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FREEAGLELAND26780 Posts
>.> Plexa It was a nice writeup though, even though you seem mad It's okay you're cute.
I'm with BroOd on this one, the progamers aren't supposed to play to satisfy us. Hell, some people like watching the cheese more. Jaedong 5pooling against Calm in the semis drew a hundred "LOLWTF" statements in about 30 seconds, and sometimes it's nice to have a little change.
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I wonder what would happened if you combined Plexa and Hot_Bid's respective stubborness into one giant ball of unwavering willpower.
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YellOw called. He wants a bunker-denied championship back.
I'm not even sure what you're defining as a "Dirty-Zerg" style. Hydra bust vs. Protoss? That's either a standard timing attack or cheesy as hell, depending whether you're the Z or the P. x-hatch muta? Standard standard standard. Zerg has the potential to just make a crapton of stuff and run you over, at almost any point of the game, and that has to be accounted for.
I don't even like EffOrt, and there's not much question that Flash is the better player overall, but I have no idea what you're complaining about. After losing to the first all-in, Flash should have sat back in game 4 and played safe - there is no better late-game manager in Starcraft right now than Flash - and the title was his. Instead he went for aggression again and got out-aggressed and lost. Flash got out-mind-gamed in the last three games of that series, regardless of who was playing better.
Also: JD vs fantasy the wrong player won? wth? I loved fantasy's creativity, and yes Jaedong was lucky as hell to scout the fac in game three, but Jaedong's deflection of everything was phenomenal.
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Aotearoa39261 Posts
On May 29 2010 00:04 BroOd wrote: I disagree profoundly with the assertion that gamers should be consciously trying to manufacture "quality games". As an audience, it's obviously preferable for us to watch pendulous momentum and artful climaxes, but this experience has to come organically from both players operating at a high level. If a game doesn't work on this level, I feel that the general "blame" (and I don't like calling it that) has to be placed on the loser. If flash had managed to deflect effort's play style, it would've been admittedly brilliant play, but he didn't. He succumbed to it, and as such, the onus for not providing high quality resistance and by extension high quality games falls on flash.
The notion of playing games with the expressed purpose of being "epic" is contrary to the driving spirit behind competition. People who compete at such a high level have to do so with singular mind and purpose. It has to be over-riding and all consuming.
If you're in the world series finals for baseball, with the game tied and a man on third, you're going to bunt or sacrifice-fly ball to bring him in and score a run. You're not going to swing away and try to hit a home run, even though it might be more of an "epic" way to win a game, certainly moreso that bunting. You do this because you're playing to win, and playing percentages. I think that's what effort was doing. Despite his play style in the last three games being technically considered more of a "risky" style, I think it provided him with the best chance to win, and a much higher odds of winning than by trying to win three consecutive games with a standard style while being down 0-2. He was playing to win, and he won. He did his job. The fact that the games weren't epic is simply not his fault, and it certainly shouldn't count as a mark against him. But at the same time can you acknowledge the difference between simply cheesing and doing something creative?
e.g. Boxer's x3 bunk rush. Massively anticlimatic for the fans. Absolutely outstanding from a strategic point of view. Still an epic series imo. Jaedong 5 pooling fantasy. Massively anticlimatic, but again, outstanding from a strategic point of view. What about July vs Best? Same deal.
The difference here is that efforts cheeses were uninspired and honestly, just lucky.
At the end of the day, Flash is better than Effort and I stand by that claim.
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Aotearoa39261 Posts
On May 29 2010 00:10 flamewheel91 wrote:>.> Plexa It was a nice writeup though, even though you seem mad It's okay you're cute. I'm with BroOd on this one, the progamers aren't supposed to play to satisfy us. Hell, some people like watching the cheese more. Jaedong 5pooling against Calm in the semis drew a hundred "LOLWTF" statements in about 30 seconds, and sometimes it's nice to have a little change. Yes that was a brilliant move. Do that three games in a row and that's fucking retarded and has zero indication of who is the better player or the more deserving player.
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I'm happy to see players do non standard things because they know other ways to win. And I'm sad others don't share this view on strategic gaming. There's very little that pisses me off more than a disdainful attitude towards so called "cheese". Even using the word cheese pisses me off. It's a word created by people incapable dealing with strategic variance. And thus incapable of playing Broodwar.
To call an OSL winner bad is a standard that goes beyond all reason no matter how he achieved it.
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Flash moved out without medics in game 3, let his 1-base drop play get scouted in game 4, and went 14 cc on a 2-player map in game 5.
On May 29 2010 00:11 Plexa wrote: At the end of the day, Flash is better than Effort and I stand by that claim.
No shit. But Flash played terribly for 3 games in a row, EffOrt took advantage of that, and Flash lost.
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Aotearoa39261 Posts
On May 29 2010 00:15 Liquid`Nazgul wrote: I'm happy to see players do non standard things because they know other ways to win. And I'm sad others don't share this view on strategic gaming. There's very little that pisses me off more than a disdainful attitude towards so called "cheese". Even using the word cheese pisses me off. It's a word created by people incapable dealing with strategic variance. And thus incapable of playing Broodwar. Again, I give credit where it's due. Does preparing a 2hatch speedling bust into 2hatch mutalisk deserve the same amount of respect as a well thought out drop break?
On May 29 2010 00:17 jalstar wrote: Flash moved out without medics in game 3, let his 1-base drop play get scouted in game 4, and went 14 cc on a 2-player map in game 5.
Yeah, EffOrt is bad. Yeah. Ignore the 95% of Flash's other TvZ's where he doesn't make those foolish mistakes. Flash is human he's going to make mistakes at some point. If Flash replayed Effort right now I would still call a 3-0 for Flash - and I would think most of TL would still favor Flash over Effort.
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2hatch is easier to secure a 3rd gas. Terrans are following Flash and pressurize the zerg on his 3rd gas, not doing 2hatch is not gonna help the zerg, or at the least they sacrificed their power for the defiler tech..
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I agree that Effort used a speedling/muta all-in to beat Flash in games 3 and 5.
But I have to think that "Starsense", skill, whatever you want to call it, was involved for Effort in game 4. Consider: 1) He sent his first OL to scout the middle, when there is no starting position in the middle. 2) He scouted with a single zergling 10 minutes into the game, confirming that Flash was going to follow his BBS with a dropship attempt to finish the game. 3) He anticipated and deflected the double dropship by withdrawing his containing hydralisks. Again, he couldn't know exactly what was coming, but had to guess, and guess correctly, at what Flash would do.
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Eh, Effort was (is) the inferior player, in starcraft the inferior player is almost supposed to cheese via either eccon or early mass units. Which he also did. Good for him that it worked out, unlucky/sad for Flash. That said I am really sad he didnt open vulture the fifth game as well :/
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Again, I give credit where it's due. Does preparing a 2hatch speedling bust into 2hatch mutalisk deserve the same amount of respect as a well thought out drop break? Why wouldn't it deserve the same amount of respect. That stuff is all done through mindgames and reactionary play on how your opponent plays.
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Austin10831 Posts
On May 29 2010 00:11 Plexa wrote:Show nested quote +On May 29 2010 00:04 BroOd wrote: I disagree profoundly with the assertion that gamers should be consciously trying to manufacture "quality games". As an audience, it's obviously preferable for us to watch pendulous momentum and artful climaxes, but this experience has to come organically from both players operating at a high level. If a game doesn't work on this level, I feel that the general "blame" (and I don't like calling it that) has to be placed on the loser. If flash had managed to deflect effort's play style, it would've been admittedly brilliant play, but he didn't. He succumbed to it, and as such, the onus for not providing high quality resistance and by extension high quality games falls on flash.
The notion of playing games with the expressed purpose of being "epic" is contrary to the driving spirit behind competition. People who compete at such a high level have to do so with singular mind and purpose. It has to be over-riding and all consuming.
If you're in the world series finals for baseball, with the game tied and a man on third, you're going to bunt or sacrifice-fly ball to bring him in and score a run. You're not going to swing away and try to hit a home run, even though it might be more of an "epic" way to win a game, certainly moreso that bunting. You do this because you're playing to win, and playing percentages. I think that's what effort was doing. Despite his play style in the last three games being technically considered more of a "risky" style, I think it provided him with the best chance to win, and a much higher odds of winning than by trying to win three consecutive games with a standard style while being down 0-2. He was playing to win, and he won. He did his job. The fact that the games weren't epic is simply not his fault, and it certainly shouldn't count as a mark against him. But at the same time can you acknowledge the difference between simply cheesing and doing something creative? e.g. Boxer's x3 bunk rush. Massively anticlimatic for the fans. Absolutely outstanding from a strategic point of view. Still an epic series imo. Jaedong 5 pooling fantasy. Massively anticlimatic, but again, outstanding from a strategic point of view. What about July vs Best? Same deal. The difference here is that efforts cheeses were uninspired and honestly, just lucky. At the end of the day, Flash is better than Effort and I stand by that claim. Again, I think if any fault's to be distributed for those games, it has to be on Flash. Was effort lucky to catch the MM moving out with his lings? Yes, he was lucky Flash didn't scout, and lucky Flash had his medics out of place. The "luck" in that situation could've easily been nullified by Flash, but it wasn't. Similarly, was effort lucky flash didn't block well on match point? To a degree, but with proper scouting and reaction, that runby could've been blocked and the dam never would've broken. It would've been great play. The fact that it never happened is Flash's fault, not effort's.
Is Flash a better player than Effort? I'd be inclined to say yes. Unfortunately, that's largely irrelevant in almost every type of competition. The better player doesn't always win and, as they say, that's why they play the games.
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Aotearoa39261 Posts
On May 29 2010 00:18 Liquid`Nazgul wrote:Show nested quote +Again, I give credit where it's due. Does preparing a 2hatch speedling bust into 2hatch mutalisk deserve the same amount of respect as a well thought out drop break? Why wouldn't it deserve the same amount of respect. That stuff is all done through mindgames and reactionary play on how your opponent plays. To me it seems like a cop out. "Okay, I've got one game to take off of Flash. So I'll resort to a tactic which 100% relies on him making a mistake since I have no other way of being able to beat him and maybe I'll get lucky"
It's a soft loss and I'm sure Flash knows that the next 90 times he plays Effort he's going to wipe the floor with him.On May 29 2010 00:21 BroOd wrote:Show nested quote +On May 29 2010 00:11 Plexa wrote:On May 29 2010 00:04 BroOd wrote: I disagree profoundly with the assertion that gamers should be consciously trying to manufacture "quality games". As an audience, it's obviously preferable for us to watch pendulous momentum and artful climaxes, but this experience has to come organically from both players operating at a high level. If a game doesn't work on this level, I feel that the general "blame" (and I don't like calling it that) has to be placed on the loser. If flash had managed to deflect effort's play style, it would've been admittedly brilliant play, but he didn't. He succumbed to it, and as such, the onus for not providing high quality resistance and by extension high quality games falls on flash.
The notion of playing games with the expressed purpose of being "epic" is contrary to the driving spirit behind competition. People who compete at such a high level have to do so with singular mind and purpose. It has to be over-riding and all consuming.
If you're in the world series finals for baseball, with the game tied and a man on third, you're going to bunt or sacrifice-fly ball to bring him in and score a run. You're not going to swing away and try to hit a home run, even though it might be more of an "epic" way to win a game, certainly moreso that bunting. You do this because you're playing to win, and playing percentages. I think that's what effort was doing. Despite his play style in the last three games being technically considered more of a "risky" style, I think it provided him with the best chance to win, and a much higher odds of winning than by trying to win three consecutive games with a standard style while being down 0-2. He was playing to win, and he won. He did his job. The fact that the games weren't epic is simply not his fault, and it certainly shouldn't count as a mark against him. But at the same time can you acknowledge the difference between simply cheesing and doing something creative? e.g. Boxer's x3 bunk rush. Massively anticlimatic for the fans. Absolutely outstanding from a strategic point of view. Still an epic series imo. Jaedong 5 pooling fantasy. Massively anticlimatic, but again, outstanding from a strategic point of view. What about July vs Best? Same deal. The difference here is that efforts cheeses were uninspired and honestly, just lucky. At the end of the day, Flash is better than Effort and I stand by that claim. Again, I think if any fault's to be distributed for those games, it has to be on Flash. Was effort lucky to catch the MM moving out with his lings? Yes, he was lucky Flash didn't scout, and lucky Flash had his medics out of place. The "luck" in that situation could've easily been nullified by Flash, but it wasn't. Similarly, was effort lucky flash didn't block well on match point? To a degree, but with proper scouting and reaction, that runby could've been blocked and the dam never would've broken. It would've been great play. The fact that it never happened is Flash's fault, not effort's. Is Flash a better player than Effort? I'd be inclined to say yes. Unfortunately, that's largely irrelevant in almost every type of competition. The better player doesn't always win and, as they say, that's why they play the games. Okay so we agree, Flash is good. So does winning the OSL make effort good? That's the REAL question.
Based on how he played in this league, he's still bad in my book.
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What is three hatch spire five hatch hydras to you if not innovative?
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So basically, you're complaining that there are greedy zergs, some zergs that cheese and that some of them actually perform some of the time?
If a zerg can get into the MSL finals by playing what you consider to be cheese, then he DESERVES it, "cheesing" is as much a strategy as "greed". And calling these players a waste of space is wrong. And as you said if they are not the greatest players, they will promptly get eliminated, however one does not get to the MSL or OSL finals by cheesing every single game, there has to be some kind of mechanics there, you make it sound as if 6pool = gg, it does not.
I really fail to see the point in this Blog, you just whine throughout the whole thing.
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Is this a pre-emptive PR justification? I don't think there are many people who would complain about Flash being ranked above Effort, but considering Shine was ranked #4 while meeting all your requirements about being a "dirty Zerg" or whatever, leaving Effort out of the top 5 would show a lot of bias.
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Cannot disagree with you more.
If you're in a Starleague final you do whatever is necessary to win. Fuck the viewing pleasure of the audience...who cares when you have fame and fortune at stake? If you make your games enjoyable then more power to you...but that's just a speck of icing on a damn huge cake. After all, it comes down to winning games and that determines these players salaries and affects their future and winnings for the team. Don't think you're entitled to (as a spectator) epic four hour 3-2 slugfests in every Starleague final.
Your argument claiming that Fantasy was a better player during the night of the Batoo OSL and that Jaedong didn't deserve to win pisses me off. Jaedong found a huge weakness in Fantasy's mech build and capitalized it on games 3, 4, and 5. It was clear from watching the series that Jaedong learned from games 1 and 2 and smartly countered in the following games. How is that cheese? If you were Jaedong that night would you have thought "fuck this, I'm down two games, but as long as the spectators have fun, then we're all winners! ^_^." No, Jaedong was there that night to win.
And you seem a little bitter that Flash got roflstomped in the OSL. Too bad it's gonna happen tonight again.
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On May 29 2010 00:17 Plexa wrote:Show nested quote +On May 29 2010 00:15 Liquid`Nazgul wrote: I'm happy to see players do non standard things because they know other ways to win. And I'm sad others don't share this view on strategic gaming. There's very little that pisses me off more than a disdainful attitude towards so called "cheese". Even using the word cheese pisses me off. It's a word created by people incapable dealing with strategic variance. And thus incapable of playing Broodwar. Again, I give credit where it's due. Does preparing a 2hatch speedling bust into 2hatch mutalisk deserve the same amount of respect as a well thought out drop break?
Is losing to 2-hatch speedling any less of a loss then losing to ultra-ling? Flash got greedy, Effort made him pay. For him to pass up Flash handing him the game on a silver platter in order to make the game more awesome would be, frankly, retarded.
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I don't get why you would fault Effort for a) deflecting a proxy rax and b) killing a 14 (or 13?) CC with speedlings. The proxy rax was a risk for Flash that didn't pay off. I don't see how you can hate on Effort for that. And in game 5, did you really expect Effort, or any other zerg for that matter, to just sit there and let Flash fast expo? You wanted him to just go "Screw it I'll play with an economic disadvantage" against Flash? I don't think it's reasonable for any zerg to do anything but aggressive play in that situation.
Basically, Flash took two huge risks that didn't pay off, resulting in a crappy series. And now it's Effort's fault?
Only thing I agree with is that Effort is terrible and is C- at best and will go 0-3 in group stages
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