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do lower divekicks my suggestion depending on angles u can hit people with a rly high divekick but not be able to combo anything (not including counter hits ofc) if u do a divekick low enough u literally have your feet above the ground. rly good vs people who mash on c.shorts or throw. also u can link 2 s.lk's into fp ^^
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On April 28 2010 12:28 zizou21 wrote:hey can someone help me w/ rufus's dive kick > l.kick > h.punch > tornado Although I seem to have gotten the "plinking" down with the l.kick into the h.punch, i cant seem to link the dive kick into the short kick
Only thing I can think of is to make sure you're not hitting em too high. For comboing off dive kicks you want to hit em low as possible
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I wonder what's all the talk about Rose being better. I just played some super lag fighter 4, and all I noticed was f+hk having less range and cr.lp doing less damage. Seems like cr.hp is faster though, I think maybe? Maybe there's some other normal move hitbox buffs and better damage on some other moves? And U2 is cool, though I'm so rusty that I just get EX Soul Throw half the time I try to ultra lol.
brb, training mode...
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On April 28 2010 12:40 Myrmidon wrote: I wonder what's all the talk about Rose being better. I just played some super lag fighter 4, and all I noticed was f+hk having less range and cr.lp doing less damage. Seems like cr.hp is faster though, I think maybe? Maybe there's some other normal move hitbox buffs and better damage on some other moves? And U2 is cool, though I'm so rusty that I just get EX Soul Throw half the time I try to ultra lol.
brb, training mode...
roses ultra 2 makes her a lot better single handedly, you can actually do some pretty sick combos with it. check out "phatsaqs" playing rose on ssf4 to get an idea of how shes improved
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It probably is just hitboxes and things. Maybe a few frames here and there, not too sure.
Anyway I mashed with MCMcEmcee and a friend from Chicagoz that plays Ibuki. We both play Juri though. Also we are dumb UC1 players. Sorry Eddie if I ignored ur invites tonite, I don't really like u bro :o (I was playing with friends and the party was open so :o). Might need to start another gamertag list in this thread perhaps.
fadc ultraaaaa etc.
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god fucking dammit why is c.mk w/ juri fucking -5 what the hell capcom why can't you make a set of normals that makes fucking sense
goddamn
fuck
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Juri U1 has 417+ damage off overhead or low in the corner for no meter (other than activating ultra). This is a day 1 combo that took me like 5 minutes to figure out. I dunno if I'm ever going to use U2 :V
nah U2 has its uses, always nice to have the random launch/wallbounce move into ultra option.
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On April 28 2010 19:51 MCMcEmcee wrote: Juri U1 has 417+ damage off overhead or low in the corner for no meter (other than activating ultra). This is a day 1 combo that took me like 5 minutes to figure out. I dunno if I'm ever going to use U2 :V
nah U2 has its uses, always nice to have the random launch/wallbounce move into ultra option.
that's really cool actually, does she have safe ways to start it up close geneijin style? I can't wait for juri play to evolve past pinwheel mashing >.>
Completely unrelated: the challenges are even more stupid this time around. mp fadc mp fadc mp xx shoryu for ryu wtffff or rog's obvious bnb of cr.mk, st.lp, cr.mp xx super.
I do like that it lets me cheat a little and do it my own way as long as I do it in the order they want all within one combo =P
And to echo what anotak was saying (before the juri rage lololol), this is a brand new game. Everything is 5-5 until further notice, just learn your matchups!
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Dominican Republic463 Posts
ffffffffffffuuuuuuuuuuuuuuu My copy gets here tomorrow ._.
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LMAO that is brand new BnB for Ryu Trumpet. Probably gonna see that every match.
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On April 28 2010 23:22 Trumpet wrote:Show nested quote +On April 28 2010 19:51 MCMcEmcee wrote: Juri U1 has 417+ damage off overhead or low in the corner for no meter (other than activating ultra). This is a day 1 combo that took me like 5 minutes to figure out. I dunno if I'm ever going to use U2 :V
nah U2 has its uses, always nice to have the random launch/wallbounce move into ultra option. that's really cool actually, does she have safe ways to start it up close geneijin style? I can't wait for juri play to evolve past pinwheel mashing >.>! You can combo into it from... a jump-in :V Some people were saying you can do like fireball release FADC U1, combo, I haven't had any success with that but I haven't really been trying too hard on that one. Otherwise it's mostly knock them down close to you, activate, hope you can mix them up or bait a DP or something right now. I guess you can technically NOT activate, bait a DP, then activate to punish the DP.
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Bill307
Canada9103 Posts
If I were playing Juri I'd pick ultra based on the matchup.
U1 definitely has more damage potential, like Emcee pointed out, but it requires you to stay on them.
U2 gives you air-to-air j.mp U2, EX-divekick U2, hk-divekick U2 (hard link), and jump-in j.hk (blocked) land j.mp (fuzzy guard) EX/hk-divekick U2. It also makes it really unsafe for characters to antiair your j.hk with normals because you could do EX-divekick instead and hit them.
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Where is all the top level games where people are using the new characters/?
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On April 29 2010 06:24 CharlieMurphy wrote: Where is all the top level games where people are using the new characters/?
Agreed. I wanna see some more Dudley, Brit representing yo
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Valhalla18444 Posts
On April 27 2010 11:24 eMbrace wrote: IMO the only characters that sound better in english are Dudley and Cody.
and cammy! her JP voice is awful. "SPILALALO"
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Valhalla18444 Posts
AHeroicRetreat on xbox live now, add me suckers and i'll beast you with power and grace
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Dudley sounds good? I'm sorry but that current voice actor is nothing compared to the greatness of SF3's voice actor. "Guttah Trash" was such an awesome line.
Also, am I wrong to think that T Hawk's jpn voice is much better than his english one? It sounds more manly, something that would come from a big guy, compared to the english voice.
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FakeSteve, MC and I are addin u
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On April 29 2010 05:27 Bill307 wrote: U1 definitely has more damage potential, like Emcee pointed out, but it requires you to stay on them. I feel like people aren't thinking through their use of U1 very well. People are like "man gotta activate and then rush them down till my bar runs out" when there are a lot of better uses for it. Anytime you land a sweep or back throw (or throw into corner) or EX divekick or anti-air fireball or jump-in or... well you get the idea, but you can activate and get 1 guaranteed mixup/bait opportunity with the possibility of 360-410+ damage even at just 50% revenge. Hell a 50% activate gives you 1 mixup into combo, plus enough timer left to do another mixup and hit-confirm into a combo that finishes after your bar has run out.
That's not even counting some other guaranteed setups like counter dash, activate, U1 against certain pokes. Or even activate, use the screen freeze to confirm what they're doing, counter dash, combo.
Plus even if you don't land the biggest combos ever, you're gaining momentum, or at least resetting the match and getting some breathing space at the very least.
Obviously U2 is useful and sometimes you just need that big damage button to smooth out some rough patches, but a lot of times it's just giving you the option to do like 420 damage instead of 360 damage off of the same moves.
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