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On April 08 2010 13:11 Chuiu wrote: This patch didn't do anything to slow down marauders. I think this is kinda true. They slowed them down for the first 2-3 minutes they're out the gate, but you can still mass rax/rauders by the mid game.
All this seems to have addressed is the rauder v zealot rush.
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On April 08 2010 12:56 Skyze wrote:Show nested quote +On April 08 2010 12:47 2SCV1cup wrote:On April 08 2010 12:42 WorkersOfTheWorld wrote: Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).
do u even have beta key? do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds. Thors are pretty ineffective against capital ships in my experience- such as BCs or Broodlords.
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On April 08 2010 02:44 motbob wrote: Yeah... definitely the right time to switch to mech TvZ.
OK so why it iss so necessary to make mech now? I really don't see all of this change... Tank cost exactly the same it takes only 5 less second to build..
EDIT:Howevver they really need to review the mothership..as now it is as usefull as an empty can
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On April 08 2010 13:48 LuDwig- wrote:Show nested quote +On April 08 2010 02:44 motbob wrote: Yeah... definitely the right time to switch to mech TvZ. OK so why it iss so necessary to make mech now? I really don't see all of this change... Tank cost exactly the same it takes only 5 less second to build..
thor less time to build + splash = great vs muta so there u go. hellions have always been pretty nice. tanks got reduce produce time which means more tanks out in less time obviously there's never really been a cost issue with the tanks so just the fact that you can get more makes it stronger. 1 sieged tank means nothing. 4 sieged tanks are kinda scary.
also with the roach nerf and hydra nerf, it just seems a good time. specially with the 100/100 maurauder slow research
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I think trying mech vs zerg isn't a great idea. Speedlings counter mech so hard....
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gad damn Blizzard you're making it hard for me to love playing Zerg >_>
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On April 08 2010 13:52 Vexx wrote: I think trying mech vs zerg isn't a great idea. Speedlings counter mech so hard.... hellions are mech units are they not? i was under the impression that once you hit a critical mass of hellions lings literally melt
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On April 08 2010 13:52 Vexx wrote: I think trying mech vs zerg isn't a great idea. Speedlings counter mech so hard....
100% opposite. Mech is amazing vs Zerg, if not stronger. Thor/marine has a lot of potential too.
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I just got rolled in a game versus Terran where I drew Random-Zerg.. The 5 second reduction on the build time of Siege tanks seems to have made a pretty significant difference as he had a good # (~6) ready when he pushed on me. I tried to go with the standard pre-patch ling/roach/hydra/infestor only to have most of my units demolished by tanks if not the organic units supporting them. I realized the Marauder nerf isn't as severe as I initially thought when reading the patch change logs. The nerf only really effects Terran when they are defensive, allowing them to slow and buy time. However, if they are pushing and being aggressive the marauders still have a high damage output and destroy buildings.
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On April 08 2010 12:56 Skyze wrote:Show nested quote +On April 08 2010 12:47 2SCV1cup wrote:On April 08 2010 12:42 WorkersOfTheWorld wrote: Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).
do u even have beta key? do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds. I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch. Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?
Try throw in a warp prism and pick up your hurt immortals. Also marauder isnt a counter to immortals, they are pretty balanced against eachother, specially after patch where you wont get slow and stim as fast.
Sigh when I read your last sentence I wonder why I even bother to reply. Obviously you are clueless.
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everythign is fine, but the hydra nerf, they get butt raped as it is.. if they want to decrease the damn life atleast give them a microable chance in hell off creep with a slight movement boost, atm they are just sitting ducks grrr!!!!!!!!
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On April 08 2010 14:14 Pekkz wrote:Show nested quote +On April 08 2010 12:56 Skyze wrote:On April 08 2010 12:47 2SCV1cup wrote:On April 08 2010 12:42 WorkersOfTheWorld wrote: Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).
do u even have beta key? do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds. I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch. Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence? Try throw in a warp prism and pick up your hurt immortals. Also marauder isnt a counter to immortals, they are pretty balanced against eachother, specially after patch where you wont get slow and stim as fast. Sigh when I read your last sentence I wonder why I even bother to reply. Obviously you are clueless. how would warp prisms help at all? you might get to reuse them later but you really cant afford to have some immortals not in a fight shooting. doesnt even help them live longer since a good player will just 1-shot them the minute you drop it. I can see this working with colossi and their longer range, but unless you are extremely good at being able to pick up units before the shot reaches them and after its fired, i see no point. I find it slightly irking that 12 marauders can win vs 3-4 immortals since they then 2-shot the unit that "counters" them.
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The building time decrease for Thor and Tank wont make them "better" or "more desirable", because you can only build as many units as you can afford. Cost does include Minerals, Gas AND Food. A changed build time can be easily adapted by a one-time-investment into another factory. Build time changes for these expensive units only really matter for rush tactics!
What does keep Tanks from being good is that they cost 3 food and that they are only marginally tougher than a Marauder. I dont think the tank needs to be tougher, I think the Marauder needs to be softer. Turning the concussion part of the Marauders attack into an upgrade wont help with the imbalance, because the Terrans will just get that anyway and games in later stages will look the same as they do now. Marauders need to lose a lot of their hit points to make them less IMBA. Even at 100 hp they would have double the hp of a Marine and for the cost it would be good enough to get them anyway and fulfill the role as meatshields.
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Marauder is not imba at all.
And yes, Hellions would melt Zerglings.
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On April 08 2010 14:27 Rabiator wrote: The building time decrease for Thor and Tank wont make them "better" or "more desirable", because you can only build as many units as you can afford. Cost does include Minerals, Gas AND Food. A changed build time can be easily adapted by a one-time-investment into another factory. Build time changes for these expensive units only really matter for rush tactics!
What does keep Tanks from being good is that they cost 3 food and that they are only marginally tougher than a Marauder. I dont think the tank needs to be tougher, I think the Marauder needs to be softer. Turning the concussion part of the Marauders attack into an upgrade wont help with the imbalance, because the Terrans will just get that anyway and games in later stages will look the same as they do now. Marauders need to lose a lot of their hit points to make them less IMBA. Even at 100 hp they would have double the hp of a Marine and for the cost it would be good enough to get them anyway and fulfill the role as meatshields.
srsly? u really dont know the game do you
marauder change: tvp is now completely different. terra was only able to survive with fast exe because they could get fast stim packs out. now they need to upgrade 2 things. that is in fact a huge nerf. games in later stages ahaha how do they look? psi gg? half hp... u obviously must be kidding
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would like to see tanks drop to 100 gas or 2 supply or get +dmg to armored units while in siege mode
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On April 08 2010 14:50 Irrelevant wrote: would like to see tanks drop to 100 gas or 2 supply or get +dmg to armored units while in siege mode
I like these ideas but this would make tvz even harder. Zerg would have to get some serious love on the next patch to compensate, that or nerf marauders again.
I'm thinking adrenaline glands would need a buff to give zerg a late game option vs mass tank (cracklings were a decent counter to tanks in sc1, now they don't get the same DPS boost for adrenaline glands anymore). Also wouldn't mind seeing either ultralisks starting with 2 armor or a movement speed boost or upgrade for hydralisks (HP nerf on hydras is so harsh, at least make them super agile warriors like the once were!).
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Has anyone had success with zerg? I just played 2 games 2vs2 and I went mass hydra and had 3/3 upgrades and was maxed supply with 5 hatches and 4 expos and still lost to a toss who went carriers and a terran on 2 expos each who went thor with only 2/0 upgrades. This has been literally the first game I've lost like this where I've had total map control. Something seems broke to me. Then next game after my partner got raped by a rine push and I was surprised how much the -1 armor to roaches makes them suck so bad now. Zerg seems to not have very many viable options anymore.
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Vatican City State1872 Posts
lol @ zergs whining like us protoss did when we got raped
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