On April 08 2010 02:48 lolaloc wrote:
The guys at SC2Forum.org has a different changelog: http://www.starcraft2forum.org/forums/showthread.php?p=335951
The guys at SC2Forum.org has a different changelog: http://www.starcraft2forum.org/forums/showthread.php?p=335951
Show nested quote +
StarCraft II Beta – Patch 8 (version 0.9.1.14341B)
The latest patch notes can always be found at http://forums.battle.net/thread.html...49316&sid=5000
Balance Changes
* TERRAN
o Marauder
+ The vespene gas cost has been increased from 25 to 50.
+ The damage has been changed from 10+10 armoured to 8+12 armoured.
o Hellion
+ The damage has been changed from 8+6 light to 8+10 light
+ Infernal Preigniter now increases +light damage +6 instead of +10
o Siege Tank
+ The vespene gas cost has been decreased from 125 to 100
o Bunker
+ The hit points have been increased from 400 to 500
o Medivac
+ Fixed an issue that sometimes caused it to cease healing friendly infantry
o Raven
+ Hunter Seeker Missile now causes a red graphic on it's target unit
o Thor
+ Slightly reduced collision size to improve unit pathing.
* PROTOSS
o Warp Prism
+ Shields increased from 40 to 50.
o Sentry
+ Force Field energy cost increased from 50 to 75.
+ Hallucination energy cost decreased from 100 to 75.
o Pheonix
+ Build time decreased from 45 seconds to 30 seconds.
o Immortal
+ Damage decreased from 20+30 armoured to 15+25 armoured.
o Carrier
+ Interceptor range decreased from 8 to 7.
o Twilight Archon
+ Attack range increased from 2 to 3.
* ZERG
o Zergling
+ Build time increased from 24 to 28.
o Roach
+ The vespene gas cost has been increased from 25 to 50.
+ Base armour value has been decreased from 2 to 1.
o Queen
+ Transfusion amount healed has been increased from 125 to 200.
o Infestor
+ Infested Terrans duration increased from 20 to 30.
+ Infested Terrans spawned increased from 1 to 3.
+ Infested Terrans energy cost increased from 25 to 50.
o Ultralisk
+ Slightly reduced collision size to improve pathing
Bug Fixes
* Fixed an issue in which players would desync when building mutliple Nexus at once.
* Fixed an issue that caused enemy colours to swich during the game
* Fixed a bug that temporarily locked the interface in the event of mutliple shift commands
* Fixed an exploit where Zerglings could climb cliffs on certain maps
The latest patch notes can always be found at http://forums.battle.net/thread.html...49316&sid=5000
Balance Changes
* TERRAN
o Marauder
+ The vespene gas cost has been increased from 25 to 50.
+ The damage has been changed from 10+10 armoured to 8+12 armoured.
o Hellion
+ The damage has been changed from 8+6 light to 8+10 light
+ Infernal Preigniter now increases +light damage +6 instead of +10
o Siege Tank
+ The vespene gas cost has been decreased from 125 to 100
o Bunker
+ The hit points have been increased from 400 to 500
o Medivac
+ Fixed an issue that sometimes caused it to cease healing friendly infantry
o Raven
+ Hunter Seeker Missile now causes a red graphic on it's target unit
o Thor
+ Slightly reduced collision size to improve unit pathing.
* PROTOSS
o Warp Prism
+ Shields increased from 40 to 50.
o Sentry
+ Force Field energy cost increased from 50 to 75.
+ Hallucination energy cost decreased from 100 to 75.
o Pheonix
+ Build time decreased from 45 seconds to 30 seconds.
o Immortal
+ Damage decreased from 20+30 armoured to 15+25 armoured.
o Carrier
+ Interceptor range decreased from 8 to 7.
o Twilight Archon
+ Attack range increased from 2 to 3.
* ZERG
o Zergling
+ Build time increased from 24 to 28.
o Roach
+ The vespene gas cost has been increased from 25 to 50.
+ Base armour value has been decreased from 2 to 1.
o Queen
+ Transfusion amount healed has been increased from 125 to 200.
o Infestor
+ Infested Terrans duration increased from 20 to 30.
+ Infested Terrans spawned increased from 1 to 3.
+ Infested Terrans energy cost increased from 25 to 50.
o Ultralisk
+ Slightly reduced collision size to improve pathing
Bug Fixes
* Fixed an issue in which players would desync when building mutliple Nexus at once.
* Fixed an issue that caused enemy colours to swich during the game
* Fixed a bug that temporarily locked the interface in the event of mutliple shift commands
* Fixed an exploit where Zerglings could climb cliffs on certain maps
These are clearly fake. See: it's instead of its, other grammatical mistakes.