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Super Street Fighter 4 Thread - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 42 43 44 Next All
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
April 25 2010 20:53 GMT
#41
On April 26 2010 05:18 Joe12 wrote:
Never played Street Fighter IV. Do I miss out on anything if I just get Super Street Fighter IV, or does this one include everything the original has?


Short answer is yes*. I think SSF4 is missing out on a couple of boring P vs. CPU modes that the original had and maybe some other small things. But as for real content (characters, music, stages, online matchmaking), Super is a superset of the original.
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2010-04-25 21:09:42
April 25 2010 21:09 GMT
#42
On April 23 2010 11:48 red.venom wrote:
Show nested quote +
On April 23 2010 09:13 Shade692003 wrote:
lolwut, 3rd strike a rushdown game? GG you just got owned by a parry. 3rd strike is a pansy footsies game. omygawd will my mk connect? It did? Eat my super then!


3rd strike actually doesnt favor the attacker or person defending all that much. System wise its a pretty balanced game you can play how you like and make it work with enough knowledge.. gj being a retard tho

Show nested quote +
On April 23 2010 09:28 sung_moon wrote:
i actually might get it on weekend. apparently 7-11 sells ps3 games ahaha
nice to have friends in different stores


Man i remember people saying this about 7-11 when Super dropped.. Doubt they will have it this time either ; [

Since my xbox broke months ago and was 2 months out of warranty i think about bout to buy a ps3 just for this


No, parries turned the game into a very defensive mindset, because you cannot predict parries in anyway, it is not counterable and you cannot see it coming. Because of that the game is all about sake poking, footsies and trying to hitconfirm your super. gj being a retard tho
I hate the post below mine because it feels War3-ish.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 25 2010 21:28 GMT
#43
u guys right guile doesn't even look like a charge character anymore
those sonic booms are like machine guns
Forever Young
Hookt
Profile Joined June 2008
Sweden2 Posts
April 26 2010 02:29 GMT
#44
On April 26 2010 06:09 Shade692003 wrote:
No, parries turned the game into a very defensive mindset, because you cannot predict parries in anyway, it is not counterable and you cannot see it coming. Because of that the game is all about sake poking, footsies and trying to hitconfirm your super. gj being a retard tho


It depends on what character you are playing and what matchup you are playing. Sure there are footsies and poking in 3s but compared to the giant pile of shit Turtle Fighter 4 is it's really nothing. Rushing down in 3s is very viable even with a "hit confirm poking" kinda character. Look at Kashi or Deshiken using Ken, or Rikimaru using Chun. Both characters are what you describe but that doesn't stop them from playing them how they want. Makoto is another character that favors rushing down and using mixups constantly to win. Yun hardly even pokes, ever. Hit confirming is huge, I agree, but what's wrong with that? It's way more exciting than seeing someone do a Shoryuken, FADC and then ultra if it hits or safely backdash if it didn't. SF4 is so retardedly defensive that it's just too boring to play. No parries makes anti-airs too powerful and the heavy fireball game just adds to the defensiveness. Shortcuts like df,df+P making a Shoryuken is awful. 3s is a game of baiting, mixups, hit confirms and execution.

Having played Makoto for a long time in 3s I was really displeased with the way she is in SF4. My problem was mainly her recovery after doing certain normals like c.LP and s.MP where in 3s you are able to dash up afterwards. In SF4 you just stood there. Her Tsurugi felt really off too. Abel in SF4 feels more like Makoto from 3s, than Makoto in SF4 does. She's sooo slow.

But who cares, Marvel vs. Capcom 3 is on its way. Ship it!
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 26 2010 04:38 GMT
#45
please this whole argument is stupid can we not have it in this thread

back and forth BLAHBLAH SF4 DUMBED DOWN SHORYU MOTION IS 2 EZ VS BLAHBLAH 3S PARRIES MAKE FOOTSIES AND ZONING IRRELEVANT

neither side will convince anyone of anything and in the end you will be writing paragraphs of anger that don't do anything useful... no game is perfect.

ps defensive games arent actually bad. stop pretending this is true
armed_
Profile Joined November 2008
Canada443 Posts
April 26 2010 04:51 GMT
#46
Seriously, it's bad enough when I have to wade through that shit on SRK. :/
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 26 2010 08:54 GMT
#47
My conclusions about SSF4 so far:
- Cody is amazing
- Juri is good
- Makoto is awful

The best thing about Makoto in SSF4 is her focus attack: level-2 focus on block leaves her at about +5, enough for her to s.mp you before you can leave blockstun.

Juri looks pretty solid. She has a good variety of both rushdown and keep-away tools. She can mix up between 2-3 cr.lk into EX-pinwheel on hit, and kara-throw after 1-2 cr.lks, forcing you to guess whether to tech/avoid the throw or eat the pinwheel.

Cody is insane. Mixing up between throws and cr.lk xx lp-upper (to beat tech attempts) is strong, and you can get really ambiguous cross-ups with him. His cr.lp can be timed to combo on hit and frame-trap on block. His cr.lp has a disjointed hitbox like Balrog's, and can easily be option-selected into a Ruffian Kick on hit/block and a s.lp on whiff, giving him ok damage and knockdown off of counter-pokes (the same goes for cr.mp). And more. He is a serious beast.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
April 26 2010 10:07 GMT
#48
Cody is solid. Dunno why you're listing "option selects" that are unsafe on block ;p Doesn't have many good ways to land his ultra yet, which is problematic. Doubt he'll end up being as amazing as you think. He'll be solid enough, though.

Makoto seems pretty good. Has issues with fireballs (maybe pick U2 for that) but grab -> U1 is easy big damage, and s.strong is really good. Needs some work figuring out how to optimize damage off stuff to make her mixup really scary, but having a command grab that can be combo'd off of is always nice. She probably won't be super great because of fireball characters... kinda like Honda I guess.

Pinwheel is unsafe last I looked (and that mixup doesn't even make sense in the first place, as they can just late tech if they don't see you pinwheel)! Juri has a lot of tools to work with though so she's looking like she'll be good, possibly the best of the new characters if some things pan out for her. We'll see how the matchups evolve once people get used to playing against her.
[iHs]MCMcEmcee@UFO | のヮの
bias-
Profile Joined October 2004
United States410 Posts
April 26 2010 10:54 GMT
#49
Around midnight, in Santa Monica, I'll be getting SSFIV at my local Gamestop. They're throwing a tournament and Justin Wong's gonna show up. Apparently he lives on the west side of LA.

See you all on Xbox live.
For serious minds, a bias recognized is a bias sterilized.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 26 2010 15:38 GMT
#50
[image loading]

LOL
Forever Young
Shade692003
Profile Joined August 2005
Canada702 Posts
April 26 2010 17:03 GMT
#51
On April 26 2010 11:29 Hookt wrote:
Show nested quote +
On April 26 2010 06:09 Shade692003 wrote:
No, parries turned the game into a very defensive mindset, because you cannot predict parries in anyway, it is not counterable and you cannot see it coming. Because of that the game is all about sake poking, footsies and trying to hitconfirm your super. gj being a retard tho


It depends on what character you are playing and what matchup you are playing. Sure there are footsies and poking in 3s but compared to the giant pile of shit Turtle Fighter 4 is it's really nothing. Rushing down in 3s is very viable even with a "hit confirm poking" kinda character. Look at Kashi or Deshiken using Ken, or Rikimaru using Chun. Both characters are what you describe but that doesn't stop them from playing them how they want. Makoto is another character that favors rushing down and using mixups constantly to win. Yun hardly even pokes, ever. Hit confirming is huge, I agree, but what's wrong with that? It's way more exciting than seeing someone do a Shoryuken, FADC and then ultra if it hits or safely backdash if it didn't. SF4 is so retardedly defensive that it's just too boring to play. No parries makes anti-airs too powerful and the heavy fireball game just adds to the defensiveness. Shortcuts like df,df+P making a Shoryuken is awful. 3s is a game of baiting, mixups, hit confirms and execution.

Having played Makoto for a long time in 3s I was really displeased with the way she is in SF4. My problem was mainly her recovery after doing certain normals like c.LP and s.MP where in 3s you are able to dash up afterwards. In SF4 you just stood there. Her Tsurugi felt really off too. Abel in SF4 feels more like Makoto from 3s, than Makoto in SF4 does. She's sooo slow.

But who cares, Marvel vs. Capcom 3 is on its way. Ship it!



Yeah I mainly had in mind Chuns and Kens, and there's sicks things like Makoto combos, Urien aegis combos that I like but I feel that SF4's mechanics are just way more balanced. FADC and backdash if the shoryu was blocked is safe, but you waste a good portion of your meter doing so. I don't really think that anti-airs are too strong in SF4, even if alot of ultra traps relies on the opponent jumping. I see tons of crossups attempts going on in any match, empty jumps-in and so on. And imo, the fireball situation was worse in third strike. fireballs were just completly useless, you can't zone with them because of parries. I feel like focus attacks are a pretty good compromise. You can prevent being zoned with them like parries, but with a semi-drawback (the hit points buffer).
I hate the post below mine because it feels War3-ish.
bdams19
Profile Joined January 2005
United States1316 Posts
April 26 2010 17:14 GMT
#52
In NYC my friend got this last week at a shady place who didnt care about release dates. I only play as Ken (with a rushdown approach obv) and I was told that he is faster and they took some frames out in some of his moves. We played on live (there was only about 10 people who played on live at that point) and the same Bison guy kept challenging us and WHOOPING our ass. God damn, Bison's overhead game is so cheap lol.
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 26 2010 20:37 GMT
#53
On April 26 2010 19:07 MCMcEmcee wrote:
Cody is solid. Dunno why you're listing "option selects" that are unsafe on block ;p Doesn't have many good ways to land his ultra yet, which is problematic. Doubt he'll end up being as amazing as you think. He'll be solid enough, though.

Makoto seems pretty good. Has issues with fireballs (maybe pick U2 for that) but grab -> U1 is easy big damage, and s.strong is really good. Needs some work figuring out how to optimize damage off stuff to make her mixup really scary, but having a command grab that can be combo'd off of is always nice. She probably won't be super great because of fireball characters... kinda like Honda I guess.

Pinwheel is unsafe last I looked (and that mixup doesn't even make sense in the first place, as they can just late tech if they don't see you pinwheel)! Juri has a lot of tools to work with though so she's looking like she'll be good, possibly the best of the new characters if some things pan out for her. We'll see how the matchups evolve once people get used to playing against her.

pinwheel is 100% unsafe and you can be thrown out of the startup too by normal throws. lows can sometimes beat it. FSE ultra activation is throw invincible though.

the impression i'm getting is that makoto seems like she's awful if you are used to her 3s incarnation.. "she so slow". i played slowass sagat and her mobility feels like so much freedom to me so i mean its just a matter of perspective. fireballs seemed a lot easier to deal with than with honda. to me it seems like the truly bad matchup for the mak will be gief, his footsies are too good.

been playing makoto, rose, juri
will add sagat back in the mix in a month or two but i'm fucking tired of him, i been playing rose on vanilla since after final round but before the game came out because i was tired of sagat and there were no tournaments coming until after super is released anyway
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
April 26 2010 20:38 GMT
#54
thats some funny shit right there sung moon lol...

@Kingkosi... u should of seen daigo playing Hakan, would change ur mind about putting him last in your list... Hakan oiled up is kinda broken hahaha..

Oh man I had so much watching daigo playing all these random characters, I really wonder who he is going to main
w/e
anch
Profile Blog Joined June 2006
United States5457 Posts
April 26 2010 23:22 GMT
#55
On April 26 2010 19:54 bias- wrote:
Around midnight, in Santa Monica, I'll be getting SSFIV at my local Gamestop. They're throwing a tournament and Justin Wong's gonna show up. Apparently he lives on the west side of LA.

JW said he lives couple blocks away from Santa Monica college. said in his podcast.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
April 27 2010 02:06 GMT
#56
Since we are hours away from SSF4's release, here is a nice and funny tribute video to SF4.

http://iplaywinner.com/news/2010/4/23/special-video-tribute-to-street-fighter-iv.html
theron[wdt]
Profile Blog Joined January 2009
United States395 Posts
April 27 2010 02:12 GMT
#57
my roommate got it, all i can say is the english dub voices for some characters are annoying
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 27 2010 02:16 GMT
#58
am i the only one who puts all fighting games in japanese voices if possible?
anyway cant fucking wait for 2morrow
eric who runs NEC holding a midnight release party/tournament. too bad i have finals the next fucking day
fuuuuuu
Forever Young
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
April 27 2010 02:24 GMT
#59
IMO the only characters that sound better in english are Dudley and Cody.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
April 27 2010 05:28 GMT
#60
On April 27 2010 11:16 sung_moon wrote:
am i the only one who puts all fighting games in japanese voices if possible?
anyway cant fucking wait for 2morrow
eric who runs NEC holding a midnight release party/tournament. too bad i have finals the next fucking day
fuuuuuu


I put the game on Japanese as well. I'm probably one of the few people that don't mind dubs in Japanese things (anime, games, etc).
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