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Patch 8 Discussion - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 50 51 52 Next
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
Last Edited: 2010-04-07 17:47:23
April 07 2010 17:47 GMT
#41
this seems like it will make PvZ timing attacks really really hard to stop, as they are no weaker than before while hydras and roaches are heavily nerfed

not complaining about the patch, i just think this raises some PvZ issues
Writerman what
btlyger
Profile Blog Joined February 2010
United States470 Posts
April 07 2010 17:47 GMT
#42
Yeah they just took down those notes, we'll have to wait for the official but I wouldn't be to surprised if these were real.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
April 07 2010 17:47 GMT
#43
80 seconds is a bit long for the upgr, but still good. Bringing down the Roach armor is good too.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
April 07 2010 17:47 GMT
#44
Man, they took the slow from the marauder.
That's so lame.
=(, the best kiting unit in SC2 just got raped.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 07 2010 17:47 GMT
#45
On April 08 2010 02:40 See.Blue wrote:
Initial reaction to the terran changes is positive. Seeing less marauder would make me a happy camper. Does the -5 second build time on tanks really change much though?


It means that in TvZ, tanks will come out in time for early 1 base roach push. This also means that in TvZ you can now probably safely 1 fact FE.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
KungKras
Profile Joined August 2008
Sweden484 Posts
April 07 2010 17:48 GMT
#46
when there is a patch you'd think they realease it on sc2BETA before posting it in their forums aye? + Show Spoiler +
Trollilolol?
"When life gives me lemons, I go look for oranges"
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
April 07 2010 17:48 GMT
#47
sigh, i refuse to believe these patch notes are real.. the zerg nerfs were so much not needed.
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Puosu
Profile Blog Joined April 2007
6994 Posts
April 07 2010 17:48 GMT
#48
On April 08 2010 02:45 MasterZilla wrote:
Oh, poor void rays..

Damage nerf, cost increase AND armor nerf? Mine died pretty easily as it was

Read again jesus christ, they increased the damage and made it more of a glass-cannon unit.
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
April 07 2010 17:48 GMT
#49
Great changes overall! TvP is gonna be really difficult until I learn how to use mech lol
Twitter @_ThisIsJimmy_
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 17:48 GMT
#50
Big changes for TvP. I think marauders will still be viable, but now earlygame stalkers will be strong vs them because of greater speed, as well as zealots being very difficult to deal with. Factory openings will be standard now. I'm surprised they didn't nerf the immortal to compensate though.

Void ray change makes sense since they were too strong vs vikings.

Roach and hydra nerf were 100% needed. However, I don't see the roach nerf completely fixing roach spam in ZvmechT. Mech is stronger by a good bit, but roaches now are going to be a much stronger choice given the marauder nerf. I'm worried roach spam in ZvT will be too powerful now. The marine damage vs them only went from 4 to 5, whereas roaches now will actually be useful vs marauders earlygame. I'm very curious to see how this plays out, but I feel zerg is still too strong.
Half man, half bear, half pig.
Garalor
Profile Joined March 2010
Germany136 Posts
April 07 2010 17:48 GMT
#51
lol void ray nerf... dont get it
but its ok, because i dont used void so much..
i hope that a little toss air unit love will come with the addons :D
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 07 2010 17:48 GMT
#52
Void rays got some and lost some.

They cost more now, die easier and take longer to get to their highest level of dmg.

However they now do more base dmg and once they do get to the second level of dmg it does more than before. I think the increased dmg to the second level of dmg is mitigated due to the fact you lost the entire 3rd stage of dmg from the way they are now.

Overall I think it's a slight nerf to VR.
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 07 2010 17:48 GMT
#53
Boy I'm glad I don't use roaches often. That's going to be a pretty big change for zvz. But then again I'm loving the marauder change so I don't care in the least. I can't wait to get home and play this.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 18:08:29
April 07 2010 17:48 GMT
#54
The guys at SC2Forum.org has a different changelog: http://www.starcraft2forum.org/forums/showthread.php?p=335951

EDIT: This one is fake. OP changelog is real.
+ Show Spoiler +
StarCraft II Beta – Patch 8 (version 0.9.1.14341B)

The latest patch notes can always be found at http://forums.battle.net/thread.html...49316&sid=5000

Balance Changes

* TERRAN

o Marauder
+ The vespene gas cost has been increased from 25 to 50.
+ The damage has been changed from 10+10 armoured to 8+12 armoured.

o Hellion
+ The damage has been changed from 8+6 light to 8+10 light
+ Infernal Preigniter now increases +light damage +6 instead of +10

o Siege Tank
+ The vespene gas cost has been decreased from 125 to 100

o Bunker
+ The hit points have been increased from 400 to 500

o Medivac
+ Fixed an issue that sometimes caused it to cease healing friendly infantry

o Raven
+ Hunter Seeker Missile now causes a red graphic on it's target unit

o Thor
+ Slightly reduced collision size to improve unit pathing.


* PROTOSS

o Warp Prism
+ Shields increased from 40 to 50.

o Sentry
+ Force Field energy cost increased from 50 to 75.
+ Hallucination energy cost decreased from 100 to 75.

o Pheonix
+ Build time decreased from 45 seconds to 30 seconds.

o Immortal
+ Damage decreased from 20+30 armoured to 15+25 armoured.

o Carrier
+ Interceptor range decreased from 8 to 7.

o Twilight Archon
+ Attack range increased from 2 to 3.

* ZERG

o Zergling
+ Build time increased from 24 to 28.

o Roach
+ The vespene gas cost has been increased from 25 to 50.
+ Base armour value has been decreased from 2 to 1.

o Queen
+ Transfusion amount healed has been increased from 125 to 200.

o Infestor
+ Infested Terrans duration increased from 20 to 30.
+ Infested Terrans spawned increased from 1 to 3.
+ Infested Terrans energy cost increased from 25 to 50.

o Ultralisk
+ Slightly reduced collision size to improve pathing

Bug Fixes
* Fixed an issue in which players would desync when building mutliple Nexus at once.
* Fixed an issue that caused enemy colours to swich during the game
* Fixed a bug that temporarily locked the interface in the event of mutliple shift commands
* Fixed an exploit where Zerglings could climb cliffs on certain maps
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 07 2010 17:48 GMT
#55
Yeah it does appear that they've now reverted the notes that appear on that page to patch 7. Oh well, I guess I got to the page during a lucky window
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 07 2010 17:49 GMT
#56
On April 08 2010 02:46 StorrZerg wrote:
Show nested quote +
On April 08 2010 02:43 -orb- wrote:
Wow

finally the marauder slow was nerfed but damn

the only toss change was to nerf void ray?


i know right where is our storm fix ><

/agree

rest is quite nice though
https://soundcloud.com/thesamplethief
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-07 17:52:24
April 07 2010 17:49 GMT
#57
wtf no immortal changes? Every single PvZ will be an immortal push now, moreso than it used to be -.-

EDIT:
Wait, is the other changelog someone posted correct? If so, should change OP...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Sju av Nio
Profile Blog Joined March 2010
7 Posts
April 07 2010 17:50 GMT
#58
is this even legit? the links don't lead to new patches.
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 07 2010 17:50 GMT
#59
Who, I like that SC2forum change log better... Which one is it?!
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
April 07 2010 17:50 GMT
#60
Cleared cache, still can't see OPs patchnotes anywhere.



www.youtube.com/gryffes - Random Gaming Videos.
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