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Patch 8 Discussion - Page 41

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WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 08 2010 03:42 GMT
#801
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

Bio-thor is looking worse than marauder mass. At least with marauder mass the terran had a slight air weakness.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-08 03:47:35
April 08 2010 03:46 GMT
#802
Terrans should stop complaining about immortals and use their ghosts EMP. They have cloak which lets should let you position them pretty well to get off at least 1 EMP on Protoss's clumped up immortals.

Should any of them be left with shields then use Thor strikecannons and that'll get rid of immortal shields pretty darn fast (or most likely even kill them).
Lunat!c
Profile Joined March 2010
122 Posts
April 08 2010 03:46 GMT
#803
Well I am happy about that they are actally did somethin about Marauders but what they did is totally retarded I mean "What are they thinking?". That gonna change nothin it just gonna stop those retarded proxy racks ruchs. But in mid and early game they gonna still rape the shit out of every Ground force! At least make them a bit more expensive. And Please stop to compare roaches and Marauders to Immortals my lord do you have any idea about that game Immortal is a tier 2-3 unit and marauders can be build almost instantly.
2SCV1cup
Profile Joined April 2010
69 Posts
April 08 2010 03:47 GMT
#804
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 08 2010 03:48 GMT
#805
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

Bio-thor is looking worse than marauder mass. At least with marauder mass the terran had a slight air weakness.


Ye, so many protoss go air vs terran. Thinking you can just go high templars aswell and feedback the hell out of the thors.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 08 2010 03:48 GMT
#806
absolutely love these changes!
really?
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 08 2010 03:53 GMT
#807
I like how they nerf zerg without really giving them an answer or a reason to use other things. People used Roach/Hydra because really that's all they COULD use with the occasional Mutalisk thrown in.
Python is garbage, number 1 advocate of getting rid of it.
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
April 08 2010 03:54 GMT
#808
On April 08 2010 12:46 Ryuu314 wrote:
Terrans should stop complaining about immortals and use their ghosts EMP. They have cloak which lets should let you position them pretty well to get off at least 1 EMP on Protoss's clumped up immortals.

Should any of them be left with shields then use Thor strikecannons and that'll get rid of immortal shields pretty darn fast (or most likely even kill them).

Ghosts would be more effective if they didn't cost a ton of gas like every other powerful unit Terran has that isn't the marauder (i.e. Siege Tank, Thor, Raven, Battlecruiser).
#1 KawaiiRice fan :D
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 08 2010 03:56 GMT
#809
On April 08 2010 12:47 2SCV1cup wrote:
Show nested quote +
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?
Canada Gaming ~~ The-Feared
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 08 2010 03:57 GMT
#810
This is a giant step in the right direction, already seeing changes in gameplay. Also, 800+ replies in one day on one topic... wow
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2010-04-08 04:05:45
April 08 2010 03:58 GMT
#811
They've made the roach more squishy. But what does this do for zerg? How does this promote the use of Zerglings and Hydralisks? The issue is that the roach counters many units better than the Zergling, and serves as a tank for the squishy Hydralisk.

The issue is its role, not its stats.

If anything, I think it should have the following changes:

-Squishier: 25 less HP, and an Armor value of 1.
-Reduced Damage, but +1 range
-Burrow movement speed of 2.3, and the same regeneration it had pre-patch 6

Change its roll to a high mobility harasser and hit and runner. It would be great for early game pressure, and mid-late game expo harass. It would be great for map control, in terms of its stealth and mobility. As far as combat goes, Zerglings, banelings, Hydralisks/Mutalisks, Infestors should make up the core units of the Zerg army, given the matchup.

This will also make it squishier in ZvZ, making Zerglings more viable, even versus the roach. As far as ZvP goes, It'll serve to contain the Protoss, and to backdoor, and to gernerally make the protoss fearful of pushing out, as opposed to the A-Move counter too all units minus the immortal.
In ZvT, it'lll be far more mobile than Marauders, an added bonus considering they now have to upgrade consussion nades. Banelings, Zerglings, and Hydralisks will play a more difinitive roll, as will Mutalisks. This may also promote more Hive play, as with the roach's role no longer being a core unit in the Zerg army mix; we might actually see more use out of the Ultralisk or Broodlord, as the Zerg army will need an additional unit in its mix to be complete.

I'd also like to add that a change in stats such as I've suggested, will promote more hit n' run and burrow micro, as opposed to just Attack-Move.
"Starcraft...It just echos brilliance and manliness." - Tasteless
SoFFacet
Profile Joined March 2010
United States101 Posts
April 08 2010 03:59 GMT
#812
On April 08 2010 12:56 Skyze wrote:
Show nested quote +
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?


Unsubstantiated accusations and hysterical hyperboles are fun.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-08 04:04:35
April 08 2010 04:03 GMT
#813
On April 08 2010 12:54 Kyo Yuy wrote:
Show nested quote +
On April 08 2010 12:46 Ryuu314 wrote:
Terrans should stop complaining about immortals and use their ghosts EMP. They have cloak which lets should let you position them pretty well to get off at least 1 EMP on Protoss's clumped up immortals.

Should any of them be left with shields then use Thor strikecannons and that'll get rid of immortal shields pretty darn fast (or most likely even kill them).

Ghosts would be more effective if they didn't cost a ton of gas like every other powerful unit Terran has that isn't the marauder (i.e. Siege Tank, Thor, Raven, Battlecruiser).

HTs cost 150 gas each, Immortals are 100 gas each, Sentries are also 100 gas each, Phoenix cost 100 gas each, Void rays cost 150 gas each, Carriers cost 300 gas each, Mothership cost 400 gas, DTs cost 125 gas, obs cost 100 gas each, colossi cost 200 gas each.

Ghost cost 150 gas (same as HT), Thor cost 200 gas (same as colossi), Tanks cost 125 gas each (overpriced imo), Raven cost 200 gas (it's a lot, yes but its abilities are pretty darn good), Battlecruisers cost 300 gas (same as carriers but who ever goes battlecruisers or carriers in TvP?)

Gas cost? Protoss have an equally hard time (if not harder) gas-wise than Terran, while Terran can expand faster and more easily.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
Last Edited: 2010-04-08 04:05:19
April 08 2010 04:05 GMT
#814
Great news for the Protoss storyline at least. The protoss will have no problems retaking Aiur now because they can kill almost anything the zerg can muster with zealots and sentries
http://Zangano431.tumblr.com/
kidcrash
Profile Joined September 2009
United States623 Posts
April 08 2010 04:05 GMT
#815
On April 08 2010 12:56 Skyze wrote:
Show nested quote +
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?


Just double checking your math here.. 100/100 upgrade is equal to FOUR marauders gas wise (the more important resource). Don't really care too much about the minerals. The gas cost cutting into stim is even more important (upgrades are larger investments).
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 08 2010 04:09 GMT
#816
Pretty good patch have not played it yet though, but seems sexy. And thor/hellion mech was insta-win for a while now vs zergs that didn't neural parasite, so if you have trouble vs thor/hellion definitely start building infestors to MC the thors if they do a mid-game fast push, I got raped by that like three games in a row when people first started to learn about it.

and ghostmech has been good vs P since 3-5 patches ago. It was always good. Mech by itself has always sucked of course though because of immortals.

voidrays countered ghostmech though, making it difficult to do on large maps, but now with the thors, you can add them in more easily to that if they go voidrays.

Z was already freewin if you made it past 7 min mark in any match-up, so all these changes are pretty good
Sup
2SCV1cup
Profile Joined April 2010
69 Posts
April 08 2010 04:10 GMT
#817
On April 08 2010 12:56 Skyze wrote:
Show nested quote +
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?

u r clueless if u want counter immortals with thors rofl
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-04-08 04:12:09
April 08 2010 04:11 GMT
#818
This patch didn't do anything to slow down marauders.
♞
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-04-08 04:18:46
April 08 2010 04:18 GMT
#819
On April 08 2010 13:10 2SCV1cup wrote:
Show nested quote +
On April 08 2010 12:56 Skyze wrote:
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?

u r clueless if u want counter immortals with thors rofl


I never said that.

The immortals are countered by marauders.. If thors could take them (and if you had even numbers, believe me, thors would win) but Thors already are the most powerful unit in the game, so they SHOULDNT be able to take immortals alone, which is protoss's beefy unit pursosely to take hits.

The issue before I felt was how marauders have such +dmg against armor, one volley with 6 marauders took down an immortal easy.. which shouldnt be happening considering marauders also take out stalkers, zeals, sentries, storms, hell everything besides the collsus, which only wins if they are far enough in back to not take direct damage.

Marauder stats was the problem, this upgrade is in the right direction but doesnt solve the issue imo. Watch the LZgamer vs Idra replay, how insane his marauders are, half the size of idra's army but obliterates it with ease. Marauders shouldnt be able to take 3 times their army size, hell no unit should be able to do that unless its like collosus vs lings.
Canada Gaming ~~ The-Feared
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
April 08 2010 04:22 GMT
#820
On April 08 2010 13:18 Skyze wrote:
Show nested quote +
On April 08 2010 13:10 2SCV1cup wrote:
On April 08 2010 12:56 Skyze wrote:
On April 08 2010 12:47 2SCV1cup wrote:
On April 08 2010 12:42 WorkersOfTheWorld wrote:
Each thor can completely shut down an immortal, the rest can be handled easily by stim rauders (which out-damage them through the shield cost for cost).

do u even have beta key?


do you? Stimmed marauders OBLITERATE immortals.. and Thors take out any air unit within seconds.

I think marauders need more nerf, this "upgrade" bullshit isnt enough. Its just like 1 less marauder in their army, thats it. Marauders need a serious stat reduction. So do thors, esp how they get cheaper and faster to get with each patch.

Its clear Blizzard loves terran. CowGoMoo is a employee, any coincidence?

u r clueless if u want counter immortals with thors rofl


I never said that.

The immortals are countered by marauders.. If thors could take them (and if you had even numbers, believe me, thors would win) but Thors already are the most powerful unit in the game, so they SHOULDNT be able to take immortals alone, which is protoss's beefy unit pursosely to take hits.

The issue before I felt was how marauders have such +dmg against armor, one volley with 6 marauders took down an immortal easy.. which shouldnt be happening considering marauders also take out stalkers, zeals, sentries, storms, hell everything besides the collsus, which only wins if they are far enough in back to not take direct damage.

Marauder stats was the problem, this upgrade is in the right direction but doesnt solve the issue imo. Watch the LZgamer vs Idra replay, how insane his marauders are, half the size of idra's army but obliterates it with ease. Marauders shouldnt be able to take 3 times their army size, hell no unit should be able to do that unless its like collosus vs lings.


I thought Immortals are the hard counter to Marauders?
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