For the weeky Childe fight best watch a tutorial on YT. Basically what I do and everyone can do regardless of whaling or not is Step 1: Use E's that stay in place (In my case Oz and Gouba) Step 2: Run far away from him. Evade his ranged attacks Step 3: Shoot with bow, prefered charged shots for elemental reactions Step 4: Repeat
Phase 1: If whale comes, run to its rear end Phase 2: Evade his charges with iframe, stay near the outer ring to dispers electric thing Phase 3: All of the above but faster
On December 01 2020 21:42 Southlight wrote: Klee should dumpster Xiangling in terms of DPS regardless of Constellation, but she's probably the most mechanically-demanding character in the game at the moment.
FWIW you don't really want to/need to use Pyro set on Klee (her skill CD is too meh to make use of 4set) - 4set Troupe actually does more given the massive boost it gives her charged charge attack.
I tried this a bunch but it's super stressful and normally you have to evade a bunch. Also I mostly do the normal attack > charged attack > normal attack rotation. I think I may be too old to play this hardcore ^^ My statement was a bit exagerated as well. Ofc Klee does huge damage and she is the cutest little thing out there Just stating how good constellations are.
Just rolled Razor last night. At c0, but hopefully that gives my 2nd'ary team more acceptable DPS I've heard that Razor/Qiqi are a good combo, but out of the remaining characters whose names are not highlighted in red (pic below) which two other characters would round out a team with those two? I was thinking Lisa or Xingqiu.
Problem is, I dunno how viable Razor at C0 is... everybody says if you want him as core DPS you preferably want him at C4 or so... Ningguang can also be a very powerful cary. Qiqi amazing support/healer, Xingqui is a support almost at Bennett's level.
Just note that you basically want 100% uptime on superconduct and QiQi can't provide that. Kaeya is better in this regard (unfortunately).
On December 03 2020 01:10 Latham wrote: QiQi + Xingqui + Razor (core DPS?) + Sucorse? Ningguang?
Problem is, I dunno how viable Razor at C0 is... everybody says if you want him as core DPS you preferably want him at C4 or so... Ningguang can also be a very powerful cary. Qiqi amazing support/healer, Xingqui is a support almost at Bennett's level.
Razor is fine at c0. He gets a ton of value from constellations, but his base version is still really good.
Xingqiu is just good all around. I've also gained a lot of respect for freezing for CC purposes. It's really nice to have.
Sucrose is an EM machine. The thing is, superconduct and electrocharged are pretty meh reactions as far as EM goes. I don't think she's particularly good here except for grouping mobs.
IMO the QiQi + Xingqiu + Razor lineup is okay. The fourth slot I have no idea though. Maybe Beidou? I don't know a lot about her kit, but the ult sounds useful even if you suck at swap parrying. At the very least, she's generating more energy for Razor.
You already have your characters for Abyss. You got a lvl50 Qiqi, Ningguang, Sucrose, Noelle and L60 Xiangling, Bennet, Kaeya, Fischl. So you already have 2 appropriately levelled healers for each team. As well as that you have 5 characters that can be used as a good main DPS (Ningguang, Xiangling, Bennett, Kaeya, Fischl). You have already levelled up 2 pyro users, 2 electro users, 2 cryo users.
Take a look at the monsters for floor 5. You are already overleveled for floor 5 (you can easily pass the levels with far lower levels than the monsters), you only have to make sure you have 1 healer per team, and the appropriate charcters for the right elemental reactions against, which shouldn't be a problem until floor 7.
You shouldn't be thinking in terms of a fixed team. You should be tailoring each team per floor, or even per chamber as the stars per chamber stay once completed.
Don't waste Mora leveling character when you already got suitable characters that can clear floors unless you are planning to use them anyways. 1 million Mora might sound a lot, but it is half a million Mora to get a character to lvl60, no talents or weapons or artifacts included.
I didn't have any problem with Childe so I can't help you there. Just recognise the attacks and stop attacking and walk around in circles when appropriate and run when appropriate. Also learn to dodge as there is a split second when you are invulnerable when dodging. Stacking the same food modifiers doesn't work; it just uses whatever is highest. Using +physical damage and +ATK does work together despite using the same mini-icon. I think using +crit rate% also works, but it is hard to tell.
Also don't buy food if you can help it. Though I don't think it is possible to buy enough food that it'll make a dent to your mora. I tend to sometime in the middle of the week after doing needed talentbooks/character/weapon ascension mats. In theory waiting till Sunday is best in case you reach a new World level, though that's not going to happen in your case. I get a bit nervous about leaving bosses for Sundays since that uses 180 resin now, and there is only 180 resin refreshed in a day, so if an emergency pops up on Sunday I'll be gutted I didn't do the bosses.
All food buffs fall into 3 categories - offensive, defensive, utility. For each category only 1 food buff could be active. Latest consumed food always overrides previous buff in the same category. Stars don't matter - you can override your 5* Adeptus Temptation with any 2* soup and 5* buff will be replaced with inferior version. Flat stats buffs (like ATK +100) do not benefit from your ATK% equipment - you will always receive flat bonus (+100 in this example).
Man I suck under pressure. Tried a bit of Spiral yesterday, cleared until floor 9 but oh my god was I bad. Missing so many stars Need to watch some tutorials before I do this again. Embarrassing. Mind you I have 5 * lvl 70 and 3 * lvl 80 chars. This should be easy ^^
Lately, I've been hearing a lot of discussions (and discontent in general mostly) about elements and how they're designed. Consensus on YT + discord + reddit seems to be that Pyro is the best element overall, and was designed (not just the toons with the element, but the element itself) to be the main DPS. Water + Ice + Wind seem to be designed around enabling elemental reactions, or in general to support pyro (melt, vaporize, swell) and with that leaving of course, electro in a very awkward spot. Electro seems like it was also designed to fit the DPS role, but not as well as pyro. Maybe a sub-DPS role? But a lot of players are frustrated with electro toons, saying that being electro does not grant them any special boons in a fight and that the toon itself would be far more useful and powerful if it was straight up pyro.
Geo was also designed to be a shielder/defender type of element, but sadly in the current iteration of the game and the current end game, there is very little need for these type fo characters like Zhongli or Noelle who shield people. Their numbers also seem to be undertuned doing less left-click damage than pyro. Even if you expand their role from just being a shielder to a support as well, they still don't quite seem worth taking up 1 of the 4 slots on a team.
The content currently in-game also seems to favor very hard DPSes like Diluc and Klee with either it being a time trial or having enemies that react well to fire (dendro shields, cryo enemies, etc.) Not to mention, soon we'll be going to the middle eastern dendro country that will once again favor pyro carries?
Do you guys think pyro is just overtuned and performing too well ATM? Or is it more the case that electro doesn't really have a defined role in the meta and is undertuned?
Pyro has definitely the biggest punch in pure DPS and elemental reactions. My water guys, namely Childe and Mona, perfom poorly in comparison. Electro can't really say as I have only Fischl and ranged seems generally a bit underwhelming. Dunno how Razor/ Keqing do, but I thought they punch rather heavy? Electro does have pretty decent elemental combo use with pretty much all other elements. TL;DR: My impression: Pyro and Electro for dps Ice for hard CC Water for healing Geo for shield Anemo for soft CC/ utility Dendro for friendly fire
The gulf is pretty apparent just by looking at reaction types.
Electrocharged is okay in theory, but only gives you one extra hit and the damage is fairly underwhelming. Overload is technically good damage... but it's a transformative reaction instead of amping, and it also has heavy knockback that typically means you have to chase down mobs. Superconduct is pretty great for phys builds, but is only a 40% debuff, and the reaction damage is inconsequential.
On the other hand, pyro characters largely focus on amping reactions, meaning their already good damage is increased by 150% or 200%. Having that multiplier on a crit? Big numbers get bigger.
On December 04 2020 01:56 Spazer wrote: On the other hand, pyro characters largely focus on amping reactions, meaning their already good damage is increased by 150% or 200%. Having that multiplier on a crit? Big numbers get bigger.
Hydro can do just the same for a single hit. Vaporize with hydro being the trigger element is a x2 base multiplier.
Doesn't help Childe that much tho, because opponents are always wet from his super fast hydro dmg melee attacks
Wanted to finally get into artifacts. Soo.... how do you do that? I tried some of the level 90 domains and I have absolutely no chance lol. Tried co-op and it worked at least some of the times. Should I just stay with the level 80 domains then?
On December 05 2020 18:48 Harris1st wrote: Wanted to finally get into artifacts. Soo.... how do you do that? I tried some of the level 90 domains and I have absolutely no chance lol. Tried co-op and it worked at least some of the times. Should I just stay with the level 80 domains then?
The Noblesse Oblige/Bloodstained Chivalry domain (It's called "Clear Pool and Mountain Cavern" and is located in the northwest end of Liyue) can be cheesed if you sprint to the far right right after starting it. Only 1 or 2 of the mages will actually aggro and fight you. Divide and conquer.
Let other people be the DPSes if you don't have proper artifact sets yet. Bring utility like Venti / Mona / Bennett / Xingqui, or a healer like Barbara, Jean or Qiqi. Or even just focus on completing elemental reactions by bringing an element that the party doesn't have yet.
And let these strangers carry you. It's normal that some party don't gel and won't complete the domain, because either 1-2 people died right off the bat from heavy burst, or healer was late with heals, or DPS was too low (undergeared DPSes), don't let that discourage you and keep on chugging!
Another thing to do is to make condensed resin, and use that to pay for the rewards in these lv90 domains. 2x the rewards, for only 1 annoying run.
I'm starting to farm Viridescent Venerer now for Venti and I just had the most awesome group ever and top clear speed. Klee + Diluc (me) + Venti + Qiqi ... destroyed the domain in 54 seconds LOL. We tried another run as Klee + Diluc + Venti + Mona (me) and it was even faster at 39 seconds.
This just goes to show you that if you can gather them up with Venti's ulti, Klee + Diluc will just start to clap cheeks like they're playing bongos or something.