns anything it hits. On the console it works fine. Good players can use it to kill one other player. But now that there is a near-zero cost of aiming I found that good tanks can zig-zag to hit players or even easily charge around corners. So I dropped the damage of the level 3 Tank charge, which also does the stun, because I found that when players can aim that fast it becomes nearly impossible to avoid. With the damage so high it assured multiple kills. With the high damage the Tank Charge best use case on the console would be one kill but the best use case on the PC would be two or three kills. Another subtle PC induced nerf was the Firebase. When a support player throws one out other players have three seconds to destroy it before it deployed and started attacking them. On the PC Firebases were dying much more often simply because players can focus on them so much faster. So to counter act this effect I reduced the amount of bonus damage they take while deploying. This forced players to focus on the Firebase for longer. This still make Firebases destroyable before they fully deployed but made it so it wasn’t so trivial. Another interesting thing popped up recently. We were in the process of tweaking how the Gunner and Tank jump jets work. Why? Because with a mouse and keyboard, you can now jump and aim at the same time. With the console controller there's an additional time penalty to be paid to move your thumb off the jump button and back onto the right thumb stick in order to aim while jumping. This is no longer an issue on the keyboard so we looked at ways to slightly change the mechanic so the best move for the two heavy chassis was to always be in the air. I’m sure as the Monday Night Combat beta goes on there will be more and more things I find that are affected by the precision of the mouse and keyboard controls. As I find them, we will fix them up and get them out to the fans as soon as possible. </john.comes> | ||
Dagobert
Netherlands1858 Posts
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Velr
Switzerland10564 Posts
I see what you don't like about it, but it's not really the right game to blame for something like this. | ||
jtype
England2167 Posts
What annoys me the most though (I can live with RPGs feeling a bit sluggish), is when it's FPSs that feel that way. The worst one in recent memory would definitely have to be Operation Flashpoint 2. It felt soo slow, even with maxed out sensitivity settings. | ||
HeIios
Sweden2523 Posts
On January 25 2011 23:51 jtype wrote: Yea mass effect (especially 2) does feel like it was made to be played (ooh that rhymes!) with a controller. What annoys me the most though (I can live with RPGs feeling a bit sluggish), is when it's FPSs that feel that way. The worst one in recent memory would definitely have to be Operation Flashpoint 2. It felt soo slow, even with maxed out sensitivity settings. I bought Assassin's Creed 2 a few months back and immediately stopped playing it, the controls was simply awful for PC. Last multi-platform game I would ever buy. | ||
blitzkrieger
United States512 Posts
There are what, 102+ keys on a keyboard not counting multipliers (essentially tripling it or more) and t he mouse with its buttons. Also gaming on a PC versus console (unless your rich) requires more than going to the store and buying it. Generally PC gamers are somewhat knowledgeable about computers and build their own or have to find tools (remove acceleration from mouse, mouse speed, resolution, performance, etc) where console is plug and play. And since PCs cost more its an investment that (unless rich) requires dedication to get/build and maintain. Spending 1k+ on building your own PC versus 200-300 on some console shows how much gaming means to people. Also poor/dumb/young/casuals play console far more than PC. I mean look at the Wii, that is like casual town for kids and girls and old people. Lots of xbox live are kids, and kids are dumb. They don't work together or communicate and spend most of their time talking crap and TK for the sniper or finding the easiest thing to abuse (noob toob, rockets as main weapon, whats OP) rather than learning and taking the time to understand the game. One last note. The very fact that RTS isn't playable on a console shows consoles lack the ability to play ANY genre on par with the PC except fighting games. | ||
Euronyme
Sweden3804 Posts
On January 26 2011 00:03 blitzkrieger wrote: PC is higher precision and involves more body parts and has completely custom controls (usually built in). You use every finger, your hands, your entire arm and in racing/sim games you may even use your feet. There are what, 102+ keys on a keyboard not counting multipliers (essentially tripling it or more) and t he mouse with its buttons. Also gaming on a PC versus console (unless your rich) requires more than going to the store and buying it. Generally PC gamers are somewhat knowledgeable about computers and build their own or have to find tools (remove acceleration from mouse, mouse speed, resolution, performance, etc) where console is plug and play. And since PCs cost more its an investment that (unless rich) requires dedication to get/build and maintain. Spending 1k+ on building your own PC versus 200-300 on some console shows how much gaming means to people. Also poor/dumb/young/casuals play console far more than PC. I mean look at the Wii, that is like casual town for kids and girls and old people. Lots of xbox live are kids, and kids are dumb. They don't work together or communicate and spend most of their time talking crap and TK for the sniper or finding the easiest thing to abuse (noob toob, rockets as main weapon, whats OP) rather than learning and taking the time to understand the game. One last note. The very fact that RTS isn't playable on a console shows consoles lack the ability to play ANY genre on par with the PC except fighting games. Well the only thing I don't like with ur post is the "kids are dumb" part.. I thought that to be true, until I saw BW korean progamers. | ||
Boblion
France8043 Posts
What about giving a mouse and a keyboard to those lazy bums ? Oh and tell them to not play on a couch too. When i study or play a game i'm at my desk not on a couch. Couch is for TV not for playing competitive games. Is that too hard to understand ? FPS and RTS should be banned on console. I mean they are degenerating the genres and now pretty much all the new AAA games will be bastardized ( multi-platform ) thanks to console gamers who want to play on a couch. | ||
Mortality
United States4790 Posts
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nalgene
Canada2153 Posts
Any CEVO CPL CS 1.6 match shows the guys flicking their hands almost instantly, and their character will turn 180 degrees. The gamepads on every console can't do that, even if they were given adjusted aiming ( most if not all fps games have it for the console ). They could fix this "console players are worst than pc gamers at fps games" if they just added a usb keyboard/mouse... | ||
Irrelevant
United States2364 Posts
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StayPhrosty
Canada406 Posts
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Dox
Australia1199 Posts
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SpiritoftheTunA
United States20903 Posts
I mean the whole thread was both console + PC gamers going "yeah it's obvious PC offers more precise control" and some console gamers getting defensive and saying "console still has its merits what with playing with people in the same room and being social n shit" and then hardcore and/or antisocial PC gamers attempting to shit on them for being "casuals" and then a bunch of other console vs PC arguments. What are we gaining out of this, exactly? | ||
StayPhrosty
Canada406 Posts
On January 26 2011 00:43 Dox wrote: Not entirely on topic, but the subject seems have deviated a few times... I don't see why there is such a significant divide between "PC Gamers" and "Console Gamers" in communities. I spend equal (read: far too much) time playing all 3 major consoles along with my PC. I enjoy all the best games on the market and genuinely pity people who lock themselves into a single avenue because of a self-induced stigma. i enjoy many console games, there have been many fantastic ones over the past few years. still, the only reason i do is because greedy videogame companies make more money by selling you an overpriced, under-powered, DRM-locked computer for your tv. there is no reason that they couldn't have designed AC: Brotherhood with the PC instead of the PS3 in mind, but they didn't because they know the ps3 will net them more cash. i do not lock myself, but i pity those who think that handicapping themselves is a preferable alternative. | ||
ReaVU
Sweden69 Posts
Different games go well on different platforms. It wouldn't be the same to play through the Halo 3 campaign (my favorite Halo-game) on PC... I see a whole lot of elitism and not a whole lot of love for GAMES instead of platforms, ease up! | ||
SpiritoftheTunA
United States20903 Posts
On January 26 2011 00:51 nilleforthewin wrote: Cba to read through all 12 pages but I actually enjoy both equally but at different genres. Sure you can get that lightning fast HS in CS with a mouse + keyboard, what a surprise! But I like that it is a bit handicapped to play Halo games on the 360. To become really good with that controller takes more and feels more rewarding because of it. Different games go well on different platforms. It wouldn't be the same to play through the Halo 3 campaign (my favorite Halo-game) on PC... I see a whole lot of elitism and not a whole lot of love for GAMES instead of platforms, ease up! Oh yeah to add to my post three posts above, there were these guys too calling truce. Still not seeing the added value from the bump. | ||
POiNTx
Belgium309 Posts
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