Super Street Fighter 4 Thread - Page 39
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Demoninja
United States1190 Posts
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SpoR
United States1542 Posts
and I was wondering what the damage was on this combo compared to the standard BnB combo of c.mk, lk.tatsu, hp.srl. And also does the c.hk juggle work on ever character? Is the only benefit the ability to do more after the last hit. (the srk ending takes longer to recover obviously). PS- I was practicing doing the demon flip punch(whiffed) land behind and true kara demon behind. Is that something good to try/learn? What is best demon setups? | ||
Excalibur_Z
United States12224 Posts
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Excalibur_Z
United States12224 Posts
On January 28 2011 16:56 SpoR wrote: I recently saw this Tokido demo video form option select http://www.youtube.com/watch?v=Zkv_IDrCwX8 and I was wondering what the damage was on this combo compared to the standard BnB combo of c.mk, lk.tatsu, hp.srl. And also does the c.hk juggle work on ever character? Is the only benefit the ability to do more after the last hit. (the srk ending takes longer to recover obviously). PS- I was practicing doing the demon flip punch(whiffed) land behind and true kara demon behind. Is that something good to try/learn? What is best demon setups? The SRK does more damage (obviously) but you're limited in wakeup options. The true strength of Akuma is his "vortex" or mixup game after untechable knockdowns. This leads to faster stuns and more confusion and recklessness from your opponent which you can use to apply more damaging combos or simply start the vortex over again. The sweep link works on everyone. As for U1, kara demon isn't very powerful in SSF4 as it was in 3s. There are a few prime opportunities to use U1: - fullscreen throwing a normal fireball, with the correct timing U1 is guaranteed if the other player jumps over, unless they have a move to slow their descent or change trajectory. This is like XBL tactics. - when someone is jumping in, use c.mk and buffer into U1. c.mk brings Akuma very low to the ground where most jump-ins will whiff, and you can use U1 to punish the whiffed jump-in during their landing frames. - as an OS during a safe jump. By buffering U1 during the end of your jump-in attack then holding down-back and hitting a poke like c.lk afterward, it sets up an OS where if your jump-in hit or was blocked, the c.lk comes out. If it whiffed (say due to backdash or some defensive invincible move like Viper EX seismo), the U1 comes out and punishes. | ||
AmaZing
Nepal299 Posts
Here guys enjoy this brilliant comedic video. I already posted this on the youtube thread, but i thought it would be appreciated here for its street fighter humor | ||
SpoR
United States1542 Posts
On January 29 2011 04:42 Excalibur_Z wrote: The SRK does more damage (obviously) but you're limited in wakeup options. The true strength of Akuma is his "vortex" or mixup game after untechable knockdowns. This leads to faster stuns and more confusion and recklessness from your opponent which you can use to apply more damaging combos or simply start the vortex over again. The sweep link works on everyone. As for U1, kara demon isn't very powerful in SSF4 as it was in 3s. There are a few prime opportunities to use U1: - fullscreen throwing a normal fireball, with the correct timing U1 is guaranteed if the other player jumps over, unless they have a move to slow their descent or change trajectory. This is like XBL tactics. - when someone is jumping in, use c.mk and buffer into U1. c.mk brings Akuma very low to the ground where most jump-ins will whiff, and you can use U1 to punish the whiffed jump-in during their landing frames. - as an OS during a safe jump. By buffering U1 during the end of your jump-in attack then holding down-back and hitting a poke like c.lk afterward, it sets up an OS where if your jump-in hit or was blocked, the c.lk comes out. If it whiffed (say due to backdash or some defensive invincible move like Viper EX seismo), the U1 comes out and punishes. As much as I want to disbelieve this youtube comment I am still questioning it everyone except; ryu, ken, rufus, abel, makoto, bison, juri, and dudley confirm/deny ? (It may be different from sf4 to ss4 or ss4 ae) I know they changed some frame startups on akumas HK | ||
TrainFX
United States469 Posts
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TieN.nS)
United States2131 Posts
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Demoninja
United States1190 Posts
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SpoR
United States1542 Posts
On January 30 2011 11:55 Demoninja wrote: Spor im prett sure that comment is accurate because if you watch videos of Tokido's Akuma, he doesn't go for the sweep reset against shotos. well i'm asking because I want to practice this combo (vs everyone) and i'm having trouble timing the sweep and im not sure if its just me or the fact that each character has a different timing/can't be hit. also for the characters it wouldn't work on, what is the best alternative to give you faster recovery? Like just a c.mk, lt.tatsu with lp.shoryu instead of hp? | ||
SpoR
United States1542 Posts
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myrmidon2537
Philippines2188 Posts
MURDERAFCE! | ||
SpoR
United States1542 Posts
and I did but it doesn't play the game. Anyone know where to get a nocdloader or something? User was warned for this post | ||
Ex_Matt
Canada84 Posts
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SpoR
United States1542 Posts
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Demoninja
United States1190 Posts
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Lucumo
6850 Posts
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sung_moon
United States10110 Posts
and yes yun gets a free U1 after ex lunge (grounded only. if it gets em in teh air won't work). but yun still dies since has low life and only his ex dragon kicks as his DP (normal seems to whiff vs lows). i was landing it somehow since we still don't know how to safe-jump it. hes just really good at RTSD. and its not like 1 meter into ultra isn't something new in ssf4. i needa hit up the arcades again. haven't been there every since blizzards started :/ | ||
Demoninja
United States1190 Posts
There's was a stream at Round 1 in SoCal. Marn took first with Yun, Jwong 2nd with Yang, and Tatsu 3rd with Vega. | ||
MadPretty
United States101 Posts
On January 19 2011 18:00 DoctorHelvetica wrote: Game's arriving in the mail tomorrow. I've never played Fighters seriously so I'm the lowest of the low when it comes to scrubs. My PSN is AirbagMaestro if any kind TLer wants to add me and maybe show me the ropes a little bit. What are the easiest characters to play? I prefer playing females in fighters and some people suggested Cammy and Juri to me. I guess I should just play everyone until I get a taste for who suits me but a suggestion would be neato to point me in the right direction. Cammy is a reeeeally tough character to play with if you are any serious about your ranking. Quite technical with very crisp links means if you haven't played fighting games, the timing on her bread and butter combos may be out of the picture for you. Juri is a pretty decent choice because she has decent normals and a hi/low mixup with delayed fireballs. If you want to learn the game first, grab a shoto (ryu, ken, etc) character and learn about zoning. Zoning is the practice of keeping your opponent where you want them using normals and specials. Once you get that down, you can work on things like links, chains, FADC, and other advanced techniques. | ||
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