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DISCUSS! DISCUSS!
You don't scare, I don't Scare!
EVO2k10 coming up soon too!
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InfeSteD
United States4658 Posts
![]() DISCUSS! DISCUSS! You don't scare, I don't Scare! EVO2k10 coming up soon too! | ||
anotak
United States1537 Posts
juri doesn't have great reversal options, she just does a lot of damage. | ||
InfeSteD
United States4658 Posts
everyone's damage got hella toned down, we were discussing the game alot today in casuals and some guy was talking alot about how the game seems like not a lot of characters have good reversal options because mashing out reversal moves get stuffed by meatys and shit like that... more like setting them up in offense... he said something about how the makers of ssf4 wanted to make a diff game that wasnt so dp dependant and that usually top tier characters are the ones with good reversals that do alot of damage so they are trying to change that... that's all personal opinion by the way dude juri is nasty tho like seriously she looks "too" good, her rushdown is crazy and she can still zone too | ||
anch
United States5457 Posts
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zXk3
Mexico1178 Posts
been playing with her a lot, and will keep doing it at least until my execution becomes good enough to connect TC to U2 24/7 Juri seems to be mid high but thats only until you get the right distance for a safe crossup since her qcb.k doesnt hit in the back, and if he does an ex version is unsafe as hell.. Dudley is a bad ass mother fucker, and i really think he will be top tier. i also like the way makoto performs in this game too, her dashes are too good its a shame that they kinda nerfed akuma, he doesnt do the same damage now, and the loop is waaay too hard (i havent been able to do it once, while in SFIV i was able to connect it like 9 out of 10). i wonder if it is still in the game | ||
InfeSteD
United States4658 Posts
by the way... do u still get on live? I never see u on ![]() | ||
InfeSteD
United States4658 Posts
Who do you think Daigo will play? | ||
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zXk3
Mexico1178 Posts
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anotak
United States1537 Posts
you can throw juri out of ex pinwheel. zangief final atomic buster'd me out of a reversal ex pinwheel. dudley normal threw me out. hakan u1'd me out. you can also just straight beat it with certain meaty attacks. | ||
sung_moon
United States10110 Posts
from what ive seen and heard juri sounds like a beast but pretty shitty on wakeup pretty sure rh. loop is removed btw | ||
SayaSP
Laos5494 Posts
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InfeSteD
United States4658 Posts
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diehilde
Germany1596 Posts
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zoLo
United States5896 Posts
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junny
United States174 Posts
Probably getting it by the end of April. Hopefully, there aren't any shortages since I didn't preorder it.. | ||
Trumpet
United States1935 Posts
Waiting for it to legitimately come out kills me a little more with each passing day lol, hopefully a local store will break street date or something soon xD | ||
SayaSP
Laos5494 Posts
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Shade692003
Canada702 Posts
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sung_moon
United States10110 Posts
nice to have friends in different stores | ||
PietjeP89
Belgium83 Posts
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red.venom
United States4651 Posts
On April 23 2010 09:13 Shade692003 wrote: lolwut, 3rd strike a rushdown game? GG you just got owned by a parry. 3rd strike is a pansy footsies game. omygawd will my mk connect? It did? Eat my super then! 3rd strike actually doesnt favor the attacker or person defending all that much. System wise its a pretty balanced game you can play how you like and make it work with enough knowledge.. gj being a retard tho On April 23 2010 09:28 sung_moon wrote: i actually might get it on weekend. apparently 7-11 sells ps3 games ahaha nice to have friends in different stores Man i remember people saying this about 7-11 when Super dropped.. Doubt they will have it this time either ; [ Since my xbox broke months ago and was 2 months out of warranty i think about bout to buy a ps3 just for this | ||
SwaY-
Dominican Republic463 Posts
Too bad online play sucks so much balls..... I could improve so much if I had online opponents ![]() | ||
Mannerheim
766 Posts
See the recent recordings for the Capcom SSF4 event, includes Daigo playing several new characters in exhibition matches, and Justin Wong vs Daigo showmatch (watch this one until the end, seriously). Good shit. | ||
Kingkosi
United States1215 Posts
And for Infested here's what new characters I think are going to be top tier in order from the best to worst: Juri Cody Dudley T. Hawk Guy Makato Dee Jay Ibuki Adon Hakan Let me know what you think and If you have PS3 add me for some matches!!! KingKosi | ||
ZERG_RUSSIAN
10417 Posts
On April 24 2010 22:23 Mannerheim wrote: http://www.ustream.tv/channel/unity-events See the recent recordings for the Capcom SSF4 event, includes Daigo playing several new characters in exhibition matches, and Justin Wong vs Daigo showmatch (watch this one until the end, seriously). Good shit. OH MY GOD ROFL | ||
sung_moon
United States10110 Posts
lol to be continued.... if i knew daigo/wong were gonna be there i would of watched it lol | ||
SayaSP
Laos5494 Posts
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kyama
United States118 Posts
Top tier: dudley Top mind:codey | ||
broz0rs
United States2294 Posts
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Trumpet
United States1935 Posts
kingkosi... you say you like makoto for her speed, I'm assuming you didnt play much 3s? Every 3s player I know hates how slow she feels in this game. Like, awkwardly laggy startup and recovery on a lot of her moves it seems. Her karakusa is so shitty too, cant grab limbs at all, seems inconsistent sometimes. Geif is so much nicer to fight now. Sweeping / ex ru to punish lariats is like candy. Feels so much less bullshitty and abusive than before =) | ||
Demoninja
United States1190 Posts
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zXk3
Mexico1178 Posts
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omninmo
2349 Posts
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Argoth.
Germany1961 Posts
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Kingkosi
United States1215 Posts
On April 25 2010 18:22 Trumpet wrote: Ive actually been wondering about cody. He's certainly simple enough to play but how does he really get damage? Risky counterpokes? kingkosi... you say you like makoto for her speed, I'm assuming you didnt play much 3s? Every 3s player I know hates how slow she feels in this game. Like, awkwardly laggy startup and recovery on a lot of her moves it seems. Her karakusa is so shitty too, cant grab limbs at all, seems inconsistent sometimes. Geif is so much nicer to fight now. Sweeping / ex ru to punish lariats is like candy. Feels so much less bullshitty and abusive than before =) Karakusa is shitty lol wasn't that her main move in 3's to set up her combos??? I didn't really play her in 3's much but alot of my comobs revolve around using her hayate. Lp into hayate, Hp into hayate, even karakusa into hp into hayate although her karakusa is very inconsistent..I have fun using her and she may move slow as fuck but her dash is pretty quick and does cover some ground..still can't beat my friends zangief though..that son of a bitch.. | ||
sung_moon
United States10110 Posts
they changed giefs lariet or something? u could punish his lariet with both in sf4 but c.rh had to be at the right timing/zoning | ||
welkin_gunther
5 Posts
cant wait. | ||
anotak
United States1537 Posts
also she walks slow but dashes fast... the dash has sf4 dash recovery though (slow). just also use the f+ normals to move around... also she has various kara shit to help her out | ||
Joe12
183 Posts
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tre2ettsexsju
Sweden248 Posts
justin vs daigo 2/2 justin - rufus, daigo - guile(!) | ||
Myrmidon
United States9452 Posts
On April 26 2010 05:18 Joe12 wrote: Never played Street Fighter IV. Do I miss out on anything if I just get Super Street Fighter IV, or does this one include everything the original has? Short answer is yes*. I think SSF4 is missing out on a couple of boring P vs. CPU modes that the original had and maybe some other small things. But as for real content (characters, music, stages, online matchmaking), Super is a superset of the original. | ||
Shade692003
Canada702 Posts
On April 23 2010 11:48 red.venom wrote: Show nested quote + On April 23 2010 09:13 Shade692003 wrote: lolwut, 3rd strike a rushdown game? GG you just got owned by a parry. 3rd strike is a pansy footsies game. omygawd will my mk connect? It did? Eat my super then! 3rd strike actually doesnt favor the attacker or person defending all that much. System wise its a pretty balanced game you can play how you like and make it work with enough knowledge.. gj being a retard tho Show nested quote + On April 23 2010 09:28 sung_moon wrote: i actually might get it on weekend. apparently 7-11 sells ps3 games ahaha nice to have friends in different stores Man i remember people saying this about 7-11 when Super dropped.. Doubt they will have it this time either ; [ Since my xbox broke months ago and was 2 months out of warranty i think about bout to buy a ps3 just for this No, parries turned the game into a very defensive mindset, because you cannot predict parries in anyway, it is not counterable and you cannot see it coming. Because of that the game is all about sake poking, footsies and trying to hitconfirm your super. gj being a retard tho | ||
sung_moon
United States10110 Posts
those sonic booms are like machine guns | ||
Hookt
Sweden2 Posts
On April 26 2010 06:09 Shade692003 wrote: No, parries turned the game into a very defensive mindset, because you cannot predict parries in anyway, it is not counterable and you cannot see it coming. Because of that the game is all about sake poking, footsies and trying to hitconfirm your super. gj being a retard tho It depends on what character you are playing and what matchup you are playing. Sure there are footsies and poking in 3s but compared to the giant pile of shit Turtle Fighter 4 is it's really nothing. Rushing down in 3s is very viable even with a "hit confirm poking" kinda character. Look at Kashi or Deshiken using Ken, or Rikimaru using Chun. Both characters are what you describe but that doesn't stop them from playing them how they want. Makoto is another character that favors rushing down and using mixups constantly to win. Yun hardly even pokes, ever. Hit confirming is huge, I agree, but what's wrong with that? It's way more exciting than seeing someone do a Shoryuken, FADC and then ultra if it hits or safely backdash if it didn't. SF4 is so retardedly defensive that it's just too boring to play. No parries makes anti-airs too powerful and the heavy fireball game just adds to the defensiveness. Shortcuts like df,df+P making a Shoryuken is awful. 3s is a game of baiting, mixups, hit confirms and execution. Having played Makoto for a long time in 3s I was really displeased with the way she is in SF4. My problem was mainly her recovery after doing certain normals like c.LP and s.MP where in 3s you are able to dash up afterwards. In SF4 you just stood there. Her Tsurugi felt really off too. Abel in SF4 feels more like Makoto from 3s, than Makoto in SF4 does. She's sooo slow. But who cares, Marvel vs. Capcom 3 is on its way. Ship it! | ||
anotak
United States1537 Posts
back and forth BLAHBLAH SF4 DUMBED DOWN SHORYU MOTION IS 2 EZ VS BLAHBLAH 3S PARRIES MAKE FOOTSIES AND ZONING IRRELEVANT neither side will convince anyone of anything and in the end you will be writing paragraphs of anger that don't do anything useful... no game is perfect. ps defensive games arent actually bad. stop pretending this is true | ||
armed_
Canada443 Posts
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Bill307
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Canada9103 Posts
- Cody is amazing - Juri is good - Makoto is awful The best thing about Makoto in SSF4 is her focus attack: level-2 focus on block leaves her at about +5, enough for her to s.mp you before you can leave blockstun. Juri looks pretty solid. She has a good variety of both rushdown and keep-away tools. She can mix up between 2-3 cr.lk into EX-pinwheel on hit, and kara-throw after 1-2 cr.lks, forcing you to guess whether to tech/avoid the throw or eat the pinwheel. Cody is insane. Mixing up between throws and cr.lk xx lp-upper (to beat tech attempts) is strong, and you can get really ambiguous cross-ups with him. His cr.lp can be timed to combo on hit and frame-trap on block. His cr.lp has a disjointed hitbox like Balrog's, and can easily be option-selected into a Ruffian Kick on hit/block and a s.lp on whiff, giving him ok damage and knockdown off of counter-pokes (the same goes for cr.mp). And more. He is a serious beast. | ||
MCMcEmcee
United States1609 Posts
Makoto seems pretty good. Has issues with fireballs (maybe pick U2 for that) but grab -> U1 is easy big damage, and s.strong is really good. Needs some work figuring out how to optimize damage off stuff to make her mixup really scary, but having a command grab that can be combo'd off of is always nice. She probably won't be super great because of fireball characters... kinda like Honda I guess. Pinwheel is unsafe last I looked (and that mixup doesn't even make sense in the first place, as they can just late tech if they don't see you pinwheel)! Juri has a lot of tools to work with though so she's looking like she'll be good, possibly the best of the new characters if some things pan out for her. We'll see how the matchups evolve once people get used to playing against her. | ||
bias-
United States410 Posts
See you all on Xbox live. | ||
sung_moon
United States10110 Posts
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Shade692003
Canada702 Posts
On April 26 2010 11:29 Hookt wrote: Show nested quote + On April 26 2010 06:09 Shade692003 wrote: No, parries turned the game into a very defensive mindset, because you cannot predict parries in anyway, it is not counterable and you cannot see it coming. Because of that the game is all about sake poking, footsies and trying to hitconfirm your super. gj being a retard tho It depends on what character you are playing and what matchup you are playing. Sure there are footsies and poking in 3s but compared to the giant pile of shit Turtle Fighter 4 is it's really nothing. Rushing down in 3s is very viable even with a "hit confirm poking" kinda character. Look at Kashi or Deshiken using Ken, or Rikimaru using Chun. Both characters are what you describe but that doesn't stop them from playing them how they want. Makoto is another character that favors rushing down and using mixups constantly to win. Yun hardly even pokes, ever. Hit confirming is huge, I agree, but what's wrong with that? It's way more exciting than seeing someone do a Shoryuken, FADC and then ultra if it hits or safely backdash if it didn't. SF4 is so retardedly defensive that it's just too boring to play. No parries makes anti-airs too powerful and the heavy fireball game just adds to the defensiveness. Shortcuts like df,df+P making a Shoryuken is awful. 3s is a game of baiting, mixups, hit confirms and execution. Having played Makoto for a long time in 3s I was really displeased with the way she is in SF4. My problem was mainly her recovery after doing certain normals like c.LP and s.MP where in 3s you are able to dash up afterwards. In SF4 you just stood there. Her Tsurugi felt really off too. Abel in SF4 feels more like Makoto from 3s, than Makoto in SF4 does. She's sooo slow. But who cares, Marvel vs. Capcom 3 is on its way. Ship it! Yeah I mainly had in mind Chuns and Kens, and there's sicks things like Makoto combos, Urien aegis combos that I like but I feel that SF4's mechanics are just way more balanced. FADC and backdash if the shoryu was blocked is safe, but you waste a good portion of your meter doing so. I don't really think that anti-airs are too strong in SF4, even if alot of ultra traps relies on the opponent jumping. I see tons of crossups attempts going on in any match, empty jumps-in and so on. And imo, the fireball situation was worse in third strike. fireballs were just completly useless, you can't zone with them because of parries. I feel like focus attacks are a pretty good compromise. You can prevent being zoned with them like parries, but with a semi-drawback (the hit points buffer). | ||
bdams19
United States1316 Posts
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anotak
United States1537 Posts
On April 26 2010 19:07 MCMcEmcee wrote: Cody is solid. Dunno why you're listing "option selects" that are unsafe on block ;p Doesn't have many good ways to land his ultra yet, which is problematic. Doubt he'll end up being as amazing as you think. He'll be solid enough, though. Makoto seems pretty good. Has issues with fireballs (maybe pick U2 for that) but grab -> U1 is easy big damage, and s.strong is really good. Needs some work figuring out how to optimize damage off stuff to make her mixup really scary, but having a command grab that can be combo'd off of is always nice. She probably won't be super great because of fireball characters... kinda like Honda I guess. Pinwheel is unsafe last I looked (and that mixup doesn't even make sense in the first place, as they can just late tech if they don't see you pinwheel)! Juri has a lot of tools to work with though so she's looking like she'll be good, possibly the best of the new characters if some things pan out for her. We'll see how the matchups evolve once people get used to playing against her. pinwheel is 100% unsafe and you can be thrown out of the startup too by normal throws. lows can sometimes beat it. FSE ultra activation is throw invincible though. the impression i'm getting is that makoto seems like she's awful if you are used to her 3s incarnation.. "she so slow". i played slowass sagat and her mobility feels like so much freedom to me so i mean its just a matter of perspective. fireballs seemed a lot easier to deal with than with honda. to me it seems like the truly bad matchup for the mak will be gief, his footsies are too good. been playing makoto, rose, juri will add sagat back in the mix in a month or two but i'm fucking tired of him, i been playing rose on vanilla since after final round but before the game came out because i was tired of sagat and there were no tournaments coming until after super is released anyway | ||
InfeSteD
United States4658 Posts
@Kingkosi... u should of seen daigo playing Hakan, would change ur mind about putting him last in your list... Hakan oiled up is kinda broken hahaha.. Oh man I had so much watching daigo playing all these random characters, I really wonder who he is going to main ![]() | ||
anch
United States5457 Posts
On April 26 2010 19:54 bias- wrote: Around midnight, in Santa Monica, I'll be getting SSFIV at my local Gamestop. They're throwing a tournament and Justin Wong's gonna show up. Apparently he lives on the west side of LA. JW said he lives couple blocks away from Santa Monica college. said in his podcast. | ||
zoLo
United States5896 Posts
http://iplaywinner.com/news/2010/4/23/special-video-tribute-to-street-fighter-iv.html | ||
theron[wdt]
United States395 Posts
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sung_moon
United States10110 Posts
anyway cant fucking wait for 2morrow eric who runs NEC holding a midnight release party/tournament. too bad i have finals the next fucking day fuuuuuu | ||
eMbrace
United States1300 Posts
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zoLo
United States5896 Posts
On April 27 2010 11:16 sung_moon wrote: am i the only one who puts all fighting games in japanese voices if possible? anyway cant fucking wait for 2morrow eric who runs NEC holding a midnight release party/tournament. too bad i have finals the next fucking day fuuuuuu I put the game on Japanese as well. I'm probably one of the few people that don't mind dubs in Japanese things (anime, games, etc). | ||
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Bill307
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Canada9103 Posts
On April 26 2010 19:07 MCMcEmcee wrote: Cody is solid. Dunno why you're listing "option selects" that are unsafe on block ;p Doesn't have many good ways to land his ultra yet, which is problematic. Doubt he'll end up being as amazing as you think. He'll be solid enough, though. Makoto seems pretty good. Has issues with fireballs (maybe pick U2 for that) but grab -> U1 is easy big damage, and s.strong is really good. Needs some work figuring out how to optimize damage off stuff to make her mixup really scary, but having a command grab that can be combo'd off of is always nice. She probably won't be super great because of fireball characters... kinda like Honda I guess. Pinwheel is unsafe last I looked (and that mixup doesn't even make sense in the first place, as they can just late tech if they don't see you pinwheel)! Juri has a lot of tools to work with though so she's looking like she'll be good, possibly the best of the new characters if some things pan out for her. We'll see how the matchups evolve once people get used to playing against her. Obviously you wouldn't use that Cody "option-select" when you're in cr.lp range, since it is unsafe on block. ![]() The point of the Juri mixup is to do either: - throw - cr.lk throw - cr.lk cr.lk kara-throw - cr.lk cr.lk cr.lk (hit-confirm) EX-pinwheel Since it's so difficult to tech throws while crouching, the opponent can choose to either stand-up to tech one of the throw and possibly eat the combo, or stay crouch-blocking but risk being thrown. The only ways to avoid guessing are to tech the throws while crouching, or to be able to stand and tech on reaction to Juri standing up and throwing you. (or mash out a reversal DP, as long as you don't need to leave crouch ![]() Makoto has some really good tools, but her slow walking speed and lack of a good reversal (EX-orochi is not a good reversal =P) makes it easy for other characters to zone her out or rush her down, whichever they prefer. At least in 3s she could either jump-in tsurugi, which traded with anti-airs in her favour, or dash-in. Now she just has to slowly walk forward, or maybe use a command normal or an instant-air tsurugi and hope that the opponent isn't able to punish them on whiff. I'm sure Cody's not as good as he seems right now, and Makoto's not as bad as she seems, either. But I do know that I'm winning 10 times as many games with a briefly-practiced Cody than with a 3-days-of-hard-practice Makoto. Winning with him is just FAR easier. Juri is probably in-between: I didn't really use her much. | ||
anotak
United States1537 Posts
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Trumpet
United States1935 Posts
Add me on xbl: The Evil Tree PSN: TheEvilTree Bill, that situation sounds pretty generic to any character and not all that scary. Maybe itll make more sense as I play her though. what's her kara? | ||
Kingkosi
United States1215 Posts
On April 27 2010 05:38 InfeSteD wrote: thats some funny shit right there sung moon lol... @Kingkosi... u should of seen daigo playing Hakan, would change ur mind about putting him last in your list... Hakan oiled up is kinda broken hahaha.. Oh man I had so much watching daigo playing all these random characters, I really wonder who he is going to main ![]() I was actually thinking about that today while playing him. I would probably put him under T.Hawk fersure. A friend told me he heard that when he is oiled up he is a top 3 character? I don't know about that but he definitely does a lot of damage. | ||
anotak
United States1537 Posts
On April 27 2010 15:40 Trumpet wrote: installing... zzzzzzz Add me on xbl: The Evil Tree Bill, that situation sounds pretty generic to any character and not all that scary. Maybe itll make more sense as I play her though. what's her kara? s.mp is her kara she has j.lk crossups that hit in the way that beats all autocorrect dp like gief d+lk knees do though j.hp does this in the corner too | ||
myrmidon2537
Philippines2188 Posts
nvm: figured out after more watching that it gives some range and some moves additional properties? something like that. | ||
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Bill307
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Canada9103 Posts
On April 27 2010 15:28 anotak wrote: its not hard to tech throws crouching at all Assuming that's true, I'm pretty sure the window to do this is small enough that you can't do it on reaction to being thrown (since it's a kara-throw there's no walk-up to react to). Which means you just have to press/mash it when you think you'll be thrown. But if they delay their throw by even a little bit, cr.lk will come out and you'll get thrown instead. But I never successfully crouch-tech so what do I know. ![]() Trumpet: yeah a number of characters have this ability to some extent. | ||
sung_moon
United States10110 Posts
too much stuff to figure out/assimilate lol great game thou so far ahaha | ||
anotak
United States1537 Posts
On April 28 2010 02:27 Bill307 wrote: Assuming that's true, I'm pretty sure the window to do this is small enough that you can't do it on reaction to being thrown (since it's a kara-throw there's no walk-up to react to). Which means you just have to press/mash it when you think you'll be thrown. But if they delay their throw by even a little bit, cr.lk will come out and you'll get thrown instead. But I never successfully crouch-tech so what do I know. ![]() Trumpet: yeah a number of characters have this ability to some extent. if they delay their throw by a little bit c.lk will come out and beat your throw because the kara adds extra startup frames (maybe 1-3, not sure the exact number) not saying that your mixup is bad, but its the generic tick throw mixup every character does, it is just relatively better because the kara throw making her reach farther. ken had this on vanilla sf4, except his kara is even better plus he has the threat of random fire shoryu because he is ci ci's pizza eating ken. this kind of mixup being unsatisfactory is the exact problem everyone had with throws on vanilla, and in 6 months everyone will probably bitch about it again they just forgot for now because the new chars. however you can delay a 2nd crouching short to catch them trying to tech and then combo off it. after the 2nd short when you're out of normal throw range you can do the f.mk overhead that should still reach and it hops throws and most people's crouch tech normal... if you have u1 active you can combo off the overhead too. this is pretty seeable they made sure her overhead is not that great. also if you do the overhead from too close it is jab punishable and jab leads to ultra for most chars. it is spinning piledriver punishable from all ranges. i think you can throw tiger knee'd divekicks into this situation to deal with crouch tech in which case this mixup becomes extremely good, but i can't do that yet since i didn't play the characters that had that shit on vanilla and its sure as hell nothing like the input for AHVB x whatev or trijumps so my experience off other game isnt helping either. this really depends on if up close tiger knee'd divekicks are safe? do they hit the person's feet.. haven't seen enough people do them. | ||
broz0rs
United States2294 Posts
Sagat and Akuma still top 2? | ||
anotak
United States1537 Posts
On April 28 2010 05:03 broz0rs wrote: burning question.. Sagat and Akuma still top 2? why is this what matters to you somebody will be top tier... doubtful its sagat to me they took away safe tiger knee doing damage (it does about as much damage on hit as chip damage now so you might as well get hit to get out of it if sagat is the agressor on the other hand if he's trying to get you out with it feel free to block still) and max range on cancelling s.lk. his new ultra doesnt do much his old one didn't, tiger uppercut range is nerfed, tiger uppercut does very little damage now, ex fireball moves same speed as rh fireball (no more ex fireball as a footsie tool), f+rh no longer hits tall people standing, s.rh his worse he does walk faster and s.mk is highly improved though. hes not fucked in the ass about footsies like removing cancellable s.lk implied to me, they gave him this stuff to fix that. but he's no sf4 shitting all over everything sagat. hes probably still really good though. if he ends up tops its because everyone else sucks | ||
Pufftrees
2449 Posts
Question. My Akuma and some other characters are covered in little black lines from time to time, very strange looking, can't be right. Has anyone seen this bug on x-box or know whats up? It's not all the time... I am very confused. edit: Answer --- shitty color 12 -_- /facepalm | ||
anotak
United States1537 Posts
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Pufftrees
2449 Posts
On April 28 2010 05:55 anotak wrote: did you pick shitty looking color 12 because thats what color 12 is Thank you... not sure how long that would have taken me to figure out lol. | ||
sung_moon
United States10110 Posts
cant get enough of akuma ultra 2 thou ahah also guess they took away the original ex dreadkicks crumple stun ultra. was trying to do it today and didnt work no more even in corner | ||
anotak
United States1537 Posts
also is it just me or is everyone that picks juri is also picking makoto theres a huge overlap in the posters in the srk character forums | ||
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Bill307
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Canada9103 Posts
On April 28 2010 04:29 anotak wrote:if they delay their throw by a little bit c.lk will come out and beat your throw because the kara adds extra startup frames (maybe 1-3, not sure the exact number) not saying that your mixup is bad, but its the generic tick throw mixup every character does, it is just relatively better because the kara throw making her reach farther. ken had this on vanilla sf4, except his kara is even better plus he has the threat of random fire shoryu because he is ci ci's pizza eating ken. this kind of mixup being unsatisfactory is the exact problem everyone had with throws on vanilla, and in 6 months everyone will probably bitch about it again they just forgot for now because the new chars. however you can delay a 2nd crouching short to catch them trying to tech and then combo off it. after the 2nd short when you're out of normal throw range you can do the f.mk overhead that should still reach and it hops throws and most people's crouch tech normal... if you have u1 active you can combo off the overhead too. this is pretty seeable they made sure her overhead is not that great. also if you do the overhead from too close it is jab punishable and jab leads to ultra for most chars. it is spinning piledriver punishable from all ranges. i think you can throw tiger knee'd divekicks into this situation to deal with crouch tech in which case this mixup becomes extremely good, but i can't do that yet since i didn't play the characters that had that shit on vanilla and its sure as hell nothing like the input for AHVB x whatev or trijumps so my experience off other game isnt helping either. this really depends on if up close tiger knee'd divekicks are safe? do they hit the person's feet.. haven't seen enough people do them. I can see why people would complain about the low/throw mixup being unsatisfactory. Ideally you want to have a wide variety of mixups at your disposal, but often in SF4 there's only a handful of threats up-close. The game definitely puts more emphasis on other means of getting damage, like footsies and fireballs. (Whether that's good or bad depends on what one prefers to do more. ![]() An instant air lk divekick with Juri might hit their feet at point-blank, but I'm certain an hk divekick won't. I think you'd be left at frame disadv. either way. Sucks that her overhead is punishable on block by SPD. But I think she can do pretty well against grapplers with her projectiles, anyway. | ||
betaben
681 Posts
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broz0rs
United States2294 Posts
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zizou21
United States3683 Posts
Although I seem to have gotten the "plinking" down with the l.kick into the h.punch, i cant seem to link the dive kick into the short kick ![]() | ||
sung_moon
United States10110 Posts
depending on angles u can hit people with a rly high divekick but not be able to combo anything (not including counter hits ofc) if u do a divekick low enough u literally have your feet above the ground. rly good vs people who mash on c.shorts or throw. also u can link 2 s.lk's into fp ^^ | ||
Trumpet
United States1935 Posts
On April 28 2010 12:28 zizou21 wrote: hey can someone help me w/ rufus's dive kick > l.kick > h.punch > tornado Although I seem to have gotten the "plinking" down with the l.kick into the h.punch, i cant seem to link the dive kick into the short kick ![]() Only thing I can think of is to make sure you're not hitting em too high. For comboing off dive kicks you want to hit em low as possible | ||
Myrmidon
United States9452 Posts
brb, training mode... | ||
graemej
Canada42 Posts
On April 28 2010 12:40 Myrmidon wrote: I wonder what's all the talk about Rose being better. I just played some super lag fighter 4, and all I noticed was f+hk having less range and cr.lp doing less damage. Seems like cr.hp is faster though, I think maybe? Maybe there's some other normal move hitbox buffs and better damage on some other moves? And U2 is cool, though I'm so rusty that I just get EX Soul Throw half the time I try to ultra lol. brb, training mode... roses ultra 2 makes her a lot better single handedly, you can actually do some pretty sick combos with it. check out "phatsaqs" playing rose on ssf4 to get an idea of how shes improved | ||
SayaSP
Laos5494 Posts
Anyway I mashed with MCMcEmcee and a friend from Chicagoz that plays Ibuki. We both play Juri though. Also we are dumb UC1 players. Sorry Eddie if I ignored ur invites tonite, I don't really like u bro :o (I was playing with friends and the party was open so :o). Might need to start another gamertag list in this thread perhaps. fadc ultraaaaa etc. | ||
anotak
United States1537 Posts
goddamn fuck | ||
zizou21
United States3683 Posts
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MCMcEmcee
United States1609 Posts
nah U2 has its uses, always nice to have the random launch/wallbounce move into ultra option. | ||
Trumpet
United States1935 Posts
On April 28 2010 19:51 MCMcEmcee wrote: Juri U1 has 417+ damage off overhead or low in the corner for no meter (other than activating ultra). This is a day 1 combo that took me like 5 minutes to figure out. I dunno if I'm ever going to use U2 :V nah U2 has its uses, always nice to have the random launch/wallbounce move into ultra option. that's really cool actually, does she have safe ways to start it up close geneijin style? I can't wait for juri play to evolve past pinwheel mashing >.> Completely unrelated: the challenges are even more stupid this time around. mp fadc mp fadc mp xx shoryu for ryu wtffff or rog's obvious bnb of cr.mk, st.lp, cr.mp xx super. I do like that it lets me cheat a little and do it my own way as long as I do it in the order they want all within one combo =P And to echo what anotak was saying (before the juri rage lololol), this is a brand new game. Everything is 5-5 until further notice, just learn your matchups! | ||
SwaY-
Dominican Republic463 Posts
My copy gets here tomorrow ._. | ||
Demoninja
United States1190 Posts
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MCMcEmcee
United States1609 Posts
On April 28 2010 23:22 Trumpet wrote: Show nested quote + On April 28 2010 19:51 MCMcEmcee wrote: Juri U1 has 417+ damage off overhead or low in the corner for no meter (other than activating ultra). This is a day 1 combo that took me like 5 minutes to figure out. I dunno if I'm ever going to use U2 :V nah U2 has its uses, always nice to have the random launch/wallbounce move into ultra option. that's really cool actually, does she have safe ways to start it up close geneijin style? I can't wait for juri play to evolve past pinwheel mashing >.>! You can combo into it from... a jump-in :V Some people were saying you can do like fireball release FADC U1, combo, I haven't had any success with that but I haven't really been trying too hard on that one. Otherwise it's mostly knock them down close to you, activate, hope you can mix them up or bait a DP or something right now. I guess you can technically NOT activate, bait a DP, then activate to punish the DP. | ||
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Bill307
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Canada9103 Posts
U1 definitely has more damage potential, like Emcee pointed out, but it requires you to stay on them. U2 gives you air-to-air j.mp U2, EX-divekick U2, hk-divekick U2 (hard link), and jump-in j.hk (blocked) land j.mp (fuzzy guard) EX/hk-divekick U2. It also makes it really unsafe for characters to antiair your j.hk with normals because you could do EX-divekick instead and hit them. | ||
CharlieMurphy
United States22895 Posts
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TonyL2
England1953 Posts
On April 29 2010 06:24 CharlieMurphy wrote: Where is all the top level games where people are using the new characters/? Agreed. I wanna see some more Dudley, Brit representing yo ![]() | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On April 27 2010 11:24 eMbrace wrote: IMO the only characters that sound better in english are Dudley and Cody. and cammy! her JP voice is awful. "SPILALALO" | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Shade692003
Canada702 Posts
Also, am I wrong to think that T Hawk's jpn voice is much better than his english one? It sounds more manly, something that would come from a big guy, compared to the english voice. | ||
SayaSP
Laos5494 Posts
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MCMcEmcee
United States1609 Posts
On April 29 2010 05:27 Bill307 wrote: U1 definitely has more damage potential, like Emcee pointed out, but it requires you to stay on them. I feel like people aren't thinking through their use of U1 very well. People are like "man gotta activate and then rush them down till my bar runs out" when there are a lot of better uses for it. Anytime you land a sweep or back throw (or throw into corner) or EX divekick or anti-air fireball or jump-in or... well you get the idea, but you can activate and get 1 guaranteed mixup/bait opportunity with the possibility of 360-410+ damage even at just 50% revenge. Hell a 50% activate gives you 1 mixup into combo, plus enough timer left to do another mixup and hit-confirm into a combo that finishes after your bar has run out. That's not even counting some other guaranteed setups like counter dash, activate, U1 against certain pokes. Or even activate, use the screen freeze to confirm what they're doing, counter dash, combo. Plus even if you don't land the biggest combos ever, you're gaining momentum, or at least resetting the match and getting some breathing space at the very least. Obviously U2 is useful and sometimes you just need that big damage button to smooth out some rough patches, but a lot of times it's just giving you the option to do like 420 damage instead of 360 damage off of the same moves. | ||
SayaSP
Laos5494 Posts
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broz0rs
United States2294 Posts
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kainzero
United States5211 Posts
On April 29 2010 07:24 MCMcEmcee wrote: I feel like people aren't thinking through their use of U1 very well. People are like "man gotta activate and then rush them down till my bar runs out" when there are a lot of better uses for it. Anytime you land a sweep or back throw (or throw into corner) or EX divekick or anti-air fireball or jump-in or... well you get the idea, but you can activate and get 1 guaranteed mixup/bait opportunity with the possibility of 360-410+ damage even at just 50% revenge. Hell a 50% activate gives you 1 mixup into combo, plus enough timer left to do another mixup and hit-confirm into a combo that finishes after your bar has run out. That's not even counting some other guaranteed setups like counter dash, activate, U1 against certain pokes. Or even activate, use the screen freeze to confirm what they're doing, counter dash, combo. Plus even if you don't land the biggest combos ever, you're gaining momentum, or at least resetting the match and getting some breathing space at the very least. Obviously U2 is useful and sometimes you just need that big damage button to smooth out some rough patches, but a lot of times it's just giving you the option to do like 420 damage instead of 360 damage off of the same moves. There are some recovery frames after U1 activates. It's also not really a free mixup or even a particularly advantageous one after knockdown. The options you get are overhead / crossup / throw / low short. A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control. Also, her overhead isn't that fast and you can probably block it on reaction, even if you do something like c.lk - s.mp - overhead or some tricky string like that. Her custom combo doesn't give her increased priority like Genei Jin. However, I didn't know about the parry thing or that you could combo it in from a jump-in. I know it's pretty obvious but in Day 1 excitement you just don't think about these things. =) | ||
Cham
797 Posts
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zoLo
United States5896 Posts
On April 29 2010 09:17 Cham wrote: I am so hyped for this, I played SF4 on 360, but now I have a PS3 so I'll be buying it for that - I sure hope my Fightstick works on PS3... Can't wait to play with you guys~ It won't unless you dual modded it. | ||
Shatter
United States1401 Posts
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DEN1ED
United States1087 Posts
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TieN.nS)
United States2131 Posts
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anotak
United States1537 Posts
On April 29 2010 08:47 kainzero wrote: A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control. after an untechable knockdown juri crossup j.lk meaty beats shoryus both reversal and delayed autocorrect ones | ||
MCMcEmcee
United States1609 Posts
On April 29 2010 16:41 anotak wrote: Show nested quote + On April 29 2010 08:47 kainzero wrote: A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control. after an untechable knockdown juri crossup j.lk meaty beats shoryus both reversal and delayed autocorrect ones yep, stuff DPs into phat damage all day It's not that hard to bait DPs or option select stuff and it's only going to get better as more option selects are figured out. I mean come on, I was already doing 400+ damage combos if I baited a reversal with my U1 activation on day 1. Juri U1 stuff is going to get pretty nasty in the near future, I think. | ||
Qikz
United Kingdom12022 Posts
Been doing some of the challenges. I was doing Chun-li's thinking why does she sound so awful? Then I realised all my voices were set to English so I went and changed that. | ||
Lollersauce
United States357 Posts
I like playing fighters on my keyboard. Screw console. | ||
sung_moon
United States10110 Posts
![]() not sure if there's anyway to combo u1 outside of ruffian kick fadc (which whiffs on crouch) or ex zoom knuckle fadc. but b.strong prolly one of the weirdest AA ive seen. rly surprisingly when a j.rh looks like its gonna completely fuck me up but b.strong AA's it clean O.O althou i have trouble in corner against rly aggresive/poking friendly chars (rog and bison). slide is a temporary answer i guess anyway cant complain too much. love what capcom did to cody thou | ||
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Excalibur_Z
United States12230 Posts
On April 29 2010 20:50 Lollersauce wrote: Ugh. Are there any news whatsoever about a PC port? I like playing fighters on my keyboard. Screw console. There was leaked info that there will be a PC port. I'm trying to learn Hakan but man is he limited in his options. He's so god damn slow and his antiair options aren't very good from what I'm seeing. I keep expecting his slide to avoid projectiles but things like Cody's still stuff it. His SPD is really slow (3 frames, same as a normal throw) with pretty garbage range so he doesn't seem to be a traditional grappler character like T.Hawk or Gief (both of whom I also play). Very strange character and if there's any potential in him, I guess I'm just not seeing it. I saw a tournament video of Hakan and saw Daigo play him in the LA fight club matches but there's just not a lot to go by. | ||
broz0rs
United States2294 Posts
it's still very raw, but I loved how he covers so much ground with focus armor dash. A lot of players complain that her karakusa traps are more difficult compared to 3s, but look at how fadc makes karakusa pressure look so fresh. | ||
Myrmidon
United States9452 Posts
Have you seen UltraDavid's videos yet? + Show Spoiler [UltraDavid showing Hakan stuff] + | ||
anch
United States5457 Posts
On April 30 2010 14:52 broz0rs wrote: Poongko with some early Makoto shenanigans it's still very raw, but I loved how he covers so much ground with focus armor dash. A lot of players complain that her karakusa traps are more difficult compared to 3s, but look at how fadc makes karakusa pressure look so fresh. sick executions, but then again (along in his other video) so many online Ryu's lol. | ||
snowbird
Germany2044 Posts
Still fun though :D | ||
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Excalibur_Z
United States12230 Posts
On April 30 2010 15:06 Myrmidon wrote: Hakan can cancel dashes into normals while oiled. And of course you can cancel charging focus attacks into dashes. Because you can interrupt the dash with a normal while oily, you can start combos with level 1 focus with Hakan. He's definitely no Gief substitute, that's for sure. Have you seen UltraDavid's videos yet? + Show Spoiler [UltraDavid showing Hakan stuff] + Oh man I was browsing the SRK Hakan forum yesterday and I only was able to check out the Hakan lab stuff. I didn't see these videos, those are really good to know. It seems like you have to spam inputs very quickly, like FADC into normal into slide sort of like option selects but with better timing requirements. Thanks for the videos! | ||
sung_moon
United States10110 Posts
apparently u need to do a 720 and press 2 punches and a kick to do an ex TU.... | ||
broz0rs
United States2294 Posts
I got hit with EX divekick into u2 in almost every single round. haha | ||
Trumpet
United States1935 Posts
Gonna test this out to make sure it crosses 100%, but man this is some bull shit the first time it happens to you -_- Edit: So apparently it only crosses if it's done directly next to the other character, any distance between them and it won't cross. It does give t.hawk a 50% meter getaway option though, since if he does the dive from higher up it will just whiff him to safety (though seems like a lot of chars have full screen stuff now, so I wouldn't say complete safety). | ||
architekt
Germany64 Posts
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MCMcEmcee
United States1609 Posts
also lol Dudley sucks | ||
architekt
Germany64 Posts
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Silentness
United States2821 Posts
Fierce shoryuken FADC RH xx ultra is dumb. | ||
Trumpet
United States1935 Posts
I feel like most of the old cast still seems very solid. The tiers seem even more close together this time around, which is saying something since vanilla sf4 was already a decently balanced game. | ||
g.O
Canada27 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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semantics
10040 Posts
On April 29 2010 06:46 FakeSteve[TPR] wrote: Show nested quote + On April 27 2010 11:24 eMbrace wrote: IMO the only characters that sound better in english are Dudley and Cody. and cammy! her JP voice is awful. "SPILALALO" Her voice doesn't manner cammy shenanigans while playing can look very beautiful at high level along with being the best looking character in game. On May 01 2010 20:27 MCMcEmcee wrote: none of the new characters are better than Akuma/Sagat so... also lol Dudley sucks I'd disagree dudley probably is the best new character to come out of the game has a very good rush down promise but only time will tell. | ||
SayaSP
Laos5494 Posts
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MCMcEmcee
United States1609 Posts
On May 02 2010 03:20 semantics wrote: Show nested quote + On May 01 2010 20:27 MCMcEmcee wrote: none of the new characters are better than Akuma/Sagat so... also lol Dudley sucks I'd disagree dudley probably is the best new character to come out of the game has a very good rush down promise but only time will tell. a "very good rush down" that doesn't matter because he can't get in on anybody with halfway decent footsies | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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broz0rs
United States2294 Posts
Dudley is strong as fuck, but I agree his normals are pretty shitty and doesn't allow him to "rush niggas down." He's scary as hell if he has full super meter though. Guy's custom combo (lp, mp, fp, rh) fadc to u1 is fucking boss. | ||
Trumpet
United States1935 Posts
On May 02 2010 05:42 broz0rs wrote: ^ not sure the exact properties, but if Chun hits with a full RH legs, the last hit gives extra hit stun allowing her to easily combo to super and even ultra. Man, I love Chun in SSFIV. Dudley is strong as fuck, but I agree his normals are pretty shitty and doesn't allow him to "rush niggas down." He's scary as hell if he has full super meter though. Guy's custom combo (lp, mp, fp, rh) fadc to u1 is fucking boss. Wait, chun can RH legs to ultra? 1, 2, or both? That's really awesome if true, might test it later. I think it's really starting to show how the 3s characters with all their beastlike rtsd abilities can barely move on a screen with fireballs lol I'd like dudley more if his uppercut wasn't such trash on wakeup. Reminds me, don't bother with the prima strategy guide, apparently even their frame data isn't accurate and was only accurate last time because they copied Japanese info about the arcade version, which also explains why they didn't have frame data for console chars. =[[ | ||
MCMcEmcee
United States1609 Posts
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broz0rs
United States2294 Posts
happens at about 1:50 | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On May 02 2010 05:42 broz0rs wrote: ^ not sure the exact properties, but if Chun hits with a full RH legs, the last hit gives extra hit stun allowing her to easily combo to super and even ultra. Man, I love Chun in SSFIV. Dudley is strong as fuck, but I agree his normals are pretty shitty and doesn't allow him to "rush niggas down." He's scary as hell if he has full super meter though. Guy's custom combo (lp, mp, fp, rh) fadc to u1 is fucking boss. i actually use RH legs into forward legs, lets me link a sweep for a knockdown and 200+ damage or a short into ex legs for a wasteful bar and 200+ damage i never link super after it because when i get super i link it after hazanshu for 500 damage LOL | ||
Trumpet
United States1935 Posts
Might mess around with it later. I only just started getting the jab ultra for rog, shouldn't be much different I hope lol | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On May 02 2010 12:18 Trumpet wrote: Wow that's really sick for chun... Wonder how hard it is. Consistent u1 would be freaking amazing. Might mess around with it later. I only just started getting the jab ultra for rog, shouldn't be much different I hope lol i don't have exact numbers but i'm pretty sure its under 3 frames, and it scales the ultra down a shitload. i don't see any use for it when u2 is so powerful haha i still use Hosenka now and again when someone's fireball game is really strong and i need to be able to shut it down, but other than that, kikosho plz | ||
broz0rs
United States2294 Posts
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Bill307
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Canada9103 Posts
I feel like I've become a MUCH more solid and mature SF tournament player in the last week. I've learned: - To focus solely on the opponent's character, not your own. - To constantly be anticipating one of several moves that they might make next, incl. jumping in on you, so that you can react to them asap when you see them. - To maintain said focus without feeling pressure or emotion. (I was described as being "stone-faced" during the tournament today.) - To use this focus and anticipation to play footsies. I'm definitely no footsies expert, but at the very least, I don't get zoned-out and dominated by players who can play footsies anymore. | ||
zizou21
United States3683 Posts
im bad tho , so im playing rufus cuz mine is garb | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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snowbird
Germany2044 Posts
On May 02 2010 13:49 Bill307 wrote: Oh man, I played the best game of street fighter in my life at a tournament tonight. This was the first tournament where I used footsies to win games (and space control to an extent) rather than winning purely with mixups via Viper or Makoto. I guess it helps that I'm using a character (Cody) that actually has good footsies, now. I feel like I've become a MUCH more solid and mature SF tournament player in the last week. I've learned: - To focus solely on the opponent's character, not your own. - To constantly be anticipating one of several moves that they might make next, incl. jumping in on you, so that you can react to them asap when you see them. - To maintain said focus without feeling pressure or emotion. (I was described as being "stone-faced" during the tournament today.) - To use this focus and anticipation to play footsies. I'm definitely no footsies expert, but at the very least, I don't get zoned-out and dominated by players who can play footsies anymore. Ok so what's footsies? And what's space control? | ||
snowbird
Germany2044 Posts
Is there a guide somewhere for that lingo you guys are using? | ||
Trumpet
United States1935 Posts
The name comes mainly from characters like Ryu & Ken's low kicks being such effective tools that often players look like theyre just sticking out their feet at one other, or playing "footsies." There might be a guide to some of the lingo in the fighting games video thread, but this glossary seems pretty good. A lot of terms only exist in particular games, such as the Focus Attack Dash Cancels (FADC for short) in SF4. Edit: Forgot Sirlin made a little series of videos on youtube that might make it easier to understand. They're all based on SF2, but that works pretty well since SF2 is the oldest and most basic fighter which laid the groundwork for a lot of what came later. Though oh my god I'm more than a bit embarrassed now, looked at the old fighter thread (the 3rd Strike emulated! one) and saw my old posts there.... god I was awful. Someone really should have shut me up lolololol On May 02 2010 13:24 broz0rs wrote: lol yeah, I'm a Chun user as well and I love it how easy it got. Just wait until meter's close to full, just fish for a simple cr. lk, mash all three kick buttons, then ultra. lol I don't think even Rufus players had it this easy. Try playing rog for a day and just tagging an ultra to the end of your meterless bnb. He can jab into it ffs xDD I actually switched to balrog recently because of the reasons you mentioned, Bill. Being able to hold down back and react to things instead of just trying to kill people off mixups is teaching me a lot. And giving me a reputation as the most boring, jab abusing, unskilled piece of shit balrog in existence, but I'm ok with that ![]() | ||
snowbird
Germany2044 Posts
Played online today and I'm something like 7 wins 35 losses ugh :D | ||
Cham
797 Posts
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No.Doubt
Canada202 Posts
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eMbrace
United States1300 Posts
On May 03 2010 06:00 No.Doubt wrote: I'm looking at buying a street fighter 4 game and since im completely new to the franchise and with the new release of SSF4, which game should i buy? Is SSF4 worth the extra 25$ for the extras that it gives? or should i spent 20$ for the original game to learn it as a beginner and buy the other game later? lol yeah, SSF4 hands down. you're getting 10 new characters to choose from, and everyone comes unlocked with the game so you won't have to work for anything. not to mention some character mechanics have been tweaked so it's better that you get used to the current stuff as opposed to practicing the old. plus everyone is online with SSF4 now. even if you're a beginner, as soon as you learn to block and punish intelligently you can have a lot of fun online. | ||
No.Doubt
Canada202 Posts
On May 03 2010 06:10 eMbrace wrote: Show nested quote + On May 03 2010 06:00 No.Doubt wrote: I'm looking at buying a street fighter 4 game and since im completely new to the franchise and with the new release of SSF4, which game should i buy? Is SSF4 worth the extra 25$ for the extras that it gives? or should i spent 20$ for the original game to learn it as a beginner and buy the other game later? lol yeah, SSF4 hands down. you're getting 10 new characters to choose from, and everyone comes unlocked with the game so you won't have to work for anything. not to mention some character mechanics have been tweaked so it's better that you get used to the current stuff as opposed to practicing the old. plus everyone is online with SSF4 now. even if you're a beginner, as soon as you learn to block and punish intelligently you can have a lot of fun online. Sweet thanks! | ||
sLiniss
United States849 Posts
![]() Maybe I will invest in one soon I want to main either Juri or Hakan (LOL Oil Wrestler ftw) | ||
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Excalibur_Z
United States12230 Posts
On May 02 2010 07:17 Trumpet wrote: Show nested quote + On May 02 2010 05:42 broz0rs wrote: ^ not sure the exact properties, but if Chun hits with a full RH legs, the last hit gives extra hit stun allowing her to easily combo to super and even ultra. Man, I love Chun in SSFIV. Dudley is strong as fuck, but I agree his normals are pretty shitty and doesn't allow him to "rush niggas down." He's scary as hell if he has full super meter though. Guy's custom combo (lp, mp, fp, rh) fadc to u1 is fucking boss. Wait, chun can RH legs to ultra? 1, 2, or both? That's really awesome if true, might test it later. I think it's really starting to show how the 3s characters with all their beastlike rtsd abilities can barely move on a screen with fireballs lol I'd like dudley more if his uppercut wasn't such trash on wakeup. Reminds me, don't bother with the prima strategy guide, apparently even their frame data isn't accurate and was only accurate last time because they copied Japanese info about the arcade version, which also explains why they didn't have frame data for console chars. =[[ Is the prima stuff what's been floating around? If so, I wonder how much misinformation is out there. Someone on SRK was saying that Gief's c.LK went from 3 to 4 frame startup, so if that's true that shuts down a shitload of his wakeup pressure. | ||
iSiN
United States1075 Posts
I love the shit out of the korean chick. I only wish her ult was whipping out a computer and 4 pooling the opponent. | ||
guN-viCe
United States687 Posts
i just wish is yellow whirlwind attack actually worked upon waking up instead of getting stuffed by good players | ||
kainzero
United States5211 Posts
On April 29 2010 16:41 anotak wrote: Show nested quote + On April 29 2010 08:47 kainzero wrote: A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control. after an untechable knockdown juri crossup j.lk meaty beats shoryus both reversal and delayed autocorrect ones I was trying this... The thing is, even if a DP does trade it puts them into reset state (because too many people complained about trade DP --> Ultra) so they can still DP after that. I just don't feel particularly confident using U1 on wakeup, even though 99% of the time, it's the situation I'm using it in. For the U1 combo I find that (overhead) - C.LK - S.MP - S.HK - EX QCB+K is the most reliable at all distances. If you have meter you can do S.HP - Super at the end instead of S.HK QCB+K. also i hate lag | ||
broz0rs
United States2294 Posts
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Pufftrees
2449 Posts
On May 02 2010 15:56 FakeSteve[TPR] wrote: also bill are you on xbox live because i'm AHeroicRetreat and i'm going to fucking destroy you Mind if I add you for some skirmish? I am not that advanced but on SF4 I got up to about a 3k rating (70%) in first few weeks and then stopped for BW again. Always like playing higher caliber players. | ||
anotak
United States1537 Posts
On May 04 2010 07:39 broz0rs wrote: i haven't checked out SRK forums on Juri yet, but it seems as if all her specials are easily punishable. Can someone confirm this? Most of her normals are garbage imo. pinwheels are all punishable by a lot of shit the only people that dont get much is like hakan without oil if he standing blocks an lk pinwheel the most he can get is a lk that he cant cancel if hes crouching though he gets knockdown fireball release are massive + frames, fireball kick part is some + frames divekick is only safe if it is blocked low to the ground.. probably still unsafe to final atomic buster and friends her normals are fine though, the ones that are negative like c.mk and such are meant to be cancelled to fireball storing or done from far away. though if you do far c.mk when ryu has super meter you will be eating that shinkuu viper beam because its -5 and the fireball kick won't reach to put him in blockstun. if vanilla sagat's long range hp tiger upper was still on the game he would've been able to punish that shit too but they made his hp upper have the range of his old lp one... can't think of anything else on the game that would reach far enough... maybe from really close but not close enough for the fireball kick spd will reach. for more footsies shit you can kara the fireball kick off s.mp just like 236 MP~K and she will reach really far with this + frames knockdown move i like this trick a lot i want to see if juri's unblockable setups with FSE are legit or not (would she be able to do it and block in time or space it to not get burger uppercut fadc ultra punished if they guess right???)... next time i get access to training mode i will try to test but i do not think my execution is good enough to do this at first if so then that shit is worth learning and she will be pulling some cheapass shit with that ultra.. don't get knocked down | ||
MCMcEmcee
United States1609 Posts
On May 04 2010 05:42 kainzero wrote: Show nested quote + On April 29 2010 16:41 anotak wrote: On April 29 2010 08:47 kainzero wrote: A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control. after an untechable knockdown juri crossup j.lk meaty beats shoryus both reversal and delayed autocorrect ones I was trying this... The thing is, even if a DP does trade it puts them into reset state (because too many people complained about trade DP --> Ultra) so they can still DP after that. I just don't feel particularly confident using U1 on wakeup, even though 99% of the time, it's the situation I'm using it in. For the U1 combo I find that (overhead) - C.LK - S.MP - S.HK - EX QCB+K is the most reliable at all distances. If you have meter you can do S.HP - Super at the end instead of S.HK QCB+K.g If you are just getting DP'd all the time, bait them more often. Yeah you can't bait them all but if you bait even one with U1 active (or bait THEN activate) that's 400 damage right there so... (overhead) c.forward > close s.strong > close s.RH xx RH pinwheel is optimal if you are close enough and don't have a fireball stored. If you have a fireball and 50% meter you can do 411 damage pretty much anywhere on the screen. anotak, U1 unblockable setup seems legit so far. Not entirely sure if there's enough time to block EX DP, seems like it but maybe the people I'm trying it on are just messing up? I'll test it later tonight. There's a spacing where I think you can do forward throw into corner, LK fireball FADC U1 and be safe from wakeup EX DP and still have enough room to confirm sweep or s.forward or whatever but I dunno how often you're going to get that spacing. Or maybe forward throw in corner, fireball FABDC U1? If you REALLY need that last bit of damage to kill someone, forward throw, dash dash EX low fireball FADC U1 :V | ||
broz0rs
United States2294 Posts
credit: option-select, iplaywinner | ||
Trumpet
United States1935 Posts
What in the hell is dudley supposed to do vs guile? I've tried using u1 to punish booms, but he recovers so quick they have to be either psychic or such a fast reaction that I end up throwing ultras at random pokes when I see his arms move. lk ducking works from a range but once I get up close he recovers quick enough to fp me for ducking a boom unless I ducked before the boom even gets released. Gah, this matchup is driving me nuts since they're a million guile players nowadays. I don't want to just go back to rog but if I can't figure something out I'm gonna go insane lol. My whole gameplan right now is to slowly walk him to a corner, taking a ton of chip along the way because I can't really scare him with much. Might try and jump a sonic boom if I see him walking back but other than that just walking up and blocking. Then once I get him cornered it's just trying for a knockdown and baiting flash kicks as my main form of damage -_- There's got to be a better way. | ||
broz0rs
United States2294 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On May 04 2010 08:07 Pufftrees wrote: Show nested quote + On May 02 2010 15:56 FakeSteve[TPR] wrote: also bill are you on xbox live because i'm AHeroicRetreat and i'm going to fucking destroy you Mind if I add you for some skirmish? I am not that advanced but on SF4 I got up to about a 3k rating (70%) in first few weeks and then stopped for BW again. Always like playing higher caliber players. feel free to add me. i don't know what your definition of 'higher caliber player' is but i don't think i'm it | ||
TieN.nS)
United States2131 Posts
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ToT)OjKa(
Korea (South)2437 Posts
throw into ultra is even madder | ||
LegendaryZ
United States1583 Posts
I'm pretty newb since it's been ages since I've played a fighting game and I also don't have a joystick ATM. I'm waiting to sell of my X-Arcade Tankstick so I can buy a proper PS3 joystick. Once I get it sold off, I'll be getting right into training to catch up with the masses. ^^ BTW, does has anyone here tried the MadCatz Fightstick TE? That's the one I was thinking of getting simply because I am more familiar with Japanese parts since that's what was in the arcades I went to growing up. Is this stick good? I have to say I'm a bit wary because of the brand name... MadCatz was never really known for making quality anything... | ||
eMbrace
United States1300 Posts
I personally have the SE with sanwa buttons installed, and I just ordered a sanwa stick that I'll be installing once it gets here. | ||
anotak
United States1537 Posts
it is possible to mod too if you have the expertise my friend put happ buttons in his and kept the joystick | ||
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Excalibur_Z
United States12230 Posts
On May 05 2010 12:21 JinMaikeul wrote: If anyone wants to play on PSN, they can add me (PSN ID: JinMaikeul). I haven't picked a main yet as I'm still trying to get a feel for the game and learn the different characters. I'm pretty newb since it's been ages since I've played a fighting game and I also don't have a joystick ATM. I'm waiting to sell of my X-Arcade Tankstick so I can buy a proper PS3 joystick. Once I get it sold off, I'll be getting right into training to catch up with the masses. ^^ BTW, does has anyone here tried the MadCatz Fightstick TE? That's the one I was thinking of getting simply because I am more familiar with Japanese parts since that's what was in the arcades I went to growing up. Is this stick good? I have to say I'm a bit wary because of the brand name... MadCatz was never really known for making quality anything... The TE is incredible and a top-notch stick that everyone approves of, and is the mainstay for any competitive player. Even a slight about of research would confirm this. | ||
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Bill307
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Canada9103 Posts
Online sucks, anyway. ![]() | ||
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Bill307
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Canada9103 Posts
On May 05 2010 12:21 JinMaikeul wrote: MadCatz was never really known for making quality anything... The TE stick is the one and only exception to that rule, mainly because the actual joystick and buttons aren't made by them. ![]() The SE stick is shit like everything else, but at least it's easy to replace the parts with arcade-quality ones (although it'll cost you about the same in the end, minus the other TE benefits such as its size and weight). | ||
LegendaryZ
United States1583 Posts
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Trumpet
United States1935 Posts
Quality is top notch on those things though. There's almost no reason to mod a TE once you've got one, and that makes the whole getting a stick process a lot simpler for people. Much as I love the hrap, the stock buttons are notably inferior to the TE's. =/ | ||
sung_moon
United States10110 Posts
cant use anything smaller than that (and considering the te's size yea....) | ||
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zXk3
Mexico1178 Posts
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TieN.nS)
United States2131 Posts
On May 05 2010 23:21 Trumpet wrote: Only thing I don't like about the TE is the sanwa buttons, but I've accepted I'm in the vast minority on that one. I get so many random moves when I play on a TE because if you breathe too heavy on those things the buttons take it as an input x.x Quality is top notch on those things though. There's almost no reason to mod a TE once you've got one, and that makes the whole getting a stick process a lot simpler for people. Much as I love the hrap, the stock buttons are notably inferior to the TE's. =/ Big fan of Seimitsu then? | ||
Myrmidon
United States9452 Posts
After playing for a week I ran into Juri for the first time ever and got raped by Smileymike. I should have at least figured that getting cornered against Juri (and with Rose too, although outside from wakeup Rose is pretty good in this game it seems) sucks and should be avoided. At least it was worth some laughs. | ||
InfeSteD
United States4658 Posts
On May 02 2010 13:49 Bill307 wrote: Oh man, I played the best game of street fighter in my life at a tournament tonight. This was the first tournament where I used footsies to win games (and space control to an extent) rather than winning purely with mixups via Viper or Makoto. I guess it helps that I'm using a character (Cody) that actually has good footsies, now. I feel like I've become a MUCH more solid and mature SF tournament player in the last week. I've learned: - To focus solely on the opponent's character, not your own. - To constantly be anticipating one of several moves that they might make next, incl. jumping in on you, so that you can react to them asap when you see them. - To maintain said focus without feeling pressure or emotion. (I was described as being "stone-faced" during the tournament today.) - To use this focus and anticipation to play footsies. I'm definitely no footsies expert, but at the very least, I don't get zoned-out and dominated by players who can play footsies anymore. Dude, I can feel the joy ![]() That was me a while ago... Finally understood the game from a footsie standpoint and just staring at the other character ... Last 3 tournaments down here I placed 3rd, 4th and 1st :D Ryu is too solid ! But Im thinking of going back to Guile because that used to be my main and now he s just too good ![]() | ||
CharlieMurphy
United States22895 Posts
On May 08 2010 11:24 InfeSteD wrote: Show nested quote + On May 02 2010 13:49 Bill307 wrote: Oh man, I played the best game of street fighter in my life at a tournament tonight. This was the first tournament where I used footsies to win games (and space control to an extent) rather than winning purely with mixups via Viper or Makoto. I guess it helps that I'm using a character (Cody) that actually has good footsies, now. I feel like I've become a MUCH more solid and mature SF tournament player in the last week. I've learned: - To focus solely on the opponent's character, not your own. - To constantly be anticipating one of several moves that they might make next, incl. jumping in on you, so that you can react to them asap when you see them. - To maintain said focus without feeling pressure or emotion. (I was described as being "stone-faced" during the tournament today.) - To use this focus and anticipation to play footsies. I'm definitely no footsies expert, but at the very least, I don't get zoned-out and dominated by players who can play footsies anymore. Dude, I can feel the joy ![]() That was me a while ago... Finally understood the game from a footsie standpoint and just staring at the other character ... Last 3 tournaments down here I placed 3rd, 4th and 1st :D Ryu is too solid ! But Im thinking of going back to Guile because that used to be my main and now he s just too good ![]() daigo is using guile now and he was using ryu. You switched to ryu when guile got better, doesn't even make sense o_O | ||
InfeSteD
United States4658 Posts
This is how it went for me since the very start : FIRST TIME I EVER LANDED MY fingers in a fighting game aka SF4 - Feb-May 2009 I used to play Vega - May-Nov 2009 I used to play Guile ( so that was my legit main since I played at EVO with him) - Nov2009-present Ryu (never stops learning, adapting, etc ![]() And now since Guile got too sick I wanna go back to him so ya I barely learned to how to play the game properly aka footsies, zoning, patience, execution with Ryu and it has paid off cuz Ive gotten some good results lately.. | ||
TieN.nS)
United States2131 Posts
On May 08 2010 12:18 CharlieMurphy wrote: Show nested quote + On May 08 2010 11:24 InfeSteD wrote: On May 02 2010 13:49 Bill307 wrote: Oh man, I played the best game of street fighter in my life at a tournament tonight. This was the first tournament where I used footsies to win games (and space control to an extent) rather than winning purely with mixups via Viper or Makoto. I guess it helps that I'm using a character (Cody) that actually has good footsies, now. I feel like I've become a MUCH more solid and mature SF tournament player in the last week. I've learned: - To focus solely on the opponent's character, not your own. - To constantly be anticipating one of several moves that they might make next, incl. jumping in on you, so that you can react to them asap when you see them. - To maintain said focus without feeling pressure or emotion. (I was described as being "stone-faced" during the tournament today.) - To use this focus and anticipation to play footsies. I'm definitely no footsies expert, but at the very least, I don't get zoned-out and dominated by players who can play footsies anymore. Dude, I can feel the joy ![]() That was me a while ago... Finally understood the game from a footsie standpoint and just staring at the other character ... Last 3 tournaments down here I placed 3rd, 4th and 1st :D Ryu is too solid ! But Im thinking of going back to Guile because that used to be my main and now he s just too good ![]() daigo is using guile now and he was using ryu. You switched to ryu when guile got better, doesn't even make sense o_O Daigo only used Guile at the LA Fight club event because Seth Killian asked him to. He's probably still going to be a Ryu player. Ryu's still very good. | ||
LegendaryZ
United States1583 Posts
On May 08 2010 09:38 Myrmidon wrote: Anybody else use parts from different manufacturers? Mix and match? I've got an LS-32 with OBSF-30s in the Madcatz SE case. Just out of curiosity, is there any particular reason you chose the LS-32 over the JLF? | ||
MiniRoman
Canada3953 Posts
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Myrmidon
United States9452 Posts
On May 09 2010 02:36 JinMaikeul wrote: Show nested quote + On May 08 2010 09:38 Myrmidon wrote: Anybody else use parts from different manufacturers? Mix and match? I've got an LS-32 with OBSF-30s in the Madcatz SE case. Just out of curiosity, is there any particular reason you chose the LS-32 over the JLF? Throw and engage distances just feel a little large to me on JLFs, especially for playing shmups (which I do occasionally). | ||
LegendaryZ
United States1583 Posts
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No.Doubt
Canada202 Posts
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zoLo
United States5896 Posts
eventhubs.com iplaywinner.com | ||
No.Doubt
Canada202 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
........tournament? | ||
Kingkosi
United States1215 Posts
A+ Rufus, Abel, Sagat, Guile A Dhalsim, M. Bison (Dictator), Ryu, Ken, Balrog (Boxer), Chun-Li, Ibuki, E. Honda, Akuma B+ Dee Jay, T. Hawk, C. Viper, Zangief, Dudley, Seth, Rose B El Fuerte, Adon, Vega (Claw), Blanka, Cammy, Cody, Juri, Gouken C+ Hakan, Guy, Fei Long, Gen, Makoto, Sakura C Dan How would any of you rank it? | ||
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FakeSteve[TPR]
Valhalla18444 Posts
the entire idea of tier lists so early is just retarded. also Dan is not the worst character in the game, in fact he's got an 8-2 matchup against Gief. yes, it's really as bad as seth vs boxer in vanilla | ||
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FakeSteve[TPR]
Valhalla18444 Posts
i also think that Guy is a wildly strong defensive character but everyone i see plays him total rushdown | ||
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Excalibur_Z
United States12230 Posts
This is the tier list posted by iplaywinner after consulting with Jwong, John Choi, Floe, and others: A+: Rufus, Akuma A: Abel, Dictator, Ryu, Chun Li, Boxer, E. Honda B+: Zangief, Ibuki, Sagat, Guile, Blanka B: Cammy, T. Hawk, Juri, El Fuerte, Dhalsim, Ken, C. Viper C+: Seth, Fei Long, DeeJay, Cody, Dudley, Adon, Gouken, Rose C: Gen, Claw, Guy, Hakan D: Makoto, Sakura, Dan Some similarities but a lot of differences. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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d0da
United States103 Posts
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broz0rs
United States2294 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On May 17 2010 04:04 d0da wrote: Is there a website similar to teamliquid for the competitive SF4 scene? This game is a bit intriguing for me as someone who's never really been into fighting games before. shoryuken.com tl's bigger though ^_^ | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On May 17 2010 05:00 broz0rs wrote: Is there any fathomable explanation how Balrog and Honda moved to A? I could see the others in A tier, but not those two. damage nerf on DPs matters a lot for those two characters. Balrog basically dodged the nerf bat altogether, and i know next to nothing about honda. | ||
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Excalibur_Z
United States12230 Posts
On May 17 2010 05:08 FakeSteve[TPR] wrote: Show nested quote + On May 17 2010 05:00 broz0rs wrote: Is there any fathomable explanation how Balrog and Honda moved to A? I could see the others in A tier, but not those two. damage nerf on DPs matters a lot for those two characters. Balrog basically dodged the nerf bat altogether, and i know next to nothing about honda. Honda's ultra 2 is pretty godlike from what I hear. That alone probably boosted him. | ||
LegendaryZ
United States1583 Posts
On May 10 2010 13:52 No.Doubt wrote: I bought ssf4 the other day and am so far loving it as a game that can be played with friends but the online aspect seems very lacking because of skill differentials considering I am pretty bad so i am looking to learn more general techniques and strategies for ssf4. I definitely feel this... Maybe I just have bad luck, but it seems like everyone online is way better than I am. Between this fact and the lag that often doesn't allow me to pull off the few combos that I DO know, online play has just been a rough experience for me... | ||
Shatter
United States1401 Posts
On May 17 2010 05:08 FakeSteve[TPR] wrote: Honda was always pretty good but had bad match-ups against characters who got nerfed in SSF4, so it raised him up indirectly. His ultra 2 still isn't that great though since you have to be ridiculously close for it to land. Show nested quote + On May 17 2010 05:00 broz0rs wrote: Is there any fathomable explanation how Balrog and Honda moved to A? I could see the others in A tier, but not those two. damage nerf on DPs matters a lot for those two characters. Balrog basically dodged the nerf bat altogether, and i know next to nothing about honda. I think a lot of the new characters will change positions once people figure out how to use them and how to fight against them. I played Claw in SF4 and I'm going to stick with him. I like all his improvements and even though I tried to play Cody, I just feel too comfortable with Claw. | ||
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Bill307
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Canada9103 Posts
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MCMcEmcee
United States1609 Posts
On May 17 2010 03:39 FakeSteve[TPR] wrote: i seem to be the only guy who thinks Chun is top tier Chun doesn't dominate enough matchups to be top tier. She's solid but maybe not solid enough to really be at the top. Still really good though, and the universal meter gain buff helps her a lot (since her super is awesome). Abel is ridiculously good now that he doesn't get roundhouse looped forever. Still has damage/stun off mixup, no real nerfs anywhere, got an extra anti-air, has 2 useful ultras. He was already moving up the rankings in vanilla and hasn't gotten any worse in Super, not surprising to see people ranking him up there (early Japanese lists had him in top 4, he's still hovering up around there IIRC). Don't sleep on this guy, all of his terrible matchups got nerfed so he's in a similar situation to Honda. Dunno where this "Guy is a strong defensive character" idea is coming from given that he has a largely mediocre set of anti-airs (no real answer to crossups is a major problem) and pokes, and he doesn't really have a move to throw out there to keep you from advancing. He's not really a strong rushdown character either, but really he isn't a very strong character in general (other than having big damage near the corner). Rose and Seth have ridiculous zoning/turtling ability. That translates into some silly one-sided matchups and the ability to play most other matchups straight up and expect to be in a good position to win. That alone trumps El Fuerte's entire move set, and over Cody's "I'm probably going to go 5-5 with most of the cast." Actually having control of whether you can win or not against Honda/Blanka (and to a lesser extent Rufus) puts them over Juri and Cammy. Unless you have a good argument for why a bunch of characters that actually have to attack to win (Fuerte, Cammy) are better than two characters that don't have to attack to win, or why Cody is better than two characters who do what he does... but better. As for Juri, we'll see once someone good plays her and actually uses all of her good stuff. Right now there are bad players on the Juri bandwagon, mediocre players who have good tech but no fundamentals to back it up, and good players who don't have any tech. My gut reaction is that a character who has so much trouble with all of the good characters due to bad vitality, bad reversals, and a dependence on meter isn't exactly going to rock everybody's world. She's good enough to win but maybe not good enough to win consistently. But she's streaky enough to maybe win it all, I WANT TO BELIEVE. Honda does about as much damage as he used to do in a game where most characters do a lot less damage than they used to do. Sagat and Ryu are a lot more manageable now. Akuma is still a pain but he does less damage and his teleport is worse so it's a bit more manageable. Guile is still a pain. Claw is probably a slightly harder fight but he isn't really that great to begin with. Overall Honda is pretty much the same, very hard to beat him once he's sitting on a life lead and there are fewer nearly unwinnable matchups to keep him in check. Same situation as Abel, a very strong character who had a few terrible matchups that kept him from running wild, but now those matchups aren't as terrible; time to run wild! As for "what happened to Adon being the worst," that was like one guy's impression from playing the game pre-release... except that one guy was Justin Wong so of course a massive bandwagon jumped on that. It was pretty obvious that Adon wasn't going to be the worst character- having a legit DP that can FADC into ultra alone is enough to keep him from that spot, and having a really strong poke (far s.RH) and the fastest get-up speed in the game (have to massively adjust safe-jump/crossup timings after knockdowns, some setups will flat out not work on Adon) helps too. Fast dash, seems like good throw range or a kara-throw or something, both ultras are useful, etc. etc. Not the best character but he's mediocre at worst. Similar justification for why Dan wouldn't be the worst character, though honestly he isn't that good and I seriously doubt this "8-2 against Gief" notion. Need to see some actual reasoning for this that doesn't assume the Gief is just walking forward into stuff. Only reason I'd say Dan is the worst is because it's hard to say who is worse. Gen, maybe. | ||
sLiniss
United States849 Posts
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Reno(TE)
United Kingdom434 Posts
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zizou21
United States3683 Posts
On May 17 2010 09:55 JinMaikeul wrote: Show nested quote + On May 10 2010 13:52 No.Doubt wrote: I bought ssf4 the other day and am so far loving it as a game that can be played with friends but the online aspect seems very lacking because of skill differentials considering I am pretty bad so i am looking to learn more general techniques and strategies for ssf4. I definitely feel this... Maybe I just have bad luck, but it seems like everyone online is way better than I am. Between this fact and the lag that often doesn't allow me to pull off the few combos that I DO know, online play has just been a rough experience for me... everyone online just owns ;0 its kinda like sc2 :p | ||
Athos
United States2484 Posts
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SayaSP
Laos5494 Posts
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zizou21
United States3683 Posts
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Arhkangel
Argentina769 Posts
I understand the "everyone else got nerfed so now he's good" explanation but... Honda's weakness always has been how weak he is versus fireball and zoning characters. How is he overcoming them in SSF4 specially since they didn't really give him more tools and Guile has been improved and Juri was added to the cast? I think Adon will drop further down the tire list, shenanigans can only take you so far, Honda is going to drop down on the tier list, people just need to remember how to zone him out, and Guy is going to go up in the tier list, people will start to abuse his Reversal and wiffed Focus Attacks punishing options, the rest is going to stay were they are. But all in all I think that this is going to be one of those games like GGXX:^C were you don't really have tier list but more of a matchup-chart. Everyone has someone they are good versus and someone they suck against. I'm a Claw/Fei-Long player btw. | ||
MCMcEmcee
United States1609 Posts
On May 18 2010 02:53 Arhkangel wrote: I understand the "everyone else got nerfed so now he's good" explanation but... Honda's weakness always has been how weak he is versus fireball and zoning characters. How is he overcoming them in SSF4 specially since they didn't really give him more tools and Guile has been improved and Juri was added to the cast? I think Adon will drop further down the tire list, shenanigans can only take you so far, Honda is going to drop down on the tier list, people just need to remember how to zone him out, and Guy is going to go up in the tier list, people will start to abuse his Reversal and wiffed Focus Attacks punishing options, the rest is going to stay were they are. If you think just any fireball character beats Honda then I guess Ken destroys Honda too! Oh wait he doesn't. It was mostly Ryu/Sagat who were problematic for their fireball game. Akuma and Guile as well but those were more winnable since they couldn't make any mistakes. Headbutt goes over low Tiger Shots and Sagat does less damage, s.short isn't as ridiculous, etc. Like, eat a few high tigers, oh you went over a low tiger? Massive life lead for Honda. Ryu is still rough but not nearly as bad. You have to understand that Sagat/Ryu were practically unwinnable for Honda before, and now he can win in those matchups and he isn't any weaker against all of the matchups he dominated before. It's not that people FORGOT how to zone him. It's just that he gets way more chances to get in now, and the relative payoff is in his favor now. Guile is still a problem but the damage ratio is still incredibly skewed in Honda's favor, so a few good hits and you can just jump over sonic booms forever and lame Guile out. Akuma is problematic because you can't really stop him from option selecting you to death but that's what Akuma does to every character so it's not like it's a Honda exclusive problem. As for Adon and "shenanigans," shenanigans aren't what make him good. He has some good normals, a DP (into ultra), incredibly fast and low dash, a good super, 2 useful ultras. You could entirely skip his wall dives and such and he would still be good. Guy is going to abuse what? Nothing you said makes any sense in the context of Guy moving up the tiers. He can punish reversals/whiffed focus? So can the rest of the cast. What about this incredibly basic part of SF4 is Guy so good at that it will make him rise to new heights? | ||
MCMcEmcee
United States1609 Posts
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Arhkangel
Argentina769 Posts
That's what I think will make Guy move higher in tier lists. Didn't know all cast had a reliable way to make focus attack wiff and punish ANY reversal on the spot. Also to my understanding Ken did rip Honda in ST. I just assumed it was the same in SF4. Can't a Sagat players just do kick fireballs in his combos and keep Honda zoned out just like before? And Adon is shenanigans just like Blanka is. If you know the matchup, he is a lot easier to deal with. Then again I'm not saying he's trash, just that he might move a couple of slots down. If you can't see that then let's just wait and see. | ||
MCMcEmcee
United States1609 Posts
Yes the entire cast has safe jump setups that don't cost bar for a dumb gimmick. Especially off sweep/throw and other such untechable knockdowns. Juri sweep, activate U1, jump straight up, fall down with safe jump RH, if they DP'd you win the round, if they don't you get free U1 pressure/mixup. Akuma forward throw, dash dash forward demon flip into immediate dive kick, if they DP they get stuffed and you get to do a big combo, if they didn't you get pressure. Etc. etc., there are a ton of safe jump setups that are way more applicable and way more useful than Guy doing EX Izuna Drop and getting punished if they don't DP. Have fun trying that setup on Akuma and eating a free demon. Or any character can get up and block, watch you whiff EX izuna drop, punish your landing recovery. Looks like he hangs there long enough to get hit by wakeup punch lariat or wakeup EX dash upper as well. Doesn't stop El Fuerte EX run back. Guy is definitely moving up the tier list with that! The run slide thing is cool. Too bad (EX) shoulder is a more reliable option that breaks armor and does like 200 damage without having to wait to see someone hold focus (and doesn't lose to them just holding focus a bit longer and then hitting you during your recovery). Blanka isn't all shenanigans, he is also one of the lamest turtle characters in SF4. That's why Blanka destroys so many bad characters and does really well against a lot of good characters. Similarly, Adon isn't looking good because of shenanigans, those have already been figured out and he's still solid. He's good because of pokes, DP, and mobility. Reliable way to combo ultra doesn't hurt, good super doesn't hurt, having a few tricks up his sleeve doesn't hurt. If you can't see that, then let's just wait and see. | ||
TieN.nS)
United States2131 Posts
On May 18 2010 01:43 Athos wrote: Do they make left handed arcade sticks? I tried using one the other day and the only way I was comfortable playing was using my right hand (dominant) on the stick and my left hand for buttons. I think I'm so used to starcraft where the mouse controls movements and you input commands with the left hand. you can play cloth-handed | ||
SayaSP
Laos5494 Posts
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sung_moon
United States10110 Posts
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Dandy4
United States493 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On May 19 2010 03:53 Dandy4 wrote: Honda's lp headstomp goes through fireballs in at the beginning frames. That one change along took out one of the disadvantages honda had against fireball characters. uh you'd have to have down charge and they'd have to be close enough for you to hit them, when does that ever happen O_O | ||
Dandy4
United States493 Posts
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zizou21
United States3683 Posts
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zoLo
United States5896 Posts
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SaetZero
United States855 Posts
LBAW jouka iora If my list is full, but you want in, just message. Trust me, I got people I can delteet off it. ![]() Go Yuri! (I know its a typo, but fuck it I like KoF lol, that Yuri was first) I pretty much only play Yuri. (though like i said, need practice) | ||
SayaSP
Laos5494 Posts
On May 19 2010 04:29 Dandy4 wrote: oops not head stomp I meant the headbutt. http://www.youtube.com/watch?v=9s_Sg_7XH9c thats ex???? | ||
Trumpet
United States1935 Posts
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Myrmidon
United States9452 Posts
+ Show Spoiler [hitboxes] + ![]() ![]() + Show Spoiler [legend copied from SRK] + Understanding Hitbox Data: Solid Yellow boxes: This represents the physical space that the character is occupying. These do not represent hittable boxes. It is there so the characters, when both are pressing forward, they cannot pass through eachother. Moves that can pass through the opponent, for example, akuma's teleport, that yellow area wil lcompletely disappear so he can pass through the opponents yellow area. Solid Yellow long horizontal boxes: They are the distance for where the active frames will force the opponent to block (but I didn't include any of them in these pictures to show the distances) Solid Red boxes: This represents the attack's active hitbox. If this box collides with the opponent's vulnerable box(explained further down), it will register a hit. The data that is shown inside the red hitbox, is not important, they are values representing range/height/etc... basically, important info for the development team only Solid Green Boxes: This is considered a Projectile Active hitbox. Same rules apply as the red hitbox when it comes to registering a hit. Solid Blue hitbox: This is a throw's active hitbox. If this throw collides with a throw vulnerable box(explained further down) on the opponent, a throw will be triggered. Green lined boxes: This represents the character's vulnerable hitbox. If any attack's solid red hitbox or projectile's solid green hitbox collides with the green lined box, a hit will be registered. Blue lined boxes: This represents the character's vulnerable throwable hitbox. If a throw's Solid Blue hitbox makes contact with A blue Lined box, a throw will be triggered Red lined boxes: This represents the character's vulnerable hitbox, just like the green lined boxes, but it is invincible to projectile attacks(solid green hitboxes). | ||
Dandy4
United States493 Posts
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Trumpet
United States1935 Posts
In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Does this seem odd to anyone else? I really don't get this rule. I know the US is known for counter picking but this rule seems like it was made specifically to counterpick. As a rog player this isn't gonna affect me, but it seems off. Especially so since online blind picking shows you their character before you have to pick your ultra, but doesnt show you which ultra they pick. All local tournaments are doing it the normal 3s way of letting people switch supers but not characters, think most majors are as well. I'm hoping the evo rule doesn't catch on anywhere. edit: Randomly updating for people that still haven't added me: PSN: TheEvilTree XBL: The Evil Tree Also, if you're reading this Arlock, stop dodging my mvc2 invites! | ||
TieN.nS)
United States2131 Posts
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HunterStarcraft
Canada249 Posts
![]() Gotta love the intense competition | ||
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Bill307
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Canada9103 Posts
On May 19 2010 20:05 Trumpet wrote: In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Wtf? This makes no sense to me. | ||
broz0rs
United States2294 Posts
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Monokeros
United States2493 Posts
On May 19 2010 05:12 zizou21 wrote: yo do the TL ps3 users ever join up together to play endless battles? its prety fucking fun to play and watch others :D I'd be up for this I'm able to play almost 24/7 I've got TL Raids on WoW on weds/thursday nights though. On May 20 2010 02:34 Bill307 wrote: Show nested quote + On May 19 2010 20:05 Trumpet wrote: In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Wtf? This makes no sense to me. If some scrub rufus picks Ultra 2 because its 'anti-fireball' and loses a game they're giving him a chance to redeem himself and MAKE THE RIGHT CHOICE. | ||
Monokeros
United States2493 Posts
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Bill307
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Canada9103 Posts
On May 20 2010 10:11 Monokeros wrote: Show nested quote + On May 20 2010 02:34 Bill307 wrote: On May 19 2010 20:05 Trumpet wrote: In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Wtf? This makes no sense to me. If some scrub rufus picks Ultra 2 because its 'anti-fireball' and loses a game they're giving him a chance to redeem himself and MAKE THE RIGHT CHOICE. Huh? The weird thing is that the winner cannot change ultra after the loser changes character/ultra. I'm curious to know the reasoning behind this. | ||
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Excalibur_Z
United States12230 Posts
On May 20 2010 02:34 Bill307 wrote: Show nested quote + On May 19 2010 20:05 Trumpet wrote: In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Wtf? This makes no sense to me. Surely this means between games? If it was really between matches everyone would always go for the comboable ultras rather than the strategic choices where applicable. | ||
zizou21
United States3683 Posts
QUOTE THIS POST WITH UR INFO IF YOU'RE INTERESTED IN GETTING INVITES | ||
Trumpet
United States1935 Posts
Supposedly evo 3rd strike always had this rule. Guess with yun/chun/ken you just never notice the difference >.> The given reason is so that you can counterpick someone's chun u2 with seth u1 since chun can't switch to u1 (which punishes seth u1 on block full screen). Evo seems to like counter picking a little TOO much. On May 20 2010 14:04 zizou21 wrote: YO PS3 USERS LETS GET TOGETHER AND PLAY SOME TEAM BATTLES QUOTE THIS POST WITH UR INFO IF YOU'RE INTERESTED IN GETTING INVITES PSN TheEvilTree invite any time you see me on. Right now bouncing between psn / xbl / sc2 is keeping me pretty busy o.O | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On May 20 2010 05:25 broz0rs wrote: any advice on Adon shenanigans? i'm so pringles against him on PSN. who do you play if you're having trouble with jaguar tooth pressure just jab him out of the air its really easy | ||
Dandy4
United States493 Posts
On May 20 2010 13:12 Bill307 wrote: Show nested quote + On May 20 2010 10:11 Monokeros wrote: On May 20 2010 02:34 Bill307 wrote: On May 19 2010 20:05 Trumpet wrote: In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Wtf? This makes no sense to me. If some scrub rufus picks Ultra 2 because its 'anti-fireball' and loses a game they're giving him a chance to redeem himself and MAKE THE RIGHT CHOICE. Huh? The weird thing is that the winner cannot change ultra after the loser changes character/ultra. I'm curious to know the reasoning behind this. The reasoning is that the the winner is already up one set, they shouldn't getting any additional advantages for winning. If need be, they can switch their ultras/characters for the finals set. | ||
MiniRoman
Canada3953 Posts
On May 20 2010 05:25 broz0rs wrote: any advice on Adon shenanigans? i'm so pringles against him on PSN. i thought pringles was a good thing in fighting game terminology. stupidest fucking lingo !_! | ||
Fatmatt2000
United States159 Posts
On May 20 2010 14:04 zizou21 wrote: YO PS3 USERS LETS GET TOGETHER AND PLAY SOME TEAM BATTLES QUOTE THIS POST WITH UR INFO IF YOU'RE INTERESTED IN GETTING INVITES Now that Im out of school I should be playing pretty often, esp with SC2 beta ending pretty soon. I have to warn you Im pretty horrible. PSN: ThatNerdKid | ||
TieN.nS)
United States2131 Posts
On May 20 2010 17:01 MiniRoman wrote: Show nested quote + On May 20 2010 05:25 broz0rs wrote: any advice on Adon shenanigans? i'm so pringles against him on PSN. i thought pringles was a good thing in fighting game terminology. stupidest fucking lingo !_! once u pop the fun dont stop | ||
BlackHat
United States264 Posts
I think it was Sanford Kelly yelling about it. It's up on youtube, such great lines as "Oh he got that mango Sentinal?", "Fuck the Knicks!" and "Where the curley mustache at?". | ||
red.venom
United States4651 Posts
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araged
Czech Republic189 Posts
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uhgotosleep
United States30 Posts
On May 20 2010 14:04 zizou21 wrote: YO PS3 USERS LETS GET TOGETHER AND PLAY SOME TEAM BATTLES QUOTE THIS POST WITH UR INFO IF YOU'RE INTERESTED IN GETTING INVITES Team battles sounds fun. I'm SpitYogaFire on PSN. | ||
Jaw
United States274 Posts
On May 20 2010 19:02 BlackHat wrote: Pringles means fragile. Those things are hella thin and break really easily. It started in MvC2 when someone took out another guys character (Psylocke iirc) in one combo. There was also a damage multiplier from a snapback or something .I don't really know too much about marvel, I play GG, BB, and a bit of MB myself. I think it was Sanford Kelly yelling about it. It's up on youtube, such great lines as "Oh he got that mango Sentinal?", "Fuck the Knicks!" and "Where the curley mustache at?". | ||
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Bill307
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Canada9103 Posts
On May 20 2010 16:50 Dandy4 wrote: The reasoning is that the the winner is already up one set, they shouldn't getting any additional advantages for winning. If need be, they can switch their ultras/characters for the finals set. Well the loser is going to have the advantage of changing characters either way. It's just a bigger advantage if the winner's ultra is also locked. The game was obviously designed to let you choose your ultra in response to your opponent's character, rather than having to commit to one for all matchups. To me, having your choice of ultra is a part of the character: characters have access to different normals and different specials for different purposes, and likewise they have access different ultras for different purposes, except that you can access only one ultra per game. Evo's rule is analogous to saying that U1 Ryu and U2 Ryu are two different characters. Moreover, I imagine every major tournament besides evo is going to let you choose your ultra if the opponent changes character, just like in 3s (I, too, had no idea that your supers were locked in 3s in evo). But hey, evo can do what they want. I'm just saying I think it's a dumb rule. =P | ||
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Excalibur_Z
United States12230 Posts
On May 20 2010 19:11 red.venom wrote: Its Yipes that yells the catchphrases.. Yeah it's IFC Yipes. On our lunch break at work usually we'll play some SSF4 and because many of us watch vids from FADC, there are many impersonations of Yipes and Chris Hu while we're playing. "oh cody looking very morton's right now, dat's bohshi" | ||
anotak
United States1537 Posts
people that dont even play marvel shouldnt be allow to quote him also blackhat the combo you are referring to is probably a double-snap like the one that magneto does to commando at the start of this video.. happens 2 more times in video: it requires an opponent for both their point and assist character to be on the screen at the same time and the point character be caught by a snap out which then allows the assist character to be launched repeatedly. this launch repeatedly is not normally a combo, but the assist is an assist and cannot block. basically the opponent has to fuck up in a bigger way than just getting hit by itself... its kinda like how in sf4 if they mash shoryu then they just fadc on block well on marvel they mash assist and then they dont get to fadc on block they just get fucked in the ass i am not really sure if any of the mentioned origins of the term pringles have any relevance to the explanations here... the source vid of the "mahvel baby" vid is demon hyo vs. potter ft10 from season's beatings... 2? (search on preppy's site and you will find it prolly) i think, and it basically happens sequentially exactly like on the "mahvel baby" vid just with a bunch of gameplay cut out and yipes yelling "fuck arcana heart" and "sorry arturo but arcana heart sucks" several times in between all of that | ||
SayaSP
Laos5494 Posts
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broz0rs
United States2294 Posts
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hex
13 Posts
add me on xbl : mycolon play a lot of claw and ibuki oh and im hex.agon on sc2 :D | ||
Monokeros
United States2493 Posts
On May 20 2010 14:04 zizou21 wrote: YO PS3 USERS LETS GET TOGETHER AND PLAY SOME TEAM BATTLES QUOTE THIS POST WITH UR INFO IF YOU'RE INTERESTED IN GETTING INVITES Kageyama_Jin (I wish i could change this lol) | ||
Trumpet
United States1935 Posts
Adding more people as I realize I need to. 2 tourneys coming up in the next two days, busy busy busy! I wish I was good enough to play dhalsim. Just not a character for dumb people like me ='[ More people need to be online more often though to stop me from playing marvel! | ||
paper
13196 Posts
On May 21 2010 08:14 hex wrote: finally registered cause of this thread add me on xbl : mycolon play a lot of claw and ibuki oh and im hex.agon on sc2 :D hi~! (hex is my high school friend, go play him :D) | ||
DragoonPK
3259 Posts
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Monokeros
United States2493 Posts
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BlackHat
United States264 Posts
But since that is all terribly off topic in the SSF4 thread I will add that Guile is super awesome now with the reduced charge on booms and sonic hurricane. | ||
Monokeros
United States2493 Posts
On May 23 2010 12:01 BlackHat wrote: But since that is all terribly off topic in the SSF4 thread I will add that Guile is super awesome now with the reduced charge on booms and sonic hurricane. Guile's Crouching Fierce First of American Justice FistPump Glory Yes. | ||
BlackHat
United States264 Posts
On May 23 2010 13:00 Monokeros wrote: Show nested quote + On May 23 2010 12:01 BlackHat wrote: But since that is all terribly off topic in the SSF4 thread I will add that Guile is super awesome now with the reduced charge on booms and sonic hurricane. Guile's Crouching Fierce First of American Justice FistPump Glory Yes. Wow that had me rollin'. I think I definitely have to quote this next hookup. +1 | ||
zizou21
United States3683 Posts
im having a lot of trouble understanding the grabs in this game. when should i be grabbing? After I hit him high/low with a divekick? how come sometimes when I divekick > grab it completely whiffs? does it matter if they are crouch/standing? etcetc i have so many questions - this shit is really overwhelming. are there some basic rules of thumb w/ rufus about this stuff, mostly the divekick crossups? | ||
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zXk3
Mexico1178 Posts
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anotak
United States1537 Posts
On May 23 2010 12:01 BlackHat wrote: Thanks for all the corrections on the stuff, I hang around with some old school marvel players sometimes, they showed me the stuff but it had been awhile, I was just trying to get some of it straight, good looking out. I thought Marvel was cool, but ever since Blackheart turned garbage I lost a lot of interest. I mostly play Guilty and Blaz anymore when I play at all. Been playing GG since 03 and just can't quit. But since that is all terribly off topic in the SSF4 thread I will add that Guile is super awesome now with the reduced charge on booms and sonic hurricane. you are in luck the ps3 version gave blackheart new combos so hes top tier again in the version used at evo | ||
renchak
209 Posts
On May 23 2010 17:46 zizou21 wrote: hey is anyone here good w/ rufus? I think bill307 is good w/ him so maybe u can help me out? im having a lot of trouble understanding the grabs in this game. when should i be grabbing? After I hit him high/low with a divekick? how come sometimes when I divekick > grab it completely whiffs? does it matter if they are crouch/standing? etcetc i have so many questions - this shit is really overwhelming. are there some basic rules of thumb w/ rufus about this stuff, mostly the divekick crossups? You cannot grab people in hitstun/blockstun, that is why you whiff your throw sometimes (you do it to fast). Standing/crouching doesnt matter. Also with Rufus make them guess between divekick/xup and throw. If you can catch them crouchteching when you are doing a divekick you can do alot of dmg. | ||
DeSam
Belgium84 Posts
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TieN.nS)
United States2131 Posts
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Trumpet
United States1935 Posts
To make it even more successful, do your lk or whatever on block after a divekick and walk like you would for a tick throw, but instead of throw do ex messiah. Really, it's something you need to freestyle and adapt to each opponent. Getting used to your tools and seeing when to switch them up will really destroy some people. Try to make mental notes of what's working and what's not as you're doing it as well; some players will just never get tick thrown until you ex messiah them for always teching, some will never get thrown off by cr.lk ticks but cr.jabs will make them free, and some people get so frustrated if you redive on them a couple times that anything you do after the 3rd divekick will work lol. | ||
sung_moon
United States10110 Posts
ect2 sf4 top 8 wong vs sanford going on atm | ||
sung_moon
United States10110 Posts
beat sanford 2-1 lolol srk fei long thread 312 viewers rofl yipes vs art atm | ||
TieN.nS)
United States2131 Posts
AMAZING tournament overall as well! | ||
TieN.nS)
United States2131 Posts
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Ginseng
United States268 Posts
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TieN.nS)
United States2131 Posts
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uhgotosleep
United States30 Posts
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Pufftrees
2449 Posts
On May 24 2010 12:45 uhgotosleep wrote: Is ECT2 over already? Yea. Winner in spoiler + Show Spoiler + Justin with Rufus over Flash with Viper 3-0 | ||
Monokeros
United States2493 Posts
On May 24 2010 13:10 Pufftrees wrote: Yea. Winner in spoiler + Show Spoiler + Justin with Rufus over Flash with Viper 3-0 + Show Spoiler [ECT2] + Yeah I saw what the U2 did mentally to Flash, and I have to say top-end players showing why that ULT is good, I completly revoke my statement on calling it a mistake to pick BBT earlier in the thread, Mr.Wong shoved those words down my throat. The best thing about inthul is that now I'll have to grind my way through scrub fei's online for the next month until EVO. UGH I hate fighting Fei's theyre so annoying, at least people will try and use U2 now which the whole time he had it only hit during crossup attempts and I doubt any scrubs will use it properly. | ||
zizou21
United States3683 Posts
edit: didn't justin already demonstrate that fei long can dominate? what's all this hype o_o | ||
Monokeros
United States2493 Posts
So yeah, when justin or any other big name showed a character could dominate it was always with the stick. Him using the pad brought it down to the level of OTHER "casuals"(not to insul t pad users as being strictly casual but most of the time that is the case) basically telling showing everyone else who spent $100+ on their stick, "You just wasted your time and money in learning/buying that thing" Of course I feel that while it is easier to use the stick, if you're better/more comfortable given your playstyle using one or the other not to mention Super isn't out in arcades yet(not until July/August in Japan after their patches, one of which is coming out in June and I hope more follow) then pad itself is compeltly viable until then. Of course when it comes out in arcade, I don't know if they have a 'pad adapter' or something but in Japan I know that arcades dominate the scene and that is why pad's usually are frowned on because of that. | ||
SwaY-
Dominican Republic463 Posts
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SwaY-
Dominican Republic463 Posts
On May 24 2010 00:20 Trumpet wrote: for divekick / throw mixups with rufus, it's a ton easier if you just tick into them with a st.lk before throw. Basically, once you divekick you can do a combo / blockstring like lk, hp xx hp tornado, or cr.lk xx lp tornado; you can tick by doing any combination of lk, cr.lk, cr.lp etc and just walk up throw; and you can just rejump and do an immediate followup divekick to beat someone who's trying to tech a throw. To make it even more successful, do your lk or whatever on block after a divekick and walk like you would for a tick throw, but instead of throw do ex messiah. Really, it's something you need to freestyle and adapt to each opponent. Getting used to your tools and seeing when to switch them up will really destroy some people. Try to make mental notes of what's working and what's not as you're doing it as well; some players will just never get tick thrown until you ex messiah them for always teching, some will never get thrown off by cr.lk ticks but cr.jabs will make them free, and some people get so frustrated if you redive on them a couple times that anything you do after the 3rd divekick will work lol. Any tips for lk, hp link? I tried p linking, cant get it down ![]() | ||
OhThatDang
United States4685 Posts
but I bought the stick just for the reason that in cases where u go to arcade or a meet up with other street fighter players youll more likely encounter sticks and you should get used to it =D! btw i play hakan/zangief on ps3! OHTHATDANG | ||
zizou21
United States3683 Posts
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Monokeros
United States2493 Posts
On May 24 2010 15:36 zizou21 wrote: ya im pretty sure theres nothing with the stick that you can't do with a pad.. i think it's just a matter of preference. and IMO stick is way more fun (i used pad for a looong time) Actually I'd have to say that the while its true theres NOTHING, over time execution because a lot 'easier' on the stick overtime. That is to say, game aside, the learning curve is not a steep, and pulling off difficult moves/comboes is now easy. Since the game originated from the stick, you're playing the game how it was ment to be played even with the console port the original intention was for an arcade enviroment. So that being said, I agree that sure there's nothing you can't do on both but playing with a stick allows you to do it better? I can't think of a good way to describe the differnece because things like execution differ per person on stick/pad and bother can be trained. I guess I'll just go back to my original statement 'The game was made/based around the stick so thats the way it was ment to be played', yes the pad works but the stick just overall works average. | ||
sung_moon
United States10110 Posts
his links were pretty tight too | ||
broz0rs
United States2294 Posts
I prefer stick because I feel really uncomfortable using shoulder buttons and just using my thumb to control all four-six main buttons. The worst is when you have to do a complete diagonal movement, such as C. Viper's super jump or Fei Long's chicken wing. It's almost less than 50% when I use a pad. You guys should follow FrameAdvantageDotCom on Youtube if you haven't already. It's really the best channel for U.S players. Here's Inthul's best match that has been released. Last round is epic. oh this just got released too. | ||
TieN.nS)
United States2131 Posts
GGs yesterday FakeSteve, I should really play more. :x | ||
broz0rs
United States2294 Posts
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andiCR
Costa Rica2273 Posts
His facial expressions and general face are so similar! ![]() ![]() | ||
CharlieMurphy
United States22895 Posts
On June 12 2010 09:49 never_toss wrote: has anyone ever noticed how Cody looks a LOT like Madds Mikkelsen (Casino Royale bad guy). could be possible that they tried to make it look more like irl people in case they decide to make another sf movie. | ||
sront
Germany18 Posts
add me if you wanna play... but im european... might not work | ||
LegendaryZ
United States1583 Posts
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Weaponx3
Canada232 Posts
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blabber
United States4448 Posts
http://www.amazon.com/gp/product/B001M22WN8/ref=s9_simh_gw_p63_i2?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0Y3Z363GCG0AZA85TTV0&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 bit the bullet and ordered one haha | ||
SayaSP
Laos5494 Posts
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AaronEB
United States76 Posts
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SayaSP
Laos5494 Posts
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Arnstein
Norway3381 Posts
I just ordered the game from Play.com for 15 pounds though :D | ||
Trumpet
United States1935 Posts
The ideal of course is when Yipes gets on the mic at any event, but he's only one man, unfortunately =( The guy they had for devastation (not DJ Wheat) was ass though. I'd like to hear more of the really technical players or just well known community players. If they had Buktooth with DJ Wheat instead of whoever that dude was from the sf4 site, the stream would have been 3x better easily. Whoops, almost talked about fg commentary without mentioning Rockefeller or Sanchez. But we all know how awesome they are ^^ | ||
SayaSP
Laos5494 Posts
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Sayra
35 Posts
![]() started june 24 here is the first match.... Sako(Cammy) Vs. Tokido(Akuma/Gouki) first to 10 http://www.ustream.tv/recorded/7862460 Part 1 Matches start at about 16 mins in... http://www.ustream.tv/recorded/7863412 Part 2 the stream crashed thats why its cut a bit short This is the order in the round of eight • Sako (Cammy) vs. Tokido (Akuma) — June 24, 5 a.m. • YHCmochi (Dhalsim) vs. Mago (Fei Long) — June 26, 6 a.m. • Momochi (Ibuki) vs. Daigo Umehara (Ryu) — June 28, 6 a.m. • Makoto (Vega) vs. Uryo (C.Viper) — July 1, 6 a.m. | ||
CharlieMurphy
United States22895 Posts
On June 25 2010 17:52 blabber wrote: just a heads up, the Mad Catz TE fightstick is $100 on Amazon today http://www.amazon.com/gp/product/B001M22WN8/ref=s9_simh_gw_p63_i2?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0Y3Z363GCG0AZA85TTV0&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 bit the bullet and ordered one haha what is that for? PC/PS3/XBOX ? | ||
blabber
United States4448 Posts
On June 26 2010 07:18 CharlieMurphy wrote: Show nested quote + On June 25 2010 17:52 blabber wrote: just a heads up, the Mad Catz TE fightstick is $100 on Amazon today http://www.amazon.com/gp/product/B001M22WN8/ref=s9_simh_gw_p63_i2?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0Y3Z363GCG0AZA85TTV0&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 bit the bullet and ordered one haha what is that for? PC/PS3/XBOX ? if you clicked on it, you will see there is the option for both Xbox 360 and PS3 version. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On June 26 2010 07:12 Sayra wrote: ![]() started june 24 here is the first match.... Sako(Cammy) Vs. Tokido(Akuma/Gouki) first to 10 http://www.ustream.tv/recorded/7862460 Part 1 Matches start at about 16 mins in... http://www.ustream.tv/recorded/7863412 Part 2 the stream crashed thats why its cut a bit short This is the order in the round of eight • Sako (Cammy) vs. Tokido (Akuma) — June 24, 5 a.m. • YHCmochi (Dhalsim) vs. Mago (Fei Long) — June 26, 6 a.m. • Momochi (Ibuki) vs. Daigo Umehara (Ryu) — June 28, 6 a.m. • Makoto (Vega) vs. Uryo (C.Viper) — July 1, 6 a.m. no haneyama, no satoshi... ![]() | ||
klops
United States674 Posts
On June 26 2010 08:06 FakeSteve[TPR] wrote: no haneyama they only invite good players. | ||
sung_moon
United States10110 Posts
On June 26 2010 08:41 klops wrote: they only invite good players. LOL. and haneyama isn't? | ||
klops
United States674 Posts
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AaronEB
United States76 Posts
A: Abel, Dictator, Ryu, Chun Li, Boxer, E. Honda B+: Zangief, Ibuki, Sagat, Guile, Blanka B: Cammy, T. Hawk, Juri, El Fuerte, Dhalsim, Ken, C. Viper C+: Seth, Fei Long, DeeJay, Cody, Dudley, Adon, Gouken, Rose C: Gen, Claw, Guy, Hakan D: Makoto, Sakura, Dan Remember in SF3 how these where the only characters played? I miss my top tier Ken. -.- | ||
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Bill307
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Canada9103 Posts
I, for one, do not miss top-tier Chun Li in 3s. ![]() | ||
No.Doubt
Canada202 Posts
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blabber
United States4448 Posts
On June 26 2010 12:20 No.Doubt wrote: For the stick linked above, I was consider buying it but then i realized it wasnt a round 2, I suggest buying the SSF4 TE stick, its 30$ dollars more but the quality should be much higher and imo is worth it. apparently the only difference is the cosmetics, and maybe some internal things, but nothing too different | ||
No.Doubt
Canada202 Posts
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Demoninja
United States1190 Posts
On June 26 2010 12:20 No.Doubt wrote: For the stick linked above, I was consider buying it but then i realized it wasnt a round 2, I suggest buying the SSF4 TE stick, its 30$ dollars more but the quality should be much higher and imo is worth it. The only differences between pretty much every single TE is cosmetics. Edit: Failure post haha. The only people who would notice a difference between the TE and the TE-S are modders because the TE-S is supposed to have a better PCB. If you find a R1/R2 bezel and the art and put it on your TE-S you'll notice that they are exactly the same. Edit #2: The PCB is different but there hasn't been any reports that I know about stating whether or not it's "better" Only stick I know of with a different layout is the MvC2 one. | ||
sung_moon
United States10110 Posts
On June 26 2010 08:44 klops wrote: i don't think he's on their level. fair enough and the only difference is the layout. i dont know anything about the guts but yea as people said. purely cosmetic edit: btw fuck rufus U2. althou i do blame myself since i should have known but was playign vs rufus with akuma had bout 40% health. jumpin he ultras and im way above him and try to float with ex hurricane. nope fuck u get in here -_- | ||
TieN.nS)
United States2131 Posts
On June 26 2010 12:20 No.Doubt wrote: For the stick linked above, I was consider buying it but then i realized it wasnt a round 2, I suggest buying the SSF4 TE stick, its 30$ dollars more but the quality should be much higher and imo is worth it. SSFIV =/= Round 2. Round 2 is the exact same as the Round 1 and MvC2 sticks, just with a different color scheme (and layout from the MvC2 stick). The quality isn't "much higher" on the TE S sticks either; the PCB is different and the lock button includes start + back/select on the S sticks (which is a very easy and quick mod on the original TE sticks), but that's about it. | ||
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Excalibur_Z
United States12230 Posts
On June 26 2010 12:29 Demoninja wrote: Show nested quote + On June 26 2010 12:20 No.Doubt wrote: For the stick linked above, I was consider buying it but then i realized it wasnt a round 2, I suggest buying the SSF4 TE stick, its 30$ dollars more but the quality should be much higher and imo is worth it. The only differences between pretty much every single TE is cosmetics. Edit: Failure post haha. The only people who would notice a difference between the TE and the TE-S are modders because the TE-S is supposed to have a better PCB. If you find a R1/R2 bezel and the art and put it on your TE-S you'll notice that they are exactly the same. Edit #2: The PCB is different but there hasn't been any reports that I know about stating whether or not it's "better" Only stick I know of with a different layout is the MvC2 one. The TE-S is functionally the same as the TE, but it's quite a bit smaller and not as cool-looking. My friend who tried out the TE-S said that it felt "cheaper" too. I don't know about the PCB though, maybe that's different. Full-size TE anyday though! | ||
[X]Ken_D
United States4650 Posts
On June 26 2010 11:45 Bill307 wrote: Where's that tier list from? I, for one, do not miss top-tier Chun Li in 3s. ![]() Good riddance for top-tier 3s Chun Li. SSF4 Guile is almost as bad, but at least he doesn't kill the pace of the game. People can choose to go on the offensive without worrying about an instant a c.mk xx SA2 that takes half your life. | ||
sung_moon
United States10110 Posts
On June 26 2010 12:56 Excalibur_Z wrote: Show nested quote + On June 26 2010 12:29 Demoninja wrote: On June 26 2010 12:20 No.Doubt wrote: For the stick linked above, I was consider buying it but then i realized it wasnt a round 2, I suggest buying the SSF4 TE stick, its 30$ dollars more but the quality should be much higher and imo is worth it. The only differences between pretty much every single TE is cosmetics. Edit: Failure post haha. The only people who would notice a difference between the TE and the TE-S are modders because the TE-S is supposed to have a better PCB. If you find a R1/R2 bezel and the art and put it on your TE-S you'll notice that they are exactly the same. Edit #2: The PCB is different but there hasn't been any reports that I know about stating whether or not it's "better" Only stick I know of with a different layout is the MvC2 one. The TE-S is functionally the same as the TE, but it's quite a bit smaller and not as cool-looking. My friend who tried out the TE-S said that it felt "cheaper" too. I don't know about the PCB though, maybe that's different. Full-size TE anyday though! ah so thats the difference. and yea im so used to the bulkiness of the 1st round of TE that i literally refuse to play on anything else that's smaller/non TE :p | ||
TieN.nS)
United States2131 Posts
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broz0rs
United States2294 Posts
On June 26 2010 12:34 sung_moon wrote: edit: btw fuck rufus U2. althou i do blame myself since i should have known but was playign vs rufus with akuma had bout 40% health. jumpin he ultras and im way above him and try to float with ex hurricane. nope fuck u get in here -_- lol Rufus U2 is pretty dope. I don't know if you know but it does have a decent amount of startup frames. For anti-air use, it hits like Ken's U1. So you could have safe jumped it if a player executes it after jump apex. best new ultras imo 1. Abel 2. Chun 3. Vega, Elf 4. Bison 5. Rufus | ||
anotak
United States1537 Posts
On June 26 2010 11:45 Bill307 wrote: I, for one, do not miss top-tier Chun Li in 3s. ![]() same playing vs chun on 3s makes me wish 3s would just let me pick msp or santhrax | ||
hex
13 Posts
anyone want to challenge my claw? :D xbl: mycolon edit: has anyone here built their own fightstick? | ||
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Excalibur_Z
United States12230 Posts
On June 27 2010 19:57 hex wrote: its 4 am... anyone want to challenge my claw? :D xbl: mycolon edit: has anyone here built their own fightstick? A friend of mine has built a few custom sticks. He makes the casing out of wood and uses Art Hong's plexi with Sanwa parts. | ||
Whiplash
United States2928 Posts
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TieN.nS)
United States2131 Posts
On June 27 2010 19:57 hex wrote: edit: has anyone here built their own fightstick? Everything except the case, no woodworking tools. Did you have any questions about the process? | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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blabber
United States4448 Posts
On June 28 2010 03:24 Whiplash wrote: Waiting for PC version and I'll grab it + a joystick! I think they've said that a PC version of SSF4 is not planned | ||
xmShake
United States1100 Posts
On June 28 2010 07:50 blabber wrote: Show nested quote + On June 28 2010 03:24 Whiplash wrote: Waiting for PC version and I'll grab it + a joystick! I think they've said that a PC version of SSF4 is not planned Rumors say it's planned. | ||
hex
13 Posts
On June 28 2010 04:26 TieN.nS) wrote: Show nested quote + On June 27 2010 19:57 hex wrote: edit: has anyone here built their own fightstick? Everything except the case, no woodworking tools. Did you have any questions about the process? yeah i was wondering what parts were typically considered top of the line. maybe even a site offering the parts? i wanted to make a case but i have limited access to wood working tools. im considering gutting a speaker and making a stick out of that. | ||
TieN.nS)
United States2131 Posts
That's my favorite site (assuming you're in the USA). As for parts that are considered top of the line, the Sanwa JLF is the standard for fighting games. The Seimitsu LS-32 is basically an equivalent stick, and it offers a smaller engage point and shorter throw which some people prefer; it is the standard for shmups for those reasons. As for the buttons, Seimitsu buttons offer a bit more tactile feedback while Sanwa sticks are very sensitive. Again, a preference thing. You can't go wrong with either brand. You can learn more from this thread: http://www.shoryuken.com/f177/sanwa-seimitsu-faq-118289/ The SRK Tech Talk boards are an incredible resource for joystick knowledge, so you should be able to find everything you need by searching there. | ||
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Excalibur_Z
United States12230 Posts
On June 28 2010 07:18 FakeSteve[TPR] wrote: ggs excal GGs but lag so bad =[ Solution: move closer to CA. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On June 28 2010 13:13 Excalibur_Z wrote: GGs but lag so bad =[ Solution: move closer to CA. yeah upon further investigation i think my router is dying you can't complain about lag playing gief against chun though hahahaha | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Excalibur_Z
United States12230 Posts
On June 28 2010 13:42 FakeSteve[TPR] wrote: Show nested quote + On June 28 2010 13:13 Excalibur_Z wrote: On June 28 2010 07:18 FakeSteve[TPR] wrote: ggs excal GGs but lag so bad =[ Solution: move closer to CA. yeah upon further investigation i think my router is dying you can't complain about lag playing gief against chun though hahahaha haha awesome, dying router. I don't think I landed a single link combo though so that will be my lag complaint. Second complaint: get a headset! | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On June 29 2010 01:58 Excalibur_Z wrote: Show nested quote + On June 28 2010 13:42 FakeSteve[TPR] wrote: On June 28 2010 13:13 Excalibur_Z wrote: On June 28 2010 07:18 FakeSteve[TPR] wrote: ggs excal GGs but lag so bad =[ Solution: move closer to CA. yeah upon further investigation i think my router is dying you can't complain about lag playing gief against chun though hahahaha haha awesome, dying router. I don't think I landed a single link combo though so that will be my lag complaint. Second complaint: get a headset! you landed a few into sweep with sakura please tell everyone here how bad i crushed you so i can feel good about myself!!!! my puppy destroyed my headset ![]() | ||
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Excalibur_Z
United States12230 Posts
On June 29 2010 02:15 FakeSteve[TPR] wrote: Show nested quote + On June 29 2010 01:58 Excalibur_Z wrote: On June 28 2010 13:42 FakeSteve[TPR] wrote: On June 28 2010 13:13 Excalibur_Z wrote: On June 28 2010 07:18 FakeSteve[TPR] wrote: ggs excal GGs but lag so bad =[ Solution: move closer to CA. yeah upon further investigation i think my router is dying you can't complain about lag playing gief against chun though hahahaha haha awesome, dying router. I don't think I landed a single link combo though so that will be my lag complaint. Second complaint: get a headset! you landed a few into sweep with sakura please tell everyone here how bad i crushed you so i can feel good about myself!!!! my puppy destroyed my headset ![]() Never! How about I bring my system to Blizzcon and we'll play there lag-free =] | ||
CyuntiyuL
Canada1740 Posts
On June 29 2010 01:58 FakeSteve[TPR] wrote: so... any chun players here or are you all worthless clods? I play Chun mostly, as well as Viper and Ryu. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
my other characters are cammy, sakura, and guile | ||
XiaoJoyce-
China2908 Posts
![]() Just type inthul in the search box to find some quality Fei-Long tournament matches. Ah, I love to see Fei-Long kick ass ![]() His Ultra 1 is so cool!~ Sometimes I like watching Akuma Ultra 2 too, because I think it looked stupid yet akuma is trying to make it look very cool kekkekeke. What is Bruce Lee Favourite Drink? WAAAATAAAAAAA Ah, I love Kung Fu! | ||
grobo
Japan6199 Posts
I haven't been this frustrated since the Contra and Gradius days, it's extremely fun though. | ||
Trumpet
United States1935 Posts
On June 29 2010 17:24 grobo wrote: Never in my entire life have i played a game this brutally unforgiving, i get MONSTER-raped in Arcade easy mode, holy shit. I haven't been this frustrated since the Contra and Gradius days, it's extremely fun though. O.O?? Are you sure you're not playing Super SF2 Turbo? lol Actually, now that I think about it, seth can be a pain in the ass sometimes. I don't think I've actually played through arcade mode yet on super since the characters come unlocked though. | ||
keV.
United States3214 Posts
How the hell do I practice. My execution isn't terrible, I just have no idea how to play intelligently! I've been playing Akuma mainly, but I'd like to learn Makoto and Juri because they are awesome characters. I felt I had some OK strides today when I was racking up some wins on XBL only zoning people with fireballs, footsies and anti air punishes. It started as my method to deal with the super turtle guiles I keep running into and when I realized I was actually zoning people realtively intelligently I just kept at it for a few hours. I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice. | ||
CharlieMurphy
United States22895 Posts
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CharlieMurphy
United States22895 Posts
On June 29 2010 17:35 Trumpet wrote: Show nested quote + On June 29 2010 17:24 grobo wrote: Never in my entire life have i played a game this brutally unforgiving, i get MONSTER-raped in Arcade easy mode, holy shit. I haven't been this frustrated since the Contra and Gradius days, it's extremely fun though. O.O?? Are you sure you're not playing Super SF2 Turbo? lol Actually, now that I think about it, seth can be a pain in the ass sometimes. I don't think I've actually played through arcade mode yet on super since the characters come unlocked though. on the origina SF4 I took turns with my friend using c.viper to beat seth on hard mode and we passed the control like 20+ times. We didn't beat him. Days later I sat down and spent another 30+ tries to finally beat him. I figured out some obscure tactic and just abused it over and over. Had trouble with abel too. | ||
broz0rs
United States2294 Posts
On June 29 2010 01:58 FakeSteve[TPR] wrote: so... any chun players here or are you all worthless clods? yeah, she's my favorite character, but after a year of poking, grabbing, and lk lk EX legs in SFIV, I got tired of playing as Chun. I have been playing a lot more with Rufus so I can master lk hp link online. what did you use as your anti-air normal with Chun? | ||
kainzero
United States5211 Posts
On June 29 2010 17:54 keV. wrote: I want nothing more than to be good at this game. SOMEONE HELP. How the hell do I practice. My execution isn't terrible, I just have no idea how to play intelligently! I've been playing Akuma mainly, but I'd like to learn Makoto and Juri because they are awesome characters. I felt I had some OK strides today when I was racking up some wins on XBL only zoning people with fireballs, footsies and anti air punishes. It started as my method to deal with the super turtle guiles I keep running into and when I realized I was actually zoning people realtively intelligently I just kept at it for a few hours. I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice. What's your BP / PP level? It's not the best barometer for measuring how good someone is but it gives me a decent impression of where you're at. I feel like the best way for people to evaluate your skill is to post video. I don't know where you are in terms of combos or setups. IMO the best way to practice is to mass game, offline and online. Offline is great because you play with no lag and you can session against people to really know a specific matchup. Online is great because you can play against a variety of characters and you teach yourself how to play against worse players. I think almost fighting games I've played, I'd mass game and find myself getting better without really knowing what's going on. Let me know if you need Juri-specific tips since I play her. I also play Sakura which I think is a stupid combination because they share the same weak matchups, IMO. | ||
CyuntiyuL
Canada1740 Posts
On June 30 2010 00:46 broz0rs wrote: Show nested quote + On June 29 2010 01:58 FakeSteve[TPR] wrote: so... any chun players here or are you all worthless clods? yeah, she's my favorite character, but after a year of poking, grabbing, and lk lk EX legs in SFIV, I got tired of playing as Chun. I have been playing a lot more with Rufus so I can master lk hp link online. what did you use as your anti-air normal with Chun? There's so much more to Chun than what you listed. ): Anyways, Chun's AA normals are very situational. s.mk, s.rh, cs.rh, s.fp, cs.fp, cr.mp can all be used as anti-airs, it just depends on the character/distance. | ||
TieN.nS)
United States2131 Posts
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sung_moon
United States10110 Posts
On June 29 2010 17:54 keV. wrote: I want nothing more than to be good at this game. SOMEONE HELP. How the hell do I practice. My execution isn't terrible, I just have no idea how to play intelligently! I've been playing Akuma mainly, but I'd like to learn Makoto and Juri because they are awesome characters. I felt I had some OK strides today when I was racking up some wins on XBL only zoning people with fireballs, footsies and anti air punishes. It started as my method to deal with the super turtle guiles I keep running into and when I realized I was actually zoning people realtively intelligently I just kept at it for a few hours. I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice. well first off, id probably practice combos first. u say your execution isnt bad, so sounds liek learning combos wont be very hard. hers a few pointers for akuma (main him, but i havent played a match of makoto and like 2 matches of juri). as for practicing, i suggest live matches with friends around your level, or people in the SSF4/FG community within your area. look for SRK to find who/and how many people play ssf4 in your area. online is a decent place to find practice. u could add people u meet with green bars online, and add them. at least for me (PS3) i feel that greenbars is almost just like live, but yellow and below is just terribad. ![]() also, when u play online u face a variety of chars that u maybe wouldnt or ways to find out how to deal with stuff(ofc depending on your area and wut chars they play). i learned not to focus and deal with adon, how to deal with abel's u2, focusing between messaih kick followups to get a combo (only works when he goes overhead or sweep, mid attack breaks glass) and so much more online! i wouldnt of used some of these in tournaments if i didnt learn about it online hehe not sure what else to say lol... sawree ![]() | ||
TieN.nS)
United States2131 Posts
http://www.youtube.com/lordofultima#p/c/D3A36AD82A61CDFC | ||
No.Doubt
Canada202 Posts
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keV.
United States3214 Posts
On June 30 2010 07:01 TieN.nS) wrote: LordOfUltima's Akuma tutorial series might help: http://www.youtube.com/lordofultima#p/c/D3A36AD82A61CDFC These are great, thank you for this. I've got a good portion of the bread and butter combos down. I have a decent direction at the moment, I'll stay on it. I haven't played online really in super yet, only an hour or two. I honestly don't remember what I was at before. I know I was playing bison though. I'd guess 1300-1500 BP. | ||
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Bill307
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Canada9103 Posts
On June 29 2010 17:54 keV. wrote: I want nothing more than to be good at this game. SOMEONE HELP. How the hell do I practice. My execution isn't terrible, I just have no idea how to play intelligently! I've been playing Akuma mainly, but I'd like to learn Makoto and Juri because they are awesome characters. I felt I had some OK strides today when I was racking up some wins on XBL only zoning people with fireballs, footsies and anti air punishes. It started as my method to deal with the super turtle guiles I keep running into and when I realized I was actually zoning people realtively intelligently I just kept at it for a few hours. I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice. IMO, your first step should be to find a community of cool guys in your area. Check out the Regional Matchmaking forums on SRK: http://shoryuken.com/f17/ It's going to be a LOT harder to get better at this game without a community of people you know in-person. Partly because it's just so much more fun to play with cool guys offline than online. Not to mention stuff like getting tips in-person after a match or while you're just chillin' at the bar. To improve, I'd suggest looking at which areas you're weakest in and then focusing on improving them one by one. For example: Patience. Do you feel comfortable playing without attacking? Are you satisfied just walking forward to move your opponent's back towards the corner, even if you're not hitting them? If you played like this all the time, you might get bored fast. But being able to go into Patient Mode in the middle of a round is a very useful skill. It allows you to focus all of your energy on reacting to and countering your opponent's next move. Have you ever jumped at Rufus, only to see him jump in response and hit you with j.HK and then ultra? Or get air-thrown by Chun Li or Guile? If you play patiently and reactively, then you can react to things like jump-ins very quickly. Blocking and throw teching. When your opponent is attacking you, should you always just block and tech throw attempts? No! You have many defensive tools such as jumping away, backdashing, poking with jab, and dragon punches and ultras. It's good to mix up between all of these options: you mix up your opponent even though you're the one defending! But basic blocking and throw-teching is the safest option, and usually the hardest to do correctly, so it is particularly important to learn well. Getting damage. If your opponent is blocking all your attacks and teching all your throws, how do you get significant damage on them? Some characters pretty much have to rely on chip damage: their tools for opening up a blocking opponent are very limited and/or risky. But most characters can rush down and get damage effectively, even if they don't have an overhead or a command grab (two easy ways of beating someone who just crouch-blocks and throw-techs). Do you have trouble attacking because your opponent just dragon punches or 360s or ultras in between your attacks? Do a couple of quick jabs, block for a sec, then do another jab or walk in for a throw. If they're mashing on DPs or ultras, you'll block their attack and have a chance to punish them. If they don't do anything, you can keep the pressure on. Do they tech all of your throw attempts? There are a few tricks that they might be using to do this. The simplest is mashing on standing lp+lk while they're blocking your attacks. In that case, hit them with a low, or walk out of throw range and cause them to whiff a throw, which you can punish. Generally-speaking, any other throw-teching trick can be beaten by throwing at different times. E.g. if you always do cr.lp cr.lp throw, your opponents can easily learn to tech it without mashing on throw tech. So mix it up: throw earlier, throw later, or as before, walk backwards out of throw range and hit their whiffed throw. Do they jab you if you try to walk foward and throw? If you're close enough, you can throw them immediately after a blocked cr.lp and they won't be able to jab you out of it. But if you're farther away, you need to use a "frame trap": leave a gap in your attacks that's big enough to let the opponent's jab start, but small enough that they'll get counter-hit before their jab hits you. This requires good timing, like hitting a 3-frame link, but it's very useful. You can practice it in training mode: record yourself mashing cr.lp, then blocking, then mashing cr.lp again, etc. Then see if you can counter-hit the jab-mashing. E.g. you do cr.lp, then delay a second cr.lp slightly or do a cr.mp to create the frame trap. These are a few "fundamentals" of fighting games and SSF4. You've already found a way to focus on improving your patience, zoning, and footsies on XBL, which is good. But XBL can only take you so far: to actually become good you need to use these tactics and others against good, smart players. This is because there is no winning formula that you can practice: there is only what your opponent is expecting and ready to counter, and what he is not expecting. To practice your ability to fool a good opponent, you need to play against good opponents. | ||
kainzero
United States5211 Posts
It'll be my first one. =) Unfortunately I'll get there Friday night, which means I can't enter the tournament... | ||
hex
13 Posts
On June 29 2010 17:54 keV. wrote: I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice. Everything that Bill307 offered up is sound advice. If you really feel like making an investment in SSF4 I'd suggest getting a fighstick. People talk about Inthul and his pad Fei but honestly, getting a fightstick helped my execution accuracy in game by a LOT. As a plus, once you get accustomed to using a stick you can start racking up kills in a real arcade setting :D. | ||
sung_moon
United States10110 Posts
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Stevercakes
Canada10 Posts
On June 29 2010 17:54 keV. wrote: I want nothing more than to be good at this game. SOMEONE HELP. How the hell do I practice. My execution isn't terrible, I just have no idea how to play intelligently! I've been playing Akuma mainly, but I'd like to learn Makoto and Juri because they are awesome characters. I felt I had some OK strides today when I was racking up some wins on XBL only zoning people with fireballs, footsies and anti air punishes. It started as my method to deal with the super turtle guiles I keep running into and when I realized I was actually zoning people realtively intelligently I just kept at it for a few hours. I have no idea how to practice this game, so if anyone has any tips I'd love to hear them! I'm hooked on the competitive scene, the only problem is that I suck... It's a lot like starcraft I guess, but in that regard I actually have practice partners and a good idea of how to practice. One way to practice any fighting game is to go into training mode and just practice the combos that you want until you can do them without thinking. Set the training dummy to auto-block so you will know right away if your combos are actually combos. If the dummy is blocking anything after the first attack, you're not combo'ing. If your moves are not coming out, you're doing them too fast. Once you have your combo down, change the dummy to random-block. What you are practicing with this is to recognize when to switch to a safer combo for block strings. This will help you practice hit confirming. Eventually once you are comfortable with the character you are learning, move on to playing with real people, hopefully in your local scene because that is where you really learn the mind games and adjusting on the fly and the psychological aspects of the game. With all those combos you practiced, when you do eventually land a hit, you'll transition straight into your combo dealing a fair chunk of damage. My 2 cents. | ||
keV.
United States3214 Posts
Also didn't see this yet! ESWC results in spoiler: + Show Spoiler + Final Results 1. EG.Justin Wong, U.S.A. (Rufus) — $8,000 2. EG.Martin "Marn" Phan, U.S.A. (C. Viper, Rufus) — $4,000 3. Luffy, France (Rose) — $2,000 4. Infiltration, Korea (Akuma) Last Round Battle Log • Grand Finals: Justin Wong (Rufus) defeated Martin "Marn" Phan (C. Viper) 3-1. • To decide 3rd place, Luffy (Rose) defeated Infiltration (Akuma) 3-1. • Final Four: Justin Wong, U.S.A. (Rufus) defeated Luffy (Rose) 3-1. • Final Four: Martin "Marn" Phan (C. Viper) defeated Infiltration (Akuma) 3-1. Round 2 Group 1 1st: Infiltration, Korea (Akuma) 2nd: Luffy, France (Rose) Eliminated: Laugh, Korea (Ryu) | LordDVD, France (E. Honda) Group 2 1st: EG.Justin Wong, U.S.A. (Rufus) 2nd: EG.Martin "Marn" Phan, U.S.A. (Rufus) Eliminated: Dignitas.Zak Bennet, United Kingdom (Boxer) | LLL.Ryan "Prodigal Son" Hart, United Kingdom (Sagat) Round 1 Group 1 1st: Laugh, Korea (Ryu) 2nd: LLL.Ryan "Prodigal Son" Hart, United Kingdom (Sagat) Eliminated: Yagami, Sweden (Dhalsim) | Yamazaki, France (Rose) Group 2 1st: Infiltration, Korea (Akuma) 2nd: Dignitas.Zak Bennet, United Kingdom (Boxer) Eliminated: Brun0, Brazil (Akuma) | Handy, Indonesia (Guy) Group 3 1st: EG.Martin "Marn" Phan, U.S.A. (Rufus) 2nd: Luffy, France (Rose) Eliminated: GeoM PKK, Colombia (Guile) | Chunkis, Ireland (Sagat or Guy) | Fox Characters listed for group 3 have not been confirmed yet. Group 4 1st: EG.Justin Wong, U.S.A. (Rufus) 2nd: LordDVD, France (E. Honda) Eliminated: BlackieEX, Poland | Chasin, Netherlands + Show Spoiler + USA-USA-USA-USA-USA-USA!!!!! source: http://www.eventhubs.com/news/2010/jul/01/early-results-eswc-ssf4-tournament/ | ||
TieN.nS)
United States2131 Posts
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SayaSP
Laos5494 Posts
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keV.
United States3214 Posts
On July 04 2010 14:30 SayaSP wrote: isnt that an invitational Daigo was apparently invited, then dis-invited. I heard on Lo3 I think. Last I heard Slasher was trying to find out why. | ||
TieN.nS)
United States2131 Posts
ESWC footage is starting to show up, check the youtube channel for more: | ||
anch
United States5457 Posts
need help vs Ryu. Mostly fires fireball in the back, and bait my jump-in with c.hp or lp dp. and within range, he does that cross up kick, either lp lp or throw. Basically I can only block then guess his throw or eat more jabs. Any counters to this? cuz I cant punish it with ex skullstump. | ||
SayaSP
Laos5494 Posts
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Odinsphere
United States57 Posts
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iD.NicKy
France767 Posts
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anch
United States5457 Posts
so EX stomp to get out of jump-in combos is bad? (for other chars besides Ryu)I admit its pretty bad, cuz I dont see pros use it. and is Ultra 2 on fireball legit or not preferred? Either I will have a good reaction or they have to dumb a predictable? added: Bison vs Ryu Match up from SRK(if anyone cares) + Show Spoiler + Ryu Spoiler for matchup: Ground Game: Ryu is a strong and fundamental zoning character. Fireballs to keep YOU busy jumping and blocking. Difference between Bison and the rest of the character is that whil Ryu controls his corner of the screen on the ground, you can control the aerial corner of your screen with Devil's Reverse to get closer to Ryu. Devil's Reverse is still good move to somewhat spam from long range but watch out for being too predictable because fireballs can be thrown to hit you on your landing zone. It's more recommending that you just use it here and there to just give Ryu some doubt to throw a fireball. Not just dodging fireballs from the long range, but most Ryu's basical game plan is fireball and uppercut anything that jumps in. Know the range at where uppercuts will hit and where you can jump over fireballs without penalty. Assess the Ryu players fireball game and see how often he throws fireballs, how often he throws out empty jabs and shorts to try and fake you out. A lot of people have a pattern they draw out so their fireballs aren't predictable. If you can predict fireballs, you can get in really good with a jump in combo to deal some good damage and a TON of Bison's highest damage combos are off jump in j.HP. Jumping Fierce/HP has a close place in many Bison's hearts, it's one of those great normals in the game that have a lot more than meets the eye to it. Refer to the Hit box thread and acquaint yourself with the size of the attack's damage and vulnerable properties. Not only is jumping fierce a good combo starter but also a great bait for uppercuts in the front and ambiguous cross up. Ryu's fireball zoning game will probably end when you close into mid-range, this is where s.MK and s.HK are really useful in interrupting Ryu and playing the footsie game. Ryu's furthest poke at mid-range is c.MK, and more than enough they'll follow up with a hadouken cancel whether the c.MK hits or blocks. If the c.MK is blocked, half the time they'll not fireball or they will fireball; either way, the blocked c.MK doesn't give that much block stun and if you decide to try to poke them a fireball usually ensues and hits you. Block those out and you're faced with more pokes or fireball attempts or an eager Ryu waiting for you to jump into his uppercut. Don't, stop and see what he tries to do, poke back with s.MK and just footsie them some more. Utilize ex scissor kick and know its max range to punish Ryu's fireball. Knockdowns are important. If he's not throwing out fireballs, he's waiting for pokes and an uppercut opportunity. There's really no other option for both parties as it's a footsie and poke contest. Jumping is one of the worst things to do in this match ups. Light Knee Press to chip Ryu is also a good approach to match his c.MK xx Hadouken cancels. He has a safe solution, and you have a safe solution. You can beat out those c.MK xx Hadouken cancels with an EX-Knee Press or EX-Psycho Crusher, but like what was mentioned earlier, 50% of the time a hadouken follows, and 50% they don't hadouken because they are waiting for another attack. If you realize you're fighting a very c.MK xx Hadouken spammy Ryu, it may be okay to go for these. Besides c.MK xx Hadoukens in mid to close range, Ryu has a fairly quick overhead with f+MP that can be caught; block it high and then low again as there may be a c.MK following right after. If he jumps you can easily dash under Ryu and kick him from behind if your reflexes are fast enough. While you're still in mid to close range All Blocked Ryu crouching Roundhouse/HK are free LK Knee Press punishes. If you are very close to Ryu, you can also land c.MP s.MK link too I believe. It is also TECHNICALLY punishable by Ultra I but you'd have to input Ultra I(11f startup) in about 1~3f because blocked Ryu c.HK is -14f. If and when you corner Ryu, he has very few options to retaliate, but they are powerful ones. Bison corners well with LK Knee Press. Blocked or not, they will take some hefty damage and they will add up. Space yourself out a bit closer to mid range and hit him down. Mix up your LK Knee Press with s.HK (close) to shut down jump escape attempts or s.MK (mid-to-close range) to poke them back into the corner and push yourself into a comfortable position since s.HK doesn't hit crouching characters as often in SSF4 (if he crouches in the corner). If you catch him standing, slide him and get back to your previous position to stalk the next move. LK Knee Press starts up in 10f so any normal moves that Ryu has that is starting up faster than 10f and can extend to the vulnerable hit box of LK Knee Press, it will interrupt the loops and mix up pressure. His main escape from this position is air tatsu; which isn't entirely safe. If you have Ultra II, you can quickly chase down Ryu and Ultra him on his recovery. Take some time in training mode to practice the timing. Air Game: Ryu has good options in the air against Bison. His j.MP has a lot of active frames to catch people but they likely won't throw it all the time unless you catch them trying to fish for a j.MP juggle into Ultra I or Ultra II. Air EX-Tatsu's are wild cards and they might toss it out randomly but if they whiff, you can hit them so hard on recovery with combos or Ultra punishes. Regular air Tatsu can hit or miss depending on which side the hit box is facing towards Bison. Ultra Combo: Ultra I can hit off a few things. Shoryuken FADC, j.MP juggle, LP Shoryuken anti air, corner EX-Tatsu, EX-Hadouken link and SUPER link in some situations. The best ways around denying him opportunities to dish out this Ultra is to compromise some of Bison's moves since they are vulnerable to a lot of these setups (Shoryuken FADC, j.MP, AA LP Shoryuken). The primary one being Shoryuken FADC bring a 2f start to boot leaves Bison room for VERY little error. Badly used EX-Psycho Crushers, blocked Psycho Crushers, blocked MK/HK/EX Knee Press will give up opportunities for Ryu to utilize his meters for the damage. Luckily the damage is actually nerfed by a ton in SSF4 so if you are very healthy on the life lead, it may not always be detrimental if they are able to pull it off. Ultra II can hit off Shoryuken FADC, j.MP juggle and I don't know what else. The damage is abysmally low when it doesn't hit full animation, so be more careful about empty Devil's Reverse or whiffed Head Press because Ryu can get full Ultra II off those; and it hurts... a lot when it connects. | ||
hoborg
United States430 Posts
On July 04 2010 16:20 Odinsphere wrote: The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter. I played a T. Hawk on XBL that just did his dive over and over again, and I was confused for the first round how to punish it since none of my normal anti-air moves were working. Then I realized I could just block and do a pinwheel and hit him every time EZ. Now I'll always remember that. I'm new to the game, just got it a week ago. I'm also playing Juri (man it seems like everyone is maining Juri, but I rarely see her online). I appreciate the advice you guys gave on how best to practice! Right now I figure I should just grind out losses on XBL and practice combos in training mode... I feel like I need to get a better handle on the general strategy of the game before I try to learn how to execute long combos | ||
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Bill307
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Canada9103 Posts
On July 04 2010 16:20 Odinsphere wrote: I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either. Everything in this game has a counter -- in fact, almost everything has multiple counters that you can choose from. If you lose to something "petty", then figure out (or ask) how to beat it. He beat you with throws? You can do anything except block and you'll get away from a throw. Backdash, jump back, or stand (not crouch!) and mash throw yourself to tech the throw. Charged focus attacks? If they're charged halfway, absorb them with a focus and then hit him when he dashes in. If they're charged fully, backdash or EX pinwheel to avoid it. If they're poorly timed, you can neutral jump and come down with j.HK for a nice combo. Also, remember that Juri's divekick breaks focus attacks, and if you can aim them at the opponent's feet, you won't have to worry about eating damage if they're blocked. Jumping around with jabs? If he jumps at you, cr.mp (if you're Juri). If he jumps away from you, just keep walking or dashing forward until he's in the corner (which is a big disadvantage for him). If he jumps neutral, get close enough then shoot him down with your own jumping attack. If he jumps over your head (where cr.mp won't hit him), jump back and shoot him down with j.LP or j.LK. Combos and blocking are important, but they won't win you games on their own. Before you can get strategic, you need to learn the basic counters of the game. Right now, it's like you've got your macro skills down, but you don't know which units counter zealots. (With more experience, you can actually learn to develop counters against your opponents on-the-fly without prior experience against their tactics. ![]() | ||
SayaSP
Laos5494 Posts
On July 04 2010 16:49 anch wrote: thanks SayaSP, so EX stomp to get out of jump-in combos is bad? (for other chars besides Ryu)I admit its pretty bad, cuz I dont see pros use it. and is Ultra 2 on fireball legit or not preferred? Either I will have a good reaction or they have to dumb a predictable? added: Bison vs Ryu Match up from SRK(if anyone cares) + Show Spoiler + Ryu Spoiler for matchup: Ground Game: Ryu is a strong and fundamental zoning character. Fireballs to keep YOU busy jumping and blocking. Difference between Bison and the rest of the character is that whil Ryu controls his corner of the screen on the ground, you can control the aerial corner of your screen with Devil's Reverse to get closer to Ryu. Devil's Reverse is still good move to somewhat spam from long range but watch out for being too predictable because fireballs can be thrown to hit you on your landing zone. It's more recommending that you just use it here and there to just give Ryu some doubt to throw a fireball. Not just dodging fireballs from the long range, but most Ryu's basical game plan is fireball and uppercut anything that jumps in. Know the range at where uppercuts will hit and where you can jump over fireballs without penalty. Assess the Ryu players fireball game and see how often he throws fireballs, how often he throws out empty jabs and shorts to try and fake you out. A lot of people have a pattern they draw out so their fireballs aren't predictable. If you can predict fireballs, you can get in really good with a jump in combo to deal some good damage and a TON of Bison's highest damage combos are off jump in j.HP. Jumping Fierce/HP has a close place in many Bison's hearts, it's one of those great normals in the game that have a lot more than meets the eye to it. Refer to the Hit box thread and acquaint yourself with the size of the attack's damage and vulnerable properties. Not only is jumping fierce a good combo starter but also a great bait for uppercuts in the front and ambiguous cross up. Ryu's fireball zoning game will probably end when you close into mid-range, this is where s.MK and s.HK are really useful in interrupting Ryu and playing the footsie game. Ryu's furthest poke at mid-range is c.MK, and more than enough they'll follow up with a hadouken cancel whether the c.MK hits or blocks. If the c.MK is blocked, half the time they'll not fireball or they will fireball; either way, the blocked c.MK doesn't give that much block stun and if you decide to try to poke them a fireball usually ensues and hits you. Block those out and you're faced with more pokes or fireball attempts or an eager Ryu waiting for you to jump into his uppercut. Don't, stop and see what he tries to do, poke back with s.MK and just footsie them some more. Utilize ex scissor kick and know its max range to punish Ryu's fireball. Knockdowns are important. If he's not throwing out fireballs, he's waiting for pokes and an uppercut opportunity. There's really no other option for both parties as it's a footsie and poke contest. Jumping is one of the worst things to do in this match ups. Light Knee Press to chip Ryu is also a good approach to match his c.MK xx Hadouken cancels. He has a safe solution, and you have a safe solution. You can beat out those c.MK xx Hadouken cancels with an EX-Knee Press or EX-Psycho Crusher, but like what was mentioned earlier, 50% of the time a hadouken follows, and 50% they don't hadouken because they are waiting for another attack. If you realize you're fighting a very c.MK xx Hadouken spammy Ryu, it may be okay to go for these. Besides c.MK xx Hadoukens in mid to close range, Ryu has a fairly quick overhead with f+MP that can be caught; block it high and then low again as there may be a c.MK following right after. If he jumps you can easily dash under Ryu and kick him from behind if your reflexes are fast enough. While you're still in mid to close range All Blocked Ryu crouching Roundhouse/HK are free LK Knee Press punishes. If you are very close to Ryu, you can also land c.MP s.MK link too I believe. It is also TECHNICALLY punishable by Ultra I but you'd have to input Ultra I(11f startup) in about 1~3f because blocked Ryu c.HK is -14f. If and when you corner Ryu, he has very few options to retaliate, but they are powerful ones. Bison corners well with LK Knee Press. Blocked or not, they will take some hefty damage and they will add up. Space yourself out a bit closer to mid range and hit him down. Mix up your LK Knee Press with s.HK (close) to shut down jump escape attempts or s.MK (mid-to-close range) to poke them back into the corner and push yourself into a comfortable position since s.HK doesn't hit crouching characters as often in SSF4 (if he crouches in the corner). If you catch him standing, slide him and get back to your previous position to stalk the next move. LK Knee Press starts up in 10f so any normal moves that Ryu has that is starting up faster than 10f and can extend to the vulnerable hit box of LK Knee Press, it will interrupt the loops and mix up pressure. His main escape from this position is air tatsu; which isn't entirely safe. If you have Ultra II, you can quickly chase down Ryu and Ultra him on his recovery. Take some time in training mode to practice the timing. Air Game: Ryu has good options in the air against Bison. His j.MP has a lot of active frames to catch people but they likely won't throw it all the time unless you catch them trying to fish for a j.MP juggle into Ultra I or Ultra II. Air EX-Tatsu's are wild cards and they might toss it out randomly but if they whiff, you can hit them so hard on recovery with combos or Ultra punishes. Regular air Tatsu can hit or miss depending on which side the hit box is facing towards Bison. Ultra Combo: Ultra I can hit off a few things. Shoryuken FADC, j.MP juggle, LP Shoryuken anti air, corner EX-Tatsu, EX-Hadouken link and SUPER link in some situations. The best ways around denying him opportunities to dish out this Ultra is to compromise some of Bison's moves since they are vulnerable to a lot of these setups (Shoryuken FADC, j.MP, AA LP Shoryuken). The primary one being Shoryuken FADC bring a 2f start to boot leaves Bison room for VERY little error. Badly used EX-Psycho Crushers, blocked Psycho Crushers, blocked MK/HK/EX Knee Press will give up opportunities for Ryu to utilize his meters for the damage. Luckily the damage is actually nerfed by a ton in SSF4 so if you are very healthy on the life lead, it may not always be detrimental if they are able to pull it off. Ultra II can hit off Shoryuken FADC, j.MP juggle and I don't know what else. The damage is abysmally low when it doesn't hit full animation, so be more careful about empty Devil's Reverse or whiffed Head Press because Ryu can get full Ultra II off those; and it hurts... a lot when it connects. You wouldn't really do ex stomp out of blockstrings or between links because... its easy to see and just block. You would be better off mashing short into scissors or ex psycho crusher. UC2 on fireballs are not preferred because its not guaranteed damage (because its a guess, not something you confirm like j.mp~mp), but yes if you can predict it well enough its cool | ||
braammbolius
179 Posts
On July 04 2010 16:53 hoborg wrote: Show nested quote + On July 04 2010 16:20 Odinsphere wrote: The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter. Yes, yes and yes. They are wasting their time learning nothing so that u can, gotta love it. | ||
Odinsphere
United States57 Posts
On July 05 2010 01:44 Bill307 wrote: Show nested quote + On July 04 2010 16:20 Odinsphere wrote: I never had a main in SF4 but in SSF4 I main Juri. Its so fun to do her combos, I mean every character has a mix up for combos besides like thawk and zangief but she's so fun to use with either of her ultras. The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. A ryu beat me with throws and charged focus attacks but I learned an important lesson: There is no level of petty moves that people won't resort to. Jumping around with jabs and throws is almost as effective as learning combos and actually blocking. I'm not the greatest at the game. But I don't think I'm the worst either. Everything in this game has a counter -- in fact, almost everything has multiple counters that you can choose from. If you lose to something "petty", then figure out (or ask) how to beat it. He beat you with throws? You can do anything except block and you'll get away from a throw. Backdash, jump back, or stand (not crouch!) and mash throw yourself to tech the throw. Charged focus attacks? If they're charged halfway, absorb them with a focus and then hit him when he dashes in. If they're charged fully, backdash or EX pinwheel to avoid it. If they're poorly timed, you can neutral jump and come down with j.HK for a nice combo. Also, remember that Juri's divekick breaks focus attacks, and if you can aim them at the opponent's feet, you won't have to worry about eating damage if they're blocked. Jumping around with jabs? If he jumps at you, cr.mp (if you're Juri). If he jumps away from you, just keep walking or dashing forward until he's in the corner (which is a big disadvantage for him). If he jumps neutral, get close enough then shoot him down with your own jumping attack. If he jumps over your head (where cr.mp won't hit him), jump back and shoot him down with j.LP or j.LK. Combos and blocking are important, but they won't win you games on their own. Before you can get strategic, you need to learn the basic counters of the game. Right now, it's like you've got your macro skills down, but you don't know which units counter zealots. (With more experience, you can actually learn to develop counters against your opponents on-the-fly without prior experience against their tactics. ![]() Thanks for the help man. And check it it was a throw..then he'd start charging so a full on focus attack would smash me. You're last little bit made me chuckle..especially since I'm so against toss..lol Thanks again for the input. Do you play on 360 or ps3?I play on ps3. | ||
keV.
United States3214 Posts
+ Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + | ||
LegendaryZ
United States1583 Posts
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Odinsphere
United States57 Posts
On July 04 2010 16:53 hoborg wrote: Show nested quote + On July 04 2010 16:20 Odinsphere wrote: The only annoying thing in a fighting game(besides the lag), is like when your opponent does the same thing over and over again. I find that akin to camping in call of duty. I like it when people do the same thing over and over, because then it's easier to learn how to beat that thing, or at least alerts you to something you need to figure out how to counter. I played a T. Hawk on XBL that just did his dive over and over again, and I was confused for the first round how to punish it since none of my normal anti-air moves were working. Then I realized I could just block and do a pinwheel and hit him every time EZ. Now I'll always remember that. I'm new to the game, just got it a week ago. I'm also playing Juri (man it seems like everyone is maining Juri, but I rarely see her online). I appreciate the advice you guys gave on how best to practice! Right now I figure I should just grind out losses on XBL and practice combos in training mode... I feel like I need to get a better handle on the general strategy of the game before I try to learn how to execute long combos Yea you're right but I'm not necessarily saying the same move over and over again. This ryu dude I was playing spammed hadokens at me(surprise surprise) and I needed to find a way to get to him without exposing myself to his deadly shoryuken(I call it a "deadly" shoryuken because it goes through ANYTHING in this game). So I tried doing Juri's flying kick(don't remember the name) across the screen. Sure enough I ate a shoryuken. So the first 2 of the 3 rounds he defeated me because I couldn't get around him. Then I did like a short flying kick so I land a little aways from him but avoid the hadoken. He shoryukens the air and I get a free combo in. I ended up winning and he kicked me out of the team games. lol And not alot of people play Juri on psn. I run into mostly Ryu's. And even if my BP is way more than theirs I'm always wary of the deadly shoryuken. lol lol | ||
SayaSP
Laos5494 Posts
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Bill307
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Canada9103 Posts
![]() Also, you should take a look at the 1st video that keV posted. The Juri in that video is really good, and you'll see a good match between him and Daigo's Ryu as well. In those videos, once the opponent is close enough, Ryu will not spam fireballs. This is partly because it's too risky: the opponent just needs to jump over 1 fireball to land a big jump-in combo (The timing for this jump-in is basically: you look for Ryu ducking as part of the QCF motion and jump as soon as you see that. Then you can hit him before he recovers from the fireball.). Furthermore, there is a range where you can jump towards Ryu and be out of range of his shoryuken (as long as you don't do an attack), but if Ryu threw a fireball, you can hit his outstretched arms. Jumping towards Ryu from this distance when you think he's going to throw a fireball is a lot less risky. Lastly, you should really find people to play with in-person. Online is garbage. ![]() PS: I don't actually have the game myself, but most of my friends play on xbox 360. | ||
Panoptic
United Kingdom515 Posts
http://www.youtube.com/user/DSPStreetFighter I'm amazed at how bad mannered this guy is and yet how popular his channel is. Is this the norm in the street fighter community? | ||
huyNh
Canada366 Posts
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Demoninja
United States1190 Posts
On July 05 2010 18:31 Aeyn wrote: It's not popular because he's good, it's popular because he nerd rages all the time and it's hilariou to watch. I haven't seen many impressive things from him regarding SF4 but he's a very very good ST player. | ||
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Bill307
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Canada9103 Posts
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Excalibur_Z
United States12230 Posts
On July 05 2010 17:31 Bill307 wrote: You probably didn't know this, Odinsphere, but Juri's fireball-storing kick, QCF+kick, absorbs projectiles. ![]() Also, you should take a look at the 1st video that keV posted. The Juri in that video is really good, and you'll see a good match between him and Daigo's Ryu as well. In those videos, once the opponent is close enough, Ryu will not spam fireballs. This is partly because it's too risky: the opponent just needs to jump over 1 fireball to land a big jump-in combo (The timing for this jump-in is basically: you look for Ryu ducking as part of the QCF motion and jump as soon as you see that. Then you can hit him before he recovers from the fireball.). Furthermore, there is a range where you can jump towards Ryu and be out of range of his shoryuken (as long as you don't do an attack), but if Ryu threw a fireball, you can hit his outstretched arms. Jumping towards Ryu from this distance when you think he's going to throw a fireball is a lot less risky. Lastly, you should really find people to play with in-person. Online is garbage. ![]() PS: I don't actually have the game myself, but most of my friends play on xbox 360. Bill you speak of madness. a) Why do you not have Super =( this game is baller man baller pick that shit up and play with us! b) Is your internet better than dang ol darn ol FakeSteve's who Canada-lags our games up with his Canada lag | ||
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Bill307
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Canada9103 Posts
![]() b) Well, he lives in Alberta and I live in Ontario, so I'm going to assume yes. ![]() Unfortunately, I don't really have access to Super on XBL (almost everyone's xbox is at the autoshop), so I can't battle you guys online. =/ | ||
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Bill307
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Canada9103 Posts
When SF4 first came out, our community was literally 4 guys who used to play SF3:3s together. We worked with the university's gaming club to organize SF4 tournaments on campus. We met a couple of new people like this, but it didn't have the biggest impact on our numbers. Instead, we've had more than 20 people join our community through the topic we have on SRK for our city and local area. (See http://shoryuken.com/f17/ ) Therefore, I suggest that everyone try looking for people to play with offline in their areas. And if you don't find a topic for your area on SRK, then start one and hope for the best. ![]() | ||
aTnClouD
Italy2428 Posts
On July 05 2010 17:41 Panoptic wrote: Anyone know this channel? http://www.youtube.com/user/DSPStreetFighter I'm amazed at how bad mannered this guy is and yet how popular his channel is. Is this the norm in the street fighter community? No but people tend to have fun watching idiots. The reason is still unknown though. | ||
sung_moon
United States10110 Posts
On July 06 2010 03:17 iG.ClouD wrote: Show nested quote + On July 05 2010 17:41 Panoptic wrote: Anyone know this channel? http://www.youtube.com/user/DSPStreetFighter I'm amazed at how bad mannered this guy is and yet how popular his channel is. Is this the norm in the street fighter community? No but people tend to have fun watching idiots. The reason is still unknown though. met him in RL. think he does it to be funny. I THINK..... he was a lot more relax organizing NECX considering how many entrants came in late when their team got called and started bitching that they got DQ'd -_- | ||
HunterStarcraft
Canada249 Posts
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iD.NicKy
France767 Posts
On July 06 2010 03:17 iG.ClouD wrote: Show nested quote + On July 05 2010 17:41 Panoptic wrote: Anyone know this channel? http://www.youtube.com/user/DSPStreetFighter I'm amazed at how bad mannered this guy is and yet how popular his channel is. Is this the norm in the street fighter community? No but people tend to have fun watching idiots. The reason is still unknown though. hey :D you still playing ssf4 ? | ||
Odinsphere
United States57 Posts
On July 05 2010 17:31 Bill307 wrote: You probably didn't know this, Odinsphere, but Juri's fireball-storing kick, QCF+kick, absorbs projectiles. ![]() Also, you should take a look at the 1st video that keV posted. The Juri in that video is really good, and you'll see a good match between him and Daigo's Ryu as well. In those videos, once the opponent is close enough, Ryu will not spam fireballs. This is partly because it's too risky: the opponent just needs to jump over 1 fireball to land a big jump-in combo (The timing for this jump-in is basically: you look for Ryu ducking as part of the QCF motion and jump as soon as you see that. Then you can hit him before he recovers from the fireball.). Furthermore, there is a range where you can jump towards Ryu and be out of range of his shoryuken (as long as you don't do an attack), but if Ryu threw a fireball, you can hit his outstretched arms. Jumping towards Ryu from this distance when you think he's going to throw a fireball is a lot less risky. Lastly, you should really find people to play with in-person. Online is garbage. ![]() PS: I don't actually have the game myself, but most of my friends play on xbox 360. I do know that her kick absorbs a fireball...I was trying to get in close without exposing myself to his shoryuken but I wasn't having luck. You see online there are people who try to be clever and turn the time to like 30 secs and put it on one round and then get what I call a "pity win". But the ryu I was describing was from awhile back and he even got mad and spam messaged me a bunch of trash talk. Also I don't like to play fighters online because a bad connection ruins the entire fight. I was just trying to voice my displeasure at the "deadly" shoryuken. That shit hits me out of low jabs. Its annoying as hell.Thanks for the jumping tips. I'm a lot better than I was at the time of the fight under discussion. And online its harder because like when I fight dhalsim's they teleport behind you and punch you right? I clearly press the other way to block it and I can't press it any faster and I still get hit. Stuff like that annoys me. I do have friends I play with in person. I'll stick to that with fighters for awhile. | ||
SayaSP
Laos5494 Posts
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aTnClouD
Italy2428 Posts
On July 06 2010 05:11 iD.NicKy wrote: Show nested quote + On July 06 2010 03:17 iG.ClouD wrote: On July 05 2010 17:41 Panoptic wrote: Anyone know this channel? http://www.youtube.com/user/DSPStreetFighter I'm amazed at how bad mannered this guy is and yet how popular his channel is. Is this the norm in the street fighter community? No but people tend to have fun watching idiots. The reason is still unknown though. hey :D you still playing ssf4 ? Yeah started playing it again out of boredom before sc2 retail | ||
kainzero
United States5211 Posts
I also wish I could enter Evo. Damnit. I should've actually found a ride for Thursday instead of Friday. Oh well. At least I know a bunch of people... | ||
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Bill307
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Canada9103 Posts
On July 06 2010 12:50 kainzero wrote: Man, I'm slumping hard. Can't get a win with Juri at all. I also wish I could enter Evo. Damnit. I should've actually found a ride for Thursday instead of Friday. Oh well. At least I know a bunch of people... Try changing characters. I started with Makoto and couldn't win any games. Literally. I think I won at most 2 games against guys at my level. Then I switched to Cody and immediately I started winning against everybody. ![]() On July 06 2010 09:43 Odinsphere wrote:I was just trying to voice my displeasure at the "deadly" shoryuken. That shit hits me out of low jabs. Its annoying as hell. I think you'd hate to play against me. > ![]() If I know someone gets hit a lot by DPs (dragon punches / shoryukens), then I will mash that shit out all day. They jump in on me, I block the light/medium attack and then mash DP to hit them after they land. They start a blockstring, I mash DP for a second in case they try to tick throw. They do a combo, I mash DP to hit them in case they miss a link. (I almost never do wake-up DPs because too many people expect those. But a lot of people, once they start applying pressure, they forget to stop and bait DPs.) One strong player here, who is usually among our top-3 tournament finishers, has a major weakness: he doesn't bait DP mashing enough. When I play against him I exploit the shit out of it. And he fucking hates it. Says it's like playing on Xbox LIVE. Hates the fact that he can't pressure me because I'll just mash a DP in the middle of his pressure string. Etc. etc. (I don't understand why he doesn't learn MBAA with us, since you can rush down all day in that game. ![]() That said, against most good players I will rarely mash DPs. Despite how good DPs are, their big weakness is that if they are blocked, you end up eating a LOT more damage than what you would've inflicted with them. So expect your opponent to try it: stop what you're doing and block for a sec, then push jab. If they didn't do anything, your jab comes out and your pressure continues after a brief pause. If they DP'd, you'll block it and your jab won't come out, and then you can use your most damaging combo against them. Look at it from their (my) perspective: if you keep getting hit by my DPs, then there's no reason for me to stop. But if you block a DP and take off 1/3 of my life in return, then I'm going to want to avoid letting that happen again. The deadly shoryuken is only deadly if you permit it. ![]() | ||
keV.
United States3214 Posts
I laughed. + Show Spoiler + I'M IN HELL. | ||
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jhNz
Germany2762 Posts
![]() i have to admit, that i haven't read all the posts of this thread and maybe this question has been asked before: but do you guys know, if they plan to release ssf4 for pc too? as far as i know, there are only rumors about the pc version, aren't there? i really hope they'll do a pc version too T_T | ||
Odinsphere
United States57 Posts
On July 06 2010 14:40 Bill307 wrote: Show nested quote + On July 06 2010 12:50 kainzero wrote: Man, I'm slumping hard. Can't get a win with Juri at all. I also wish I could enter Evo. Damnit. I should've actually found a ride for Thursday instead of Friday. Oh well. At least I know a bunch of people... Try changing characters. I started with Makoto and couldn't win any games. Literally. I think I won at most 2 games against guys at my level. Then I switched to Cody and immediately I started winning against everybody. ![]() Show nested quote + On July 06 2010 09:43 Odinsphere wrote:I was just trying to voice my displeasure at the "deadly" shoryuken. That shit hits me out of low jabs. Its annoying as hell. I think you'd hate to play against me. > ![]() The deadly shoryuken is only deadly if you permit it. ![]() Thats the thing though! I'm in the MIDDLE of pressuring and DP comes out of nowhere and stops it like that. I didn't say I expose myself to it every time someone does it. I just said it shouldn't hit me when I'm doing a crouching heavy kick to punish another blocked move. Like when a person does a combo string or a special move and its blocked they should be punished for it, but Ryu has the uncanny ability to just DP his way out of or through anything. I played this cammy a while back..all he did was spiral arrow...I would block..try to crouch heavy kick to trip him..and POW! right in the kisser with a cannon spike. Don't worry..I learn more from my loses than from my victories. Dumb strategies like that are sort of like a protoss proxy...it might work once..but it won't work next time. | ||
broz0rs
United States2294 Posts
I just said it shouldn't hit me when I'm doing a crouching heavy kick to punish another blocked move. http://www.eventhubs.com/guides/2010/may/09/juris-frame-data-super-street-fighter-4/ it's a really slow normal and probably shouldn't use it against shotos who know when to dp. | ||
anotak
United States1537 Posts
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Excalibur_Z
United States12230 Posts
On July 07 2010 01:54 Odinsphere wrote: Show nested quote + On July 06 2010 14:40 Bill307 wrote: On July 06 2010 12:50 kainzero wrote: Man, I'm slumping hard. Can't get a win with Juri at all. I also wish I could enter Evo. Damnit. I should've actually found a ride for Thursday instead of Friday. Oh well. At least I know a bunch of people... Try changing characters. I started with Makoto and couldn't win any games. Literally. I think I won at most 2 games against guys at my level. Then I switched to Cody and immediately I started winning against everybody. ![]() On July 06 2010 09:43 Odinsphere wrote:I was just trying to voice my displeasure at the "deadly" shoryuken. That shit hits me out of low jabs. Its annoying as hell. I think you'd hate to play against me. > ![]() The deadly shoryuken is only deadly if you permit it. ![]() Thats the thing though! I'm in the MIDDLE of pressuring and DP comes out of nowhere and stops it like that. I didn't say I expose myself to it every time someone does it. I just said it shouldn't hit me when I'm doing a crouching heavy kick to punish another blocked move. Like when a person does a combo string or a special move and its blocked they should be punished for it, but Ryu has the uncanny ability to just DP his way out of or through anything. I played this cammy a while back..all he did was spiral arrow...I would block..try to crouch heavy kick to trip him..and POW! right in the kisser with a cannon spike. Don't worry..I learn more from my loses than from my victories. Dumb strategies like that are sort of like a protoss proxy...it might work once..but it won't work next time. Combination of three things: 1) online latency may delay by a few frames when your move comes out, and typically you have to compensate for this by doing the move a little earlier than normal. 2) You're using a move that is too slow to punish a blocked Spiral Arrow. 3) Cannon Spike has an invincible startup meaning you aren't going to trade with or beat it. For example, against a blocked Spiral Arrow with Sakura I can cl.hp xx lk tatsu cr.hp xx EX tatsu for free because cl.hp has a startup of only 3 frames and the timing is doable even online. The more startup frames a move has, the greater the risk that an invincible move will beat you because of latency (the internet delay between your input and the game registering it). EDIT: Also, distance is important with Spiral Arrow specifically (as well as with other "slide" type moves like Blanka's and Bison's). If they hit you toward max distance, those moves can be safe on block. If someone does a HK Spiral Arrow on you from point blank range though then you have a lot more time to punish after you block. Never forget the distance factor. | ||
kainzero
United States5211 Posts
On July 06 2010 14:40 Bill307 wrote: Try changing characters. I started with Makoto and couldn't win any games. Literally. I think I won at most 2 games against guys at my level. Then I switched to Cody and immediately I started winning against everybody. ![]() Well, I can't win many games recently with Juri, and the games I win, I don't feel like I outright won them. Plus I've been horribly anti-clutch recently, not being able to finish close matches. In a recent tournament match, I played against a bad Sakura and I had to eke out the win, which means I'm just making too many mistakes lately. I just gotta play through it. Makoto is just hard to use, my record with her is 7-47 or something ridiculous like that. My Juri is high 50% and my Sakura is high 60%... | ||
MCMcEmcee
United States1609 Posts
edit: or rather they posted the actual recent JP tier lists on their front page news, the terrible one is still in their articles or whatever | ||
Odinsphere
United States57 Posts
On July 07 2010 04:01 MCMcEmcee wrote: eventhubs finally got rid of that crappy tier list that people kept quoting despite it being obviously wrong across the board, hurray edit: or rather they posted the actual recent JP tier lists on their front page news, the terrible one is still in their articles or whatever Eventhubs has finally gotten around to making a tier list for SSF4? I saw the one for reg. and it seemed legit. Or are you saying that the reg. tier list was crap? | ||
CharlieMurphy
United States22895 Posts
On July 06 2010 03:55 sung_moon wrote: Show nested quote + On July 06 2010 03:17 iG.ClouD wrote: On July 05 2010 17:41 Panoptic wrote: Anyone know this channel? http://www.youtube.com/user/DSPStreetFighter I'm amazed at how bad mannered this guy is and yet how popular his channel is. Is this the norm in the street fighter community? No but people tend to have fun watching idiots. The reason is still unknown though. met him in RL. think he does it to be funny. I THINK..... he was a lot more relax organizing NECX considering how many entrants came in late when their team got called and started bitching that they got DQ'd -_- I've watched a lot of his videos. Apparently he has back problems so he can't really do much but game all day. He does a lot of walkthrough type videos for all sorts of games, and he is also a very avid fighting games player. half the time he is just fucking around and making a show, but there are plenty of times where he is genuinely raging. So it's entertaining either way. | ||
GreEny K
Germany7312 Posts
On July 07 2010 13:13 CharlieMurphy wrote: Show nested quote + On July 06 2010 03:55 sung_moon wrote: On July 06 2010 03:17 iG.ClouD wrote: On July 05 2010 17:41 Panoptic wrote: Anyone know this channel? http://www.youtube.com/user/DSPStreetFighter I'm amazed at how bad mannered this guy is and yet how popular his channel is. Is this the norm in the street fighter community? No but people tend to have fun watching idiots. The reason is still unknown though. met him in RL. think he does it to be funny. I THINK..... he was a lot more relax organizing NECX considering how many entrants came in late when their team got called and started bitching that they got DQ'd -_- I've watched a lot of his videos. Apparently he has back problems so he can't really do much but game all day. He does a lot of walkthrough type videos for all sorts of games, and he is also a very avid fighting games player. half the time he is just fucking around and making a show, but there are plenty of times where he is genuinely raging. So it's entertaining either way. So is "I blocked that but ok" his favorite quote? | ||
MCMcEmcee
United States1609 Posts
On July 07 2010 12:53 Odinsphere wrote: Show nested quote + On July 07 2010 04:01 MCMcEmcee wrote: eventhubs finally got rid of that crappy tier list that people kept quoting despite it being obviously wrong across the board, hurray edit: or rather they posted the actual recent JP tier lists on their front page news, the terrible one is still in their articles or whatever Eventhubs has finally gotten around to making a tier list for SSF4? I saw the one for reg. and it seemed legit. Or are you saying that the reg. tier list was crap? There was a "Japanese tier list" that people kept quoting, which didn't line up with any actual Japanese tier list discussion that was going on at the time. Stuff like D rank Rose (lololol) and C rank Cammy and such. S rank Sagat! If it wasn't just them taking input from any random person and making their own list, then it was at best a random list posted on a BBS with no real attention paid to who actually posted it (JAPANESE SOURCES). Clearly the game is still relatively new and Japan still has SBO to prepare for while they're trying to enjoy Super instead, so there's a lot of wiggle room still... but there are a lot of obvious, broad assessments that can be made about characters at the moment, and most of them aren't even new. So silly to still see people saying "omg so good to see someone rep Rose/Fei-Long/Cammy/etc." and such in comments when Rose/Fei-Long/Cammy have been B+/A rank for a while now. Sure was cool seeing people rep underdogs in vanilla like boxer and Rufus, too. On a slightly related note since you were posting about this earlier: Don't bother trying to punish things with Juri's sweep. It's way too slow to be considered a punish move, 90% of the time you can actually punish something with sweep, you could punish it easier with a full combo. If you're getting DP'd out of pressure, tighten up your pressure and start baiting DPs. If you're getting DP'd when you're trying to punish something, either your punish is completely wrong or the move isn't punishable. And honestly everything you've posted about getting DP'd implies that you DO "expose yourself" to getting DP'd quite a bit. You might not think that, but that's because you don't know enough about the game and are going on your own misinformed assumptions about how the game "should" be. If you get hit by a DP at all, you were "exposed." Instead of saying "omg DPs are so good and DPing people out of poorly-thought-out sweeps is cheesy like proxy gateways," you should be asking yourself "why am I doing the moves that are getting DP'd in these situations, and how can I do something else in that situation so that I don't get DP'd?" | ||
anotak
United States1537 Posts
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Odinsphere
United States57 Posts
On July 08 2010 05:54 MCMcEmcee wrote: Show nested quote + On July 07 2010 12:53 Odinsphere wrote: On July 07 2010 04:01 MCMcEmcee wrote: eventhubs finally got rid of that crappy tier list that people kept quoting despite it being obviously wrong across the board, hurray edit: or rather they posted the actual recent JP tier lists on their front page news, the terrible one is still in their articles or whatever Eventhubs has finally gotten around to making a tier list for SSF4? I saw the one for reg. and it seemed legit. Or are you saying that the reg. tier list was crap? There was a "Japanese tier list" that people kept quoting, which didn't line up with any actual Japanese tier list discussion that was going on at the time. Stuff like D rank Rose (lololol) and C rank Cammy and such. S rank Sagat! If it wasn't just them taking input from any random person and making their own list, then it was at best a random list posted on a BBS with no real attention paid to who actually posted it (JAPANESE SOURCES). Clearly the game is still relatively new and Japan still has SBO to prepare for while they're trying to enjoy Super instead, so there's a lot of wiggle room still... but there are a lot of obvious, broad assessments that can be made about characters at the moment, and most of them aren't even new. So silly to still see people saying "omg so good to see someone rep Rose/Fei-Long/Cammy/etc." and such in comments when Rose/Fei-Long/Cammy have been B+/A rank for a while now. Sure was cool seeing people rep underdogs in vanilla like boxer and Rufus, too. On a slightly related note since you were posting about this earlier: Don't bother trying to punish things with Juri's sweep. It's way too slow to be considered a punish move, 90% of the time you can actually punish something with sweep, you could punish it easier with a full combo. If you're getting DP'd out of pressure, tighten up your pressure and start baiting DPs. If you're getting DP'd when you're trying to punish something, either your punish is completely wrong or the move isn't punishable. And honestly everything you've posted about getting DP'd implies that you DO "expose yourself" to getting DP'd quite a bit. You might not think that, but that's because you don't know enough about the game and are going on your own misinformed assumptions about how the game "should" be. If you get hit by a DP at all, you were "exposed." Instead of saying "omg DPs are so good and DPing people out of poorly-thought-out sweeps is cheesy like proxy gateways," you should be asking yourself "why am I doing the moves that are getting DP'd in these situations, and how can I do something else in that situation so that I don't get DP'd?" Dude you were fine until the last paragraph. Thanks for the advice..but I know the game. I never said DP's were like proxy gates. I said sitting around doing the same thing over and over again (like dhalsim teleport/punch that I can't block online). And the only reason I use DP as my source is because more than half the people online play Ryu. Its annoying as hell. Don't presume I think poorly...ryu is rather easy to use and DP takes priority over most ultra's as well. You see..if its not one thing its another. I play too defensively because I never know when someone is going to do a desperation ultra when I'm beating the shit out of them. Same applies to the DP. I would say more but anything else would just start an argument. | ||
kainzero
United States5211 Posts
On July 08 2010 05:54 MCMcEmcee wrote: Don't bother trying to punish things with Juri's sweep. It's way too slow to be considered a punish move, 90% of the time you can actually punish something with sweep, you could punish it easier with a full combo. You can punish whiffs with Juri's sweep. It has pretty long range and knocks down. It's a bit faster than standing far HK and has a bit more range than C.MK. Also someone discovered you can link her sweep from jabs but no one's quite sure how it works. ...I'm just sayin'. | ||
Odinsphere
United States57 Posts
On July 08 2010 09:15 kainzero wrote: Show nested quote + On July 08 2010 05:54 MCMcEmcee wrote: Don't bother trying to punish things with Juri's sweep. It's way too slow to be considered a punish move, 90% of the time you can actually punish something with sweep, you could punish it easier with a full combo. You can punish whiffs with Juri's sweep. It has pretty long range and knocks down. It's a bit faster than standing far HK and has a bit more range than C.MK. Also someone discovered you can link her sweep from jabs but no one's quite sure how it works. ...I'm just sayin'. Maybe the linking has something to do with the Feng Shui engine ultra? I would love to use it more because there are some pretty amazing combos you can do with that the problem is most people play a crouch fighting game so the best you can do is link all three kicks together in once combo with that. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Odinsphere
United States57 Posts
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Myrmidon
United States9452 Posts
On July 08 2010 09:15 kainzero wrote: Also someone discovered you can link her sweep from jabs but no one's quite sure how it works. I don't know anything about Juri, but the frame data (from SRK wiki, dunno if it's accurate or not) says s.lp is a move with 3 active frames and +7 on hit, while cr.hk is 8 frames startup. If s.lp hits on the 2nd (3rd) active frame, it will be +8 (+9). Then you can link sweep after. Probably s.lp has slightly more range on the 2nd or 3rd active frame, and if you have the exact spacing then the move will not hit until then. | ||
kainzero
United States5211 Posts
On July 08 2010 09:23 Odinsphere wrote: Maybe the linking has something to do with the Feng Shui engine ultra? I would love to use it more because there are some pretty amazing combos you can do with that the problem is most people play a crouch fighting game so the best you can do is link all three kicks together in once combo with that. I'm talking about non-FSE. Myrmidon may be right. And I think the active frame hitbox might change with character since some people said they could do it on certain characters but not others. It is almost as stupid as why Sakura can't do C.HP - LK Shunpu - C.HP - EX shunpu on Ken and Ryu. She has to start with S.HP and only against those characters. On FSE: -Activate only on a knockdown that leaves you close to the opponent: Sweep, MK/HK/EX Pinwheel, backthrow. In the corner you can also activate after dive kick and forward throw. (I used to activate on midscreen forward throw but even after dive kicking to get close you still don't have a big advantage.) -That gives you time to plan a mixup to open. I usually go with an ambigious cross up J.LK. I've also done some crazy stuff like whiff Fuhajin MK Store - throw to reset the situation. Sometimes I do J.LK into overhead right away. -Your FSE combo finisher should always be (C.LK) - S.MP - S.HK - (C.HP) - EX Pinwheel unless you want to try for a reset combo. The last C.HP only connects if they're standing and it whiffs often but it adds 30 damage to the combo. -If FSE is blocked, try to finish with far S.HK into Fuhajin store. It's normally not cancellable so it catches people off guard, S.HK moves you forward so you won't whiff you store, and if you can get them to block Fuhajin you get frame advantage to mix up with. -If they start running after you missed your combo, don't play stupid and jump and dive kick to get close again if it can easily be punished. Play smart and play calm. -Get the timing down for overhead - C.LK, you need it, no excuses. | ||
MCMcEmcee
United States1609 Posts
Non-FSE you can link after her overhead, it's just harder. Needs to be spaced/meaty/CH pretty much. Nothing wrong with character specific combos. It's not like there are a ton of variations on "can I jab into sweep on this character or not?" Memorizing FSE variants on the entire cast is more work and isn't even that bad. In FSE you can link overhead into c.forward. 400+ off overhead if you had short fireball charged. Kinda weird to plink it if you have a fireball charged but it's doable. Off midscreen forward throw IIRC you can do dash, dash, EX fireball, activate FSE to get in their face and start pressure. In corner off forward throw, store short fireball, FSE, you can safe-jump straight up j.RH on a lot of characters. If you're not worried about DP you can just go straight into c.forward/overhead mixup or whatever. No frame advantage on fuhajin kick (-1 on block), and if they just sit there and let you release the fireball and continue pressure then you could probably get away with other stuff instead. I prefer to save some bar for when I'm in FSE to use EX fireball to continue pressure, much more effective in my experience. | ||
Myrmidon
United States9452 Posts
If it's character-specific, it probably also has to do with the hitbox of the character getting hit, yeah. It's not Juri that's changing but the opponent. Different characters are different widths, and they have different-sized vulnerable hitboxes, etc. Vulnerable hitboxes also change during reeling animations, so I guess some characters just move around while getting hit in such a way that the s.lp will hit meaty mid-combo with the right spacing. I wouldn't be surprised by this kind of thing in SSF4 considering that somehow, Guy is throwable while in early hitstun, allowing combos into throw with the right setup. ![]() This kind of mid-combo meaty is fairly common in good tool-assisted combo videos. | ||
zizou21
United States3683 Posts
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Excalibur_Z
United States12230 Posts
On July 09 2010 04:56 kainzero wrote: Show nested quote + On July 08 2010 09:23 Odinsphere wrote: Maybe the linking has something to do with the Feng Shui engine ultra? I would love to use it more because there are some pretty amazing combos you can do with that the problem is most people play a crouch fighting game so the best you can do is link all three kicks together in once combo with that. I'm talking about non-FSE. Myrmidon may be right. And I think the active frame hitbox might change with character since some people said they could do it on certain characters but not others. It is almost as stupid as why Sakura can't do C.HP - LK Shunpu - C.HP - EX shunpu on Ken and Ryu. She has to start with S.HP and only against those characters. And Akuma. That's cost me more than one game =[ | ||
broz0rs
United States2294 Posts
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Bill307
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Canada9103 Posts
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Stevercakes
Canada10 Posts
It'll be spanning several fighting games Unfortunately, the stream sort of sucks and is pretty choppy I find. Streams: http://evo2k.com/live/ - Also has the schedule http://www.justin.tv/unowner They're both the same but one might be less choppier than the other. | ||
hex
13 Posts
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jodogohoo
Canada2533 Posts
On July 10 2010 02:12 Stevercakes wrote: Not sure if anybody else is interested but Evolution is going on right now and they are streaming it. It'll be spanning several fighting games Unfortunately, the stream sort of sucks and is pretty choppy I find. Streams: http://evo2k.com/live/ - Also has the schedule http://www.justin.tv/unowner They're both the same but one might be less choppier than the other. lol i saw the last few fights, those were pretty sick | ||
Arnstein
Norway3381 Posts
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broz0rs
United States2294 Posts
On July 10 2010 17:46 hex wrote: has anyone ever noticed how horrendous rufus' opener is in ssf4? I applaud anybody that can sit through the whole thing without pressing START. lol | ||
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FakeSteve[TPR]
Valhalla18444 Posts
ggs goatrope your guile has no fear | ||
Odinsphere
United States57 Posts
On July 09 2010 06:28 broz0rs wrote: Didn't they fix that Guy throw glitch in the last patch? That brings an interesting topic. I don't know what you mean by a glitch(besides it being way powerful), but most Guy's I play spam that move over and over. I've tried jump attacking, ducking, and ground attacking my way out of it and they get me about 90% of the time. I only say 90% because sometimes they won't jump as far and just do the dropping kick in front of me. Any suggestions to get out of it? Does a C. hp work against it?(providing the character you use has an anti air?). I'm asking here because I'll get an answer sooner than I'll play another Guy(as I said before most people play ryu....its one of those things thats fine and sucks at the same time.) | ||
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Excalibur_Z
United States12230 Posts
On July 13 2010 08:40 Odinsphere wrote: Show nested quote + On July 09 2010 06:28 broz0rs wrote: Didn't they fix that Guy throw glitch in the last patch? That brings an interesting topic. I don't know what you mean by a glitch(besides it being way powerful), but most Guy's I play spam that move over and over. I've tried jump attacking, ducking, and ground attacking my way out of it and they get me about 90% of the time. I only say 90% because sometimes they won't jump as far and just do the dropping kick in front of me. Any suggestions to get out of it? Does a C. hp work against it?(providing the character you use has an anti air?). I'm asking here because I'll get an answer sooner than I'll play another Guy(as I said before most people play ryu....its one of those things thats fine and sucks at the same time.) You're talking about something completely different. The "Guy throw glitch" is a bug that allows Guy to be thrown while he is in hitstun. Ordinarily, no character is throwable while in blockstun or hitstun. This is why you need to tick throw in a blockstring or combo and can't directly combo into it. What you're talking about is Guy's run moves. He has that izuna drop (the throw) and the properties are exactly the same as Cammy's Hooligan throw or Hakan's 360k. This throw will hit you whether you are in the air or standing, but will not hit you if you are crouching. You can use crouching moves (like a c.hp) to beat it. The EX version will beat any non-crouching move in the game, including some Ultras (like Ryu's Ultra 2). Guy can do five things from run: - overhead kick - slide - izuna drop - elbow from the air - stop It's basically a mixup just like El Fuerte only a bit less spastic. | ||
Odinsphere
United States57 Posts
On July 13 2010 08:47 Excalibur_Z wrote: Show nested quote + On July 13 2010 08:40 Odinsphere wrote: On July 09 2010 06:28 broz0rs wrote: Didn't they fix that Guy throw glitch in the last patch? That brings an interesting topic. I don't know what you mean by a glitch(besides it being way powerful), but most Guy's I play spam that move over and over. I've tried jump attacking, ducking, and ground attacking my way out of it and they get me about 90% of the time. I only say 90% because sometimes they won't jump as far and just do the dropping kick in front of me. Any suggestions to get out of it? Does a C. hp work against it?(providing the character you use has an anti air?). I'm asking here because I'll get an answer sooner than I'll play another Guy(as I said before most people play ryu....its one of those things thats fine and sucks at the same time.) You're talking about something completely different. The "Guy throw glitch" is a bug that allows Guy to be thrown while he is in hitstun. Ordinarily, no character is throwable while in blockstun or hitstun. This is why you need to tick throw in a blockstring or combo and can't directly combo into it. What you're talking about is Guy's run moves. He has that izuna drop (the throw) and the properties are exactly the same as Cammy's Hooligan throw or Hakan's 360k. This throw will hit you whether you are in the air or standing, but will not hit you if you are crouching. You can use crouching moves (like a c.hp) to beat it. The EX version will beat any non-crouching move in the game, including some Ultras (like Ryu's Ultra 2). Guy can do five things from run: - overhead kick - slide - izuna drop - elbow from the air - stop It's basically a mixup just like El Fuerte only a bit less spastic. I'm positive that I've tried ducking under it. And it wasn't like a timed thing I was crouching long before the throw animation started. I'll try again but I think I'll be safer sticking with C.hp. Thanks for the advice. I didn't know that cammy's hooligan throw wouldn't hit if you're crouching either..another way to stop the abusers..hehe..Thanks again bro. | ||
sung_moon
United States10110 Posts
im pretty sure during quick get-up animations even if u hold d/b you're still in standing position. that's y cammy can spike or drill u (i forget which... leaning towards spike) and then immediately followup with her hooligan and if u tech and dont do any reversal u get caught. i dont think i've ever gotten thrown vs guy when i've crouched. then again i dont play vs guy alot so...... | ||
broz0rs
United States2294 Posts
for those that don't know, it's the combo that Japanese player sako pulls off over and over in his games. here's to those that want to try it out. it's such a boss combo. st. MP, cr. FP, cr. MK, spiral arrow | ||
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Excalibur_Z
United States12230 Posts
On July 13 2010 12:34 sung_moon wrote: ^ just adding did u get knocked down, then tech'd and tried to duck and got thrown? im pretty sure during quick get-up animations even if u hold d/b you're still in standing position. that's y cammy can spike or drill u (i forget which... leaning towards spike) and then immediately followup with her hooligan and if u tech and dont do any reversal u get caught. i dont think i've ever gotten thrown vs guy when i've crouched. then again i dont play vs guy alot so...... Yeah if you quickstand there are a few frames where even if you're holding crouch you're standing, so sometimes Cammy players will Hooligan throw right after a knockdown just in case you quickstand. I don't know if Guy and Hakan can do the same thing with their throws, they may not be fast enough. In any case I'm 100% sure that Odin either didn't crouch in time, or pushed a standing button, or something. Do any moves in this game tech stand? That could explain it too. | ||
Odinsphere
United States57 Posts
On July 13 2010 15:52 Excalibur_Z wrote: Show nested quote + On July 13 2010 12:34 sung_moon wrote: ^ just adding did u get knocked down, then tech'd and tried to duck and got thrown? im pretty sure during quick get-up animations even if u hold d/b you're still in standing position. that's y cammy can spike or drill u (i forget which... leaning towards spike) and then immediately followup with her hooligan and if u tech and dont do any reversal u get caught. i dont think i've ever gotten thrown vs guy when i've crouched. then again i dont play vs guy alot so...... Yeah if you quickstand there are a few frames where even if you're holding crouch you're standing, so sometimes Cammy players will Hooligan throw right after a knockdown just in case you quickstand. I don't know if Guy and Hakan can do the same thing with their throws, they may not be fast enough. In any case I'm 100% sure that Odin either didn't crouch in time, or pushed a standing button, or something. Do any moves in this game tech stand? That could explain it too. The very reason I don't quick get up is because I don't feel like getting attacked right away and it gives me a moment to think about what my next move will be. I don't know what you mean by tech standing. Maybe its the online..it doesn't register blocking like it does when you play versus so maybe I am wrong. | ||
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Bill307
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Canada9103 Posts
So imo it's good that you don't quick stand by default. Ideally, you want to quick stand whenever it'll get you out of pressure (e.g. after an attack that knocked you far away) and avoid quick standing or do it randomly (to try to mix up the opponent) when it won't help you escape. | ||
SayaSP
Laos5494 Posts
Edit: Or was it 2/17/2009??????? | ||
Jpizzle
Canada45 Posts
My first Pools match at Evo 2010 My Pools match Vs. Flash Metroid I wish I did better against Flash because I played him the night before in a money match and played better, and by played better I mean blocked way better lol. Enjoy | ||
Myrmidon
United States9452 Posts
By the way, this arcade SSF4 image with blank ovals in the character select screen is confirmed apparently: ![]() | ||
CharlieMurphy
United States22895 Posts
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Excalibur_Z
United States12230 Posts
On July 23 2010 12:41 Myrmidon wrote: Interesting, thanks for sharing. I'm going to refrain from commenting on rog play specifically, but if the ground game isn't working out against a strong opponent, you got to random it out IMHO lol. Desperation jump-ins are just a facet of the random toolbox. I guess it's always discouraging when you miss so many blocks like against FM though. By the way, this arcade SSF4 image with blank ovals in the character select screen is confirmed apparently: ![]() Apparently there was a news post (that was quickly deleted) on SRK about the itinerary for Comic-Con and it mentioned that Rolento and Alex will both be playable in SSF4. | ||
broz0rs
United States2294 Posts
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Demoninja
United States1190 Posts
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Myrmidon
United States9452 Posts
On July 28 2010 22:40 Demoninja wrote: So does anyone here still play SSFIV? Also, can anyone get on SRK right now? Yes and yes, I do and can. | ||
SupaScoopa
United States10 Posts
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Bill307
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Canada9103 Posts
![]() If anyone has comments on how I can improve my commentary, then let me know 'cause I'm trying to stop sucking at it. ![]() | ||
broz0rs
United States2294 Posts
http://www.youtube.com/user/Raknos1982 | ||
Kingkosi
United States1215 Posts
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scbwnewb1
95 Posts
it started out pretty small (around 16 people) but because of the location we regularly have NY/MA/NJ players coming in, and its usually around 40 people per tournament now. with some really decent players. if you dont have anything to do tonight, you can definitely check us at , we usually start the stream up around 8pm EST, and the tournament starts around 9pm EST, we usually run all night. if yuo're anywhere close the area , i totally recommend coming down and checking one out in the future. | ||
stk01001
United States786 Posts
On August 07 2010 04:53 scbwnewb1 wrote: I host a tournament that is every two weeks or so in connecticut called project-failure, its usually on friday nights and its going down tonight, we have a live stream that you can view at project-failure.org or justin.tv/projectfailure , we also do liquibet style live bets on the stream matches, as well as some pretty decent commentary. it started out pretty small (around 16 people) but because of the location we regularly have NY/MA/NJ players coming in, and its usually around 40 people per tournament now. with some really decent players. if you dont have anything to do tonight, you can definitely check us at , we usually start the stream up around 8pm EST, and the tournament starts around 9pm EST, we usually run all night. if yuo're anywhere close the area , i totally recommend coming down and checking one out in the future. where exactly in CT does this take place?? I live in CT so I might be interested in attending.. | ||
scbwnewb1
95 Posts
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Pineapple
New Zealand126 Posts
I used to go to youtube/frameadvantagedotcom and youtube/heartofbattle but both of those have since stopped updating. | ||
broz0rs
United States2294 Posts
Raknos1982 is a new account and has been uploading really nice vids. | ||
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Excalibur_Z
United States12230 Posts
On August 12 2010 23:23 Pineapple wrote: Hey, what channel do people watch their good quality SSF4 matches on? I used to go to youtube/frameadvantagedotcom and youtube/heartofbattle but both of those have since stopped updating. Tried youtube.com/user/akumahokoru? Team Spooky has some pretty regular tournament updates with pretty fast turnaround times. | ||
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Bill307
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Canada9103 Posts
![]() http://www.ustream.tv/channel/bison-s-autoshop | ||
Trumpet
United States1935 Posts
...last broadcast 3 minutes ago, did I JUST miss this!? In other news, last 2 tournaments I've played I got put out by ryu players. First one I realized some stuff I was doing wrong and adjusted, but the last one I'm not 100% where I'm going wrong and I feel like I'm playing the match a little wrong. Also I have no idea how to use TAPs correctly so I don't use em, that probably accounts for part of it, lol Any feedback greatly appreciated Edit: bill's stream just came up, nvm Edit2: oh shit bill playing fei long on stream! At least I assume this Bill is our Bill =P Edit3: wtf bill I thought you played cody. | ||
Myrmidon
United States9452 Posts
TAP through close-range fireballs occasionally, and maybe occasionally instead of dash straight. TAP more than level 1 is dangerous as it can be punished on block typically, and it's bad if anticipated. I see that the only armor-breaking rush punch you used was the overhead, so some players may pick up on that and beat the straight/upper with a focus. With TAP and well-spaced ground smash you can discourage focus, but that wasn't really a relevant issue in that match. It seems like overall you maybe gave the Ryu too much room and too much respect. i.e. walking backwards after crouch jabs, down-backing a lot, resetting by backdashing. As a consequence, the Ryu got to jump in when he wanted at the spacing he wanted, so you couldn't anti-air him consistently (much). If the Ryu is fireballing, try predicting and | ||
Trumpet
United States1935 Posts
Down back forever is just the way I play too, im bad at reading people for offense so I try to just frustrate them with defense / normals. It's a local thing to use the down back infinite in tourney matches around here xDD I think I need to get a lot more throws going vs ryu, looking back I don't think I threw him much at all. Except of course when I threw him instead of doing a real punish and got called out on it =(( Gonna try to do more of those straight jumps, I'm just really scared to be in the air near ryu but I do know what you're talking about with the tip of the fireball range. Also, WTF BILL OMG. Giving me a heart attack on the stream. When ryu does u1 in your face, just jump forward to him, you have enough time to just hold up forward and then punish however the hell you want in his face. That ryu was kinda mashy, glad you won that out. | ||
Myrmidon
United States9452 Posts
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Trumpet
United States1935 Posts
On August 22 2010 06:01 Myrmidon wrote: Oh whoops, I meant (empty) forward jump in, not neutral jump. Neutral jump at that range is usually going to be DP'd. ohhh word. I need to practice that distancing actually. I stopped doing that even though its a safe strategy because I'm trying to cut down on jumps and unsafe stuff in general. Bill's stream randomly died =( It's time to get these FG threads active again dammit! Keeping at least 1 fg thread in the sidebar at all times imo. | ||
zizou21
United States3683 Posts
PSN: primemover21 always looking for someone to play with ![]() | ||
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Bill307
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Canada9103 Posts
http://www.ustream.tv/channel/bison-s-autoshop | ||
sung_moon
United States10110 Posts
![]() edit: nvm i hear from comments its over TT | ||
sung_moon
United States10110 Posts
yea there was. 3 cakes to be exact (1 for juicebox and 1 for sweetjohnnycage's birthday) big e's tournaments the shit ![]() | ||
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Bill307
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Canada9103 Posts
On August 22 2010 05:52 Trumpet wrote: Also, WTF BILL OMG. Giving me a heart attack on the stream. When ryu does u1 in your face, just jump forward to him, you have enough time to just hold up forward and then punish however the hell you want in his face. That ryu was kinda mashy, glad you won that out. I actually knew this, but I was nervous and at the time, my first thought was "I can ex-chicken wing through that", then "no don't risk it: just block". (This is the match Trumpet is talking about.) Nguman (the ryu player), his spacing and auto-correct DPs were solid. I played him later with Ibuki and had a really hard time hitting him at neutral or scoring a knockdown. Lost a $2 casual money match 0-3. Seems like I can only beat him with Fei, now. (I strongly prefer Fei over Ibuki vs Ryu, anyway.) Overall, I had some wins that I was happy about, and my losses weren't the result of me screwing up or playing particularly stupid. ![]() Trumpet: I dropped Cody after the first week. Now I main Feibuki... well, mostly Fei, except against Guile, Zangief, T.Hawk, Sagat, Seth, and maybe Viper and Cammy, where I use Ibuki instead. Originally, Fei was supposed to be my counter-pick for Ibuki's hard matchups, but now I find I do a lot better with him against almost everyone. I also learned today that Fei's EX-chicken wing gets him out of pretty much everything El Fuerte can do to him on his wake-up. > ![]() | ||
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Bill307
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Canada9103 Posts
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braammbolius
179 Posts
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exalted
United States3612 Posts
also can you use like other ppls modded costumes in xbl play? | ||
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Excalibur_Z
United States12230 Posts
On August 23 2010 11:44 exalted wrote: how do you switch to your alternate costume? I want to play as ryu with the ripped shirt but it seems I can only select colors 1-10 of the gi or whatever it's called also can you use like other ppls modded costumes in xbl play? You have to buy them. One of the packs (the Brawler pack) is free though. | ||
SayaSP
Laos5494 Posts
On August 22 2010 16:04 Bill307 wrote: Show nested quote + On August 22 2010 05:52 Trumpet wrote: Also, WTF BILL OMG. Giving me a heart attack on the stream. When ryu does u1 in your face, just jump forward to him, you have enough time to just hold up forward and then punish however the hell you want in his face. That ryu was kinda mashy, glad you won that out. I actually knew this, but I was nervous and at the time, my first thought was "I can ex-chicken wing through that", then "no don't risk it: just block". (This is the match Trumpet is talking about.) Nguman (the ryu player), his spacing and auto-correct DPs were solid. I played him later with Ibuki and had a really hard time hitting him at neutral or scoring a knockdown. Lost a $2 casual money match 0-3. Seems like I can only beat him with Fei, now. (I strongly prefer Fei over Ibuki vs Ryu, anyway.) Overall, I had some wins that I was happy about, and my losses weren't the result of me screwing up or playing particularly stupid. ![]() Trumpet: I dropped Cody after the first week. Now I main Feibuki... well, mostly Fei, except against Guile, Zangief, T.Hawk, Sagat, Seth, and maybe Viper and Cammy, where I use Ibuki instead. Originally, Fei was supposed to be my counter-pick for Ibuki's hard matchups, but now I find I do a lot better with him against almost everyone. I also learned today that Fei's EX-chicken wing gets him out of pretty much everything El Fuerte can do to him on his wake-up. > ![]() nguman is cute | ||
TonyL2
England1953 Posts
http://www.eventhubs.com/news/2010/sep/02/yun-and-yang-debut-ssf4-test-site/ | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Excalibur_Z
United States12230 Posts
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Kingkosi
United States1215 Posts
On August 22 2010 06:55 zizou21 wrote: anyone want to play on PSN? I've got a decent rufus/balrog PSN: primemover21 always looking for someone to play with ![]() Ill add you when I get off work tonight. Hopeful this will give me a reason to play this damn game again. I've been playing 3's on ps2 with pad, I honestly love it so much more! Can't wait for the online edition some time next year. | ||
broz0rs
United States2294 Posts
On September 05 2010 05:39 FakeSteve[TPR] wrote: sweet, more inevitably low-tier fodder for mighty Chun Li I, along with countless other Chun players, do not like dive kicks. | ||
dragoonkf
Singapore1256 Posts
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exalted
United States3612 Posts
if you buy ssf4, you only get the "original" costume? you don't get anything else? i really want ryu's ripped shirt costume but i can only have it if i have a sf4 save file on my xbox? gay and ryu's 2nd costume is that shitty farmer costume so not interested in buying that either | ||
sung_moon
United States10110 Posts
On September 10 2010 23:05 dragoonkf wrote: Hey guys, Im new to this game and i just got my arcade stick with SSFIV on my ps3, any 1 can give me some tips or advice on how to train up like how to do option select or fadc ? Thanks. really i'd learn combos first tbh. fadc pretty much comes with learning combos for your character. learn what buttons are good in what situations for your character (ex. as abel i would rarely use far s.MP but vs akuma that button is insanely good in stopping akumas s.rh which normally gives abel an extremely hard time). then i guess learn what types of defensive options your character has. not really good with explaining how to learn stuff tbh ![]() exalted September 10 2010 23:14 i have a question about costumes: if you buy ssf4, you only get the "original" costume? you don't get anything else? i really want ryu's ripped shirt costume but i can only have it if i have a sf4 save file on my xbox? gay and ryu's 2nd costume is that shitty farmer costume so not interested in buying that either unless the 360 version costumes were free for the ps3 people u had to buy the first set of costumes during the vanilla days (the srk pack with pimpsuit ken, training gear dan, ripped shirt ryu). once u activated it and it worked it should be saved and available to use when u put in ssf4 | ||
Myrmidon
United States9452 Posts
1) Basic defense -- blocking the right way and teching throws 2) Basic game flow -- not jumping around all the time for no reason, not backing yourself into a corner, understanding distances, reading the opponent 3) Matchups -- what to do in character X vs. character Y, what moves are good, situations to avoid and situations to try to get into exalted: I think you can buy the SF4 DLC without having the game or a save? If you have the SF4 alternate costumes, they will be usable in SSF4, afaik. | ||
TempestFox
United States6 Posts
GT: TempestFox TSU | ||
dragoonkf
Singapore1256 Posts
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broz0rs
United States2294 Posts
Bison's combos are pretty simple, but his most important is cr. lk, cr. lk, cr. lk to knee press because it allows Bison to charge up without having it. | ||
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Excalibur_Z
United States12230 Posts
On September 11 2010 06:06 broz0rs wrote: Dragoon, i noticed you have a Singapore location tag. Check out http://www.round1.sg/ if you don't know about them. Bison's combos are pretty simple, but his most important is cr. lk, cr. lk, cr. lk to knee press because it allows Bison to charge up without having it. More recently I've seen c.lp s.lp (OS s.hk) c.mk xx scissor as his B&B. I used to see c.lk c.lk c.lk xx scissor a lot but I guess that's fallen out of favor? I'm not a Bison player so I don't know why, but my guess would be the c.lk string is harder to land reliably. | ||
Kingkosi
United States1215 Posts
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sung_moon
United States10110 Posts
On September 11 2010 06:36 Kingkosi wrote: Good games Sung_Moon your Cammy is nicccceee, damn lag towards the end though kind of sucked though. from fg thread ggs kingkosi playing across the US is TT nice makoto lol. now if i play vs one offline/in a tournament ill mainly be really caught off guard then completely ![]() | ||
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Excalibur_Z
United States12230 Posts
wattttttttt | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Trumpet
United States1935 Posts
On September 11 2010 00:00 TempestFox wrote: If anyone wants to play a bit on 360 I'm a decent player and can teach you a few things about the game for you newbies. I welcome SC2 tips in return. :D GT: TempestFox TSU ! Welcome to TL =) I'll add you later if I ever log off marvel. GT: The Evil Tree Unrelated, is it possible to jump in on fuerte after a knockdown when he's got u2 charge? I almost never play the matchup and when I did it stopped my meaty jumpins I think, but the guy I was playing wasn't doing it consistently so I didn't get to test much. If you empty jump at him do you have time to rejump if he activates? Can I time it later so that I'll still be in the air when he activates and stuff the ultra? I'm all for more 3s chars, but if they screw up yun as bad as they screwed up makoto I'll be real sad =(( | ||
Myrmidon
United States9452 Posts
On September 11 2010 10:34 Trumpet wrote: Show nested quote + On September 11 2010 00:00 TempestFox wrote: If anyone wants to play a bit on 360 I'm a decent player and can teach you a few things about the game for you newbies. I welcome SC2 tips in return. :D GT: TempestFox TSU ! Welcome to TL =) I'll add you later if I ever log off marvel. GT: The Evil Tree Unrelated, is it possible to jump in on fuerte after a knockdown when he's got u2 charge? I almost never play the matchup and when I did it stopped my meaty jumpins I think, but the guy I was playing wasn't doing it consistently so I didn't get to test much. If you empty jump at him do you have time to rejump if he activates? Can I time it later so that I'll still be in the air when he activates and stuff the ultra? Yeah, I never play against Fuerte either and am confused about the ultra as well. Frame data says the startup is 1+2, so a meaty jump-in is definitely getting hit. Empty jump I'm not sure. All I know is that Rose cl.mk (the weird floaty off-the ground unthrowable move) makes the entire move whiff, but Fuerte doesn't go under her! He just keeps sliding into the invisible wall under her feet, giving you a free punish combo afterwards loool. ![]() On September 11 2010 00:00 TempestFox wrote: If anyone wants to play a bit on 360 I'm a decent player and can teach you a few things about the game for you newbies. I welcome SC2 tips in return. :D GT: TempestFox TSU Feel free to add me too, GT: Myrmidon0. Get ready for some Super Lag Hacker 4 if you don't get a good connection with east coast though. My ISP sux. I play a few characters at a passable level, so hopefully there are interesting matchups to be had. | ||
sung_moon
United States10110 Posts
On September 11 2010 09:50 Excalibur_Z wrote: What are these shenanigans I'm hearing about Ingrid being in SSF4:AE? wattttttttt http://shoryuken.com/content/super-street-fighter-4-arcade-location-test-character-change-confirmations-1729/ interesting. some changes i don't really understand thou tbh like removing seth's j.FP (i'm assuming his yoga sniper one) and ex pimpslap no longer knocking down. edit: actually now that i'm really reading it there's hella changes i'm not liking. no more cammy non ex tiger knee cannon strikes, sonic booms don't build meter, etc. w/e its location testing so we'll c x.x | ||
Myrmidon
United States9452 Posts
Cammy losing non-EX tigerknee'd cannon strikes is a big loss, but with improved normals she should remain a decent character. But some of those other changes don't make sense to me either. Was Guile winning fireball fights bad enough that he needed to lose meter gain on sonic boom? wtf? Zangief EX hand not knocking down means he gets far fewer knockdowns and will be less threatening on wakeup--hold up-back against him on wakeup, and you'll get away (maybe taking a combo in the process, but then you're out of jail). Gief needs his ST sweep back or something... I wonder what changes are in store for Rufus and Balrog if all these mid or mid-low tier characters are getting nerfs. | ||
anch
United States5457 Posts
Bison: U2 now charge motion, way more recovery someone please explain this? more recovery meaning.. the time it takes to recover 'or' recovery sooner? | ||
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Excalibur_Z
United States12230 Posts
On September 11 2010 15:19 anch wrote: someone please explain this? more recovery meaning.. the time it takes to recover 'or' recovery sooner? Would have to be longer recovery from performing the Ultra. Ultra 2 recovers super quickly and has quite a bit of blockstun. | ||
dragoonkf
Singapore1256 Posts
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Demoninja
United States1190 Posts
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zizou21
United States3683 Posts
On September 11 2010 06:36 Kingkosi wrote: Good games Sung_Moon your Cammy is nicccceee, damn lag towards the end though kind of sucked though. GGs kingkosi (i think that was you i played last night). I think you are the first Adon i've ever played ![]() we should play more ~_~ | ||
nar
United States12 Posts
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sung_moon
United States10110 Posts
On September 12 2010 09:44 nar wrote: I'm a blanka player and it seems like they are nerfing him even worse. It's not enough none of his moves are unsafe. Now they're unsafer. I can't wait for MK. This game is killing my character. sadly i don't mind any of blanka's changes cuz i just hate fighting that character so much ![]() if you ever wanna see any1 play lame, play demon hyo's blanka. if he could he would prolly do one blanka roll and try to sit on that chip lead lol but yea that blanka change sounds really harsh | ||
Kingkosi
United States1215 Posts
On September 12 2010 09:39 zizou21 wrote: Show nested quote + On September 11 2010 06:36 Kingkosi wrote: Good games Sung_Moon your Cammy is nicccceee, damn lag towards the end though kind of sucked though. GGs kingkosi (i think that was you i played last night). I think you are the first Adon i've ever played ![]() we should play more ~_~ It was and your Balrog should go to jail for what it did to my Makoto btw. I definitely saved those replays. Dragoonkf i'll add you too. | ||
dragoonkf
Singapore1256 Posts
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Demoninja
United States1190 Posts
On September 12 2010 15:17 dragoonkf wrote: Thanks, King. Btw can any 1 explain what some of the term mean ? I tried searching for it but little info. Terms like plinking, meaty and such. Plinking is a way to make it easier for you to hit your links. I'm terrible at explaining so here you go. http://sonichurricane.com/forums/viewtopic.php?f=2&t=323 Meaty in y words would be an attack you throw out after your opponent has been knocked down. You use it early so the attack will hit on the later active frames, not the first one. http://sonichurricane.com/?p=171 | ||
Myrmidon
United States9452 Posts
All attacks have startup time, active time, and recovery time. During startup and recovery, the attack can't hit the opponent. Attacks can only hit during the active time if the opponent collides with the move. Since attacks do the same amount of block stun and hit stun no matter when in the active time the move hits, you can gain a greater advantage by hitting late in the active time. Timing an attack to hit late like that is called a meaty attack. Mainly the way to set it up is to time the attack on an opponents wakeup such that they stop being invulnerable right near the end of your attack's active time. Meaty attacks are not so good generally in SF4/SSF4 because the active duration of most attacks is shorter than in other games, and it is easy for the opponent to do a reversal shoryuken or equivalent attack on their wakeup to beat your meaty. So the reward is lower than usual, and the risk is higher. | ||
Kingkosi
United States1215 Posts
• Makoto's EX Dash Punch (Hayate) now breaks armor. • She slightly faster walk speed. • Her Axe Kicks are more like they were in Third Strike. • Fukiage (Upwards Punch) takes off more life. The hitbox for this may have been improved though, but it's not conclusive so far. • EX Overhead Chop (Oroshi) has more invincible frames. only time will tell... | ||
SayaSP
Laos5494 Posts
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dragoonkf
Singapore1256 Posts
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Trumpet
United States1935 Posts
This video needs to be reposted until it has more views than evo 2k4 & 2k7 combined =) | ||
Kingkosi
United States1215 Posts
On September 13 2010 03:55 dragoonkf wrote: Kosi's Adon and makoto was pretty awesome, though the rising jaguar and cross-ups you do were pretty frustrating to deal with haha. Thanks for the mass games, they were fun and sorry for any delay/lag ![]() Nice playing with you, your Bison is nice keep it up and the lag was meh, you are in Singapore right? @saya lol she needs it, and get a PS3 homie! | ||
broz0rs
United States2294 Posts
Basically, if the rumors are true EX hands is going to like Balrog's EX uppercut. lol | ||
dragoonkf
Singapore1256 Posts
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zoLo
United States5896 Posts
Trailer with Yun and Yang. | ||
TonyL2
England1953 Posts
Dunno know too much about 3rd Strike, but some of these moves seem to overlap quite a lot with the current roster (not like how the fireball characters all do) | ||
Kingkosi
United States1215 Posts
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SayaSP
Laos5494 Posts
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Kingkosi
United States1215 Posts
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SayaSP
Laos5494 Posts
edit: playstation move... kinda but thats just a cover up reason for my real motives. might still end up having wii kinect and move cuz its a good way to looks stupid in a convo | ||
SayaSP
Laos5494 Posts
NSB is back in its 17th iteration I guess, and its fresh off SBO, where we saw some good shit (Maybe lmfao!). a 3v3 ssf4 tourney thats probably single elim but they changed it up cuz now you arent char locked to one char its two!!!!! choose one before the 3v3 starts! anddddddddd its on console, big names like daigo :V momochi uryo etc jp guys and even usa doods like Team EG justinmarnricky and JP teamspooky aka heartnana/fubarduck/jan. blah blah u guys should watch instead of making threads for ipw streams sup steven. www.ustream.tv/channel/nsb 2 doesnt work now www.ustream.tv/channel/nsb3 www.ustream.tv/channel/nsb4 https://sites.google.com/site/nsbstreams/ all the streams on one page yes there are 4 streams | ||
CagedMind
United States506 Posts
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broz0rs
United States2294 Posts
Poll: Who will win GODSGARDEN Online #2? Daigo [Ryu] (4) Sako [Cammy] (2) Uryo [C. Viper] (1) Acqua [Ibuki] (1) YHC-Mochi [Dhalsim] (0) Tokido [Akuma] (0) Momochi [Ken] (0) Mago [Fei Long] (0) Nemo [Chun-Li] (0) Tonpy [C. Viper] (0) Arai [Claw] (0) Kindevu [Cammy] (0) 8 total votes Your vote: Who will win GODSGARDEN Online #2? (Vote): Sako [Cammy] | ||
stk01001
United States786 Posts
On September 19 2010 02:19 TonyL2 wrote: Woo, hopefully they add a few more guys Dunno know too much about 3rd Strike, but some of these moves seem to overlap quite a lot with the current roster (not like how the fireball characters all do) did you watch the video? they're obviously adding at least two new guys from what I can see in the video | ||
Fryght
Netherlands254 Posts
SSFIV is pretty cool, I just hope we get some kind of PC version. Curious how Yun and Yang will hold up in SSF4 (hopefully they don't get trashed, like Makoto ![]() | ||
Pufftrees
2449 Posts
20 bucks for costumes. Never touching the game again. Here to MvC3 money whoring. Don't expect a PC version, they can't milk PC like consoles with this retarded DLC. | ||
Kexx
Germany240 Posts
On September 25 2010 06:36 Fryght wrote: Crap, misclicked, meant to vote for Nemo :< SSFIV is pretty cool, I just hope we get some kind of PC version. Curious how Yun and Yang will hold up in SSF4 (hopefully they don't get trashed, like Makoto ![]() don't worry, makoto will be fixed pretty much with her ex hayate breaking focus attack alone. No longer will you be able to counter her entire offence by focus attacks. Also her movement speed is buffed. | ||
zoLo
United States5896 Posts
On September 25 2010 06:46 Pufftrees wrote: Announced new costumes, only 20 dollars DLC. Seriously Capcom, that blows. Most of the costumes are already on the DVD just paying to unlock them. 20 bucks for costumes. Never touching the game again. Here to MvC3 money whoring. Don't expect a PC version, they can't milk PC like consoles with this retarded DLC. And that affects you how? You don't need to buy it, so I don't get why you won't play the game because of that. | ||
Fryght
Netherlands254 Posts
Also, the new costumes are not on the DVD, as they are making them now, I think. Like the other guy said, you don't HAVE to buy them. At least they are not putting up characters as DLC for $8 a pop, like BlazBlue does, which forces you to buy the character if you want to play it (or to practice against offline). The costumes are just some fancy clothes. I have SSF4 on the 360, but I left it in Brazil (USA console). I like playing on my PC better though, don't know why. | ||
holdthephone
United States523 Posts
Anyways, are there any TL players on PSN a lot? | ||
broz0rs
United States2294 Posts
STREAM A http://www.ustream.tv/channel/godsgarden STREAM B http://www.ustream.tv/channel/godsgarden2 | ||
sung_moon
United States10110 Posts
looks like momochi (ken) vs daigo (ryu) should do it PL style (2 streams up at once and check out the match that looks more important ^^) | ||
SayaSP
Laos5494 Posts
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broz0rs
United States2294 Posts
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sung_moon
United States10110 Posts
during final set of marn vs mago a round after mago reacted to ex machine gun with dragon kick, marn chips him out. then marn stands up and... Marn: "react to that bitch" tokido: "ahahah rreect tew dat bieyitch" god tokido is amazing | ||
Demoninja
United States1190 Posts
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Excalibur_Z
United States12230 Posts
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MadNeSs
Denmark1507 Posts
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broz0rs
United States2294 Posts
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Sindri
Australia56 Posts
YHC is also insanely good. Although he got slaughtered against Sako's Cammy, his amazing win against Kindevu's Cammy (A matchup that is strongly in favour of the Cammy player) was jaw-droppingly good. Daigo is 6-0 and is just Daigo. Though I suspect he'll have a rough time of it in his last 2 matches against Mochi (Dhalsim seems to be his kryptonite) and Sako. His match against Mago was probably the most tense of the tournament so far. | ||
Myrmidon
United States9452 Posts
http://www.ustream.tv/recorded/9833505 + Show Spoiler + Daigo 2-0 YHCmochi Daigo 2-2 YHCmochi Daigo 3-2 YHCmochi (in final round) Daigo throws YHC into the corner and starts charging a focus attack but doesn't release it. YHC's got 60% of his life left at least. He gets YHC to flinch and backdash on wakeup. Daigo punishes with f+hp, cr.hp xx hado FADC cr.mp, cr.hp xx hado FADC cr.hp xx tatsu, (stun), lv.3 FA, f+hp, cr.lp, cr.lp, cr.hk (knockdown) into crossup j.mk, cr.lp, cr.lp, shoryu (kill) rofl | ||
sung_moon
United States10110 Posts
On September 27 2010 00:24 Myrmidon wrote: omfg Daigo vs. YHCmochi was godlike. It starts around 38:30 of this video: http://www.ustream.tv/recorded/9833505 + Show Spoiler + Daigo 2-0 YHCmochi Daigo 2-2 YHCmochi Daigo 3-2 YHCmochi (in final round) Daigo throws YHC into the corner and starts charging a focus attack but doesn't release it. YHC's got 60% of his life left at least. He gets YHC to flinch and backdash on wakeup. Daigo punishes with f+hp, cr.hp xx hado FADC cr.mp, cr.hp xx hado FADC cr.hp xx tatsu, (stun), lv.3 FA, f+hp, cr.lp, cr.lp, cr.hk (knockdown) into crossup j.mk, cr.lp, cr.lp, shoryu (kill) rofl lol the label at that moment "RAPE". was pretty dirty btw the match that occured after seemed so odd to me. sako vs daigo but sako seemed so un-sako. random mid-screen dp's, missed hit-confirms that i know sako does easily, etc. maybe its me being too tired ![]() | ||
broz0rs
United States2294 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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Jimmy Raynor
902 Posts
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vOdToasT
Sweden2870 Posts
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drag00n
United States24 Posts
makes u look like an ass, really if you knew anything about fighting games, you'd know balance is hard to achieve between 40+ chars anyways balance( or "tiers" in Fighting games) dont apply until you reach a certain point of execution | ||
Shade692003
Canada702 Posts
On October 05 2010 19:56 vOdToasT wrote: Sigh, Street Fighter is the Command & Conquer of fighting games. It used to be pretty good (the last street fighter 2 version) but now it's just an overrated, horribly IMBALANCED, piece of shit where some characters are way better than others. You don't know much about fighters. SF4 is regarded as a surprisingly well balanced fighter for his relatively big rooster. You see alot more diversity in character uses in tourneys than say SF3, which is a yun, chun and ken fest (of course you sometime see other chars like makoto/urien/akuma but they are the minority). | ||
broz0rs
United States2294 Posts
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NIJ
1012 Posts
On October 05 2010 20:33 drag00n wrote: anyways balance( or "tiers" in Fighting games) dont apply until you reach a certain point of execution Same could be said with any games. People comment too much on tiers and balance when their play level is nowhere near where its relevant. Also, Mk is the cnc of fighter genre. Their focus and game design philosophy is nearly identical imo. Let's see how well they dig themselves out of that rep with the new mk. (I doubt it) One more thing. Fighting game isn't wow. Everyone doesn't need to be balanced to be competitive. There are characters specifically in the game for joke/fun. (Ie. Dan). As long as there's enough top characters to make game playable, and interaction between those char isn't too polarizing and creates counter pickfest, it makes for a good game. If rest of the cast can compete (as they do in 3s) that's a plus, but its not neccessary (ie mvc2). So plz stop with this wow mentality of everything need to be competitive crap. In fighting games you don't need to reroll. | ||
BentoBox
Canada303 Posts
That is all. | ||
Myrmidon
United States9452 Posts
SF4 is regarded as a surprisingly well balanced fighter for his relatively big rooster. All I know is that now I feel compelled to find a fighting game where I can play a big rooster. The question is, is anyone as good as Goose Howard? + Show Spoiler + | ||
Zlasher
United States9129 Posts
SSF4 is definitely the BW of fighters, the counterstrike of fighters, etc. It is by far the most popular and one of the most balanced games out there, and it is one of probably the 3 most popular pro-games in the world. | ||
sung_moon
United States10110 Posts
On October 06 2010 09:10 Myrmidon wrote: Show nested quote + SF4 is regarded as a surprisingly well balanced fighter for his relatively big rooster. All I know is that now I feel compelled to find a fighting game where I can play a big rooster. The question is, is anyone as good as Goose Howard? + Show Spoiler + http://www.youtube.com/watch?v=q81ptFSA4mk i lol'd. that geese howard video never disappoints :D | ||
Shade692003
Canada702 Posts
On October 06 2010 09:10 Myrmidon wrote: You could easily argue that different tier lists apply for different levels of play, but it really comes down to players more than anything except in extreme scenarios that don't exist in the SF4 series. Show nested quote + SF4 is regarded as a surprisingly well balanced fighter for his relatively big rooster. All I know is that now I feel compelled to find a fighting game where I can play a big rooster. The question is, is anyone as good as Goose Howard? + Show Spoiler + http://www.youtube.com/watch?v=q81ptFSA4mk I'll show you a big rooster. + Show Spoiler + ![]() | ||
Trumpet
United States1935 Posts
did anyone else catch tasteless doing the sf4 intro in the gsl? I burst out laughing. pretty sure he did the vanilla "which of these warrior will prove the old axiom today!?" I wonder if tasteless was an online ken D= maybe a lariatard even when idra called sf4 his favorite non-sc game, it made me smile and frown a little at the same. smile that hed played a fighter, frown that it was sf4 | ||
MCMcEmcee
United States1609 Posts
On October 06 2010 09:10 Myrmidon wrote: You could easily argue that different tier lists apply for different levels of play, but it really comes down to players more than anything except in extreme scenarios that don't exist in the SF4 series. Show nested quote + SF4 is regarded as a surprisingly well balanced fighter for his relatively big rooster. All I know is that now I feel compelled to find a fighting game where I can play a big rooster. The question is, is anyone as good as Goose Howard? + Show Spoiler + http://www.youtube.com/watch?v=q81ptFSA4mk the game with the biggest rooster is SF3:Bird Strike | ||
chemistforhire
United States3 Posts
On October 06 2010 09:06 BentoBox wrote: My bison is pretty gdlk. That is all. haha i feel the same way bisons represent | ||
red.venom
United States4651 Posts
dunno what it is but i feel like the hype for super SF4 in socal is just dead these days unless you go to like sessions or the very few spots that play the game on designated days. i mean i live near an arcade that really just plays 3rd strike so lately all ive been playing is 3s and ST but i actually really love the SF4 games(I feel like Super is less exciting overall tho). I felt like last year i could go anywhere on a friday/saturday/sunday and get a ton of play in and people were down to play whenever. Now there are like barely even any weekly tourneys and the ranbat at my arcade has been struggling to even get 20 ppl for SSF4, whereas last year it was hitting 50-60 almost every time(For vanilla arcade ver).. the only japan footage lately is like random replays people take from online matches, hard to care too much unless its a match up you really enjoy watching. Miss watching TRF, NSB and a few other places who would release vids almost weekly, felt like for a while i was watching those on my phone constantly. Ugh post-Evo blues i guess. Some might take this the wrong way, especially if you dont live in LA or NY where you can find people to play with pretty easily but its just how im feelin lately | ||
broz0rs
United States2294 Posts
On October 06 2010 15:47 Trumpet wrote: Man, if that troll had picked a more normal reason to hate sf4 I'd have definitely bit. so close. did anyone else catch tasteless doing the sf4 intro in the gsl? I burst out laughing. pretty sure he did the vanilla "which of these warrior will prove the old axiom today!?" I wonder if tasteless was an online ken D= maybe a lariatard even when idra called sf4 his favorite non-sc game, it made me smile and frown a little at the same. smile that hed played a fighter, frown that it was sf4 Tasteless would mention his SF4 binges via Twitter. I wonder if he's any good. Interesting note, Korea has a pretty active SF4 scene and they're all setting their network preference as Japan so they can play against Japanese players. | ||
broz0rs
United States2294 Posts
On October 07 2010 20:20 red.venom wrote: eek im gonna rant for a sec i guess. dunno what it is but i feel like the hype for super SF4 in socal is just dead these days unless you go to like sessions or the very few spots that play the game on designated days. i mean i live near an arcade that really just plays 3rd strike so lately all ive been playing is 3s and ST but i actually really love the SF4 games(I feel like Super is less exciting overall tho). I felt like last year i could go anywhere on a friday/saturday/sunday and get a ton of play in and people were down to play whenever. Now there are like barely even any weekly tourneys and the ranbat at my arcade has been struggling to even get 20 ppl for SSF4, whereas last year it was hitting 50-60 almost every time(For vanilla arcade ver).. the only japan footage lately is like random replays people take from online matches, hard to care too much unless its a match up you really enjoy watching. Miss watching TRF, NSB and a few other places who would release vids almost weekly, felt like for a while i was watching those on my phone constantly. Ugh post-Evo blues i guess. Some might take this the wrong way, especially if you dont live in LA or NY where you can find people to play with pretty easily but its just how im feelin lately WNF looks pretty hype yo | ||
Cham
797 Posts
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Kingkosi
United States1215 Posts
On October 08 2010 13:03 Cham wrote: Just got SSF4 for PS3, anyone want to play? I was a pretty avid SF4 player and would like to get back into the game. My PSN is ImTooHasu Hey I'll add you, who do main young blood? | ||
Cham
797 Posts
On October 09 2010 13:26 Kingkosi wrote: Show nested quote + On October 08 2010 13:03 Cham wrote: Just got SSF4 for PS3, anyone want to play? I was a pretty avid SF4 player and would like to get back into the game. My PSN is ImTooHasu Hey I'll add you, who do main young blood? In SF4 vanilla it was Ryu and Sakura, I'm not too sure about SSF4 yet, maybe Ryu or Ibuki? | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Jpizzle
Canada45 Posts
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dragoonkf
Singapore1256 Posts
For any 1 who didnt watch YHCmochi vs Daigo. This is the final round. Damn awesome. | ||
broz0rs
United States2294 Posts
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Loranga
Sweden83 Posts
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Myrmidon
United States9452 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On October 09 2010 22:53 Jpizzle wrote: Fakesteve only liked Sakura AFTER he found out she was underage. Always question your source w/e she is a q t | ||
dragoonkf
Singapore1256 Posts
On October 10 2010 05:38 broz0rs wrote: that Godsgarden tourney is going on Saturday and Sunday in Japan. Haven't seen the matches yet, but I read Fei Long demolished Dhalsim 10-2. + Show Spoiler + Yes. Mago totally demolished mochi with his feilong. I was so impressed, but damn i hate chicken wing. So gay. | ||
broz0rs
United States2294 Posts
Normally, I can tech throws when I play offline versus mode 40% of the times. When I play on PSN and I think I can only tech probably just 10% of throws. I tried three different ways. 1. Predict the throw in normal block strings. Like Ryu's Jump RH, cr. jab, throw - use stand up tech. 2. Same as above, but crouch tech. 3. mash crouch tech during block string. Ideally, i'd use the first, but the lag on PSN makes it rough. I'm pretty convinced timing a crouch tech is impossible. The third choice I realize a lot of people use, but the game doesn't seem so fun when I do it. Is there anything i'm missing? | ||
CyuntiyuL
Canada1740 Posts
If you know they're going to throw though, you can always do some kind of reversal or back dash. Ideally, you're going to want to stand-tech against good players, because crouch tech gets you counterhit and that sucks. | ||
Dybdal
Denmark67 Posts
On October 25 2010 13:00 broz0rs wrote: I think I never learned how to tech throws properly. I need advice! Normally, I can tech throws when I play offline versus mode 40% of the times. When I play on PSN and I think I can only tech probably just 10% of throws. I tried three different ways. 1. Predict the throw in normal block strings. Like Ryu's Jump RH, cr. jab, throw - use stand up tech. 2. Same as above, but crouch tech. 3. mash crouch tech during block string. Ideally, i'd use the first, but the lag on PSN makes it rough. I'm pretty convinced timing a crouch tech is impossible. The third choice I realize a lot of people use, but the game doesn't seem so fun when I do it. Is there anything i'm missing? If your question is what method you should use then it comes down to where your playing and who your playing against. Online you can get away with alot of crouch tech'ing against most opponents as frametraps isnt that widespread yet or basicly its a concept most people dont understand well enough to apply to their game, so here my advice would be to learn how to crouch tech propperly (method 3 and its NOT about mashing, you dont EVER want to do that in a fighting game) its all about timing your botton presses correctly in between his block strings. If your lagging hard against the people your playing then i would subscribe to the Gootecks way of thinking about lag and online play! its worse when your fighting close so try your best not to get into the position by putting a bigger emphasis on a better zoning game but if you do get into a position where you have to tech throws alot then crouch teching will still be your best bet. If you want to be a competative tourney level player it all depends on where your playing, if your playing in a room with alot of noice you can crouch tech as botton presses will be harder to hear but if your opponent is savy he will listen during his block sting and might set up a frametrap, so here is mixture of guessing and crouch teching is the better choich! Hope that helps | ||
kayl
Sweden27 Posts
![]() Gootecks laughing at TLO's stick handling when he's playing Huk. TLO won I believe, I wasn't there. This was taken during blizzcon, I stole it from a friends facebook album, looks like a lot of fun | ||
nalgene
Canada2153 Posts
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skp
Canada134 Posts
On October 25 2010 14:40 kayl wrote: ![]() Gootecks laughing at TLO's stick handling when he's playing Huk. TLO won I believe, I wasn't there. This was taken during blizzcon, I stole it from a friends facebook album, looks like a lot of fun ROFL @ tlo's stick holding I wonder who won TLO vs Huk XD | ||
broz0rs
United States2294 Posts
The pic of Gootecks is hysterical. | ||
protoss22
United States41 Posts
On October 10 2010 05:46 Loranga wrote: Is it worth getting SSF4 or should I wait for SF X Tekken? SSF4 is definitely worth it. I invested more than 700 hours of my life in sf4, probably will invest more in ssf4. If you are a street fighter fan, definitely worth it. | ||
sung_moon
United States10110 Posts
uh oh mmmmmmmmmmm :p | ||
Trumpet
United States1935 Posts
Personally, I almost never crouch tech, unless its me hitting the buttons at the last chance because I see the tick way late. I prefer to really watch for it then stand tech it. Can't count how many times I've walked back just enough to make their throw whiff and then throw them instead. Only start worrying about throws if you're getting thrown to death or you're under 10% life. CH setups or people just screwing up their blockstring a little bit online will do 2-4x more damage than a throw would have. lol @ TLO's serious face in that pic. Too good. =) On October 25 2010 15:06 nalgene wrote: Does Makoto play the same as in third strike? T_T Not even close. Karakusa is slow and has horrible range, can't tick into it well either. Her walk is the worst in the game. Her dash has pretty bad recovery on the end so that's not scary either. Her axe kick has a minimum height on it that'll make you miss it + makes it easier to react to. She doesn't stun people half as much as 3s. her st.strong is pretty sick tho. If you really like mashing mp or all your other buttons are broken, she's pretty cool, I guess. | ||
Kingkosi
United States1215 Posts
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Myrmidon
United States9452 Posts
In general, Vega needs space to operate and his defensive game sucks. The forward flip DP move is no good, and you may be able to do an option select on offense to deal with the defensive backflip. Most characters want to be on offense against him for these reasons, not to mention knocking his claw/mask off. But when approaching, you need to alternate walking and a decent amount of blocking so you don't get hit by EX wall dives (on the way up) all the time. Also, don't put yourself in positions to be blown up by df+HK or whiffed df+HK into throw. At certain ranges and situations, a decent Vega will destroy crouch techs and whiffed low pokes with that. Aside from EX wall dive, df+HK, and (kara) throw, Vega doesn't really do any damage, so you should be good to go. cr.LP, cr.MK, cl.HP, and s.LK have slight frame advantage, so watch out for those. I dunno though, I probably lose to Vega more than I should too. | ||
zoLo
United States5896 Posts
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CharlieMurphy
United States22895 Posts
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ChimTheGrim6
United States7 Posts
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Kingkosi
United States1215 Posts
On October 27 2010 15:50 Myrmidon wrote: Beating Vega with...which character? In general, Vega needs space to operate and his defensive game sucks. The forward flip DP move is no good, and you may be able to do an option select on offense to deal with the defensive backflip. Most characters want to be on offense against him for these reasons, not to mention knocking his claw/mask off. But when approaching, you need to alternate walking and a decent amount of blocking so you don't get hit by EX wall dives (on the way up) all the time. Also, don't put yourself in positions to be blown up by df+HK or whiffed df+HK into throw. At certain ranges and situations, a decent Vega will destroy crouch techs and whiffed low pokes with that. Aside from EX wall dive, df+HK, and (kara) throw, Vega doesn't really do any damage, so you should be good to go. cr.LP, cr.MK, cl.HP, and s.LK have slight frame advantage, so watch out for those. I dunno though, I probably lose to Vega more than I should too. Beating him with my Adon ofcourse... And thank you for the tips I had some success actually using Boxer because of his normals. Vega is so gay.. but I guess that is the point.. | ||
Mitsuwa
United States793 Posts
So when Hakan puts the oil on himself, is their some move that he can do after that? I never got how that worked. putting the oil on changes the properties of all of hakan's attacks. He slides a lot more so his attacks has longer range. Plus his grabs have more range and his standing roundhouse knocks down i think too. That picture of gootecks with tlo and huk is amazing | ||
broz0rs
United States2294 Posts
On October 28 2010 04:06 Kingkosi wrote: Beating him with my Adon ofcourse... And thank you for the tips I had some success actually using Boxer because of his normals. Vega is so gay.. but I guess that is the point.. not the best video to learn from, but you get some ideas. | ||
InfeSteD
United States4658 Posts
Please post em here so I can add u... Id love to get a endless battle going from time to time to own ur asses!!!! :D iNfeSteD 801 is mine! gogogo! | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Excalibur_Z
United States12230 Posts
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Myrmidon
United States9452 Posts
I just played a long Super Lag Fighter 4 set with Trumpet. GGs man. Sorry for sandbagging with all those alt characters, lol. I couldn't even remember what Blanka's Ultra motion was. But it's not like I didn't have some hilarious execution fail for characters I supposedly play for real though. ![]() | ||
Trumpet
United States1935 Posts
On October 29 2010 13:17 Myrmidon wrote: I'm Myrmidon0 on XBL. I just played a long Super Lag Fighter 4 set with Trumpet. GGs man. Sorry for sandbagging with all those alt characters, lol. I couldn't even remember what Blanka's Ultra motion was. But it's not like I didn't have some hilarious execution fail for characters I supposedly play for real though. ![]() lol GGS for sure. I cant complain about chars, I was training up my alt (hopefully new main if I dont get lazy) for most the time. I couldnt help but laugh at some of those things like the point blank rose super vs rog =P You gotta stop doing sim's u1 on wakeup though, shit gets thrown for free add me up TLers im The Evil Tree on xbl. gf plays on the account as well, so be forewarned if you lose to a chun you're losing to a girl xD gonna add the people who've posted so far... the player lists have failed pretty hard every time we try em so maybe a periodic roll call really is the easiest solution lol | ||
InfeSteD
United States4658 Posts
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Kingkosi
United States1215 Posts
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CyuntiyuL
Canada1740 Posts
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No.Doubt
Canada202 Posts
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Myrmidon
United States9452 Posts
Otherwise, the wireless part itself only adds a small latency well under 1 ms (negligible) over what you might expect over Ethernet. My Xbox's Ethernet port got fried in a lightning storm, so I use the wireless. It's fine for me in my circumstances. edit: for the record, the console was turned off and plugged into a UPS (stupid house wiring) ![]() | ||
SayaSP
Laos5494 Posts
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Monokeros
United States2493 Posts
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Congism
Scotland123 Posts
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Trumpet
United States1935 Posts
On November 02 2010 05:26 Congism wrote: I just got SSF4 on the xbox, and im horribad at this. Does anyone have any suggestions for who would be the best character to play? or anything else helpful. Guile, Balrog, Bison, Honda, and Blanka are all FANTASTIC characters to learn the game with. In that order for the most part, though it's a bit subjective. Simple game plans, nothing crazy combo heavy, and you'll learn to block because you have to hold back to charge. Learn your anti airs, learn a little basic pressure game, and focus on holding downback, reacting to overheads and tick throws, and forcing your opponent to earn the damage they get on you. Try not to jump forward much at all. Neutral jump over fireballs so you don't go flying into an uppercut. Find a couple pokes to use with your character and abuse them. Great examples are guile's backfist, balrog's cr.lp and s.hk, bison's cr.lk and s.mk/hk, honda's nj.hp, blanka's slide and cr.mp. Basic things that can really dominate a matchup when applied properly. I would recommend Guile as the best character to start with at the moment; but regardless of who you pick, remember that big combos and flashy ultras ultimately might win you some rounds off gimmicky damage, but you'll win matches and sets through spacing, blocking, and punishing. It's comparable to the importance of solid, consistent macro in sc. You might lose more in the short term learning it this way, but you'll be a ton better in a relatively small amount of time. There's a ton of great information in the character forums of shoryuken.com as well. Probably more info than you were looking for, but I hate to see people try to pick up fighters seriously for the first time start out with complicated, execution heavy chars like Viper. gl hf 8] | ||
ChopperDave
United States1 Post
Viper/Ryu | ||
CyuntiyuL
Canada1740 Posts
On November 02 2010 06:51 Trumpet wrote: Probably more info than you were looking for, but I hate to see people try to pick up fighters seriously for the first time start out with complicated, execution heavy chars like Viper. gl hf 8] Hah, I went straight to Viper when I started playing SF4, my first fighter. Needless to say, that didn't last long and I ended up going to Ryu/Chun. I play Viper now, but it's definitely a good idea to start with easier characters. Good advice, although when I first started playing the concept of charge moves went right over my head. | ||
SayaSP
Laos5494 Posts
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Trumpet
United States1935 Posts
As a result, I spend most my time practicing the downback infinite. If only someone had taught me the walk forward hadouken trick to get uppercuts sooner ='( | ||
sung_moon
United States10110 Posts
![]() thought the shoryuken was a computer only move D: | ||
twoscomp
United States42 Posts
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Congism
Scotland123 Posts
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myrmidon2537
Philippines2188 Posts
On November 03 2010 00:28 twoscomp wrote: I just picked up the game. Long time big fan of 3rd Strike. Anyways anyone here know of a good SSFIV fansite or forum like TL? shoryuken.com | ||
twoscomp
United States42 Posts
On November 03 2010 01:41 myrmidon2537 wrote: Show nested quote + On November 03 2010 00:28 twoscomp wrote: I just picked up the game. Long time big fan of 3rd Strike. Anyways anyone here know of a good SSFIV fansite or forum like TL? shoryuken.com Awesome. Thanks. | ||
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Excalibur_Z
United States12230 Posts
On November 03 2010 01:37 Congism wrote: Linking moves together is a bitch, im struggling to try and link Cr.M Punch x2 with Cr.H Kick. Those are each pretty tough links, especially the c.hk at the end. c.mp c.mp is a 2-frame link and c.mp c.hk is a 1-frame link. You need to use plinking to improve your success rate. Your inputs should be c.mp, c.mp~c.lp, c.hk~c.mk where the ~ denotes you press the second button immediately -- like 1/60th of a second after very nearly at the same time. This makes the game engine register the stronger button a second time, turning a 2-frame link into a 3-frame link and a 1-frame link into a 2-frame link. If you still don't get it then search SRK for how to plink. | ||
InfeSteD
United States4658 Posts
with combos like those, if you wanna rely on them, learn how to plink ... it fuckin improves your game alot... I started just plinking Fierce and Roundhouse everytime ... when you get in the habit it becomes second nature so do the combos... the harder you think about a combo the more difficult it is to perform in game... plinking solves everything.. (I think its easier than double tappin by far and prolly more effective? I dunno If Im right tho) | ||
zoLo
United States5896 Posts
http://www.eventhubs.com/news/2010/nov/06/socal-regionals-live-stream/ It is currently Team West Coast vs Team International for SSF4. | ||
Kingkosi
United States1215 Posts
Edit: Lolz at Tokido raping everyone | ||
Myrmidon
United States9452 Posts
Anyone else catch what happened after Tokido vs. Clakey D? | ||
zoLo
United States5896 Posts
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sung_moon
United States10110 Posts
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broz0rs
United States2294 Posts
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Zlasher
United States9129 Posts
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Trumpet
United States1935 Posts
I don't care what anyone says, Tokido won SCR. All of it. All pot money of every game should have been given to him immediately after I'd say those showmatches are a stupid and annoying waste of time, but watching Tokido demolish Cali that badly was worth it. Haven't seen Tokido unleash on people like that since he made people want to ban Urien in 3S. That guy is such a fucking monster when he wants to be. | ||
Cirn9
1117 Posts
On November 03 2010 00:09 sung_moon wrote: i didn't know how to DP till i was 14 and i had SF2 since i was 6 ![]() thought the shoryuken was a computer only move D: Shit, I got World Warrior when I was 7 and it first came out. And I didn't learn to (consistently) DP until I was 19 :/ But a lot of those years were spent not playing I guess before I was given the wisdom of "Press forward then fireball" | ||
manGomaGic
Canada94 Posts
I used to love watching him tear it up in CvS2. I've watched that SCR video at least 15 times today... TOO GOOD! | ||
broz0rs
United States2294 Posts
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red.venom
United States4651 Posts
On November 09 2010 07:29 broz0rs wrote: what also got lost about Tokido was how he destroyed the top two US players, Justin and Ricky. Never would have thought Akuma can destroy Rufus, especially with the threat of U2. Not sure, but match-up is 6:4 in favor of Rufus? lol, 6-4 isnt considered a horrible match up. Its just unfavorable. Realistically the mu is closer to even, we just dont have a lot of good akuma players in america anymore now that Shadyk stopped using him and all the godlike japanese akumas except Tokido dropped him or dont play Super as well so when scrubs pick akuma vs rufus it looks bad since he has low health and eats U2 or something jumping around too much I mean on that note its particularly amazing that Filipino Champ was able to beat both Justin and Ricky in the same tourney, something Arturo hasn't been able to do sincve the beginning of SF4 | ||
InfeSteD
United States4658 Posts
Daigo and Tokido rock paper scissors before the match and Daigo won and they were smiling... it was said that they staged it and tokido threw the match away.... I got to play Daigo, Alex Valle, Tokido, Tatsu, Hiro, Vangief, F Champ, Dagger G, Sid the Squid from Hawaii, Sherry (asian girl viper player) , Jorge Medina aka Laser Rooney, and I cant remember other big names.... I played godlike in casuals and money matches with amazing footsies specially against daigo and alex valle... but played terrible in the tournament and got knocked out by Tatsu and SteinMania (okay cammy player, my worst mu) I had tons of fun | ||
red.venom
United States4651 Posts
i live like 30minutes away but like a lot of people in socal i just havent been putting in any effort(For me its cuz of SC2 and also that Ive always preferred vanilla to Super).. and i hate to compete if im not giving it a serious effort. | ||
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Excalibur_Z
United States12230 Posts
On November 09 2010 07:29 broz0rs wrote: what also got lost about Tokido was how he destroyed the top two US players, Justin and Ricky. Never would have thought Akuma can destroy Rufus, especially with the threat of U2. Not sure, but match-up is 6:4 in favor of Rufus? Justin and Ricky opted for U1 which I felt was an odd choice, but they'd know better than me. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
rufus doesn't have that much trouble (relatively of course) navigating akuma's fireball game anyway | ||
Zlasher
United States9129 Posts
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InfeSteD
United States4658 Posts
On November 09 2010 15:24 red.venom wrote: no shame losin to Tatsu. i live like 30minutes away but like a lot of people in socal i just havent been putting in any effort(For me its cuz of SC2 and also that Ive always preferred vanilla to Super).. and i hate to compete if im not giving it a serious effort. isnt viper better in super though? and also .... did u watch jayce the ace? hes leveled up incredibly and beat tokido and almost beat him the second time around... thats so impressive | ||
St3MoR
Spain3256 Posts
i'm maining Guile like old times, but i find extremely difficult to perform well with the controller, also i'm trying to absorb the new things as best as i can (EX, focus, ultra, getting up fast, forward and backdash, etc.), this leads me to think i'd do a lot better with a stick because i only played in arcade all my life. so, what is your recommendations actually about arcade sticks? are there any outstanding ones? are they durable enough? should i just burn my fingers with the regular controller? after 2 days playing i'm around 3k bp and i feel like a lose too much because i cant combo well enough because my thumb goes numb quite fast, also charging is quite a bitch maybe is just that i'm new to the controller that's why i ask for advice thanks in advance | ||
Kokujin
United States456 Posts
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St3MoR
Spain3256 Posts
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Kokujin
United States456 Posts
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sung_moon
United States10110 Posts
On November 09 2010 17:18 InfeSteD wrote: Show nested quote + On November 09 2010 15:24 red.venom wrote: no shame losin to Tatsu. i live like 30minutes away but like a lot of people in socal i just havent been putting in any effort(For me its cuz of SC2 and also that Ive always preferred vanilla to Super).. and i hate to compete if im not giving it a serious effort. isnt viper better in super though? and also .... did u watch jayce the ace? hes leveled up incredibly and beat tokido and almost beat him the second time around... thats so impressive think when he means his opinion of vanilla>super its a matter of the system/changes i presume? and viper got a few nerfs iirc. i don't know all of them of the top of my head but at least her flamekicks have less recovery and her backthrow (which set up an ambiguous crossup in vanilla) pushes the body alot farther away. and tatsu is nasty. sounds like you had a lotta fun there ^^ | ||
broz0rs
United States2294 Posts
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Kingkosi
United States1215 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
![]() it wasn't too bad though, i managed to land the super after hazanshu and thats sorta my barometer for the connection | ||
InfeSteD
United States4658 Posts
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Trumpet
United States1935 Posts
On November 10 2010 05:31 FakeSteve[TPR] wrote: ggs trumpet. unfortunately my chun suffers greatly under input delay ![]() it wasn't too bad though, i managed to land the super after hazanshu and thats sorta my barometer for the connection ggs for sure Connection was a lot better than I expected tbh. After all, I'm living in the deep south of the US =P Contemplating being a proper tier whore and switching to Guile, but rog is too easy to give up atm. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On November 10 2010 10:26 Trumpet wrote: Show nested quote + On November 10 2010 05:31 FakeSteve[TPR] wrote: ggs trumpet. unfortunately my chun suffers greatly under input delay ![]() it wasn't too bad though, i managed to land the super after hazanshu and thats sorta my barometer for the connection ggs for sure Connection was a lot better than I expected tbh. After all, I'm living in the deep south of the US =P Contemplating being a proper tier whore and switching to Guile, but rog is too easy to give up atm. play chun li | ||
red.venom
United States4651 Posts
On November 09 2010 17:18 InfeSteD wrote: Show nested quote + On November 09 2010 15:24 red.venom wrote: no shame losin to Tatsu. i live like 30minutes away but like a lot of people in socal i just havent been putting in any effort(For me its cuz of SC2 and also that Ive always preferred vanilla to Super).. and i hate to compete if im not giving it a serious effort. isnt viper better in super though? and also .... did u watch jayce the ace? hes leveled up incredibly and beat tokido and almost beat him the second time around... thats so impressive Jayce is good, though ill just say that his play seems to be kinda "all out" he loses a lot cuz his defense isnt great. viper is to me far worse in super. There are some exceptions(vs zangief is easier to an extent) but a lot of her bad or good matchups got worse. I mean its not a bottom of the barrel type situation but i think having taken her ultra damage so far down really hurts a character who can basically land an ultra so reliably. Then many of her normals are slightly different(close mp does less blockstun for instance, to the point where you cant even do close s.mp, c.mp as a string.. you will get thrown lol!) and air burn kicks have af ew frames less blockstun. Her post-throw mixup game is a lot worse. I mean whatever, some people will see it as taking some of the "random" out of the character. Thats fine. But I also play Ryu(in fact mostly play Ryu in super) and hes just hella gay now too. Antiair does like no damage. Antiair a honda jumping at you 3 times and its like nothing then get hit by a random hk and he ties it up. im hella ranting at this point but arcade edition just further nerfing the characters. its like sad. just take a good start of a series(vanilla) and then homogenize all damage and everything until every char is somehow viable. makes shit extra gay in tournaments, people never counterpicked so much in vanilla | ||
Huko
United States324 Posts
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red.venom
United States4651 Posts
Also youtube has some good tutorials now | ||
Trumpet
United States1935 Posts
On November 10 2010 13:10 Huko wrote: Can anyone give me tips of actually how to do ultras?:-P I can do them in practice but against real computer I can't do anything ![]() Thawk U1, you mean? the 720? You don't just bust out a 720 while standing on the ground (unless you're Hayao). You have to either empty jump (jump without attacking) and spin the stick while you're falling and hit the buttons when you land, or do it while you're blocking or recovering from a move. If you can do hadoukens, just think of it like 2 hadoukens. No need to rush it usually. Most combo's can be done relatively slow & easily once your hands are used to the motions. | ||
dragoonkf
Singapore1256 Posts
And his j.hp is such a good anti-air/zoning tool. But i'm having so much trouble against chars with shoryu/good wake ups and zangief/thawk. | ||
InfeSteD
United States4658 Posts
On November 10 2010 13:02 red.venom wrote: Show nested quote + On November 09 2010 17:18 InfeSteD wrote: On November 09 2010 15:24 red.venom wrote: no shame losin to Tatsu. i live like 30minutes away but like a lot of people in socal i just havent been putting in any effort(For me its cuz of SC2 and also that Ive always preferred vanilla to Super).. and i hate to compete if im not giving it a serious effort. isnt viper better in super though? and also .... did u watch jayce the ace? hes leveled up incredibly and beat tokido and almost beat him the second time around... thats so impressive Jayce is good, though ill just say that his play seems to be kinda "all out" he loses a lot cuz his defense isnt great. viper is to me far worse in super. There are some exceptions(vs zangief is easier to an extent) but a lot of her bad or good matchups got worse. I mean its not a bottom of the barrel type situation but i think having taken her ultra damage so far down really hurts a character who can basically land an ultra so reliably. Then many of her normals are slightly different(close mp does less blockstun for instance, to the point where you cant even do close s.mp, c.mp as a string.. you will get thrown lol!) and air burn kicks have af ew frames less blockstun. Her post-throw mixup game is a lot worse. I mean whatever, some people will see it as taking some of the "random" out of the character. Thats fine. But I also play Ryu(in fact mostly play Ryu in super) and hes just hella gay now too. Antiair does like no damage. Antiair a honda jumping at you 3 times and its like nothing then get hit by a random hk and he ties it up. im hella ranting at this point but arcade edition just further nerfing the characters. its like sad. just take a good start of a series(vanilla) and then homogenize all damage and everything until every char is somehow viable. makes shit extra gay in tournaments, people never counterpicked so much in vanilla u kinda remind me of myself.... even though vanilla had broken stuff like Gens hands, Sagat, Ryu's fierce uppercut, etc etc etc.... I think it made the game so much funner... I personally liked Vanilla way better than Super....I think U2s in super are so damn fuckin brainless... but I miss playin wit u buddy... get live ![]() U gotta see how much better Ive gotten dude... like I remember when i used to play u I thought i was good and i look back and see how much better u were than all of us at the time.. ur viper was legit... | ||
InfeSteD
United States4658 Posts
On November 10 2010 16:59 dragoonkf wrote: I've been switching to Dee jay as my main after bison and damn its fun. But His Ex machine gun to U2 is REALLY hard to set up. I heard it has the strictest timing ? The only person i've seen doing is Akimo/takehiko331. And his j.hp is such a good anti-air/zoning tool. But i'm having so much trouble against chars with shoryu/good wake ups and zangief/thawk. Why would u switch from bison to deejay? Deejays is soooo gay and boring to play with his little ambiguous jump in short ... Bison is a boss... I fear good bisons | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On November 10 2010 16:59 dragoonkf wrote: I've been switching to Dee jay as my main after bison and damn its fun. But His Ex machine gun to U2 is REALLY hard to set up. I heard it has the strictest timing ? The only person i've seen doing is Akimo/takehiko331. And his j.hp is such a good anti-air/zoning tool. But i'm having so much trouble against chars with shoryu/good wake ups and zangief/thawk. you can do ex machine gun -> walk forward -> U2. you don't have to dash charge db for the machine gun, then hit ub+PP. its usually best to go back to db after you do that move simply cuz it makes the rest a lot easier. when ur punches finish, go to forward, walk for a sec like a single step, then do half circle back, ub+PPP if you hold forward too long, you'll lose your charge. if you don't hold forward long enough, U2 will whiff ^_^ figure it out | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On November 11 2010 08:20 InfeSteD wrote: Show nested quote + On November 10 2010 16:59 dragoonkf wrote: I've been switching to Dee jay as my main after bison and damn its fun. But His Ex machine gun to U2 is REALLY hard to set up. I heard it has the strictest timing ? The only person i've seen doing is Akimo/takehiko331. And his j.hp is such a good anti-air/zoning tool. But i'm having so much trouble against chars with shoryu/good wake ups and zangief/thawk. Why would u switch from bison to deejay? Deejays is soooo gay and boring to play with his little ambiguous jump in short ... Bison is a boss... I fear good bisons dee jay has a zoning game that is even stronger than guile's, but absolutely nothing else. his reversals are really easy to deal with, and his damage sucks, but don't jump over a fireball! | ||
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Excalibur_Z
United States12230 Posts
On November 13 2010 07:33 FakeSteve[TPR] wrote: Show nested quote + On November 11 2010 08:20 InfeSteD wrote: On November 10 2010 16:59 dragoonkf wrote: I've been switching to Dee jay as my main after bison and damn its fun. But His Ex machine gun to U2 is REALLY hard to set up. I heard it has the strictest timing ? The only person i've seen doing is Akimo/takehiko331. And his j.hp is such a good anti-air/zoning tool. But i'm having so much trouble against chars with shoryu/good wake ups and zangief/thawk. Why would u switch from bison to deejay? Deejays is soooo gay and boring to play with his little ambiguous jump in short ... Bison is a boss... I fear good bisons dee jay has a zoning game that is even stronger than guile's, but absolutely nothing else. his reversals are really easy to deal with, and his damage sucks, but don't jump over a fireball! He's also nearly impossible to cross up on wakeup. | ||
InfeSteD
United States4658 Posts
P.S. I guess, I ll elaborate more to not sound retarded like usual.... street fighter "AT THE END" it boils down to a couple things that separate the high level players from the scrubs... 1. Normals (Footsies) 2. Throwing Game (Tic Throwing) 3. Counter Hit Set ups... pretty much when someone gets close to you (through normals/footsies) he's gonna start doing throws and condition you to tec or watever and then set up counter hits to do even more damage and of course get you in the corner so yah, I was just saying Bison has better tools for that kind of game .... and you have to exclude some characters that dont live up by those rules (Fuerte, Viper, etc...) they re straight up crazy damaging mix up | ||
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Bill307
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Canada9103 Posts
The Canada Cup is running this weekend in Calgary, Alberta (near west coast Canada). Team Spooky is streaming the event, although the stream for today isn't up yet. SSF4 singles is down to top-8. In winners: - Daigo - Mago - Mike Ross - JS Master (Toronto player) In losers: - Jozhear (Edmonton player? FakeSteve halp.) - Gootecks (sent to losers by Mago, although he came close to winning.) - Air (west coast Canadian / Japanese / Hong Kong player.) - Justin Wong (sent to losers by JS Master's balrog. it was not close.) Edit: stream is up, but they aren't running matches yet. Coming up: - STHD top 4 - SSF4 teams top 5 - possible cosplay contest - SSF4 singles top 8 Left In Teams: Team Calgary (Lap Chi, Hai, Phil) Team USA (EG Jwong, Mike Ross, Gootecks) Team Japan (Air, Daigo, Mago) Spiral Guys Fanclub (Jozhear, JSMaster, Killacam) Salty Congee (Wilson Derek Sampson) In Singles: Winners: JSMaster Daigo Umehara, Mago, Mike Ross. Losers: EG Justin Wong, Jozhear, Gootecks, Air. | ||
Ryps
Romania2740 Posts
On November 15 2010 01:33 Bill307 wrote: *Canadian SF plug incoming* The Canada Cup is running this weekend in Calgary, Alberta (near west coast Canada). Team Spooky is streaming the event, although the stream for today isn't up yet. SSF4 singles is down to top-8. In winners: - Daigo - Mago - Mike Ross - JS Master (Toronto player) In losers: - Jozhear (Edmonton player? FakeSteve halp.) - Gootecks (sent to losers by Mago, although he came close to winning.) - Air (west coast Canadian / Japanese / Hong Kong player.) - Justin Wong (sent to losers by JS Master's balrog. it was not close.) Edit: stream is up, but they aren't running matches yet. Coming up: - STHD top 4 - SSF4 teams top 5 - possible cosplay contest - SSF4 singles top 8 Show nested quote + Left In Teams: Team Calgary (Lap Chi, Hai, Phil) Team USA (EG Jwong, Mike Ross, Gootecks) Team Japan (Air, Daigo, Mago) Spiral Guys Fanclub (Jozhear, JSMaster, Killacam) Salty Congee (Wilson Derek Sampson) In Singles: Winners: JSMaster Daigo Umehara, Mago, Mike Ross. Losers: EG Justin Wong, Jozhear, Gootecks, Air. Theres a thread on that http://www.teamliquid.net/forum/viewmessage.php?topic_id=168631 , but I guess this is better ![]() | ||
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Bill307
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Canada9103 Posts
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InfeSteD
United States4658 Posts
P.S How many floors does the Calgary Tower have? That video on youtube of the adventures of gootecks and mike when they are on the top of the building and the floor is glass is so scary holly cow, really cool too though... how tall or how many floors ? | ||
sung_moon
United States10110 Posts
heh some of these are really lol. my personal favorite is the balrog TAP mirror ^^ | ||
broz0rs
United States2294 Posts
Poongko trolling | ||
CharlieMurphy
United States22895 Posts
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HyperLimen
United States278 Posts
On November 17 2010 09:41 CharlieMurphy wrote: Man I really wanna get a arcade stick and play ssf4 Yeah I randomly came across the stream of the Canada Cup while it was going on live and watched the Canada vrs Daigo and the other exhibitions as well as the tourney. Got flooded with nostalgia and really wanted to try ssfiv out, so today I got the tournament edition s stick and ssfiv. Been having a lot of fun even though I am completely terrible at the game lol. Definitely love this game though.. can't wait to get a lot more in depth understanding of it. | ||
Silentness
United States2821 Posts
Ahh good ole Poongko, I beat him a couple times with pre-nerfed (Vanilla) Sagat. I also use to play him in CvS2 and Street Fighter 3 3rd strike all the time in Korea. That guy was nasty/untouchable at CvS2. We were 50/50 though in 3rd strike. good times good times... Anyways back on subject: isn't it kind of funny that they are buffing Ryu? He's already considered the #1 most used character least last I heard. Got damn Daigo bandwagoners!!! | ||
anch
United States5457 Posts
On November 17 2010 09:41 CharlieMurphy wrote: Man I really wanna get a arcade stick and play ssf4 on slickdeal, Walmart is selling it for $30 + sh. its a SE stick. | ||
broz0rs
United States2294 Posts
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Demoninja
United States1190 Posts
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broz0rs
United States2294 Posts
With that said, I'm a scrubby player so unless I plan on p-linking all my links or option-selecting, I don't think I need a Sanwa stick. lol This is a must read artcle/blog: http://iplaywinner.com/players-blog/2010/10/14/player-ranks-a-journey-to-gaming-greatness.html | ||
HansMoleman
United States343 Posts
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Demoninja
United States1190 Posts
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exitusnow1
23 Posts
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Demoninja
United States1190 Posts
On another note, after seeing NCR I feel motivated to level my game up. I'm gonna start heading out to gatherings while I am not too busy with college. | ||
broz0rs
United States2294 Posts
http://www.amazon.com/Playstation-Real-Arcade-Fighting-Stick-3/dp/B001GDQRZM/ Vewlix stick also has a price drop at Amazon. The HORI manager also said to watch out for other deals at Amazon this week. | ||
HansMoleman
United States343 Posts
Personally i got the tournament edition, cannot wait till Monday when it gets here@ http://store.gameshark.com/listCategoriesAndProducts.asp?idCategory=247 | ||
Sh0guni
Finland126 Posts
![]() TE stick costs 130€ in here. | ||
Wesso
Netherlands1245 Posts
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broz0rs
United States2294 Posts
Amazon Germany sells it for 92€. Overall, the European market for fight sticks are horribly priced. edit: I don't know about XBox, but I use my PS3 stick for fightings games on my PC without the use of mods. You just have to go to game controller settings and set up as usual. | ||
dragoonkf
Singapore1256 Posts
And i bought a shadaloo costume pack, it says downloaded and installed, but i still don't see any alt costume on my bison/balrog/sagat/vega. Do i need to do something to activate it ? Thanks. | ||
crappen
Norway1546 Posts
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dragoonkf
Singapore1256 Posts
On November 28 2010 22:13 crappen wrote: I bought Hori real arcade, and TE sticks, costed quite a bit, but I dont use them much. No idea how to learn the games(tekken6 and SF), it just seems so hard compared to sc2 which is kind of straight forward with advancing from bronze to diamond. Hi, im not a good player, but some small tips (SF4). Pick a character and stick with him until you get better. ( try not to choose viper =/ or deejay ) Practice your bread and butter combos for your character 1st. Training room helps with practice alot as you can set up situations yourself. Some nice youtube vids to help and a forum with all the characters guides http://shoryuken.com/f315/ Good luck ^_^ | ||
broz0rs
United States2294 Posts
On November 28 2010 22:05 dragoonkf wrote: Guys, my madcatz fightstick seems to be having some lp and lk problem where sometimes when i push them, there'll be no input. I need advice if i should get a better stick, like a TE. And i bought a shadaloo costume pack, it says downloaded and installed, but i still don't see any alt costume on my bison/balrog/sagat/vega. Do i need to do something to activate it ? Thanks. you can open up the fightstick and possibly reconnect the buttons to see if it'll respond better. I crapped out my wireless Hori (Tekken version lol) and I was able to get it working again by reconnecting the insides. But to answer your question, any of the Madcatz TE's or the Hori HRAP 3 is the way to go, and they definitely have a better durability than the entry level sticks. | ||
dragoonkf
Singapore1256 Posts
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broz0rs
United States2294 Posts
But the general order for this without any fuss is 1. purchase 2. download 3. install (by clicking on the installer in Games section) 4. play as usual but there's an option for costumes at character select (original, alternative) outside of this you'd have to seek technical support or just take a loss. | ||
SpoR
United States1542 Posts
If you've been waiting for a PC version of Super Street Fighter 4, it's not going to happen for a bit, if at all. To add insult to injury, according to Ono, the game is technically "99 percent ready" to be released on PC as it is, but Ono and company can't afford to essentially give away the new game, so no PC release is forthcoming. How the fuck is that logical? They spent the time and money making it 99 percent complete and won't release it at all because some majority won't pay for it? They lose more money this way.. OT, does anyone have an idea how to play sf4 (already installed to PC) without disc? I just moved and no idea where the game is. PS- kinda random, I recently got a TE Round 2 stick xbox. Anyone else ever get a heat rash or something from using it at first? I got about a dozen or so red splotches on my palm (mainly around the lines) some are raised and some are not red. I was thinking it might have something to do with the stick being greasy and me playing a lot with it lately. I used to get heat rash on my feet alot when I skateboarded all the time. its only my left hand (and I know what you're thinking, and you're wrong because I switch hit when I'm doing that and my right hand is ok). PPS- Is it just me or is the Stick way too weak/sensitive? Like it's so easy for the stick to pop back and hit a reverse motion or overshoot a motion. I saw a video where a guy doubled the spring inside for stiffer more rigid stick. And I seem to be having troubles with the corners, especially after jumping up/left or trying to do srk motions. Is it because of the gate being 4 corners? I think I need to mod this bitch. | ||
Rikerr
United States69 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
my street fighter self-esteem is quite low right now. oh chun li, i'm sorry i treat you so bad | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On December 16 2010 20:06 SpoR wrote: http://g4tv.com/thefeed/blog/post/707660/super-street-fighter-4-not-coming-to-pc-blame-pirates.html Show nested quote + If you've been waiting for a PC version of Super Street Fighter 4, it's not going to happen for a bit, if at all. To add insult to injury, according to Ono, the game is technically "99 percent ready" to be released on PC as it is, but Ono and company can't afford to essentially give away the new game, so no PC release is forthcoming. How the fuck is that logical? They spent the time and money making it 99 percent complete and won't release it at all because some majority won't pay for it? They lose more money this way.. OT, does anyone have an idea how to play sf4 (already installed to PC) without disc? I just moved and no idea where the game is. PS- kinda random, I recently got a TE Round 2 stick xbox. Anyone else ever get a heat rash or something from using it at first? I got about a dozen or so red splotches on my palm (mainly around the lines) some are raised and some are not red. I was thinking it might have something to do with the stick being greasy and me playing a lot with it lately. I used to get heat rash on my feet alot when I skateboarded all the time. its only my left hand (and I know what you're thinking, and you're wrong because I switch hit when I'm doing that and my right hand is ok). PPS- Is it just me or is the Stick way too weak/sensitive? Like it's so easy for the stick to pop back and hit a reverse motion or overshoot a motion. I saw a video where a guy doubled the spring inside for stiffer more rigid stick. And I seem to be having troubles with the corners, especially after jumping up/left or trying to do srk motions. Is it because of the gate being 4 corners? I think I need to mod this bitch. the TE round 2 is basically 'the bar' as far as arcade sticks go, it is the best piece of equipment out there. the problem isn't the stick ^_^ try to install an octogate if that will help though | ||
manGomaGic
Canada94 Posts
Power Play Rankings for Day 1 release + Show Spoiler + 1. Daigo Umehara (Yun) – 16,067 BP, 89% win rate 2. Matsugoro (Dudley) – 13,145 BP, 86% win rate 3. aka jojo (M.Bison) – 11,828 BP, 84% win rate 4. opa (Balrog) – 11,565 BP, 90% win rate 5. Simba (Abel) – 11,321 BP, 93% win rate I hope I can patch my SSFIV for AE soon... | ||
Demoninja
United States1190 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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Acid~
Thailand442 Posts
On December 18 2010 01:12 FakeSteve[TPR] wrote: yun, yang, and fei long are apparently top tier according to japanese arcade players. throw chun li in there as well because she's top tier now and reportedly has the advantage over yun/yang (EX SBK beats yang's divekicks clean) and it's a good day for china! Chun and Yun top tier ? Hey, it took them 12 years, but at least they learned a lesson from 3rd Strike ! Oh wait... | ||
Demoninja
United States1190 Posts
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Excalibur_Z
United States12230 Posts
On December 18 2010 01:47 Demoninja wrote: I wonder if 3s GJ combos work haha, I highly doubt it though. I wish they buffed the frame data on all of Ken's moves. That would have been a great move regarding balance. They do. However you can't really spam GJ like you could in 3s because it takes much longer to get to a Super in SSF4. | ||
manGomaGic
Canada94 Posts
At least SSF4 has damage scaling... Itching to play some SF4 Yun :| | ||
broz0rs
United States2294 Posts
YT page for AE games uploaded by Kim1234 http://www.youtube.com/user/SSF4AE | ||
SpoR
United States1542 Posts
On December 17 2010 13:28 FakeSteve[TPR] wrote: Show nested quote + On December 16 2010 20:06 SpoR wrote: http://g4tv.com/thefeed/blog/post/707660/super-street-fighter-4-not-coming-to-pc-blame-pirates.html If you've been waiting for a PC version of Super Street Fighter 4, it's not going to happen for a bit, if at all. To add insult to injury, according to Ono, the game is technically "99 percent ready" to be released on PC as it is, but Ono and company can't afford to essentially give away the new game, so no PC release is forthcoming. How the fuck is that logical? They spent the time and money making it 99 percent complete and won't release it at all because some majority won't pay for it? They lose more money this way.. OT, does anyone have an idea how to play sf4 (already installed to PC) without disc? I just moved and no idea where the game is. PS- kinda random, I recently got a TE Round 2 stick xbox. Anyone else ever get a heat rash or something from using it at first? I got about a dozen or so red splotches on my palm (mainly around the lines) some are raised and some are not red. I was thinking it might have something to do with the stick being greasy and me playing a lot with it lately. I used to get heat rash on my feet alot when I skateboarded all the time. its only my left hand (and I know what you're thinking, and you're wrong because I switch hit when I'm doing that and my right hand is ok). PPS- Is it just me or is the Stick way too weak/sensitive? Like it's so easy for the stick to pop back and hit a reverse motion or overshoot a motion. I saw a video where a guy doubled the spring inside for stiffer more rigid stick. And I seem to be having troubles with the corners, especially after jumping up/left or trying to do srk motions. Is it because of the gate being 4 corners? I think I need to mod this bitch. the TE round 2 is basically 'the bar' as far as arcade sticks go, it is the best piece of equipment out there. the problem isn't the stick ^_^ try to install an octogate if that will help though wait what? I thought the hori sticks were better. Or are all those just modded? Obviously customized/modded sticks will always be better. Just like my DT-35 is better because I removed the windows buttons. | ||
Myrmidon
United States9452 Posts
Hori's Real Arcade Pro line (what they were known for for a long time, other than the cheapy EX2) is pretty good, but the Madcatz TE sticks are better. IIRC most HRAPs have a Sanwa JLF and then Hori's buttons? The Madcatz TE has the JLF with Sanwa OBSF-30 buttons. Special limited-run Hori stick editions like the HRAP-VLX or HRAP-SA would have the same joystick and buttons as the Madcatz TE. For those that like clickier/stiffer buttons and joysticks with less throw and engage distances, the HRAP-SE (Seimitsu edition, I think with an LS-32 joystick) would be better. | ||
red.venom
United States4651 Posts
The VLX is certainly a nice stick but when you can get TE's for 75 a piece these days the 250 price tag(I think?) just seems steeeeep | ||
broz0rs
United States2294 Posts
http://www.amazon.com/Real-Arcade-Pro-V3-Playstation-3/dp/B0041SGD44 The reviews given by the users are solid. | ||
Demoninja
United States1190 Posts
On December 18 2010 16:09 broz0rs wrote: I see no mention of Hori's current stick the V3 http://www.amazon.com/Real-Arcade-Pro-V3-Playstation-3/dp/B0041SGD44 The reviews given by the users are solid. I still don't see why you would get any stick other than a TE. They all use the same parts and TE is infinitely more customizable than any other stick out there right now. It's also the cheapest one that uses Sanwa parts. The only time I'd get a more expensive hori would be if I was looking for a PS3/PC stick because on some chipsets the TE doesn't work. | ||
broz0rs
United States2294 Posts
cheaper than madcatz yo this is the last major SSFIV event of the year and it's streaming right now: http://www.bushidoimpact.com/ | ||
SpoR
United States1542 Posts
On December 20 2010 03:02 broz0rs wrote: but the V3 is currently going for $100 o_o cheaper than madcatz yo this is the last major SSFIV event of the year and it's streaming right now: http://www.bushidoimpact.com/ TEs are 75 now BOGO On December 18 2010 05:08 Myrmidon wrote: Actually, I think increasing the stick tension with another spring would increase the deflection (how much it bounces back away from neutral once released, see here for stick info). The JLF is not to everyone's liking, though it's better than a lot out there. . lol ur link is confirming my suspicions When the joystick is released from a direction and springs back to neutral, there is usually a deflection in the opposite direction as the spring deals with the momentum of the shaft. Sometimes this deflection can briefly engage the opposite direction, and it can make finding neutral slightly more difficult. This problem can be mitigated using a stronger spring and/or a lighter shaft. | ||
sammler
United Kingdom381 Posts
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KOFgokuon
United States14892 Posts
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Foreplay
United States1154 Posts
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Myrmidon
United States9452 Posts
On December 20 2010 04:41 SpoR wrote: Show nested quote + On December 18 2010 05:08 Myrmidon wrote: Actually, I think increasing the stick tension with another spring would increase the deflection (how much it bounces back away from neutral once released, see here for stick info). The JLF is not to everyone's liking, though it's better than a lot out there. . lol ur link is confirming my suspicions Show nested quote + When the joystick is released from a direction and springs back to neutral, there is usually a deflection in the opposite direction as the spring deals with the momentum of the shaft. Sometimes this deflection can briefly engage the opposite direction, and it can make finding neutral slightly more difficult. This problem can be mitigated using a stronger spring and/or a lighter shaft. Damn, my intuition on mechanical system sux. It definitely makes more sense this way, thinking about it now. IIRC the LS-32 has a stiffer spring and more deflection than the JLF, but that's clearly not the only difference in construction between those parts. On December 21 2010 11:41 Foreplay wrote: i wanna ask for a stick for christmas. Should i get the TE round 2 or something else? Yeah, for the most part, the Madcatz TEs are identical, so you can get the one that's cheapest. The stick and buttons inside are the same on all of them, at least. | ||
Kingkosi
United States1215 Posts
Part 1: Part 2: Part 3: Get to see some good combos from Yun by Marn although I'm waiting for some Daigo Yun videos i'm hearing some terrifying things! | ||
MasterDana
United States114 Posts
Might make a trip to LA soon to play some AE. (Currently in San Diego) | ||
sung_moon
United States10110 Posts
here's for hoping.... edit: First the Eagles connect on full screen Ultra on the Giants now University Pinball is getting AE MERRY CHRISTMAS!!!!! (LMFAO you'll only get this if u watch NFL) | ||
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mikeymoo
Canada7170 Posts
On November 26 2010 19:54 HansMoleman wrote: Sticks are on BOGO right now, till supplies last, tourny editions and all!!! Personally i got the tournament edition, cannot wait till Monday when it gets here@ http://store.gameshark.com/listCategoriesAndProducts.asp?idCategory=247 Anybody trying to get this deal should know a couple things: 1. Shipping to USA only. 2. Use code HOLIDAY to get another 10% off and free shipping. That's right. 75 - 7.5 = $67.5 for a TE now. With free shipping. | ||
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Bill307
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Canada9103 Posts
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Kingkosi
United States1215 Posts
Part 1: Part 2: Part 3: and some more AE gameplay!!!!!: Seriously considering making a drive to LA sometime next week | ||
Zlasher
United States9129 Posts
So, I nver go to arcades right, I'm a total stream monster and just watch SSF4 tournaments ALLLLL the time, seriously I watch every tournament recently. I went to Sunnyvale Golfland in norcal with my brother just to mess around on time crisis and stuff, and low and behold John freaking Choi, Seth Killian, Filipino Champ and a posse of 2-3 others were there playing MvC2 and 3rd strike and some free play on SSF4, while one of them would rotate into AE because the 2nd AE booth was down so they couldn't play versus. John Choi was messing around with ryu obviously, one guy, I wish he was more recognizable but he was messing around with Akuma. And another guy was playing Yun. Man its so crazy, it'd be like walking into a LAN center for the first time ever and all of a sudden, BAM freaking....I don't even know, incontrol and jinro and a couple others are just chilling there in front of you. lol. Pretty cool to see that the arcade like 10 minutes down the road from me is the one that these guys hang out at. | ||
Demoninja
United States1190 Posts
Zlasher I need to make the drive down to SVGL some time. I'm about 40 mins away and I really want to level up my sf. | ||
orgolove
Vatican City State1650 Posts
On December 24 2010 18:56 ZlaSHeR wrote: IPW is posting vids like hotcakes So, I nver go to arcades right, I'm a total stream monster and just watch SSF4 tournaments ALLLLL the time, seriously I watch every tournament recently. . :O Where can I see these streams? The only recent one I saw was the NorCal competition a few weeks ago - and I'd love to see more. | ||
Trumpet
United States1935 Posts
sad that GJ seems to just be a combo thing. Doesn't look like it's worth the meter activating off a blockstring for pressure. Guess they didnt want it to be that overwhelming again | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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aseq
Netherlands3972 Posts
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Zlasher
United States9129 Posts
On December 24 2010 20:20 orgolove wrote: Show nested quote + On December 24 2010 18:56 ZlaSHeR wrote: IPW is posting vids like hotcakes So, I nver go to arcades right, I'm a total stream monster and just watch SSF4 tournaments ALLLLL the time, seriously I watch every tournament recently. . :O Where can I see these streams? The only recent one I saw was the NorCal competition a few weeks ago - and I'd love to see more. www.gamescast.tv is partnered with all the major fighting game tournament streamers like iplaywinner and teamspooky, you can check the listings on there for when major tournaments happen, but its the down time, all the majors happened in the past few months lol. There are still big tournaments every couple weeks tho, you can check them out there. And to be fair, I wouldn't suggest Yun to a new player, Yun's got low life and if you can't link well he'll die quick. Ionno much about Yang yet. Yun seems SUPER powerful right now, everyones using him, but I partially blame that on the daigo-effect where whatever he plays, everyone else does too lol. | ||
Zlasher
United States9129 Posts
On December 25 2010 05:25 aseq wrote: Looks nice, but I still don't like Yun and Yang being top tier instantly. Like some skaterboi can just roll by, pick a fight and defeat fighters who train for it all their life, like ryu! Yun and Yang are from third strike so they're not new xD | ||
red.venom
United States4651 Posts
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No.Doubt
Canada202 Posts
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aseq
Netherlands3972 Posts
On December 25 2010 05:27 ZlaSHeR wrote: Show nested quote + On December 25 2010 05:25 aseq wrote: Looks nice, but I still don't like Yun and Yang being top tier instantly. Like some skaterboi can just roll by, pick a fight and defeat fighters who train for it all their life, like ryu! Yun and Yang are from third strike so they're not new xD I know that. But the whole idea that a character gets introduced and is immediately one of the best, doesn't please me. Maybe it is their character design as well. Do you guys think Capcom are actively trying to keep the field as diverse as possible, creating new characters to fill gaps and level the field, or is it just 'the more, the better', and get all the popular ones from the past in there as well? I can't figure out why they're making balance changes to Dan, for example. | ||
KOFgokuon
United States14892 Posts
On December 25 2010 06:03 aseq wrote: Show nested quote + On December 25 2010 05:27 ZlaSHeR wrote: On December 25 2010 05:25 aseq wrote: Looks nice, but I still don't like Yun and Yang being top tier instantly. Like some skaterboi can just roll by, pick a fight and defeat fighters who train for it all their life, like ryu! Yun and Yang are from third strike so they're not new xD I know that. But the whole idea that a character gets introduced and is immediately one of the best, doesn't please me. Maybe it is their character design as well. Do you guys think Capcom are actively trying to keep the field as diverse as possible, creating new characters to fill gaps and level the field, or is it just 'the more, the better', and get all the popular ones from the past in there as well? I can't figure out why they're making balance changes to Dan, for example. Well, their last batch of new characters basically all flopped didn't they? hakan, sakura, cody, juri, makoto, basically were all either low-mid of low tier weren't they? Maybe they just over compensated when making yun and yang =p | ||
Myrmidon
United States9452 Posts
On December 25 2010 06:10 KOFgokuon wrote: Show nested quote + On December 25 2010 06:03 aseq wrote: On December 25 2010 05:27 ZlaSHeR wrote: On December 25 2010 05:25 aseq wrote: Looks nice, but I still don't like Yun and Yang being top tier instantly. Like some skaterboi can just roll by, pick a fight and defeat fighters who train for it all their life, like ryu! Yun and Yang are from third strike so they're not new xD I know that. But the whole idea that a character gets introduced and is immediately one of the best, doesn't please me. Maybe it is their character design as well. Do you guys think Capcom are actively trying to keep the field as diverse as possible, creating new characters to fill gaps and level the field, or is it just 'the more, the better', and get all the popular ones from the past in there as well? I can't figure out why they're making balance changes to Dan, for example. Well, their last batch of new characters basically all flopped didn't they? hakan, sakura, cody, juri, makoto, basically were all either low-mid of low tier weren't they? Maybe they just over compensated when making yun and yang =p That's not to mention arcade SF4 to console SF4 too, with that batch of flops...though now it's maybe hard to remember Fei Long, Cammy, and Rose not being any good relative to the rest of the cast. At this point we don't know that much about Yun and Yang anyway. It's not like Kindevu, Daigo, Nemo, etc. wouldn't be doing well with other characters. | ||
Zlasher
United States9129 Posts
On December 25 2010 06:03 aseq wrote: Show nested quote + On December 25 2010 05:27 ZlaSHeR wrote: On December 25 2010 05:25 aseq wrote: Looks nice, but I still don't like Yun and Yang being top tier instantly. Like some skaterboi can just roll by, pick a fight and defeat fighters who train for it all their life, like ryu! Yun and Yang are from third strike so they're not new xD I know that. But the whole idea that a character gets introduced and is immediately one of the best, doesn't please me. Maybe it is their character design as well. Do you guys think Capcom are actively trying to keep the field as diverse as possible, creating new characters to fill gaps and level the field, or is it just 'the more, the better', and get all the popular ones from the past in there as well? I can't figure out why they're making balance changes to Dan, for example. To be fair they've been played for a week, for all we know theres a really easy way to defeat them, just hasn't been figured out yet ![]() | ||
broz0rs
United States2294 Posts
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sammler
United Kingdom381 Posts
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Benecol
Finland82 Posts
You should also play through the trial mode to learn the special moves and some basic combos for your character. | ||
Zlasher
United States9129 Posts
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Kingkosi
United States1215 Posts
On December 27 2010 07:02 ZlaSHeR wrote: In all honesty, the best players playing at CF or MGL or Round One arcades, the top 50 players in the US-type, are saying that Zangief and T Hawk are top 5 characters, better than Yun and Yang, the Yun blowup is just cuz Daigo is playing it, its like people saying Ryu is sick ass when in all honesty he's top 10 in SSF4 but never top 5. Grapple characters are disgusting good, and most top americans agree that Yang is actually better than Yun. I'm certainly not top 50 in us players and I haven't played AE but that sounds like BS to me sorry. Here is a character usage chart and Battle Point rankings as of today: http://www.eventhubs.com/images/2010/dec/26/character-usage-percentage-and-bp-rankings-ssf4-ae-dec-26/ | ||
Ginseng
United States268 Posts
What a great game. | ||
KaiserReinhard
United States554 Posts
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Zlasher
United States9129 Posts
On December 27 2010 07:23 Kingkosi wrote: Show nested quote + On December 27 2010 07:02 ZlaSHeR wrote: In all honesty, the best players playing at CF or MGL or Round One arcades, the top 50 players in the US-type, are saying that Zangief and T Hawk are top 5 characters, better than Yun and Yang, the Yun blowup is just cuz Daigo is playing it, its like people saying Ryu is sick ass when in all honesty he's top 10 in SSF4 but never top 5. Grapple characters are disgusting good, and most top americans agree that Yang is actually better than Yun. I'm certainly not top 50 in us players and I haven't played AE but that sounds like BS to me sorry. Here is a character usage chart and Battle Point rankings as of today: http://www.eventhubs.com/images/2010/dec/26/character-usage-percentage-and-bp-rankings-ssf4-ae-dec-26/ Those rankings are from japan, i read them too, and a lot of people in japan play casually or not at the highest level so they stick to the shoto's don't try to argue with BS, I've talked to the pros and I've watched and heard what they said on streams, you just say its bs because people play ryu in japan, come on now | ||
Myrmidon
United States9452 Posts
On December 28 2010 11:38 KaiserReinhard wrote: I have a question about stick modding. I recently got a SF4 arcade stick and apparently the thing to do is mod them. Is there any particular reason for this? Some people mod sticks as a hobby. Others want to put in custom art or whatever. But in terms of modding for functionality, the two most common changes would be (1) replacing the stock joystick and/or buttons and (2) wiring up the stick to be used for different consoles (e.g. put a module or PCB inside a Xbox 360 stick so it can also be used on PS3). If you have the Madcatz SE (standard edition), most players find the stock stick and buttons to be subpar compared to authentic arcade parts, so some players replace those parts. The Madcatz TE edition has the popular Sanwa JLF joystick and Sanwa OBSF-30 pushbuttons that are in many arcade cabinets. But there are other joysticks and buttons that some people prefer over those too. On most commercial products, replacing the stick and buttons requires some effort and rudimentary soldering skills. However, the Madcatz SE and TE sticks are designed such that standard Japanese joysticks and buttons are simple drop-in replacements. | ||
Kingkosi
United States1215 Posts
On December 28 2010 11:44 ZlaSHeR wrote: Show nested quote + On December 27 2010 07:23 Kingkosi wrote: On December 27 2010 07:02 ZlaSHeR wrote: In all honesty, the best players playing at CF or MGL or Round One arcades, the top 50 players in the US-type, are saying that Zangief and T Hawk are top 5 characters, better than Yun and Yang, the Yun blowup is just cuz Daigo is playing it, its like people saying Ryu is sick ass when in all honesty he's top 10 in SSF4 but never top 5. Grapple characters are disgusting good, and most top americans agree that Yang is actually better than Yun. I'm certainly not top 50 in us players and I haven't played AE but that sounds like BS to me sorry. Here is a character usage chart and Battle Point rankings as of today: http://www.eventhubs.com/images/2010/dec/26/character-usage-percentage-and-bp-rankings-ssf4-ae-dec-26/ Those rankings are from japan, i read them too, and a lot of people in japan play casually or not at the highest level so they stick to the shoto's don't try to argue with BS, I've talked to the pros and I've watched and heard what they said on streams, you just say its bs because people play ryu in japan, come on now Lol no I say it's bs because I've watched alot of video and I don't believe they are top 5 based on what I've seen. And that list came out on the 26th and I just thought I would post it because it was new and I wanted to contribute to the thread. Tiers are all subjective really I've even heard rumblings of Sakura being top now at one point so I apologize if I don't believe every "he's top five"! thing that gets said or posted it seems more flavor of the month to me. Edit: Really good Itabashi (Zangief) vs Nemo (Yang) match right here by the way: | ||
SpoR
United States1542 Posts
On December 25 2010 05:27 ZlaSHeR wrote: Show nested quote + On December 25 2010 05:25 aseq wrote: Looks nice, but I still don't like Yun and Yang being top tier instantly. Like some skaterboi can just roll by, pick a fight and defeat fighters who train for it all their life, like ryu! Yun and Yang are from third strike so they're not new xD canonically, i think SF4 is before sf3 3s right? | ||
TheDoK666
France179 Posts
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SpoR
United States1542 Posts
I also tried to edit my status (right ctrl) and I can't change anything, get the same message. It says I'm online. and it checked for DLC. | ||
zoLo
United States5896 Posts
On December 28 2010 18:08 SpoR wrote: Show nested quote + On December 25 2010 05:27 ZlaSHeR wrote: On December 25 2010 05:25 aseq wrote: Looks nice, but I still don't like Yun and Yang being top tier instantly. Like some skaterboi can just roll by, pick a fight and defeat fighters who train for it all their life, like ryu! Yun and Yang are from third strike so they're not new xD canonically, i think SF4 is before sf3 3s right? Yup, it is, which is why a lot of people gave up on the story since it is messed up. Then again, no one plays fg's for the story.. | ||
SpoR
United States1542 Posts
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Arhkangel
Argentina769 Posts
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SpoR
United States1542 Posts
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SpoR
United States1542 Posts
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exalted
United States3612 Posts
If I whiff a jumping attack in the air and hit the ground, I cannot instantly block or do a normal? Often I will jump over my opponent with say, j.lk to crossup, miss, and instantly get thrown. If I mash jab there I will always lose to his throw? Therefore, if I whiff, should I be plinking / hitting c.lp+c.lk in an attempt to OS jab / tech? More specifically - if I empty jump over him can I now beat his throw with a jab? If I cross him up with j.lk and he blocks, he can shoryu out of my jabjabjab->c.mk->hado blockstring? If I cross him up with j.mk (or j.fp / j.fk) and he blocks, the blockstun prevents him from shoryuing out of it? If I connect with j.lk the hitstun is sufficient for me to jabjabjabsweep vs every character? When Abel does his blockstring is there a quick overhead? Same question applies to ChunLi. Every time they do their standard blockstring I end up getting hit when I'm crouchblocking. Do they just have some sort of quick overhead move that I need to be aware of? I always end up getting hit when blocking vs these two characters. | ||
SayaSP
Laos5494 Posts
you can, but if you really wanted to beat a throw you should srk instantly instead, since jab is 3frame and their throw (also 3 frame startup) might be already active if they knew you missed. you should be able to block unless theres some recovery there. you could os tech but its actually lk that should come out not lp. can beat throw with jab but theres a few variables i guess shoryu will come out if your links are not tight, cmk hadou has a gap that can be focused through. if your crossup is blocked high enough you will get reversaled. should be able to hit that combo if you hit it right. it shouldnt be too high or the hitstun will be over by then. if they were blocking wrong in the first place you would probably get it. abel's rekka has an overhead or mid option. mid meaning if you are crouch blocking you get hit, so block first hit then his rekka high until you see the lows. should be obvious. chun-li can cancel into flipkick which is an overhead. if you are absolutely unsure or still lost, training mode has record. so you can set up experiments. | ||
Myrmidon
United States9452 Posts
If you whiff a jumping attack, you can always tech normal throws on landing. However, you can't block in the first two frames on the ground. Throwing out a jab afterwards is a bad idea unless you're sure the opponent won't do anything, since it will come out later than the opponent's throw attempt or light attack. Trying to beat throws with jabs is risky unless you have some planned-out blockstring that you can use with consistent timing. It's better to just bait a throw (being out of range) and then punish with something or use some unthrowable move (e.g. Shoryuken FADC whatever). | ||
SayaSP
Laos5494 Posts
edit: nvm confirmed as strider o snap! jajaja took out jsmaster and combofiend | ||
DoctorHelvetica
United States15034 Posts
My PSN is AirbagMaestro if any kind TLer wants to add me and maybe show me the ropes a little bit. What are the easiest characters to play? I prefer playing females in fighters and some people suggested Cammy and Juri to me. I guess I should just play everyone until I get a taste for who suits me but a suggestion would be neato to point me in the right direction. | ||
zoLo
United States5896 Posts
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Demoninja
United States1190 Posts
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Trumpet
United States1935 Posts
Basically the charge chars are all solid choices to learn in addition to the shotos. I'd avoid juri like the plague, not only is she a little complicated, she's also pretty bad overall. Chun can be fun because you get to rushdown a bit, but her anti airs can be annoying to learn (at least they were for me). By all means though, play what's fun or you'll end up hating it lol Im TheEvilTree on PSN ! | ||
Gyabo
United States329 Posts
PSN: Andwo0o Trumpet I must thank you for your earlier post explaining the fundamentals of the game. Before I read that I was forward jumping over fireballs, going for lots of psychic DPs, and trying to win with big combos and catching people with ultras. My skill level certainly improved after reading it. ![]() On November 02 2010 06:51 Trumpet wrote: Guile, Balrog, Bison, Honda, and Blanka are all FANTASTIC characters to learn the game with. In that order for the most part, though it's a bit subjective. Simple game plans, nothing crazy combo heavy, and you'll learn to block because you have to hold back to charge. Learn your anti airs, learn a little basic pressure game, and focus on holding downback, reacting to overheads and tick throws, and forcing your opponent to earn the damage they get on you. Try not to jump forward much at all. Neutral jump over fireballs so you don't go flying into an uppercut. Find a couple pokes to use with your character and abuse them. Great examples are guile's backfist, balrog's cr.lp and s.hk, bison's cr.lk and s.mk/hk, honda's nj.hp, blanka's slide and cr.mp. Basic things that can really dominate a matchup when applied properly. I would recommend Guile as the best character to start with at the moment; but regardless of who you pick, remember that big combos and flashy ultras ultimately might win you some rounds off gimmicky damage, but you'll win matches and sets through spacing, blocking, and punishing. It's comparable to the importance of solid, consistent macro in sc. You might lose more in the short term learning it this way, but you'll be a ton better in a relatively small amount of time. There's a ton of great information in the character forums of shoryuken.com as well. Probably more info than you were looking for, but I hate to see people try to pick up fighters seriously for the first time start out with complicated, execution heavy chars like Viper. gl hf 8] | ||
Demoninja
United States1190 Posts
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TritaN
United States406 Posts
On January 19 2011 21:12 Demoninja wrote: Guile is a great char for the reasons he listed and I would add Balrog to that. So much of his game is just good application of normals and he doesn't have any well I can just throw it out and it'll be fine cause I can FADC it move. Flash Kick is used like that sometimes. Just like dp, you can throw it out under pressure or just to guess, and FADC it to be safe. | ||
Demoninja
United States1190 Posts
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SilverskY
Korea (South)3086 Posts
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Myrmidon
United States9452 Posts
With Rose, you get to focus on moving around and throwing out normals like cr.mp, s.mk, and df.mk (slide) while anti-airing with a simple cr.hp. She doesn't really rely on that many combos, and the only hard part would be the cr.lk, cr.mp link, which is helpful but not integral to her gameplan. She has a fireball worth using in most matchups in some situations, but it's not something you need to master to be reasonably competitive. It's just enough to give a taste of fireball zoning and reading the opponent from across the screen. Her wakeup options suck and she doesn't have a shoryu-like move to FADC or 3-frame panic-button normal that may be tempting to mash on, so you have to learn proper defense and blocking too. (Well, pre-AE ultra 2 is definitely a get-out-of-jail-free card, but that's only 1, possibly 2 times a round.) | ||
Zlasher
United States9129 Posts
I'd say go with Guile (spam sonic boom and then anti air when you need to) or Bison (has great buttons to just hit in the right situation) | ||
o3.power91
Bahrain5288 Posts
For those of you lazy to check SRK: + Show Spoiler + http://shoryuken.com/content/video-images-oni-akuma-evil-ryu-super-street-fighter-4-arcade-edition-3260/ http://shoryuken.com/content/clear-video-ultras-oni-evil-ryu-super-street-fighter-4-3262/ http://shoryuken.com/content/super-street-fighter-4-arcade-edition-oni-evil-ryu-high-quality-footage-3264/ I wanted to hear what people had to say about these 2 new characters. Unfortunately, the SRK threads are swarmed with complaints and arguments about imbalance, banning these characters from tournaments and what the definition of a shoto is (with a whole lot of trolls thrown in). I hope to see a higher quality discussion here on TL ![]() Personally, I'm not a big fan of Evil Ryu's moveset looking a lot like a Ryu/Akuma hybrid. On the other hand, Oni is looking to be pretty sick. I especially love the addition of air dashes in his moveset instead of the air fireballs. Balance doesn't seem to be a major or unfixable issue so I wouldn't mind them being playable in tourneys so long as the majority of the population doesn't switch over to them. Another issue I want to bring up is what people thought about the possibility of them selling another retail copy of the game. From SF4 to SSF4 the update was too big to be a DLC so they had an excuse to sell a new game under the same series. If it were just Yun and Yang, I could see Capcom charging a small fee for each as a DLC, but with more chars being introduced, I'm thinking it's probably gonna be a low price retail copy instead of a $5 DLC per character. | ||
myrmidon2537
Philippines2188 Posts
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Myrmidon
United States9452 Posts
On January 24 2011 13:48 myrmidon2537 wrote: Haven't seen much to say anything about it really =\ I do agree though that Evil Ryu looks lke generic hybrid character +2537, same. ![]() To be honest, SSF4 (especially AE) already has a good deal of usable characters already. I haven't seen them in person yet or followed all the vids, but nothing I've seen seems to indicate that Evil Ryu and Oni are too good to me. I really doubt they're as good or will be as popular as Yun at high-level play anyway. | ||
Demoninja
United States1190 Posts
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MisterPuppy
161 Posts
On January 27 2011 11:10 Demoninja wrote: My school just got AE today and shit is hype as fuck. Anyone play Makoto in this version and got tips for me? I manage to make some hype coming back after almost being perfected. s.mp is the most godlike shit I have ever used. I was bodying one of the better rogs just abusing s.mp and c.mp while buffering hayate. I watched a video the other day where Flash Metroid (best Viper player in America) was talking about how he is going to play a sort of turtle Makoto. A guy on neogaf commented on how it might be done: "Lots of good AA normals. She's a little like mini Dhalsim with her AAs. But what makes her AAs really good is when she hits one, she can forward dash into her oki game. From there she can dash under or stay on the same side, throw out meaties, karakusa, safe jumps, etc. Lots of options. Then there's fukiage, which juggles into like 350 damage for 1 bar when you end it with ex axe kick, or 300 damage for 1 bar + they get taken to the corner if you use ex hayate. That shit is gonna be the new Rufus j.hk ex snake strike. Even in console super it's pretty hard to jump at Makoto unless you're Vega or Bison or Dudley or someone that has a godlike air-to-ground normal. U1 is really good for AA too because it's 6 frames, and if she hits you in the air she gets the whole thing. She has lots of good ground-based normals too, but no footsies unfortunately since her walkspeed is slower than Sagat's. f+mk is an underused footsie tool though because you can throw it out when your opponent whiffs something, and it might not hit, but it'll get you inside and it's only like -1 on block. But yeah, playing her turtly until she gets an opportunity to dash in and mix your shit up is definitely a legit way to play her." | ||
Demoninja
United States1190 Posts
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SpoR
United States1542 Posts
and I was wondering what the damage was on this combo compared to the standard BnB combo of c.mk, lk.tatsu, hp.srl. And also does the c.hk juggle work on ever character? Is the only benefit the ability to do more after the last hit. (the srk ending takes longer to recover obviously). PS- I was practicing doing the demon flip punch(whiffed) land behind and true kara demon behind. Is that something good to try/learn? What is best demon setups? | ||
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Excalibur_Z
United States12230 Posts
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Excalibur_Z
United States12230 Posts
On January 28 2011 16:56 SpoR wrote: I recently saw this Tokido demo video form option select http://www.youtube.com/watch?v=Zkv_IDrCwX8 and I was wondering what the damage was on this combo compared to the standard BnB combo of c.mk, lk.tatsu, hp.srl. And also does the c.hk juggle work on ever character? Is the only benefit the ability to do more after the last hit. (the srk ending takes longer to recover obviously). PS- I was practicing doing the demon flip punch(whiffed) land behind and true kara demon behind. Is that something good to try/learn? What is best demon setups? The SRK does more damage (obviously) but you're limited in wakeup options. The true strength of Akuma is his "vortex" or mixup game after untechable knockdowns. This leads to faster stuns and more confusion and recklessness from your opponent which you can use to apply more damaging combos or simply start the vortex over again. The sweep link works on everyone. As for U1, kara demon isn't very powerful in SSF4 as it was in 3s. There are a few prime opportunities to use U1: - fullscreen throwing a normal fireball, with the correct timing U1 is guaranteed if the other player jumps over, unless they have a move to slow their descent or change trajectory. This is like XBL tactics. - when someone is jumping in, use c.mk and buffer into U1. c.mk brings Akuma very low to the ground where most jump-ins will whiff, and you can use U1 to punish the whiffed jump-in during their landing frames. - as an OS during a safe jump. By buffering U1 during the end of your jump-in attack then holding down-back and hitting a poke like c.lk afterward, it sets up an OS where if your jump-in hit or was blocked, the c.lk comes out. If it whiffed (say due to backdash or some defensive invincible move like Viper EX seismo), the U1 comes out and punishes. | ||
AmaZing
Nepal299 Posts
Here guys enjoy this brilliant comedic video. I already posted this on the youtube thread, but i thought it would be appreciated here for its street fighter humor | ||
SpoR
United States1542 Posts
On January 29 2011 04:42 Excalibur_Z wrote: Show nested quote + On January 28 2011 16:56 SpoR wrote: I recently saw this Tokido demo video form option select http://www.youtube.com/watch?v=Zkv_IDrCwX8 and I was wondering what the damage was on this combo compared to the standard BnB combo of c.mk, lk.tatsu, hp.srl. And also does the c.hk juggle work on ever character? Is the only benefit the ability to do more after the last hit. (the srk ending takes longer to recover obviously). PS- I was practicing doing the demon flip punch(whiffed) land behind and true kara demon behind. Is that something good to try/learn? What is best demon setups? The SRK does more damage (obviously) but you're limited in wakeup options. The true strength of Akuma is his "vortex" or mixup game after untechable knockdowns. This leads to faster stuns and more confusion and recklessness from your opponent which you can use to apply more damaging combos or simply start the vortex over again. The sweep link works on everyone. As for U1, kara demon isn't very powerful in SSF4 as it was in 3s. There are a few prime opportunities to use U1: - fullscreen throwing a normal fireball, with the correct timing U1 is guaranteed if the other player jumps over, unless they have a move to slow their descent or change trajectory. This is like XBL tactics. - when someone is jumping in, use c.mk and buffer into U1. c.mk brings Akuma very low to the ground where most jump-ins will whiff, and you can use U1 to punish the whiffed jump-in during their landing frames. - as an OS during a safe jump. By buffering U1 during the end of your jump-in attack then holding down-back and hitting a poke like c.lk afterward, it sets up an OS where if your jump-in hit or was blocked, the c.lk comes out. If it whiffed (say due to backdash or some defensive invincible move like Viper EX seismo), the U1 comes out and punishes. As much as I want to disbelieve this youtube comment I am still questioning it everyone except; ryu, ken, rufus, abel, makoto, bison, juri, and dudley confirm/deny ? (It may be different from sf4 to ss4 or ss4 ae) I know they changed some frame startups on akumas HK | ||
TrainFX
United States469 Posts
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TieN.nS)
United States2131 Posts
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Demoninja
United States1190 Posts
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SpoR
United States1542 Posts
On January 30 2011 11:55 Demoninja wrote: Spor im prett sure that comment is accurate because if you watch videos of Tokido's Akuma, he doesn't go for the sweep reset against shotos. well i'm asking because I want to practice this combo (vs everyone) and i'm having trouble timing the sweep and im not sure if its just me or the fact that each character has a different timing/can't be hit. also for the characters it wouldn't work on, what is the best alternative to give you faster recovery? Like just a c.mk, lt.tatsu with lp.shoryu instead of hp? | ||
SpoR
United States1542 Posts
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myrmidon2537
Philippines2188 Posts
MURDERAFCE! | ||
SpoR
United States1542 Posts
and I did but it doesn't play the game. Anyone know where to get a nocdloader or something? User was warned for this post | ||
Ex_Matt
Canada84 Posts
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SpoR
United States1542 Posts
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Demoninja
United States1190 Posts
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Lucumo
6850 Posts
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sung_moon
United States10110 Posts
and yes yun gets a free U1 after ex lunge (grounded only. if it gets em in teh air won't work). but yun still dies since has low life and only his ex dragon kicks as his DP (normal seems to whiff vs lows). i was landing it somehow since we still don't know how to safe-jump it. hes just really good at RTSD. and its not like 1 meter into ultra isn't something new in ssf4. i needa hit up the arcades again. haven't been there every since blizzards started :/ | ||
Demoninja
United States1190 Posts
There's was a stream at Round 1 in SoCal. Marn took first with Yun, Jwong 2nd with Yang, and Tatsu 3rd with Vega. | ||
MadPretty
United States101 Posts
On January 19 2011 18:00 DoctorHelvetica wrote: Game's arriving in the mail tomorrow. I've never played Fighters seriously so I'm the lowest of the low when it comes to scrubs. My PSN is AirbagMaestro if any kind TLer wants to add me and maybe show me the ropes a little bit. What are the easiest characters to play? I prefer playing females in fighters and some people suggested Cammy and Juri to me. I guess I should just play everyone until I get a taste for who suits me but a suggestion would be neato to point me in the right direction. Cammy is a reeeeally tough character to play with if you are any serious about your ranking. Quite technical with very crisp links means if you haven't played fighting games, the timing on her bread and butter combos may be out of the picture for you. Juri is a pretty decent choice because she has decent normals and a hi/low mixup with delayed fireballs. If you want to learn the game first, grab a shoto (ryu, ken, etc) character and learn about zoning. Zoning is the practice of keeping your opponent where you want them using normals and specials. Once you get that down, you can work on things like links, chains, FADC, and other advanced techniques. | ||
kainzero
United States5211 Posts
but that tournament was seriously stacked, i've never seen anything like it for just a regular tournament valle was trying to get me to stick around and i'm like, err, why, i ain't nothing but a scrub | ||
Lucumo
6850 Posts
On February 07 2011 04:12 Demoninja wrote: Yeah yeah, I know I'll probably stop complaining once we figure some shit out but still Yun's 1 meter into ultra is ridiculous seeing how it's completely safe and he can just throw it out. There's was a stream at Round 1 in SoCal. Marn took first with Yun, Jwong 2nd with Yang, and Tatsu 3rd with Vega. Didn't Tatsu play Balrog? | ||
Myrmidon
United States9452 Posts
On February 07 2011 05:00 Lucumo wrote: Show nested quote + On February 07 2011 04:12 Demoninja wrote: Yeah yeah, I know I'll probably stop complaining once we figure some shit out but still Yun's 1 meter into ultra is ridiculous seeing how it's completely safe and he can just throw it out. There's was a stream at Round 1 in SoCal. Marn took first with Yun, Jwong 2nd with Yang, and Tatsu 3rd with Vega. Didn't Tatsu play Balrog? I didn't watch, but Tatsu at least in console SSF4 played Claw (= Vega USA name = Balrog JP name). IIRC the cabinets use JP names since they're only officially available in that region. | ||
Lucumo
6850 Posts
On February 07 2011 05:14 Myrmidon wrote: Show nested quote + On February 07 2011 05:00 Lucumo wrote: On February 07 2011 04:12 Demoninja wrote: Yeah yeah, I know I'll probably stop complaining once we figure some shit out but still Yun's 1 meter into ultra is ridiculous seeing how it's completely safe and he can just throw it out. There's was a stream at Round 1 in SoCal. Marn took first with Yun, Jwong 2nd with Yang, and Tatsu 3rd with Vega. Didn't Tatsu play Balrog? I didn't watch, but Tatsu at least in console SSF4 played Claw (= Vega USA name = Balrog JP name). IIRC the cabinets use JP names since they're only officially available in that region. Ah, yeah, forgot. You guys use those weird names. Can't adapt to them, they make no sense -.- | ||
Demoninja
United States1190 Posts
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Myrmidon
United States9452 Posts
On February 07 2011 05:24 Demoninja wrote: Yeah I should have clarified sorry. I don't get why the cabs were using Japanese though because the cabs at my arcade are in English. Oh, you can switch the names. I dunno then, but yeah. At least saying something like Gouki or Lei-Lei is not ambiguous. | ||
ahole-surprise
United States813 Posts
I started playing vanilla sfiv in early '10, then got SSF4 over the break and realized I still can't do the b+b combo for rufus with regularity (dive kick, low light kick, standing fierce, galactic tornado). I think that's the only thing holding me back because my spacing and mind games with rufus stands up pretty well to high ranked opponents. Then again maybe they just have high points but actually suck, who knows, i'm not an expert at this shit. I use the R1 for ultra and L1 for fierce, but regardless the one frame links are hard on pad. Any tips from fellow pad players? | ||
No.Doubt
Canada202 Posts
On February 07 2011 13:19 ahole-surprise wrote: Pad rufus player here on PSN, no respect for myself but hey it gets the job done sometimes. I started playing vanilla sfiv in early '10, then got SSF4 over the break and realized I still can't do the b+b combo for rufus with regularity (dive kick, low light kick, standing fierce, galactic tornado). I think that's the only thing holding me back because my spacing and mind games with rufus stands up pretty well to high ranked opponents. Then again maybe they just have high points but actually suck, who knows, i'm not an expert at this shit. I use the R1 for ultra and L1 for fierce, but regardless the one frame links are hard on pad. Any tips from fellow pad players? I semi main rufus but i dont use pad and one frame link isnt that hard and when you p-link the short to standing fierce the success rate goes up greatly because it turns the link into 2 frames because of the p-link properties. If you dont know how to p-link check out this tutorial, as well as other parts for improving combos. | ||
ahole-surprise
United States813 Posts
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No.Doubt
Canada202 Posts
Stronge+Fierce Fierce | ||
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Excalibur_Z
United States12230 Posts
On February 07 2011 13:48 ahole-surprise wrote: K i just watched the video and the guy said you can't p-link light kick unless you're crouching so how do you p-link standing short kick into standing fierce? You're not plinking the light kick, you're plinking the fierce. It should go divekick -> s.lk as soon as you can -> with correct timing, plink fierce and immediately cancel into HP galactic tornado. Just practice the s.lk s.hp link without the divekick until you get the timing down. | ||
pawai
Canada10 Posts
The reason I'm asking this here is that I've read through the SRK forums and part of the community seems a little harsh and not very mature. People go as far as to say input/TV lag is ruining the game, that the online lag is horrid, how they will all move on to MVC3 on Feb 17th and that the IV series is dead. I'm certainly no expert about the genre, but this negative talk kind of turned me off, and I'm having second-thoughts about buying a TE stick when I can find a deal. What is the state of the game? Is it a failed attempt at a sequel that will get replaced soon? How is the online experience? | ||
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Excalibur_Z
United States12230 Posts
SSF4 should be sticking around for quite a while, and is certainly considered the flagship fighting game of this generation by a large margin (for better or for worse, depending on who you ask). MvC3 will take some of the playerbase away, but that should only be temporary until AE DLC arrives and people go back to playing mainly SF4 (or a combination of both). | ||
Demoninja
United States1190 Posts
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Gyabo
United States329 Posts
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InfeSteD
United States4658 Posts
Utah is in the map motherfuckers!!!! Shoutout to fucking scrubby ass lPeru and godlike aka shirolike aka best US Abel according to tokidos opinion aka Gustavo aka 801 Strider :D I got shoutouts after the tournament in wcw3 on the stream (ya ya Im bragging :D) Gustavo said there aint shit in Utah to play with at a high level except for eddie aka iNfeSteD :D Gustavo ( Strider ) had to beat the likes of Filipino Champ, Marn, Combofiend, JS Master, Juicebox, and lost at the last game, last round of the finals to Ricky Ortiz ... warning this is just my opinion: I think JS Master is the best rog in the world so is champ the best dhalsim in the world... Im proud of us ![]() Gustavo vs Marn Gustavo vs JS Master Gustavo vs Filipino Champ Gustavo vs Juicebox AND OF COURSE FOR LAUGHTER HAHAHAH :D not everything is a fairy tale... you can be really talented but when you dont have alot of tournament experience , you are bound to fail at the most simple things in real life such as getting hyped and celebrating and fucking unplugging the cord out of the xbox because ur so excited and Dqualifying a round for being a newb hahahahhaa | ||
SayaSP
Laos5494 Posts
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InfeSteD
United States4658 Posts
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Lucumo
6850 Posts
Shame on JWong, Marn and Ricky for not showing up even though they were supposed to. I blame MvC 3. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On February 07 2011 13:36 No.Doubt wrote: Show nested quote + On February 07 2011 13:19 ahole-surprise wrote: Pad rufus player here on PSN, no respect for myself but hey it gets the job done sometimes. I started playing vanilla sfiv in early '10, then got SSF4 over the break and realized I still can't do the b+b combo for rufus with regularity (dive kick, low light kick, standing fierce, galactic tornado). I think that's the only thing holding me back because my spacing and mind games with rufus stands up pretty well to high ranked opponents. Then again maybe they just have high points but actually suck, who knows, i'm not an expert at this shit. I use the R1 for ultra and L1 for fierce, but regardless the one frame links are hard on pad. Any tips from fellow pad players? I semi main rufus but i dont use pad and one frame link isnt that hard and when you p-link the short to standing fierce the success rate goes up greatly because it turns the link into 2 frames because of the p-link properties. If you dont know how to p-link check out this tutorial, as well as other parts for improving combos. http://www.youtube.com/watch?v=PfP3oj_8oXM&feature=related hehehhehe watching vesper arcade videos always makes me smile. i'm in his house while he records some of those! | ||
Zlasher
United States9129 Posts
He lost to Tokido in winners and Sako in the losers, 5th/6th place doesn't represent the skill he put in because he fucking BODIED every non japanese player all weekend. | ||
RoosterSamurai
Japan2108 Posts
GT: yaoicatboyMiyo | ||
Suikakuju
Germany238 Posts
PSN: Suikakuyju I´am a scrubby B Ryu ![]() | ||
No.Doubt
Canada202 Posts
"At the beginning, AE! We have DLC and Disc for PS3 and 360!! Release date is 7th June. DLC's Price 14.99 USD. ;D" Get hype! | ||
jtbem
Canada1404 Posts
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Demoninja
United States1190 Posts
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HansMoleman
United States343 Posts
On April 13 2011 05:00 Demoninja wrote: Sigh no hype, I actually have to play this game now. At least my char isn't complete ass anymore. I hope it's just a straight arcade port, no more balance changes let's get the versions matched up. On the contrary, I hope they Nerf the shit out of Yun and Yang. But I guess I can't say too much, seeing as how I have never touched AE. | ||
Demoninja
United States1190 Posts
Edit: Okay from the quick reading I did it seems to be all the AE content with the only changes being upgrades to online features. Someone I know said you can choose between Super and AE versions of chars but I'm skeptical until I get the source from him. Edit: So I figured out what was going on with that. The trailer says you can choose to play with people who only have Super so they took it to mean that you can choose between AE and Super versions of chars. | ||
HenL
Norway111 Posts
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SayaSP
Laos5494 Posts
On April 13 2011 13:31 Demoninja wrote: I definitely don't think those two are that bad at all. The main thing I'm after is having what I practice at home to translate perfectly to my arcade experience. I don't want to play against my friend's Yun and only win because he's worse in the DLC version of AE. Those two are very solid characters but they do take some amount of skill to use well haha. There's just so much funny shit they can do that makes it fun to watch them, even if they happen to be bodying me. Edit: Okay from the quick reading I did it seems to be all the AE content with the only changes being upgrades to online features. Someone I know said you can choose between Super and AE versions of chars but I'm skeptical until I get the source from him. Edit: So I figured out what was going on with that. The trailer says you can choose to play with people who only have Super so they took it to mean that you can choose between AE and Super versions of chars. Are you sure it's not like a patch that gives all super characters their AE tweaks and allows them to play vs AE players that have the 4 "new" characters? because at 15$ for the whole dlc you could justify all 4 characters and have the balance changes be something minor. kind of like in bbcs where someone can have all of the other characters and you can still play etc. | ||
Trumpet
United States1935 Posts
On February 26 2011 06:56 RoosterSamurai wrote: Just picked up this game for the xbox 360, and would enjoy any people to play this game with while I'm still learning. GT: yaoicatboyMiyo so I just googled your name... What. the. fuck. I am absolutely never adding you or playing vs you til you change it. So was June 7th the Golden Cen date or was he off by a few days? I remember he said June, don't remember the day. | ||
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pachi
Melbourne5338 Posts
On April 13 2011 18:27 HenL wrote: Finally PC gets Super.. But delaying it past the console AE release again is bad form. Hopefully it'll be a matter of weeks, but I doubt it. Its a July release date for PC iirc | ||
SayaSP
Laos5494 Posts
On April 14 2011 03:06 Trumpet wrote: Show nested quote + On February 26 2011 06:56 RoosterSamurai wrote: Just picked up this game for the xbox 360, and would enjoy any people to play this game with while I'm still learning. GT: yaoicatboyMiyo so I just googled your name... What. the. fuck. I am absolutely never adding you or playing vs you til you change it. So was June 7th the Golden Cen date or was he off by a few days? I remember he said June, don't remember the day. is that why you never play with me trumpet | ||
KOFgokuon
United States14892 Posts
On April 14 2011 03:06 Trumpet wrote: Show nested quote + On February 26 2011 06:56 RoosterSamurai wrote: Just picked up this game for the xbox 360, and would enjoy any people to play this game with while I'm still learning. GT: yaoicatboyMiyo so I just googled your name... What. the. fuck. I am absolutely never adding you or playing vs you til you change it. So was June 7th the Golden Cen date or was he off by a few days? I remember he said June, don't remember the day. yea that was a mistake WTF | ||
RoosterSamurai
Japan2108 Posts
On April 14 2011 03:06 Trumpet wrote: Show nested quote + On February 26 2011 06:56 RoosterSamurai wrote: Just picked up this game for the xbox 360, and would enjoy any people to play this game with while I'm still learning. GT: yaoicatboyMiyo so I just googled your name... What. the. fuck. I am absolutely never adding you or playing vs you til you change it. So was June 7th the Golden Cen date or was he off by a few days? I remember he said June, don't remember the day. Just because you're homophobic doesn't mean you need to make a hurtful post. If you don't want to play with me, then simply don't play with me. That wouldn't have hurt my feelings whatsoever. | ||
Fryght
Netherlands254 Posts
Still have to see whether I'll get AE for my consoles as well (maybe only PS3). | ||
HenL
Norway111 Posts
On April 14 2011 03:26 pachi wrote: Show nested quote + On April 13 2011 18:27 HenL wrote: Finally PC gets Super.. But delaying it past the console AE release again is bad form. Hopefully it'll be a matter of weeks, but I doubt it. Its a July release date for PC iirc Do you have an official source? I've seen that, and simply "later this year" in different articles, but no official citation. | ||
Demoninja
United States1190 Posts
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broz0rs
United States2294 Posts
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Jhax
Ireland201 Posts
If so add me: Jack4bo | ||
ReketSomething
United States6012 Posts
On April 15 2011 05:13 Demoninja wrote: So has anyone been playing the 3ds version of this game? It's a lot of fun haha. I've played that stuff. Online its just a bunch of spammers who don't actually know how to play (spam lite) or charge abusers. Disabling that option is fun though although its a lot harder to control. I like the visuals I guess :D | ||
ZeraToss
Germany1094 Posts
hey someone got the exact prize pool of EVO 2011 (winner, runner up etc) a poll with your favorite char would be nice to maybe i creat one, could be edited to OP this poll requires 3 polls, sry but a poll can have "just" 12 options. ordered like the char selection screen, pls vote this interests me : Poll: Favorite FIGHTER ? Ryu (7) Akuma (5) Dudley (3) Edmund Honda (2) Ibuki (2) Ken (1) Makoto (1) Gouken (1) Gen (1) Dan (1) Sakura (1) Seth (0) 25 total votes Your vote: Favorite FIGHTER ? (Vote): Ryu Poll: Favorite FIGHTER ? (2) Hakan (4) Chun-Li (3) Cammy (3) Juri (1) Dhalsim (1) Abel (1) Crimson Viper (1) M. Bison (1) Sagat (1) Dee Jay (1) Cody (1) Guy (1) 19 total votes Your vote: Favorite FIGHTER ? (2) (Vote): Juri Poll: Favorite FIGHTER ? (3) Fei Long (4) Rufus (3) Zangief (2) Balrog (bison type boxer) (2) Guile (1) El Fuerte (1) Vega (the guy with claws) (1) Adon (1) Rose (1) Blanka (0) T. Hawk (0) RANDOM^^ (0) 16 total votes Your vote: Favorite FIGHTER ? (3) (Vote): Guile @ balrog + vega : added info because of different names in different regions | ||
Zlasher
United States9129 Posts
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ZeraToss
Germany1094 Posts
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Shraft
Sweden701 Posts
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TrainFX
United States469 Posts
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mr_tolkien
France8631 Posts
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Lyter
United Kingdom2145 Posts
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Zlasher
United States9129 Posts
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Limpo
Sweden25 Posts
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ZaaaaaM
Netherlands1828 Posts
Pretty awesome trailer^^ | ||
Lucumo
6850 Posts
Least favorite is probably T. Hawk -.- | ||
Arnstein
Norway3381 Posts
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arb
Noobville17920 Posts
On April 19 2011 22:27 Limpo wrote: Zangief is teh best! Tho I wanna be able to play Balrog but I can't seem to get his special attacks to work.. Any tips what to do with the joystick to make the moves alot easier? hold back count to 2 then forward + punch kick whatever then as youre moving forward and hitting punch hit back againt o start charging for the next move once you get the timing down inside its pretty easy | ||
Arnstein
Norway3381 Posts
I have it on both 3DS and Xbox 360, but there are just so many trials I've never been able to do because I don't understand the explanations of the tricks. When it's three punch-icons in a row, does that mean push three times fast? I've tried that, but didn't work. I tried pressing all the punch buttons at once, didn't work. Tried pressing it slow, didn't work ![]() Edit: <- this video give me nerd chills deluxe. | ||
RajaF
Canada530 Posts
On April 23 2011 07:08 Arnstein wrote: Also, can someone explain to me the explanations of the tricks? I have it on both 3DS and Xbox 360, but there are just so many trials I've never been able to do because I don't understand the explanations of the tricks. When it's three punch-icons in a row, does that mean push three times fast? I've tried that, but didn't work. I tried pressing all the punch buttons at once, didn't work. Tried pressing it slow, didn't work ![]() Three icons in a row means you have to hit the fierce button. To be more precise, you have your basic commands: low punch, medium punch, hard punch and fierce punch. Each one of them has a button on your controller. Alternatively, you can do a fierce punch by hitting all three other punches at the same time. | ||
Arnstein
Norway3381 Posts
On April 23 2011 07:12 RajaF wrote: Show nested quote + On April 23 2011 07:08 Arnstein wrote: Also, can someone explain to me the explanations of the tricks? I have it on both 3DS and Xbox 360, but there are just so many trials I've never been able to do because I don't understand the explanations of the tricks. When it's three punch-icons in a row, does that mean push three times fast? I've tried that, but didn't work. I tried pressing all the punch buttons at once, didn't work. Tried pressing it slow, didn't work ![]() Three icons in a row means you have to hit the fierce button. To be more precise, you have your basic commands: low punch, medium punch, hard punch and fierce punch. Each one of them has a button on your controller. Alternatively, you can do a fierce punch by hitting all three other punches at the same time. Where is the fierce punch on the Xbox controller? And where is it on the 3DS? | ||
Wasteland
United States22 Posts
On April 23 2011 07:08 Arnstein wrote: Also, can someone explain to me the explanations of the tricks? I have it on both 3DS and Xbox 360, but there are just so many trials I've never been able to do because I don't understand the explanations of the tricks. When it's three punch-icons in a row, does that mean push three times fast? I've tried that, but didn't work. I tried pressing all the punch buttons at once, didn't work. Tried pressing it slow, didn't work ![]() This may sound silly, but are you referring to the all-punch input on Ultras? Early on in the trials (1-7) they're just command inputs, which leads me to believe you're referring to that. Later on, however, some characters (Guile, for instance) have to combo into Ultra via FADC which is altogether pretty challenging without a stick, in my experience. If that is the case, press all of the punches at the same time, or alternatively, use the macro button assigned to the controller, or the macro button on a stick. Edit: On April 19 2011 22:27 Limpo wrote: Zangief is teh best! Tho I wanna be able to play Balrog but I can't seem to get his special attacks to work.. Any tips what to do with the joystick to make the moves alot easier? In response to this: when learning charge characters (Balrog, Guile, Honda, etc.) get in the habit of always holding your charge. Charging is holding down-back (more common -- as it charges for Flashkick/Headbutt and Sonic Boom/Dash Punches), or just backwards for two seconds. When you do jump-ins, or really any special such as Headbutt always move back to the downback/back position to recharge. A good way to practice this is working on Balrog's Headbutt into Ultra. | ||
RajaF
Canada530 Posts
On April 23 2011 07:27 Arnstein wrote: Show nested quote + On April 23 2011 07:12 RajaF wrote: On April 23 2011 07:08 Arnstein wrote: Also, can someone explain to me the explanations of the tricks? I have it on both 3DS and Xbox 360, but there are just so many trials I've never been able to do because I don't understand the explanations of the tricks. When it's three punch-icons in a row, does that mean push three times fast? I've tried that, but didn't work. I tried pressing all the punch buttons at once, didn't work. Tried pressing it slow, didn't work ![]() Three icons in a row means you have to hit the fierce button. To be more precise, you have your basic commands: low punch, medium punch, hard punch and fierce punch. Each one of them has a button on your controller. Alternatively, you can do a fierce punch by hitting all three other punches at the same time. Where is the fierce punch on the Xbox controller? And where is it on the 3DS? Sorry, I don`t know the Xbox or 3DS controls. I play the PS3 version. However, you can look in the button list and set it yourself to what you want. | ||
arb
Noobville17920 Posts
On April 23 2011 07:40 RajaF wrote: Show nested quote + On April 23 2011 07:27 Arnstein wrote: On April 23 2011 07:12 RajaF wrote: On April 23 2011 07:08 Arnstein wrote: Also, can someone explain to me the explanations of the tricks? I have it on both 3DS and Xbox 360, but there are just so many trials I've never been able to do because I don't understand the explanations of the tricks. When it's three punch-icons in a row, does that mean push three times fast? I've tried that, but didn't work. I tried pressing all the punch buttons at once, didn't work. Tried pressing it slow, didn't work ![]() Three icons in a row means you have to hit the fierce button. To be more precise, you have your basic commands: low punch, medium punch, hard punch and fierce punch. Each one of them has a button on your controller. Alternatively, you can do a fierce punch by hitting all three other punches at the same time. Where is the fierce punch on the Xbox controller? And where is it on the 3DS? Sorry, I don`t know the Xbox or 3DS controls. I play the PS3 version. However, you can look in the button list and set it yourself to what you want. I think its by default the RB for fierce punch and LB for fierce kick not sure on that though | ||
HansMoleman
United States343 Posts
Stream: http://www.ustream.tv/channel/topanga-tv Stream 2: http://www.ustream.tv/channel/topanga-tv2 | ||
cccalf
United States47 Posts
On April 23 2011 10:22 HansMoleman wrote: Epic 5v5 charity event in Japan, for the earthquake. Teams are stacked as hell. Stream: http://www.ustream.tv/channel/topanga-tv Stream 2: http://www.ustream.tv/channel/topanga-tv2 I'm really loving the diversity of characters being used. Yun, Fei, Yun, Yun, Yun, Yun, Fei........ | ||
LaiShin
Australia978 Posts
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Lucumo
6850 Posts
And team Daigo/Tokido/Mago/Bonchan/Nyanshi won the tournament. Not too surprising but way too close, Umehara had to 3-kill in the finals. | ||
ZaaaaaM
Netherlands1828 Posts
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freelander
Hungary4707 Posts
but since you are from Netherlands I guess it's not the case very few places in Europe have arcades (maybe only France?) | ||
ZaaaaaM
Netherlands1828 Posts
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TrainFX
United States469 Posts
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cccalf
United States47 Posts
On April 23 2011 23:09 TrainFX wrote: when im doing a ex focus attack into ultra do I just press focus or do I need to fadc to ultra? i dunno if I can't get the timing right or I'm too slow haha It depends on the character and the combo. For example, doing Rufus' ex.messiah kick, light kick follow up, FADC, ultra 1. In this combo you need to use the ex focus attack to cancel out of the flip kick follow up from the ex.messiah kick. When you do this you will have to dash so that the ex focus attack does not go all the way through. Make sure you are still holding medium punch and medium kick as you input the dash forward because if you just tap them the focus attack you will get the lv. 1 focus and not the dash. For a character like DeeJay you need to hit with the ex.focus attack in a combo to go into ultra 1. To make things more difficult you need it to get to lv.2 focus so that it will crumple them and not just be a normal hit. It requires a really good sense of timing, so I would not suggest trying to master it before more fundamental parts of gameplay. | ||
Arnstein
Norway3381 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
Excal, my Sakura is better than yours | ||
sung_moon
United States10110 Posts
that last match | ||
Wasteland
United States22 Posts
On April 23 2011 23:09 TrainFX wrote: when im doing a ex focus attack into ultra do I just press focus or do I need to fadc to ultra? i dunno if I can't get the timing right or I'm too slow haha Those are two different things. Focus attack into ultra relies on the crumple effect of level two and three. Whereas level one focus only crumples on counter hit. FADC setups require a move to be canceled into the ultra (a la Ryu DP into Ultra 1). To land either focus crumple into ultra or FADC ultras you always have to dash (I think. I can't really think of a situation where you let an ultra rip without dashing after it's connected, and you have to dash to fadc). Right before the focus is about to complete level three, or you let go of forward/strong to end it at whatever level you choose, input the dash, kind of like buffering, so you can start the ultra input right away. This is less practical advice in fadc situations though, I'm afraid, because the inputs are always pretty quick. On April 23 2011 22:53 ZaaaaaM wrote: Never played fighters too seriously but I want to start now, looking around on the internet i find fighting controllers for about $40 or the arcade sticks for $140-150. Now I get that the sticks are superior but money is kind of an issue these days for me, is the 100 dollars extra worth it or will a controller do just fine? You don't need a stick to play. A lot of people prefer the stick, but there are some successful pad players -- Wolfcrone, and Vangief come to mind, but they just use PS3 controllers I believe, not the fight pads that Madcatz and the like sell. In my opinion, sticks give you a little more control over your inputs, whereas pads tend to be faster. If you want take fighting games seriously, you should at least try a stick. At first the transition takes a bit of time, but I doubt I could play on a pad for most fighting games anymore. A cheap solution is the Madcatz SE, but I, along with many others, have had problems with the stock parts. It is super inexpensive, I think I found one online for 30$, but you certainly get what you pay for in terms of quality. | ||
HansMoleman
United States343 Posts
On April 23 2011 22:53 ZaaaaaM wrote: Never played fighters too seriously but I want to start now, looking around on the internet i find fighting controllers for about $40 or the arcade sticks for $140-150. Now I get that the sticks are superior but money is kind of an issue these days for me, is the 100 dollars extra worth it or will a controller do just fine? Stick is definitely the way to go, if you want the full experience. If money is an issue, get the $40 Hori, and if you are really liking it you can upgrade the buttons and joystick with the exact Sanwa parts that are in the TE Sticks. The only real difference at that point is size, the TE ways 10 lbs and is fairly large which is nice. The Hori weighs significantly less than the TE, and is much smaller too. Although yes, you can compete with a pad, I find playing on a stick much more fun and rewarding. | ||
cccalf
United States47 Posts
Since I play E. Honda, but I feel like he is one character that is much easier to use on stick because of how crucial canceling into Hands is. I don't know how someone could do hands cancels on pad, but I am sure there is someone who has done it consistently. I am actually wanting to abandon the arcade stick for this alternative controller. | ||
ahole-surprise
United States813 Posts
I'm actually a pad player myself, but I'm not a serious player. Getting a stick is a commitment to the game for me because of the price, but I may get one soon. | ||
ZaaaaaM
Netherlands1828 Posts
So yeah, stick it is, looking around now which one to buy. I dont want to blame all of it on the controller but trying to do FADC ultra on ryu for example on the standard x360 controller is wanting me to cut my wirsts. | ||
cccalf
United States47 Posts
On April 25 2011 04:55 ZaaaaaM wrote: Thanks for all the replies <3 So yeah, stick it is, looking around now which one to buy. I dont want to blame all of it on the controller but trying to do FADC ultra on ryu for example on the standard x360 controller is wanting me to cut my wirsts. Do used the stick or the d-pad? | ||
ZaaaaaM
Netherlands1828 Posts
On April 25 2011 05:01 cccalf wrote: Show nested quote + On April 25 2011 04:55 ZaaaaaM wrote: Thanks for all the replies <3 So yeah, stick it is, looking around now which one to buy. I dont want to blame all of it on the controller but trying to do FADC ultra on ryu for example on the standard x360 controller is wanting me to cut my wirsts. Do used the stick or the d-pad? Stick... I started out on the d-pad, but then I found a trainings partner online who was back then way better than me and he was playing just with the stick. Feel like its better when doing the quarter circle moves because the d-pad doesnt registrate the forward-down too well. (could be wrong) | ||
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FakeSteve[TPR]
Valhalla18444 Posts
giggle giggle | ||
Wasteland
United States22 Posts
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keV.
United States3214 Posts
http://www.justin.tv/teamsp00ky#/w/1142287600/5 | ||
sung_moon
United States10110 Posts
![]() never knew about the AA shinkuu after the LP dp. i always ended with the uryo dbl hop FB setup | ||
O-ops
United States4236 Posts
I didn't know Tokido was black.... | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On April 30 2011 13:49 sung_moon wrote: ![]() never knew about the AA shinkuu after the LP dp. i always ended with the uryo dbl hop FB setup that's the best setup in terms of options. it forces a block and i can do a sick ambiguous crossup afterward, or an overhead, or w/e. if they hit a button they take damage, if they start a move that's invincible it doesnt hit me! there's a few other setups i use in the corner, but that one's my go-to for safety and continuing pressure. I use it if i've got a life lead, and i tend to go for a little more tricky business if i'm behind | ||
TheDoK666
France179 Posts
Wong didn't wanted to play against PR Rog so they change the bracket ... GG Evil Geniuses! | ||
Demoninja
United States1190 Posts
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orgolove
Vatican City State1650 Posts
^^ Sakura's become a grappler that can throw around giants three times her size like toys. Changes: + Show Spoiler + Changes: -Abel base moveset, Sakura has less stamina -all normals (air, neutral, ground) have their startup and recovery frames reduced -all throws and special moves also have startup and recovery frames reduced -walking/dash speeds increased -all jump attacks are divekicks, with l versions completing the jump, m versions falling down regardless of jump trajectory, and h versions immediately teleporting to ground and dealing a regular h kick -focus attacks have much, much less recovery, can absorb up to 16 hits, and lvl 1 focus attack auto crumples -grab attacks are extremely fast and has almost no recovery (nearly impossible to be teched) NEW SUPER - Abel has three unused supers that each start with an overhead move and with different final hits. Sakura can use these moves (without meter). The original versions have long startup and recovery. (third one's buggy, no need to think about it) l version Change of Direction is now an infinite. Initial hit is armored up to 16 hits, and can reach from full screen. change of direction m - hidden super 1 (no meter needed) change of direction h - hidden super 2 (no meter needed) change of direction ex - hidden super 2, guard crushing (hit goes through guarding) Marseilles roll - l m h versions are all hit-invincible and have their recovery dramatically reduced, button determines distance rolled Marseilles roll ex - guard crushing grab, very long range Wheel Kick - normal version hits twice, is projectile and hit invincible, has much faster startup and recovery, and reaches from full screen. Wheel kick ex - different guard crushing grab, very long range Tornado Throw - normal version has much extended range, invincibility and faster startup and recovery Tornado Throw ex - guard crushing grab from last hit of ultra 1, damage depending on current revenge gauge level, ~100-300 Air Grab - normal version has much extended range, invincibility and faster startup and recovery Air Grab EX - "homing" grab that goes through almost everything, including shoryuken invincibility Super - Guard crushing Ultra - Guard crushing Pics: ![]() ![]() ![]() | ||
Demoninja
United States1190 Posts
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Corvi
Germany1406 Posts
hope it goes down until release in july | ||
HenL
Norway111 Posts
On May 20 2011 22:53 Corvi wrote: ssf4 ae pc = 40 euro on steam. whyyyy!? hope it goes down until release in july There's a 10% discount if you already own SFIV on steam, pretty pitiful imo. I'm guessing they're doing 1$=1€. In which case a fourpack purchased in America would mean ~21€ per game. Other than that the steam price will not go down until a sale months after release. It's too bad it's hard to trust people — I'll probably end up paying the 36€ even though it's a lot more expensive than a physical copy will be. Direct2drive had it at US prices worldwide+25% off or something like that a while back, but I didn't want to add another digital distribution network to my list, especially not one owned by Newscorp. DRM News edit: http://www.rockpapershotgun.com/2011/05/26/street-fighter-4-arcade-edition-drm/ It's like they want it to fail. Updated: http://www.rockpapershotgun.com/2011/06/02/capcom-change-ssfivae-drm/ | ||
Zlasher
United States9129 Posts
On May 20 2011 22:40 Demoninja wrote: So in the PC version of SFIV you made another Abel and made him even more broken than he was to begin with? K sorry to bump this thread but why the fuck did this guy make a mod just to make a character thats fcking imbalanced, whats the point? What do you feel like you accomplished by making an unbeatable character in a fighting game, making a mod that NOBODY would ever touch except for weebos | ||
kirdie
Germany221 Posts
What is a good left handed keyboard configuration? | ||
o3.power91
Bahrain5288 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=230812 | ||
kirdie
Germany221 Posts
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