Super Street Fighter 4 Thread - Page 29
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FakeSteve[TPR]
Valhalla18444 Posts
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Jpizzle
Canada45 Posts
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dragoonkf
Singapore1256 Posts
For any 1 who didnt watch YHCmochi vs Daigo. This is the final round. Damn awesome. | ||
broz0rs
United States2294 Posts
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Loranga
Sweden83 Posts
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Myrmidon
United States9452 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On October 09 2010 22:53 Jpizzle wrote: Fakesteve only liked Sakura AFTER he found out she was underage. Always question your source w/e she is a q t | ||
dragoonkf
Singapore1256 Posts
On October 10 2010 05:38 broz0rs wrote: that Godsgarden tourney is going on Saturday and Sunday in Japan. Haven't seen the matches yet, but I read Fei Long demolished Dhalsim 10-2. + Show Spoiler + Yes. Mago totally demolished mochi with his feilong. I was so impressed, but damn i hate chicken wing. So gay. | ||
broz0rs
United States2294 Posts
Normally, I can tech throws when I play offline versus mode 40% of the times. When I play on PSN and I think I can only tech probably just 10% of throws. I tried three different ways. 1. Predict the throw in normal block strings. Like Ryu's Jump RH, cr. jab, throw - use stand up tech. 2. Same as above, but crouch tech. 3. mash crouch tech during block string. Ideally, i'd use the first, but the lag on PSN makes it rough. I'm pretty convinced timing a crouch tech is impossible. The third choice I realize a lot of people use, but the game doesn't seem so fun when I do it. Is there anything i'm missing? | ||
CyuntiyuL
Canada1740 Posts
If you know they're going to throw though, you can always do some kind of reversal or back dash. Ideally, you're going to want to stand-tech against good players, because crouch tech gets you counterhit and that sucks. | ||
Dybdal
Denmark67 Posts
On October 25 2010 13:00 broz0rs wrote: I think I never learned how to tech throws properly. I need advice! Normally, I can tech throws when I play offline versus mode 40% of the times. When I play on PSN and I think I can only tech probably just 10% of throws. I tried three different ways. 1. Predict the throw in normal block strings. Like Ryu's Jump RH, cr. jab, throw - use stand up tech. 2. Same as above, but crouch tech. 3. mash crouch tech during block string. Ideally, i'd use the first, but the lag on PSN makes it rough. I'm pretty convinced timing a crouch tech is impossible. The third choice I realize a lot of people use, but the game doesn't seem so fun when I do it. Is there anything i'm missing? If your question is what method you should use then it comes down to where your playing and who your playing against. Online you can get away with alot of crouch tech'ing against most opponents as frametraps isnt that widespread yet or basicly its a concept most people dont understand well enough to apply to their game, so here my advice would be to learn how to crouch tech propperly (method 3 and its NOT about mashing, you dont EVER want to do that in a fighting game) its all about timing your botton presses correctly in between his block strings. If your lagging hard against the people your playing then i would subscribe to the Gootecks way of thinking about lag and online play! its worse when your fighting close so try your best not to get into the position by putting a bigger emphasis on a better zoning game but if you do get into a position where you have to tech throws alot then crouch teching will still be your best bet. If you want to be a competative tourney level player it all depends on where your playing, if your playing in a room with alot of noice you can crouch tech as botton presses will be harder to hear but if your opponent is savy he will listen during his block sting and might set up a frametrap, so here is mixture of guessing and crouch teching is the better choich! Hope that helps | ||
kayl
Sweden27 Posts
Gootecks laughing at TLO's stick handling when he's playing Huk. TLO won I believe, I wasn't there. This was taken during blizzcon, I stole it from a friends facebook album, looks like a lot of fun | ||
nalgene
Canada2153 Posts
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skp
Canada134 Posts
On October 25 2010 14:40 kayl wrote: Gootecks laughing at TLO's stick handling when he's playing Huk. TLO won I believe, I wasn't there. This was taken during blizzcon, I stole it from a friends facebook album, looks like a lot of fun ROFL @ tlo's stick holding I wonder who won TLO vs Huk XD | ||
broz0rs
United States2294 Posts
The pic of Gootecks is hysterical. | ||
protoss22
United States41 Posts
On October 10 2010 05:46 Loranga wrote: Is it worth getting SSF4 or should I wait for SF X Tekken? SSF4 is definitely worth it. I invested more than 700 hours of my life in sf4, probably will invest more in ssf4. If you are a street fighter fan, definitely worth it. | ||
sung_moon
United States10110 Posts
uh oh mmmmmmmmmmm :p | ||
Trumpet
United States1935 Posts
Personally, I almost never crouch tech, unless its me hitting the buttons at the last chance because I see the tick way late. I prefer to really watch for it then stand tech it. Can't count how many times I've walked back just enough to make their throw whiff and then throw them instead. Only start worrying about throws if you're getting thrown to death or you're under 10% life. CH setups or people just screwing up their blockstring a little bit online will do 2-4x more damage than a throw would have. lol @ TLO's serious face in that pic. Too good. =) On October 25 2010 15:06 nalgene wrote: Does Makoto play the same as in third strike? T_T Not even close. Karakusa is slow and has horrible range, can't tick into it well either. Her walk is the worst in the game. Her dash has pretty bad recovery on the end so that's not scary either. Her axe kick has a minimum height on it that'll make you miss it + makes it easier to react to. She doesn't stun people half as much as 3s. her st.strong is pretty sick tho. If you really like mashing mp or all your other buttons are broken, she's pretty cool, I guess. | ||
Kingkosi
United States1215 Posts
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Myrmidon
United States9452 Posts
In general, Vega needs space to operate and his defensive game sucks. The forward flip DP move is no good, and you may be able to do an option select on offense to deal with the defensive backflip. Most characters want to be on offense against him for these reasons, not to mention knocking his claw/mask off. But when approaching, you need to alternate walking and a decent amount of blocking so you don't get hit by EX wall dives (on the way up) all the time. Also, don't put yourself in positions to be blown up by df+HK or whiffed df+HK into throw. At certain ranges and situations, a decent Vega will destroy crouch techs and whiffed low pokes with that. Aside from EX wall dive, df+HK, and (kara) throw, Vega doesn't really do any damage, so you should be good to go. cr.LP, cr.MK, cl.HP, and s.LK have slight frame advantage, so watch out for those. I dunno though, I probably lose to Vega more than I should too. | ||
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