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Super Street Fighter 4 Thread - Page 6

Forum Index > General Games
Post a Reply
Prev 1 4 5 6 7 8 44 Next All
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
April 28 2010 23:17 GMT
#101
Let them have their guaranteed damage imo
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
broz0rs
Profile Joined July 2008
United States2294 Posts
April 28 2010 23:23 GMT
#102
question of IF vs. WHEN
kainzero
Profile Blog Joined January 2009
United States5211 Posts
April 28 2010 23:47 GMT
#103
On April 29 2010 07:24 MCMcEmcee wrote:
I feel like people aren't thinking through their use of U1 very well. People are like "man gotta activate and then rush them down till my bar runs out" when there are a lot of better uses for it. Anytime you land a sweep or back throw (or throw into corner) or EX divekick or anti-air fireball or jump-in or... well you get the idea, but you can activate and get 1 guaranteed mixup/bait opportunity with the possibility of 360-410+ damage even at just 50% revenge.
Hell a 50% activate gives you 1 mixup into combo, plus enough timer left to do another mixup and hit-confirm into a combo that finishes after your bar has run out.

That's not even counting some other guaranteed setups like counter dash, activate, U1 against certain pokes. Or even activate, use the screen freeze to confirm what they're doing, counter dash, combo.

Plus even if you don't land the biggest combos ever, you're gaining momentum, or at least resetting the match and getting some breathing space at the very least.

Obviously U2 is useful and sometimes you just need that big damage button to smooth out some rough patches, but a lot of times it's just giving you the option to do like 420 damage instead of 360 damage off of the same moves.

There are some recovery frames after U1 activates.
It's also not really a free mixup or even a particularly advantageous one after knockdown. The options you get are overhead / crossup / throw / low short. A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control. Also, her overhead isn't that fast and you can probably block it on reaction, even if you do something like c.lk - s.mp - overhead or some tricky string like that. Her custom combo doesn't give her increased priority like Genei Jin.

However, I didn't know about the parry thing or that you could combo it in from a jump-in. I know it's pretty obvious but in Day 1 excitement you just don't think about these things. =)
Cham
Profile Blog Joined July 2008
797 Posts
April 29 2010 00:17 GMT
#104
I am so hyped for this, I played SF4 on 360, but now I have a PS3 so I'll be buying it for that - I sure hope my Fightstick works on PS3... Can't wait to play with you guys~
zoLo
Profile Blog Joined June 2007
United States5896 Posts
April 29 2010 00:39 GMT
#105
On April 29 2010 09:17 Cham wrote:
I am so hyped for this, I played SF4 on 360, but now I have a PS3 so I'll be buying it for that - I sure hope my Fightstick works on PS3... Can't wait to play with you guys~


It won't unless you dual modded it.
Shatter
Profile Joined October 2009
United States1401 Posts
April 29 2010 00:56 GMT
#106
Man playing Cody is awesome, definitely my new main. Just so well-rounded and good options, well except on wake up but not horrible. (I played Vega in vanilla so I feel god like lol.)
DEN1ED
Profile Joined December 2009
United States1087 Posts
April 29 2010 04:17 GMT
#107
Do people with SSFIV play online with people who just have SFIV or is it split?
TieN.nS)
Profile Joined August 2003
United States2131 Posts
April 29 2010 06:27 GMT
#108
It's split.
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 29 2010 07:41 GMT
#109
On April 29 2010 08:47 kainzero wrote:
A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control.

after an untechable knockdown juri crossup j.lk meaty beats shoryus both reversal and delayed autocorrect ones
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
April 29 2010 08:34 GMT
#110
On April 29 2010 16:41 anotak wrote:
Show nested quote +
On April 29 2010 08:47 kainzero wrote:
A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control.

after an untechable knockdown juri crossup j.lk meaty beats shoryus both reversal and delayed autocorrect ones

yep, stuff DPs into phat damage all day

It's not that hard to bait DPs or option select stuff and it's only going to get better as more option selects are figured out. I mean come on, I was already doing 400+ damage combos if I baited a reversal with my U1 activation on day 1. Juri U1 stuff is going to get pretty nasty in the near future, I think.
[iHs]MCMcEmcee@UFO | のヮの
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2010-04-29 11:25:34
April 29 2010 11:24 GMT
#111
Got it today on 360. Never been all that great at fighting games but hell I have fun.

Been doing some of the challenges.

I was doing Chun-li's thinking why does she sound so awful? Then I realised all my voices were set to English so I went and changed that.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lollersauce
Profile Joined April 2010
United States357 Posts
April 29 2010 11:50 GMT
#112
Ugh. Are there any news whatsoever about a PC port?
I like playing fighters on my keyboard. Screw console.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 30 2010 03:36 GMT
#113
really liking cody and really disappointed at djay
not sure if there's anyway to combo u1 outside of ruffian kick fadc (which whiffs on crouch) or ex zoom knuckle fadc. but b.strong prolly one of the weirdest AA ive seen. rly surprisingly when a j.rh looks like its gonna completely fuck me up but b.strong AA's it clean O.O
althou i have trouble in corner against rly aggresive/poking friendly chars (rog and bison). slide is a temporary answer i guess
anyway cant complain too much. love what capcom did to cody thou
Forever Young
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2010-04-30 05:23:28
April 30 2010 05:20 GMT
#114
On April 29 2010 20:50 Lollersauce wrote:
Ugh. Are there any news whatsoever about a PC port?
I like playing fighters on my keyboard. Screw console.


There was leaked info that there will be a PC port.

I'm trying to learn Hakan but man is he limited in his options. He's so god damn slow and his antiair options aren't very good from what I'm seeing. I keep expecting his slide to avoid projectiles but things like Cody's still stuff it. His SPD is really slow (3 frames, same as a normal throw) with pretty garbage range so he doesn't seem to be a traditional grappler character like T.Hawk or Gief (both of whom I also play). Very strange character and if there's any potential in him, I guess I'm just not seeing it. I saw a tournament video of Hakan and saw Daigo play him in the LA fight club matches but there's just not a lot to go by.
Moderator
broz0rs
Profile Joined July 2008
United States2294 Posts
April 30 2010 05:52 GMT
#115
Poongko with some early Makoto shenanigans



it's still very raw, but I loved how he covers so much ground with focus armor dash. A lot of players complain that her karakusa traps are more difficult compared to 3s, but look at how fadc makes karakusa pressure look so fresh.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
April 30 2010 06:06 GMT
#116
Hakan can cancel dashes into normals while oiled. And of course you can cancel charging focus attacks into dashes. Because you can interrupt the dash with a normal while oily, you can start combos with level 1 focus with Hakan. He's definitely no Gief substitute, that's for sure.

Have you seen UltraDavid's videos yet?

+ Show Spoiler [UltraDavid showing Hakan stuff] +





anch
Profile Blog Joined June 2006
United States5457 Posts
April 30 2010 06:41 GMT
#117
On April 30 2010 14:52 broz0rs wrote:
Poongko with some early Makoto shenanigans


it's still very raw, but I loved how he covers so much ground with focus armor dash. A lot of players complain that her karakusa traps are more difficult compared to 3s, but look at how fadc makes karakusa pressure look so fresh.

sick executions, but then again (along in his other video) so many online Ryu's
lol.
snowbird
Profile Blog Joined October 2005
Germany2044 Posts
April 30 2010 12:39 GMT
#118
I just got it and WOW I suck.

Still fun though :D
@riotsnowbird
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 30 2010 15:00 GMT
#119
On April 30 2010 15:06 Myrmidon wrote:
Hakan can cancel dashes into normals while oiled. And of course you can cancel charging focus attacks into dashes. Because you can interrupt the dash with a normal while oily, you can start combos with level 1 focus with Hakan. He's definitely no Gief substitute, that's for sure.

Have you seen UltraDavid's videos yet?

+ Show Spoiler [UltraDavid showing Hakan stuff] +

http://www.youtube.com/watch?v=T3LPDv2sVKc

http://www.youtube.com/watch?v=_hPuOQq6KcY

http://www.youtube.com/watch?v=wsRkWIxCuVI


Oh man I was browsing the SRK Hakan forum yesterday and I only was able to check out the Hakan lab stuff. I didn't see these videos, those are really good to know. It seems like you have to spam inputs very quickly, like FADC into normal into slide sort of like option selects but with better timing requirements. Thanks for the videos!
Moderator
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 30 2010 16:27 GMT
#120
this replay mode and input display thing is fucking hilarious.
apparently u need to do a 720 and press 2 punches and a kick to do an ex TU....
Forever Young
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