• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:15
CET 17:15
KST 01:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage Starcraft player cRuZa Passed away. Recommended BW Settings for Mouse and Video
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Free Space RTS Game, optimised f. Phone/Tablet etc Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11783 users

Patch 8 Discussion - Page 44

Forum Index > SC2 General
Post a Reply
Prev 1 42 43 44 45 46 52 Next
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-04-08 07:07:32
April 08 2010 07:04 GMT
#861
On April 08 2010 15:58 Savio wrote:
After playing patch 8, my verdict is:

Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.


Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite.
Radiomouse
Profile Joined November 2009
Netherlands209 Posts
Last Edited: 2010-04-08 07:07:14
April 08 2010 07:05 GMT
#862
the big problem which they haven't adressed in the slightest is the zerg army diversity.

Roach is still the best bet because it is such a solid unit, but seeing as terran got buffed and protoss got no significant nerf(who goes void rays anyways, aside from trying to snipe a hatch) while non of the other zerg units got a boost this patch is pretty bad for zerg.

if you thought the 2 immortal timing push used to be difficult to hold off, now you're almost certain to die to it.

micro'ing muta's against thor splash is not really something that is feasible, as the muta range is so much smaller than the thor range that you practically get shot at halfway across the map.

edit@pxz:

There are no other units, really. Mutas are only good for harassing as are zerglings. Ultra's die to everything. Now ofcourse you can argue that there should be more support units being massed. But i hardly think a mass infestor build is usefull.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 08 2010 07:05 GMT
#863
On April 08 2010 15:54 Bosko wrote:
I might be looking at this wrong but...T have to spend 100/100 early to get the marauder back to where they were pre-patch, zerg can just do the same with the armor upgrade at he evo chamber, except all their ground get 1 armor. Obviously not going to be the same late game at max upgrades, but that 1 armor really only affects marines/zealots/zerglings.

"OmFG marines do dmg to my Roaches now wTf imba." You still have banelings...

"Thor splash dmg!!!!!" I still remember how to micro vs corsair, I imagine its not terribly different.

"Hydra HP NERF omg they're so useless now." They still do a shit ton of dmg and they're still behind a wall of lings/roaches, or are you just trying to mass 1 unit and expect to win?

Seems like zerg players are mad they have to get good at the game now that its becoming balanced.



Hm let's see according to your logic. Banelings do dmg? You can shoot down them, so the do 0 dmg. You can focus on hydras with tanks and thors, they do not do dmg either, medivacs heal the amount of dmg roaches might do, so Zergs dont do dmg to Terran.
Your comment sounds sg like this.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2010-04-08 07:10:12
April 08 2010 07:09 GMT
#864
On April 08 2010 16:04 Pekkz wrote:
Show nested quote +
On April 08 2010 15:58 Savio wrote:
After playing patch 8, my verdict is:

Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.


Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite.


Ya zerglings do great against hellions and mutas totally pwn thors.

Its a good thing the maurader got nerfed or it would just be as strong as it used to be.

Patch 8 was AMAZING!
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 08 2010 07:09 GMT
#865
My thoughts are that the constant nerfs to barracks units are encouraging terran more and more to turtle in their base until they have a decent bioball or have teched to better units. I can see protoss fast expansion being fairly effective vs terran in the future as we really do have to hide in our base until we either get concussion upgraded or have banshees.

Overall the patch has not made much difference to me except for two things:
Faster tanks means TvT has turned into an even bigger tankfest.
Now have to hide in my base vs protoss early game. Midgame is the same.
Be versatile, know when to retreat, and carry a big gun.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-04-08 07:11:37
April 08 2010 07:10 GMT
#866
On April 08 2010 16:05 Radiomouse wrote:
micro'ing muta's against thor splash is not really something that is feasible, as the muta range is so much smaller than the thor range that you practically get shot at halfway across the map.


Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.

I'd suggest mutaling if you want an effective strat vs. toss. Espcially hurts those blind teching toss who don't build and observer before the immortal.

On April 08 2010 16:09 shinosai wrote:
My thoughts are that the constant nerfs to barracks units are encouraging terran more and more to turtle in their base until they have a decent bioball or have teched to better units. I can see protoss fast expansion being fairly effective vs terran in the future as we really do have to hide in our base until we either get concussion upgraded or have banshees.

Overall the patch has not made much difference to me except for two things:
Faster tanks means TvT has turned into an even bigger tankfest.
Now have to hide in my base vs protoss early game. Midgame is the same.


I have no idea why you'd be afraid of toss.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 08 2010 07:14 GMT
#867

Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.


Thor is not really a good counter to mutas, as they can easily be outmaneuvered, and also picked off one at a time if you don't have them all together.

I have no idea why you'd be afraid of toss.


Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them.
Be versatile, know when to retreat, and carry a big gun.
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 08 2010 07:15 GMT
#868
On April 08 2010 16:05 Radiomouse wrote:
the big problem which they haven't adressed in the slightest is the zerg army diversity.

Roach is still the best bet because it is such a solid unit, but seeing as terran got buffed and protoss got no significant nerf(who goes void rays anyways, aside from trying to snipe a hatch) while non of the other zerg units got a boost this patch is pretty bad for zerg.

if you thought the 2 immortal timing push used to be difficult to hold off, now you're almost certain to die to it.

micro'ing muta's against thor splash is not really something that is feasible, as the muta range is so much smaller than the thor range that you practically get shot at halfway across the map.

edit@pxz:

There are no other units, really. Mutas are only good for harassing as are zerglings. Ultra's die to everything. Now ofcourse you can argue that there should be more support units being massed. But i hardly think a mass infestor build is usefull.


Zerg really lacks a interesting unit like lurker =[ Really the most boring race with the least micro needed. Attackmove your force, and flank if its possible.

About immortal timing push. They should nerf the force field, if they did that, getting alot of zerglings would counter it. Its allready out of hand with how spammable it seems for only 50 energy . Somthing like 75 energy for 10 sec would help. Atleast protoss would think twice before using it. Now its just spammed whenever you feel like it.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
April 08 2010 07:17 GMT
#869
roach nerf check
marauder nerf check
hydra nerf check
immortal nerf
more marauder nerf
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 08 2010 07:18 GMT
#870
On April 08 2010 15:27 cHaNg-sTa wrote:
Show nested quote +
On April 08 2010 15:24 kNyTTyM wrote:
On April 08 2010 15:20 Trilogie wrote:
Any other Zerg players depressed now? I don't even feel like playing, and I only used roaches as a shield for everything else, now everything is light which falls to mech so easily.


how is there that large of a difference regarding roaches?
1 armor difference is like nothing


That's like saying upgrading attack or armor once is nothing -_-


Ok true upgades make a difference. However, the difference 1 armor makes in the viability of the roach as a whole is not significant enough to say it is simply "a shield for everything else".
It still plays the role of a cheap stable unit. Also, the -1 armor has probably the least effect when you are talking about zvt mech. An increase in 1 damage by a siege tank shot or 2 by a thor isn't terribly large considering the units have >50 damage attacks.

So again I believe the -1 armor didn't play a significant role in your losses and it was more so the lack of knowledge of zvt vs mech.
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-04-08 07:20:23
April 08 2010 07:18 GMT
#871
On April 08 2010 16:09 Savio wrote:
Show nested quote +
On April 08 2010 16:04 Pekkz wrote:
On April 08 2010 15:58 Savio wrote:
After playing patch 8, my verdict is:

Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.


Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite.


Ya zerglings do great against hellions and mutas totally pwn thors.

Its a good thing the maurader got nerfed or it would just be as strong as it used to be.

Patch 8 was AMAZING!


Actually speedlings are not that bad to fend off harassing hellions on creep. But you dont seem very willing to try some new strats as you have allready made up your mind that 1 armor to roach and 10 hp to hydra totally ruined the best race.

You had it easy last patch, now its time to work some for your wins again lol.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 08 2010 07:20 GMT
#872
On April 08 2010 16:14 shinosai wrote:
Show nested quote +

Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.


Thor is not really a good counter to mutas, as they can easily be outmaneuvered, and also picked off one at a time if you don't have them all together.

Show nested quote +
I have no idea why you'd be afraid of toss.


Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them.


ROFLLLLLLLLLLLLLLLLLLLLLLLLLL.

Thor is the biggest counter to mutalisks ever. It's not even fair. 3 thors can kill infinite mutalisks. 1 thor can defend your base vs early muta no problem. Combine a few turrets in your minlines and muta are completely worthless.
Half man, half bear, half pig.
Intropy
Profile Joined July 2009
Canada92 Posts
April 08 2010 07:20 GMT
#873
I have to say even after playing for only a few hours the roach nerf is the best thing that could have ever happened to the ZvZ matchup, I know its partially because new builds haven't stabilized yet, but it seems now that everything is on the table: ling, baneling, roach, hydra, muta all appear viable depending on your opponent. Its very exciting since before it was definitely the most boring matchup in the game.
Intropy.469
unclean
Profile Joined April 2010
United States8 Posts
Last Edited: 2010-04-08 07:30:43
April 08 2010 07:20 GMT
#874
On April 08 2010 16:09 Savio wrote:
Show nested quote +
On April 08 2010 16:04 Pekkz wrote:
On April 08 2010 15:58 Savio wrote:
After playing patch 8, my verdict is:

Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.


Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite.


Ya zerglings do great against hellions and mutas totally pwn thors.

Its a good thing the maurader got nerfed or it would just be as strong as it used to be.

Patch 8 was AMAZING!


Yeah, and hydras do great against siege tanks and roaches do so well against thors.

Because you can't use a unit ever again if a counter exists for it in the game lol
GoDannY
Profile Joined August 2006
Germany442 Posts
April 08 2010 07:23 GMT
#875
On April 08 2010 15:46 Chen wrote:
Show nested quote +
On April 08 2010 15:40 Inori wrote:
It's funny how Zerg players *can't play at all anymore* over slight nerf that should've been forseed long ago, whereas Protoss players had to eat up nerf after nerf for like 5 patches in a row and still be competitive.

Although I agree that Marauder wasn't nerfed at all. It just slightly slows massing them for like 30 seconds, that's all.

Seven maybe 8 with this one, its arguable that the void ray change was a nerf, since its more expensive and less durable in exchange for being better vs light units, which means now its terrible vs them instead of being absolutely useless.

Show nested quote +
On April 08 2010 15:24 kNyTTyM wrote:
On April 08 2010 15:20 Trilogie wrote:
Any other Zerg players depressed now? I don't even feel like playing, and I only used roaches as a shield for everything else, now everything is light which falls to mech so easily.


how is there that large of a difference regarding roaches?
1 armor difference is like nothing

in alot of circumstances, 1 armor is nothing, but in some specific areas its pretty significant.
ie now 0 atk immortals 3-shot roaches instead of leaving them at 2-3 hp,
lings get a 33% atk buff vs them, zlots gain a 16% atk boost, and marines get a 25% attack boost.
vs things like tanks and thors, obviously the 1 armor is irrelevant, but early game especially its pretty big. although his claim that they are useless in large battles even as a shield is probably just whining

Isnt it really easy just to get the burrow upgrade with roaches and just pop right on top of the tanks? They cant see you moving at them unless they have a raven, and with mech being sooo gas intensive that seems unlikely



THIS (including the quotations) +1

Seriously, Protoss got nerfed all day and now all Zergs are crying since there beloved a-move-macro style didn't work out that easy anymore.

Honestly - I have never ever seen a Zerg dropping me, doing harass (except muta-ling but thats another topic) and RARELY flanking me. It seems like most zerg tend to just group all their units on one hotkey and a-move in. OF COURSE the whole protoss army is build up to do the most damage on a frontal attack (meatwall of zeals, long ranged collossi in the back), same for metal-terran (hellions, tank and thors in the back). So what about using a little micro and map control to fight in a spot where you can flank, throw an arc around the opposing army and do some drop harass (speedlings are insane in a probeline)? I'm talking about the average ladder game - not the ones we sometimes see on streams. I'm glad they fixed the issue that a decent macro zerg simply can overrun and survive a frontal attack.

Besides, how about using the burrow ability as suggested? This is a HUGE advantage but rarely used by Zerg - so seriously - try to start discovering the abilities of your race... there are lots of options still unused.

With that patch, we've come one HUGE step closer to overall balance IMHO.
Team LifeStyle - it's more than a game
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 08 2010 07:24 GMT
#876
On April 08 2010 16:14 shinosai wrote:
Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them.



100/100 upgrade at the tech lab and you're back to last patch. How the hell do you call that "hiding" until mid-game?

Unless you're being proxy gate'd, I don't see any protoss committing to zeals in a major way that early. It's incredibly dangerous for the toss player since once that upgrade completes, the zeals are sitting ducks.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 08 2010 07:25 GMT
#877
On April 08 2010 16:20 Floophead_III wrote:
Show nested quote +
On April 08 2010 16:14 shinosai wrote:

Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.


Thor is not really a good counter to mutas, as they can easily be outmaneuvered, and also picked off one at a time if you don't have them all together.

I have no idea why you'd be afraid of toss.


Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them.


ROFLLLLLLLLLLLLLLLLLLLLLLLLLL.

Thor is the biggest counter to mutalisks ever. It's not even fair. 3 thors can kill infinite mutalisks. 1 thor can defend your base vs early muta no problem. Combine a few turrets in your minlines and muta are completely worthless.


Thors may need a small nerf to their air radius after they got splash dmg. They are still annoying as hell to maneuver tho, fucking slow big piece of shit. You basicly need one dropship for each thor if you want to move your army around.
Bosko
Profile Joined February 2010
United States155 Posts
April 08 2010 07:25 GMT
#878
On April 08 2010 16:05 Geo.Rion wrote:
Show nested quote +
On April 08 2010 15:54 Bosko wrote:
I might be looking at this wrong but...T have to spend 100/100 early to get the marauder back to where they were pre-patch, zerg can just do the same with the armor upgrade at he evo chamber, except all their ground get 1 armor. Obviously not going to be the same late game at max upgrades, but that 1 armor really only affects marines/zealots/zerglings.

"OmFG marines do dmg to my Roaches now wTf imba." You still have banelings...

"Thor splash dmg!!!!!" I still remember how to micro vs corsair, I imagine its not terribly different.

"Hydra HP NERF omg they're so useless now." They still do a shit ton of dmg and they're still behind a wall of lings/roaches, or are you just trying to mass 1 unit and expect to win?

Seems like zerg players are mad they have to get good at the game now that its becoming balanced.



Hm let's see according to your logic. Banelings do dmg? You can shoot down them, so the do 0 dmg. You can focus on hydras with tanks and thors, they do not do dmg either, medivacs heal the amount of dmg roaches might do, so Zergs dont do dmg to Terran.
Your comment sounds sg like this.


You 1a and can't win now is what you just told me. If my Thor is in range to shoot over your roaches at your hydra, its in range to be focused down by the hydra/roach. Baneling's do 0 dmg what? Now medivacs need a nerf? Go away.
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 08 2010 07:27 GMT
#879
this thread makes me lol in delight at whiney Zerg players that are frustrated they can no longer play CnC3: Tiberium Wars Scorpion Spam Starcraft 2 the way they were.
Sup
Blackjackbob
Profile Joined February 2010
Canada164 Posts
April 08 2010 07:34 GMT
#880
I'm fine with the nerfs. And I would seriously welcome more abilties to use. Its not that I want to A-move its that i'm not given much else. I don't have all the stuff like feedback, force fields, guardian shields, psi storms etc.

With neural parasite being more often than not a waste of resources we're basically left with fungal growth and corruption (or whatever the ability is called that the corruptors use on buildings).
Prev 1 42 43 44 45 46 52 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC 5000
EmpressLilyy60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 330
ProTech156
SHIN 39
StarCraft: Brood War
Calm 5060
Rain 1647
Jaedong 1524
EffOrt 756
BeSt 746
Shuttle 670
Mini 594
Light 374
FanTaSy 371
Larva 325
[ Show more ]
Rush 248
ggaemo 210
Stork 196
hero 154
Dewaltoss 136
firebathero 117
Leta 86
Hyun 67
Pusan 64
Killer 59
HiyA 53
Sea.KH 50
Mong 41
JYJ 36
Yoon 34
Movie 24
Terrorterran 21
Shinee 19
Hm[arnc] 15
sorry 14
yabsab 11
zelot 9
Rock 7
scan(afreeca) 7
Dota 2
Gorgc6304
qojqva1955
syndereN397
Counter-Strike
jkaem153
edward26
Heroes of the Storm
crisheroes481
Trikslyr29
Other Games
FrodaN3066
singsing2053
B2W.Neo992
Lowko360
Liquid`VortiX206
XaKoH 195
KnowMe191
byalli189
djWHEAT137
DeMusliM100
ArmadaUGS92
ToD82
Mew2King63
QueenE21
CosmosSc2 18
Railgan8
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 42
• poizon28 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV588
League of Legends
• Jankos2437
• TFBlade853
Other Games
• Shiphtur339
Upcoming Events
OSC
7h 15m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
17h 45m
WardiTV Invitational
19h 45m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 3h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 17h
WardiTV Invitational
1d 19h
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
4 days
PiGosaur Cup
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.