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Super Street Fighter 4 Thread - Page 44

Forum Index > General Games
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Prev 1 42 43 44 All
Wasteland
Profile Joined March 2010
United States22 Posts
April 29 2011 22:36 GMT
#861
That fireball into air-tatsu Ultra was pretty sick.
keV.
Profile Blog Joined February 2009
United States3214 Posts
April 30 2011 04:34 GMT
#862
teamspooky live right now with ssf4 @ powerup 2011, mike ross and arturo on the mics, its awesome.

http://www.justin.tv/teamsp00ky#/w/1142287600/5
"brevity is the soul of wit" - William Shakesman
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 30 2011 04:49 GMT
#863
On April 30 2011 05:48 FakeSteve[TPR] wrote:


giggle giggle



never knew about the AA shinkuu after the LP dp. i always ended with the uryo dbl hop FB setup
Forever Young
O-ops
Profile Joined February 2009
United States4236 Posts
Last Edited: 2011-04-30 22:00:05
April 30 2011 21:52 GMT
#864
Wong trolling everyone on http://www.justin.tv/teamsp00ky#/w/1145799952/3 right now rofl.

I didn't know Tokido was black....
Fan of the Jangbanger
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 30 2011 22:16 GMT
#865
On April 30 2011 13:49 sung_moon wrote:
Show nested quote +
On April 30 2011 05:48 FakeSteve[TPR] wrote:
http://www.youtube.com/watch?v=KsnUpqnHHYs

giggle giggle



never knew about the AA shinkuu after the LP dp. i always ended with the uryo dbl hop FB setup


that's the best setup in terms of options. it forces a block and i can do a sick ambiguous crossup afterward, or an overhead, or w/e. if they hit a button they take damage, if they start a move that's invincible it doesnt hit me!

there's a few other setups i use in the corner, but that one's my go-to for safety and continuing pressure. I use it if i've got a life lead, and i tend to go for a little more tricky business if i'm behind
Moderatormy tatsu loops r fuckin nice
TheDoK666
Profile Joined May 2010
France179 Posts
Last Edited: 2011-05-03 00:59:44
May 03 2011 00:04 GMT
#866
http://shoryuken.com/f2/i-cant-believe-what-i-just-saw-272424/

Wong didn't wanted to play against PR Rog so they change the bracket ...



GG Evil Geniuses!
pwet
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
May 03 2011 21:23 GMT
#867
So are there any other Makoto players on TL? I'm crying every time I go to a session and I have to play Super haha. I somehow make do and manage to eek out some wins every now and then anyway.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
Last Edited: 2011-05-09 22:04:17
May 09 2011 18:51 GMT
#868
Check it out! I made an extensive mod out of Sakura:




^^ Sakura's become a grappler that can throw around giants three times her size like toys.

Changes:
+ Show Spoiler +

Changes:
-Abel base moveset, Sakura has less stamina

-all normals (air, neutral, ground) have their startup and recovery frames reduced
-all throws and special moves also have startup and recovery frames reduced
-walking/dash speeds increased
-all jump attacks are divekicks, with l versions completing the jump, m versions falling down regardless of jump trajectory, and h versions immediately teleporting to ground and dealing a regular h kick
-focus attacks have much, much less recovery, can absorb up to 16 hits, and lvl 1 focus attack auto crumples
-grab attacks are extremely fast and has almost no recovery (nearly impossible to be teched)

NEW SUPER - Abel has three unused supers that each start with an overhead move and with different final hits. Sakura can use these moves (without meter). The original versions have long startup and recovery. (third one's buggy, no need to think about it)

l version Change of Direction is now an infinite. Initial hit is armored up to 16 hits, and can reach from full screen.
change of direction m - hidden super 1 (no meter needed)
change of direction h - hidden super 2 (no meter needed)
change of direction ex - hidden super 2, guard crushing (hit goes through guarding)

Marseilles roll - l m h versions are all hit-invincible and have their recovery dramatically reduced, button determines distance rolled
Marseilles roll ex - guard crushing grab, very long range

Wheel Kick - normal version hits twice, is projectile and hit invincible, has much faster startup and recovery, and reaches from full screen.
Wheel kick ex - different guard crushing grab, very long range

Tornado Throw - normal version has much extended range, invincibility and faster startup and recovery
Tornado Throw ex - guard crushing grab from last hit of ultra 1, damage depending on current revenge gauge level, ~100-300

Air Grab - normal version has much extended range, invincibility and faster startup and recovery
Air Grab EX - "homing" grab that goes through almost everything, including shoryuken invincibility

Super - Guard crushing

Ultra - Guard crushing


Pics:

[image loading]

[image loading]

[image loading]
초대 갓, 이영호 | First God, Lee Young Ho
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
May 20 2011 13:40 GMT
#869
So in the PC version of SFIV you made another Abel and made him even more broken than he was to begin with?
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
May 20 2011 13:53 GMT
#870
ssf4 ae pc = 40 euro on steam. whyyyy!?

hope it goes down until release in july
HenL
Profile Joined February 2010
Norway111 Posts
Last Edited: 2011-06-02 22:11:43
May 22 2011 07:36 GMT
#871
On May 20 2011 22:53 Corvi wrote:
ssf4 ae pc = 40 euro on steam. whyyyy!?

hope it goes down until release in july


There's a 10% discount if you already own SFIV on steam, pretty pitiful imo.
I'm guessing they're doing 1$=1€. In which case a fourpack purchased in America would mean ~21€ per game. Other than that the steam price will not go down until a sale months after release. It's too bad it's hard to trust people — I'll probably end up paying the 36€ even though it's a lot more expensive than a physical copy will be.
Direct2drive had it at US prices worldwide+25% off or something like that a while back, but I didn't want to add another digital distribution network to my list, especially not one owned by Newscorp.

DRM News edit:
http://www.rockpapershotgun.com/2011/05/26/street-fighter-4-arcade-edition-drm/
It's like they want it to fail.
Updated:
http://www.rockpapershotgun.com/2011/06/02/capcom-change-ssfivae-drm/
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 04 2011 02:57 GMT
#872
On May 20 2011 22:40 Demoninja wrote:
So in the PC version of SFIV you made another Abel and made him even more broken than he was to begin with?


K sorry to bump this thread but why the fuck did this guy make a mod just to make a character thats fcking imbalanced, whats the point? What do you feel like you accomplished by making an unbeatable character in a fighting game, making a mod that NOBODY would ever touch except for weebos
Follow me: www.twitter.com/zlasher
kirdie
Profile Blog Joined December 2010
Germany221 Posts
January 02 2012 10:15 GMT
#873
Just bought it on steam (was 5 € instead of 15 for the arcade edition) but I don't have a gamepade so my question is:
What is a good left handed keyboard configuration?
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
January 02 2012 10:43 GMT
#874
You seem to have bumped the wrong thread. Here's the Arcade Edition thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=230812
kirdie
Profile Blog Joined December 2010
Germany221 Posts
January 02 2012 11:04 GMT
#875
Nono as I wrote: I bought the normal edition instead of AE because normal was 5 € and AE was 15 €.
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