Bio-thor is looking worse than marauder mass. At least with marauder mass the terran had a slight air weakness.
Patch 8 Discussion - Page 41
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WorkersOfTheWorld
United States619 Posts
Bio-thor is looking worse than marauder mass. At least with marauder mass the terran had a slight air weakness. | ||
Ryuu314
United States12679 Posts
Should any of them be left with shields then use Thor strikecannons and that'll get rid of immortal shields pretty darn fast (or most likely even kill them). | ||
Lunat!c
122 Posts
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2SCV1cup
69 Posts
On April 08 2010 12:42 WorkersOfTheWorld wrote: Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost). do u even have beta key? | ||
Pekkz
Norway1505 Posts
On April 08 2010 12:42 WorkersOfTheWorld wrote: Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost). Bio-thor is looking worse than marauder mass. At least with marauder mass the terran had a slight air weakness. Ye, so many protoss go air vs terran. Thinking you can just go high templars aswell and feedback the hell out of the thors. | ||
Clearout
Norway1060 Posts
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Jayme
United States5866 Posts
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Kyo Yuy
United States1286 Posts
On April 08 2010 12:46 Ryuu314 wrote: Terrans should stop complaining about immortals and use their ghosts EMP. They have cloak which lets should let you position them pretty well to get off at least 1 EMP on Protoss's clumped up immortals. Should any of them be left with shields then use Thor strikecannons and that'll get rid of immortal shields pretty darn fast (or most likely even kill them). Ghosts would be more effective if they didn't cost a ton of gas like every other powerful unit Terran has that isn't the marauder (i.e. Siege Tank, Thor, Raven, Battlecruiser). | ||
Skyze
Canada2324 Posts
do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds. I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch. Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence? | ||
Kezzer
United States1268 Posts
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FREEloss_ca
Canada603 Posts
The issue is its role, not its stats. If anything, I think it should have the following changes: -Squishier: 25 less HP, and an Armor value of 1. -Reduced Damage, but +1 range -Burrow movement speed of 2.3, and the same regeneration it had pre-patch 6 Change its roll to a high mobility harasser and hit and runner. It would be great for early game pressure, and mid-late game expo harass. It would be great for map control, in terms of its stealth and mobility. As far as combat goes, Zerglings, banelings, Hydralisks/Mutalisks, Infestors should make up the core units of the Zerg army, given the matchup. This will also make it squishier in ZvZ, making Zerglings more viable, even versus the roach. As far as ZvP goes, It'll serve to contain the Protoss, and to backdoor, and to gernerally make the protoss fearful of pushing out, as opposed to the A-Move counter too all units minus the immortal. In ZvT, it'lll be far more mobile than Marauders, an added bonus considering they now have to upgrade consussion nades. Banelings, Zerglings, and Hydralisks will play a more difinitive roll, as will Mutalisks. This may also promote more Hive play, as with the roach's role no longer being a core unit in the Zerg army mix; we might actually see more use out of the Ultralisk or Broodlord, as the Zerg army will need an additional unit in its mix to be complete. I'd also like to add that a change in stats such as I've suggested, will promote more hit n' run and burrow micro, as opposed to just Attack-Move. | ||
SoFFacet
United States101 Posts
On April 08 2010 12:56 Skyze wrote: do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds. I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch. Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence? Unsubstantiated accusations and hysterical hyperboles are fun. | ||
Ryuu314
United States12679 Posts
On April 08 2010 12:54 Kyo Yuy wrote: Ghosts would be more effective if they didn't cost a ton of gas like every other powerful unit Terran has that isn't the marauder (i.e. Siege Tank, Thor, Raven, Battlecruiser). HTs cost 150 gas each, Immortals are 100 gas each, Sentries are also 100 gas each, Phoenix cost 100 gas each, Void rays cost 150 gas each, Carriers cost 300 gas each, Mothership cost 400 gas, DTs cost 125 gas, obs cost 100 gas each, colossi cost 200 gas each. Ghost cost 150 gas (same as HT), Thor cost 200 gas (same as colossi), Tanks cost 125 gas each (overpriced imo), Raven cost 200 gas (it's a lot, yes but its abilities are pretty darn good), Battlecruisers cost 300 gas (same as carriers but who ever goes battlecruisers or carriers in TvP?) Gas cost? Protoss have an equally hard time (if not harder) gas-wise than Terran, while Terran can expand faster and more easily. | ||
Tristan
Canada566 Posts
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kidcrash
United States620 Posts
On April 08 2010 12:56 Skyze wrote: do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds. I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch. Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence? Just double checking your math here.. 100/100 upgrade is equal to FOUR marauders gas wise (the more important resource). Don't really care too much about the minerals. The gas cost cutting into stim is even more important (upgrades are larger investments). | ||
avilo
United States4100 Posts
![]() and ghostmech has been good vs P since 3-5 patches ago. It was always good. Mech by itself has always sucked of course though because of immortals. voidrays countered ghostmech though, making it difficult to do on large maps, but now with the thors, you can add them in more easily to that if they go voidrays. Z was already freewin if you made it past 7 min mark in any match-up, so all these changes are pretty good ![]() | ||
2SCV1cup
69 Posts
On April 08 2010 12:56 Skyze wrote: do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds. I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch. Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence? u r clueless if u want counter immortals with thors rofl | ||
Chuiu
3470 Posts
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Skyze
Canada2324 Posts
On April 08 2010 13:10 2SCV1cup wrote: u r clueless if u want counter immortals with thors rofl I never said that. The immortals are countered by marauders.. If thors could take them (and if you had even numbers, believe me, thors would win) but Thors already are the most powerful unit in the game, so they SHOULDNT be able to take immortals alone, which is protoss's beefy unit pursosely to take hits. The issue before I felt was how marauders have such +dmg against armor, one volley with 6 marauders took down an immortal easy.. which shouldnt be happening considering marauders also take out stalkers, zeals, sentries, storms, hell everything besides the collsus, which only wins if they are far enough in back to not take direct damage. Marauder stats was the problem, this upgrade is in the right direction but doesnt solve the issue imo. Watch the LZgamer vs Idra replay, how insane his marauders are, half the size of idra's army but obliterates it with ease. Marauders shouldnt be able to take 3 times their army size, hell no unit should be able to do that unless its like collosus vs lings. | ||
Dionyseus
United States2068 Posts
On April 08 2010 13:18 Skyze wrote: I never said that. The immortals are countered by marauders.. If thors could take them (and if you had even numbers, believe me, thors would win) but Thors already are the most powerful unit in the game, so they SHOULDNT be able to take immortals alone, which is protoss's beefy unit pursosely to take hits. The issue before I felt was how marauders have such +dmg against armor, one volley with 6 marauders took down an immortal easy.. which shouldnt be happening considering marauders also take out stalkers, zeals, sentries, storms, hell everything besides the collsus, which only wins if they are far enough in back to not take direct damage. Marauder stats was the problem, this upgrade is in the right direction but doesnt solve the issue imo. Watch the LZgamer vs Idra replay, how insane his marauders are, half the size of idra's army but obliterates it with ease. Marauders shouldnt be able to take 3 times their army size, hell no unit should be able to do that unless its like collosus vs lings. I thought Immortals are the hard counter to Marauders? | ||
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