|
On November 07 2021 13:21 GTR wrote:if anyone hasn't been following competitive aoe4, the qualifiers for the first big tournament (online, 20k total prize) just finished https://liquipedia.net/ageofempires/GENESISthe 3 non-aoe players to qualify were marinelord, vortix and lucifron. while vortix and lucifron aren't active in sc2/wc3 anymore, marinelord is in the dreamhack finals this season which is insane. edit: also looks like the tl.net equivalent for aoe is https://www.aoezone.net/forums/
The AoEzone doesn't appear to have almost any aoe4 content unfortunately
|
Northern Ireland24410 Posts
On November 08 2021 12:24 Jealous wrote:Show nested quote +On November 05 2021 21:13 MockHamill wrote: Yeah I do not think I have had this much fun with a game in very long time. SC2 became too stressful, AOE4 is just a pleasure to play, win or lose.
I also like that the game is more focused and macro, strategy and tactics and less on micro and reaction speed. It also feels like it is easier to comeback from mistakes compared to SC2. I definitely get the appeal of some of the QoL changes and simplifications. It certainly feels like it caters to a modern gaming audience, both veteran and newbies, for different reasons. At the same time, the production speed and lack of projectile mechanics makes it feel like too great a departure from AoE2 for my liking, much like SC2 felt compared to BW. I think I'm biased because I may be addicted to the RT aspect of RTS more than the S, and AoE4 balanced the two elements in a way that doesn't appeal to me as much as 2 but it's still a solid release and hats off to Microsoft for continuing to support DE in a way that outshines Blizzard and RM. Curious what you mean here, don’t think I’ve seen it mentioned elsewhere. Things like miss percentages affected by terrain and the likes?
For clarity’s sake I’m a complete AoE noob, think I played some of the campaigns about 15 years ago and that’s it.
Seems to be getting pretty positive press though, do want to sink my teeth into something new. For a pretty much total noob what would you fine folks recommend I look out for? Is the UI pretty similar to Blizz games? Anything weird or wonky or just totally different in how AoE feels in general, that kind of thing?
I’m sure the learning curve is steep enough, but no doubt there’s a million tutorials out there in the YouTube era, anyone worth listening to in particular?
|
First thing you should do is remember this + Show Spoiler +, not very accurate but a good start
Then basics like constant worker production, scouting and spending your money. Maybe stay away from Delhi/HRE at first.
I've yet to find a good place to learn builds as I don't like watching videos for it. I planned to try a bit harder at first but I'm just enjoying hoping between civs, actually I'm in no rush to improve my gameplay. The matchmaking is working and providing me similarly skilled opponents.
Imo the learning curve is smooth atm given the game is new, just hope in!
|
On November 08 2021 09:43 Latham wrote:![[image loading]](https://i.imgur.com/IO4TAzx.jpg) I think I like this game  Still can't be sure though, need another 500 hours to investigate further.
Any tips on how you achieved this without wasting too much time facing the AI? xD
Just made a start on English mastery and the first 3 quests are 1) kill a scout in dark age 2) produce 30 longbowmen from council hall in feudal age 3) win a game vs Easy AI
So naturally I load up a game vs Easy AI and completed all 3 objectives but only the first 1 got ticked off 
I'm guessing the best way to go about this is to do one of your current mastery tasks in a multiplayer game and only face the AI when you're explicitly told to? Otherwise it's quite the grind...
|
I like spirit of the law yt channel. But I'd also say that currently the best bet for learning seems to be watching the top player's perspective. Apart from playing lots yourself that is.
The likes of Hera and viper have their own twitch and YouTube channels and do explain their thoughts at times. Regarding the civ's own specialisations I think experience beats everything but there are some videos as well as tier lists about that.
|
On November 10 2021 20:11 Laurens wrote:Show nested quote +On November 08 2021 09:43 Latham wrote:![[image loading]](https://i.imgur.com/IO4TAzx.jpg) I think I like this game  Still can't be sure though, need another 500 hours to investigate further. Any tips on how you achieved this without wasting too much time facing the AI? xD Just made a start on English mastery and the first 3 quests are 1) kill a scout in dark age 2) produce 30 longbowmen from council hall in feudal age 3) win a game vs Easy AI So naturally I load up a game vs Easy AI and completed all 3 objectives but only the first 1 got ticked off  I'm guessing the best way to go about this is to do one of your current mastery tasks in a multiplayer game and only face the AI when you're explicitly told to? Otherwise it's quite the grind...
You can only do 1 challenge at a time, unfortunately. However, you can set the AI to Easy and resources to High and even starting age to whatever you like it to, to not waste time. If it tells you to make King's Palace landmark (economic, age III landmark) and produce 10 workers from it, play vs easy AI, set resources to High (10K of each resource), set age to Age II and map to revealed. With 5 of your starting workers make that landmark, with 6th start building 10 barracks. Queue up like 3-4 more vils in your TC, 1st one makes houses all the others go help make barracks. Once King's Palace is built, queue up 10 workers in it and focus on making men-at-arms or spearmen. Once you have a nice blob (30-40) rush the AI and keep rallying more into his base. Burn everything down except his landmarks. Once you make sure you built 10 or 11 vills from King's Palace landmark, just burn down his TC and/or whatever he built to advance to Castle Age.
Btw rushing the AI from 10 rax works on all AI difficulties. From easy to hardest.
There are some weird challenges like "kill 20 enemy units with Trebs that have researched Scatter Shot technology" ... because Trebs are fucking terrible at killing units. I shit you not, I had 30 trebs and 50 pikes in front and was trying to kill 20 units for over 40 minutes. Out of 30 shots maybe 1-2 hit every time.
Other hard challenges are the ones that require you to heal units. There is no friendly fire in this game so you cant mangonel your own units to half HP and then heal them. In best case, the enemy will be building mangos and you can bait them into shooting your units and retreating to heal them. In wost case, you gotta burn the AI down to the TC and move 1 unit at a time into and out of the TCs range. Rinse and Repeat for like 30 units, then move them into a mosque's range and get them healed... pain in the ass and takes a long time, but doable.
It would be great if we could "pin" these challenges to the dashboard inside the game to remind ourselves of what we have to do in-game. Also a counter for that challenge would be nice (ex. 0/3000 HP healed on units) but looking at the absolute shit state of the UI upon release, I'm not at all surprised even these basic functions are missing.
|
Ah cheers I forgot about the resource and starting age settings, that'll help a ton.
|
On November 10 2021 17:56 WombaT wrote:Show nested quote +On November 08 2021 12:24 Jealous wrote:On November 05 2021 21:13 MockHamill wrote: Yeah I do not think I have had this much fun with a game in very long time. SC2 became too stressful, AOE4 is just a pleasure to play, win or lose.
I also like that the game is more focused and macro, strategy and tactics and less on micro and reaction speed. It also feels like it is easier to comeback from mistakes compared to SC2. I definitely get the appeal of some of the QoL changes and simplifications. It certainly feels like it caters to a modern gaming audience, both veteran and newbies, for different reasons. At the same time, the production speed and lack of projectile mechanics makes it feel like too great a departure from AoE2 for my liking, much like SC2 felt compared to BW. I think I'm biased because I may be addicted to the RT aspect of RTS more than the S, and AoE4 balanced the two elements in a way that doesn't appeal to me as much as 2 but it's still a solid release and hats off to Microsoft for continuing to support DE in a way that outshines Blizzard and RM. Curious what you mean here, don’t think I’ve seen it mentioned elsewhere. Things like miss percentages affected by terrain and the likes? For clarity’s sake I’m a complete AoE noob, think I played some of the campaigns about 15 years ago and that’s it. Seems to be getting pretty positive press though, do want to sink my teeth into something new. For a pretty much total noob what would you fine folks recommend I look out for? Is the UI pretty similar to Blizz games? Anything weird or wonky or just totally different in how AoE feels in general, that kind of thing? I’m sure the learning curve is steep enough, but no doubt there’s a million tutorials out there in the YouTube era, anyone worth listening to in particular? AoE2 has an interesting mechanic where projectiles are not guaranteed to hit their target - even if you research the techs that supposedly make the units never miss. Once the projectile is fired, you can tell your units to move before it hits, making combat more micro-intensive. From what I've seen of AoE4, this is no longer the case. There are other projectile things that got changed, like walls blocking at least some projectiles if you are too close, but that is less common/less of a factor, though I do think they made walls too strong.
I'd still definitely recommend jumping into this game if you like RTS. The above are just grumbles from someone who wants the things they've grown used to and enjoy, and wants the kids off the lawn. You will still enjoy the game, I am sure
|
Northern Ireland24410 Posts
On November 10 2021 22:13 Jealous wrote:Show nested quote +On November 10 2021 17:56 WombaT wrote:On November 08 2021 12:24 Jealous wrote:On November 05 2021 21:13 MockHamill wrote: Yeah I do not think I have had this much fun with a game in very long time. SC2 became too stressful, AOE4 is just a pleasure to play, win or lose.
I also like that the game is more focused and macro, strategy and tactics and less on micro and reaction speed. It also feels like it is easier to comeback from mistakes compared to SC2. I definitely get the appeal of some of the QoL changes and simplifications. It certainly feels like it caters to a modern gaming audience, both veteran and newbies, for different reasons. At the same time, the production speed and lack of projectile mechanics makes it feel like too great a departure from AoE2 for my liking, much like SC2 felt compared to BW. I think I'm biased because I may be addicted to the RT aspect of RTS more than the S, and AoE4 balanced the two elements in a way that doesn't appeal to me as much as 2 but it's still a solid release and hats off to Microsoft for continuing to support DE in a way that outshines Blizzard and RM. Curious what you mean here, don’t think I’ve seen it mentioned elsewhere. Things like miss percentages affected by terrain and the likes? For clarity’s sake I’m a complete AoE noob, think I played some of the campaigns about 15 years ago and that’s it. Seems to be getting pretty positive press though, do want to sink my teeth into something new. For a pretty much total noob what would you fine folks recommend I look out for? Is the UI pretty similar to Blizz games? Anything weird or wonky or just totally different in how AoE feels in general, that kind of thing? I’m sure the learning curve is steep enough, but no doubt there’s a million tutorials out there in the YouTube era, anyone worth listening to in particular? AoE2 has an interesting mechanic where projectiles are not guaranteed to hit their target - even if you research the techs that supposedly make the units never miss. Once the projectile is fired, you can tell your units to move before it hits, making combat more micro-intensive. From what I've seen of AoE4, this is no longer the case. There are other projectile things that got changed, like walls blocking at least some projectiles if you are too close, but that is less common/less of a factor, though I do think they made walls too strong. I'd still definitely recommend jumping into this game if you like RTS. The above are just grumbles from someone who wants the things they've grown used to and enjoy, and wants the kids off the lawn. You will still enjoy the game, I am sure  Wait they changed that?
I’m a complete noob, but I love micro stuff and I do recall seeing a lot of interesting micro and counter micro to dodge big volleys from archers etc. Having watched a small amount of competitive AoE.
They got rid of that? Seems a pity as it was interesting to me. Introduces an interesting dynamic where you could dodge things, but equally some staggered fire patterns could make that trickier etc. AoE to my layman’s eye looks to have less funky micro than the SCS or WC so having less microability again isn’t ideal.
Regardless I think it looks really fun so I’ll definitely dip my toes in. Cheers for the responses everyone
|
I've been enjoying this game (my first AoE experience). Feel like being a zerg player doesn't transfer as well as protoss or terran player though.
Am I the only one that sometimes gets distracted and not remember/see what map your on in the lobby and would appreciate it being shown during the loading screen as well?
|
Zerg are abbasid, you have this big building to change tier, you can outproduce your production building thanks to infantry being able to create siege weapons on the battlefield like if you were morphing, you want your buildings to be connected like creep.
Terrans are Mongols, they have reactor, don't need much stone/vespene gas compared to other races, free mules/cheap traders for that sweet money, they have bunkers acting like stim packs with towers, their dropships are mangudai who can shoot while moving and of course they can move their buildings around, they don't want to go late game on even footing.
Protoss are French, perma chronoboosted worker production, strong a click and you're dirty if you play them.
|
I just realized the worst thing in the unit control: why on earth can you not target with your buildings? That makes holding these ram pushed infinitely more difficult, because you can‘t focus the units that would actually die to arrows and instead you‘re forced to tickle the rams.
|
I would think that this is a deliberate design choice? Baterring ram / knights go in first to draw the aggro from the squishy units. In that regard I kind of like it. But I've stumbled over that fact as well and wanted to switch tower aggro, so kinda torn.
Considering that I've seen castle attack castle for idk how many minutes, this does appear to need some fine tuning at the least.
|
The French are definitely protoss. Yeah I think it would be nicer if we could select targets instead, even would be nice when no ram is involved. Might be a choice or an oversight who knows. At least using workers to pop the rams with load/unload is pretty consistent. Still wish you could select exactly where they come out at. Which is probably my favorite micro thing in the game so far.
|
Starcraft 2 players are really hitting the leaderboard hard. Marinelord is #1 right now, serral's up there too. I haven't really played or watched very much at all though. I feel like i'm too old and busy to learn all the ins and outs of another rts lol
|
On November 13 2021 04:07 Swisslink wrote: I just realized the worst thing in the unit control: why on earth can you not target with your buildings? That makes holding these ram pushed infinitely more difficult, because you can‘t focus the units that would actually die to arrows and instead you‘re forced to tickle the rams.
You can target fire with towers but not the Town Center.
|
On November 13 2021 16:20 Jockmcplop wrote: Starcraft 2 players are really hitting the leaderboard hard. Marinelord is #1 right now, serral's up there too. I haven't really played or watched very much at all though. I feel like i'm too old and busy to learn all the ins and outs of another rts lol Don't worry I only play with old people (> 27 gross!!!!) and they're doing just fine.
|
Hey, just wanted to remind everyone today is the day that the MAIN BRACKET of the Genesis Tournament starts. Today it's Ro8, tomorrow semis and final. Might be a cool watch o/
|
On November 13 2021 04:07 Swisslink wrote: I just realized the worst thing in the unit control: why on earth can you not target with your buildings? That makes holding these ram pushed infinitely more difficult, because you can‘t focus the units that would actually die to arrows and instead you‘re forced to tickle the rams. It was my first reaction too but now I like the rams/TC interaction, TCs are super strong and destroy early units and rams are the only answer. Walls are cheap and super durable. On top of that rams are very expensive and they need an actual army to support them, I would even go as far as saying a superior army. So if you have the superior army + expensive rams, you kinda deserve to win, unless it's against 2 TCs which can survive after a bad trade.
|
Gotta love it.
After the open qualifier of Genesis: "French are OP" - "Delhi was picked 0 times" - "Balance is shit".
Game 1 of RO8: Lucifron trashes Kasva with Delhi vs French :D
|
|
|
|