• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:19
CEST 02:19
KST 09:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8123 users

Super Street Fighter 4 Thread - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 42 43 44 Next All
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2010-04-27 06:04:40
April 27 2010 05:53 GMT
#61
On April 26 2010 19:07 MCMcEmcee wrote:
Cody is solid. Dunno why you're listing "option selects" that are unsafe on block ;p Doesn't have many good ways to land his ultra yet, which is problematic. Doubt he'll end up being as amazing as you think. He'll be solid enough, though.

Makoto seems pretty good. Has issues with fireballs (maybe pick U2 for that) but grab -> U1 is easy big damage, and s.strong is really good. Needs some work figuring out how to optimize damage off stuff to make her mixup really scary, but having a command grab that can be combo'd off of is always nice. She probably won't be super great because of fireball characters... kinda like Honda I guess.

Pinwheel is unsafe last I looked (and that mixup doesn't even make sense in the first place, as they can just late tech if they don't see you pinwheel)! Juri has a lot of tools to work with though so she's looking like she'll be good, possibly the best of the new characters if some things pan out for her. We'll see how the matchups evolve once people get used to playing against her.

Obviously you wouldn't use that Cody "option-select" when you're in cr.lp range, since it is unsafe on block. It's useful when you can stuff their pokes with cr.lp outside of its range. The trick with Cody is to use lp+mk to stop his ruffian kick from coming out on whiff due to negative edge.

The point of the Juri mixup is to do either:
- throw
- cr.lk throw
- cr.lk cr.lk kara-throw
- cr.lk cr.lk cr.lk (hit-confirm) EX-pinwheel

Since it's so difficult to tech throws while crouching, the opponent can choose to either stand-up to tech one of the throw and possibly eat the combo, or stay crouch-blocking but risk being thrown. The only ways to avoid guessing are to tech the throws while crouching, or to be able to stand and tech on reaction to Juri standing up and throwing you. (or mash out a reversal DP, as long as you don't need to leave crouch )

Makoto has some really good tools, but her slow walking speed and lack of a good reversal (EX-orochi is not a good reversal =P) makes it easy for other characters to zone her out or rush her down, whichever they prefer. At least in 3s she could either jump-in tsurugi, which traded with anti-airs in her favour, or dash-in. Now she just has to slowly walk forward, or maybe use a command normal or an instant-air tsurugi and hope that the opponent isn't able to punish them on whiff.

I'm sure Cody's not as good as he seems right now, and Makoto's not as bad as she seems, either. But I do know that I'm winning 10 times as many games with a briefly-practiced Cody than with a 3-days-of-hard-practice Makoto. Winning with him is just FAR easier. Juri is probably in-between: I didn't really use her much.
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 27 2010 06:28 GMT
#62
its not hard to tech throws crouching at all
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2010-04-27 08:46:11
April 27 2010 06:40 GMT
#63
installing... zzzzzzz

Add me on xbl: The Evil Tree PSN: TheEvilTree

Bill, that situation sounds pretty generic to any character and not all that scary. Maybe itll make more sense as I play her though. what's her kara?
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
April 27 2010 06:51 GMT
#64
On April 27 2010 05:38 InfeSteD wrote:
thats some funny shit right there sung moon lol...

@Kingkosi... u should of seen daigo playing Hakan, would change ur mind about putting him last in your list... Hakan oiled up is kinda broken hahaha..

Oh man I had so much watching daigo playing all these random characters, I really wonder who he is going to main

I was actually thinking about that today while playing him. I would probably put him under T.Hawk fersure. A friend told me he heard that when he is oiled up he is a top 3 character? I don't know about that but he definitely does a lot of damage.
Twitter: @KingKosi
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 27 2010 07:58 GMT
#65
On April 27 2010 15:40 Trumpet wrote:
installing... zzzzzzz

Add me on xbl: The Evil Tree

Bill, that situation sounds pretty generic to any character and not all that scary. Maybe itll make more sense as I play her though. what's her kara?

s.mp is her kara

she has j.lk crossups that hit in the way that beats all autocorrect dp like gief d+lk knees do though

j.hp does this in the corner too
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
Last Edited: 2010-04-27 08:06:06
April 27 2010 08:01 GMT
#66
I'm watching Hakan play... what the hell does oil up do?

nvm: figured out after more watching that it gives some range and some moves additional properties? something like that.
IPT.PromilKid: I'm only good at Marvel
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 27 2010 17:27 GMT
#67
On April 27 2010 15:28 anotak wrote:
its not hard to tech throws crouching at all

Assuming that's true, I'm pretty sure the window to do this is small enough that you can't do it on reaction to being thrown (since it's a kara-throw there's no walk-up to react to). Which means you just have to press/mash it when you think you'll be thrown. But if they delay their throw by even a little bit, cr.lk will come out and you'll get thrown instead.

But I never successfully crouch-tech so what do I know.


Trumpet: yeah a number of characters have this ability to some extent.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 27 2010 17:54 GMT
#68
just got it
too much stuff to figure out/assimilate lol
great game thou so far ahaha
Forever Young
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 27 2010 19:29 GMT
#69
On April 28 2010 02:27 Bill307 wrote:
Show nested quote +
On April 27 2010 15:28 anotak wrote:
its not hard to tech throws crouching at all

Assuming that's true, I'm pretty sure the window to do this is small enough that you can't do it on reaction to being thrown (since it's a kara-throw there's no walk-up to react to). Which means you just have to press/mash it when you think you'll be thrown. But if they delay their throw by even a little bit, cr.lk will come out and you'll get thrown instead.

But I never successfully crouch-tech so what do I know.


Trumpet: yeah a number of characters have this ability to some extent.

if they delay their throw by a little bit c.lk will come out and beat your throw because the kara adds extra startup frames (maybe 1-3, not sure the exact number)

not saying that your mixup is bad, but its the generic tick throw mixup every character does, it is just relatively better because the kara throw making her reach farther. ken had this on vanilla sf4, except his kara is even better plus he has the threat of random fire shoryu because he is ci ci's pizza eating ken.

this kind of mixup being unsatisfactory is the exact problem everyone had with throws on vanilla, and in 6 months everyone will probably bitch about it again they just forgot for now because the new chars.

however you can delay a 2nd crouching short to catch them trying to tech and then combo off it.

after the 2nd short when you're out of normal throw range you can do the f.mk overhead that should still reach and it hops throws and most people's crouch tech normal... if you have u1 active you can combo off the overhead too. this is pretty seeable they made sure her overhead is not that great. also if you do the overhead from too close it is jab punishable and jab leads to ultra for most chars. it is spinning piledriver punishable from all ranges.

i think you can throw tiger knee'd divekicks into this situation to deal with crouch tech in which case this mixup becomes extremely good, but i can't do that yet since i didn't play the characters that had that shit on vanilla and its sure as hell nothing like the input for AHVB x whatev or trijumps so my experience off other game isnt helping either.
this really depends on if up close tiger knee'd divekicks are safe? do they hit the person's feet.. haven't seen enough people do them.
broz0rs
Profile Joined July 2008
United States2294 Posts
April 27 2010 20:03 GMT
#70
burning question..

Sagat and Akuma still top 2?
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 27 2010 20:24 GMT
#71
On April 28 2010 05:03 broz0rs wrote:
burning question..

Sagat and Akuma still top 2?

why is this what matters to you

somebody will be top tier...

doubtful its sagat to me they took away safe tiger knee doing damage (it does about as much damage on hit as chip damage now so you might as well get hit to get out of it if sagat is the agressor on the other hand if he's trying to get you out with it feel free to block still) and max range on cancelling s.lk. his new ultra doesnt do much his old one didn't, tiger uppercut range is nerfed, tiger uppercut does very little damage now, ex fireball moves same speed as rh fireball (no more ex fireball as a footsie tool), f+rh no longer hits tall people standing, s.rh his worse

he does walk faster and s.mk is highly improved though. hes not fucked in the ass about footsies like removing cancellable s.lk implied to me, they gave him this stuff to fix that. but he's no sf4 shitting all over everything sagat. hes probably still really good though. if he ends up tops its because everyone else sucks
Pufftrees
Profile Joined March 2009
2449 Posts
Last Edited: 2010-04-27 20:58:44
April 27 2010 20:54 GMT
#72
Just picked this up for my x-box, enjoying so far.

Question.

My Akuma and some other characters are covered in little black lines from time to time, very strange looking, can't be right. Has anyone seen this bug on x-box or know whats up? It's not all the time... I am very confused.

edit: Answer --- shitty color 12 -_- /facepalm
Chance favors the prepared mind.
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 27 2010 20:55 GMT
#73
did you pick shitty looking color 12 because thats what color 12 is
Pufftrees
Profile Joined March 2009
2449 Posts
April 27 2010 20:59 GMT
#74
On April 28 2010 05:55 anotak wrote:
did you pick shitty looking color 12 because thats what color 12 is



Thank you... not sure how long that would have taken me to figure out lol.
Chance favors the prepared mind.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 27 2010 21:00 GMT
#75
those 11-12 colors give me headaches no lie
cant get enough of akuma ultra 2 thou ahah
also guess they took away the original ex dreadkicks crumple stun ultra. was trying to do it today and didnt work no more even in corner
Forever Young
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2010-04-27 21:04:26
April 27 2010 21:03 GMT
#76
yeah color 12 looks like a broke tv or something

also is it just me or is everyone that picks juri is also picking makoto theres a huge overlap in the posters in the srk character forums
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 27 2010 21:19 GMT
#77
On April 28 2010 04:29 anotak wrote:if they delay their throw by a little bit c.lk will come out and beat your throw because the kara adds extra startup frames (maybe 1-3, not sure the exact number)

not saying that your mixup is bad, but its the generic tick throw mixup every character does, it is just relatively better because the kara throw making her reach farther. ken had this on vanilla sf4, except his kara is even better plus he has the threat of random fire shoryu because he is ci ci's pizza eating ken.

this kind of mixup being unsatisfactory is the exact problem everyone had with throws on vanilla, and in 6 months everyone will probably bitch about it again they just forgot for now because the new chars.

however you can delay a 2nd crouching short to catch them trying to tech and then combo off it.

after the 2nd short when you're out of normal throw range you can do the f.mk overhead that should still reach and it hops throws and most people's crouch tech normal... if you have u1 active you can combo off the overhead too. this is pretty seeable they made sure her overhead is not that great. also if you do the overhead from too close it is jab punishable and jab leads to ultra for most chars. it is spinning piledriver punishable from all ranges.

i think you can throw tiger knee'd divekicks into this situation to deal with crouch tech in which case this mixup becomes extremely good, but i can't do that yet since i didn't play the characters that had that shit on vanilla and its sure as hell nothing like the input for AHVB x whatev or trijumps so my experience off other game isnt helping either.
this really depends on if up close tiger knee'd divekicks are safe? do they hit the person's feet.. haven't seen enough people do them.

I can see why people would complain about the low/throw mixup being unsatisfactory. Ideally you want to have a wide variety of mixups at your disposal, but often in SF4 there's only a handful of threats up-close. The game definitely puts more emphasis on other means of getting damage, like footsies and fireballs. (Whether that's good or bad depends on what one prefers to do more. )

An instant air lk divekick with Juri might hit their feet at point-blank, but I'm certain an hk divekick won't. I think you'd be left at frame disadv. either way.

Sucks that her overhead is punishable on block by SPD. But I think she can do pretty well against grapplers with her projectiles, anyway.
betaben
Profile Blog Joined September 2007
681 Posts
April 27 2010 22:11 GMT
#78
http://www.paddypower.com/bet?action=go_type&ev_class_id=91&disp_cat_id=&ev_type_id=13271&ev_oc_grp_ids=278417
broz0rs
Profile Joined July 2008
United States2294 Posts
April 28 2010 03:06 GMT
#79
i'm loving chun's ultra 2. shit is so sick.
zizou21
Profile Joined September 2006
United States3683 Posts
April 28 2010 03:28 GMT
#80
hey can someone help me w/ rufus's dive kick > l.kick > h.punch > tornado

Although I seem to have gotten the "plinking" down with the l.kick into the h.punch, i cant seem to link the dive kick into the short kick
its me, tasteless,s roomate LOL!
Prev 1 2 3 4 5 6 42 43 44 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft620
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft620
SpeCial 138
StarCraft: Brood War
firebathero 153
Backho 112
910 45
ggaemo 16
Dota 2
monkeys_forever757
Counter-Strike
taco 490
Other Games
summit1g8515
tarik_tv4757
shahzam414
C9.Mang0227
Fuzer 110
Mew2King63
PPMD31
ViBE17
Liquid`Ken6
Organizations
Other Games
gamesdonequick728
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 82
• musti20045 64
• RyuSc2 40
• davetesta16
• HeavenSC 6
• sooper7s
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 42
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1005
Upcoming Events
RSL Revival
9h 41m
Maru vs MaxPax
BSL
18h 41m
RSL Revival
1d 6h
Cure vs Rogue
uThermal 2v2 Circuit
1d 13h
BSL
1d 18h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.