• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:01
CEST 19:01
KST 02:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE12Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"9ZeroSpace Early Access is Now Live!42
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21242 users

Patch 8 Discussion - Page 42

Forum Index > SC2 General
Post a Reply
Prev 1 40 41 42 43 44 52 Next
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
April 08 2010 04:26 GMT
#821
On April 08 2010 13:11 Chuiu wrote:
This patch didn't do anything to slow down marauders.

I think this is kinda true. They slowed them down for the first 2-3 minutes they're out the gate, but you can still mass rax/rauders by the mid game.

All this seems to have addressed is the rauder v zealot rush.
You do it to yourself. Just you. You and no one else.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 08 2010 04:27 GMT
#822
On April 08 2010 12:56 Skyze wrote:
Show nested quote +
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

Thors are pretty ineffective against capital ships in my experience- such as BCs or Broodlords.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
Last Edited: 2010-04-08 04:48:55
April 08 2010 04:48 GMT
#823
On April 08 2010 02:44 motbob wrote:
Yeah... definitely the right time to switch to mech TvZ.



OK so why it iss so necessary to make mech now? I really don't see all of this change...
Tank cost exactly the same it takes only 5 less second to build..

EDIT:Howevver they really need to review the mothership..as now it is as usefull as an empty can
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Wire
Profile Joined July 2009
United States494 Posts
April 08 2010 04:50 GMT
#824
On April 08 2010 13:48 LuDwig- wrote:
Show nested quote +
On April 08 2010 02:44 motbob wrote:
Yeah... definitely the right time to switch to mech TvZ.



OK so why it iss so necessary to make mech now? I really don't see all of this change...
Tank cost exactly the same it takes only 5 less second to build..


thor less time to build + splash = great vs muta so there u go.
hellions have always been pretty nice.
tanks got reduce produce time which means more tanks out in less time obviously there's never really been a cost issue with the tanks so just the fact that you can get more makes it stronger. 1 sieged tank means nothing. 4 sieged tanks are kinda scary.

also with the roach nerf and hydra nerf, it just seems a good time. specially with the 100/100 maurauder slow research
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Vexx
Profile Blog Joined March 2010
United States462 Posts
April 08 2010 04:52 GMT
#825
I think trying mech vs zerg isn't a great idea. Speedlings counter mech so hard....
I am not nice.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
April 08 2010 04:52 GMT
#826
gad damn Blizzard you're making it hard for me to love playing Zerg >_>
http://Zangano431.tumblr.com/
chesshaha
Profile Joined March 2010
United States1117 Posts
April 08 2010 04:54 GMT
#827
patch 8 >>> patch 7
"Hopefully you're not the real TLO so it's not casted" - SpecialK
Chen
Profile Joined June 2009
United States6344 Posts
April 08 2010 05:01 GMT
#828
On April 08 2010 13:52 Vexx wrote:
I think trying mech vs zerg isn't a great idea. Speedlings counter mech so hard....

hellions are mech units are they not? i was under the impression that once you hit a critical mass of hellions lings literally melt
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 08 2010 05:05 GMT
#829
On April 08 2010 13:52 Vexx wrote:
I think trying mech vs zerg isn't a great idea. Speedlings counter mech so hard....


100% opposite. Mech is amazing vs Zerg, if not stronger. Thor/marine has a lot of potential too.
Sup
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
April 08 2010 05:05 GMT
#830
I just got rolled in a game versus Terran where I drew Random-Zerg.. The 5 second reduction on the build time of Siege tanks seems to have made a pretty significant difference as he had a good # (~6) ready when he pushed on me. I tried to go with the standard pre-patch ling/roach/hydra/infestor only to have most of my units demolished by tanks if not the organic units supporting them. I realized the Marauder nerf isn't as severe as I initially thought when reading the patch change logs. The nerf only really effects Terran when they are defensive, allowing them to slow and buy time. However, if they are pushing and being aggressive the marauders still have a high damage output and destroy buildings.
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 08 2010 05:14 GMT
#831
On April 08 2010 12:56 Skyze wrote:
Show nested quote +
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?


Try throw in a warp prism and pick up your hurt immortals. Also marauder isnt a counter to immortals, they are pretty balanced against eachother, specially after patch where you wont get slow and stim as fast.

Sigh when I read your last sentence I wonder why I even bother to reply. Obviously you are clueless.
Coffee
Profile Joined March 2008
United Kingdom347 Posts
Last Edited: 2010-04-08 05:16:57
April 08 2010 05:16 GMT
#832
everythign is fine, but the hydra nerf, they get butt raped as it is.. if they want to decrease the damn life atleast give them a microable chance in hell off creep with a slight movement boost, atm they are just sitting ducks grrr!!!!!!!!
Chen
Profile Joined June 2009
United States6344 Posts
Last Edited: 2010-04-08 05:24:48
April 08 2010 05:22 GMT
#833
On April 08 2010 14:14 Pekkz wrote:
Show nested quote +
On April 08 2010 12:56 Skyze wrote:
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?


Try throw in a warp prism and pick up your hurt immortals. Also marauder isnt a counter to immortals, they are pretty balanced against eachother, specially after patch where you wont get slow and stim as fast.

Sigh when I read your last sentence I wonder why I even bother to reply. Obviously you are clueless.

how would warp prisms help at all? you might get to reuse them later but you really cant afford to have some immortals not in a fight shooting. doesnt even help them live longer since a good player will just 1-shot them the minute you drop it. I can see this working with colossi and their longer range, but unless you are extremely good at being able to pick up units before the shot reaches them and after its fired, i see no point. I find it slightly irking that 12 marauders can win vs 3-4 immortals since they then 2-shot the unit that "counters" them.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-04-08 05:31:04
April 08 2010 05:27 GMT
#834
The building time decrease for Thor and Tank wont make them "better" or "more desirable", because you can only build as many units as you can afford. Cost does include Minerals, Gas AND Food. A changed build time can be easily adapted by a one-time-investment into another factory. Build time changes for these expensive units only really matter for rush tactics!

What does keep Tanks from being good is that they cost 3 food and that they are only marginally tougher than a Marauder. I dont think the tank needs to be tougher, I think the Marauder needs to be softer. Turning the concussion part of the Marauders attack into an upgrade wont help with the imbalance, because the Terrans will just get that anyway and games in later stages will look the same as they do now. Marauders need to lose a lot of their hit points to make them less IMBA. Even at 100 hp they would have double the hp of a Marine and for the cost it would be good enough to get them anyway and fulfill the role as meatshields.
If you cant say what you're meaning, you can never mean what you're saying.
Dice.
Profile Joined May 2009
United States78 Posts
April 08 2010 05:37 GMT
#835
Marauder is not imba at all.

And yes, Hellions would melt Zerglings.
Ahh, that's the stuff. [b]Team Dice[/b] [b][green]Main Team[/green][/b] 2 [tlpd#players#4#T#sc2-korean]Bbyong[/tlpd] 5 [tlpd#players#6#T#sc2-korean]Fantasy[/tlpd] 3 [tlpd#players#629#P#sc2-korean]Oz[/tlpd] 7 [tlpd#players#2322#P#sc2-korean]Parting[/tlp
Yai
Profile Joined March 2010
Germany7 Posts
April 08 2010 05:40 GMT
#836
On April 08 2010 14:27 Rabiator wrote:
The building time decrease for Thor and Tank wont make them "better" or "more desirable", because you can only build as many units as you can afford. Cost does include Minerals, Gas AND Food. A changed build time can be easily adapted by a one-time-investment into another factory. Build time changes for these expensive units only really matter for rush tactics!

What does keep Tanks from being good is that they cost 3 food and that they are only marginally tougher than a Marauder. I dont think the tank needs to be tougher, I think the Marauder needs to be softer. Turning the concussion part of the Marauders attack into an upgrade wont help with the imbalance, because the Terrans will just get that anyway and games in later stages will look the same as they do now. Marauders need to lose a lot of their hit points to make them less IMBA. Even at 100 hp they would have double the hp of a Marine and for the cost it would be good enough to get them anyway and fulfill the role as meatshields.


srsly? u really dont know the game do you

marauder change:
tvp is now completely different. terra was only able to survive with fast exe because they could get fast stim packs out. now they need to upgrade 2 things. that is in fact a huge nerf. games in later stages ahaha how do they look? psi gg? half hp... u obviously must be kidding
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 08 2010 05:50 GMT
#837
would like to see tanks drop to 100 gas or 2 supply or get +dmg to armored units while in siege mode
kidcrash
Profile Joined September 2009
United States623 Posts
April 08 2010 06:03 GMT
#838
On April 08 2010 14:50 Irrelevant wrote:
would like to see tanks drop to 100 gas or 2 supply or get +dmg to armored units while in siege mode



I like these ideas but this would make tvz even harder. Zerg would have to get some serious love on the next patch to compensate, that or nerf marauders again.

I'm thinking adrenaline glands would need a buff to give zerg a late game option vs mass tank (cracklings were a decent counter to tanks in sc1, now they don't get the same DPS boost for adrenaline glands anymore). Also wouldn't mind seeing either ultralisks starting with 2 armor or a movement speed boost or upgrade for hydralisks (HP nerf on hydras is so harsh, at least make them super agile warriors like the once were!).
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 08 2010 06:03 GMT
#839
Has anyone had success with zerg? I just played 2 games 2vs2 and I went mass hydra and had 3/3 upgrades and was maxed supply with 5 hatches and 4 expos and still lost to a toss who went carriers and a terran on 2 expos each who went thor with only 2/0 upgrades. This has been literally the first game I've lost like this where I've had total map control. Something seems broke to me. Then next game after my partner got raped by a rine push and I was surprised how much the -1 armor to roaches makes them suck so bad now. Zerg seems to not have very many viable options anymore.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
April 08 2010 06:07 GMT
#840
lol @ zergs whining like us protoss did when we got raped
You're pretty when I'm drunk.
Prev 1 40 41 42 43 44 52 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
17:00
Patch Clash #9
Reynor vs Solar
ByuN vs TBD
RotterdaM87
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 582
mouzHeroMarine 99
RotterdaM 87
ProTech69
StarCraft: Brood War
Britney 27508
Calm 5994
EffOrt 921
Soma 433
Soulkey 393
Shuttle 354
BeSt 262
Rush 221
Snow 200
Dewaltoss 127
[ Show more ]
hero 89
Sharp 71
Hyun 66
Killer 50
Sexy 45
ToSsGirL 36
Terrorterran 22
IntoTheRainbow 10
Mong 1
Dota 2
Gorgc6823
qojqva1427
League of Legends
Trikslyr46
Counter-Strike
fl0m4297
x6flipin1200
Other Games
FrodaN2678
singsing1602
Mlord642
B2W.Neo395
Beastyqt390
ToD282
XaKoH 100
QueenE62
MindelVK24
Chillindude15
Organizations
StarCraft 2
WardiTV786
TaKeTV 271
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Shameless 19
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3271
• WagamamaTV510
League of Legends
• Nemesis3622
• TFBlade669
Other Games
• Shiphtur291
• imaqtpie1
Upcoming Events
OSC
29m
Replay Cast
6h 59m
Escore
16h 59m
CrankTV Team League
17h 59m
Big Brain Bouts
22h 59m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
1d 5h
Replay Cast
1d 6h
Afreeca Starleague
1d 10h
RSL Revival
1d 15h
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d 17h
[ Show More ]
Afreeca Starleague
2 days
RSL Revival
2 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.