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Patch 8 Discussion

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 50 51 52 Next
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-04-07 19:15:26
April 07 2010 17:37 GMT
#1
from http://www.starcraft2.com/launcher/patch-notes.htm --patch notes are once again available at this location as of 4:15 KST

StarCraft II Beta � Patch 8 (version 0.10.0.14803)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

General

Korea
Added support to display the game rating information on the login screen.


Balance Changes

TERRAN
Thor
Build time decreased from 75 seconds to 60 seconds.
Siege Tank
Build time decreased from 50 seconds to 45 seconds.
Marauder
Concussive Shells now require an upgrade.
Barracks Tech Lab
Concussive Shells upgrade added.
Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.


PROTOSS
Void Ray
Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
Base damage changed from 2 (+4 armored) to 5.
Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
Armor value decreased from 1 to 0.
Cost increased from 200/150 to 250/150.


ZERG
Roach
Burrowed move speed decreased from 2 to 1.4.
Armor value decreased from 2 to 1.
Hydralisk
Life decreased from 90 to 80.


All the changes I wanted :swoon:
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-07 17:42:43
April 07 2010 17:38 GMT
#2
Void Ray NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO+ Show Spoiler +
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO+ Show Spoiler +
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO+ Show Spoiler +
OOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!11
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 17:39 GMT
#3
"Marauder
Concussive Shells now require an upgrade.

Roach
Burrowed move speed decreased from 2 to 1.4.
Armor value decreased from 2 to 1."

THEY HEARD US!!!
DarkSanta
Profile Joined May 2009
Netherlands76 Posts
April 07 2010 17:39 GMT
#4
MECH HERE I COME. I think..
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2010-04-07 17:40:09
April 07 2010 17:39 GMT
#5
Looks good.

Now they need to add that high-ground advantage a-la BW
Apexplayer
Profile Joined September 2009
United States406 Posts
April 07 2010 17:39 GMT
#6
They just keep throwing the nerf down on dem Zergs
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
April 07 2010 17:39 GMT
#7
Whoop whoop great nerfs (...i think)!
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 07 2010 17:40 GMT
#8
Initial reaction to the terran changes is positive. Seeing less marauder would make me a happy camper. Does the -5 second build time on tanks really change much though?
minus_human
Profile Blog Joined November 2006
4784 Posts
April 07 2010 17:40 GMT
#9
Also I believe Zerg could use the Lurker by now
rjT.
Profile Joined May 2008
Italy295 Posts
April 07 2010 17:40 GMT
#10
Roach
Burrowed move speed decreased from 2 to 1.4.
Armor value decreased from 2 to 1.

LOL this is VERY huge -.-
sperY
Profile Blog Joined May 2007
Serbia444 Posts
April 07 2010 17:41 GMT
#11
Seems decent.
Marauders wont be such a pain in the ass and dominate 2v2 as much as they do now.
Nice to see a little nerf on hidras and roach!
Dont quite get the Void Ray change though o_O

Puosu
Profile Blog Joined April 2007
7060 Posts
April 07 2010 17:41 GMT
#12
Roach armor nerf means that zerglings will now be the main opening in ZvZ, no?
The hydra nerf also makes me believe they're trying to bring back ling/muta in to zvz, nice imo.
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
April 07 2010 17:42 GMT
#13
lol void ray nerf
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 07 2010 17:42 GMT
#14
I like the Roach and Marauder changes.

Haven't seen many protoss lately, but I wonder if the void ray nerf was really necessary.
rjT.
Profile Joined May 2008
Italy295 Posts
April 07 2010 17:43 GMT
#15
ZvZ now will be played banelings / lings
celious
Profile Joined September 2009
United States195 Posts
April 07 2010 17:43 GMT
#16
Awesome changes, i'm glad to see they didn't over nerf the marauder, and the changes to mech look good.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
April 07 2010 17:43 GMT
#17
They really should have tweaked the immortal a bit too >_<
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 07 2010 17:43 GMT
#18
Wow

finally the marauder slow was nerfed but damn

the only toss change was to nerf void ray?
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Jdanzi
Profile Joined March 2010
England78 Posts
April 07 2010 17:43 GMT
#19
Interesting, quite a good patch
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
April 07 2010 17:44 GMT
#20
http://www.starcraft2.com/launcher/patch-notes.htm ->> can't see any "Patch 8" here??
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