Age of Empires IV - Page 6
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Artisreal
Germany9227 Posts
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m4ini
4215 Posts
On November 02 2021 03:08 Artisreal wrote: haha I had to tinker with the windows language settings for a while to get the game in english. German is unbearable. edit: well no, I got the xbox app to be in English, but game's still German, wow. what a horribad feature. 2 reboots later and it works. nice Well, i guess there is one upside to living in the UK lol, didn't need to faff with any settings, was english from the get-go. What i will say, the pathfinding in the game is horrid. Maybe not as bad as dragoons in BW, but not that much better. Also, something annoying in the first campaign, when you get the wololos, it tells you with a rather big box to select him, press Q for heal and then heal a unit. Sucks if you don't have a unit to heal/everything max health already, and until you heal one, that box is constantly on the screen. I remember being rather annoyed at that. Even worse: autoheal doesn't count, so by the time i'm done with whatever i'm doing most if not all my units were already healed. | ||
cha0
Canada488 Posts
#1: What is up with the random maps? I am all for some sort of asymmetric randomness to have the players adapt and keep the game fresh but I've seen games where one side starts with two large gold nodes nearby and other guy has nothing. Imagine in SC2 if one person started with their natural as a gold base, just not fair at all. #2: As some others have mentioned unit control and pathing is very wonky. Sometimes you click and click and the unit just doesn't do what you are commanding - most evident when you're trying to get your villagers in a building or to repair something. This may seem minor but this type of frustration isn't good for high level competitive play. #3: Balance seems quite wild especially on water maps, appears to be almost mandatory to go French. #4: Find it a weird choice to display opponent's age timings, seems like it is just taking a lot of surprise/strategy out of the game. Maybe they can disable this in competitive matches? I am also not feeling quite the same hype as everyone else as when I look back recently I remember Relic for Company of Heroes 2 and Dawn of War 3. CoH2 was a great game but never very competitive and DoW3 was a complete disaster which had all support pulled for it within a year(even took online servers down). So not really a great track record to build a scene around. Additionally Relic is already working on Company of Heroes 3, and while they probably do have different teams for different games they're both RTS games so they probably have some dev overlap. | ||
Latham
9511 Posts
#2 I agree, pathing and unit delay is annoying. Should be fixed asap #3 Did you seriously expect balance upon release? And on top of that on niche water maps? AoE2 has 39 civilizations... can you guess how many are competitive on water maps? Hint: your fingers on 1 hand should suffice to count how many... Usually in AoE2 (and I expect AoE4) people will be playing on complete land maps like Dry Arabia or hybrid maps where there are lakes to fish in, to kick-start the economy faster (especially with infinitely respawning Deep Water Fish). Even professional players in AoE2 usually ban the water maps in big tournaments (see Redbull WOLOLOs or Hidden Cup or King of the Desert) simply because waterplay has never been a fan favourite. #4 Again, this is a leftover from AoE2 I feel. It lets you at least attempt to counter what you think might be coming. Feudal Age (Age II) you should be hitting at about the same time as your opponent so it shouldn't be a concern. The civs are unqiue so you pretty much know what's coming your way, anyhow. French will be pushing with royal knights, Rus will be poaching your deer, English will send hordes of longbowmen... After that I think it just shows you how far ahead or behind you are. In AoE2 this would indicate timings for you. For example if someone just advanced to Imperial (Age IV) and you were in Castle (Age III) you'd have to make a choice: Either tech up now and follow your opponent into Imperial, or try a Castle Age all-in push to end it, before your opponent can get the upgrades from Imperial and crush you (about 5-8 minutes) On paper it sounds wierd but it creates a good, fun dynamic where just seeing the message puts you in a tought spots and makes you choose your course of actions for the remainder of the game. Keep in mind you have no flying units in AoE, unlike you do in StarCraft. Scouting is much harder here because you literally can't get into someone's base if they don't want you to. Can't sacrifice an overlord in or zoom an oracle in. Or scan. If someone hits Castle Age before you, you damn well better have that 1 minute or 2 of prep time to spam pikes before your economy evaporates to cycle-charging knights. | ||
Creager
Germany1832 Posts
On September 20 2021 00:27 [sc1f]eonzerg wrote: bad.Insane that is 2021 and that is the best product that they could deliver ? just by looking at graphics AOE 3 looks better. AOE noy gonna be the game to revive RTS.Sc2 is way better. Brood War is a galaxy ahead. Thank god you're just not biased, at all :D | ||
Swisslink
2944 Posts
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FabledIntegral
United States9232 Posts
What I do hate is the UI & the aesthetics. Things look way too similar. Huge downgrade from AoE2 where you could clearly tell the difference between units and buildings. This has been some pretty common feedback, I imagine it must be addressed sometime sooner or later. | ||
ApatheticSchizoid
Canada85 Posts
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Sbrubbles
Brazil5763 Posts
I couldn't stand the singleplayer campaign though, especially the narration. I get that they were going for an interactive history story lesson but it felt more like a children's storybook. If you want a RTS with a fun single player campaign, go back to last year's Iron Harvest (or just replay SC2, because story aside no one will ever outdo SC2 in term of SP mission and map design) There are some UI/unit selection things that just feel odd, like rallying villager/boats on tiny resources for example, or deer disappearing from the minimap if you killed them but did not harvest their corpses (relevant as Rus) or (worst of all) the fact that double clicking a hotkey puts you in the centroid of a unit, which can be in the middle of nowhere. | ||
Harris1st
Germany6185 Posts
Really need to find the option to change language. German is unbearable. Do you guys hotkey your town center? Because pressing "H" you always jump there and I just want to produce workers mid combat like I'm used to with Starcraft | ||
Latham
9511 Posts
On November 03 2021 21:19 Harris1st wrote: Thanks for the tip with Xbox Game Pass! Downloaded it yesterday and played the first mission (introduction). Really need to find the option to change language. German is unbearable. Do you guys hotkey your town center? Because pressing "H" you always jump there and I just want to produce workers mid combat like I'm used to with Starcraft I set "cycle through TCs" to tilde ( ` )... it's IMO one of the most important hotkeys in the game. you HAVE TO constantly make workers especially in the early/mid game when you're on only 1 TC, maybe making a 2nd. Once you're up to 3+ some lapse in macro can be permitted, because with 3 you'll catch up either way. | ||
Sbrubbles
Brazil5763 Posts
On November 03 2021 21:27 Latham wrote: I set "cycle through TCs" to tilde ( ` )... it's IMO one of the most important hotkeys in the game. you HAVE TO constantly make workers especially in the early/mid game when you're on only 1 TC, maybe making a 2nd. Once you're up to 3+ some lapse in macro can be permitted, because with 3 you'll catch up either way. Cool, I don't think I know half the hotkeys available. I was just binding TCs to 5. | ||
Artisreal
Germany9227 Posts
On November 03 2021 21:19 Harris1st wrote: Thanks for the tip with Xbox Game Pass! Downloaded it yesterday and played the first mission (introduction). Really need to find the option to change language. German is unbearable. Do you guys hotkey your town center? Because pressing "H" you always jump there and I just want to produce workers mid combat like I'm used to with Starcraft I use a single hotkey for all production. Either 1 or 0. For English language, you have to go to the windows language settings and set APPs to English. If you play it via windows store (game pass) like I do, that is the only option I have found yet. I needed to restart 2-3 times to have English as my game language, xbox app and microsoft store were faster to switch in that regard. | ||
FabledIntegral
United States9232 Posts
On November 03 2021 21:27 Latham wrote: I set "cycle through TCs" to tilde ( ` )... it's IMO one of the most important hotkeys in the game. you HAVE TO constantly make workers especially in the early/mid game when you're on only 1 TC, maybe making a 2nd. Once you're up to 3+ some lapse in macro can be permitted, because with 3 you'll catch up either way. What's the logic on cycling as opposed to keeping them in a cycle ctrl group? | ||
GTR
51150 Posts
for example my hotkey setup is partially taken from what i used in sc2 ` tc cycle 1 units (infantry) 2 units (cavalry) 3 units (archers) 4 units (siege) 5 scout 6 production buildings 7 upgrades/market | ||
DyEnasTy
United States3714 Posts
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sM.Zik
Canada2542 Posts
On November 05 2021 00:56 DyEnasTy wrote: Ive only watched a few streams and the only thing that really irritates is me is the same thing that bothers me with other newer games, graphics style. I am not a fan at all of the cartoony/clash of clans style art. I noticed this in Civ 6 so I went back to Civ 5. Starcraft 2 has this as well and it drives me crazy. I absolutely hate the graphics/art style used in these newer games. I am exactly like you, but I actually enjoy AoE4 artstyle. Also a problem for me with the games you mentioned is screen readability, which I always think is awful on any RTS that is not SC:BW, but in AoE4, again, I feel like it's quite easy to decipher what's happening on the screen. I am just loving the game all around so far, it's refreshing. | ||
CicadaSC
United States881 Posts
On November 05 2021 00:56 DyEnasTy wrote: Ive only watched a few streams and the only thing that really irritates is me is the same thing that bothers me with other newer games, graphics style. I am not a fan at all of the cartoony/clash of clans style art. I noticed this in Civ 6 so I went back to Civ 5. Starcraft 2 has this as well and it drives me crazy. I absolutely hate the graphics/art style used in these newer games. i dont find it cartoony at all personally. is it hyper realism? no. but i think the colors help with unit clarity/distinction. | ||
Swisslink
2944 Posts
On November 03 2021 12:44 FabledIntegral wrote: I'm surprised so many people commenting on pathfinding. I don't find it bad, just different (in the sense you group units together and it interacts with their movement speed, which is different from SC2 by quite a bit). Very similar to AoE2, which always seemed intentional design to me. What I do hate is the UI & the aesthetics. Things look way too similar. Huge downgrade from AoE2 where you could clearly tell the difference between units and buildings. This has been some pretty common feedback, I imagine it must be addressed sometime sooner or later. My main issue with the pathfinding is the interaction with walls I have not scouted yet. The units just seem to avoid them (?). I have lost so many units, because I tried to run away with them, but apparently clicked on a spot that was blocked by a Wall - and all the units turned around and suicided into the army. And then there‘s this weird thing I‘m not sure why it happens. Sometimes my units, if I control specific parts of a control group, just seem to stop moving and just wait somewhere out on the map. I‘m not sure why both these things happen, but with first one I‘m quite sure it‘s because of blocked paths. | ||
Copymizer
Denmark2075 Posts
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