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On April 08 2010 15:58 Savio wrote: After playing patch 8, my verdict is:
Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.
Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite.
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the big problem which they haven't adressed in the slightest is the zerg army diversity.
Roach is still the best bet because it is such a solid unit, but seeing as terran got buffed and protoss got no significant nerf(who goes void rays anyways, aside from trying to snipe a hatch) while non of the other zerg units got a boost this patch is pretty bad for zerg.
if you thought the 2 immortal timing push used to be difficult to hold off, now you're almost certain to die to it.
micro'ing muta's against thor splash is not really something that is feasible, as the muta range is so much smaller than the thor range that you practically get shot at halfway across the map.
edit@pxz:
There are no other units, really. Mutas are only good for harassing as are zerglings. Ultra's die to everything. Now ofcourse you can argue that there should be more support units being massed. But i hardly think a mass infestor build is usefull.
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On April 08 2010 15:54 Bosko wrote: I might be looking at this wrong but...T have to spend 100/100 early to get the marauder back to where they were pre-patch, zerg can just do the same with the armor upgrade at he evo chamber, except all their ground get 1 armor. Obviously not going to be the same late game at max upgrades, but that 1 armor really only affects marines/zealots/zerglings.
"OmFG marines do dmg to my Roaches now wTf imba." You still have banelings...
"Thor splash dmg!!!!!" I still remember how to micro vs corsair, I imagine its not terribly different.
"Hydra HP NERF omg they're so useless now." They still do a shit ton of dmg and they're still behind a wall of lings/roaches, or are you just trying to mass 1 unit and expect to win?
Seems like zerg players are mad they have to get good at the game now that its becoming balanced.
Hm let's see according to your logic. Banelings do dmg? You can shoot down them, so the do 0 dmg. You can focus on hydras with tanks and thors, they do not do dmg either, medivacs heal the amount of dmg roaches might do, so Zergs dont do dmg to Terran. Your comment sounds sg like this.
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On April 08 2010 16:04 Pekkz wrote:Show nested quote +On April 08 2010 15:58 Savio wrote: After playing patch 8, my verdict is:
Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.
Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite.
Ya zerglings do great against hellions and mutas totally pwn thors.
Its a good thing the maurader got nerfed or it would just be as strong as it used to be.
Patch 8 was AMAZING!
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My thoughts are that the constant nerfs to barracks units are encouraging terran more and more to turtle in their base until they have a decent bioball or have teched to better units. I can see protoss fast expansion being fairly effective vs terran in the future as we really do have to hide in our base until we either get concussion upgraded or have banshees.
Overall the patch has not made much difference to me except for two things: Faster tanks means TvT has turned into an even bigger tankfest. Now have to hide in my base vs protoss early game. Midgame is the same.
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On April 08 2010 16:05 Radiomouse wrote: micro'ing muta's against thor splash is not really something that is feasible, as the muta range is so much smaller than the thor range that you practically get shot at halfway across the map.
Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.
I'd suggest mutaling if you want an effective strat vs. toss. Espcially hurts those blind teching toss who don't build and observer before the immortal.
On April 08 2010 16:09 shinosai wrote: My thoughts are that the constant nerfs to barracks units are encouraging terran more and more to turtle in their base until they have a decent bioball or have teched to better units. I can see protoss fast expansion being fairly effective vs terran in the future as we really do have to hide in our base until we either get concussion upgraded or have banshees.
Overall the patch has not made much difference to me except for two things: Faster tanks means TvT has turned into an even bigger tankfest. Now have to hide in my base vs protoss early game. Midgame is the same.
I have no idea why you'd be afraid of toss.
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Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.
Thor is not really a good counter to mutas, as they can easily be outmaneuvered, and also picked off one at a time if you don't have them all together.
I have no idea why you'd be afraid of toss.
Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them.
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On April 08 2010 16:05 Radiomouse wrote: the big problem which they haven't adressed in the slightest is the zerg army diversity.
Roach is still the best bet because it is such a solid unit, but seeing as terran got buffed and protoss got no significant nerf(who goes void rays anyways, aside from trying to snipe a hatch) while non of the other zerg units got a boost this patch is pretty bad for zerg.
if you thought the 2 immortal timing push used to be difficult to hold off, now you're almost certain to die to it.
micro'ing muta's against thor splash is not really something that is feasible, as the muta range is so much smaller than the thor range that you practically get shot at halfway across the map.
edit@pxz:
There are no other units, really. Mutas are only good for harassing as are zerglings. Ultra's die to everything. Now ofcourse you can argue that there should be more support units being massed. But i hardly think a mass infestor build is usefull.
Zerg really lacks a interesting unit like lurker =[ Really the most boring race with the least micro needed. Attackmove your force, and flank if its possible.
About immortal timing push. They should nerf the force field, if they did that, getting alot of zerglings would counter it. Its allready out of hand with how spammable it seems for only 50 energy . Somthing like 75 energy for 10 sec would help. Atleast protoss would think twice before using it. Now its just spammed whenever you feel like it.
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Russian Federation1607 Posts
roach nerf check marauder nerf check hydra nerf check immortal nerf more marauder nerf
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On April 08 2010 15:27 cHaNg-sTa wrote:Show nested quote +On April 08 2010 15:24 kNyTTyM wrote:On April 08 2010 15:20 Trilogie wrote: Any other Zerg players depressed now? I don't even feel like playing, and I only used roaches as a shield for everything else, now everything is light which falls to mech so easily. how is there that large of a difference regarding roaches? 1 armor difference is like nothing That's like saying upgrading attack or armor once is nothing -_-
Ok true upgades make a difference. However, the difference 1 armor makes in the viability of the roach as a whole is not significant enough to say it is simply "a shield for everything else". It still plays the role of a cheap stable unit. Also, the -1 armor has probably the least effect when you are talking about zvt mech. An increase in 1 damage by a siege tank shot or 2 by a thor isn't terribly large considering the units have >50 damage attacks.
So again I believe the -1 armor didn't play a significant role in your losses and it was more so the lack of knowledge of zvt vs mech.
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On April 08 2010 16:09 Savio wrote:Show nested quote +On April 08 2010 16:04 Pekkz wrote:On April 08 2010 15:58 Savio wrote: After playing patch 8, my verdict is:
Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.
Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite. Ya zerglings do great against hellions and mutas totally pwn thors. Its a good thing the maurader got nerfed or it would just be as strong as it used to be. Patch 8 was AMAZING!
Actually speedlings are not that bad to fend off harassing hellions on creep. But you dont seem very willing to try some new strats as you have allready made up your mind that 1 armor to roach and 10 hp to hydra totally ruined the best race.
You had it easy last patch, now its time to work some for your wins again lol.
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On April 08 2010 16:14 shinosai wrote:Show nested quote + Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.
Thor is not really a good counter to mutas, as they can easily be outmaneuvered, and also picked off one at a time if you don't have them all together. Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them.
ROFLLLLLLLLLLLLLLLLLLLLLLLLLL.
Thor is the biggest counter to mutalisks ever. It's not even fair. 3 thors can kill infinite mutalisks. 1 thor can defend your base vs early muta no problem. Combine a few turrets in your minlines and muta are completely worthless.
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I have to say even after playing for only a few hours the roach nerf is the best thing that could have ever happened to the ZvZ matchup, I know its partially because new builds haven't stabilized yet, but it seems now that everything is on the table: ling, baneling, roach, hydra, muta all appear viable depending on your opponent. Its very exciting since before it was definitely the most boring matchup in the game.
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On April 08 2010 16:09 Savio wrote:Show nested quote +On April 08 2010 16:04 Pekkz wrote:On April 08 2010 15:58 Savio wrote: After playing patch 8, my verdict is:
Zerg is broke. Kerrigan is doing Terran's dishes while being pimp-slapped by Zeratul at the same time.
Even tried somthing else then roach hydra ? 1 armor nerf and 10 hp aint gonna turn the tables anyways. If you are having troubles with thor , I suggest you try neural parasite. Ya zerglings do great against hellions and mutas totally pwn thors. Its a good thing the maurader got nerfed or it would just be as strong as it used to be. Patch 8 was AMAZING!
Yeah, and hydras do great against siege tanks and roaches do so well against thors.
Because you can't use a unit ever again if a counter exists for it in the game lol
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On April 08 2010 15:46 Chen wrote:Show nested quote +On April 08 2010 15:40 Inori wrote: It's funny how Zerg players *can't play at all anymore* over slight nerf that should've been forseed long ago, whereas Protoss players had to eat up nerf after nerf for like 5 patches in a row and still be competitive.
Although I agree that Marauder wasn't nerfed at all. It just slightly slows massing them for like 30 seconds, that's all. Seven maybe 8 with this one, its arguable that the void ray change was a nerf, since its more expensive and less durable in exchange for being better vs light units, which means now its terrible vs them instead of being absolutely useless. Show nested quote +On April 08 2010 15:24 kNyTTyM wrote:On April 08 2010 15:20 Trilogie wrote: Any other Zerg players depressed now? I don't even feel like playing, and I only used roaches as a shield for everything else, now everything is light which falls to mech so easily. how is there that large of a difference regarding roaches? 1 armor difference is like nothing in alot of circumstances, 1 armor is nothing, but in some specific areas its pretty significant. ie now 0 atk immortals 3-shot roaches instead of leaving them at 2-3 hp, lings get a 33% atk buff vs them, zlots gain a 16% atk boost, and marines get a 25% attack boost. vs things like tanks and thors, obviously the 1 armor is irrelevant, but early game especially its pretty big. although his claim that they are useless in large battles even as a shield is probably just whining Isnt it really easy just to get the burrow upgrade with roaches and just pop right on top of the tanks? They cant see you moving at them unless they have a raven, and with mech being sooo gas intensive that seems unlikely
THIS (including the quotations) +1
Seriously, Protoss got nerfed all day and now all Zergs are crying since there beloved a-move-macro style didn't work out that easy anymore.
Honestly - I have never ever seen a Zerg dropping me, doing harass (except muta-ling but thats another topic) and RARELY flanking me. It seems like most zerg tend to just group all their units on one hotkey and a-move in. OF COURSE the whole protoss army is build up to do the most damage on a frontal attack (meatwall of zeals, long ranged collossi in the back), same for metal-terran (hellions, tank and thors in the back). So what about using a little micro and map control to fight in a spot where you can flank, throw an arc around the opposing army and do some drop harass (speedlings are insane in a probeline)? I'm talking about the average ladder game - not the ones we sometimes see on streams. I'm glad they fixed the issue that a decent macro zerg simply can overrun and survive a frontal attack.
Besides, how about using the burrow ability as suggested? This is a HUGE advantage but rarely used by Zerg - so seriously - try to start discovering the abilities of your race... there are lots of options still unused.
With that patch, we've come one HUGE step closer to overall balance IMHO.
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On April 08 2010 16:14 shinosai wrote: Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them.
100/100 upgrade at the tech lab and you're back to last patch. How the hell do you call that "hiding" until mid-game?
Unless you're being proxy gate'd, I don't see any protoss committing to zeals in a major way that early. It's incredibly dangerous for the toss player since once that upgrade completes, the zeals are sitting ducks.
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On April 08 2010 16:20 Floophead_III wrote:Show nested quote +On April 08 2010 16:14 shinosai wrote: Yea. I find it really sad that terran got thor as such a wonderful counter to mutas (when they already have superior static AA, marines, vikings) in Thor, while toss still really struggle against them.
Thor is not really a good counter to mutas, as they can easily be outmaneuvered, and also picked off one at a time if you don't have them all together. I have no idea why you'd be afraid of toss. Zealots move just as quickly as marines and marauders. If you don't kite them, they will beat them. Hence, needing to stay in your base until you can deal with them. ROFLLLLLLLLLLLLLLLLLLLLLLLLLL. Thor is the biggest counter to mutalisks ever. It's not even fair. 3 thors can kill infinite mutalisks. 1 thor can defend your base vs early muta no problem. Combine a few turrets in your minlines and muta are completely worthless.
Thors may need a small nerf to their air radius after they got splash dmg. They are still annoying as hell to maneuver tho, fucking slow big piece of shit. You basicly need one dropship for each thor if you want to move your army around.
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On April 08 2010 16:05 Geo.Rion wrote:Show nested quote +On April 08 2010 15:54 Bosko wrote: I might be looking at this wrong but...T have to spend 100/100 early to get the marauder back to where they were pre-patch, zerg can just do the same with the armor upgrade at he evo chamber, except all their ground get 1 armor. Obviously not going to be the same late game at max upgrades, but that 1 armor really only affects marines/zealots/zerglings.
"OmFG marines do dmg to my Roaches now wTf imba." You still have banelings...
"Thor splash dmg!!!!!" I still remember how to micro vs corsair, I imagine its not terribly different.
"Hydra HP NERF omg they're so useless now." They still do a shit ton of dmg and they're still behind a wall of lings/roaches, or are you just trying to mass 1 unit and expect to win?
Seems like zerg players are mad they have to get good at the game now that its becoming balanced.
Hm let's see according to your logic. Banelings do dmg? You can shoot down them, so the do 0 dmg. You can focus on hydras with tanks and thors, they do not do dmg either, medivacs heal the amount of dmg roaches might do, so Zergs dont do dmg to Terran. Your comment sounds sg like this.
You 1a and can't win now is what you just told me. If my Thor is in range to shoot over your roaches at your hydra, its in range to be focused down by the hydra/roach. Baneling's do 0 dmg what? Now medivacs need a nerf? Go away.
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this thread makes me lol in delight at whiney Zerg players that are frustrated they can no longer play CnC3: Tiberium Wars Scorpion Spam Starcraft 2 the way they were.
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I'm fine with the nerfs. And I would seriously welcome more abilties to use. Its not that I want to A-move its that i'm not given much else. I don't have all the stuff like feedback, force fields, guardian shields, psi storms etc.
With neural parasite being more often than not a waste of resources we're basically left with fungal growth and corruption (or whatever the ability is called that the corruptors use on buildings).
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